Primal Character Tier List

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Reading the tier list

The following sections are general guidelines on how to interpret the tier list.

Important points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character abilities may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity

SSR Characters

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 rating Gamebreaking
9.5 rating Vital in many team setups
9.0 rating Fills the gaps between 9.5 characters
8.5 rating Useful for specific fights or challenges
8.0 rating For teams lacking something or rare circumstances
7.5 rating Should have been an SR.
7.0 rating Garbage

SR Characters

SR characters are generally scored between 4.5 to 9.0 points.

9.0 rating An exceptional SR character. Equal power with average SSR characters.
8.5 rating Outperform SSR characters with proper setup.
8.0 rating Can compete with standard SSR characters for party slots.
7.5 rating Higher SR standard. No real faults, and can complement a team well.
7.0 rating Middle SR standard. Competent functionality.
6.5 rating Lower SR standard. May perform a role decently, but will never excel.
6.0 rating Functional, but easily overshadowed.
5.5 rating The minimum SR usefulness.
5.0 rating Ask for a refund.
4.5 rating Garbage to detrimental. More trouble than they're worth.

R Characters

R characters are generally scored from 3 to 6.5 points.

6.5 rating As useful as an SR character
6.0 rating Outstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 rating Functionally equivalent to and typically able to replace a low-tier SR Character.
5.0 rating Useful kits that can fit well into team compositions.
4.5 rating Usable in standard situations.
4.0 rating Serviceable but lack outstanding contributions to the team.
3.5 rating Detrimental to themselves.
3.0 rating Detrimental to the team.

Filtered lists

All Character Tier ListThe EternalsArcarum EvokersSSR Character Tier ListSR Character Tier ListR Character Tier List
Fire CharactersWater CharactersEarth CharactersWind CharactersLight CharactersDark Characters
Attack CharactersDefense CharactersBalance CharactersHeal CharactersSpecial Characters
Human CharactersDraph CharactersErune CharactersHarvin CharactersPrimal CharactersUnknown Characters


RatingFireWaterEarthWindLightDarkAny
10Michael GabrielPoseidon Uriel Lich Sandalphon Lich
9.9 - 9.5Medusa
AthenaNezhaNoaSatyr
Shiva
AzazelSylph
Europa
RosettaSandalphon
OliviaSatyr
Alexiel
Sandalphon
Europa
Grimnir
Kaguya
GrimnirSandalphon
CaroNezhaRosettaTiamat
CosmosHorus
Vira
Halluel and MalluelShivaYuni
NoaSandalphon
Halluel and Malluel
Magus
Olivia
Cerberus
9.4 - 9.0Colossus
BaalEnyo
Macula Marius
Europa
AlexielBaal
MedusaYggdrasil
Medusa
Rosetta
Enyo
FreyrMorrignaYggdrasil
Zooey YuniZooey
Azazel
Rosetta
8.5 Zooey
8.0 Medusa
7.5 Noa Olivia
7.0Zooey
IconNameTypeRatingRemarks
Alexiel

 
9.4
  • Role: Attacker/Defender/Support
  • Excellent party defender with 70% DMG CutTaking 70% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
  • Mirror-BladeATK, DEF, and charge attack DMG are boosted (Can't be removed / Max: 5)
    grant considerable self-buffs
  • 1.2m nuke
  • Boosts all allies' Earth attack by 30% when they are affected by Earth ATK UpEarth ATK is boosted
  • Covers multiple roles in HL raids
Alexiel

 
9.7
  • Role: Attacker/Defender
  • Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    permanently boosts all allies DEF.
  • Greatly increases own DEF, has debuff resist, and caps Water damage taken while substituting one- and all-ally attacks when Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
    is active.
  • Her C.A. provides a 1.5-turn buff that activates  Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    Strength: 9% (Max: 45%)Duration: Indefinite
    (Stackable / Max: 5).
    Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    , simultaneously granting her additional Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    stacks.
  • Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    further increases her offensive and defensive potential by passively boosting both ATK and DEF.
Athena

9.7
  • Role: Defender/Debuffer/Support
  • Great damage mitigation with 40% Wind CutWind DMG is cut 40%
    Duration: 1 turn Wind Damage Cut.
    , ArmoredChance of lowering DMG taken
    Duration: 3.5 turns70% chance to reduce damage taken by 30%.Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , DA DownDouble attack rate is lowered
    Base Accuracy: 85%Duration: 180 seconds
    , and BlindedAttacks have a slight chance to miss
    Base Accuracy: 90%Duration: 180 seconds
    .
  • Additional support with up to 40% DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
    , 15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , RefreshHP is restored on every turn
    Strength: 10% HP (Healing cap: 400)Duration: 3 turns
    , and DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
  • Wind SwitchElemental DMG from foes turns into wind DMG
    Duration: 3 turns
    is invaluable for enemies that deal mixed-element damage.
  • Deals significant skill damage with her Support Skill if targeted frequently.
Azazel

 
9.2
  • Role: Attacker/Debuffer
  • Inflicts Dark DEF DownDEF is lowered for dark DMG
    and BlindedAttacks have a slight chance to miss
    .
  • Guaranteed critical against PoisonedHP is lowered on every turn
    foes and high C.A. DMG cap against foes that are both BlindedAttacks have a slight chance to miss
    and PoisonedHP is lowered on every turn
    .
  • Damage drops significantly against foes that cannot be BlindedAttacks have a slight chance to miss
    or PoisonedHP is lowered on every turn
    .
  • Potent 3-turn 70% Dark ATK UpDark ATK is boosted
    Strength: 70%
    .
Azazel

 
9.5
  • Role: Attacker/Support
  • Increases the offensive capabilities of all allies with 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and PetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    to prevent his foe from using special attacks.
  • Gains 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    and Supplemental Damage against foes with PetrifiedPetrifiedStops enemy's charge diamonds from filling.

    PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Skills have extra effects if a foe is affected by PetrifiedPetrifiedStops enemy's charge diamonds from filling.

    PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Strong against any foe that is susceptible to PetrifiedStops enemy's charge diamonds from filling.
    .
Baal

 
9.4
  • Roles: Support/Debuffer
  • Shines in mid-to-long battles, with allies who can consistently output chain bursts.
  • Inflicts Dispel, stackable ATK/DEF Down, and TuningHP is lowered on every turn based on Tuning lvl (Max: 10 / Can't be removed)
    (9999 damage every turn).
  • Provides powerful multiattack boosts and a Bonus Earth DMG effect for himself and one ally through SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    .
  • Party-wide damage mitigation through 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and passive Water damage reduction.
Baal

 
9.2
  • Role: Attacker/Support
  • Activates  Alternate Picking8-hit, 100% Fire damage to random foes (Damage cap: ~80,000 per hit).
    Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    and  Wall of Death400% Fire damage to all foes (Damage cap: ~630,000).
    Remove 1 buff from all foes.
    automatically when Baal has level 4 HypeATK is boosted
    .
  • Grants Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    to two allies, including himself, with a single skill.
  • Grants HypeATK is boosted
    to all Fire allies upon chain burst activation.
  • Requires continual chain burst activation to maintain the level of his HypeATK is boosted
    .
Caro

9.5

-

Cerberus

9.5
  • Role: Attacker/Debuffer
  • Can reach 100% Triple Attack rate with her Support Skill combined with 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    from her Charge Attack.
  • Can inflict up to 40% Debuff Res. DownDebuff resistance is lowered
    and continually land BlindedAttacks have a slight chance to miss
    and CharmedAttacks are slightly limited
    .
  • Lacking in offensive capability but has consistent damage.
Colossus

 
9.3
  • Role: Attacker
  • Deals unworldly burst damage with 4 consecutive Charge Attacks.
  • Gains up to 50% ATK UpATK is boosted
    Strength: 50%Multiplier: Unique
    based on HeatATK is boosted and DEF is lowered based on Heat lvl (Lvl rises each turn [Max: 5] / Can't be removed)
    Duration: Indefinite
    level.
  • Can be used as a sacrifice to bring out an Evoker from the sub ally position.
  • Good in teams that rely on their Charge Attacks to achieve One Turn Kill.
Cosmos

 
9.9
  • Role: Attacker/Support
  • Deals superior elemental damage regardless of her foe's element.
  • Gains additional offensive capabilites when Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
    Duration: Indefinite
    is active.
    • Charge Attack activates twice.
    •  Sweeping Detonation6-hit, 400% all-elemental damage to all foes (Damage cap: ~235,000 per hit).
      Remove 1 buff from all foes.
      (While Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
      is in effect:
      Auto-activates upon charge attacks.)
      auto-activates upon charge attacks.
    •  Blast Erasure800% Light damage to a foe (Damage cap: ~820,000).
      Inflict 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
      and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
      .
      Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      .
      (While Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
      is in effect:
      Auto-activates upon normal attacks.)
      auto-activates upon normal attacks.
    • Provides various buffs to all Light allies based on her HP.
  • Excellent in high difficulty contents and Full Auto setups.
Enyo

9.4

-

Enyo

9.2

-

Europa

 
9.8
  • Role: Attacker/Support/Healer
  • Deals high damage with the combination of Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be extended)
    Duration: 2 turns
    and 70% Bonus Water DMGDeals bonus water DMG for normal attacks (Can't be extended)
    Strength: 70%Duration: 2 turns
    , and also gains Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes (Can't be extended)
    Duration: 2 turns
    when a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    is at level 10.
  • Has Fountain LotusATK, DEF, and healing specs are boosted / Bonus Water DMG effect (Max: 10 / Can't be removed)
    that grants up to 100% ATK UpATK is boosted
    Strength: 100%Multiplier: Perpetuity
    , 100% DEF UpDEF is boosted
    Strength: 100%
    , 100% Healing Specs UpHealing and healing cap, and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%
    to herself when she is at level 90.
  • Deals extra skill damage upon triple attacks.
  • Provides healingHealing cap: 2000 and debuff removal at the same time with a short cooldown.
  • Grants 50% Fire DMG reduction and Fire SwitchElemental DMG from foes turns into fire DMG
    to all allies, and also grants Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    to all allies when she is at level 95.
  • Grants many powerful buffs such as Double StrikeAttacks twice each turn (Can't be removed)
    Duration: 1 turn
    and permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    to herself and a Water ally in the next position.
Europa

9.5
  • Role: Attacker/Debuffer/Support
  • Europa is a good option for CA-based OTK strategies thanks to her Unworldly charge attack, especially 0-2 button setups.
  •  Lustrous MercuryNo charge bar gain upon normal attacks, amplifyMultiplier: Seraphic normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed.
    (When EpaminondasLustrous Mercury affects all allies (Can't be removed)
    is in effect:
    Affects all allies.)
    makes Europa a potent normal attacker. Unlike characters with similar skills, she can apply this effect to the whole party under the right conditions.
  • Heals and clears upon CA, and has a source of VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    . This makes Europa effective in sustaining the party in longer fights.
  • Although rare in Earth, additional sources of GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    will allow her to reach her maximum potential within a couple of turns. She doesn't take very long to do this herself, however.
Europa

9.1
  • Role: Support/Attacker/Debuffer
  • Carries useful buffs for both autoattacks and Charge Attacks along with 25% Water DEF DownDEF is lowered for water DMG
    Strength: 25%Base Accuracy: 90%Duration: 180 seconds
    .
  • As long as her stacks are high she deals good damage and can give powerful C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
Freyr

9.2

-

Gabriel

10
  • Role: Attacker/Defender/Support
  • Activates  Marturion2-hit, 800% Water damage to a foe (Damage cap: ~1,020,000 per hit).
    Remove 1 buff.
    Raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    by consuming 4 PagosConsumed by Gabriel's skills (Max: 8 / Can't be removed)
    after her normal attack.
  • Effective in teams that can produce triple attacks consistently.
  • Grants various useful effects to all Water allies through Glacies WardBonus Water DMG effect / Cap fire DMG taken at 10,000 per hit / DEF and triple attack rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    , which will only end after taking damage 3 times.
  • Grants 30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and ImmuneDebuffs will be nullified
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    to all allies with her Charge Attack.
  • Has  Hudor Arche20% boost to Water's, Tsunami's, Hoarfrost's, and Oceansoul's weapon skills.
    (Takes effect even when Gabriel is a sub ally.)
    , which increases the effects of all Water Primal and Omega weapon skills by 20%. This support skill takes effect even when Gabriel is a sub ally.
Grimnir

 
9.6
  • Role: Attacker/Support
  • Provides useful defensive buffs such as Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    for all allies.
  • Increases the offensive capabilities of all allies with 15% ATK Up (1 time)ATK is boosted (1 time)
    Strength: 15%Multiplier: AssassinDuration: 1 turn
    and  Mad CycloneIncrease all allies' 'Boost to Wind ATK' effect by an additional 30%.
    At level 95:
    When Wind ATK is boosted: Also boost all allies' damage cap by 10%.
    .
  • Deals high damage due to the combination of Tempest of AnnihilationAttacks turn into one-foe attacks / ATK, multiattack rate, DMG cap, and critical hit rate are boosted based on God of War lvl (Can't be removed)
    and God of WarATK and charge bar gain are boosted (Can't be removed)
    .
  • Inflicts Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores foe's Delay immunity
    Unofficial status name
    on a foe.
  • Has the ability to remove all buffs from all foes with  Surging Cyclone of Fury5-hit, 800% Wind damage to all foes (Damage cap: ~1,160,000 per hit).
    Remove all buffs from all foes.
    Gain The Vortex's JudgmentDeals wind DMG to all foes after attacks (Can't be removed)
    Duration: Indefinite
    .
    (Can only be used when God of WarATK and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl is 10. Can't recast.)
    .
Grimnir

 
9.9
  • Role: Attacker/Support
  • Has guaranteed triple attacks.
  • C.A. grants Shield (4000)Next ATK received will be ineffective for a fixed amount
    Strength: 4000Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , KeenSupplemental DMG to critical hits
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to allies but doesn't deal damage.
  • Especially strong after C.A. due to his buffs.
Halluel and Malluel

9.8
  • Role: Debuffer/Attacker
  • Inflicts enemy with 6 permanent debuffs.
  • Able to remove up to 5 buffs from the enemy with a single skill.
  • Deals high damage with 2 consecutive Charge Attacks when the enemy has 10 or more debuffs.
  • Charge Attack gives Sign of the TeachersBoth linked skills activate upon using one of them (Can't be removed)
    Duration: Indefinite
    , which allows 2 consecutive multi-hit skills on the next turn.
  • Very good against high difficulty bosses.
Halluel and Malluel

9.6
  • Role: Attacker/Support/Healer
  • Has a variety of useful offensive and defensive buffs for the party and a strong heal.
  • Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    grants 40% unique ATK, multiattack, and Cap up, making them a powerful attacker.
  • Loses a lot of value if Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is lost, but this is rarely an issue.
  • Passive supplemental damage from Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    which works from the backline.
Horus

9.9
  • Role: Attacker/Debuffer/Support
  • Inflicts up to a total of 16 debuffs with her Charge Attack when Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed)
    is in effect.
  • Inflicts Debuff Resistance Lowered20% Debuff Res. Down
    Strength: 20%Base Accuracy: 200%Duration: 6 turns
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , 100% TA DownTriple attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    to all foes in a single skill.
  • Provides Fated Chain Bar +100%Instantly boosts Fated Chain bar
    Strength: 100%Only takes effect in Battle System 2.0
    and immediate burst damage for all Light allies through Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
  • Grants healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all allies at end of turn when Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed)
    is in effect.
  • Has Lum'ahBased on lvl: C.A. specs are boosted / Chain burst DMG and Fated Chain DMG are amplified / At lvl 10: Special C.A. DMG cap is boosted (Max: 10 / Can't be removed)
    Duration: Indefinite
    and 1-turn cut to skill cooldowns upon the chain burst AscensionLight-elemental chain burst of 4 or more chains. or activating a Fated Chain, which makes her suitable for Charge Attack based teams.
  • Effective in Full Auto, and very useful in Battle System 2.0.
Kaguya

9.8

-

Lich

10
  • Role: Attacker/Supporter/Debuffer
  •  Ghostly MarchWhen any allies are debuffed at turn end:
    100% Dark damage to all foes (Damage cap: ~135,000). Gain Charge Bar +5%Instantly boosts Charge Bar by 5%
    Strength: 5%
    .
    (Based on number of debuffs: Number of activations increased [Max: 10 times].)
    deals damage instances and boosts Charge Bar every turn based on the number of debuffs among allies, which Lich enables themself.
  • Very high firepower even on their own due to  Call of the ImmortalCan't restore HP.
    Takes 10% max HP damage every turn (Damage cap: 1000).
    30% boost to ATKPerpetuity modifier, 100% boost to DEF, 50% boost to C.A. damage, 30% boost to C.A. damage cap, and guaranteed double attacks.
    Converts some types of turn-based damage to HP recovery.
    providing several buffs.
  • Applies many debuffs frequently, including DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    .
  • Heals via converting turn-based damage and revives from Undead AdventWhen knocked out: Revives / Impurity effect (1 time / Can't be removed)
    Duration: Indefinite
    , which enables incredible longevity.
  • Brings a source of Light SwitchElemental DMG from foes turns into light DMG
    , especially useful for dealing with non-elemental enemies.
  • An optimal unit for a wide range of encounters, including high-difficulty and Full Auto.
Lich

10
  • Role: Attacker/Debuffer/Support
  • Powerful multi-hit damaging skill with dispel, maxing out at 10 hits, which activates every turn with Play UndeadCan't normal attack / At end of turn: 20% boost to Lich's charge bar / Activate Haunting Specter (Can't be removed)
    .
  • So long as Lich ends the turn with over 50% Charge Bar, she will automatically deal skill damage and inflict a valuable debuff in DelayReduce a foe's filled charge diamonds by 1
    at the end of the turn.
  •  Creepy NightWind allies gain these effects in order based on their number of debuffs:
    Converts some types of turn-based damage to HP recovery,
    20% boost to charge bar gain,
    20% boost to ATKPerpetuity modifier,
    10% boost to damage cap.
    provides several very appealing buffs to allies who are debuffed, which Lich can facilitate herself through  Razzing CorruptionInflict 25% Earth ATK DownEarth ATK is lowered
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    , 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    , Poisoned (22,222)HP is lowered on every turn
    Strength: 22,222Base Accuracy: 200%Duration: 180 seconds
    , and Putrefied (22,222)HP is lowered on every turn
    Strength: 22,222Base Accuracy: 200%Duration: 180 seconds
    on all foes.
    Inflict 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Duration: 5 turns
    , 10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Duration: 5 turns
    , PoisonedHP is lowered on every turn
    Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns
    , and PutrefiedHP is lowered on every turn
    Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns
    on all allies.
    - especially useful if Katzelia is a sub-ally.
  • Can perform multiple roles in both Full Auto and High Difficulty parties, making Lich a premiere unit in Wind.
Macula Marius

9.2
  • Role: Attacker, Debuffer
  • Excels at crowd control
  • Carries useful debuffs: all-foe 25% ATK DownATK is lowered
    Strength: 25%
    , GravitySpecial attack max charge turn is extended
    , and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    , plus single-target DelayReduce a foe's filled charge diamonds by 1
  • C.A. heals party, and auto-activates her AoE skill for 1.5 turns
  • Synergizes with Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    -based teams and supplies her own stacks for players without Crest synergy
  • At 5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    , nuke skill is double-cast, inflicting DelayReduce a foe's filled charge diamonds by 1
    twice
  • Better in long/difficult content
Magus

9.7
  • Role: Attacker/Debuffer
  • Deals up to 12-hit skill damage at every end of turn when a foe has 10 or more debuffs.
  • Inflicts Putrefied (10,000)HP is lowered on every turn
    Strength: 10,000Duration: 180 seconds
    , CorrosionDebuff resistance is lowered / HP is lowered on every turn
    Strength: 10% Debuff Resistance Lowered / 20,000 HPDuration: 180 seconds
    , ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on all foes in a single skill.
  • Inflicts her foes with Dark EnsorcellmentATK, DEF, and accuracy are lowered (Can't be removed)
    Duration: 6 turnsLocal status effect
    , which can be immediately reapplied when the effect wears off.
  • While any foe is inflicted with Dark EnsorcellmentATK, DEF, and accuracy are lowered (Can't be removed)
    Local status effect
    , she takes 10% max HP damage every turn (Damage cap: 5000), but also increases the offensive capabilities of all Dark allies.
  • Great for high difficulty contents and Full Auto.
Medusa

9.2
  • Role: Attacker/Debuffer/Support
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%
    /25% DEF DownDEF is lowered
    Strength: 25%
    (dual-sided) and Poisoned (20,000)HP is lowered on every turn
    Strength: 20,000
    on all enemies.
  • Deals massive damage and inflicts Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
    Takes 10% more damage
    Local status effect
    on all enemies when she loses 25% or more HP in a single attack.
  • Guaranteed triple attacks as long as she has Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.
    .
  • Provides party-wide 20% Earth ATK UpEarth ATK is boosted
    Strength: 20%
    , Cut to Water DMGWater DMG is cut
    Strength: 20%Water Damage Cut.
    , and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
  • Reduces Water damage taken by Earth allies based on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    stacks, even when she is a sub ally.
  • Skills consume Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    for additional effects; requires other sources of Crests to use efficiently.
Medusa

8.0

-

Medusa

 
9.8
  • Role: Attacker/Debuffer/Supporter
  • When Surfing SerpentSerpent Spike's hit number is increased based on Surfing Serpent lvl (Max: 5 / Can't be removed)
    is at 5 stacks, automatically deals multihit skill damage and applies dispel at the end of the turn, so long as no damage was taken.
  • Petrifying GazeCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    disables an enemy from performing any action for one turn, including stalling omens.
  •  Illusory EyeAll allies gain 60% Repel (1 time)Reflects DMG
    Strength: 60%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    (When Surfing SerpentSerpent Spike's hit number is increased based on Surfing Serpent lvl (Max: 5 / Can't be removed)
    lvl is at 5:

    All allies also gain Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .)
    grants allies valuable defensive buffs, including a 60% damage reduction.
  • Gains several powerful buffs through  Primal Pal GetawayGain effects in order based on number of Primal allies in party:
    1: 30% boost to ATKMultiplier: Perpetuity.
    2: 100% boost to DEF.
    3: Guaranteed triple attacks.
    4: 20% boost to dodge rate.
    5: 20% boost to damage cap.
    , which requires a team composed of Primal allies.
  • Medusa performs her roles very effectively, especially in high-difficulty content.
Medusa

9.3
  • Role: Attacker/Debuffer/Support
  • Inflicts a few different debuffs: Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
    Takes 10% more damage
    Local status effect
    , 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%
    , and PoisonedHP is lowered on every turn
    .
    • Stared Stiff makes enemies take more damage and prevents them from using special attacks.
  • Boosted skill and C.A. specs against Poisoned enemies.
  • If an enemy uses a special attack while she has Amplifier PrismWhen foe uses a special attack: All allies gain 50% boost to charge bar / Boost to C.A. specs [1 time]
    , all allies gain Charge Bar +50%Instantly boosts Charge Bar by 50%
    Strength: 50%
    and boosted C.A. specs.
Michael

10
  • Role: Support/Debuffer
  • Source of dispel and DelayReduce a foe's filled charge diamonds by 1
    via skill, which activates automatically at the end of the turn after gathering 3 stacks of EkrixiConsumed upon using Michael's skills (Max: 9 / Can't be removed)
    .
  • Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times)
    provides several offensive buffs and caps damage taken at 10,000, only expiring after receiving damage 3 times.
  • Facilitates another Fire ally's charge attacks via Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    .
  •  Fotia Arche20% boost to Fire's, Hellfire's, Inferno's, and Ironflame's weapon skills.
    (Takes effect even when Michael is a sub ally.)
    is an unconditional 20% boost to Primal and Omega Fire weapon skills. As this takes effect even as a sub-ally, it makes Michael an automatic backline inclusion in just about any Fire team. The value of this support skill is the primary reason for her 10/10 rating.
Morrigna

9.2
Nezha

9.5
  • Role: Attacker/Debuffer/Support
  • Grants 70% Wind ATK UpWind ATK is boosted
    Strength: 70%Duration: 3 turns
    to all allies with a skill that can be reused after every Charge Attack.
  • Inflicts a combination of 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 120%Duration: 180 secondsStacking: Dual
    and 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 120%Duration: 180 seconds
    on all foes in a single skill.
  • Deals more damage when Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
    Duration: Indefinite
    has reached level 5.
    •  Flashfire Gale600% Wind and 800% Fire damage to a foe (Damage cap: Wind ~635,000; Fire ~840,000).
      Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
      Strength: 30%
      .
      Restore 20% of caster's HP (Healing cap: 3000).
      activates at the end of every turn.
    • Gains permanent 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 50%
      for himself.
    • Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 10%Duration: 3 turns
      to all allies for 3 turns through  Tailwind KindleAll allies gain 70% Wind ATK UpWind ATK is boosted
      Strength: 70%Duration: 3 turns
      , 70% Fire ATK UpFire ATK is boosted
      Strength: 70%Duration: 3 turns
      , and 20% Fire CutFire DMG is cut 20%
      Duration: 3 turnsFire Damage Cut.
      .
      (When Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
      lvl is 5:

      All allies also gain 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 10%Duration: 3 turns
      .)
      .
Nezha

9.7

-

Noa

7.5
  • Support/Debuffer
  • Provides party with DA UpDouble attack rate is boosted
    , Charge Bar Gain UpCharge bar gain is boosted
    , and DEF UpDEF is boosted
    .
  • His 20% DEF DownDEF is lowered
    Strength: 20%Stacking: Single
    affects just one foe but it's single sided so it stacks with Miserable Mist and similar abilities.
  • Debuff Res. DownDebuff resistance is lowered
    helps him and other party members to land debuffs.
Noa

 
9.5
  • Role: Support
  • Enabler for Charge Attack-based characters and teams.
  • Gives party-wide 30% DA UpDouble attack rate is boosted
    Strength: 30%
    , 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    , Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , and Dispel CancelEffects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
  • Can grant another ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and, from 10th turn onward, C.A. Reactivation (1 time)Charge attack reactivates
    .
  • Inflicts permanent 10% DEF Down and 10% Debuff Res. Down with Passage of PeaceDEF is lowered /
    Debuff resistance is lowered (Can't be removed)
    Local status effect
    and dispels enemy buffs.
  • Possesses unique support capabilities but has long cooldowns on his skills.
Noa

 
9.7
  • Role: Defender/Support
  • Inflicts Sky's TwinkleDEF is lowered / Debuff resistance is lowered (Can't be removed)
    Base Accuracy: 200%Duration: Indefinite
    permanently on all foes.
  • Grants Winter's North StarDEF is boosted / Debuff resistance is boosted / HP is restored on every turn / DMG taken is reduced (Can't be removed)
    Duration: Indefinite
    permanently to all Fire allies.
  • Removes 1 buff from a foe with his Charge Attack, which activates twice when Noa has Winter's North StarDEF is boosted / Debuff resistance is boosted / HP is restored on every turn / DMG taken is reduced (Can't be removed)
    Duration: Indefinite
    .
  • Excellent in high difficulty contents, long-term battles, and Charge Attack based teams.
Olivia

9.8
  • Role: Attacker/Support/Debuffer
  • Deals high normal attack damage with Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    and 50,000 supplemental damage whenever she has 12 or more buffs.
  • Inflicts powerful debuffs on all foes for 6 turns with only a single skill, including Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
    Base Accuracy: 100%Duration: 2 turnsLocal status effect
    that lasts for 2 turns.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    with her Charge Attack.
  • Grants Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed)
    Duration: Indefinite
    to herself and an Earth ally in next position, which greatly increases their offensive capabilities, especially when it has turned into Twilight WingsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals 2-hit earth DMG to a foe after normal attacks / Normal attack DMG is amplified (Can't be removed)
    .
Olivia

7.5

-

Olivia

9.6
  • Role: Attacker/Debuffer
  • Very high damage output from permanent bonus Dark damage, 30% Seraphic modifier whenever affected by Dark ATK UpDark ATK is boosted
    , Fallen WingsTriple attack rate, critical hit rate, debuff success rate, and DMG cap are boosted / Bonus Dark DMG effect (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    and high skill damage.
  • Combination of Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    and DelayReduce a foe's filled charge diamonds by 1
    can stall enemy charge attacks and HP triggers.
  • Fragile due to passive Light DEF reduction.
Poseidon

10
  • Role: Attacker/Support
  • Synergizes well with Supplemental Damage effects commonly found in Water, thanks to guaranteed triple attacks which are each split into 3 damage instances and a damaging skill with maximum of 10 hits.
  • Provides a unique and permanent local 10% ATK Down and 10% DEF Down with a high accuracy.
  • Strong teamwide undispellable defensive buff in IsthmiaDebuff resistance is boosted / DMG taken is lowered / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Duration: 5 turns
    . Also provides ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Multiplier: Unique StackableDuration: Indefinite
    , DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Multiplier: Unique StackableDuration: Indefinite
    .
  • Requires a developed grid to reach exceptional damage, although performs well in a range of setups.
Raziel

 

-

Rosetta

9.5
  • Role: Support/Defender
  • Queen of solo play, grants powerful buffs to all allies when Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed)
    is released at max stacks.
  • Potentially 100% buff uptime.
  • Less effective in short battles due to Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed)
    's ramp-up time, but excels in longer fights.
  • Significantly less effective when the enemy is afflicted with statuses that prevent them from dealing damage.
  • Requires coordination in raids with other players to use efficiently due to the above-mentioned.
Rosetta

 
9.5
  • Role: Support/Debuffer/Tank
  • Midnight Rose BarrierReceives all attacks in place of allies (Includes all-ally attacks) / DEF and debuff resistance are boosted / Cuts and reflects DMG / Ends when no Sapphire Petals are deployed (Can't be removed)
    is a powerful defensive buff that substitutes all damage and significantly boosts Rosetta's defenses.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Stacking: Single
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Stacking: Single
    .
  • Flower BudFlower Bud blooms when a foe uses a special attack (Enthrallment effect to all foes / Remove 1 buff / Restore all allies' HP) (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect
    reacts to a foe's special attack by healing allies and inflicting dispel and a local debuff which supplements damage.
  • A useful defensive ally in Full Auto strategies and high difficulty encounters.
Rosetta

9.1
  • Role: Attacker/Support/Debuffer
  • Group heal and clarity, valuable in Dark which has few healers.
  • Can provide dispel for Luminiera Omega.
  • Usually not needed since most fights don't require much healing. Heal lands before clarity which is bad for Celeste Omega.
Rosetta

9.0
  • Role: Support/Healer
  • Blue Rose BarrierSubstitute effect / DMG taken is reduced / Grants buffs to all allies every turn based on the barrier's strength lvl (Can't be removed / Ends when endurance hits 0)
    provides potent buffs to all allies and draws hostility away from them.
  • Healing and debuff removal in one skill.
  • C.A. inflicts PoisonedHP is lowered on every turn
    and CharmedAttacks are slightly limited
    to synergize with her support skill.
Sandalphon

 
10
  • Role: Attacker/Support/Debuffer
  • Removes 1 buff from a foe while inflicting 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on them by performing a normal attack without using up a turn.
  • Grants 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%
    and 30% DEF UpDEF is boosted
    Strength: 30%
    to all Light allies through Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed)
    , and also grants them 1-turn cut to debuff durations at the end of each turn.
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    when affected by Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed)
    , and skills gain additional effects when affected by Lucent RefugeDMG taken is reduced / Effects that remove buffs will be nullified (Can't be removed)
    .
  • Has  Selas Arche20% boost to Light's, Thunder's, Zion's, and Knightcode's skill effects.
    (Takes effect even when Sandalphon is a sub ally.)
    , which increases the effects of all Light Primal and Omega weapon skills by 20%. This support skill takes effect even when Sandalphon is a sub ally.
Sandalphon

 
9.6
  • Role: Attacker/Debuffer
  • 100% critical hit rate, high damage cap, and guaranteed double attacks ensure his damage remains consistent.
  • Bonus DMG effect based on Fire, Water, Earth, and Wind ATK Up buffs he has.
    • Any other buffs he'll be granted are undispellable once he gains all 4.
  • Can survive longer in battles with innate 250% DEF Up.
  • Stops most foe's special attacks with Prison of WarCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    .
  • Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
    Local status effect
    is a special debuff which changes foe's element to Water.
  • Great against non-elemental foes.
Sandalphon

 
9.5
  • Role: Attacker
  • Becomes a Tank at level 100. Hostility UpMore likely to be attacked
    and DEF UpDEF is boosted
    have a 4/6 turn uptime.
  • Supplemental DMGDMG dealt is supplemented
    Strength: 1% of enemy's max HP (Damage cap: 10,000)Duration: 3 turns
    and 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    for the party.
  • Stronger in long fights; requires multiple Charge Attacks to reach full effectiveness.
  • Eden's ExileEcliptica activates twice (Can't be removed)
    is a permanent damage and healing increase for the duration of that fight.
Sandalphon

 
9.5
  • Role: Attacker/Support
  • 80% Bonus Water Damage on high uptime
  • Can buff allies with multiattack, 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    , 30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3 turns
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
  • Powerful nukes with ATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
  • Strong skillset, but held back by lack of Water weapons that support his auto-attack focus
Sandalphon

 
9.6

-

Satyr

 
9.7
  • Role: Healer/Debuffer
  • Can heal and reduce debuff duration with one click and every foe's special attack.
  • Guards allies with very high frequency of SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • Inflicts ATK Down (Stackable)ATK is lowered (Stackable)
    and DEF Down (Stackable)DEF is lowered (Stackable)
    which stacks with Miserable Mist.
  • Great full-auto healer, but generally has poor Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 5 / Can't be removed)
    management as the source of all-ally enhancement on her heal.
Satyr

 
9.8
  • Role: Supporter/Debuffer
  • While Passion ShowCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 15% boost to earth allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed)
    is active, provides Charge Bar and boosts Charge Attack specs for Earth allies.
  • Heals and reduces debuff duration for the party upon foes' special attacks by consuming 1 Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    .
  • So long as Satyr has enough Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    at the end of the turn, will apply dispel, 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    frequently.
  • Especially consistent if the party can Charge Attack often.
  • Very effective as an offensive and defensive support in high difficulty and Full Auto.
Shiva

 
9.6
  • Role: Attacker/Support/Debuffer
  • Increases the offensive and defensive capabilities of all allies with Guidance of the BlazeATK and DMG cap are boosted / DMG taken is reduced (Can't be removed)
    Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns
    and  Venerable DevaIncrease all allies' 'Boost to Fire ATK' effect by an additional 30%.
    At level 95:
    When Fire ATK is boosted: Also boost all allies' damage cap by 10%.
    .
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    to himself for 2 turns through VibhutiTriple attack rate is boosted / Wind DMG is lowered / Attacks made with elemental superiority have a chance to deal boosted DMG (Can't be removed)
    Duration: 2 turns
    , which will also affect all allies when RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    is level 7 or above.
  • Inflicts Purifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
    Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite
    permanently on a foe.
  • Deals high damage with his normal attack due to the effect of  Dance of Nataraja35% hit to charge bar gain.
    AmplifySeraphic modifier normal attack damage by 15%.
    RuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl rises by 1 upon using charge attack (Max: 5).
    (Boost to ATK and triple attack rate based on RuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl.)
    At level 90:
    Increase max RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl to 10.
    (Also boost DEF and charge bar gain based on RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl.)
    , but suffers 35% hit to his charge bar gain instead.
  • Has the ability to fully restore all allies' HP and remove all their debuffs with  Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit).
    Fully restore all allies' HP.
    Remove all allies' debuffs.
    (Can only be used when RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl is 10.
    Can't recast.)
    .
Shiva

 
9.6
  • Role: Attacker/Support
  • Deals 20% boosted normal attack damage with guaranteed triple attacks.
  • Gains Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    on a 6-turn cooldown with an additional source of C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    after turn 10, which allows Shiva to utilise their powerful Charge Attack for high damage.
  • Provides teamwide healing at the end of every turn, improving longevity.
  • Especially useful in Charge Attack OTK setups.
Sylph

9.5
Tiamat

 
9.5
  • Role: Support/Healer
  • Useful party-wide ATK UpATK is boosted
    , DEF UpDEF is boosted
    , and Charge Bar Gain UpCharge bar gain is boosted
    .
  • VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    is always welcome.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%
    .
  • 1-turn self-Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    after charge attack.
  • Provides Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and increases allies' ATK as long as they have it.
  • Increases her own ATK with seraphic modifier equal to Ring of Raphael (SSR).
  • After 5★ uncap: has up to 3,5k teamwide heal; can inflict additional 25% DEF DownDEF is lowered
    Strength: 25%
    , DelayReduce a foe's filled charge diamonds by 1
    , and Sky-Rending LamentCharge diamonds don't fill up / Can't use special attacks
    Duration: 2 turnsLocal status effect
    that freezes foe's charge diamonds and stops them from performing special attacks; applies her seraphic boost to all allies, freeing a weapon slot in the often-packed Wind grids; increases Wind allies' skill specs even if she's sub ally based on their Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    .
  • An easy-to-use unit that can be replaced by better choices before her 5★ uncap, becomes a solid option once max leveled.
Uriel

10
  • Role: Attacker/Support
  • Grants various useful effects to all Earth allies through Terra WardBonus Earth DMG effect / Cap water DMG taken at 10,000 per hit / ATK and skill specs are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Multiplier: PerpetuityDuration: Indefinite
    , which will only end after taking damage 3 times.
  • Removes 3 buffs from all foes while gaining Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    at the same time with only one skill.
  • Inflicts DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    to his foe with  Upheaval2-hit, 800% Earth damage to a foe (Damage cap: ~1,020,000 per hit).
    Inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    .
    , which activates automatically upon normal attacks by consuming 3 OreikhalkosConsumed by Uriel's skills (Max: 9 / Can't be removed)
    Duration: Indefinite
    .
  • Has  Gaia Arche20% boost to Earth's, Mountain's, Terra's, and Lifetree's weapon skills.
    (Takes effect even when Uriel is a sub ally.)
    , which increases the effects of all Earth Primal and Omega weapon skills by 20%. This support skill takes effect even when Uriel is a sub ally.
Vira

 
9.8
  • Role: Attacker/Defender
  • Protects all allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    that can last up to 3 turns, while gaining 1000% DEF UpDEF is boosted
    Strength: 1000%
    and 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%
    for herself.
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and 50% Light ATK UpLight ATK is boosted
    Strength: 50%Duration: 1 turn Stacking: Special Buff
    to all allies.
  • Removes 1 buff from all foes whenever she uses her Charge Attack after her 5★ uncap.
  • Effective in setups that rely on Charge Attacks, and also useful in high difficulty contents.
Yggdrasil

9.3
  • Role: Support
  • Party critical hit buff
  • Clears debuffs
  • Can protect enmity characters with shield
  • Passive hostility up with increased charged bar generation
Yggdrasil

9.2

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Yuni

9.6
  • Role: Debuffer/Supporter
  •  RevitaliseAll Light allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    Restore 10% of all Light allies' HP (Healing cap: 1000) and 2-turn cut to debuff durations.
    (Gain 1 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .)
    heals allies, reduces debuff durations, and boosts Charge Bar every turn and upon Charge Attack while building Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .
  • Permanently grants herself Arbitrator's WishLight allies' ATK, DEF, multiattack rate, and DMG cap are boosted / 1-turn cut to skill cooldowns (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Multiplier: PerpetuityDuration: Indefinite
    by spending 10 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    , providing valuable buffs to allies and shortening their skill cooldowns.
  • Can spend 10 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    to cancel Omens and clear charge diamonds.
  • Ends an ally's skill cooldowns and allows them to recast each skill once for a turn by spending 7 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .
  • A powerful utility ally for high-difficulty and V2 content.
Yuni

9.4
  • Role: Support/Healer
  • Grants Charge Bar +15%Instantly boosts Charge Bar by 15%
    Strength: 15%
    to all Dark allies with  Sterna SacraAll Dark allies gain Charge Bar +15%Instantly boosts Charge Bar by 15%
    Strength: 15%
    .
    2-turn cut to Dark allies' debuff durations.
    (Gain 1 Precious HolidayConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .)
    , which can be used every turn.
  • Gains Arbitrator's HolidayDark allies' special C.A. DMG cap is boosted / C.A. DMG is supplemented / Number of chains in dark chain bursts is increased by 2 (Can't be removed)
    Duration: Indefinite
    permanently, which increases the special C.A. damage cap of all Dark allies by 30%, and supplements their C.A. damage by 300,000.
  • Restores all allies' HP whenever a Dark chain burst activates.
  • Great support for teams that rely on their Charge Attacks.
Zooey

 
9.3
  • Role: Attacker/Support
  • Powerful nuke which can cast multiple times upon dodging
  • High uptime personal DA UpDouble attack rate is boosted
    Duration: 3 turns
    and TA UpTriple attack rate is boosted
    Duration: 3 turns
  • Protects party with personal ShieldNext ATK received will be ineffective for a fixed amount
    , Hostility UpMore likely to be attacked
    , and Dodge Rate UpChance to dodge DMG and debuffs
  • Party 5-Turn 100% ATK/DEF and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    special buff with massive nuke
  • Special buff has an initial lockout and long cooldown
Zooey

7.0
  • Role: Support/Debuffer
  • Brings Wind ATK DownWind ATK is lowered
    , Fire DEF DownDEF is lowered for fire DMG
    and Fire ATK UpFire ATK is boosted
    all in one character.
  • Grants Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    to all allies on Charge Attack.
  • Anila does nearly everything she does but better.
Zooey

9.4
  • Role: Attacker/Support/Debuffer
  •  ConjunctionReduce all allies' HP to 1.
    All allies gain UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns
    .
    immediately maximizes all Enmity buffs and weapon skills.
  • Good offensive power in addition to providing a huge boost to Enmity-based teams.
  • Requires a developed Enmity grid to use effectively.
  • Useful even in other elements that rely on Enmity, particularly for short fights.
Zooey

8.5

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