Prometheus (Raid)

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This article is about the raid. For the summon stone, see Prometheus.

This page or section is old and contains information about game content that has been removed.
It has been replaced by Prometheus Showdown.

Raid Battles

CAUTION:
Enemies take 50%[1] reduced damage from elements other than Water in these battles.

Prometheus (Impossible)
Cost to Host: 50 AP,
True Fire Anima ×1
Cost to Join: Rank 101+, 3 EP Unlock: Rank 101+, Host & Clear
Twin Elements (Impossible)
Participants: 18 Vice: 2nd-3rd Elixirs: Unlimited Strike Time: YesStrike Time bonus applies for this raid.
Location: Chapter 30 (44/65): Amalthea Island - Fourth Hall, Crew of EnforcersStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
TweetDeck: Lvl 120 Prometheus Lv120 プロメテウス
Phase Name Lvl HP Charge Mode
Boss Prometheus 120 300,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Ferula Nezax N
Fire damage to all allies and inflicts 10% CollapsedCharge bar is lowered on every turn
Strength: 10%
.
  • Goddess Flame OD TR
Fire damage to all allies.
Inflicts Fire DEF DownDEF is lowered for fire DMG
Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
and Water ATK DownWater ATK is lowered
Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
If target has Omen of CaucasusHeralds the coming of the Binding of Caucasus
, target is inflicted with Binding of CaucasusATK and DEF are lowered / Can't use charge attack or skills
Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
  • Caucasus TR
Inflicts Omen of CaucasusHeralds the coming of the Binding of Caucasus
and Flame of JusticeHP is lowered on every turn
(Same effect will be spread to an ally when the character uses a skill. Spread effect ignores debuff immunity.)
on one ally.
Omen of Caucasus bypasses Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
  • Upon entering Overdrive
Fills all charge diamonds.
Casts Goddess Flame next turn.
  • 75% Trigger
Unleashes True Power.
Casts Caucasus every turn that is a multiple of 3.
Gains immunity to CharmedAttacks are slightly limited
.
  • 25% Trigger
Unleashes True Power+.Strength is renewed
Casts Caucasus every turn that is an even number.
  • 10% Trigger
Unleashes True Power++.Strength is renewed
DEF increases.
Gains immunity to ParalyzedCan't attack
.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Lvl Cap +1 for Prometheus
Host: Prestige Pendant ×50 Join: Prestige Pendant ×35 Crew: Prestige Pendant ×35
Chest 1 Chest 2 Chest 3 Chest 4
100% 100% 100% 100%
Chest 5 Host MVP Blue
100% -- 6% (~200,000)6% of total honor is required to guarantee a blue chest.
Based on HP alone a minimum 180,000 honor is required to guarantee a blue chest.
Typically 200,000 honor should be enough to guarantee a blue chest under normal circumstances.
  • 83.883.85% ±2.58% chance to be selected when chest drops.
    Based on 462 drops from 551 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Prometheus Anima
  •  6.26.17% ±1.69% chance to be selected when chest drops.
    Based on 34 drops from 551 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Prometheus Anima ×3
  •  3.63.63% ±1.31% chance to be selected when chest drops.
    Based on 20 drops from 551 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Primal Weapons
  •  3.83.81% ±1.34% chance to be selected when chest drops.
    Based on 21 drops from 551 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Fire of Prometheus
  •  2.52.54% ±1.10% chance to be selected when chest drops.
    Based on 14 drops from 551 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Chains of Caucasus
  • 31.231.22% ±1.87% chance to be selected when chest drops.
    Based on 516 drops from 1653 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      True Fire Anima
  •  7.97.86% ±1.09% chance to be selected when chest drops.
    Based on 130 drops from 1653 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Prometheus Anima
  • 58.358.26% ±2.00% chance to be selected when chest drops.
    Based on 963 drops from 1653 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Fire Grimoire
  •  0.60.60% ±0.31% chance to be selected when chest drops.
    Based on 10 drops from 1653 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Primal Weapons
  •  1.31.27% ±0.45% chance to be selected when chest drops.
    Based on 21 drops from 1653 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Fire of Prometheus
  •  0.80.79% ±0.36% chance to be selected when chest drops.
    Based on 13 drops from 1653 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Chains of Caucasus
  • 29.429.43% ±0.93% chance to be selected when chest drops.
    Based on 1918 drops from 6517 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Prometheus Anima
  • 68.268.18% ±0.95% chance to be selected when chest drops.
    Based on 4443 drops from 6517 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Fire Grimoire
  •  0.90.94% ±0.20% chance to be selected when chest drops.
    Based on 61 drops from 6517 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Omega Weapons
  •  0.40.41% ±0.13% chance to be selected when chest drops.
    Based on 27 drops from 6517 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Primal Weapons
  •  0.60.55% ±0.15% chance to be selected when chest drops.
    Based on 36 drops from 6517 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Fire of Prometheus
  •  0.50.49% ±0.14% chance to be selected when chest drops.
    Based on 32 drops from 6517 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Chains of Caucasus
Those estimates are based on reports made after the Blue Chest update (2019-08-22) Source.
If you wish to contribute, please consult otokuro2 sheets.
Drop table last updated: 2019-12-11, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Binding of Caucasus

Even though Omen of CaucasusHeralds the coming of the Binding of Caucasus
bypasses Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, Binding of CaucasusATK and DEF are lowered / Can't use charge attack or skills
does not. If you lack a clear for Omen of Caucasus, and are willing to receive the damage from the Goddess Flame trigger, using a Veil will block all the debuffs incoming, including Binding of Caucasus.

Solo Strategy

The trophy, Exalted Wings, Sealed in FlameDefeat lvl 120 Prometheus solo with no backup request sent or elixirs used
Rewards
Premium Draw Ticket ×1
, requires you to defeat this boss, as the description implies, alone.

You cannot do the following things and still get the trophy:

  1. You may not use backup request even if no other players join.
  2. You may not use a full elixir.
  3. You may not have players join by any other means, even raid code.

This trophy is aimed at late game players with finished grids. While, technically, there is nothing to lose by attempting the fight, please do not feel discouraged it you aren't able to clear it.

Main Character

Recommended classes for the main character include classes that can provide party sustain while still dealing damage, and those that can bring a multitude of Clears and Veils to deal with the boss's consistent casts of Caucasus after 75%. This makes Sage the strongest pick, due to its ability to bring two clears in the form of  ClarityRemove 1 debuff from all parties. and  Peace of MindRemove 1 debuff from all allies.
All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns
.
, bring  VeilAll allies gain Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
, and it can mainhand strong staves like True Glacial Dream Staff or Blue SphereRecommended at 4★ only. Other picks include Nekomancer, which brings strong offensive and defensive party buffs and has access to the same mainhand options as Sage, and Doctor for its similar access to Clear utility and healing.

Recommend subskills for the main character should aim to shore up whatever your team is lacking, but tend to focus on mitigating damage or preventing the boss's many debuffs, as surviving is the most important part of the fight. Attack and defense debuffs like  Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
, are always useful; however, it is important to note that Water has access to many strong debuffing characters who bring other utility to the fight, like Feower, Altair, and Drang, so the main character has less of a burden to bring debuffs on their own.  ClarityRemove 1 debuff from all parties. and  VeilAll allies gain Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
are important for that reason.  Just the CureRestore 25% of all allies' HP (Healing cap: 1500). is a small heal, but is useful if you find it difficult to sustain as the fight draws on.

Summons

Recommended summons include a bare minimum of two fire Carbuncles. Either Garnet Carbuncle or Ca Ong. Given the long cooldown of Ca Ong and its smaller cut at 0★, it is recommended to prioritize the Garnet Carbuncle despite its lower stats unless you have several Ca Ong at 3★ or 4★. Since the fight is a marathon, two to three Carbuncles are recommended to maximize uptime on the damage cut to reduce the amount of incoming damage.

Other summons that have value in the fight include:
Bellringer Angel provides a 1200 damage ShieldNext ATK received will be ineffective for a fixed amount
and the ability to reset one of your other summon cooldowns if that shield is broken (excluding summons that cannot be recast like Shiva (Summon)) means that you can attempt to circumvent a third Carbuncle by using this summon's effect to reset the cooldown of one of them. It is also readily available in a Side Story, making it accessible to even with terrible Gacha luck.
Baal (Summon) and The Hanged Man (SSR) play a unique role here. 9 turns is a long time for a Clear to be used reliably, however if the main character becomes inflicted with Binding of CaucasusATK and DEF are lowered / Can't use charge attack or skills
, they can still call them to clear the debuff, freeing them from the skill seal. This works even at 0★, so you do not need to have a 3 or 4★ gacha summon for it to be effective.
Athena (Summon) is another option if you lack a third Carbuncle, providing a 30% damage cut at 0-3★, and a 30% Damage Cut and RefreshHP is restored on every turn
at 4★. Justice (SR) and Justice (SSR) in a sub slot will increase your maximum HP, and the call can be used as a unique heal that can pull low HP allies out of the danger zone. It is also a non-Gacha option, being obtained through Arcarum.
Morgana Car and Sandalphon (Summon) are both summons with healing calls that were freely obtainable through past events. The first has a Defense down debuff for the enemy, while the second has an Attack up buff for your party. Tiamat Omega at 4★ provides a single Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
for your party, which aids in mitigating incoming damage.
Lucifer at 4★ has a massive 3000 heal and 30% Attack up that is always useful.
If a summon is not listed here, but has calls and effects the have similar roles, it is also useful. This is not meant to be a comprehensive list, so do not feel like you need to have all of these summons to clear the fight.

The Fight

Your damage will greatly affect how long this fight takes, but it is a balancing act of damage and your ability to survive. The longer the fight takes, the more consistent your mitigation and sustain will need to be. The opposite is also true, so strong grids that do high damage are likely to be able to get away with riskier strategies.

It is worth noting that Prometheus is a fight that becomes markedly easier when using a Varuna grid, since the grid is characterized by not only having high HP but high damage as well. This fight can also be RNG based, as she can often chose to target the same character for Caucasus several times in a row, making stretching the lifespan of a Veil harder and singling that character out to take more damage than usual. If the main character is your only source of clear, having them become inflicted with Binding of Caucasus can be run-ending, as taking multiple Goddess Flame triggers can cause damage and debuffs to add up faster than your cooldowns can prevent or heal them off.

Mitigation is key. As mentioned above, you want to have close to 100% uptime on Carbuncles, meaning 100% uptime on at least a 50% cut. Characters who bring damage cuts like Lily, Charlotta, Anre, and all Water versions of Katalina will always have a place, with Lily and the Katalinas being notable for bringing Clear and Veil respectively, as well as heals. Since Prometheus does not have any means to dispel your buffs, unlike many of the other 6 man raids, you don't have to worry about losing your Carbuncles at a bad time and failing the run as long as you pay attention to their duration.

Yngwie is notable for trivilizing the mitigation aspect if your grid can supply him with enough multiattack to keep his charge bar up and switch him into Tough Guy mode for Caucasus turns, since while he is in Tough Guy mode he has 100% Debuff Immunity and increased hostility, making him the prime target to draw away Caucasus, thus reducing a need for extra Clears and Veils.

Charge attacks to look out for mostly include her regular cast of Caucasus. From 75% to 25%, it will always cast on turns that are multiples of 3, like 12, 24, 33, etc. After 25%, it will cast on turns that are even numbers. To avoid taking more damage than usual you should be prepared to clear Omen of CaucasusHeralds the coming of the Binding of Caucasus
or you will take extra, unnecessary damage from the Goddess Flame trigger, or have strong cuts ready to mitigate taking several triggers in a row.

Sustain is your team's ability to weather damage and heal it off over the course of the fight. Damage can add up quickly, so all sources of healing are valuable, especially on a Varuna grid, since stamina plays a large part of your damage. Playing Sage with a 4★ Blue Sphere can potentially be all the healing you need, but characters who bring extra sources of healing like Arulumaya (Holiday), Lily, Lilele, and all Water versions of Katalina are options if you lack the Blue Sphere. Water has a great selection of characters who can bring healing and debuff mitigation, making them perfectly suited for this fight.

Sustain also goes hand in hand with debuffing. As mentioned above, there are many characters in Water who bring strong debuffs on their own. It is important to cap Attack down so you take less damage overall, and cap Defense down so you can end the fight quicker.  Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
can lay the groundwork and be compounded on by characters like Feower, Arulumaya (Holiday), and Drang, all of whom also bring other things in their kits that will help make the fight easier, like Delay, Veil, and healing.

Saving the bulk of your damage or important cooldowns for the last 25% of the fight can be the difference between victory and defeat. It will be difficult to keep up with her casting Caucasus every other turn, so saving one use skills like Feower and Anre's fourth skills can help you burn her HP down faster.

Voice Lines

Japanese EnglishThis is an unofficial, amateur translation. Play
Battle Start 私は先見の女神、プロメテウス。 I am Prometheus, the goddess of prophecy.
貴方達の幸福は、きっと、見つかるわ。 Surely, your happiness will be found.
燃ゆる炎は、命の源。 The burning flame is the source of life.
Ferula Nezax ここで倒れる貴方達じゃないわ。 You are not the ones who will fall here.
Goddess Flame さあ、この炎を……受け取って…… Now, receive this flame.
乗り越えるのよ、未来を掴むために。 You shall overcome this, and thus seize your future.
Caucasus 火遊びは駄目よ。 You must not play with fire.
一つの困難を超えるとき。 It is time to overcome this trial.
さあ、貴方達の力を、見せてちょうだい。 Come, show me your strength.
Entering Overdrive この炎が、貴方達に幸福を齎すの。 These flames shall bring you good fortune.
貴方達の行き先は、明るいわ。 Bright burns the way that leads to your destination.
Entering Break Mode いけない、炎が! Alas, the flame--!
はあ……はっ……ふっ Hahhh... hahhh... haaa...
Upon Defeat 己を信じて、進むのよ。 Believe in yourself, and go forth!
強いのね……私の炎はいらないくらい。 You're strong... So much so that my flame is not needed.
たくさんの困難を乗り越えてね。 You will overcome a great many hardships.
これでいいの……貴方達は幸福なら…… This is enough, for you have found your happiness...

Resources

References