Io/Strategy

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Ratings

Io

  • Role: Attacker/Support/Healer
  • Given to you early on in the story.
  • Clear and Heal II provide decent protection in the early game.
  • By the time you've progressed far enough in the story to uncap her, you will have better options.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 7.5 N/A N/A N/A 2017-11-28
Kamigame 6.0 N/A N/A N/A 2023-06-08

Overview

Io is the third story character to join the party, after Katalina and Rackam. However, she offers little to the party compared to fellow Water-element Katalina—a small AoE skill, debuff removal (when Katalina prevents them), and an okay heal (with a healing cap only 200 HP higher than Katalina's at base).

After her 5★ uncap, unlocked after clearing Chapter 100 Story: The Watcher Acts, she still remains rather mediocre for her investment. However, she has some niche uses, such as in SR Arcarum teams where her AoE is useful or for use in Full Auto teams.

How to Play

Io's standard kit is extremely simple to understand;  FreezeSmall Water damage to all foes.
At level 55:
Damage increased.
At level 90:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
chips away HP, and  ClearRemove 1 debuff from all allies. and  Heal IIRestore all allies' HP (Healing cap: 1200). are used as needed. Her 5★ uncap changes little; it adds Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
to Freeze, while  StargazeRemove Confusion BarrierTaking 80% less DMG
from all foes.
All allies gain ArmoredChance of lowering DMG taken
Duration: 3 turns
and Debuff Res. UpDebuff resistance is boosted
Duration: 3 turns
.
only has defensive purposes.

Full Auto

After reaching level 90, Io can shine in Full Auto teams focused on 1-turn burst damage. It requires some specific components, such as Chrysaor MC, a 3★ Huanglong as a main or support summon, the +30% Crew charge bar boost, and a relatively strong grid, but players who can fulfill its requirements can quickly clear battles without focusing on them.

With the above setup, Io in second position can reach 90% charge bar on Turn 1 on her own, which will allow her to use her C.A. thanks to Chrysaor's  Dual ArtsGain C.A. ReactivationCharge attack reactivates
Duration: 2 turns
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
. Because she has 2 green-border skills (which aren't used by Full Auto), she only uses the other 2 skills, saving time in the long run compared to many of her alternatives. Sufficiently powerful grids can use her even when she's off-element and she's just being used to get a fourth party member to use their C.A.

Synergy

Extended Mastery Perks

Io Stars: 4 EMP: 10
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Healing
★☆☆★★☆★★★
10%15%20%
Healing
★☆☆★★☆★★★
10%15%20%
Boost to all allies' healing cap
☆☆☆ ☆☆☆ ★☆☆ ★☆☆ ★☆☆
Last update: 2017-08-15

Gamewith's recommended EMP build for Io.

Priorities

Prioritise healing first, followed by her extended mastery support skill. After this, take critical, DA and ATK to strengthen her.

Resources