Hallowed Pilgrimage

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Class Champion Weapons
Hallowed Pilgrimage
Can be uncapped to 4★Can be uncapped to 5★
You select this weapon's element when crafting or trading for it. HP ATK C.A.×
Level 1 44 332 ??
Level 150 332 2420 ??
Level 200 368 2770 ??
Crafted from Nirvana (Element)
Obtain
Restrictions
Only Sage and Iatromantis can equip this as a main weapon
ID 1040411600_note
JP Name 聖者の行進
JP TitleIn the past many weapons had custom titles. Now replaced with series titles in game. 慈癒杖
Release Date 2018-02-22
4★ Date 2018-02-22
5★ Date 2018-02-22
Other Sites KamigameHuiji Wiki
(Chinese wiki)
A staff that can only be wielded by those who have obtained purity of soul and empathy of heart. Its blessed light heals the wounded, all the while illuminating the path to victory.
Charge Attack
Dharmic Doctrine Massive elemental DMG to a foe.
Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Weapon Skills
Saint's Nature When main weapon: Increase healing of  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
's by 20% (Healing cap: 4200). MC gains AutoreviveRecovers once from a knockout while in effect
upon using  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
Saint's Essence This is the essence of greatness. Gain its power by using emblems.
  Alternate skill 1: Use Emblem of Humanity to pick this skill:
Saint's Humanity When main weapon: 25% boost to debuff resistance (MC Only)
  Alternate skill 2: Use Emblem of Divinity to pick this skill:
Saint's Divinity When main weapon: Reduce the cooldown of  White WallAll allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3 turns
.
to 6 turns and increase shield endurance to Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
  Alternate skill 3: Use Emblem of Devilry to pick this skill:
Saint's Devilry When main weapon: Lessen all allies' DMG taken by 10% from foes affected by Holy SpikeHP is lowered on every turn
Weapon VersionsThis weapon has alternate versions.






5★ Class Champion Weapons