Category:Dark Stamina Skill Weapons

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Icon Name R El Type ATK HP Skills
Excalibur 3792 316
Oblivion's Garrison: Big boost to Dark allies' DEF based on how low HP is
Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. DMG / Supplement C.A. DMG / 30% boost to C.A. DMG cap.
Hatred's Stamina: Medium boost to Dark allies' ATK based on how high HP is
King's Sword: Massive Dark damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
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4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore 100% of MC's HP (Healing cap: 5000).
Fallen Sword 3319 292
Oblivion's Might III: Massive boost to dark allies' ATK
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is
Fallen Slash: Massive Dark damage to a foe.
Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
and 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Buff increased to 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
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All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Fediel's Spine 3037 254
Eclipse's Stamina: Massive boost to dark allies' ATK based on how high HP is
Black Covenant: Supplement Dark allies' C.A. DMG based on how high HP is.
Cursed Domain: Massive Dark damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
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4★: All allies also gain 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
Forbidden Memories 2180 281
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is
Dark's Fandango: Small boost to dark allies' ATK / Small boost to triple attack rate
Ti Amo: Massive Dark damage to a foe.
Restore HP of allies in first and second positions (Healing cap: 2000) and grant Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Katana of Renunciation 3915 269
Mistfall's Majesty IV: Big boost to Dark allies' ATK and max HP
Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum or chain.
Apocalyptic Pain: Massive Dark damage to a foe. / All allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Katana of Repudiation 3915 269
Oblivion's Majesty II: Big boost to Dark allies' ATK and max HP
Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum or chain.
Apocalyptic Pain: Massive Dark damage to a foe. / All allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Nox Meteorum 2435 241
Oblivion's Stamina: Big boost to dark allies' ATK based on how high HP is
Ray of Stars: Massive Dark damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Scarlet Sapphire 2852 297
Hatred's Primacy: Medium boost to dark allies' ATK and double attack rate
Hatred's Healing: Medium boost to dark allies' healing cap
Dark's Stamina: Small boost to dark allies' ATK based on how high HP is
Swirling Blossoms: Massive Dark damage to a foe.
Buff to MC based on current HP.
(When HP is 50% or above: Gain StrengthATK is greatly boosted based on how high HP is
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
When HP is below 50%: Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.)
4★: (When HP is 50% or above: Also gain Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Verification needed.
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When HP is below 50%: Also remove 1 debuff.)
Sea of Dreams 2158 286
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is
Dark's Sentence: Small boost to dark allies' C.A. DMG and C.A. DMG cap
Mesmerizing Melody: Massive Dark damage to a foe.
Inflict Dark DEF DownDEF is lowered for dark DMG
Duration: 180 seconds
and Putrefied (10,000)HP is lowered on every turn
Strength: 10,000Duration: 180 seconds
.
Summer Genesis 2184 281
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is
Dark's Celere: Small boost to dark allies' ATK and critical hit rate
Soul Convergence: Massive Dark damage to a foe.
All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Zechariah 2330 350
Mistfall's Stamina II: Big boost to dark allies' ATK based on how high HP is
Mistfall's Aegis: Small boost to dark allies' max HP
Sounding Prophecy: Massive Dark damage to a foe.
All allies gain 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
and RefreshHP is restored on every turn
Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
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Pages in category "Dark Stamina Skill Weapons"

The following 11 pages are in this category, out of 11 total.