Category:Water Omega Skill Weapons

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Icon Name R El Type ATK HP Skills
Ancient Auberon 2620 280
Oceansoul's Majesty: Small boost to water allies' ATK and max HP
Oceansoul's Restraint: Medium boost to water allies' double attack rate and critical hit rate
Udaka-Ostha: Massive Water damage to a foe.
Gain Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
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Aquamarine Hatchet 2430 211
Oceansoul's Might II: Big boost to water allies' ATK
Oceansoul's Progression II: Medium boost to water allies' water ATK based on number of turns passed
Aquamarine Cleave: Massive Water damage to a foe.
All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
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4★: Effect increased to Shield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
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Glacial Militis 1989 268
Oceansoul's Majesty III: Big boost to water allies' ATK and max HP
Fortified Staff: Boost to DEF based on how many staffs are equipped
Acheron Repetere: Massive Water damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. (Activates twice in Arcarum.)
Leviathan Bow Omega 2830 261
Oceansoul's Aegis II: Medium boost to water allies' max HP
Reflective Water: Massive Water damage to a foe.
Gain Repel (3 times)Reflects DMG
Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
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Leviathan Gaze 1340 137
Oceansoul's Might: Medium boost to water allies' ATK
Cascade: Big Water damage to a foe.
Gain ATK UpATK is boosted
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Leviathan Gaze Omega 2700 273
Oceansoul's Might II: Big boost to water allies' ATK
Reflective Water: Massive Water damage to a foe.
Gain Repel (3 times)Reflects DMG
Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
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Leviathan Muzzle 1505 103
Oceansoul's Might: Medium boost to water allies' ATK
Cascade: Big Water damage to a foe.
Gain ATK UpATK is boosted
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Leviathan Scepter Omega 2430 328
Oceansoul's Healing II: Big boost to healing cap for water allies
Reflective Water: Massive Water damage to a foe.
Gain Repel (3 times)Reflects DMG
Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
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Leviathan Spear Omega 2590 295
Oceansoul's Verity II: Big boost to water allies' critical hit rate
Reflective Water: Massive Water damage to a foe.
Gain Repel (3 times)Reflects DMG
Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
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Leviathan Spine 1285 147
Oceansoul's Might: Medium boost to water allies' ATK
Cascade: Big Water damage to a foe.
Gain ATK UpATK is boosted
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Sephira Emerald Blaster 2909 197
Oceansoul's Might II: Big boost to water allies' ATK
Sephira Water-Tek: Massive boost to water allies' critical hit rate in Arcarum
Forbidden Discharge: Massive Water damage to a foe.
Deal bonus Water damage225% skill damage (50% of charge attack) (Damage cap: ~300,000).
Sephira Emerald Harp 2389 258
Oceansoul's Might II: Big boost to water allies' ATK
Sephira Watersoul: Big boost to water allies' max HP in Arcarum
Forbidden Melody: Massive Water damage to a foe.
Deal bonus Water damage225% skill damage (50% of charge attack) (Damage cap: ~300,000).
Spirit of Mana 2520 270
Oceansoul's Celere: Small boost to water allies' ATK and critical hit rate
Oceansoul's Enmity II: Medium boost to water allies' ATK based on how low HP is
Euripus: 450%Massive Water damage to a foe.
All allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of the foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 10% Normal Attack DMG Cap UpNormal attack DMG cap is boosted
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
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Staff of Renunciation 3140 420
Oceansoul's Majesty IV: Big boost to Water allies' ATK and max HP
Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum or chain.
Apocalyptic Glacier: Massive Water damage to a foe. / All allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
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Additional effect based on the pendulum.
Tyros Bow 2700 250
Oceansoul's Fandango: Medium boost to water allies' ATK / Small boost to triple attack rate
House of Thebes: Massive Water damage to a foe.
Inflict 10% Fire ATK DownFire ATK is lowered
Strength: 10%
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Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
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Tyros Scepter 2320 310
Oceansoul's Sweep: Big boost to staff-specialty water allies' ATK
Aquae Excelsior: Boost to water allies' C.A. DMG cap
House of Thebes: Massive Water damage to a foe.
Inflict 10% Fire ATK DownFire ATK is lowered
Strength: 10%
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Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
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Tyros Zither 2390 260
Oceansoul's Might: Medium boost to water allies' ATK
Oceansoul's Sentence: Medium boost to water allies' C.A. DMG and C.A. DMG cap
House of Thebes: Massive Water damage to a foe.
Inflict 10% Fire ATK DownFire ATK is lowered
Strength: 10%
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Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
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Winter's Frostnettle 2249 228
Oceansoul's Celere II: Medium boost to water allies' ATK and critical hit rate
Oceansoul's Enmity: Small boost to water allies' ATK based on how low HP is
Chilling Permeance: Massive Water damage to a foe.
All allies gain 100% / 10% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 10% more damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
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4★: Buff increased to 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
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