Category:Summons with Sub Auras

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Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Summon m 2040426000.jpg All Might Label Element Light.png 0★: 1500% Light damage to all foes.
(Can't re-summon.)
3★: 2000% Light damage to all foes.
(Can't re-summon.)

4★: 2000% Light damage to all foes (Damage cap: ~2,430,000).
All allies gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
(Can't re-summon.)
0★:
Main: 40% boost to all allies' ATK.
20% boost to C.A. damage.
Sub: Izuku Midoriya and Katsuki Bakugo start battle with Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.
3★:
Main: 50% boost to all allies' ATK.
20% boost to C.A. damage.

Sub: Izuku Midoriya and Katsuki Bakugo start battle with Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.

4★:
Main: 50% boost to all allies' ATK.
20% boost to C.A. damage.
20% boost to chain burst damage.

Sub: Izuku Midoriya and Katsuki Bakugo start battle with Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
and Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
81 504
(610)
290 1802
(2180)
Summon m 2040422000.jpg Aoi Todo Label Element Light.png 0★: All allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
3★: All allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
and Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.

4★: All allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
, Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
, and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
Hidden Effect: Yuji Itadori and Megumi Fushiguro gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
0★: 40% boost to all allies' ATK.
20% boost to C.A. DMG.
3★:
Main: 50% boost to all allies' ATK.
20% boost to C.A. DMG.
10% boost to charge bars at battle start.

Sub: Yuji Itadori and Megumi Fushiguro start battle with Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.

4★:
Main: 50% boost to all allies' ATK.
30% boost to C.A. DMG.
20% boost to charge bars at battle start.

Sub: Yuji Itadori and Megumi Fushiguro start battle with Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns
, Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
, and Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
91 567
(685)
240 1487
(1800)
Summon m 2040381000.jpg Artemis Label Element Light.png 0★: 500% Light damage to all foes (Damage cap: ~630,000).
All Light allies gain Status 1383.png20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 1 turn
, and Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 1 turn
.
3★: 700% Light damage to all foes (Damage cap: ~730,000).
All Light allies gain Status 1383.png30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and Status TripleUp.png40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.
0★:
Main: 40% boost to Light Elemental ATK.
20% boost to C.A. DMG.
20% boost to Light allies' charge bars at battle start.
Sub: 15% boost to Light allies' HP.
3★:
Main: 60% boost to Light Elemental ATK.
30% boost to C.A. DMG.
30% boost to Light allies' charge bars at battle start.

Sub: 25% boost to Light allies' HP.
136 814 337 2032
Summon m 2040408000.jpg Beelzebub Label Element Dark.png 0★: 1500% Elemental damage to all foes.
Inflict Status DefenseDown.png40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds
and Status DebuffResDown.pngDebuff Res. DownDebuff resistance is lowered
Duration: 180 seconds
.
3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000).
Inflict Status DefenseDown.png40% DEF DownDEF is lowered
Strength: 40%Duration: 180 secondsStacking: Summon
and Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
.

4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000).
Inflict Status DefenseDown.png40% DEF DownDEF is lowered
Strength: 40%Duration: 180 secondsStacking: Summon
and Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
.
Additional effects based on MC's Status 7294 1.pngTranceAdditional effects based on lvl (Max: 3 / Can't be removed)
lvl.
0★:
Main: 80% boost to all Elemental ATK.
Sub: When MC uses a charge attack:
Raise MC's Status 7294 1.pngTranceAdditional effects based on lvl (Max: 3 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.)
3★: 90% boost to all Elemental ATK.
4★:
Main: 100% boost to all Elemental ATK.
Sharp boost to MC's stats.
Raise MC's Status 7294 1.pngTranceAdditional effects based on lvl (Max: 3 / Can't be removed)
Duration: Indefinite
lvl by 3 at battle start (Max: 3).

Sub: When MC uses a charge attack:
Raise MC's Status 7294 1.pngTranceAdditional effects based on lvl (Max: 3 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.)
122 761
(1081)
407 2317
(3272)
Summon m 2040347000.jpg Belial Label Element Dark.png 0★: MC gains Status Cunning Horseplay.pngCunning HorseplayLands random effects on all foes or allies in 6 turns more turn(s) (Can't be removed)
Duration: 6 turns
. (Random effects to all foes or allies every 6 turns.)
3★: MC gains Status Cunning Horseplay.pngCunning HorseplayLands random effects on all foes or allies in 5 turns more turn(s) (Can't be removed)
Duration: 5 turns
. (Random effects to all foes or allies every 5 turns.)

4★: MC gains Status Cunning Horseplay.pngCunning HorseplayLands random effects on all foes or allies in 4 turns more turn(s) (Can't be removed)
Duration: 4 turns
. (Random effects to all foes or allies every 4 turns.)
0★:
Main: 100% boost to Dark ATK.
Cap Dark allies' max HP at 20,000.
Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit).
30% hit to max HP.
3★:
Main: 120% boost to Dark ATK.
Cap Dark allies' max HP at 20,000.

Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit).
30% hit to max HP.

4★:
Main: 130% boost to Dark ATK.
Cap Dark allies' max HP at 20,000.
Cap Dark allies' damage taken at 5,000 per hit.

Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit).
30% hit to max HP.
120 800
(1140)
400 2310
(3265)
Summon m 2040411000.jpg Belial (Summer) Label Element Fire.png 0★: 300% Elemental damage to all foes (Damage cap: ~1,120,000).
All allies gain 2 random buffs.
MC gains Status 7428.pngCunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed)
Duration: 3 turns
. (Inflict Status Charm.pngCharmedAttacks are slightly limited (Can't be removed)
Duration: 3 turns
, Status DefenseDownSharp.png70% Sharp DEF DownDEF is sharply lowered (Can't be removed)
Strength: 70%Duration: 3 turns
, and Status DebuffResDown.png100% Debuff Res. DownDebuff resistance is lowered (Can't be removed)
Strength: 100%Duration: 3 turns
on all allies when duration ends.)
3★: 400% Elemental damage to all foes (Damage cap: ~1,120,000).
All allies gain 3 random buffs.
MC gains Status 7428.pngCunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed)
Duration: 3 turns
. (Inflict Status Charm.pngCharmedAttacks are slightly limited (Can't be removed)
Duration: 3 turns
, Status DefenseDownSharp.png70% Sharp DEF DownDEF is sharply lowered (Can't be removed)
Strength: 70%Duration: 3 turns
, and Status DebuffResDown.png100% Debuff Res. DownDebuff resistance is lowered (Can't be removed)
Strength: 100%Duration: 3 turns
on all allies when duration ends.)

4★: 500% Elemental damage to all foes (Damage cap: ~1,120,000).
All allies gain 4 random buffs.
MC gains Status 7428.pngCunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed)
Duration: 3 turns
. (Inflict Status Charm.pngCharmedAttacks are slightly limited (Can't be removed)
Duration: 3 turns
, Status DefenseDownSharp.png70% Sharp DEF DownDEF is sharply lowered (Can't be removed)
Strength: 70%Duration: 3 turns
, and Status DebuffResDown.png100% Debuff Res. DownDebuff resistance is lowered (Can't be removed)
Strength: 100%Duration: 3 turns
on all allies when duration ends.)
0★:
Main: 100% boost to Fire ATK.
Cap Fire allies' max HP at 20,000.
Sub: All allies start battle with Status Counter DodgeDMG.pngDodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG
Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and Status Supplemental DMG Taken.pngSupplemental DMG (2000)DMG taken is supplemented (Can't be removed)
Strength: 2000Duration: 3 turns
.
3★:
Main: 120% boost to Fire ATK.
Cap Fire allies' max HP at 20,000.

Sub: All allies start battle with Status Counter DodgeDMG.pngDodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG
Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and Status Supplemental DMG Taken.pngSupplemental DMG (1000)DMG taken is supplemented (Can't be removed)
Strength: 1000Duration: 3 turns
.

4★:
Main: 130% boost to Fire ATK
Cap Fire allies' max HP at 20,000.
Cap Fire allies' damage taken at 5,000 per hit.

Sub: All allies start battle with Status Counter DodgeDMG.pngDodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG
Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and Status Supplemental DMG Taken.pngSupplemental DMG (500)DMG taken is supplemented (Can't be removed)
Strength: 500Duration: 3 turns
.
121 732
(1038)
412 2442
(3457)
Summon m 2040420000.jpg Cerberus (Summer) Label Element Fire.png 0★: 3-hit Fire damage to random foes.
All Fire allies gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 3 turns
.
(Consumes 25% of each Fire ally's current HP.)
4★: 3-hit Fire damage to random foes.
All Fire allies gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 5%-15%Duration: 3 turns
and Status 1383.png20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
(Consumes 25% of each Fire ally's current HP.)
0★:
Main: 80% boost to Fire Elemental ATK.
Sub: Fire allies start battle with Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
3★:
Main: 100% boost to Fire Elemental ATK.
Sub: Fire allies start battle with Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.

4★:
Main: 110% boost to Fire Elemental ATK.
Boost to main allies' triple attack rate based on how low their HP is.

Sub: Fire allies start battle with Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
and Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns
.
139 851
(1029)
325 1850
(2231)
Summon m 2040363000.jpg Charybdis Label Element Water.png 0★: 500% Water damage to all foes (Damage cap: ~630,000).
All Water allies gain Status 1383.png20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 1 turn
, and Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 1 turn
.
3★: 700% Water damage to all foes (Damage cap: ~730,000).
All Water allies gain Status 1383.png30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and Status TripleUp.png40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.
0★:
Main: 40% boost to Water Elemental ATK.
20% boost to C.A. DMG.
20% boost to Water allies' charge bars at battle start.
Sub: 15% boost to Water allies' HP.
3★:
Main: 60% boost to Water Elemental ATK.
30% boost to C.A. DMG.
30% boost to Water allies' charge bars at battle start.

Sub: 25% boost to Water allies' HP.
160 900 265 1680
Summon m 2030089000.jpg Death (SR) Label Element Dark.png 0★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive Status TripleUp.pngTA UpTriple attack rate is boosted
Strength: MassiveDuration: 1 turn
for 2 turns.
3★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive Status TripleUp.pngTA UpTriple attack rate is boosted
Strength: MassiveDuration: 2 turns
for 2 turns.
0★:
Main: 80% boost to Dark allies' ATK. 30% hit to HP.
Sub: 3% boost to Dark allies' damage dealt against Light foes
3★:
Main: 100% boost to Dark allies' ATK. 30% hit to HP.
Sub: 5% boost to Dark allies' damage dealt against Light foes
71 469 210 1205
Summon m 2040238000.jpg Death (SSR) Label Element Dark.png 3★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
for 3 turns.

4★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 4 turns
for 4 turns.

5★: 500% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 4 turns
for 4 turns.
3★:
Main: 120% boost to Dark allies' Normal ATK. 30% hit to HP.
Sub: 7% boost to Dark allies' damage dealt against Light foes.
4★:
Main: 130% boost to Dark allies' Normal ATK. 30% hit to HP.
Sub: 10% boost to Dark allies' damage dealt against Light foes.
5★:
Main: 140% boost to Dark allies' Normal ATK.
Sub: 10% boost to Dark allies' damage dealt against Light foes.
109 695
(984)
(1128)
300 1770
(2490)
(2850)
Summon m 2040342000.jpg Dogu Label Element Earth.png 0★: 500% Earth damage to all foes (Damage cap: ~630,000).
All Earth allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
and Status EarthAtkUp.png25% Earth ATK UpEarth ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Earth damage to all foes (Damage cap: ~630,000).
All Earth allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
and Status EarthAtkUp.png50% Earth ATK UpEarth ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Earth damage to all foes (Damage cap: ~700,000).
Inflict Status Stared Stiff 1.pngStoneCan't attack and receives big DMG
Base Accuracy: 100%Duration: 1-2 turnsLocal status effect
on Water foes.
All Earth allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
and Status EarthAtkUp.png60% Earth ATK UpEarth ATK is boosted
Strength: 60%Duration: 3 turns
.
0★:
Main: 50% boost to Earth Elemental ATK.
Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Earth Elemental ATK.
Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Earth Elemental ATK.
All Earth allies start battle with Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
137 815
(980)
332 2027
(2450)
Summon m 2040344000.jpg Elil Label Element Wind.png 0★: 500% Wind damage to all foes (Damage cap: ~630,000).
All Wind allies gain Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
and Status WindAtkUp.png25% Wind ATK UpWind ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Wind damage to all foes (Damage cap: ~630,000).
All Wind allies gain Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
and Status WindAtkUp.png50% Wind ATK UpWind ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Wind damage to all foes (Damage cap: ~700,000).
All Wind allies gain Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
, Status WindAtkUp.png60% Wind ATK UpWind ATK is boosted
Strength: 60%Duration: 3 turns
, and Status Dodge.pngDodge Rate UpChance to dodge DMG and debuffs
Duration: 3 turns
.
0★:
Main: 50% boost to Wind Elemental ATK.
Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Status Typhoon Crest.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Wind Elemental ATK.
Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Status Typhoon Crest.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Wind Elemental ATK.
All Wind allies start battle with Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Status Typhoon Crest.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
130 810
(980)
367 2052
(2470)
Summon m 2040406000.jpg Ewiyar Label Element Wind.png 0★: 4-hit Wind damage to random foes.
All Wind allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn
.
3★: 4-hit Wind damage to random foes.
All Wind allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.

4★: 4-hit Wind damage to random foes.
1-turn cut to all foes' buff durations.
All Wind allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.
0★:
Main: 100% boost to Wind ATK.
Sub: 10% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
3★:
Main: 120% boost to Wind ATK.
Sub: 20% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
4★:
Main: 140% boost to Wind ATK.
Sub: 40% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
134 812
(1151)
365 2145
(3035)
Summon m 2040418000.jpg Fediel Label Element Dark.png 0★: 8-hit Dark damage to random foes.
All Dark allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn
.
3★: 8-hit Dark damage to random foes.
All Dark allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.

4★: 8-hit Dark damage to random foes.
Inflict Status 6110.pngDA Down (Stackable)Double attack rate is lowered (Stackable)
Duration: 180 seconds
and Status 6111.pngTA Down (Stackable)Triple attack rate is lowered (Stackable)
Duration: 180 seconds
on all foes.
All Dark allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.
0★:
Main: 100% boost to Dark ATK.
Sub: 10% boost to Dark's, Hatred's, and Oblivion's weapon skills.
3★:
Main: 120% boost to Dark ATK.
Sub: 20% boost to Dark's, Hatred's, and Oblivion's weapon skills.
4★:
Main: 140% boost to Dark ATK.
Sub: 40% boost to Dark's, Hatred's, and Oblivion's weapon skills.
132 810
(1149)
374 2154
(3044)
Summon m 2040311000.jpg Gabriel Label Element Water.png 0★: Massive Water damage to all foes.
Inflict Status Pureflow 5.pngPureflowDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
on Fire foes.
All allies gain Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
Strength: 70%Duration: 1 turn Fire Damage Cut.
.
4★: 400% Water damage to all foes.
Inflict Status Pureflow 5.pngPureflowDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
on Fire foes.
All allies gain Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
Strength: 70%Duration: 1 turn Fire Damage Cut.
and Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
0★:
Main: 100% boost to Water Elemental ATK.
Sub: 5% boost to Water allies' damage cap.
3★:
Main: 120% boost to Water Elemental ATK.
Sub: 10% boost to Water allies' damage cap.
4★:
Main: 140% boost to Water Elemental ATK.
Sub: 15% boost to Water allies' damage cap.
140 850
(1205)
375 2100
(2963)
Summon m 2040401000.jpg Galleon Label Element Earth.png 0★: 900% Earth damage to all foes.
All Earth allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn
.
3★: 900% Earth damage to all foes.
All Earth allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.

4★: 900% Earth damage to all foes.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
.
All Earth allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.
0★:
Main: 100% boost to Earth ATK.
Sub: 10% boost to Earth's, Mountain's, and Terra's weapon skills.
3★:
Main: 120% boost to Earth ATK.
Sub: 20% boost to Earth's, Mountain's, and Terra's weapon skills.
4★:
Main: 140% boost to Earth ATK.
Sub: 40% boost to Earth's, Mountain's, and Terra's weapon skills.
142 831
(1176)
324 2049
(2912)
Summon m 2040364000.jpg Golden Piña Label Element Light.png 0★: Massive Light damage to all foes. All allies gain Status Uplift.pngCharge Bar +10%-20%Instantly boosts Charge Bar by 10%-20%
Strength: 10%-20%
.
Hidden Effect: Cinderella Girls characters gain Status 1502.pngHypeATK is boosted
Duration: 2 turns
.
4★: Massive Light damage to all foes. All allies gain Status Uplift.pngCharge Bar +10%-30%Instantly boosts Charge Bar by 10%-30%
Strength: 10%-30%
and Status 6082 1.png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.
Hidden Effect: Cinderella Girls characters gain Status 1502.pngHypeATK is boosted
Duration: 2 turns
.
0★:
Main: 30% boost to Wind and Light ATK. 10% boost to Wind and Light allies' DEF.
Sub: 10% boost to Cinderella girls' ATK.
3★:
Main: 40% boost to Wind and Light ATK. 15% boost to Wind and Light allies' DEF.
Sub: 15% boost to Cinderella girls' ATK.
4★:
Main: 50% boost to Wind and Light ATK. 20% boost to Wind and Light allies' DEF.
All allies start battle with Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
.

Sub: 20% boost to Cinderella girls' ATK.
102 606
(730)
185 1292
(1570)
Summon m 2040065000.jpg Grand Order Label Element Light.png 0★: Massive Light damage to all foes. All allies gain Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns
(Healing cap: 500).
3★: Massive Light damage to all foes. All allies gain Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns
(Healing cap: 1000).

4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Status Sign of Zooey.pngPeacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns
(Healing cap: 1000).
0★: 100% boost to Normal ATK when at least 3 main allies' elements differ.
3★: 200% boost to Normal ATK when at least 3 main allies' elements differ.
4★:
Main: 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies' elements differ.
Sub: Amplify damage by 5% against non-elemental foes.
140 880
(1250)
350 2080
(2945)
Summon m 2040275000.jpg Halluel and Malluel Label Element Light.png 0★: Massive Light damage to all foes.
Inflict Status AttackDown.png15% ATK DownATK is lowered
Strength: 15%Duration: 180 seconds
, Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
, and Status Everbane.pngEverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect
.
4★: Massive Light damage to all foes.
Inflict Status AttackDown.png30% ATK DownATK is lowered
Strength: 30%Duration: 180 seconds
, Status DefenseDown.png30% DEF DownDEF is lowered
Strength: 30%Duration: 180 seconds
, and Status Everbane.pngEverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 30,000 / 100,000Local status effect
.
0★:
Main: 30% boost to all Elemental ATK.
20% boost to double attack rate.
Sub: 5% boost to double attack rate.
3★:
Main: 40% boost to all Elemental ATK.
30% boost to double attack rate.

Sub: 10% boost to double attack rate.
4★:
Main: 50% boost to all Elemental ATK.
50% boost to double attack rate.

Sub: 20% boost to double attack rate. 10% boost to triple attack rate.
135 808
(1145)
350 2075
(2938)
Summon m 2040350000.jpg Heimdallr Label Element Light.png 0★: 500% Light damage to all foes (Damage cap: ~630,000).
All Light allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
and Status LightAtkUp.png25% Light ATK UpLight ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Light damage to all foes (Damage cap: ~630,000).
All Light allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
and Status LightAtkUp.png50% Light ATK UpLight ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Light damage to all foes (Damage cap: ~700,000).
All Light allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
, Status LightAtkUp.png60% Light ATK UpLight ATK is boosted
Strength: 60%Duration: 3 turns
, and Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
0★:
Main: 50% boost to Light Elemental ATK.
Sub: Boost to Light allies' Light Elemental ATK based on their number of Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Light Elemental ATK.
Sub: Boost to Light allies' Light Elemental ATK based on their number of Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Light Elemental ATK.
All Light allies start battle with Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Light allies' Light Elemental ATK based on their number of Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
123 767
(930)
402 2269
(2740)
Summon m 2040416000.jpg Hekate Label Element Fire.png 0★: 300% Fire damage to all foes (Damage cap: ~1,120,000).
Status 7451.pngFlames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted
Duration: IndefiniteField effect
Local status effect
to the field.
3★: 400% Fire damage to all foes (Damage cap: ~1,120,000).
Status 7451.pngFlames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted
Duration: IndefiniteField effect
Local status effect
to the field.

4★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
Status 7451.pngFlames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted
Duration: IndefiniteField effect
Local status effect
to the field.
0★: 100% boost to Fire ATK.
3★: 120% boost to Fire ATK.
4★:
Main: 130% boost to Fire ATK.
Status 7450.pngHekate's EmbraceDeals fire DMG to all foes every 3 turns (Can't be removed)
Duration: Indefinite
to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].)

Sub: Status 7450.pngHekate's EmbraceDeals fire DMG to all foes every 3 turns (Can't be removed)
Duration: Indefinite
to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].)
134 812
(982)
347 2042
(2466)
Summon m 2030117000.jpg Judgement (SR) Label Element Wind.png 0★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Status Sentenced 2.pngSentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 2 turns
for 2 turns.
0★:
Main: 60% boost to Wind allies' ATK. 10% boost to DEF.
Sub: 3% boost to Wind allies' DMG dealt against Earth foes.
3★:
Main: 80% boost to Wind allies' ATK. 10% boost to DEF.
Sub: 5% boost to Wind allies' DMG dealt against Earth foes.
71 450 195 1190
Summon m 2040245000.jpg Judgement (SSR) Label Element Wind.png 3★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Status Sentenced 3.pngSentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 3 turns
for 3 turns.

4★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Status Sentenced 4.pngSentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 4 turns
for 4 turns.

5★: 500% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Status Sentenced 4.pngSentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 4 turns
for 4 turns.
3★:
Main: 100% boost to Wind allies' Normal ATK. 10% boost to DEF.
Sub: 7% boost to Wind allies' damage dealt against Earth foes.
4★:
Main: 110% boost to Wind allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Wind allies' damage dealt against Earth foes.
5★:
Main: 130% boost to Wind allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Wind allies' damage dealt against Earth foes.
107 665
(949)
(1091)
290 1760
(2475)
(2832)
Summon m 2030081000.jpg Justice (SR) Label Element Water.png 0★: 300% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1000). 0★:
Main: 60% boost to Water allies' ATK. 10% boost to DEF.
Sub: 10% boost to Water allies' HP
3★:
Main: 80% boost to Water allies' ATK. 10% boost to DEF.
Sub: 15% boost to Water allies' HP
77 475 170 1120
Summon m 2040236000.jpg Justice (SSR) Label Element Water.png 3★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1250).
4★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500).
5★: 500% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500).
3★:
Main: 100% boost to Water allies' Normal ATK. 10% boost to DEF.
Sub: 20% boost to Water allies' HP
4★:
Main: 110% boost to Water allies' Normal ATK. 10% boost to DEF.
Sub: 30% boost to Water allies' HP
5★:
Main: 130% boost to Water allies' Normal ATK. 10% boost to DEF.
Sub: 30% boost to Water allies' HP
116 702
(990)
(1134)
260 1660
(2365)
(2717)
Summon m 2040114000.jpg Kaguya Label Element Water.png 0★: Massive Water damage to all foes.
All allies gain Status 1457.png20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 1 turn
and Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 1 turn
.
3★: Massive Water damage to all foes.
All allies gain Status 1457.png30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 1 turn
and Status DamageCapUp.png20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 1 turn
.

4★: 400% Water damage to all foes.
All allies gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, Status 1457.png30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 1 turn
, and Status DamageCapUp.png20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 1 turn
.
0★: All allies start battle with Status AutoRevive.pngAutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
Boost to main allies' double attack rate based on how low their HP is.
20% boost to item drop rate.
3★: All allies start battle with Status AutoRevive.pngAutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
Boost to main allies' double attack rate based on how low their HP is.
25% boost to item drop rate.

4★:
Main: All allies start battle with Status AutoRevive.pngAutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate.
30% boost to item drop rate and 30% boost to EXP.

Sub: 10% boost to EXP.
150 860
(1215)
350 2140
(3035)
Summon m 2040405000.jpg Kotaro Katsura and Elizabeth Label Element Wind.png 0★: 300% Wind damage to all foes.
Inflict Status DEF Down 3.pngDEF DownDEF is lowered
Local status effect
.
3★: 400% Wind damage to all foes.
Inflict Status DEF Down 3.pngDEF DownDEF is lowered
Duration: 3 turnsLocal status effect
.

4★: 400% Wind damage to all foes (Damage cap: ~400,000).
Inflict Status DEF Down 3.png20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turnsLocal status effect
.
All allies gain Status C.A. DMG Boosted (1 time).png50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: Indefinite
and Status CA DMG Cap.png20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite
.
0★:
Main: 50% boost to all allies' ATK.
10% boost to C.A. DMG.
20% boost to HP.
Sub: Yorozuya starts battle with Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
3★:
Main: 50% boost to all allies' ATK.
20% boost to C.A. DMG.
20% boost to HP.

Sub: Yorozuya starts battle with Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status AttackUp.pngATK UpATK is boosted
Duration: 5 turns
.

4★:
Main: 50% boost to all allies' ATK.
30% boost to C.A. DMG.
20% boost to HP

Sub: Yorozuya starts battle with Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Duration: 5 turns
, and Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
95 600
(726)
200 1374
(1668)
Summon m 2040409000.jpg Lu Woh Label Element Light.png 0★: 900% Light damage to all foes.
All Light allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn
.
3★: 900% Light damage to all foes.
All Light allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.

4★: 900% Light damage to all foes.
Inflict Status 6818.pngS.A. DMG Down (Stackable)Foe's special attack DMG is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect
.
All Light allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.
0★:
Main: 100% boost to Light ATK.
Sub: 10% boost to Light's, Thunder's, and Zion's weapon skills.
3★:
Main: 120% boost to Light ATK.
Sub: 20% boost to Light's, Thunder's, and Zion's weapon skills.
4★:
Main: 140% boost to Light ATK.
Sub: 40% boost to Light's, Thunder's, and Zion's weapon skills.
155 880
(1243)
255 1800
(2573)
Summon m 2040368000.jpg Mammoth Label Element Earth.png 0★: 500% Earth damage to all foes (Damage cap: ~630,000).
All Earth allies gain Status 1383.png20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 1 turn
, and Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 1 turn
.
3★: 700% Earth damage to all foes (Damage cap: ~730,000).
All Earth allies gain Status 1383.png30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and Status TripleUp.png40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.
0★:
Main: 40% boost to Earth Elemental ATK.
20% boost to C.A. DMG.
20% boost to Earth allies' charge bars at battle start.
Sub: 15% boost to Earth allies' HP.
3★:
Main: 60% boost to Earth Elemental ATK
30% boost to C.A. DMG.
30% boost to Earth allies' charge bars at battle start.

Sub: 25% boost to Earth allies' HP.
140 818 317 2012
Summon m 2040403000.jpg Mandrake (Summer) Label Element Earth.png 0★: Massive Earth damage to all foes.
Inflict Status Poison.pngPoisoned (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, Status Putrefy.pngPutrefied (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, Status Sleep 2.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2 turnsTakes 25% more damage
Local status effect
, and Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
3★: Massive Earth damage to all foes.
Inflict Status Poison.pngPoisoned (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, Status Putrefy.pngPutrefied (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, Status Sleep 2.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2 turnsTakes 25% more damage
Local status effect
, Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, and Status DebuffResDown.pngDebuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.

4★: Massive Earth damage to all foes.
Inflict Status Poison.pngPoisoned (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, Status Putrefy.pngPutrefied (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, Status Sleep 2.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2 turnsTakes 25% more damage
Local status effect
, Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, Status DebuffResDown.png10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, Status AttackDownStack.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
0★:
Main: 70% boost to Earth Elemental ATK.
20% boost to Earth allies' HP.
Sub: Earth allies start battle with Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
3★:
Main: 90% boost to Earth Elemental ATK.
20% boost to Earth allies' HP.

Sub: Earth allies start battle with Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
Verification needed.
.

4★:
Main: 100% boost to Earth Elemental ATK.
20% boost to Earth allies' HP.

Sub: Earth allies start battle with Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
Verification needed.
.
162 905
(1090)
220 1620
(1970)
Summon m 2040330000.jpg Metatron Label Element Light.png 0★: 2-hit Light damage to random foes and remove 1 buff from all foes.
All Light allies gain Status Auroracoil (Summon).pngAuroracoilATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
4★: 2-hit Light damage to random foes and remove 1 buff from all foes.
Inflict Status Accuracy Lowered 2.png50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 2 turnsLocal status effect
.
All Light allies gain Status Auroracoil (Summon).pngAuroracoilATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
0★:
Main: 100% boost to Light Elemental ATK.
Sub: 5% boost to Light allies' damage cap.
3★:
Main: 120% boost to Light Elemental ATK.
Sub: 10% boost to Light allies' damage cap.
4★:
Main: 140% boost to Light Elemental ATK.
Sub: 15% boost to Light allies' damage cap.
138 816
(1155)
327 2022
(2870)
Summon m 2040306000.jpg Michael Label Element Fire.png 0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
.
3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
.

4★: Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
.
All allies gain Status Uplift.png20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
0★:
Main: 100% boost to Fire Elemental ATK.
Sub: 5% boost to Fire allies' damage cap.
3★:
Main: 120% boost to Fire Elemental ATK.
Sub: 10% boost to Fire allies' damage cap.
4★:
Main: 140% boost to Fire Elemental ATK.
Sub: 15% boost to Fire allies' damage cap.
129 832
(1184)
359 2240
(3181)
Summon m 2040345000.jpg Mukku Label Element Fire.png 0★: All allies gain Status AttackUp.png10% ATK UpATK is boosted
Strength: 10%Multiplier: NormalDuration: 4 turns
, Status DefenseUp.png10% DEF UpDEF is boosted
Strength: 10%Duration: 4 turns
, and Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
3★: All allies gain Status AttackUp.png15% ATK UpATK is boosted
Strength: 15%Multiplier: NormalDuration: 4 turns
, Status DefenseUp.png15% DEF UpDEF is boosted
Strength: 15%Duration: 4 turns
, and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.

4★: All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 4 turns
, Status DefenseUp.png20% DEF UpDEF is boosted
Strength: 20%Duration: 4 turns
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 300)Duration: 4 turns
, and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Gachapin also gains 7 Status Energy Ball.pngEnergy BallGives courage and strength to Gachapin when he goes on his adventures. Restores 1 Energy Ball upon being targeted by an ally's buff or healing skill (Max: 7 / Can't be removed)
.
0★:
Main: 30% boost to Fire and Wind ATK.
10% boost to Fire and Wind allies' HP.
Sub: 20% boost to Gachapin's ATKNormal Modifier.
3★:
Main: 40% boost to Fire and Wind ATK.
15% boost to Fire and Wind allies' HP.

Sub: 30% boost to Gachapin's ATKNormal Modifier.
4★:
Main: 50% boost to Fire and Wind ATK.
20% boost to Fire and Wind allies' HP.
Boost to multiattack rate.

Sub: 40% boost to Gachapin's ATKNormal Modifier.
91 570
(690)
240 1472
(1780)
Summon m 2040424000.jpg Noire Label Element Wind.png 0★: 300% Wind damage to all foes.
All Wind allies gain Status Adversity.png10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 3 turns
.
3★: 400% Wind damage to all foes.
All Wind allies gain Status Adversity.png10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 3 turns
.

4★: 500% Wind damage to all foes.
All Wind allies gain Status Adversity.png20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Multiplier: SeraphicDuration: 3 turns
.
0★: 100% boost to Wind ATK.
3★: 120% boost to Wind ATK.
4★:
Main: 130% boost to Wind ATK.
Maddened Eyes effect to Wind MC at battle start.
(Every 3 turns: MC gains Status TripleUp.png100% TA Up (1 time)Triple attack rate is boosted (1 time)
Strength: 100%Duration: 1 turn
and Status 1383.png50% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time)
Strength: 50%Duration: 1 turn
.)

Sub: Maddened Eyes effect to Wind MC at battle start.
(Every 3 turns: MC gains Status TripleUp.png100% TA Up (1 time)Triple attack rate is boosted (1 time)
Strength: 100%Duration: 1 turn
and Status 1383.png50% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time)
Strength: 50%Duration: 1 turn
.)
120 750
(908)
415 2350
(2834)
Summon m 2040352000.jpg Nyarlathotep Label Element Dark.png 0★: 500% Dark damage to all foes (Damage cap: ~630,000).
All Dark allies gain Status Oblivion Crest 1.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
and Status DarkAtkUp.png25% Dark ATK UpDark ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Dark damage to all foes (Damage cap: ~630,000).
All Dark allies gain Status Oblivion Crest 1.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
and Status DarkAtkUp.png50% Dark ATK UpDark ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Dark damage to all foes (Damage cap: ~700,000).
Inflict Status Putrefy.pngPutrefied (10000)HP is lowered on every turn
Strength: 10000Duration: 180 seconds
.
All Dark allies gain Status Oblivion Crest 1.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
and Status DarkAtkUp.png60% Dark ATK UpDark ATK is boosted
Strength: 60%Duration: 3 turns
.
0★:
Main: 50% boost to Dark Elemental ATK.
Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Status Oblivion Crest.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Dark Elemental ATK.
Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Status Oblivion Crest.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Dark Elemental ATK.
All Dark allies start battle with Status Oblivion Crest 1.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Status Oblivion Crest.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
121 814
(990)
412 2032
(2440)
Summon m 2040366000.jpg Owlcat Label Element Wind.png 0★: 500% Wind damage to all foes (Damage cap: ~630,000).
Wind allies in first and third positions gain Status 1383.png20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
.
Wind allies in second and fourth positions gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 2 turns
and Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2 turns
.
3★: 700% Wind damage to all foes (Damage cap: ~730,000).
Wind allies in first and third positions gain Status 1383.png30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns
.
Wind allies in second and fourth positions gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 2 turns
and Status TripleUp.png40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 2 turns
.
0★:
Main: 40% boost to Wind Elemental ATK.
20% boost to C.A. DMG.
20% boost to Wind allies' charge bars at battle start.
Sub: 15% boost to Wind allies' HP.
3★:
Main: 60% boost to Wind Elemental ATK.
30% boost to C.A. DMG.
30% boost to Wind allies' charge bars at battle start.

Sub: 25% boost to Wind allies' HP.
131 809 362 2057
Summon m 2040340000.jpg Princess Long Ji Label Element Water.png 0★: 500% Water damage to all foes (Damage cap: ~630,000).
All Water allies gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
and Status WaterAtkUp.png25% Water ATK UpWater ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Water damage to all foes (Damage cap: ~630,000).
All Water allies gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
and Status WaterAtkUp.png50% Water ATK UpWater ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Water damage to all foes (Damage cap: ~700,000).
All Water allies gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
, Status WaterAtkUp.png60% Water ATK UpWater ATK is boosted
Strength: 60%Duration: 3 turns
, and Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
0★:
Main: 50% boost to Water Elemental ATK.
Sub: Boost to Water allies' Water Elemental ATK based on number of Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Water Elemental ATK.
Sub: Boost to Water allies' Water Elemental ATK based on number of Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Water Elemental ATK.
All Water allies start battle with Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Water allies' Water Elemental ATK based on number of Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
138 816
(990)
327 2022
(2450)
Summon m 2040202000.jpg Raphael Label Element Wind.png 0★: Massive Wind damage to all foes.
Inflict Status Undaunted Gale 1.pngUndaunted GaleCharge diamonds don't fill up / Can't use special attacks
Duration: 1-2 turnsLocal status effect
on all Earth foes for 1 to 2 turns.
All Wind allies gain Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
4★: 400% Wind damage to all foes.
Inflict Status Undaunted Gale 1.pngUndaunted GaleCharge diamonds don't fill up / Can't use special attacks
Duration: 1-2 turnsLocal status effect
on all Earth foes for 1 to 2 turns.
All Wind allies gain Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
and Status 3149.pngRaphael's FavorATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
0★:
Main: 100% boost to Wind Elemental ATK.
Sub: 5% boost to Wind allies' damage cap.
3★:
Main: 120% boost to Wind Elemental ATK.
Sub: 10% boost to Wind allies' damage cap.
4★:
Main: 140% boost to Wind Elemental ATK.
Sub: 15% boost to Wind allies' damage cap.
158 930
(1316)
251 1750
(2500)
Summon m 2040361000.jpg Red Hare Label Element Fire.png 0★: 500% Fire damage to all foes (Damage cap: ~630,000).
All Fire allies gain Status 1383.png20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 1 turn
, and Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 1 turn
.
3★: 700% Fire damage to all foes (Damage cap: ~730,000).
All Fire allies gain Status 1383.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and Status TripleUp.png40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.
0★:
Main: 40% boost to Fire Elemental ATK.
20% boost to C.A. DMG.
20% boost to Fire allies' charge bars at battle start.
Sub: 15% boost to Fire allies' HP.
3★:
Main: 60% boost to Fire Elemental ATK.
30% boost to C.A. DMG.
30% boost to Fire allies' charge bars at battle start.

Sub: 25% boost to Fire allies' HP.
134 812 347 2042
Summon m 2040195000.jpg Sandalphon Label Element Light.png 0★: Massive Light damage to all foes.
Restore 20% of all allies' HP (Healing cap: 1000).
All allies gain Status AttackUp.png15% ATK UpATK is boosted
Strength: 15%Duration: 3 turns
.
Hidden Effect: LucioAny version and SandalphonAny version gain Status Dark Cut 30.png30% Dark CutDark DMG is cut 30%
Duration: 3 turnsDark Damage Cut.
.
0★:
Main: 50% boost to Light Elemental ATK.
Sub: 5% boost to Light allies' HP.
3★:
Main: 70% boost to Light Elemental ATK.
Sub: 10% boost to Light allies' HP.
90 580 240 1410
Summon m 2040327000.jpg Sariel Label Element Dark.png 0★: Massive Dark damage to all foes.
Inflict Status Death Sentence (Sariel) 5.pngDeath SentenceDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
on Light foes.
All allies gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
4★: 400% Dark damage to all foes.
Inflict Status Death Sentence (Sariel) 5.pngDeath SentenceDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
on Light foes.
All allies gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
and Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns
.
0★:
Main: 100% boost to Dark Elemental ATK.
Sub: 5% boost to Dark allies' damage cap.
3★:
Main: 120% boost to Dark Elemental ATK.
Sub: 10% boost to Dark allies' damage cap.
4★:
Main: 140% boost to Dark Elemental ATK.
Sub: 15% boost to Dark allies' damage cap.
132 790
(1119)
357 2155
(3054)
Summon m 2040412000.jpg Sleepyhead (Summer) Label Element Dark.png 0★: Massive Dark damage to all foes.
All allies gain Status 7343.pngDMG Mitigation (3000)DMG taken is lowered by a fixed amount
Strength: 3000Duration: 1 turn
.
3★: Massive Dark damage to all foes.
All allies gain Status 7343.pngDMG Mitigation (5000)DMG taken is lowered by a fixed amount
Strength: 5000Duration: 1 turn
.

4★: Massive Dark damage to all foes.
All allies gain Status 7343.pngDMG Mitigation (10000)DMG taken is lowered by a fixed amount
Strength: 10000Duration: 1 turn
and Status Heal.pngRefreshHP is restored on every turn
Strength: Healing cap: 1000Duration: 3 turns
.
0★:
Main: 80% boost to Dark Elemental ATK.
10% boost to Dark allies' charge bars at battle start.
Sub: Dark allies start battle with Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
.
3★: 100% boost to Dark Elemental ATK.
10% boost to Dark allies' charge bars at battle start.

4★:
Main: 110% boost to Dark Elemental ATK.
10% boost to Dark allies' charge bars at battle start.

Sub: Dark allies start battle with Status Armored.png100% / 50% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 50% less damage.Duration: 3 turns
and Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
139 851
(1029)
325 1850
(2231)
Summon m 2040338000.jpg Surtr Label Element Fire.png 0★: 500% Fire damage to all foes.
All Fire allies gain Status Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
and Status FireAtkUp.png25% Fire ATK UpFire ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Fire damage to all foes.
All Fire allies gain Status Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
and Status FireAtkUp.png50% Fire ATK UpFire ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Fire damage to all foes.
Inflict Status Blind 3.pngBlindedAttacks have a slight chance to miss
Duration: 3 turnsLocal status effect
.
All Fire allies gain Status Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
and Status FireAtkUp.png60% Fire ATK UpFire ATK is boosted
Strength: 60%Duration: 3 turns
.
0★:
Main: 50% boost to Fire Elemental ATK.
Sub: Boost to Fire allies' Fire Elemental ATK based on number of Status Hellfire Crest.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Fire Elemental ATK.
Sub: Boost to Fire allies' Fire Elemental ATK based on number of Status Hellfire Crest.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Fire Elemental ATK.
All Fire allies start battle with Status Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Fire allies' Fire Elemental ATK based on number of Status Hellfire Crest.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
130 800
(970)
367 2102
(2540)
Summon m 2030093000.jpg Temperance (SR) Label Element Wind.png 0★: 300% Wind damage to all foes. Inflict Status Restrained (Enemy).pngRestrainCan't use charge-diamond attacks / Can't deal one-ally attacks (Can't be removed)
Duration: 1 turn
on Earth foes. Inflict Status Restrained (Ally).pngRestrainCan't deal one-foe attacks or charge attacks (Can't be removed)
Duration: 1 turn
on all allies.
0★:
Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 80%)
Sub: 10% boost to wind allies' HP
3★:
Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 100%)
Sub: 15% boost to wind allies' HP
74 472 185 1135
Summon m 2040239000.jpg Temperance (SSR) Label Element Wind.png 3★: 400% Wind damage to all foes. Inflict Status Restrained (Enemy).pngRestrainCan't use charge-diamond attacks / Can't deal one-ally attacks (Can't be removed)
on Earth foes. Inflict Status Restrained (Ally).pngRestrainCan't deal one-foe attacks or charge attacks (Can't be removed)
on two allies.

4★: 400% Wind damage to all foes. Inflict Status Restrained (Enemy).pngRestrainCan't use charge-diamond attacks / Can't deal one-ally attacks (Can't be removed)
on Earth foes.

5★: 500% Wind damage to all foes. Inflict Status Restrained (Enemy).pngRestrainCan't use charge-diamond attacks / Can't deal one-ally attacks (Can't be removed)
on Earth foes.
3★:
Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 120%)
Sub: 20% boost to Wind allies' HP
4★:
Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 130%)
Sub: 30% boost to Wind allies' HP
5★:
Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 140%)
Sub: 30% boost to Wind allies' HP
113 699
(987)
(1131)
275 1675
(2380)
(2732)
Summon m 2030097000.jpg The Devil (SR) Label Element Fire.png 0★: 300% Fire damage to all foes and inflict Status Red Heat 3.pngRed HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999Duration: 3 turns
. Inflict Status AttackDown.pngATK DownATK is lowered
Duration: 180 seconds
and Status DefenseDown.png20% DEF DownDEF is lowered
Strength: 20%Duration: 180 seconds
on all Wind foes.
0★:
Main: 60% boost to Fire allies' ATK. 10% boost to DEF.
Sub: 10% boost to Fire allies' HP.
3★:
Main: 80% boost to Fire allies' ATK. 10% boost to DEF.
Sub: 15% boost to Fire allies' HP.
73 471 190 1140
Summon m 2040240000.jpg The Devil (SSR) Label Element Fire.png 3★: 400% Fire damage to all foes.
Inflict Status Red Heat 3.pngRed HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999Duration: 3 turns
.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all Wind foes.

4★: 400% Fire damage to all foes (Damage cap: ~860,000).
Inflict Status Red Heat 3.pngRed HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999Duration: 3 turns
.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all Wind foes.

5★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
Inflict Status Red Heat 3.pngRed HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3+: 99999Duration: 3 turns
.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all Wind foes.
3★:
Main: 100% boost to Fire allies' Normal ATK.
10% boost to DEF.

Sub: 20% boost to Fire allies' HP.
4★:
Main: 110% boost to Fire allies' Normal ATK.
10% boost to DEF.

Sub: 30% boost to Fire allies' HP.
5★:
Main: 130% boost to Fire allies' Normal ATK.
10% boost to DEF.

Sub: 30% boost to Fire allies' HP.
112 698
(986)
(1130)
280 1680
(2385)
(2737)
Summon m 2030085000.jpg The Hanged Man (SR) Label Element Earth.png 0★: 300% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 0★:
Main: 60% boost to Earth allies' ATK. 10% boost to DEF.
Sub: 3% boost to Earth allies' damage dealt against Water foes.
3★:
Main: 80% boost to Earth allies' ATK. 10% boost to DEF.
Sub: 5% boost to Earth allies' damage dealt against Water foes.
73 452 185 1180
Summon m 2040237000.jpg The Hanged Man (SSR) Label Element Earth.png 3★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.
4★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.
5★: 500% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.
3★:
Main: 100% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub: 7% boost to Earth allies' damage dealt against Water foes.
4★:
Main: 110% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Earth allies' damage dealt against Water foes.
5★:
Main: 130% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Earth allies' damage dealt against Water foes.
109 667
(951)
(1093)
280 1745
(2465)
(2825)
Summon m 2030109000.jpg The Moon (SR) Label Element Water.png 0★: 300% Water damage to all foes. Water allies gain Status Crescent Moon.pngCrescent MoonATK and DEF are gradually boosted (Can't be removed)
Duration: 5 turns
, gradually boosting ATKNormal modifier and DEF over 5 turns
0★:
Main: Up to 70% boost to Water Elemental ATK based on the number of turns passed. (Starts at 30%, gains 4% per turn.)
Sub: 3% boost to Water allies' damage dealt against Fire foes.
3★:
Main: Up to 90% boost to Water Elemental ATK based on the number of turns passed. (Starts at 50%, gains 4% per turn.)
Sub: 5% boost to Water allies' damage dealt against Fire foes.
74 453 180 1175
Summon m 2040243000.jpg The Moon (SSR) Label Element Water.png 3★: 400% Water damage to all foes. Water allies gain Status Crescent Moon.pngCrescent MoonATK and DEF are gradually boosted (Can't be removed)
Multiplier: Normal
, gradually boosting ATKMultiplier: Normal and DEF over 5 turns.

5★: 500% Water damage to all foes. Water allies gain Status Crescent Moon.pngCrescent MoonATK and DEF are gradually boosted (Can't be removed)
Multiplier: Normal
, gradually boosting ATKMultiplier: Normal and DEF over 5 turns.
3★:
Main: Up to 110% boost to Water Elemental ATK based on the number of turns passed. (Starts at 70%, gains 4% per turn.)
Sub: 7% boost to Water allies' damage against Fire foes.
4★:
Main: Up to 120% boost to Water Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.)
Sub: 10% boost to Water allies' damage against Fire foes.
5★:
Main: Up to 140% boost to Water Elemental ATK based on the number of turns passed. (Starts at 100%, gains ?% per turn.)
Sub: 10% boost to Water allies' damage against Fire foes.
110 668
(952)
(1094)
275 1740
(2460)
(2820)
Summon m 2030105000.jpg The Star (SR) Label Element Light.png 0★: 300% Light damage to all foes. Light allies gain Status Divinity.pngDivinityTriple attack rate is boosted / DMG taken is boosted
Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 2 turns
.
0★:
Main: Boost to Light allies' multiattack rate
Sub: 3% boost to Light allies' damage against Dark foes.
75 473 190 1185
Summon m 2040242000.jpg The Star (SSR) Label Element Light.png 3★: 400% Light damage to all foes. Light allies gain Status Divinity.pngDivinityTriple attack rate is boosted / DMG taken is boosted
Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns
.

5★: 500% Light damage to all foes. Light allies gain Status Divinity.pngDivinityTriple attack rate is boosted / DMG taken is boosted
Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns
.
3★:
Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed)
Sub: 7% boost to Light allies' damage against Dark foes
4★:
Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed)
Sub: 10% boost to Light allies' damage against Dark foes
5★:
Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed)
Sub: 10% boost to Light allies' damage against Dark foes
113 699
(988)
(1132)
280 1750
(2470)
(2830)
Summon m 2030113000.jpg The Sun (SR) Label Element Fire.png 0★: 300% Fire damage to all foes (Damage cap: ~400,000). Fire ally in first position gains Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
0★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)
Sub: 3% boost to Fire allies' damage dealt against Wind foes
3★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)
Sub: 5% boost to Fire allies' damage dealt against Wind foes
70 449 200 1195
Summon m 2040244000.jpg The Sun (SSR) Label Element Fire.png 3★: 400% Fire damage to all foes.
Fire allies in first and second positions gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.

4★: 400% Fire damage to all foes (Damage cap: ~860,000).
Fire allies in first, second, and third positions gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.

5★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
Fire allies in first, second, and third positions gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
3★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed).
Sub: 7% boost to Fire allies' damage dealt against Wind foes.
4★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed).
Sub: 10% boost to Fire allies' damage dealt against Wind foes.
5★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)30% TA + 50% DA at max stacks.
Sub: 10% boost to Fire allies' damage dealt against Wind foes.
106 664
(948)
(1090)
295 1765
(2480)
(2837)
Summon m 2030101000.jpg The Tower (SR) Label Element Earth.png 0★: Summoner gains Status Towering.pngToweringDEF is boosted. Skill will activate 3 turns later.
Duration: 3 turns
0★:
Main: 30% boost to Earth ATK (Boost rises based on turns passed [Up to 70%]).
Sub: 10% boost to Earth allies' HP.
3★:
Main: 50% boost to Earth ATK (Boost rises based on turns passed [up to 90%]).
Sub: 15% boost to Earth allies' HP.
76 474 174 1125
Summon m 2040241000.jpg The Tower (SSR) Label Element Earth.png 3★: Summoner gains Status Towering.pngToweringDEF is boosted. Skill will activate 3 turns later.
Duration: 9 turnsEffect activates every 3 turns for 9 turns
3★:
Main: 70% boost to Earth ATK (Boost rises based on turns passed [Up to 110%])
Sub: 20% boost to Earth allies' HP
4★:
Main: 80% boost to Earth ATK (Boost rises based on turns passed [Up to 120%])
Sub: 30% boost to Earth allies' HP
5★:
Main: 100% boost to Earth ATK (Boost rises based on turns passed [Up to 140%])
Sub: 30% boost to Earth allies' HP
115 700
(989)
(1133)
265 1665
(2370)
(2722)
Summon m 2040402000.jpg Tiamat (Summer) Label Element Wind.png 0★: Massive Wind damage to all foes.
Inflict Status WindResDown.png20% Wind DEF DownDEF is lowered for wind DMG
Strength: 20%Duration: 180 seconds
.
3★: Massive Wind damage to all foes.
Inflict Status WindResDown.png25% Wind DEF DownDEF is lowered for wind DMG
Strength: 25%Duration: 180 seconds
.

4★: Massive Wind damage to all foes.
Inflict Status WindResDown.png25% Wind DEF DownDEF is lowered for wind DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds
and Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%
.
0★:
Main: 80% boost to Wind Elemental ATK.
Sub: Wind allies start battle with Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
3★:
Main: 100% boost to Wind Elemental ATK.
Sub: Wind allies start battle with Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and boost to multiattack rate for 1 turn.

4★:
Main: 110% boost to Wind Elemental ATK.
Sub: Wind allies start battle with Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
140 850
(1030)
315 1850
(2230)
Summon m 2040425000.jpg Triple Zero Label Element Light.png 0★: 200% Fire, Water, Earth, Wind, and 700% Light damage to all foes (1500% total / Max: 5 hits).
(Ignores foe's elemental resistance.
Deals superior elemental damage regardless of foe element.
Can only call when MC has 12 Status 7743 1.pngWings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
12 Status 7743 1.pngWings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
become 12 Status 7742 1.pngWings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed)
Duration: Indefinite
.
Call and aura switch.)
3★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit).
(Ignores foe's elemental resistance.
Deals superior elemental damage regardless of foe element.
Can only call when MC has 12 Status 7743 1.pngWings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
12 Status 7743 1.pngWings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
become 12 Status 7742 1.pngWings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed)
Duration: Indefinite
.
Call and aura switch.)

4★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit).
MC gains Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
and Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.
(Ignores foe's elemental resistance.
Deals superior elemental damage regardless of foe element.
Can only call when MC has 12 Status 7743 1.pngWings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
12 Status 7743 1.pngWings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
become 12 Status 7742 1.pngWings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed)
Duration: Indefinite
.
Call and aura switch.)
0★:
Main: 100% boost to all Elemental ATK.
12 Status 7743 1.pngWings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC at battle start.
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Status 7743 1.pngWings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.)
Sub: 2 Status 7743 1.pngWings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC upon MC using a skill or charge attack (Max: 12).
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Status 7743 1.pngWings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.)
3★:
Main: 110% boost to all Elemental ATK.
12 Status 7743 1.pngWings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC at battle start.
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Status 7743 1.pngWings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.)

Sub: 2 Status 7743 1.pngWings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC upon MC using a skill or charge attack (Max: 12).
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Status 7743 1.pngWings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.)

4★:
Main: 120% boost to all Elemental ATK.
12 Status 7743 1.pngWings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC at battle start.
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Status 7743 1.pngWings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.)

Sub: 2 Status 7743 1.pngWings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC upon MC using a skill or charge attack (Max: 12).
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Status 7743 1.pngWings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.)
130 803
(1140)
367 2087
(2947)
Summon m 2040392000.jpg Tsuchinoko Label Element Earth.png 0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
Raise Status Bounty.pngBountyItem drop rate is boosted
Duration: Indefinite
by 2-6Verification needed. on all foes.
0★: 100% boost to Earth Elemental ATK.
30% boost to charge bar at battle start.
3★: 120% boost to Earth Elemental ATK.
30% boost to charge bar at battle start.

4★:
Main: 130% boost to Earth Elemental ATK.
30% boost to charge bar at battle start.
Chance to encounter Tsuchinoko at end of battle.

Sub: Chance to encounter Tsuchinoko at end of battle.
153 875
(1236)
310 2080
(2965)
Summon m 2040423000.jpg Tyrannosaurus (Summer) Label Element Water.png 0★: Massive Water damage to all foes.
All Water allies gain Status AttackUp.pngATK UpATK is boosted
Duration: 3 turns
and Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
4★: Massive Water damage to all foes.
All Water allies gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turns
, Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
, and Status 7624.pngSupplemental C.A. DMG (1 time)C.A. DMG dealt is supplemented (1 time / Can't be removed)
Strength: 1,000,000Duration: Indefinite
.
0★:
Main: 100% boost to Water Elemental ATK.
30% boost to Water allies' charge bars at battle start.
Sub: Water allies start battle with Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.
3★:
Main: 120% boost to Water Elemental ATK.
30% boost to Water allies' charge bars at battle start.

Sub: Water allies start battle with Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and Status CA DMG Cap.png15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.

4★:
Main: 130% boost to Water Elemental ATK.
30% boost to Water allies' charge bars at battle start.

Sub: Water allies start battle with Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and Status CA DMG Cap.png15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.
Water MC also starts battle with Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.
138 816
(986)
327 2022
(2446)
Summon m 2040203000.jpg Uriel Label Element Earth.png 0★: Massive Earth damage to all foes.
All Earth allies gain Status Uriel's Favor.pngUriel's FavorATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
All allies gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
4★: 400% Earth damage to all foes.
All Earth allies gain Status Uriel's Favor.pngUriel's FavorATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
All allies gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
and Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
0★:
Main: 100% boost to Earth Elemental ATK.
Sub: 5% boost to Earth allies' damage cap.
3★:
Main: 120% boost to Earth Elemental ATK.
Sub: 10% boost to Earth allies' damage cap.
4★:
Main: 140% boost to Earth Elemental ATK.
Sub: 15% boost to Earth allies' damage cap.
133 844
(1200)
352 2180
(3094)
Summon m 2040413000.jpg Wamdus Label Element Water.png 0★: 9-hit Water damage to random foes.
All Water allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn
.
3★: 9-hit Water damage to random foes.
All Water allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.

4★: 9-hit Water damage to random foes.
Raise all foes' Status 7435.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
All Water allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.
0★:
Main: 100% boost to Water ATK.
Sub: 10% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
3★:
Main: 120% boost to Water ATK.
Sub: 20% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
4★:
Main: 140% boost to Water ATK.
Sub: 40% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
160 900
(1270)
234 1704
(2439)
Summon m 2040398000.jpg Wilnas Label Element Fire.png 0★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total).
All Fire allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn
.
3★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total).
All Fire allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.

4★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total).
Raise all foes' Status 7392.pngSingedHP is lowered on every turn based on Singed lvl (Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
All Fire allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.
0★:
Main: 100% boost to Fire ATK.
Sub: 10% boost to Fire's, Hellfire's, and Inferno's weapon skills.
3★:
Main: 120% boost to Fire ATK.
Sub: 20% boost to Fire's, Hellfire's, and Inferno's weapon skills.
4★:
Main: 140% boost to Fire ATK.
Sub: 40% boost to Fire's, Hellfire's, and Inferno's weapon skills.
127 771
(1093)
399 2349
(3324)
Summon m 2040417000.jpg Yatima Label Element Water.png 0★: 1-turn cut to all allies' skill cooldowns.
Activates the call effects of 1 equipped summon at random.
(Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.)
4★: 1-turn cut to all allies' skill cooldowns.
Activates the call effects of 2 equipped summons at random.
(Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.)
0★: 100% boost to all Elemental ATK
3★: 120% boost to all Elemental ATK
4★:
Main: 140% boost to all Elemental ATK
Sub: Can call 2 summons per turn.
138 816
(1155)
327 2022
(2870)
Summon m 2040385000.jpg Zirnitra Label Element Dark.png 0★: 500% Dark damage to all foes (Damage cap: ~630,000).
All Dark allies gain Status 1383.png20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 1 turn
, and Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 1 turn
.
3★: 700% Dark damage to all foes (Damage cap: ~730,000).
All Dark allies gain Status 1383.png30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and Status TripleUp.png40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.
0★:
Main: 40% boost to Dark Elemental ATK.
20% boost to C.A. DMG.
20% boost to Dark allies' charge bars at battle start.
Sub: 15% boost to Dark allies' HP.
3★:
Main: 60% boost to Dark Elemental ATK.
30% boost to C.A. DMG.
30% boost to Dark allies' charge bars at battle start.

Sub: 25% boost to Dark allies' HP.
128 806 394 2174