Dragoon

From Granblue Fantasy Wiki
Jump to navigation Jump to search

About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


Row 2 Class
Dragoon
 

 
 
 
 
 

Style Attack
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. Spear Axe
Unlock Requirements
CP ×300
Lvl 20 Lancer and Knight
ID 190101
NameJP ドラグーン
Release Date ?
Other Sites gbf-wiki
(Japanese wiki)
Boost your offense and defense for the price of battle scars
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Volitional Spear: Boost to ATK when equipped.
Axe: Boost to DEF when equipped.
Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Drive It In Elemental damage to a foe.
Spear: Inflict Break Boosted (Time)Break mode time is extended
on a foe in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
on a foe in Overdrive.
7T - No Lvl 1
Double Trouble II Gain 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain DA UpDouble attack rate is boosted
Strength: MediumDuration: 3 turns
.
Axe: Inflict DA DownDouble attack rate is lowered
Strength: MediumDuration: 3 turns
on a foe.
5T 1T Yes 5
Battle Scar Elemental damage based on charge bar to a foe.
Gain ATK UpATK is boosted
Duration: 3 turns
, DEF UpDEF is boosted
Duration: 3 turns
, and self-inflict OverheatedHP is lowered on every turn
Duration: 1 turn
.
6T 3T Yes 15


Level Bonuses
Lvl 1 ATK +200
Double attack rate +2%
Lvl 5 ATK +200
Double attack rate +2%
Lvl 10 ATK +200
Double attack rate +2%
Lvl 15 ATK +200
Double attack rate +2%
Lvl 20 ATK +200
Double attack rate +2%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
ATK +1000
Double attack rate +10%
HP +2%

Gameplay Notes

Facsimile Compatibility

Icon Skill Copyable?
Drive It In Yes
Double Trouble II Yes
Battle Scar Yes

Assessment

Row II classes are merely a means to gain subskills and completion bonuses for future classes; none are viable long-term.

Base Skills

None of these skills are viable in the long-term.