Twin Elements (Raid)

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This page or section is old and contains information about game content that has been removed.
It has been replaced by Twin Elements Showdown.

This article is about the raid. For the summon stone, see Twin Elements.

Twin Elements is a raid in Valtz Duchy at the southern area, Kushathra Works, Underground Factory. Hosting and defeating Twin Elements will unlock the 4th uncap for the Twin Elements summon.

Raid Battles

Twin Elements Showdown
Cost to Host: 40 AP,
Infernal Whorl ×50 or Red Dragon Scale ×6
Cost to Join: Rank 40+, 3 EP Unlock: Rank 40+, Host & Clear
Colossus Omega Showdown
Participants: 30 Vice: 2nd-6th Elixirs: Unlimited Strike Time: YesStrike Time bonus applies for this raid.
Location: Chapter 8: Valtz Duchy - Kushathra Works, Underground FactoryStart (Whorls), Start (Scales)Network Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
TweetDeck: Lvl 100 Twin Elements Lv100 フラム=グラス
Phase Name Lvl HP Charge Mode
Fire Twin Elements 100 119,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Infernal Flame N
3-hit Fire damage to random allies.
Last hit inflicts BurnedHP is lowered on every turn
and grants 40% Water CutWater DMG is cut 40%
Duration: 12 turnsWater Damage Cut.
.
  • Infernal Flame II OD
3-hit Fire damage to random allies and inflict BurnedHP is lowered on every turn
.
Last hit inflicts BurnedHP is lowered on every turn
and grants 40% Water CutWater DMG is cut 40%
Duration: 12 turnsWater Damage Cut.
.
  • 50% Trigger
Move to Water phase.
Water Twin Elements 100 69,500,000 Yes
Special Attacks Triggers and Notes
  • Chilling Nightmare N
Medium Water damage to all allies and inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage
.
Inflict Earth DEF DownDEF is lowered for earth DMG
Duration: 80 seconds?
on self.
  • Chilling Nightmare II OD
Medium Water damage to all allies and inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage
.
Inflict Earth DEF DownDEF is lowered for earth DMG
Duration: 80 seconds?
on self.
  • 10% Trigger
Unleashes True Power.
Move to Final phase.
Final Twin Elements 100 11,900,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Infernal Flame N
3-hit Fire damage to random allies.
Last hit inflicts BurnedHP is lowered on every turn
and grants 40% Water CutWater DMG is cut 40%
Duration: 12 turnsWater Damage Cut.
.
  • Chilling Nightmare N
Large Water damage to all allies and inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage
.
Inflict Earth DEF DownDEF is lowered for earth DMG
Duration: 80 seconds?
on self.
  • Frigid Blaze OD
Multi-hit, large Fire and Water damage to random allies.
Last hit inflicts ParalyzedCan't attack
and BurnedHP is lowered on every turn
.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Lvl Cap +1 for Twin Elements
Host: Renown Pendant ×50 Join: Renown Pendant ×25
Chest 1 Chest 2 Chest 3 Chest 4
~3%Before Bounty
~5% with TH9
~10%Before Bounty
~15% with TH9
~70%Before Bounty
~100% with TH9
100%
Chest 5 Chest 6 Red
100% 100% -
Drop table last updated: 2017-09-25, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Twin Elements (Impossible)
Cost to Host: 50 AP,
True Fire Anima ×1
Cost to Join: Rank 101+, 3 EP Unlock: Rank 101+, Host & Clear
Colossus (Impossible)
Participants: 18 Vice: 2nd-3rd Elixirs: Unlimited Strike Time: YesStrike Time bonus applies for this raid.
Location: Chapter 8: Valtz Duchy - Kushathra Works, Underground FactoryStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
TweetDeck: Lvl 120 Twin Elements Lv120 フラム=グラス
Phase Name Lvl HP Charge Mode
Fire Twin Elements 120 220,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Crimson Instinct N OD
Fire damage to all allies and inflict DeathKnocked out after
to a random ally.
  • Infernal Flame N
3-hit Fire damage to random allies and inflict BurnedHP is lowered on every turn
. One ally gains Cut to Water DMGWater DMG is cut
Water Damage Cut.
.
  • Conflagration OD
Fire damage to all alies and inflict Fire WedgedATK is absorbed by fire allies, and fire allies' ATK is ineffective
. Gains Fire ATK UpFire ATK is boosted
.
  • Fire WedgedATK is absorbed by fire allies, and fire allies' ATK is ineffective
Attacks and skills instead heal Fire targets. Fire damage received is reduced to 0.
  • 50% Trigger
Move to Water phase.
Water Twin Elements 120 110,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Chilling Nightmare N
Water damage to all allies and inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage
.
  • Chilling Nightmare II OD
Water damage to all allies and inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage
.
Inflicts Earth DEF DownDEF is lowered for earth DMG
on self.
  • Absolute Zero TR
Removes all debuffs on self. Gains RefreshHP is restored on every turn
and SacrificedSkills are modified by number of debuffs
, raising ATK and lowering DEF based on the number of debuffs.
Can only be triggered by one party.
  • Violent Flame TR
Big Fire damage to all allies and inflict Fire DEF DownDEF is lowered for fire DMG
and Water DEF DownDEF is lowered for water DMG
.
Removes all debuffs on self, SacrificedSkills are modified by number of debuffs
is removed.
  • DA rate increases during this phase.
  • Immune to StoneCan't attack and receives big DMG
    Takes 120% more damage
  • 45% Trigger
Casts Absolute Zero.
  • 25% Trigger
Casts Violent Flame
Move to Final phase.
Final Twin Elements 120 55,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Infernal Flame N
3-hit Fire damage to random allies and inflict BurnedHP is lowered on every turn
. One ally gains Cut to Water DMGWater DMG is cut
Water Damage Cut.
.
  • Violent Flame N 10%-
Big Fire damage to all allies and inflict Fire DEF DownDEF is lowered for fire DMG
and Water DEF DownDEF is lowered for water DMG
.
  • Frigid Blaze OD 25%- TR
Multi-hit Water and Fire damage to random allies and inflict BurnedHP is lowered on every turn
Duration: 3 turns
and ParalysisCan't attack
Duration: 2 turns
on one ally.
Increased damage after True Power unleashed.
  • 10% Trigger
Casts Frigid Blaze.
Unleashes True Power.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50
Host: Prestige Pendant ×50 Join: Prestige Pendant ×35 Crew: Prestige Pendant ×35
Wooden Silver Gold Red

Resources