Bandit Tycoon

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Bandit Tycoon
 

 
 
 
 
 

ID 140301
NameJP 義賊
Release Date 2016-08-25
Other Sites gbf-wiki
(Japanese wiki)
GameWith
Plunder from the powerful using your well-honed arts of thievery.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Eyes on the Prize Boost to BountyItem drop rate is boosted
's success rate.
1% boost to ATKUnique modifier per target's BountyItem drop rate is boosted
stack.
10% boost to rupie drop amount.
Lvl 1
Rapid Shot 5~15% boost to  Lethal AimGain 25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 4 turns
.
's triple attack rate.
Reduce  Lethal AimGain 25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 4 turns
.
's cooldown by 2 turns.
Lvl 1
Stacking the Odds Supplement damage dealt when BountyItem drop rate is boosted
lvl is 9 or above (Damage cap: 100,000).
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained

Crack Shot III Gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn
, 350% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
, and 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 1 turn
.
At level 30:
Also gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
.
5T 1T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Bounty Hunter IV 200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted
.
5T - 25
White Smoke All allies gain Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
8T 30
Rupie Flip Plain damage to one enemy. 0T - 10
Spring's Gate Inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: 100%Duration: 3 turnsLocal status effect
on all foes.
All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15% + 5% per BountyItem drop rate is boosted
level (Max: 60%)Duration: 1 turn
based on Bounty Level (Max: 60%).[1][2]
5T 3T / 1T 50
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Roll of the Dice Inflict 3-5 stacks of BountyItem drop rate is boosted
on all foes.
Gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
Duration: 1 turn
.
7T 1T
Sublime Springscape 100% elemental damage to all foes (Damage cap: ~63,000).
(Number of hits increased based on BountyItem drop rate is boosted
lvl [Max: 8].)
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
.[3]
When BountyItem drop rate is boosted
lvl is 5 or above:

Auto-activates upon normal attacks.
6T 180s
Heart of Chivalry Gain Heart of ChivalryDouble attack rate is boosted / Triple attack rate is boosted / Normal attack DMG dealt is supplemented / Steals a foe's HP to restore all allies' HP upon triple attacks (Can't be removed)
Duration: 5 turns
.
10T 5T
Level Bonuses
Lvl 1 Bounty success rate +8%
Lvl 5 Inhibit overdrive +3%
Lvl 10 Bounty success rate +8%
Lvl 15 Inhibit overdrive +3%
Lvl 20 Bounty success rate +8%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Bounty success rate +24%
Inhibit overdrive +6%
ATK +1% and Inhibit overdrive +1%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 Bounty success rate +3%
Lvl 2 Bounty success rate +3% Lvl 17 ATK +300
Lvl 3 ATK +300 Lvl 18 Bounty success rate +3%
Lvl 4 Bounty success rate +3% Lvl 19 ATK +300
Lvl 5 ATK +300 Lvl 20 New Support Skill
Hawkeye alternate color class outfits
Lvl 6 Bounty success rate +3% Lvl 21 ATK +300
Lvl 7 ATK +300 Lvl 22 Bounty success rate +3%
Lvl 8 Bounty success rate +3% Lvl 23 Bounty success rate +3%
Lvl 9 ATK +300 Lvl 24 ATK +300
Lvl 10 Bounty success rate +3%
Thief alternate color class outfits
Lvl 25 Bounty success rate +3%
Lvl 11 ATK +300 Lvl 26 ATK +300
Lvl 12 Bounty success rate +3% Lvl 27 Bounty success rate +3%
Lvl 13 ATK +300 Lvl 28 Bounty success rate +3%
Lvl 14 Bounty success rate +3% Lvl 29 Bounty success rate +4%
Lvl 15 ATK +300
Raider alternate color class outfits
Lvl 30 Upgrade Crack Shot III
Bandit Tycoon alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +3600
Bounty success rate +46%
New Support Skill: Stacking the Odds
Skill Upgrade:  Crack Shot IIIGain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn
, 350% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
, and 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 1 turn
.
At level 30:
Also gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
.

Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +3000 Lvl 4 Bounty success rate +3%
Lvl 2 HP +2000 Lvl 5 C.A. DMG +12%
Lvl 3 Triple attack rate +7% Lvl 6 Normal attack DMG cap +5%

Gameplay Notes

Sublime Springscape

  • Hit count increases based on foe's BountyItem drop rate is boosted
    lvl.
BountyItem drop rate is boosted
lvl
Number of Hits
0 1
1 2
2 3
3 4
4 5
5 6
6 7
7+ 8

Heart of Chivalry

  • Heart of ChivalryDouble attack rate is boosted / Triple attack rate is boosted / Normal attack DMG dealt is supplemented / Steals a foe's HP to restore all allies' HP upon triple attacks (Can't be removed)
    grants the following effects:[3]
    • 100% DA Up
    • 50% TA Up
    • Increases supplemental damage of normal attacks by 50,000
    • Upon triple attacks, deal 555,555 Plain damage and restore all allies' HP (Healing cap: 1000)

Facsimile Compatibility

Icon Skill Copyable?
Crack Shot III Yes
Bounty Hunter IV Yes
White Smoke Yes
Rupie Flip No
Spring's Gate Yes
Roll of the Dice No
Sublime Springscape No
Heart of Chivalry No

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Bandit Tycoon is an offense-oriented class focused on dealing high normal attack damage. It is one of the few classes with access to an Assassin (Buff) type skill. The class is typically used for shorter burst setups for both manual and Full Auto. Although Bandit Tycoon sees less usage compared to other classes that fill a similar role, due to its access to Dagger and Gun main weapons, it is able to carve out a powerful niche for itself.

Skill Overview

Class Skill

Skill Priority Comments
 
Crack Shot IIIGain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn
, 350% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
, and 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 1 turn
.
At level 30:
Also gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
.
Default
  • Can be used in tandem with  Spring's GateInflict OnslaughtTakes effects that activate against foes in break
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    on all foes.
    All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15% + 5% per BountyItem drop rate is boosted
    level (Max: 60%)Duration: 1 turn
    based on Bounty Level (Max: 60%).
    to activate Salted WoundATK is boosted when foe is in break mode
    .

Extended Mastery

Skill Priority Comments
 
Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted
.
Low
 
White SmokeAll allies gain Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Low
  • Provides situationally useful defensive buffs.
 
Rupie FlipPlain damage to one enemy.
Low
  • This skill has little practical use in combat.
 
Spring's GateInflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: 100%Duration: 3 turnsLocal status effect
on all foes.
All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15% + 5% per BountyItem drop rate is boosted
level (Max: 60%)Duration: 1 turn
based on Bounty Level (Max: 60%).
High
  • A very valuable source of Bonus DMG to the party that does not conflict with any other source in the game (See Bonus Damage for more details).
  • Activates Salted WoundATK is boosted when foe is in break mode
    from  Crack Shot IIIGain 20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 1 turn
    , 350% Salted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
    , and 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 50% more damage.Duration: 1 turn
    .
    At level 30:
    Also gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 1 turn
    .
    .

Ultimate Mastery

Skill Priority Comments
 
Roll of the DiceInflict 3-5 stacks of BountyItem drop rate is boosted
on all foes.
Gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
Duration: 1 turn
.
Medium
  • Can synergize with  Spring's GateInflict OnslaughtTakes effects that activate against foes in break
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    on all foes.
    All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15% + 5% per BountyItem drop rate is boosted
    level (Max: 60%)Duration: 1 turn
    based on Bounty Level (Max: 60%).
    and  Crack Shot IIIGain 20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 1 turn
    , 350% Salted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
    , and 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 50% more damage.Duration: 1 turn
    .
    At level 30:
    Also gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 1 turn
    .
    for very short burst rotations.
  • As it is a yellow-bordered buff skill, it will activate before  Spring's GateInflict OnslaughtTakes effects that activate against foes in break
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    on all foes.
    All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15% + 5% per BountyItem drop rate is boosted
    level (Max: 60%)Duration: 1 turn
    based on Bounty Level (Max: 60%).
    during Full Auto if skills are properly ordered and thus will also boost its effectiveness.
 
Sublime Springscape100% elemental damage to all foes (Damage cap: ~63,000).
(Number of hits increased based on BountyItem drop rate is boosted
lvl [Max: 8].)
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
.
When BountyItem drop rate is boosted
lvl is 5 or above:

Auto-activates upon normal attacks.
Low
  • The main benefit of this skill is its ability to be automatically activated. However, reaching BountyItem drop rate is boosted
    lvl 5 can be quite restrictive.
  • Can be useful for longer Full Auto setups.
 
Heart of ChivalryGain Heart of ChivalryDouble attack rate is boosted / Triple attack rate is boosted / Normal attack DMG dealt is supplemented / Steals a foe's HP to restore all allies' HP upon triple attacks (Can't be removed)
Duration: 5 turns
.
Medium
  • Provides MC with a powerful buff. The increase in multiattack rate can help with consistency and its relatively long 5T duration will be useful for shorter Full Auto setups.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments

The Storyteller
 Rob BlindMassive Dark damage to a foe.
Raise BountyItem drop rate is boosted
by 3 on all foes.
The Storyteller is not recommended as a main weapon unless extra drop rate is needed. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Kingpin's NatureWhen main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate
Kingpin's HumanityWhen main weapon: Boost to mode bar cut / Boost to ATK when foe is in Break (MC only)
Kingpin's DivinityWhen main weapon:  Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted
.
affects all foes
Kingpin's DevilryWhen main weapon: 20% chance to inflict BountyItem drop rate is boosted
with every one-foe attack

Farmable Options

Weapon Element Source Charge Attack Comments

Exo Maitrah Karuna
Event:
Exo Ifrit Crucible
 
Refulgent ConflagrationMassive Fire damage to a foe.
All allies gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
After 4★:
MC also gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  •  Heart of ChivalryGain Heart of ChivalryDouble attack rate is boosted / Triple attack rate is boosted / Normal attack DMG dealt is supplemented / Steals a foe's HP to restore all allies' HP upon triple attacks (Can't be removed)
    Duration: 5 turns
    .
    can be used to help provide extra TA for the weapon's second skill.

Exo Antaeus
Event:
Exo Cocytus Crucible
 
Lago GhiacciatoMassive Water damage to a foe.
MC and a random ally gain TA UpTriple attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
MC also gains Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.

Tatjenen
Raid:
Bennu (Raid)
 
IinfijarMassive Earth damage to a foe.
All allies gain DA UpDouble attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and TA UpTriple attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
Effect increased to 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
All allies also gain 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 10%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.

V.A.R.I.S.
Side Story:
Code Geass: Lelouch of the Rebellion - The Blue Reckoning
 
Impact SpitfireMassive Wind damage to a foe.
Gain DA UpDouble attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and TA UpTriple attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Also gain 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
15% DA UpDouble attack rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.

Shooting of The Star
Treasure Trade:
New World Foundation Weapons
 
Heavenly GloryMassive Light damage to a foe.
All allies under DivinityTriple attack rate is boosted / DMG taken is boosted
gain 90% Dark CutDark DMG is cut 90%
Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
until end of turn.
After 4★:
Allies under DivinityTriple attack rate is boosted / DMG taken is boosted
also gain Supplemental DMGDMG dealt is supplemented
Strength: ?% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • DivinityATK and triple attack rate boosted
    can be acquired from summoning The Star (SSR).
  • The Bonus DMG from the weapon does not stack with Chain of Falsehood.
  • The Bonus DMG from the weapon does stack with that provided by  Spring's GateInflict OnslaughtTakes effects that activate against foes in break
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    on all foes.
    All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15% + 5% per BountyItem drop rate is boosted
    level (Max: 60%)Duration: 1 turn
    based on Bounty Level (Max: 60%).
    .

Premium Draw Options

WARNING!
Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments

Ivory Ark
Premium Gala  
Covenant of LightMassive Light damage to a foe.
All allies gain 15% Debuff Success BoostedDebuff success rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Parazonium
Flash Gala  
Resolute SoulMassive Dark damage to a foe.
Gain 15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
All allies also gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Gold Moon Options

WARNING!
Weapons in this section require a significant Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments

Hraesvelgr
Trade Moons:
Gold Moon ×150
 
VaengrhridUnworldly Water damage to a foe.
Ignores Mirror Image and Dodge.
After 4★:
Gain 25% UpliftedCharge bar is boosted on every turn
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Increases MC's personal damage significantly, synergizing well with buffs that Bandit Tycoon provides.
  • Due to Hraesvelgr's innate hit to multiattack rate, it is recommended to bring  Force SnatchRemove 1 buff from a foe.
    Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    or characters that provide guaranteed triple attack.

Futsunomitama
Trade Moons:
Gold Moon ×150
 
Fulmination BladeUnworldly Light damage to a foe.
Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl by 2 (Max: 10).
After 4★:
All allies gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

References