Fraux/Strategy
Game | Strategy | Lore | Voice |
Contents
Ratings
Fraux | ||||
Site | RatingThe character's overall rating out of 10. | GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS |
Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS |
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS |
Last Update |
---|---|---|---|---|---|
GameWith | N/A | A | A | A | 2021-04-06 |
Kamigame | 9.6 | B | S | S | 2024-03-18 |
Overview
Fraux is the Evoker linked with The Devil. She provides a lot of team support while being able to deal high damage on her own.
Strengths
- Boosts the party's damage by a flat 10% against enemies with Nightmare ScarletDMG taken is amplified
Local status effect. - Has a potent healing skill that can reach 4800 HP every 5 turns without external support.
- Able to extend the duration of Local Debuffs and is currently the only character with the ability to do so.
- Provides other team utilities in the forms of Dispel, debuff removal, and can prevent the enemy from attacking.
Weaknesses
- She needs to activate Strength UprightWhen Switching to Main Ally:
Fraux gains Solid FortitudeDamage skills activate twice (Can't be removed)
Duration: Indefinite. (Can't be reactivated.)
At level 95:
1-turn cut to all allies' skill cooldowns.
(Can't be reactivated.) to be able to perform well.
How to Play
Frontline Fighter
When used as a frontline unit, Fraux wants Strength UprightWhen Switching to Main Ally:
Fraux gains Solid FortitudeDamage skills activate twice (Can't be removed)
Duration: Indefinite. (Can't be reactivated.)
At level 95:
1-turn cut to all allies' skill cooldowns.
(Can't be reactivated.) activated due to the lack of effectiveness of her base skills. A sacrificial character is recommended to switch her from the backline to the frontline which allows you to take advantage of her utility as early as possible.
All of her skills can be used offensively or defensively depending on the situation.
Skill | Offensive-Use | Defensive-Use / Support | |
---|---|---|---|
Crimson Nightmare400%-500% Fire damage to a foe (Damage cap: ~480,000). Inflict Nightmare TemptationAttacks are slightly limited Strength: 30%Base Accuracy: 200%Duration: 2 turnsLocal status effect. (When Solid FortitudeDamage skills activate twice (Can't be removed) is in effect: Also inflict Nightmare ScarletDMG taken is amplified Strength: 10% of damage dealt (Damage cap: None)Base Accuracy: 200%Duration: 2 turnsLocal status effect and remove 1 buff.) |
Inflicting Nightmare ScarletDMG taken is amplified Local status effect to boost team damage Especially on the turns where you will deal a lot of damage. |
Removal of enemy buffs Inflicting Nightmare TemptationAttacks are slightly limited Local status effect to prevent the enemy from attacking. | |
Strange Attractor400%-500% Fire damage to a foe (Damage cap: ~480,000). Extend debuff durations by 1 turn. |
Extending damage-increasing debuffs (e.g. OnslaughtTakes effects that activate against foes in break Local status effect, Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed) Local status effect, Nightmare ScarletDMG taken is amplified Local status effect) |
Extending debuffs that help with survival (e.g. Nightmare TemptationAttacks are slightly limited Local status effect, PetrifiedStops enemy's charge diamonds from filling. Local status effect, ParalyzedCan't attack Local status effect) | |
Indominus400%-500% Fire damage to a foe (Damage cap: ~480,000). Gain 10% ATK Up (Stackable / Max: 100%)ATK is boosted (Stackable / Can't be removed) Strength: 10% (Max: 100%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target and 10% DEF Up (Stackable / Max: 100%)DEF is boosted (Stackable / Can't be removed) Strength: 10% (Max: 100%)Duration: IndefiniteStacking: Single Target. Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff. |
Giving herself 20% ATK Up (Stackable)ATK is boosted while active (Stackable) Strength: 20% Reaches the max stacks after 3 uses (6 without Solid FortitudeDamage skills activate twice (Can't be removed) ) |
Healing and removes debuffs from the party Giving herself 20% DEF Up (Stackable)DEF is boosted while active (Stackable) Strength: 20% Reaches the max stacks after 3 uses (6 without Solid FortitudeDamage skills activate twice (Can't be removed) ) |
Backline Supporter
Fraux is effective even in the backline. She can support the party by extending all local debuffs inflicted by Fire units. If an ally is knocked out, Fraux will then be able to join the fight and do what is mentioned in the Frontline Fighter section.
Synergy
Characters
Fraux is versatile and works especially well with Fire characters that can inflict local debuffs. Notable Fire characters with local debuffs are:
- Alanaan → PetrifiedStops enemy's charge diamonds from filling.
Local status effect, DEF DownDEF is lowered
Local status effect, ATK DownATK is lowered
Local status effect - Azazel (Halloween) → PetrifiedStops enemy's charge diamonds from filling.
Local status effect, BlindedAttacks have a slight chance to miss
Duration: 2.5 turnsLocal status effect - Danua (Halloween) → PetrifiedStops enemy's charge diamonds from filling.
Local status effect - Drang → Special Attack DMG LoweredFoe's special attack DMG is lowered
Local status effect - Ghandagoza → Solar CrownAttacks have a slight chance to miss
Local status effect - Grea → Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
Local status effect- Dracoforce can reach 100% uptime6-turn duration with a 6-turn cooldown with Crimson Nightmare400%-500% Fire damage to a foe (Damage cap: ~480,000).
Inflict Nightmare TemptationAttacks are slightly limited
Strength: 30%Base Accuracy: 200%Duration: 2 turnsLocal status effect.
(When Solid FortitudeDamage skills activate twice (Can't be removed)
is in effect: Also inflict Nightmare ScarletDMG taken is amplified
Strength: 10% of damage dealt (Damage cap: None)Base Accuracy: 200%Duration: 2 turnsLocal status effect and remove 1 buff.).
- Dracoforce can reach 100% uptime6-turn duration with a 6-turn cooldown with Crimson Nightmare400%-500% Fire damage to a foe (Damage cap: ~480,000).
- Heles (5★) → ConfrontationTakes effects that activate against foes in overdrive
Base Accuracy: GuaranteedDuration: 4 turnsLocal status effect, 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, 100% TA DownTriple attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect - Ilsa (Summer) → ParalyzedCan't attack
Local status effect, Accuracy LoweredAttacks and special attacks have a chance to miss
Local status effect- ParalyzedCan't attack
Local status effect can't be extended by The Devil ReversedWhen Sub Ally:
Extend durations of debuffs landed by Fire allies by 1 turn.
At level 95:
50% boost to skill damage and 10% boost to skill damage cap for Fire allies. but can be extended by Crimson Nightmare400%-500% Fire damage to a foe (Damage cap: ~480,000).
Inflict Nightmare TemptationAttacks are slightly limited
Strength: 30%Base Accuracy: 200%Duration: 2 turnsLocal status effect.
(When Solid FortitudeDamage skills activate twice (Can't be removed)
is in effect: Also inflict Nightmare ScarletDMG taken is amplified
Strength: 10% of damage dealt (Damage cap: None)Base Accuracy: 200%Duration: 2 turnsLocal status effect and remove 1 buff.).
- ParalyzedCan't attack
- Mugen → StunnedCan't attack
Duration: 1-2 turnsLocal status effect- If no other conditions are met, Selfless ImpulseWhen in Rampage: Use an automatic skill every 3 turns based on Mugen's status.
Use charge attack when charge bar is at max. causes Mugen to stun for 1-2 turns at the end of every 3 turns. - With The Devil ReversedWhen Sub Ally:
Extend durations of debuffs landed by Fire allies by 1 turn.
At level 95:
50% boost to skill damage and 10% boost to skill damage cap for Fire allies., it's possible for Mugen to keep foes stunned with a 100% uptime, but it's not guaranteed.
- If no other conditions are met, Selfless ImpulseWhen in Rampage: Use an automatic skill every 3 turns based on Mugen's status.
- Percival (Summer) → AdorationAttacks are slightly limited
- Reinhardtzar (Grand) → ATK DownATK is lowered
Local status effect, DEF DownDEF is lowered
Local status effect- Prominence PalmFire damage to all foes.
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect.
(Boost to specs based on number of melee-specialty main allies.) reaches 100% uptime with Crimson Nightmare400%-500% Fire damage to a foe (Damage cap: ~480,000).
Inflict Nightmare TemptationAttacks are slightly limited
Strength: 30%Base Accuracy: 200%Duration: 2 turnsLocal status effect.
(When Solid FortitudeDamage skills activate twice (Can't be removed)
is in effect: Also inflict Nightmare ScarletDMG taken is amplified
Strength: 10% of damage dealt (Damage cap: None)Base Accuracy: 200%Duration: 2 turnsLocal status effect and remove 1 buff.) even if Reinhardtzar and Fraux are the only Melee-specialty characters in your team.
- Prominence PalmFire damage to all foes.
- Tabina → DA DownDouble attack rate is lowered
Local status effect, TA DownTriple attack rate is lowered
Local status effect, CharmedAttacks are slightly limited
Local status effect, PetrifiedStops enemy's charge diamonds from filling.
Local status effect, BlindedAttacks have a slight chance to miss
Local status effect, Accuracy LoweredAttacks and special attacks have a chance to miss
Local status effect, ParalyzedCan't attack
Local status effect - Teena (Summer) → Accuracy LoweredAttacks and special attacks have a chance to miss
Local status effect - Tien (5★) → OnslaughtTakes effects that activate against foes in break
Local status effect- Tien can also boost Fraux's skill damage cap with Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
. - Ten-Wolf's TriumphAll allies gain 280% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn , 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn , 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(Can't recast.) is also the skill that benefits the most from Nightmare ScarletDMG taken is amplified
Local status effect.
- Tien can also boost Fraux's skill damage cap with Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
- Tsubasa → PetrifiedStops enemy's charge diamonds from filling.
Local status effect - Yuel → FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect - Zeta → Arvess FermareTargeted by a skill
Local status effect- Can reach 6 turns duration with Crimson Nightmare400%-500% Fire damage to a foe (Damage cap: ~480,000).
Inflict Nightmare TemptationAttacks are slightly limited
Strength: 30%Base Accuracy: 200%Duration: 2 turnsLocal status effect.
(When Solid FortitudeDamage skills activate twice (Can't be removed)
is in effect: Also inflict Nightmare ScarletDMG taken is amplified
Strength: 10% of damage dealt (Damage cap: None)Base Accuracy: 200%Duration: 2 turnsLocal status effect and remove 1 buff.), allowing Zeta to cast Spear of Arvess300%-400% Fire damage to a foe (Damage cap: ~420,000).
Inflict Arvess FermareTargeted by a skill
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect.
At level 90:
Damage increased to 400%-500%.
Damage cap increased to ~630,000.
Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn . on the same turn as RhapsodyGain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn , 7% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 7%Multiplier: AssassinDuration: 1 turn , and 230% Salted Wound (Arvess Fermare) (1 time)ATK is boosted when foe is hitmarked
Strength: 230%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack. (while keeping 100% uptime).
- Can reach 6 turns duration with Crimson Nightmare400%-500% Fire damage to a foe (Damage cap: ~480,000).
Additionally, sacrificial unitsCharacters that can cause themselves (or a party member) to be knocked out. that can be used to activate Fraux's Strength UprightWhen Switching to Main Ally:
Fraux gains Solid FortitudeDamage skills activate twice (Can't be removed)
Duration: Indefinite. (Can't be reactivated.)
At level 95:
1-turn cut to all allies' skill cooldowns.
(Can't be reactivated.) also benefits her.
Classes
Notable classes with local debuffs are:
- Bandit Tycoon → OnslaughtTakes effects that activate against foes in break
Local status effect - Chaos Ruler → BlindedAttacks have a slight chance to miss
Local status effect, Accuracy LoweredAttacks and special attacks have a chance to miss
Local status effect, Special Attack DMG LoweredFoe's special attack DMG is lowered
Local status effect, Supplemental DMGDMG dealt is supplemented
Local status effect- Requires an Ultimate Mastery skill to unlock
- Luchador → BlindedAttacks have a slight chance to miss
Local status effect- Requires an Ultimate Mastery skill to unlock
- Lumberjack → PetrifiedStops enemy's charge diamonds from filling.
Local status effect - Nighthound → DA DownDouble attack rate is lowered
Local status effect, TA DownTriple attack rate is lowered
Local status effect, BlindedAttacks have a slight chance to miss
Local status effect, Accuracy LoweredAttacks and special attacks have a chance to miss
Local status effect, ParalyzedCan't attack
Local status effect, ParalyzedCan't attack
Local status effect- ParalyzedCan't attack
Local status effect can overwrite ParalyzedCan't attack
Local status effect even though its duration is shorter.
- ParalyzedCan't attack
- Robin Hood → Green HazeDMG taken is supplemented based on number of debuffs
Local status effect, DA DownDouble attack rate is lowered
Local status effect, TA DownTriple attack rate is lowered
Local status effect, BlindedAttacks have a slight chance to miss
Local status effect, CharmedAttacks are slightly limited
Local status effect, PetrifiedStops enemy's charge diamonds from filling.
Local status effect, ParalyzedCan't attack
Local status effect - Runeslayer → Accuracy LoweredAttacks and special attacks have a chance to miss
Local status effect, ColdcageCan't attack
Local status effect - Tormentor → PilloryTakes DMG at end of turn / Attacks are restricted by chance
Local status effect, Accuracy LoweredAttacks and special attacks have a chance to miss
Local status effect- Accuracy LoweredAttacks and special attacks have a chance to miss
Local status effect requires an Ultimate Mastery skill to unlock
- Accuracy LoweredAttacks and special attacks have a chance to miss
Summons
Notable summons with local debuffs (note that those can only be extended with Crimson Nightmare400%-500% Fire damage to a foe (Damage cap: ~480,000).
Inflict Nightmare TemptationAttacks are slightly limited
Strength: 30%Base Accuracy: 200%Duration: 2 turnsLocal status effect.
(When Solid FortitudeDamage skills activate twice (Can't be removed)
is in effect: Also inflict Nightmare ScarletDMG taken is amplified
Strength: 10% of damage dealt (Damage cap: None)Base Accuracy: 200%Duration: 2 turnsLocal status effect and remove 1 buff.)):
- Hamsa → 50% DEF DownDEF is lowered
Strength: 50%Local status effect, 50% ATK DownATK is lowered
Strength: 50%Local status effect - Delinquent Spirit → PetrifiedStops enemy's charge diamonds from filling.
Local status effect - Gorgon Sisters → CharmedAttacks are slightly limited
Local status effect, PetrifiedStops enemy's charge diamonds from filling.
Local status effect, Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
Takes 10% more damage
Local status effect - The Devil (SSR) → Red HeatHP is lowered on every turn
- Red Heat will be overwritten by Fraux's charge attack and vice versa, regardless of its remaining turns.
Weapons
Given both her high healing capabilities and defense from Indominus400%-500% Fire damage to a foe (Damage cap: ~480,000).
Gain 10% ATK Up (Stackable / Max: 100%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target and
10% DEF Up (Stackable / Max: 100%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Duration: IndefiniteStacking: Single Target.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff., she works especially well with Stamina-based setups. Because of her ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
, she hits hard even with Enmity setups. Weapons that boost the Skill Damage Cap (e.g. Ultima Weapons, Dark Opus Weapons, Ushumgal) immensely helps Fraux's damage output since a lot of her damage come from skills.
Extended Mastery Perks
Fraux | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
||||||||||||||||||||||||||||||
☆☆☆ | ☆☆☆ | ★★☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
Double Attack Rate
|
Triple Attack Rate
|
Fire ATK Up
|
||||||||||||||||||||||||||||||
☆☆☆ | ☆☆☆ | ★★☆ | ★★☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
HP
|
Skill Damage Cap
|
Debuff Success Rate Up
|
Healing
|
Boost to critical hit against foes with Red HeatHP is lowered on every turn . |
||||||||||||||||||||||||||||||
☆☆☆ | ★★★ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
Last update: 2019-07-27 |
Given Fraux's already strong attacks when buffed with ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
, the need for the offensive nodes are reduced and instead allows the player to focus on multi-attack rate and improving her QoL with higher healing and more reliable debuffs. Critical Hit is not included in the above recommendation since, as stated previously, Fraux already has less needs for the offensive nodes so the more reliable but less potent ATK and Fire ATK nodes would do better. A huge portion of Fraux's damage comes from skills and as such, maxing the Skill Cap Up node is a must.
The Remaining Points (3):
- DA or TA to maximize her multi-attack rate.
- HP or DEF to further improve her survival.
- ATK or Fire ATK to increase her base damage.
Fraux | Stars: 12 | EMP: 78 | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
||||||||||||||||||||||||||||||
☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
Double Attack Rate
|
Triple Attack Rate
|
Fire ATK Up
|
||||||||||||||||||||||||||||||
☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
HP
|
Skill Damage Cap
|
Debuff Success Rate Up
|
Healing
|
Boost to critical hit against foes with Red HeatHP is lowered on every turn . |
||||||||||||||||||||||||||||||
☆☆☆ | ★★★ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
Last update: 2021-02-17 |
Gamewith's recommended EMP build for Fraux.
Priorities
Prioritize Skill DMG Cap and Healing first to boost Fraux's strengths. It's then recommended to spend points on Fire ATK and C.A. DMG which have the greatest benefits for offensive power.
After those, gauge what is best for Fraux. For more offensive power, get Critical Hit up to 3★. However, since Fraux's multiattack rate is lacking, getting points to Double Attack or Triple Attack is recommended as well. If Fraux's firepower is sufficient and is often used in high difficulty fights, then it's recommended to take DEF and HP instead.
Fraux | Stars: 18 | EMP: 171 | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
||||||||||||||||||||||||||||||
☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
Double Attack Rate
|
Triple Attack Rate
|
Fire ATK Up
|
||||||||||||||||||||||||||||||
☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ||||||||||||||||||||||||||||||
HP
|
Skill Damage Cap
|
Debuff Success Rate Up
|
Healing
|
Boost to critical hit against foes with Red HeatHP is lowered on every turn . |
||||||||||||||||||||||||||||||
☆☆☆ | ★★★ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
Last update: 2022-12-08 |
Resources
- Reddit Character Discussion (2019-10-01)
- Reddit Character Discussion (2021-09-01)
- Reddit Character Discussion (2022-11-16) (post-May 2022 Rebalance)
- Reddit Character Discussion (2023-11-28) (post-5★ Uncap)