Icon | Name | Type | Rating | Remarks |
---|
|
Abby |
|
7.0 |
- Role: Attacker
- High firepower with her ATK UpATK is boosted
self-buff.
- Easy to boost attack for a charge attack.
- Her Dodge-and-CounterDodge and counter one-ally attacks
Counter attacks grant 5% charge bar per hit. duration is so short and only boosted with low Hostility UpMore likely to be attacked .
|
|
Airi Totoki |
|
7.0 |
- Role: Attacker
- Does surprisingly high amounts of damage between her buff and Body Heat mechanic.
- Brings a little utility in Charm and a team heal.
- Can die easily if attacked with too many Body Heat stacks.
|
|
Albert |
|
7.5 |
- Role: Attacker/Support
- Great damage output that is comparable to his SSR version.
- 100% double attack rate allows him to gain charge bar easily for more frequent Charge Attacks.
- Excellent early-game Light character with potential longevity into later game stages.
|
|
Alec |
|
7.0 |
- Role: Attacker
- High single-target skill damage with his 35% Skill DMG Up (Stackable) self-buff.
- Skill cooldown is generally short for Damage skills, but has no functionality outside of them.
- Limited to initial burst damage and periodic turns of damage spikes.
- Damage to self is minimal and can generally be ignored.
|
|
Aliza |
|
7.0 |
- Role: Attacker
- Can recruit her early, which is great for beginners.
- Her ATK Up self-buff is very potent.
- Doesn't scale well into later game stages.
|
|
Aliza |
|
7.5 |
- Role: Attacker
- Gains 40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 40%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. after each Charge Attack.
- C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 3 turns and StrengthATK is greatly boosted based on how high HP is Duration: 3 turns.
- Low DMG cap on skills.
|
|
Almeida |
|
7.0 |
- Role: Attacker/Support/Debuffer
- Boosts damage for all Draph in the party.
- Can lower enemy debuff resistance.
- Needs to be positioned fourth in the party in order to use Elbow Grease and still Charge Attack afterwards.
|
|
Almeida |
|
7.5 |
- Role: Attacker/Support/Debuffer
- 25% DEF DownDEF is lowered
Strength: 25%Duration: 5 turnsLocal status effect and 10% Earth DEF DownDEF is lowered for earth DMG Strength: 10%Duration: 180 seconds.
- 15% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 15%Duration: Until used has an 8 turn cooldown, but lasts until used.
- Weapon Forge is a unusual skill that serves as both an offensive and defensive cooldown.
- Needs to survive the turn in order for her Support Skill to activate.
|
|
Amira |
|
7.0 |
-
|
|
Anastasia |
|
7.0 |
-
|
|
Andira |
|
7.0 |
- Role: Healer/Support
- Puts herself to SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage, but still an excellent buffer.
- SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage is clearable with skills which lessens one of her biggest disadvantages.
- Has a good heal, but be mindful of the DEF DownDEF is lowered
.
|
|
Ange |
|
7.0 |
-
|
|
Ange |
|
6.0 |
-
|
|
Anila |
|
6.5 |
-
|
|
Anna |
|
6.0 |
- Role: Attacker
- Good all-foe damage.
- Relies on SpellmarkedTargeted by a skill
to get the most damage out of her skills, making her inconsistent.
|
|
Anzu Futaba |
|
7.0 |
-
|
|
Arisa |
|
7.0 |
- Role: Attacker/Support
- High Charge Attack damage depending on FairyCharge attack DMG and charge attack DMG cap are boosted
stacks.
- Useful early-game healer.
- Excellent in long battles, but less effective in short battles.
|
|
Arthur |
|
7.0 |
- Role: Attacker/Support
- Support Skills boost Charge Attack damage for the whole party.
- 10% Earth ATK DownEarth ATK is lowered
Strength: 10% on Charge Attack.
|
|
Arthur and Mordred |
|
7.0 |
- Role: Attacker/Support
- Herzhaft combines three powerful abilities into one skill.
- 10% Earth ATK DownEarth ATK is lowered
Strength: 10%Duration: 180 seconds and 10% Wind DEF DownDEF is lowered for wind DMG Strength: 10%Duration: 180 seconds.
- Party positioning matters based on which Support Skill effect you want.
- 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on Charge Attack.
|
|
Arulumaya |
|
8.0 |
- Role: Support/Debuffer
- Can inflict the rare 15% Light ATK DownLight ATK is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 seconds debuff.
- Buffs allies attack depending on how high her HP are.
- Doesn't synergize well with the usually Enmity centered Dark teams.
- Rating may rise to 8.5 if Stamina oriented builds become available to Dark.
|
|
Arusha |
|
7.5 |
-
|
|
Aster |
|
7.5 |
-
|
|
Aster |
|
6.0 |
-
|
|
Augusta |
|
6.5 |
-
|
|
Ayer |
|
8.0 |
- Role: Attacker
- Enmity-based attacker with good damage output.
- Has a viable counter attack skill unlike his SSR version.
- Chance to dodge helps him stay safe when at low HP.
- HP management may be difficult for beginners.
|
|
Baotorda |
|
7.0 |
- Role: Defender
- SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) and Dodge-and-CounterDodge and counter one-ally attacks Counter attacks grant 5% charge bar per hit. can completely negate a normal enemy turn.
- Only has a randomly-activating 30% Damage Cut against enemy special attacks.
- Has Attack Up and Strength, allowing him to inflict heavy damage on his counter turn.
|
|
Barawa |
|
7.0 |
- Role: Attacker
- Same Bluff skill as his R version, same 10 million damage cap.
- Can reset Bluff's cooldown at the cost of 25% max HP and unclearable Curse.
- Self-damage works well with Ecke Sachs if you can handle the lack of healing.
|
|
Barawa |
|
7.0 |
-
|
|
Beatrix |
|
8.0 |
-
|
|
Beatrix |
|
7.5 |
- Role: Attacker
- Can gain Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
Duration: Indefinite multiple times throughout a fight with healing support.
- Recurrent Drive takes a long time to reach full potential.
- Has some natural synergy with enmity, but requires a lot of setup first.
|
|
Blazing Teacher Elmott |
|
6.5 |
-
|
|
Bridgette and Cordelia |
|
7.5 |
|
|
Cagliostro |
|
7.0 |
- Role: Healer/Support
- Dark-element healers are scarce and Cagliostro is one of them.
- Has both party heal and debuff removal which is great for new Dark players.
- Very long skill cooldowns limit her usefulness beyond early-game.
|
|
Cailana |
|
7.5 |
- Role: Attacker
- Skill effects are tied to High-TideMultiattack rate is boosted based on High-Tide's lvl
.
- High-TideMultiattack rate is boosted based on High-Tide's lvl
is inconsistent.
|
|
Cain |
|
7.0 |
-
|
|
Camieux |
|
7.0 |
- Role: Attacker
- Gives C.A. DMG UpCharge attack DMG is boosted
Duration: 3 turns to the whole party.
|
|
Carmelina |
|
6.5 |
-
|
|
Carren |
|
7.0 |
- Role: Attacker
- Can maintain constant Fire ATK UpFire ATK is boosted
uptime for herself, at the cost of inflicting BurnedHP is lowered on every turn on herself.
- Can inflict BurnedHP is lowered on every turn
and Fire DEF DownDEF is lowered for fire DMG on enemies.
- Synergizes with characters that do extra damage to burned enemies, like Elmott (Summer).
|
|
Carren |
|
7.0 |
- Role: Attacker
- Has self-buffs suitable for an attacker such as 10% bonus damage if the enemy has BurnedHP is lowered on every turn
.
- Her self-BurnedHP is lowered on every turn
only deals 2% max HP damage per turn and is easily manageable.
- Good Fire attacker for beginners.
|
|
Cassius |
|
7.0 |
- Role: Attacker
- Deals decent damage with his Charge Attack and skills, which grant DA UpDouble attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., Dodge-and-Counter (2 times)Dodge and counter one-ally attacks Duration: 2 turnsCounter attacks grant 5% charge bar per hit., and 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turns to himself.
- Inflicts ATK DownATK is lowered
Duration: 180 secondsStacking: Single on one foe.
- Has burst potential by utilizing OptimizeGain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turns. End cooldown for Integrate and Long Stride. to end the cooldown of his skills.
|
|
Cassius |
|
7.0 |
-
|
|
Catherine |
|
7.0 |
- Role: Attacker/Debuffer
- Increased damage against enemies with Nightsmoke's VictimSteals heart and lands Charm effect to a foe when the foe uses a special attack / Locked on to by Nightsmoke
(Can't be removed) , but does very little without it.
- Burdened by extremely long cooldowns.
- DelayReduce a foe's filled charge diamonds by 1
on Charge Attack.
|
|
Cecile |
|
6.5 |
-
|
|
Ceylan |
|
7.0 |
-
|
|
Charlotta |
|
7.5 |
- Role: Defender/Debuffer
- Provides party-wide DMG Cut, which is scarce among Wind characters.
- Can inflict 15% DEF DownDEF is lowered
Strength: 15%.
|
|
Charlotta |
|
7.5 |
- Role: Attacker/Defender/Debuffer
- Provides a party-wide 40% Fire CutFire DMG is cut 40%
Fire Damage Cut., but it has a long cooldown.
- Inflicts 15% Water DEF DownDEF is lowered for water DMG
Strength: 15%, but with low success rate.
- Good damage output during Overdrive.
|
|
Chloe |
|
7.0 |
- Role: Buffer/Support
- Be My Summer Bae? has powerful, but unreliable, effects.
- Charge Attack does no damage.
- Heavily focused around Charge Attacks due to Turned UpGains bonus effects upon using certain skills
.
- Being able to switch out with a sub-ally is a rare and potentially powerful utility.
|
|
Chun-Li |
|
7.0 |
-
|
|
Claudia |
|
6.5 |
- Role: Attacker
- Has two nukes, one of which does much higher damage but can miss
- Her skill damage buff lowers defense and only lasts for one nuke
|
|
Cucouroux |
|
7.0 |
- Role: Attacker
- Do decent damage when use a buff with some Powder KegPowder kegs are ready
.
- Needs time to set up Powder KegPowder kegs are ready
stacks.
- Hard to maintain Powder KegPowder kegs are ready
stacks for max damage.
|
|
Daetta |
|
6.5 |
-
|
|
Dante |
|
8.0 |
- Role: Attacker
- Can double attack every turn.
- Loses some HP when doing so, but he can heal himself with Happy CatCats are purring contently
.
- Keeping Happy CatCats are purring contently
at max is his main priority.
|
|
Danua |
|
7.5 |
-
|
|
Deliford |
|
7.5 |
-
|
|
Diantha |
|
7.0 |
-
|
|
Dorothy |
|
5.5 |
- Role: Support
- Buffs only affect Main Character.
|
|
Ejaeli |
|
8.0 |
- Role: Support/Healer
- Provides team multi-attack buffs with zero downtime.
- Three double attack and one triple attack EMP nodes combined with her buffs give her good multi-attack potential.
- Her skill healing cap is rather average for a SR but DMG AbsorptionPartially absorbs DMG to recover HP
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. , and ability to clear debuff make her an excellent healer.
|
|
Elize Lutus |
|
8.0 |
- Role: Support/Debuffer
- One of the only Dark units with revive.
- Plays multiple roles such as DelayReduce a foe's filled charge diamonds by 1
, DA UpDouble attack rate is boosted .
|
|
Elmott |
|
5.5 |
- Role: Attacker
- Good initial burst damage with skills.
- Somewhat long cooldowns limit usefulness.
- Skill Damage Up actually has to wait two turns for other skills to get off cooldown.
- Outclassed by other SR Fire Attackers.
|
|
Elmott |
|
6.5 |
- Role: Attacker
- Can inflict BurnedHP is lowered on every turn
on multiple enemies at the same time.
- Does additional damage to enemies with BurnedHP is lowered on every turn
.
- Support Skill boosts damage done by all Fire allies.
|
|
Elta |
|
6.0 |
-
|
|
Elta |
|
6.5 |
-
|
|
Erica Fontaine |
|
7.5 |
- Role: Healer
- Can potentially revive an ally... provided she's in her mech.
- Tons of healing: can heal up to 2250 HP with her Charge Attack + 1000 HP from a skill.
- Does not get bonus stats in mech, but does get increased hostility.
- Does not contribute to Chain Bursts.
|
|
Erin |
|
7.0 |
- Role: Support/Healer
- Healing, VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Crystal Wall provide solid defensive utility.
- EMP improves the healing of all allies.
|
|
Eso |
|
6.5 |
- Role: Attacker/Defender
- Good synergy between skills.
- Can take pressure off of other allies.
- All-foe attack that does increased damage as number of foes decrease.
- Will often take damage without DEF UpDEF is boosted
active.
|
|
Eugen |
|
7.0 |
- Role: Attacker
- Can fill his charge bar at-will with Ignition
- Intercept lets him dodge normal enemy attacks while dealing damage in return
|
|
Eugen |
|
6.5 |
- Role: Attacker
- His nuke deals higher damage but only during Overdrive
|
|
Ezecrain |
|
4.5 |
-
|
|
Ezecrain |
|
7.0 |
- Role: Attacker/Support/Debuffer
- Debuffs enemies while strengthening his damage output at the same time.
- Great party buffs despite the randomness.
- Overall character value largely depends on how you value his 3rd skill.
|
|
Farrah |
|
6.5 |
- Role: Defender/Support
- Unreliable skills.
- I Got Your Back! is a powerful defensive skill on a 3 turn cooldown, but requires 50% charge bar to use.
|
|
Farrah |
|
6.0 |
- Role: Attacker
- Increased damage to foes in Overdrive.
|
|
Farrah |
|
7.0 |
- Role: Attacker
- Very large attack self-buff on a unique multiplier.
- Can't attack while readying her self-buff.
- Good charge bar generation due to self-10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 4 turns with potentially very powerful Charge Attack.
- Powerful nuke, even for beginners.
|
|
Feather |
|
8.0 |
-
|
|
Feather |
|
8.0 |
- Role: Attacker
- Stacking Attack buff lets him hit really hard in longer fights.
- Has two nukes and decent DA for damage-per-turn usage.
- His 5★ uncap greatly increases the amount of Charge Attacks he can put out.
- No utility, only damage.
|
|
Feena |
|
7.0 |
- Role: Attacker/Debuffer
- 20% DEF DownDEF is lowered
Strength: 20%.
- 100% DA UpDouble attack rate is boosted
Strength: 100% but on a 9 turn cooldown.
|
|
Feena |
|
7.5 |
-
|
|
Ferry |
|
6.0 |
- Role: Support
- Grants Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% and ATK UpATK is boosted Duration: 3 turns to all allies.
- Inflicts 15% ATK DownATK is lowered
Strength: 15%Duration: 180 secondsSingle-sided and 15% DEF DownDEF is lowered Strength: 15%Duration: 180 secondsSingle-sided on a single foe.
|
|
Ferry |
|
6.5 |
-
|
|
Ferry |
|
8.0 |
- Role: Support/Debuffer
- 999,999 Plain damage to all foes when target foe is afflicted by Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
Local status effect.
- Can reduce other fire ally's skill cooldown up to 6-turn reduction.
- EctopartyAll allies' debuff success rate is boosted based on Ectoparty lvl (Max: 5 / Can't be removed)
ensures all allies' debuff lands easier the more she casts linked skills.
- Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and skill cooldown cut after every Charge Attack increases her firepower and skill potential.
- Easy to use for beginners, and fits into various parties.
|
|
Friday |
|
8.3 |
-
|
|
Galadar |
|
7.5 |
- Role: Defender
- He's a quintessential tank and he does it quite well.
- Completely outclassed by Sara, but Galadar is a suitable alternative if you don't have her.
|
|
Gayne |
|
8.0 |
- Role: Attacker/Support
- 20% ATK UpATK is boosted
Strength: 20% and 20% DA UpDouble attack rate is boosted Strength: 20%.
- Gets much stronger after being uncapped to 5★.
- Dodge AllTakes no DMG or debuffs while in effect
can save her in a pinch.
|
|
Gemini Sunrise |
|
7.5 |
-
|
|
Ghandagoza |
|
7.0 |
-
|
|
Goblin Mage |
|
7.0 |
- Role: Debuffer
- Can inflict Debuff Res. DownDebuff resistance is lowered
, ATK DownATK is lowered and DEF DownDEF is lowered , albeit with very low success rates.
- EMP skills can boost her debuff success by up to 40%.
- Has a random debuff skill with a low chance of inflicting Lethal HitInstant death for the victim.
.
- Overall decent utility for an SR.
|
|
Grea |
|
7.5 |
- Role: Attacker/Debuffer
- Support skill is very strong for an SR.
- Requires DA/TA support from other characters.
- Excellent 1-turn burst damage with her ATK Up (Dracoforce)ATK is boosted against dracoforced foes
self-buff.
- Although her 10% Fire DEF DownDEF is lowered for fire DMG
Strength: 10% effect is small, it can still be helpful.
|
|
Haohmaru |
|
6.0 |
- Role: Attacker/Debuffer
- His permanent chance to miss far outweighs his high-damage hits.
- Inability to deal multi-attacks hamper his charge bar generation.
- Rage mechanic is gimmicky.
|
|
Hazen |
|
7.0 |
- Role: Defender
- Unusual either-or play style centered around Pity.
- Anti-synergy between using SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) defensively versus enabling offensive versions of skills.
|
|
Helnar |
|
8.0 |
- Role: Attacker/Support
- Requires all of his 5★ upgrades to be useful.
- Party-wide TA UpTriple attack rate is boosted
is an amazing buff on an SR character.
- Can inflict both Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted , which is somewhat rare on characters.
- His utility rivals that of some SSR Wind characters.
|
|
Helnar |
|
6.5 |
-
|
|
Herja |
|
7.0 |
- Role: Attacker/Support/Debuffer
- Gains ATK Up (Stackable)ATK is boosted while active (Stackable)
from a skill and charge attack.
- Single target UpliftedCharge bar is boosted on every turn
buff.
- Decent attack power, break assassin and goes well in many SSR parties.
- Can compete with SSRs in earth for a party slot.
|
|
Io |
|
7.5 |
- Role: Attacker/Support/Healer
- Given to you early on in the story.
- Clear and Heal II provide decent protection in the early game.
- By the time you've progressed far enough in the story to uncap her, you will have better options.
|
|
Ippatsu |
|
6.5 |
- Role: Support
- Simple, easy to manage multiattack and CA buffs in one skill.
- AddictionUnable to forget the taste of ramen / Hit to ATK, DEF, and multiattack rate (Can't be removed)
prevents any other buffs from being used.
|
|
Izuminokami Kanesada |
|
7.5 |
- Role: Attacker/Debuffer
- Excellent for short battles.
- Good damage output overall.
- Inflicts 10% Fire DEF DownDEF is lowered for fire DMG
Strength: 10%.
|
|
J.J. |
|
6.0 |
- Role: Support
- Provides stackable Skill Damage, Status Resist, and Mode Bar Cut without downtime.
|
|
J.J. |
|
7.0 |
-
|
|
Jamil |
|
8.0 |
- Role: Attacker
- Surprisingly high damage output for an SR character.
- Synergizes with counterattack characters–which Earth has a decent number of–such as Eugen and Ayer.
|
|
Jamil |
|
7.5 |
-
|
|
Jasmine |
|
8.0 |
- Role: Healer
- 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns
- Growth Potion can boost the healing of other characters.
- Green Potions provide extra healing, but are unreliable.
|
|
Jeanne d'Arc |
|
8.0 |
-
|
|
Jessica |
|
7.0 |
- Role: Support/Debuffer
- Grants 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns and 40~50% / 70% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 40~50% chance of dealing 70% more damage.Duration: 3 turns to a single ally.
- Inflicts BlindedAttacks have a slight chance to miss
Duration: 180 seconds on all foes.
- Her Hostility UpMore likely to be attacked
Duration: 3 turns can be used to direct enemy's attack towards her ally that has high defense.
- Amplifies damage against Water foes by 4%, but only for male Earth allies.
|
|
Jessica |
|
6.5 |
- Role: Attacker/Support
- Simple character with decent buffs for early-game.
|
|
Jessica |
|
6.0 |
-
|
|
Jin |
|
7.0 |
- Role: Attacker
- Can build Charge bar quickly.
- Buffs his own ATK at the cost of DEF.
|
|
Jin |
|
7.5 |
-
|
|
Jin |
|
7.0 |
-
|
|
Jin |
|
6.5 |
- Role: Attacker
- Good damage with double charge attack.
- Requires support from other characters to help him generate charge bar.
|
|
Joel |
|
7.5 |
-
|
|
Johann |
|
7.0 |
-
|
|
Johann |
|
6.5 |
- Role: Healer/Support
- Very simple healer kit; one of the oldest designed event characters in the game.
- Difficult to sustain a whole party with his single-target heal in longer battles.
- Brand new players may appreciate a free Light healer, but his mediocrity makes him easily replaceable.
|
|
Joy |
|
7.0 |
-
|
|
Juri |
|
8.5 |
- Role: Attacker
- Unique mechanic through Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
.
- Guaranteed TA and increased damage with 2 stacks of Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
.
- Loses value substantially with each stack of Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
lost.
- 20% DEF DownDEF is lowered
Strength: 20%
- Very consistent if you can keep him from taking damage. Conversely, very underwhelming when he gets hit.
|
|
Juri |
|
6.5 |
- Role: Attacker/Defender
- SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) and DEF UpDEF is boosted in a single skill.
|
|
Kanako Mimura |
|
6.5 |
-
|
|
Kaoru Sakuraba |
|
6.5 |
-
|
|
Karin |
|
7.0 |
-
|
|
Karteira |
|
7.0 |
- Role: Attacker
- Passive and active Rupie generation.
- Runs the risk of killing enemies too quickly and not getting bonus Rupies.
- EMP works from the backline.
- Good for starting players who want to use the Rupie Draw, but loses value once you gain access to other sources of income.
|
|
Karva |
|
6.5 |
-
|
|
Katalina |
|
8.0 |
- Role: Support/Defender
- The Queen of story mode; her kit stays useful for a very long time.
- VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." is always useful. Learn what it does.
- Heal and Charge Attack buffed to be up to the current SR Character standards.
|
|
Katalina |
|
8.0 |
- Role: Healer/Support
- Very similar to Katalina in terms of numbers and utility.
- EMP gives some extra utility to healing focused compositions.
|
|
Keehar |
|
7.0 |
- Role: Attacker/Debuffer
- Does extra damage to foes with debuffs.
- ATK DownATK is lowered
and DEF DownDEF is lowered in one skill.
|
|
Korwa |
|
7.0 |
- Role: Support/Healer
- Powerful but unreliable single buff on long cooldown.
- Needs high charge bar and defensive support to get the most out of Toujours Ensemble.
|
|
Koume Shirasaka |
|
7.0 |
-
|
|
Krugne |
|
7.5 |
-
|
|
Kumbhira |
|
7.5 |
-
|
|
La Coiffe |
|
7.0 |
-
|
|
Ladiva |
|
7.0 |
-
|
|
Ladiva |
|
6.5 |
-
|
|
Laguna |
|
6.5 |
- Role: Support
- Buffs gain strength over time.
- Gives 20% Charge bar to allies if her DelayReduce a foe's filled charge diamonds by 1
is successful.
|
|
Lamretta |
|
7.0 |
- Role: Support
- Can do some decent damage with self buffs
|
|
Lamretta |
|
6.5 |
- Role: Support
- Can grant ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: 1 turn , but it can backfire.
- Cheers! can be particularly strong in certain fights, provided you can re-buff behind it.
|
|
Lancelot |
|
6.5 |
- Roll: Attacker/Debuffer
- Support Skill give him a boost for being paired with Vane.
- Synergy with Supplemental Damage through Southern Cross.
|
|
Lancelot and Vane |
|
8.0 |
-
|
|
Lecia |
|
5.5 |
- Role: Attacker/Support
- Guaranteed story character.
- 15% ATK UpATK is boosted
Strength: 15%
- Windflect is a decent defensive skill despite the anti-synergy between RepelTaking less DMG and reflects attacks
Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! and Dodge Rate UpChance to dodge DMG and debuffs .
|
|
Lecia |
|
6.5 |
- Role: Healer/Support
- RepelTaking less DMG and reflects attacks
Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for 2 turns for all allies.
- CharmedAttacks are slightly limited
.
|
|
Leona |
|
7.0 |
- Role: Attacker
- GravitySpecial attack max charge turn is extended
- 100% TA on a 3/6 uptime, at the cost of 100% Charge bar.
- Self-synergy between Support Skills. Takes a little while to get going.
|
|
Leona |
|
9.2 |
-
|
|
Lilele |
|
6.5 |
- Role: Buffer
- ATK, DEF, and Charge bar boosts with high uptime that improve when allies have ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
.
- ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
lasts forever, but can only be given to one ally at a time, with a 5 turn cooldown.
- Good for longer fights, when you can give every ally ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
.
- Charge attack can heal for up to 2000 health.
|
|
Lily |
|
7.5 |
-
|
|
Lina |
|
7.5 |
- Role: A bit of everything
- Two plain damage nukes make her great for hunting slimes.
- Can debuff Attack/Defense and heal, but the numbers on both are weak.
- Requires a lot of button pressing to boost charge attack damage.
- Base charge animation is 25 seconds long (on 1x battle speed). Uncapping her to 3* is practically required.
|
|
Lowain |
|
7.5 |
- Role: Support/Debuffer
- His Charge Attack deals no damage and instead provides a random effect to all allies or all enemies.
- Cannot contribute to Chain Bursts, but his buffs/debuffs can potentially make up for it.
- His ATK self-buffs are quite potent. His kit is designed to work with Katalina and all-female parties.
- Can attain very high DEF with his self-buffs.
- Dagger affinity means he'll benefit more from Leviathan Gaze Omega weapon grids.
- Overall, a decent Water support character for new players, but his Charge Attack may not suit some playstyles.
|
|
Lucius |
|
7.0 |
- Role: Attacker
- One of very few characters that can inflict Lethal HitInstant death for the victim.
.
- All his skills have low damage cap, lowering his performance in more developed grids.
|
|
Lucius |
|
7.0 |
- Role: Attacker
- Three nukes, with one being an all-enemy Blind.
- Suited for long fights with his support skill and second skill.
- Requires BurnedHP is lowered on every turn
for maximum effectiveness, but cannot inflict it himself.
- Charge Attack's DEF DownDEF is lowered
is trumped by summoning Colossus Omega.
- Designed to synergize with his sister Teena.
|
|
Ludmila |
|
5.0 |
- Role: Attacker/Debuffer
- Her 10% DEF DownDEF is lowered
Strength: 10% stacks with Miserable Mist.
- Can reach high damage output for normal attacks thanks to her support skill and Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
...
- ...if she won't miss.
- Can increase normal attacks' hit accuracy with her skill but not without downtime.
- Random effect of Charge Attack can debuff her or even hurt other allies.
- Difficult to manage and hard to fit into any party.
|
|
Luna |
|
6.5 |
- Role: Intentionally knocking out allies
- Requires knocking out allies to use her skills.
- Difficult kit to use in general situations.
- Soul Conversion can act as a pseudo-Tactical Relocation, allowing for specialized setups without needing Nighthound.
- Gimmick character, but not completely useless.
|
|
Lyria |
|
9.1 |
- Role: Support
- Has massive Charge Attack damage that can be boosted even further with her Extended Mastery Perks.
- Can use her Charge Attack on the first turn by using her own skills to boost her charge bar.
- Life LinkCan call 2 summons per turn if Lyria is a main ally.
If the Main Character or Lyria reaches 0 HP: Both will be knocked out. will allow 2 summons per turn if Lyria is a main ally.
- Very flexible as her element is determined by the Main Character, and her buffs will allow her to contribute in nearly any situation.
- Cannot normal attack, and will need to depend on her allies to gain charge bar consistently.
|
|
Mahira |
|
7.5 |
-
|
|
Malinda |
|
|
-
|
|
Mariah |
|
6.5 |
- Role: Attacker
- Three offensive skills, but long cooldowns.
|
|
Mary |
|
6.5 |
- Role: Support
- 1st skill applies Bounty Hunter II on all foes, but with a longer cooldown and lacking Hawkeye/Bandit Tycoon hitrate
- Good for material farming in SR-Only quests
- Only combat utility is a DelayReduce a foe's filled charge diamonds by 1
|
|
Meg |
|
8.0 |
|
|
Meteon |
|
8.0 |
- Role: Attacker/Support/Debuffer
- Provides a useful Wind party buff and a variety of debuffs although they have low modifiers.
- Long skill cooldowns hinder his effectiveness even with his Charge Attack's special effect.
- 5★ uncap enhances his party role and improves his damage output.
- Overall, a very good early-game support character for Wind.
|
|
Mika Jougasaki |
|
7.5 |
-
|
|
Mikasa |
|
8.0 |
- Role: Attacker
- High attack power with BladeUses 1 Blade per attack (Can't be removed)
stacks due to guaranteed triple attacks.
- Generates charge bar quickly along with high Charge Attack damage
- Her natural dodge rate is useful, but has extremely low DEF.
- Excellent attacker for an SR character.
|
|
Miku Maekawa |
|
7.5 |
-
|
|
Milla Maxwell |
|
6.5 |
-
|
|
Milleore |
|
6.5 |
- Role: Attacker/Debuffer
- High up-time debuffs.
- Does more damage to enemies with debuffs.
|
|
Mimlemel |
|
7.0 |
- Role: Support
- DA UpDouble attack rate is boosted
with a 3/5 uptime for the whole party.
- Mode Bar Cut and Break Boosted (Time)Break mode time is extended
.
|
|
Mimlemel and Pun-Kin |
|
7.0 |
-
|
|
Mimlemel and Stumpeye |
|
7.5 |
- Role: Attacker
- High damage based around OverheatedHP is lowered on every turn
stacks.
- Managing damage from OverheatedHP is lowered on every turn
is difficult.
|
|
Mina |
|
7.5 |
- Role: Attacker/Support
- Good support in 10% Water ATK UpWater ATK is boosted
Strength: 10%Duration: 3 turns and 10% Fire CutFire DMG is cut 10% Duration: 3 turnsFire Damage Cut...
- Her 3 turn 10% Water ATK UpWater ATK is boosted
Strength: 10%Duration: 3 turns is on a short 5 turn cooldown.
- Good damage output with guaranteed TA and Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
.
|
|
Minami Nitta |
|
8.0 |
- Role: Support/Debuffer
- In general, Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
buffs are very strong when fighting on-element.
- Her buffs have relatively low modifiers, but substantial when multiple are up at the same time.
- Very useful debuffs.
- Excellent kit for new Water teams.
|
|
Mio Honda |
|
7.0 |
-
|
|
Miria Akagi |
|
7.5 |
- Role: Support
- Her support skill makes her a great choice for your back row. It works on characters of every element and has a decent trigger rate.
|
|
Mirin |
|
9.0 |
- Role: Attacker/Debuffer
- EMP skills let her get to 200% Charge Bar on the first turn with the right setup.
- Uncommon 10% Wind DEF DownDEF is lowered for wind DMG
Strength: 10%Duration: 180 seconds on Charge Attack.
- Charge Attack with 200% meter is a single, powerful attack with bonus nuke, useful for saving time and utilizing one-time buffs.
- Useful character for clearing short fights quickly.
|
|
Mirin |
|
8.0 |
-
|
|
Mishra |
|
6.5 |
- Role: Healer/Debuffer
- ATK DownATK is lowered
and Water DEF DownDEF is lowered for water DMG in one skill.
- EMP reduces damage taken from enemies with BlindedAttacks have a slight chance to miss
.
|
|
Mizuki Kawashima |
|
7.0 |
-
|
|
Morphe and Phoebe |
|
8.0 |
- Role: Support
- Strong party buffs which require some turns to set up.
- Somewhat complicated kit for beginners.
|
|
Naga |
|
7.0 |
-
|
|
Nakoruru |
|
6.5 |
- Role: Attacker/Debuffer
- Good damage dealer for early-game.
- Loses effectiveness once she hits her skill damage caps.
- Rage mechanic is gimmicky.
- Rating rises to 7.0-7.5 for beginners.
|
|
Naoise |
|
7.5 |
- Role: Defender
- One of the few Fire characters with DMG CutTaking less DMG
Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) .
- No particular weaknesses, does not rely on other party members.
- After 5★ uncap, Charge Attack inflicts Fire DEF DownDEF is lowered for fire DMG
.
|
|
Naoise |
|
7.5 |
- Role: Defender
- One of few Light characters with DMG CutTaking less DMG
Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) .
- No particular weaknesses, does not rely on other party members.
|
|
Narmaya |
|
6.0 |
-
|
|
Nezahualpilli |
|
8.5 |
- Role: Attacker
- Assassin skill available at any time for high burst damage.
- Can gain 2 turns of 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns in exchange for DEF DownDEF is lowered Duration: 2 turns and 20% charge bar.
|
|
Nicholas |
|
8.0 |
-
|
|
Noa |
|
7.5 |
- Support/Debuffer
- Provides party with DA UpDouble attack rate is boosted
, Charge Bar Gain UpCharge bar gain is boosted , and DEF UpDEF is boosted .
- His 20% DEF DownDEF is lowered
Strength: 20%Stacking: Single affects just one foe but it's single sided so it stacks with Miserable Mist and similar abilities.
- Debuff Res. DownDebuff resistance is lowered
helps him and other party members to land debuffs.
|
|
Novei |
|
6.5 |
-
|
|
Olivia |
|
7.5 |
-
|
|
Owen |
|
8.5 |
- Role: Attacker
- Reliable self buffs. Straightforward to use.
- Guaranteed DA, but really wants TA support.
- Pure auto-attacker.
- May surpass SSR characters in Stamina Sword grids.
|
|
Pamela |
|
6.5 |
-
|
|
Paris |
|
6.0 |
-
|
|
Pengy |
|
6.5 |
- Role: Attacker/Defender
- SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) lets her be an effective tank.
- Fire resistance from Pegu Pegu! makes her tankier vs Fire.
- Oh My Bahamut! is extremely potent against raid bosses due to its 9,999,999 plain damage cap, but do note that this very rare.
|
|
Pengy |
|
5.5 |
- Role: Defender/Support
- Lots of self healing (if you get lucky).
- Gains additional longevity in party compositions with StrengthATK is greatly boosted based on how high HP is
and Water DEF DownDEF is lowered for water DMG .
|
|
Percival |
|
7.0 |
- Role: Attacker
- Easy high damage for early-game players with DA UpDouble attack rate is boosted
and StrengthATK is greatly boosted based on how high HP is self-buffs.
- Lacks the PetrifiedStops enemy's charge diamonds from filling.
utility that his SSR version has. Only provides damage.
|
|
Philosophia |
|
7.0 |
-
|
|
Predator |
|
8.0 |
-
|
|
Rackam |
|
6.5 |
- Role: Attacker
- Easy to use damage skills on short cooldowns.
- Can reduce foe Overdrive mode gauge.
|
|
Rackam |
|
6.5 |
- Role: Attacker
- Third skill sacrifices most of his HP for plain damage. Useful against Slimes.
- Also a decent way to get an Evoker out while triggering their passive.
|
|
Randall |
|
7.0 |
-
|
|
Ranko Kanzaki |
|
7.0 |
- Role: Attacker/Debuffer
- Can potentially fend off attacks with CharmedAttacks are slightly limited
Only on Awakening mode..
- Awakening mode increases her potential, but build up time is long.
- Low base C.A. damage, but the bonus Fire and Water damage complements it.
- Soul GuideATK is boosted / Deals bonus fire and water DMG
further increases the bonus damage.
- Can fuel up enmity by her own, but doesn't have innate enmity support skill.
- Rating rises with completed enmity grids.
|
|
Rashid |
|
7.0 |
- Role: Debuffer
- Limited availability due to being a collaboration character.
- Has the unique ability to inflict Earth ATK DownEarth ATK is lowered
.
- Also capable of inflicting AoE DelayReduce a foe's filled charge diamonds by 1
with 5 EX Gauge stacks.
- Multiattack rate is quite nice if V-Trigger can be maintained.
- EX Gauge can be difficult to manage and slows his kit down.
|
|
Razia |
|
7.5 |
-
|
|
Redluck |
|
7.0 |
- Role: Debuffer
- Gains additional health from Aegis weapon skills.
- Takes damage every time he uses a skill.
- Unique Debuffs.
|
|
Reinhardtzar |
|
6.5 |
-
|
|
Richard |
|
8.0 |
- Role: Attacker
- Undispellable Chip StackATK, DEF, multiattack rate, and charge bar gain are boosted based on number of chips (Max: 10 / Can't be removed)
greatly increases his ATK, DEF, charge bar gain, and multiattack rate.
- No damaging skills; relies on auto attacks and C.A. to do damage.
- 1% boost to drop rate works even from backline.
- Comparable against many SSR attackers.
|
|
Rika Jougasaki |
|
7.0 |
-
|
|
Rin Shibuya |
|
7.0 |
-
|
|
Rita |
|
4.5 |
-
|
|
Robertina |
|
6.5 |
-
|
|
Robomi |
|
6.0 |
-
|
|
Romeo |
|
6.0 |
- Role: Attacker
- Provides the equivalent to Rage IIAll parties gain 20% ATK UpATK is boosted
Strength: 20%Duration: 3 turns., potentially freeing up a subskill slot.
- Double dips into Overdrive Assassin with his EMP and Todesstoss.
- Palisade improves survivability.
|
|
Rosamia |
|
7.0 |
-
|
|
Rosetta |
|
5.5 |
- Role: Attacker
- Guaranteed story character.
- Can inflict PoisonedHP is lowered on every turn
.
- Crimson Dress is a powerful skill.
- Lacks party utility.
|
|
Rosine |
|
7.0 |
- Role: Support/Healer
- Healing, ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: 3 turns, and ClarityRemove 1 debuff from all parties. type effect all in one skill.
- Snack It Up has no cooldown.
- Requires CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
to use her skills, which conflicts with her Support Skill.
- Can inflict CharmedAttacks are slightly limited
at the cost of all CrackerRosine's homemade rice crackers, made with love. Use them to cast skills. stacks.
|
|
Ryan |
|
6.5 |
- Role: Attacker
- Buffs ATK at the cost of DEF.
- Sister's Letter is often not enough to balance the increased damage he takes.
|
|
Ryu |
|
6.5 |
- Role: Attacker
- Three damaging skills are great for clearing.
- Can inflict StunnedCan't attack
.
|
|
Sachiko Koshimizu |
|
6.0 |
- Role: Defender
- Can draw fire and dodge all attacks with her first skill, but can't attack in the meantime.
- Her nuke "inflicts" a buff on the target, which can be removed by her first skill.
|
|
Sahli Lao |
|
7.0 |
- Role: Attacker/Defender
- Can absorb pressure through Dexterity and her Support Skill, but will take more damage when she gets hit.
- Shapley requires some team synergy to work reliably.
|
|
Sakura Shinguji |
|
6.5 |
-
|
|
Sara |
|
4.5 |
- Role: Defender
- Skills specialized in avoiding or deflecting damage, but with long cooldowns.
- EMP boosts Hostility to better make use of her skills.
- No damaging skills; relies on being attacked to be effective.
|
|
Sara |
|
7.5 |
-
|
|
Sarya |
|
6.0 |
-
|
|
Sarya |
|
6.0 |
- Role: Support
- Clarity type utility.
- BountyItem drop rate is boosted
and DEF DownDEF is lowered on one skill.
- No offensive skills.
|
|
Selfira |
|
8.0 |
-
|
|
Sen |
|
7.0 |
- Role: Attacker
- High but limited damage output due to high cooldowns and charging time.
- Her support skill works well in combination with skills, characters and weapons that provide chance and damage buffs to counter.
|
|
Sen |
|
7.5 |
-
|
|
Sevastien |
|
7.5 |
- Role: Support/Healer
- Restores up to 150 HP each turn even when he's in back line.
- Grants all allies except himself 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns, 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turns, 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 3 turns, and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3 turns.
|
|
Sevilbarra |
|
8.5 |
- Role: Attacker
- Has a maximum charge bar limit of 200%.
- Can deal massive skill damage by using all of his charge bar.
- Effective in teams that can boost his charge bar gain.
|
|
Sevilbarra |
|
8.0 |
-
|
|
Shao |
|
8.0 |
-
|
|
Shiki Ichinose |
|
7.5 |
- Role: Support/Debuffer
- 100% ATK Up buff from Energizing IncenseAll other allies gain FervorATK is boosted based on effect's time remaining / Can't attack for 1 turn after effect ends
Duration: 5 turns. (After 5 turns, all other allies gain FatigueCan't attack (Can't be removed) Duration: 1 turn .) is very powerful.
- Despite the randomness, her Charge Attack buffs are quite good.
- Reliant on luck; not a consistent/stable character.
|
|
Sig |
|
7.0 |
- Role: Attacker/Support
- Bonus damage against foes in Overdrive.
- Can provide bonus elemental damage, stacking with RageAll parties gain ATK UpATK is boosted
Strength: SmallDuration: 3 turns. effects.
|
|
Sig |
|
6.0 |
- Role: Attacker/Support/Debuffer
- Medium DA UpDouble attack rate is boosted
for all allies.
- Inflicts 15% ATK DownATK is lowered
Strength: 15%
|
|
Skull |
|
8.5 |
-
|
|
Skull |
|
6.5 |
- Role: Attacker
- Crazy Blitz boosts damage to foes in overdrive, but will very likely die immediately afterwards.
|
|
Sophia |
|
7.5 |
-
|
|
Sophie |
|
6.5 |
-
|
|
Soriz |
|
7.5 |
- Role: Attacker
- Stacking Attack buff and potential counters lets him put out large amounts of damage.
- Two Double Attack buffs
- Has no real utility since his counter lacks Hostility Up.
|
|
Soriz |
|
6.5 |
- Role: Defender
- SOIYA!
- All of his skills give SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) , and he gains stacking Attack Up when hit.
- His Attack Up passive also lowers his defense until you use his first skill.
- Requires careful usage due to high cooldowns and every skill requiring charge bar.
- Some memorization is required since all of his skill icons are the same.
|
|
Spinnah |
|
8.0 |
-
|
|
Stahn Aileron |
|
6.5 |
-
|
|
Stan |
|
6.5 |
- Role: Defender
- Provides a three-turn SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) to a single ally.
- Being hit improves the damage of his skills and Charge Attack.
- Lacks defense buffs to help him survive while tanking.
|
|
Suframare |
|
7.0 |
-
|
|
Sutera |
|
7.5 |
-
|
|
Sutera |
|
7.0 |
- Role: Attacker/Support/Debuffer
- Decent debuff coverage with BlindedAttacks have a slight chance to miss
, ATK DownATK is lowered , and DA DownDouble attack rate is lowered .
- Decent normal attack and Charge Attack damage with Jade CrestJade Crest is casted
stacks.
- Dodge Rate UpChance to dodge DMG and debuffs
for all allies can be useful, but shouldn't be relied on.
- Falls off when Jade CrestJade Crest is casted
aren't available.
|
|
Sutera |
|
8.0 |
- Role: Support/Defender
- Can use SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) +Dodge AllTakes no DMG or debuffs while in effect to completely nullify some enemy Charge Attacks.
- Strong team-wide double attack buff complements personal Jade Crest bonus damage effect.
- Falls off when Jade CrestJade Crest is casted
aren't available.
|
|
Syr |
|
6.0 |
- Role: Debuffer
- Can provide a variety of simple debuffs, but that's basically it.
- No extra damage output, not even with his skills.
- His support skill is practically useless (unless you really like using Mary).
|
|
Tanya |
|
7.0 |
-
|
|
Tanya |
|
7.0 |
-
|
|
Tear Grants |
|
7.5 |
-
|
|
Teena |
|
7.0 |
- Role: Healer/Support
- Her heal is very strong for a SR and it can clear one debuff.
- Party wide 15% Fire ATK UpFire ATK is boosted
Strength: 15%.
- Can inflict BurnedHP is lowered on every turn
and BlindedAttacks have a slight chance to miss but at low strength.
- Works best with allies that gain bonus effects off her status (Lucius, Mio Honda, True Infernal Flamescythe).
|
|
Teena |
|
7.0 |
-
|
|
Teru Tendo |
|
6.0 |
-
|
|
The Lowain Bros |
|
7.5 |
-
|
|
Therese |
|
7.0 |
- Role: Attacker
- Generates 15% charge bar for the whole team every 9 turns.
- Solid damage due to multiattack buff and Enmity support skill.
|
|
Therese |
|
6.0 |
- Role: Attacker
- Can be recruited very early in the story, which is great for beginners.
- Very old kit; doesn't scale well into later game stages.
- Easily outclassed by most other SR Water attackers.
|
|
Tsubasa Kashiwagi |
|
7.0 |
-
|
|
Tyre |
|
7.0 |
-
|
|
Tyre |
|
7.5 |
- Role: Attacker/Support
- Strengthen himself and target ally with DoublesATK and charge bar gain are boosted / Armor effect / Uplift effect (Can't be removed)
.
- Can give target ally Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%.
- Getting stronger with ViraAny version as main ally:
- His nuke skill activates twice.
- Always deals Triple Attacks.
- Targetting Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50% to ViraAny version allows her skill cooldown to get reduced.
- Fast Charge Bar generation from skills due to his skills' cooldown reduces for every Charge Attack he deal.
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|
Tōru Amuro |
|
7.0 |
-
|
|
Ulamnuran |
|
7.0 |
-
|
|
Uzuki Shimamura |
|
7.0 |
- Role: Attacker/Support/Debuffer
- Fast charge bar generation by casting her skills due to her support skill.
- CharmedAttacks are slightly limited
and BurnedHP is lowered on every turn are on relatively short 6-turn cooldown.
- Provides 20% ATK UpATK is boosted
Strength: 20%Duration: 3 turns to allies.
- Increased C.A. damage and charge bar generation against BlindedAttacks have a slight chance to miss
enemies, but can't inflict it herself.
- Possessing sabre proficiency, she's great for Ultima Sword setup.
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|
Vane |
|
6.5 |
- Role: Attacker/Support
- ATK Down (Stackable)ATK is lowered (Stackable)
Duration: 180 seconds paired with Wall Bash improves party survivability.
- Has an underdeveloped enmity skillset in an element with traditionally few enmity options.
|
|
Vane |
|
6.5 |
- Role: Attacker
- Fight Over and Energy Destruction give him interesting burst potential when Charge bar is full.
- Potentially useful during Strike Time for damage on turn 1.
|
|
Vania |
|
8.0 |
-
|
|
Vanzza |
|
7.0 |
- Role: Attacker/Debuffer
- Fighter's Reprieve combined with his Charge Attacks make him fairly self-sufficient.
- Tonfa Kick can reach a DMG cap of ~1.1 million at 10 Chakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed)
stacks.
- Can take a while to build up Chakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed)
stacks.
|
|
Vermeil |
|
8.0 |
-
|
|
Vira |
|
6.0 |
- Role: Attacker
- Heavy single turn burst if she casts all of her skills.
- Gains bonus stats by having Katalina in the back row.
- Lacks the utility of her SSR forms, only having a minor Attack DOWN.
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|
Volenna |
|
5.5 |
- Role: Support/Debuffer
- Boost to ATK and DEF when Sara is in the party.
- Very helpful for increasing the survivability of your party.
|
|
Walder |
|
8.5 |
- Role: Attacker/Support/Debuffer
- Walder in Super Ranger Mode has very high damage output, but it only lasts 3 turns.
- Requires 8 turns to enter Super Ranger Mode, greatly limiting his overall effectiveness.
- Dodge AllTakes no DMG or debuffs while in effect
with SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) is a strong combination.
- Can debuff BlindedAttacks have a slight chance to miss
, which is useful for newer players.
|
|
Will |
|
8.0 |
- Role: Attacker/Healer
- Dark element healers are very rare and Will is one of them.
|
|
Wulf and Renie |
|
8.0 |
- Role: Attacker/Defender
- Greatly enhance themselves with Nacht FangATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
once they have 5 Lone Wolf TrickLvl rises upon using Schutz aus Eisen or charge attack (Max: 5 / Can't be removed) lvls.
- One-time charge diamond clearing to target foe, which is useful in emergency.
- Have slight chance to inflict ATK Down (Stackable)ATK is lowered (Stackable)
and DEF Down (Stackable)DEF is lowered (Stackable) from backline.
- Can immediately gain 5 Lone Wolf TrickLvl rises upon using Schutz aus Eisen or charge attack (Max: 5 / Can't be removed)
lvls by switching to main ally.
|
|
Yaia |
|
8.5 |
- Role: Support
- Party-wide ATK/DEF boost as a passive.
- Can negate single-target enemy charge attacks at full HP with Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn .
- 50% ATK/DEF Up granted from her charge attack.
- Excels in Kengo setups thanks to the Chain Burst DMG buffs from her 5* charge attack.
|
|
Yaia |
|
8.5 |
- Role: Healer/Support
- 20%/20% critical hit boost for other allies when a main ally, or a chance for allies to gain HypeATK is boosted
when a sub-ally.
- RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
and StrengthATK is greatly boosted based on how high HP is to an ally.
|
|
Yamanbagiri Kunihiro |
|
6.5 |
- Role: Attacker/Debuffer
- Has a good self-buff.
- 10% DEF DownDEF is lowered
Strength: 10% effect is low, but may still be useful for beginners.
|
|
You |
|
8.0 |
-
|
|
Yuel |
|
7.0 |
- Role: Attacker/Healer/Support
- Good self-buff from her 1st skill.
- Party Water ATK UpWater ATK is boosted
from her 2nd skill has respectable uptime.
- Can heal and clear debuffs.
- Great party support character for new players.
|
|
Yuisis |
|
7.5 |
- Role: Attacker/Defender
- Powerful self buffs through ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode Can't be removed and Ardent Blade.
- Support Skills combined with SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) can pull pressure off of allies.
- Will need help to stay healthy.
|
|
Yuri Lowell |
|
6.5 |
-
|
|
Zaja |
|
7.5 |
- Role: Defender
- One of the only Dark units with Substitute, and also possesses a 40% DMG CutTaking 40% less DMG
Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.
- Favors Axes, giving him decent attack damage in a grid heavy on Celeste Zaghnal Omega.
- If nothing else, he can draw Luminiera Omega's entire 50% trigger to himself.
|
|
Zaja |
|
7.0 |
-
|
|
Zehek |
|
6.5 |
-
|
|
Zeta |
|
8.0 |
-
|
|
Zooey |
|
7.0 |
- Role: Support/Debuffer
- Brings Wind ATK DownWind ATK is lowered
, Fire DEF DownDEF is lowered for fire DMG and Fire ATK UpFire ATK is boosted all in one character.
- Grants Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
to all allies on Charge Attack.
- Anila does nearly everything she does but better.
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