Clarisse (Light)/Strategy

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Ratings

Clarisse (Light)

  • Role: Attacker/Debuffer
  • Applies a 25% Light DEF DownDEF is lowered for light DMG
    to help cap DEF down with Miserable Mist.
  • Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of DEF DownDEF is lowered
    and Hostility UpMore likely to be attacked
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.2 A B B 2021-03-18
Kamigame 8.0 C C C 2023-06-05

Overview

How to Play

Synergy

Extended Mastery Perks

Clarisse (Light) Stars: 11 EMP: 66
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ★☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★☆☆ ☆☆☆ ☆☆☆ ★★★
Light ATK Up
★☆☆★★☆★★★
5%8%10%
DEF
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
Boost to debuff success rate when not debuffed.
★★☆ ★☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2021-01-11

Gamewith's recommended EMP build for Clarisse (Light).

Priorities

Due to her 20% DEF Down from having a Dissolution charge active, as well as the 50% unique DEF Down from Power InhibitorGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, 650% C.A. DMG UpCharge attack DMG is boosted
Strength: 650%Duration: 1 turn
, and 50% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 50%Duration: 1 turn
.
Self-inflict Hostility UpMore likely to be attacked
Strength: +30Duration: 1 turn
and 50% DEF DownDEF is lowered
Strength: 50%Duration: 1 turn
.
(Consumes 1 DissolutionUse 1 charge per skill activation (Recover upon C.A. / Max: 3 charges)
.)
, it is crucial to offset that with the DEF nodes first. After that, take the usual attacker masteries of Critical, followed by Light ATK. CA DMG is also an option.

Resources