Ratings
Melissabelle (Valentine)
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- Decent OTK potential due to Charge Attack's extra nuke
- Charge Attack allows her to gain ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
Duration: Indefinite and Dispel 1 buff
- Can defend or even sacrifice via Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks) Duration: 1 turn , 100% / 80% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 80% less damage.Duration: 1 turn , and as an extra 50% Skill DMG UpSkill DMG is boosted Strength: 50%Duration: 1 turn all in 1 skill
- Strong synergy with Supplemental Damage due to the nature of her kit, allowing to reach high damage numbers with ease
- Can inflict DEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and the rare Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
- ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
Duration: Indefinite will be consumed automatically upon reaching 3 stacks and therefore grant her powerful self-sustain, improving on her role as a defender
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.5
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S
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A
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A
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2020-01-14
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Kamigame
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9.0
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A
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C
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B
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2022-04-13
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Overview
Melissabelle is a strong, self sustaining tank that excels against bosses with multi-hit special attacks. She provides multiple sources of heavy skill damage, and she also has one of the only Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
in the game.
How to Play
- Use DecorateGain Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn , 100% / 80% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 80% less damage.Duration: 1 turn , and 50% Skill DMG UpSkill DMG is boosted
Strength: 50%Duration: 1 turn . when you know the boss will initiate a trigger or charge attack this turn. If possible, try and time it so that Golden SweetieGain 1 ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
Duration: Indefinite upon taking bigAt least 25% of Melissabelle's max HP damage (Max: 3).
(When Melissabelle has max ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
at end of turn:
20-hit, 150% Light damage to random foes (Damage cap: ~70,000 per hit).
Restore 60% of max HP (Healing cap: 12,000).
[Consumes all Chokoleits.]) will activate on the same turn so that its damage is boosted.
- Use Love Saber5-hit, 150% Light damage to random foes (Damage cap: ~70,000 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds on all foes. whenever it is off cooldown.
- Save Get Over Hair500% Light damage to a foe (Damage cap: ~800,000) and remove 1 buff.
Gain 1 ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
Duration: Indefinite. to remove an enemy buff or if you wish to manipulate the timing of ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
stacks to your advantage. If that is not a concern, use it whenever it is available.
Synergy
Due to her many multi-hit skills, Melissabelle benefits greatly from sources of Supplemental Damage.
Class Synergy
Character Synergy
- Hallessena (Halloween): Hallessena and Melissabelle work exceptionally well together:
- Hallessena can easily maintain her stacks of Party All NightATK is boosted and DEF is lowered based on Party All Night lvl (Max: 5 / Can't be removed)
as Melissabelle guards her through DecorateGain Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn , 100% / 80% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 80% less damage.Duration: 1 turn , and 50% Skill DMG UpSkill DMG is boosted
Strength: 50%Duration: 1 turn . and Hostility EMPs.
- Party NightmareAll foes gain 50% ATK UpATK is boosted
Strength: 50%Duration: 2 turnsLocal status effect, 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 2 turnsLocal status effect, and 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turnsLocal status effect.
All Light allies gain Party NightmareDMG dealt is supplemented /
Triple attack rate is boosted
(Can't be removed)
Strength: 1% of foe's max HP (Damage cap: 100,000) / Guaranteed TADuration: 2 turns.
(Requires Party All NightATK is boosted and DEF is lowered based on Party All Night lvl (Max: 5 / Can't be removed)
lvl 3 or higher.) provides very strong supplemental damage for two turns. If Melissabelle hits max ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
stacks when Party NightmareDMG dealt is supplemented /
Triple attack rate is boosted
(Can't be removed)
is active that guarantees an additional 2,000,000 damage.
- Get Over Hair500% Light damage to a foe (Damage cap: ~800,000) and remove 1 buff.
Gain 1 ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
Duration: Indefinite. helps deal with the downsides of Party NightmareAll foes gain 50% ATK UpATK is boosted
Strength: 50%Duration: 2 turnsLocal status effect, 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 2 turnsLocal status effect, and 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turnsLocal status effect.
All Light allies gain Party NightmareDMG dealt is supplemented /
Triple attack rate is boosted
(Can't be removed)
Strength: 1% of foe's max HP (Damage cap: 100,000) / Guaranteed TADuration: 2 turns.
(Requires Party All NightATK is boosted and DEF is lowered based on Party All Night lvl (Max: 5 / Can't be removed)
lvl 3 or higher.) by removing one of the buffs Halle gives the enemy.
- Both are a member of the rare Axe specialty.
- Halluel and Malluel (Summer): Provide no-maintenance supplemental damage based on the amount of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
, and the twins' Dagger specialty fits into a Hollowsky Blade team with Melissabelle.
- Jeanne d'Arc (Grand): Provides both matching Sabre specialty and target-specific supplemental damage with Divine SentenceDMG taken is supplemented (Can't be removed)
Local status effect.
- Sandalphon (Event): Matches Sabre specialty and provides supplemental damage through The Power of OneAll allies gain 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 50% more damage.Duration: 3 turns and Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3 turns.
Sandalphon gains Light of Atonement6-hit light DMG to a foe at end of turn / Remove 1 buff
Duration: 3 turns..
Summon Synergy
- Halluel and Malluel (Summon): EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Local status effect provides a strong, perpetual enhancement to all of Melissabelle's skill damage. Use it first turn to improve Melissabelle's performance for the rest of the fight.
- Dark Flame Scion: Provides weak Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 3000)Duration: 3 turns on call, but is easily obtained from the Side Story What Makes the Sky Blue.
- Belial: Provides good supplemental damage as a sub-summon, but the Max HP loss may be too much to deal with for your team.
Weapon Synergy
- Hollowsky Blade: Provides a strong source of supplemental damage and overall team strength when placed in your grid - provided you can bring a source of debuffs and a matching Sabre/Dagger team.
Extended Mastery Perks
Resources