Weapon Lists/SSR/Water

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To-do List

Weapons missing Sword Master skills' informationWeapons with incomplete 4★ information


Icon Name R El Type ATK HP Skills
Aburaboshi Ramen Flag 1830 210
Armed Flood: Big boost to water allies' ATK
Synchronized Artistry: When main weapon (MC only): 20% boost to double attack rate and 10% boost to triple attack rate.
Beckon in the Wind: Massive Water damage to a foe.
All allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Acid Bolt Shooter 3250 220
Hoarfrost's Might: Big boost to water allies' ATK
Water's Mystery: Small boost to water allies' C.A. DMG
Aquae Excelsior: Boost to water allies' C.A. DMG cap
Melt the Armor: Massive Water damage to a foe.
Inflict 20% Water DEF DownDEF is lowered for water DMG
Strength: 20%Duration: 180 seconds
.
4★: Also inflict 10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Duration: 180 seconds
.
Ain Soph 2577 202
Tsunami's Haunt: Medium boost to water allies' ATK / 10% hit to double attack rate
Hoarfrost's Mystery: Big boost to water allies' CA DMG
Fifth Heaven: Massive Water damage to a foe.
Gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 100%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
.
Air Cannon 2275 242
Air Blast: Big boost to water allies' ATK
Bang!: When main weapon (MC only): Massive boost to critical hit rate.
Sleight Shot: Massive Water damage to a foe.
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
.
Gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
4★: Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
now affects all allies.
Ameno Habakiri 4036 287
Tsunami's Celere: Medium boost to Water allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Gain ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
and DMG Cap Up (Stackable)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
upon dealing multiattacks.
Tsunami's Trium: Medium boost to Water allies' multiattack rate
Orochi no Aramasa: Massive Water damage to a foe.
Gain Shield (5,000)Next ATK received will be ineffective for a fixed amount
Strength: 5,000
.
4★: Slight chance~20% to also gain Lord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
(Next one-foe attack is a 9-hit attack).
Ancestral Blade 2197 140
Unrelenting Might: Big boost to Water allies' ATK.
Memories of War: When main weapon (MC only): Gain Multiattack Rate BoostedMultiattack rate is boosted and stacks after every turn (Ends upon taking DMG)
every turn (Stackable / Resets upon taking DMG).
Glimmering Mirror: Massive Water damage to a foe. / All allies gain 10% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Ancient Auberon 2620 280
Oceansoul's Majesty: Small boost to water allies' ATK and max HP
Oceansoul's Restraint: Medium boost to water allies' double attack rate and critical hit rate
Udaka-Ostha: Massive Water damage to a foe.
Gain Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Aquamarine Hatchet 2430 211
Oceansoul's Might II: Big boost to water allies' ATK
Oceansoul's Progression II: Medium boost to water allies' water ATK based on number of turns passed
Aquamarine Cleave: Massive Water damage to a foe.
All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Effect increased to Shield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Arabesque 2320 220
Impavid Impetus: When main weapon (MC only):  Spellbound SalsaGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, DA UpDouble attack rate is boosted
Duration: 1 turn
, and TA UpTriple attack rate is boosted
Duration: 1 turn
.
Self-inflict 10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP
.
no longer lowers max HP.
Reverberating Rhythm: When main weapon (MC only): Extend  Two to TangoGain Routine StepAttacks twice each turn
Duration: 4 turns
.
's effect duration by 1 turn.
Endless Waltz: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Arabesque Aqua 2727 261
Impavid Impetus: When main weapon (MC only):  Spellbound SalsaGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, DA UpDouble attack rate is boosted
Duration: 1 turn
, and TA UpTriple attack rate is boosted
Duration: 1 turn
.
Self-inflict 10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP
.
no longer lowers max HP.
Reverberating Rhythm: When main weapon (MC only): Extend  Two to TangoGain Routine StepAttacks twice each turn
Duration: 4 turns
.
's effect duration by 1 turn.
Endless Waltz: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Arabesque Rebirth 2340 222
Impavid Impetus: When main weapon (MC only):  Spellbound SalsaGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, DA UpDouble attack rate is boosted
Duration: 1 turn
, and TA UpTriple attack rate is boosted
Duration: 1 turn
.
Self-inflict 10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP
.
no longer lowers max HP.
Reverberating Rhythm: When main weapon (MC only): Extend  Two to TangoGain Routine StepAttacks twice each turn
Duration: 4 turns
.
's effect duration by 1 turn.
Endless Waltz: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Arvess Demiclone 3090 250
Water's Might: Small boost to water allies' ATK
Tsunami's Trium: Medium boost to water allies' multiattack rate
Ocean Blue Blow: 20% Bonus Water DMG effect to third hit of Water allies' triple attacks.
Duplicated Strike: Massive Water damage to a foe.
Gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Aschallon Aqua 2830 240
Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped).
Crimsonic Liege: Reduce Fire damage taken when Awakening Blade is active (Effect is halved when sub-equipped).
Aurora: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
If EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
: Recover 5 energy.
Atlantis 3079 338
Hoarfrost's Enmity: Big boost to water allies' ATK based on how low HP is
Hoarfrost's Garrison: Big boost to water allies' DEF based on how low HP is
Snowfall's Quintessence: Boost to water allies' DMG cap
Timaeus: Unworldly Water damage to a foe.
Self-damage MC for 30% of current HP.
4★: Also gain Unchallenged (2 times)Next DMG received will be ineffective
.
Atma Axe 2844 165
Labrys Rubell: Big boost to axe-specialty allies' ATK and max HP
Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted
.
Atma Blade 2856 163
Makhaira Rubell: Big boost to katana-specialty allies' ATK and max HP
Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted
.
Atma Bow 2608 206
Arcus Rubell: Big boost to bow-specialty allies' ATK and max HP
Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted
.
Atma Dagger 2402 224
Sica Rubell: Big boost to dagger-specialty allies' ATK and max HP
Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted
.
Atma Fist 2328 237
Luctor Rubell: Big boost to melee-specialty allies' ATK and max HP
Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted
.
Atma Gun 2857 157
Arma Rubell: Big boost to gun-specialty allies' ATK and max HP
Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted
.
Atma Harp 2245 224
Musica Rubell: Big boost to harp-specialty allies' ATK and max HP
Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted
.
Atma Spear 2350 238
Lancea Rubell: Big boost to spear-specialty allies' ATK and max HP
Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted
.
Atma Staff 2162 270
Baculum Rubell: Big boost to staff-specialty allies' ATK and max HP
Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted
.
Atma Sword 2594 195
Gladius Rubell: Big boost to sabre-specialty allies' ATK and max HP
Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted
.
Auberon 2620 280
Water's Majesty: Small boost to water allies' ATK and max HP
Tsunami's Restraint: Medium boost to water allies' double attack rate and critical hit rate
Udaka-Ostha: Massive Water damage to a foe.
Gain Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Avenger Aqua 2960 213
Swordmaster's Soul: Extend effect duration of  RageAll parties gain ATK UpATK is boosted
Strength: SmallDuration: 3 turns
.
series by 1 turn for the caster.
Supreme Trepidation: 1-turn cut to  RageAll parties gain ATK UpATK is boosted
Strength: SmallDuration: 3 turns
.
series' cooldown.
Exhatio: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and ATK UpATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Banana Bunch 2333 110
Gourmet Banana: Big boost to Water allies' ATK
Organic Smackdown: When main weapon (MC only): Slight chance to inflict StunnedCan't attack
Duration: 1.5-3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1-3 turns remaining.
for 1.5 to 3.5 turns with every single attack.
Falling Bananas: Massive Water damage to a foe.
Gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Beach Grynoth 2591 199
Hoarfrost's Garrison: Big boost to water allies' DEF based on how low HP is
Water's Majesty: Small boost to water allies' ATK and max HP
Summer Eruption: Massive Water damage to a foe.
All allies gain ArmoredChance of lowering DMG taken
.
Berserker's Barrage 3380 244
Barbarian's Nature: When main weapon: Also gain 10% C.A. DMG UpCharge attack DMG is boosted
Strength: 10%Duration: 1 turn
and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
upon using  Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.

Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems.
Savage Surge: Massive Water DMG to a foe / All allies gain 40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Bident 3176 281
Armed Flood: Big boost to water allies' ATK
Abyssal Avenger: 200% boost to Water allies' counter damage.
Water allies gain Adjudicator's RevelationDMG dealt is supplemented upon countering (Stacks up to 2 times / Can't be removed)
Duration: Indefinite
(Stackable / Max: 2) upon countering.
Azure Fang: Massive Water damage to a foe.
All allies gain Tank-and-Counter (1 time)Counters upon taking DMG
Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
4★: MC also gains 5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG
Strength: 5% (Max: 50%)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(Max: 50%).
Blast Sword 2010 176
Auto Apparatus: Big boost to water allies' ATK
Demon Destroyer: Massive water DMG to a foe / Boost to ATK
Blossom Axe 3180 230
Hoarfrost's Might: Big boost to water allies' ATK
Preemptive Ice Wall: Boost to DEF for water allies for first 8 turns of battle
Hoarfrost's Bloodshed: Big boost to water allies' ATK / Take DMG worth 20% of max HP at battle start
Swirling Petal Shower: Massive Water damage to a foe.
Gain DEF UpDEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Buff increased to 30% DEF UpDEF is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and now affects all allies.
All allies also gain JammedATK is greatly boosted based on how low HP is
Strength: 20%-60%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Blue Lightning 3118 243
Tsunami's Aegis: Medium boost to water allies' max HP
Water's Stamina: Small boost to water allies' ATK based on how high HP is
Tsunami's Fandango: Medium boost to water allies' ATK / Medium boost to triple attack rate
Cleaving Vortex: Massive Water damage to a foe.
All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: All allies also gain ImmuneDebuffs will be nullified
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
Verification needed.
for 0.5 turns.
Blue Sphere 2780 403
Hoarfrost's Might III: Massive boost to water allies' ATK
Tsunami's Sentence: Medium boost to water allies' C.A. DMG and C.A. DMG cap
Bailout: Massive Water damage to a foe.
Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
4★: Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
now affects all allies.
All allies also gain RefreshHP is restored on every turn
Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Bow of Sigurd 2701 250
Preemptive Frost Blade: Boost to water allies' ATK for first 8 turns of battle
Hoarfrost's Might: Big boost to water allies' ATK
Yelmryk: Massive Water damage to a foe.
Gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
duration increased to 3.5 turns.
Also gain 20% DEF UpDEF is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Bow of Sigurd Militis 2122 197
Bow Voltage II: Boost to ATK based on how many bows are equipped
Snowfall's Exertion: Boost to water allies' multiattack rate based on how high their HP is
Yelmryk Repetere: Massive Water damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Branwen Harp 1770 196
Hoarfrost's Might: Big boost to water allies' ATK
Bewail: Massive Water damage to a foe.
Inflict Poisoned (1000)HP is lowered on every turn
Strength: 1000Duration: 180 seconds
.
Caduceus 3259 435
Water's Majesty: Small boost to Water allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Tsunami's Garrison: Medium boost to Water allies' DEF based on how low HP is
Staff of Grace: Massive Water damage to a foe / 2-turn cut to skill cooldown
4★: 20%Verification needed. chance to reset all skill cooldowns (MC only).
Calamitous Aquashade 2775 400
Cobalt Vitality: Boost to water allies' ATK, DEF, and DMG cap based on their max HP
Water's Majesty: Small boost to water allies' ATK and max HP
Torrential Thunderstrike: Massive Water damage to a foe.
All Water allies gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: All Water allies also gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Canisius 2339 250
Hoarfrost's Might: Big boost to water allies' ATK
Tsunami's Dual-Edge: Medium boost to double attack rate for water allies
Virtue of the Dog: Massive Water damage to a foe.
Inflict PetrifiedStops enemy's charge diamonds from filling.
Duration: 1.5-3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1-3 turns remaining.
for 1.5 to 3.5 turns.
Chained Bow of Hell and Heaven 1997 186
Armed Flood: Big boost to water allies' ATK
Technical Artistry: When main weapon (MC only): 20% boost to skill damage.
Winged Chainpiercer: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Championship Belt 3015 317
Reigning Champ's Nature: When main weapon: Enhance  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
's effect / Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
upon using  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.

Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems.
Ready to Rumble: Massive Water damage to a foe.
Gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit.
and ??% DEF UpDEF is boosted
Strength: ??%Duration: ??T
.
Chanteuse Angelique 2840 299
Virtuoso's Nature: When main weapon: All allies also gain RefreshHP is restored on every turn
Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn
for 3 turns and ImmuneDebuffs will be nullified
Duration: 1 turn
for 1 turn upon using  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems.
Finale Fatale: Massive Water DMG to a foe.
All allies gain 20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Claíomh Solais 2980 259
Hoarfrost's Aegis: Big boost to water allies' max HP
Holy Knight's Honor: Boost to DEF for water allies7.5% at SL15
Noble Execution: Massive Water damage to a foe / Boost to ATK when foe is in overdrive
4★: 1 turn 15% DMG CutTaking 15% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
Clarion 3455 237
Armed Flood: Big boost to water allies' ATK
Cobalt Arts: Boost to water allies' skill DMG cap
Violet Rime's Serenade: Massive Water damage to a foe.
All allies gain 25% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 25%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
4★: All allies also gain Bonus Effect on DodgeDeals water DMG to a foe upon dodging
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
. (200% Water damage to a foe upon dodging [Damage cap: ~400,000].)
Colomba 2826 253
Snowfall's Crux: Supplement water allies' C.A. DMG
Bow Voltage: Boost to ATK based on how many bows are equipped.
Pasquale: Massive Water damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Commander's Sidearm 2681 181
Hoarfrost's Might: Big boost to water allies' ATK
Preemptive Frost Blade: Boost to water allies' ATK for first 8 turns of battle
Explosive Rounds: Massive Water damage to a foe.
Gain Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks (Ends upon taking DMG)
Duration: Indefinite
. (Ends upon taking damage.)
Crystal Bellflowers 2385 245
Tsunami's Grace: Medium boost to water allies' max HP and debuff resistance
Tsunami's Trium: Medium boost to water allies' multiattack rate
Crystal Flos: Massive Water damage to a foe. / All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Crystal Edge 2880 291
Tsunami's Majesty: Medium boost to water allies' ATK and max HP
Cobalt Arts: Boost to water allies' skill DMG cap
Water's Progression: Small boost to water allies' water ATK based on number of turns passed
Prison Glaciale: Massive Water damage to a foe.
Raise GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
level by 1 (Max: 10).
4★: All allies also gain Fire DMG LoweredFire DMG is lowered
Fire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.
Verification needed.
.
Daemon's Spine 2175 283
Tsunami's Primacy: Medium boost to water allies' ATK / Medium boost to double attack rate for water allies
Water's Aegis: Small boost to water allies' max HP
Mana Booster Shot: Massive Water damage to a foe.
All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: Indefinite
.
Dagger of Eternal Splendor 999 99 Biting Flurry: Massive Water damage to a foe.
Damascus Knife 3728 640
Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the Bounty lvl cap to Bounty lvl 10Item drop rate is boosted

Cobalt Arts: Boost to Water allies' skill DMG cap.
Cobalt Hunt: 10% bonus Water DMG to Water allies against foes with BountyItem drop rate is boosted
.
Blade of Lost Legend: Massive Water damage to a foe / Chance to deal massive bonus DMG up to 2 times
4★: 2-hit, 450% bonus Water DMG is now guaranteed (Damage cap: ~720,000 per hit).
Raise BountyItem drop rate is boosted
by 2.
Dante Alighieri 2661 282
True Glacial Supremacy: Massive boost to water allies' ATK / Small boost to max HP
Glacial Frostcage: When main weapon (MC only): 300% Water damage (Damage cap: ~630,000) and inflict 15% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 15% (Max: 30%)Duration: 180 seconds
and 15% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 15% (Max: 30%)Duration: 180 seconds
to all foes when a foe uses a special attack.
Disperazione Finale: 450%Massive Water damage to a foe.
All allies gain 25% Debuff Success BoostedDebuff success rate is boosted
Strength: 25%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
5★: Damage increased to 550%.
StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
effect increased.
25% Debuff Success BoostedDebuff success rate is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
duration increased to 3.5 turns.
Dante's Harp 1989 220
Glacial Supremacy: Massive boost to Water allies' ATK
Disperazione: Massive Water damage to a foe.
All allies gain Debuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Dark Thrasher 2700 250
Tsunami's Garrison: Medium boost to water allies' DEF based on how low HP is
Tsunami's Majesty: Medium boost to water allies' ATK and max HP
Deadeye Shot: Massive Water damage to a foe.
Boost to critical hit rate.
Dayspring 3550 160
Hoarfrost's Enmity: Big boost to water allies' ATK based on how low HP is
Tsunami's Verity: Medium boost to water allies' critical hit rate
Morning Gleam: Massive Water damage to a foe.
All allies gain Water ATK UpWater ATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: All allies also gain JammedATK is greatly boosted based on how low HP is
.
Demonic Longstaff 2940 298
Arcanist's Nature: When main weapon: Enhance  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).
's effect. MC gains 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
upon using  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).

Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems.
Invoke Calamity: Massive Water DMG to a foe.
All allies gain ??% Skill DMG UpSkill DMG is boosted
Strength: ??%Duration: 4 turns
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turnsStacking: Charge Attack
Devil's Finger 3075 311
Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start
Executioner's Essence: This is the essence of greatness. Gain its power by using emblems.
On Pins and Needles: Massive Water damage to a foe.
1-turn cut to skill cooldown
Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl by 1
Draco Horn 2860 270
Hoarfrost's Might: Big boost to water allies' ATK
Heated Spearswipe: When main weapon (MC only): Gain 8% ATK Up (Stackable / Max: 40%)ATK is boosted while active (Stackable)
Strength: 8% (Max: 40%)Duration: Indefinite
upon triple attack
Dragonwrath Flash: Massive Water damage to a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
4★: Also remove 1 buff from a foe.
Draconic Buster 3831 281
Wamdus's Flood: Boost to Water allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.
Four Orbs' Judgment: Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
Vortex Sphere: Massive Water damage to a foe.
Gain 25% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 25% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Also gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Dracosius 3062 255
Water's Might: Small boost to water allies' ATK
Cobalt Craft: Supplement water allies' critical hit DMG
Ocean Blue Blow: 20% Bonus Water DMG effect to third hit of water allies' triple attacks
Virtue of the Dragon: Massive Water damage to a foe.
All allies gain DA UpDouble attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and TA UpTriple attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
4★: MC also gains 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Dream Atlas 1700 235
Hoarfrost's Might: Big boost to water allies' ATK
Vision Chronicle: Massive Water damage to a foe.
Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 180 secondsTakes 25% more damage
.
Durandal 3035 263
Hoarfrost's Might II: Big boost to water allies' ATK
Tsunami's Verity: Medium boost to water allies' critical hit rate
Iliad Strike: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
4★: Effect increased to Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Eight-Life Katana Aqua 2720 190
Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK
Eight-Life Blade : Aeon: Massive water DMG to a foe / Random 1-turn cut to skill cooldown
Eight-Life Katana Cobalt 2990 210
Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK
Eight-Life Blade : Aeon: Massive water DMG to a foe.
Random 1-turn cut to skill cooldown. Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Eighth Shear of the Flock 2707 180
Hoarfrost's Verity: Big boost to water allies' critical hit rate
Cobalt Craft: Supplement water allies' critical hit DMG
Reverent Bells: Virtue of the Ram: Massive Water damage to a foe.
All allies gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Esna 2252 355
Snowfall's Fortitude: Supplement water allies' DMG based on how low HP is
Tsunami's Enmity: Medium boost to water allies' ATK based on how low HP is
Zubaea: Massive Water damage to a foe.
All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
4★: All allies also gain Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: Indefinite
.
Excalibur 3792 316
Hoarfrost's Garrison: Big boost to Water allies' DEF based on how low HP is
Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. DMG / Supplement C.A. DMG / 30% boost to C.A. DMG cap.
Tsunami's Stamina: Medium boost to Water allies' ATK based on how high HP is
King's Sword: Massive Water damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore 100% of MC's HP (Healing cap: 5000).
Exitosus 3210 229
Hoarfrost's Might II: Big boost to water allies' ATK
Tsunami's Aegis: Medium boost to water allies' max HP
Moonlight Bloom: Massive Water damage to a foe.
Gain Skill DMG UpSkill DMG is boosted
.
Exo Antaeus 3012 204
Glacial Supremacy: Massive boost to water allies' ATK
Chthonian Bewailer's Sanctity: When main weapon upon normal attacks when any foe is in Break (MC only):
4-hit Water damage to random foes.
MC gains Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Lago Ghiacciato: Massive Water damage to a foe.
MC and a random ally gain TA UpTriple attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
4★: MC also gains Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Exuberant Lance 2271 263
Tsunami's Aegis: Medium boost to water allies' max HP
Tsunami's Garrison: Medium boost to water allies' DEF based on how low HP is
White Wish: Massive Water damage to a foe.
All allies gain ShieldNext ATK received will be ineffective for a fixed amount
.
Fateless 3104 269
Verglas Sovereign: Unworldly boost to Water allies' ATK.
Astral Thrust II: 10% boost to Water allies' one-foe attack damage cap against foes with 5 or more debuffs.
Frigid Sting: Massive Water damage to a foe.
Remove 1 buff.
4★: All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Faust Aqua 2680 270
Nature's Truth: Boost to  A Little Pick-Me-UpAll parties gain Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
.
.
Forbidden Training: Boost honors gained by all allies' skills.
Cosmikonus: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and restore 5% HP (Healing cap: 1000).
Fediel Float 2684 330
Hoarfrost's Glory: Big boost to water allies' C.A. specs and chain burst specs
Snowfall's Ascendancy: 10% boost to Water allies' Special C.A. DMG Cap.
Calamitous Bounce: Massive Water damage to a foe.
Gain C.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable)
Duration: Indefinite
and C.A. DMG Cap Up (Stackable)Charge attack DMG cap is boosted (Stackable)
Duration: Indefinite
.
4★: Also gain C.B. DMG UpChain burst DMG is boosted
and C.B. DMG Cap UpChain Burst DMG Cap Boosted
Verification needed.
.
Fimbul 2370 220
Hoarfrost's Stamina: Big boost to water allies' ATK based on how high HP is
Water's Aegis: Small boost to water allies' max HP
Hroovitnir: Massive Water damage to a foe. / Remove 1 debuff.
First Fright of the Mischief 2354 397
Tsunami's Might: Medium boost to water allies' ATK
Tsunami's Grace: Medium boost to water allies' max HP and debuff resistance
Cobalt Arts: Boost to water allies' skill DMG cap
Murine Merriment: Virtue of the Rat: Massive Water damage to a foe.
Restore 20% of all allies' HP (Healing cap: 2020).
All allies gain Shield (2020)Next ATK received will be ineffective for a fixed amount
Strength: 2020Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Five-Soul Staff Aqua 2200 290
Hoarfrost's Might: Big boost to water allies' ATK
The Five Pillars of Heaven: Massive Water damage to a foe.
Restore all allies' HP
All allies gain RefreshHP is restored on every turn
.
Five-Soul Staff Cobalt 2420 320
Hoarfrost's Might: Big boost to water allies' ATK
The Five Pillars of Heaven: Massive Water damage to a foe.
Restore all allies' HP (Healing cap: 2000).
All allies gain RefreshHP is restored on every turn
Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Four-Sky Blade Aqua 2430 243
Hoarfrost's Might: Big boost to water allies' ATK
Part the Heavens: Massive water DMG to a foe
All allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Four-Sky Blade Cobalt 2680 268
Hoarfrost's Might: Big boost to water allies' ATK
Part the Heavens: Massive water DMG to a foe
All allies gain 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Freikugel 4069 277
Hoarfrost's Tyranny: Big boost to Water allies' ATK / 10% cut to Water allies' max HP
Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break.
Tsunami's Trium: Medium boost to Water allies' multiattack rate
Soul Stealer: 450%Massive Water damage to a foe
Inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000).
5★: Damage increased to 1250%Unworldly.
Frostbite 2575 205
Hoarfrost's Might: Big boost to water allies' ATK
Water's Mystery: Small boost to water allies' C.A. DMG
Blade of Ice: Massive Water damage to a foe.
Gain Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 5000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Froststar Staff 2095 300
Tsunami's Essence: Medium boost to Water primal allies' ATK
Tsunami's Trium: Medium boost to water allies' multiattack rate
Freerhen Alp Traum: Massive Water damage to a foe. / All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Gae Bulg 3496 391
Hoarfrost's Progression: Big boost to Water allies' Water ATK based on number of turns passed
One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit.
20% boost to all allies' critical hit DMG Cap.
Tsunami's Verity: Medium boost to Water allies' critical hit rate
Burst Spear: Massive Water damage to a foe.
Gain KeenSupplemental DMG to critical hits
.
4★: KeenSupplemental DMG to critical hits
now affects all allies.
Galilei's Insight 3044 345
Hoarfrost's Stamina II: Big boost to water allies' ATK based on how high HP is
Tsunami's Restraint: Medium boost to water allies' double attack rate and critical hit rate
Tyros Wonder: Massive Water damage to a foe.
Gain Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
.
4★: Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
Also remove 1 debuff from all allies.
Glacial Militis 1989 268
Oceansoul's Majesty III: Big boost to water allies' ATK and max HP
Fortified Staff: Boost to DEF based on how many staffs are equipped
Acheron Repetere: Massive Water damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. (Activates twice in Arcarum.)
Gleipnir 2465 182
Hoarfrost's Dual-Edge: Big boost to double attack rate for water allies
Water's Might: Small boost to water allies' ATK
Vanagandr Cry: Massive Water damage to a foe. / Gain Skill DMG UpSkill DMG is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
God Incoming 2175 145
Fresh Catch's Might: Big boost to Water allies' ATK
Tuna Toss: When main weapon (MC only): 30% Bonus Water DMG effect against foes with GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
.
Slushie Destroyer: Massive Water damage to a foe.
Raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
Gospel of Water and Sky 3002 354
Snowfall's Pact: Supplement water allies' DMG
Dagger Voltage II: Boost to ATK based on how many daggers are equipped
Snowfall's Quintessence: Boost to Water allies' damage cap.
Sacred Word: Massive Water damage to a foe.
All allies gain 100% / 40% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 40% less damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Also restore 10% of all allies' HP (Healing cap: 1500).
Gottfried 3160 250
Hoarfrost's Might: Big boost to water allies' ATK
Water's Mystery: Small boost to water allies' C.A. DMG
Aquae Excelsior: Boost to water allies' C.A. DMG cap
Valiancy: Massive Water damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
4★: All allies also gain 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
Guardian's Xiphos 3215 279
Legionnaire's Nature: When main weapon: MC gains Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
.
MC gains a 30% chance to gain a Substitute effect.
Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems.
Herculean Feat: Massive Water DMG to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Hallowed Pilgrimage 2770 368
Saint's Nature: When main weapon: Increase healing of  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
's by 20% (Healing cap: 4200). MC gains AutoreviveRecovers once from a knockout while in effect
upon using  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.

Saint's Essence: This is the essence of greatness. Gain its power by using emblems.
Dharmic Doctrine: Massive Water DMG to a foe.
Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Hand Cannon 2181 140
Armed Flood: Big boost to water allies' ATK
Technical Artistry: When main weapon (MC only): 20% boost to skill damage.
True End: Massive Water damage to a foe.
All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Hellion Gauntlet Aqua 2640 277
Harbinger of Destruction: Slight chance to dodge all attacks. Gain Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
upon dodging.
Strength to Spare: Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
upon using  CounterGain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and ATK UpATK is boosted
Duration: 2 turns
.
,  Counter IIGain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and 20% ATK UpATK is boosted
Strength: 20%Duration: 2 turns
.
or  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
.
Hellion All-Blaze: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Helmholtz 2826 300
Shredder's Nature: When main weapon: 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
to all allies at battle start.
Shredder's Essence: This is the essence of greatness. Gain its power by using emblems.
Pentatonic Dyad: Massive Water damage to a foe.
Gain AmpedHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
Helmwige 2950 332
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills
Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems.
Moment of Truth: Massive Water damage to a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Hercules 3806 345
Tsunami's Restraint: Medium boost to Water allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap.
Water's Celere: Small boost to Water allies' ATK and critical hit rate
Wondrous Flames: 450%Massive Water damage to a foe
1-turn cut to skill cooldown.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Highland Cougar 2691 179
Hoarfrost's Might: Big boost to water allies' ATK
Water's Garrison: Small boost to water allies' DEF based on how low HP is
Vive la Revolution: Massive Water damage to a foe.
All allies gain DA UpDouble attack rate is boosted
Verification needed.
and TA UpTriple attack rate is boosted
Verification needed.
.
Hoarfrost Blade Persius 2790 282
Hoarfrost's Might: Big boost to water allies' ATK
Swiftblade Oath: Massive boost to MC's double attack rate
Ivory Blade: Massive water DMG to a foe / Boost to double attack rate
4★: Boost to all allies' Water ATK
Hollowsky Staff 2660 360
Voidsung Grasp: 20% boostSize: Big
Modifier: EX
to staff- and harp-specialty allies' ATK
10% boostModifier: EX to staff- and harp-specialty allies' ATK for first 10 turns of battle
Victorious Covenant: Supplemental damage to staff- and harp-specialty allies' attacks based on the character's number of buffs (Damage cap: 30,000)
Hollow Stream: Massive Water damage to a foe. / All allies gain 20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: All allies gain High Voltage (ATK Up)ATK is boosted
Strength: 5% per party (Max: 30%)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and High Voltage (DEF Up)DEF is boosted
Strength: 5% per party (Max: 30%)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Hraesvelgr 3654 246
Geisa Ari: When main weapon (MC only):
No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.
Einar: When main weapon:
80% Bonus Water DMG effect to Water allies' single attacks.
Mikill Las: When main weapon:
Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.
Vaengrhrid: Unworldly Water damage to a foe.
Ignores Mirror Image and Dodge.
4★: Gain 25% UpliftedCharge bar is boosted on every turn
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ice Claymore 2448 208
Frozen Blade: Big boost to Water allies' ATK
Ice Sprite Magic: When main weapon (MC only): Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
at end of turn
Ice Trinity: Massive Water damage to a foe.
Raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
4★: Gain ??% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ??% chance of dealing 30% more damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ice Crystal Staff 2520 326
Hoarfrost's Aegis: Big boost to water allies' max HP
Water's Might: Small boost to water allies' ATK
Ice Cage Aura: Lessen Fire damage for Water allies by 10% (Max: 30%)
Frozen Vision: Massive Water damage to a foe.
Gain 20% Fire CutFire DMG is cut 20%
Strength: 20%Duration: 3 turnsFire Damage Cut.
.
4★: 20% Fire CutFire DMG is cut 20%
Strength: 20%Duration: 3 turnsFire Damage Cut.
now affects all allies.
Ipetam Aqua 2710 265
Hunger for Chaos: When main weapon (MC only): Boost to skill hit rate.
The Butcher's Knife: When main weapon (MC only): Boost to  StallElemental damage to a foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
series' damage.
Count Zero: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and Debuff Success BoostedDebuff success rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Izayoi 2686 184
Hoarfrost's Might: Big boost to water allies' ATK
Water's Mystery: Small boost to Water allies' charge attack damage
Doubled Shadow: Massive Water damage to a foe.
Gain 20% Water ATK UpWater ATK is boosted
Strength: 20%
.
John Doe 3475 231
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK.
Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems.
Defender of the Peace: Massive Water damage to a foe.
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Reload bullets.
Judgment of Torrential Tides 4019 294
Wamdus's Flood: Boost to Water allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.
Six Pillars' Judgment: Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
Maelstrom Sphere ++: Massive Water damage to a foe.
Gain Sharp ATK Up (1 time)ATK is sharply boosted
Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Kanabo 2872 348
Warrior Monk's Nature: When main weapon: Boost to  Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2.
's specs. (Counter upgraded to Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and duration increased to 3 turns.)
Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6.
Tenacious Thrash: Massive Water damage to a foe.
4-hit, 200% Bonus Water damage (Damage cap: ~130,000 per hit~520,000 total).
Kapilavastu 2040 276
Gate of Wisdom: Boost  Fate ForeseenConvert entire charge bar to MPMagic power is amplified
.
to 1 MPMagic power is amplified
per 8% charge bar.
Whispers of Death: Boost  Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
to 3% charge bar per 200 HP.
Great Punishment: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Kapilavastu Aqua 2410 320
Gate of Wisdom: Boost  Fate ForeseenConvert entire charge bar to MPMagic power is amplified
.
to 1 MPMagic power is amplified
per 8% charge bar.
Whispers of Death: Boost  Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
to 3% charge bar per 200 HP.
Great Punishment: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and restore 5% HP (Healing cap: 1000).
Kapilavastu Rebirth 2060 278
Gate of Wisdom: Boost  Fate ForeseenConvert entire charge bar to MPMagic power is amplified
.
to 1 MPMagic power is amplified
per 8% charge bar.
Whispers of Death: Boost  Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
to 3% charge bar per 200 HP.
Great Punishment: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Keeper of Hallowed Ground 2810 240
Hoarfrost's Might II: Big boost to water allies' ATK
Chain Force: Boost to chain burst DMG and chain burst DMG cap
Resounding Melody: Massive Water damage to a foe. / Remove 1 debuff from MC.
4★: Now removes 1 debuff from all allies.
Keraunos Aqua 2570 265
Thunder's Roar: Boost to  Aether Blast200%-300% elemental damage to a foe. line of skills.
Act of God: Boost to  Laser FocusGain 80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted (Stackable)
Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier
.
Self-inflict 10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn
.
.
Grand Meteor: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and Skill DMG UpSkill DMG is boosted
.
King's Thruster 1872 202
Armed Flood: Big boost to water allies' ATK
Synchronized Artistry: When main weapon (MC only): 20% boost to double attack rate and 10% boost to triple attack rate.
Current Piercer: Massive Water damage to a foe.
All allies gain Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Knight of Ice 3170 320
Hoarfrost's Tempering: Big boost to water allies' skill DMG cap / Big supplemental boost to skill DMG
Water's Majesty: Small boost to water allies' ATK and max HP
Weiss Saule: Massive Water damage to a foe.
Raise all foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
4★: Also deal 4-hit, 50% Bonus Water damage (Damage cap: ~135,000 per hit).
Kris of Hypnos 2677 271
Tsunami's Primacy: Medium boost to water allies' ATK / Medium boost to double attack rate for water allies
Aquae Excelsior: Boost to water allies' C.A. DMG cap
Void Region: Massive Water damage to a foe.
All allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: All allies gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Verification needed.
.
Kusanagi 3425 243
Venerator's Nature: When main weapon (MC only): Raise YashioriATK is boosted based on lvl (Max: 8 / Can't be removed)
Multiplier: Perpetuity
lvl by 2 at battle start.
Venerator's Apex: When main weapon (MC only): End cooldown for  Take the Head800% Elemental damage to a foe (Damage cap: ~730,000).
Reduce an Omen's cancel requirements by 20% of the maximum value.
Raise YashioriATK is boosted based on lvl (Max: 8 / Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
lvl by 1.
(Can only be used while a cancelable Omen is active.)
At level 30:
Omen cancel reduction increases to 30% of the maximum value.
when a foe uses a special attack.
Purging Trifecta: Massive Water damage to a foe.
Bonus Water damage. (Boost to bonus damage specs based on YashioriATK is boosted based on lvl (Max: 8 / Can't be removed)
Multiplier: Perpetuity
lvl.)
Lagrange 2936 302
Cobalt Enforcement: Boost to Water allies' ATK and DEF (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above)
Zenith Art: Water: Boost to Water allies' skill DMG cap and C.A. DMG cap
Strike and Shatter: Massive Water damage to a foe.
All Water allies gain Tank-and-Counter (1 time)Counters upon taking DMG
Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Buff upgraded to Tank-and-Counter (3 times)Counters upon taking DMG
Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Lagrange Mk II 3192 328
Cobalt Enforcement: Boost to Water allies' ATK and DEF (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above)
Zenith Art: Water: Boost to Water allies' skill DMG cap and C.A. DMG cap
Neo Strike and Shatter: Massive Water damage to a foe.
All Water allies gain Tank-and-Counter (3 times)Counters upon taking DMG
Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
Langeleik 2100 232
Lost Song of the Sages: Boost  Bard SongHarp: All allies gain RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain RefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
's RefreshHP is restored on every turn
to 10% HP (Healing cap: 400).
Banquet of Joy: All allies gain RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns
upon using  OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 25%
and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Strength: 20%
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%
and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Strength: 10%
.
,  Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
and  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Empireo: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Langeleik Aqua 2480 266
Lost Song of the Sages: Boost  Bard SongHarp: All allies gain RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain RefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
's RefreshHP is restored on every turn
to 10% HP (Healing cap: 400).
Banquet of Joy: All allies gain RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns
upon using  OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 25%
and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Strength: 20%
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%
and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Strength: 10%
.
,  Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
and  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Empireo: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and TA UpTriple attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Langeleik Rebirth 2120 233
Lost Song of the Sages: Boost  Bard SongHarp: All allies gain RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain RefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
's RefreshHP is restored on every turn
to 10% HP (Healing cap: 400).
Banquet of Joy: All allies gain RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns
upon using  OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 25%
and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Strength: 20%
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%
and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Strength: 10%
.
,  Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
and  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Empireo: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Leviathan Bow Omega 2830 261
Oceansoul's Aegis II: Medium boost to water allies' max HP
Reflective Water: Massive Water damage to a foe.
Gain Repel (3 times)Reflects DMG
Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Leviathan Gaze Omega 2700 273
Oceansoul's Might II: Big boost to water allies' ATK
Reflective Water: Massive Water damage to a foe.
Gain Repel (3 times)Reflects DMG
Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Leviathan Scepter Omega 2430 328
Oceansoul's Healing II: Big boost to healing cap for water allies
Reflective Water: Massive Water damage to a foe.
Gain Repel (3 times)Reflects DMG
Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Leviathan Spear Omega 2590 295
Oceansoul's Verity II: Big boost to water allies' critical hit rate
Reflective Water: Massive Water damage to a foe.
Gain Repel (3 times)Reflects DMG
Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Lunatic Broom 2750 365
Nightbender's Nature: When main weapon (MC only): Recover 1 MPMagic power is amplified
every turn.
Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems.
Unfettered Discord: Massive elemental DMG to a foe. / Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Recover 3 MPMagic power is amplified
at end of turn.
Manawydan Blade 2015 175
Hoarfrost's Aegis: Big boost to water allies' max HP
Fluctuat Maatel +: Massive Water damage to a foe.
Inflict 10% DEF DownDEF is lowered
Strength: 10%
.
Manawydan Gauntlet 1880 202
Hoarfrost's Aegis: Big boost to water allies' max HP
Fluctuat Maatel +: Massive Water damage to a foe. / Inflict 11% DEF DownDEF is lowered
Strength: 11%Duration: 180 seconds
.
Maritozzo 2285 244
Hoarfrost's Enmity: Big boost to water allies' ATK based on how low HP is
Water's Garrison: Small boost to water allies' DEF based on how low HP is
Special Secret Ingredient: Massive Water damage to a foe.
Gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Maverick 3210 293
Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted
Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%.
for 3 turns and SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
for 1 turn upon using  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems.
Shot through the Heart: Massive Water DMG to a foe.
All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Melodic Sphere 2720 284
Hoarfrost's Aegis: Big boost to water allies' max HP
Zion's Aegis: Big boost to light allies' max HP
Dreamward Gate: When main weapon: Boost to all allies' double attack rate against CharmedAttacks are slightly limited
foes.
Starlight Melody: Massive Water damage to a foe.
Inflict CharmedAttacks are slightly limited
Duration: 180 seconds
.
4★: Also remove 1 debuff from all allies.
Metal Hand 2350 250
Hoarfrost's Tyranny: Big boost to water allies' ATK / 10% cut to water allies' max HP
Water's Verity: Small boost to water allies' critical hit rate
Full Barrage: Massive water DMG to a foe / Hit to water DEF
Meteora 3330 230
Hoarfrost's Might: Big boost to water allies' ATK
Water's Enmity: Small boost to water allies' ATK based on how low HP is
Water's Garrison: Small boost to water allies' DEF based on how low HP is
Romeo Delight: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
4★: Gain JammedATK is greatly boosted based on how low HP is
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Mezieres 3033 312
Dragoon's Nature: When main weapon: All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
upon using  Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
.
Dragoon's Apex: When main weapon (MC only): Bonus Water DMG effect based on Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl.
Landau: Massive Water damage to a foe.
All allies gain 30% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Midnight Rose 2382 241
Hoarfrost's Might: Big boost to water allies' ATK
Water's Verity: Small boost to water allies' critical hit rate
Black Baccara: Massive Water damage to a foe.
Remove 1 buff.
Misericorde Aqua 2690 270
Twilight: ~14.2%14.29% ± 7.81% chance to not use up Secret Gear.
Based on 11 occurrences from 77 usage.
Confidence intervals are assuming an approximately normal distribution at 95% confidence.
chance to not use up Secret Gear.
Wicked Fangs:  Retaliation RepriseEnd cooldown for  Selectively SkilledUse a secret gear (item is used up). and  ExecuteUse secret gear.
(Consumes secret gear.
Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 upon using secret gear.)
At level 30:
Gain slight chance to not consume a secret gear when it's used.
. Self-inflict 50% DEF DownDEF is lowered
Strength: 50%Duration: 1 turn Can't be removed.
.
self-inflicts 20% DEF DownDEF is lowered
Strength: 20%Duration: 1 turn Can't be removed.
instead.
Doom: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
1-turn cut to MC's skill cooldown.
Mjolnir 3977 283
Tsunami's Fandango: Medium boost to Water allies' ATK / Medium boost to triple attack rate.
War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit DMG Cap.
Water's Celere: Small boost to Water allies' ATK and critical hit rate
Thunderstorm Clobbering: 450%Massive Water DMG to a foe
Gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000.
No longer gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Damage increased to 950%Unworldly.
Montague's Oath 2175 283
Hoarfrost's Might: Big boost to water allies' ATK
Preemptive Ice Wall: Boost to DEF for water allies for first 8 turns of battle
Herald of the Moon: Massive Water damage to a foe.
Gain 10% ATK UpATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Much Ado 2301 257
Hoarfrost's Enmity: Big boost to water allies' ATK based on how low HP is
Cobalt Arts: Boost to water allies' skill DMG cap
Sunny Rumble: Massive Water damage to a foe.
All allies gain ArmoredChance of lowering DMG taken
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Murakumo Aqua 3000 211
Spirit of the Morning Star: When main weapon (MC only): 20% boost to charge bar gain.
Greatsnake's Lord-Sword: 10% cut to amount of charge bar used when casting  Self ReflectionGain 60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 1 turn
and ??% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ??% chance of dealing 50% more damage.Duration: 1 turn
.
Remove all debuffs from caster.
(Consumes 30% of charge bar.)
.
Kusanagi: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and 10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Muramasa Aqua 3020 207
Safeguard: Chance of an all-foe attack.
Dark Demon-Edge: 1-turn cut to all skill cooldowns when you dodge an attack with Support Skill "Spy" or Seal Combo "Cast-Off".
The Frontlines: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and DA UpDouble attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Murgleis 3340 290
Hoarfrost's Might III: Massive boost to water allies' ATK
Water's Trium: Small boost to water allies' multiattack rate
Rigens: Massive Water damage to a foe.
All allies gain 15% DMG CutTaking 15% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
4★: Increased to 35% DMG CutTaking 35% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Mystique 2789 309
Hoarfrost's Bloodshed: Big boost to water allies' ATK / Take DMG worth 20% of max HP at battle start
Water's Enmity: Small boost to water allies' ATK based on how low HP is
Tsunami's Might: Medium boost to water allies' ATK
Dark Divinity: Unworldly Water damage to a foe.
Inflict ImpurityHP and charge bar lowered each turn
Strength: 10% of max HP (Damage cap: 1000) and 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on all allies.
4★: All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Nagelring 3020 260
Hoarfrost's Might: Big boost to water allies' ATK
Tsunami's Verity: Medium boost to water allies' critical hit rate
Cobalt Craft: Supplement water allies' critical hit DMG
Angrim: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
4★: Also gain Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
Nebuchad Aqua 3040 200
God of Death: Boost  Triple ThreatGain Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
to 40% ATK Up (Stackable / Max: 200%)ATK is boosted while active (Stackable)
Strength: 40% (Max: 200%)Duration: 6 turns
and 5% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 5% (Max: 20%)Duration: 6 turns
.
Consecrated Sacrifice: Critical effect when Triple ThreatGuaranteed triple attack
is active.
Carchemish: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Reload bullets.
Neptune's Trident 2005 230
Enriching Elevation: 5% boost to Rank EXP
Trident Storm: Massive water DMG to a foe / Boost to DEF
Nereus Staff 2648 338
Hoarfrost's Might: Big boost to water allies' ATK
Tsunami's Progression: Medium boost to water allies' water ATK based on number of turns passed
Proteus's Prophecy: Boost to max HP based on how many staffs are equipped
Rime Bloom: 400%Big Water damage to a foe.
All allies gain 15% Water ATK UpWater ATK is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Nichirin Sword 2580 187
Ebony Blade: Big boost to water allies' ATK
Member of the Corps: 15% boost to katana-specialty allies' max HP.
Demon Slaying Strike: Massive Water damage to a foe.
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: UniqueDuration: Indefinite
and 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.
4★: Also gain RefreshHP is restored on every turn
Strength: 20% of max HP (Healing cap: 800)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Nine-Realm Harp Aqua 2250 250
Hoarfrost's Might: Big boost to water allies' ATK
The Heavens Shall Fall: Massive Water damage to a foe.
Restore 11% of all allies' HP (Healing cap: 2000 HP).
All allies gain Debuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Nine-Realm Harp Cobalt 2470 275
Hoarfrost's Might: Big boost to water allies' ATK
The Heavens Shall Fall: Massive Water damage to a foe.
Restore 16% of all allies' HP (Healing cap: 2000).
All allies gain Debuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ninth Head of the Cartload 2880 291
Tsunami's Majesty: Medium boost to water allies' ATK and max HP
Tsunami's Progression: Medium boost to water allies' water ATK based on number of turns passed
Primate's Prance: Virtue of the Monkey: Massive Water damage to a foe.
Restore 20% of all allies' HP (Healing cap: 1500).
All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Remove 1 buff from the foe.
Nirvana Aqua 2420 322
Serenity's Mead: When main weapon: Boost to  PanaceaRestore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]). series' healing and healing cap+500HP (+250HP to other parties)..
Reincarnation: When main weapon (MC only): Gain AutorevivedRecovers once from a knockout while in effect
when casting  PanaceaRestore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]). series.
Akashic Records: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
, Healing UpHealing skill's healing amount is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 25% Healing Cap UpHealing skill's healing cap is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ocean Harp 2210 245
Hoarfrost's Aegis: Big boost to water allies' max HP
Soulful Ballad: Massive Water damage to a foe.
Cut to Overdrive.
Ocean's Klein 2228 270
Tsunami's Stamina: Medium boost to water allies' ATK based on how high HP is
Water's Sentence: Small boost to water allies' C.A. DMG and C.A. DMG cap
Marine Typhoon: Massive Water damage to a foe.
Remove 1 buff.
All allies gain Water ATK UpWater ATK is boosted
.
Oliver Aqua 3030 200
Loki's Wit: When main weapon:  Bounty HunterRaise a foe's BountyItem drop rate is boosted
lvl by 1.
line of skills inflict 1 extra BountyItem drop rate is boosted
.
Making a Killing: When main weapon: ~5% boost to item-drop rate.
Eternal Retour: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Inflict 1 BountyItem drop rate is boosted
stack.
One-Rift Spear Aqua 2330 265
Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK
Radiant Ruination: Massive Water damage to a foe.
All allies gain 10% RepelReflects DMG
Strength: 10%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
for up to 1 hit.
One-Rift Spear Cobalt 2570 295
Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK
Radiant Ruination: Massive Water damage to a foe.
All allies gain 20% RepelReflects DMG
Strength: 20%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
for up to 3 hits.
Only for a Cutie 2784 312
Tsunami's Celere: Medium boost to water allies' ATK and critical hit rate
Transcendent Cuteness: When main weapon: 5% boost to all allies' critical hit DMG cap.
The Ultimate Cutie: Massive Water damage to a foe. / All allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.
4★: All allies also gain 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 30% more damage.Duration: 3 turns
.
Ophelia 2360 390
Water's Majesty: Small boost to water allies' ATK and max HP
Tsunami's Aegis: Medium boost to water allies' max HP
Tsunami's Healing: Medium boost to water allies' healing cap
Aqua Marina: Massive Water damage to a foe.
All allies gain RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.
4★: Also restore 10% of all allies' HP (Healing cap: 1500).
Original Sin 3100 304
Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs
Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems.
Aberrant Phantasm: Massive Water DMG to a foe.
All allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Phantom Thief Blade 2380 241
Hoarfrost's Might: Big boost to water allies' ATK
Water's Clarity: Slight chance to dodge and counter (small DMG) for water allies
Stealing Fate: Massive water DMG to a foe / Gain 1 Mirror Image
Piercing Momentum 2085 300
Hoarfrost's Verity: Big boost to water allies' critical hit rate
Water's Aegis: Small boost to water allies' max HP
Crushing Stride: Massive Water damage to a foe.
Gain Tank-and-Counter (3 times)Counters upon taking DMG
Counter attacks grant 5% charge bar per hit.
and Hostility UpMore likely to be attacked
.
Pina Colata Cleaver 2240 227
Mysterious ATK II: Big boost to water allies' ATK
Enlightened Sermon: Massive water damage to a foe.
Gain random Charge Bar Gain UpCharge bar gain is boosted
.
Plasma Slicer 3240 220
Hoarfrost's Mystery: Big boost to water allies' C.A. DMG
Cobalt Arts: Boost to water allies' skill DMG cap
Aquae Excelsior: Boost to water allies' C.A. DMG cap
Bisecting Blast: Massive Water damage to a foe.
Inflict ATK DownATK is lowered
Duration: 180 seconds
and DEF DownDEF is lowered
Duration: 180 seconds
.
4★: Also inflict Water DEF DownDEF is lowered for water DMG
Duration: 180 seconds
.
Plushie Pal 2420 340
Tsunami's Progression: Medium boost to water allies' water ATK based on number of turns passed
Water's Grace: Small boost to water allies' max HP and debuff resistance
Water's Majesty: Small boost to water allies' ATK and max HP
Gyoooo... gyoo gyoo!: Massive Water damage to a foe.
Inflict CharmedAttacks are slightly limited
Duration: 180 seconds
.
Gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: ()Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
healing cap increased to 1000 and now affects all allies.
Proelium 2592 199
Hoarfrost's Might: Big boost to water allies' ATK
Mutiny's Frost Blade: Water allies gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Multiplier: NormalDuration: 3 turns
upon taking damage.
Oppugnatio: Massive Water damage to a foe.
Gain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Prototype Reboot 3219 268
Contractor's Nature: When main weapon:  Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
now always grants Shield (4500)Next ATK received will be ineffective for a fixed amount
Strength: 4500
.
Contractor's Apex: When main weapon (MC only): Bonus Water DMG effect based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Automagod Resonance: Massive Water damage to a foe.
Gain 2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
.
Proximo Aqua 2690 270
Warspirit's Sword Dance: When main weapon (MC only): Increase  Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
's hit number by 2.
Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap.
Cross Engraving: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and Skill DMG UpSkill DMG is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Psycho Syringe 3065 309
Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, 50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns
.
Doctor's Essence: This is the essence of greatness. Gain its power by using emblems.
Clear-Cut Diagnosis: Massive550% Water damage Water damage to a foe.
20% bonus damage to PoisonedHP is lowered on every turn
foes.
Inflicts a random debuff. (PoisonedHP is lowered on every turn
Strength: 30,000 HPDuration: 180 seconds
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 1.5 turnsTakes 25% more damage
Local status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, or ParalyzedCan't attack
Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0-1 turns remaining.
.)
Raikiri 2660 189
Hoarfrost's Might: Big boost to water allies' ATK
Inferno's Might: Big boost to fire allies' ATK
Yuraku: Massive Water damage to a foe and inflict bonus damage to foe in overdrive.
Rainbow Bow 3020 279
Hoarfrost's Aegis II: Big boost to water allies' max HP
Tsunami's Might: Medium boost to water allies' ATK
Prism Arrow: Massive Water damage to a foe.
Gain Skill DMG UpSkill DMG is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Rainbow Lyre 2665 333
Hoarfrost's Verity: Big boost to water allies' critical hit rate
Water's Might: Small boost to water allies' ATK
Cobalt Arts: Boost to water allies' skill damage cap
Prism Melody: Massive Water damage to a foe.
All allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: All allies also gain 30% Skill DMG UpSkill DMG is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ravening Harpoon 1850 315
Hoarfrost's Enmity: Big boost to water allies' ATK based on how low HP is
Water's Might: Small boost to water allies' ATK
Angeln: Massive Water damage to a foe.
Gain JammedATK is greatly boosted based on how low HP is
.
Reflection of The Moon 3285 304
High Priestess-Moon's Bewitching: Massive boost to Water allies' ATKModifier: EX. Boost to attack specs of Water allies with Full MoonATK and DEF are gradually boosted (Can't be removed)
.
Sephira Maxi-Water: 20% boost to Water allies' DMG Cap in Arcarum.
5% boost to Water allies' DMG Cap.
Water's Majesty: Small boost to Water allies' ATK and max HP
Phobos Blast: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
All allies gain Tears of LunacyBoost to ATK specs based on the moon phase
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
4★: Effect increased to Charge Bar +25%Instantly boosts Charge Bar by 25%
Strength: 25%
.
5★: Effect increased to Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Reveiller 2894 290
Hoarfrost's Verity: Big boost to water allies' critical hit rate
Cobalt Craft: Supplement water allies' critical hit DMG
Fleur de l'Illusion: Massive Water damage to a foe.
Boost to all allies' critical hit rate.
Ridill 3300 275
Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Water Damage effect when MC has energy.
Paragon's Essence: This is the essence of greatness. Gain its power by using emblems.
Celestial Torrent: Massive Water damage to a foe. When MC has energy: Recover 5 energy.
Ringed Armguards 2961 345
Enlightened Monk's Nature: When main weapon: Boost Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl gain from Snap Punch by 1.
Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn.
Enlightened Monk's Apex: When main weapon: Inflict 7% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds
and 7% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 7% (Max: 30%)Base Accuracy: 80%
on all foes when damage is dealt by Mantra.
Tenacious Thrash: Massive Water damage to a foe.
Gain 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Rip Van Winkle 2638 339
Kind Woodcutter's Nature: When main weapon: All other allies gain Shield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500
upon using  Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite
and a 4000-damage shield effect.
(Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
, and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Leaf Burning ends when shield effect ends.)
.
Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of  Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500).
From 2nd cast onward: Also remove 1 debuff from all allies.
From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
onward and grant all allies Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
from 2nd cast onward.
Secluded Cabin: Massive Water damage to a foe.
Gain 15% Healing UpHealing skill's healing amount is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 15% Healing Cap UpHealing skill's healing cap is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Rise of Justice 3300 286
Empress-Justice's Virtue: Massive boost to Water allies' ATKModifier: EX. Water allies restore 10% HP upon casting buff-removing skills (Healing cap: 3000).
Sephira Maxi-Water: 20% boost to Water allies' DMG Cap in Arcarum.
5% boost to Water allies' DMG Cap.
Water's Majesty: Small boost to Water allies' ATK and max HP
Sentencing Sword: Unworldly Water damage to a foe (Damage cap: 2,550,000).
Consume 60% of MC's current HP.
All allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Effect increased to Shield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Effect increased to Shield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Romulus Spear Aqua 2580 290
The Light in the Dark: Restore 10% HP upon using  Drive It In200%-250% elemental damage to a foe.
Spear: Inflict Break Boosted (Time)Break mode time is extended
on a foe in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
to a foe in Overdrive.
,  Drive It In II300% elemental damage to one enemy.
Spear: Inflict Break Boosted (Time)Break mode time is extended
on one enemy in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
to one enemy in Overdrive.
, and  Thunder on the Water3-hit, 100% elemental damage to a foe (Damage cap: ~200,000 per hit).
Inflict Break Boosted (Time)Break mode time is extended
to a foe in Break.
(Boost to specs based on number of axes and spears equipped.)
At level 30:
Additional boost to specs based on number of axes and spears equipped.
(Healing cap: 750).
Warlord's Lance: Inflict GravitySpecial attack max charge turn is extended
Duration: 180 seconds
upon casting  Resonating SurgeElemental damage to one enemy and gain 25% Skill DMG Up (Stackable / Max: 200%)Skill DMG is boosted (Stackable)
Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier
.
.
Celestial Star: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
, ATK UpATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and DEF UpDEF is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Rose Crystal Harp 2120 240
Ice Rose Brier: Medium boost to Water allies' ATK and max HP
Ice Rose Bud: Lessen Earth DMG taken for Water allies
Domination Song: Massive Water damage to a foe. / Lessen all allies' Earth DMG.
Rose Crystal Sword 2320 204
Ice Rose Thorns: Big boost to Water allies' ATK
Ice Rose Barrier: Lessen Fire DMG for all allies
Domination Blade: Massive Water damage to a foe. / Inflict 15% Water DEF DownDEF is lowered for water DMG
Strength: 15%Duration: 180 seconds
.
Rosenbogen Aqua 2810 256
Arrow Storm: Boost to  Quick StepGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
,  Quick Step IIGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
and 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
and  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Battlefield Tribulations: Boost to debuff success rate.
Rossa Espehismo: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Inflict Debuff Res. DownDebuff resistance is lowered
Duration: 180 seconds
.
Rudolfina 3114 300
Dancer's Nature: When main weapon (MC only): Increase 'boost to dodge rate' effect.
Dancer's Essence: This is the essence of greatness. Gain its power by using emblems.
Amalgamation: Massive Water damage to a foe.
Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
by 1.
All allies gain 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Savior of Hallowed Ground 2420 320
Hoarfrost's Stamina: Big boost to water allies' ATK based on how high HP is
Staff Resonance: Boost to multiattack rate based on how many staffs are equipped
Resounding Melody: Massive Water damage to a foe. / Remove 1 debuff from MC.
4★: Now removes 1 debuff from all allies.
Scarlet Vane 2730 290
Hoarfrost's Might: Big boost to water allies' ATK
Inferno's Aegis: Big boost to fire allies' max HP
Dancer's Discipline: Boost to Water allies' DMG cap.7% at skill level 15.
Wildflower: Massive Water damage to a foe.
Gain 10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
4★: All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turns
.
Schrodinger 3315 234
Blade's Wrath: Boost to ATK, max HP, and multiattack rate based on how many katanas are equipped.
Snowfall's Quenching: Supplement Water allies' C.A. DMG based on how high their HP is.
Snowfall's Ascendancy: 10% boost to Water allies' Special C.A. DMG Cap.
Rip and Terror: Massive Water damage to a foe.
Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Also gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Schrodinger Mk II 3603 254
Blade's Wrath: Boost to ATK, max HP, and multiattack rate based on how many katanas are equipped.
Snowfall's Quenching: Supplement Water allies' C.A. DMG based on how high their HP is.
Snowfall's Ascendancy: 10% boost to Water allies' Special C.A. DMG Cap.
Neo Rip and Terror: Massive Water damage to a foe.
Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Second Boss of the Herd 2240 270
Hoarfrost's Stamina: Big boost to water allies' ATK based on how high HP is
Bovine Blizzard: Virtue of the Ox: Massive Water damage to a foe.
Restore MC's HP.
Gain Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
Selene 3493 223
Contractor's Nature: When main weapon:  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
will not consume Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Contractor's Apex: When main weapon: Gain 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
every 3 turns.
Automagod Release: 550%Massive Water damage to a foe.
200% Bonus Water damage (Damage cap: ~135,000 per hit).
(Boost to number of hits based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
[Max: 6].)
Sephira Emerald Blaster 2909 197
Oceansoul's Might II: Big boost to water allies' ATK
Sephira Water-Tek: Massive boost to water allies' critical hit rate in Arcarum
Forbidden Discharge: Massive Water damage to a foe.
Deal bonus Water damage225% skill damage (50% of charge attack) (Damage cap: ~300,000).
Sephira Emerald Harp 2389 258
Oceansoul's Might II: Big boost to water allies' ATK
Sephira Watersoul: Big boost to water allies' max HP in Arcarum
Forbidden Melody: Massive Water damage to a foe.
Deal bonus Water damage225% skill damage (50% of charge attack) (Damage cap: ~300,000).
Seven-Star Sword Aqua 2550 220
Hoarfrost's Might: Big boost to water allies' ATK
The Northern Lights: Massive Water damage to a foe.
All allies gain 30% DMG CutTaking 30% less DMG
Strength: 30%Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
Seven-Star Sword Cobalt 2810 242
Hoarfrost's Might: Big boost to water allies' ATK
The Northern Lights: Massive Water damage to a foe.
All allies gain 35% DMG CutTaking 35% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
Sherwood Bow 3087 320
Longstrider's Nature: When main weapon (MC only): Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
upon using  Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).
Inflict a random debuff on all foes.
At level 30:
Now inflicts two random debuffs.
.
Longstrider's Apex: When main weapon (MC only): Bonus Water DMG effect based on number of foe's debuffs.
Greenwood Banditry: Massive Water damage to a foe.
Remove 1 buff.
Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.
Shishio 3622 257
Nue's Omen: When main weapon (MC only):
Upon using first-slot skill: Consume 10% of current HP to gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.
Nue's Cry: When main weapon:
Water allies take 1% damageBased on max HP every turn.
At end of turn: Gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
, C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed)
Duration: Indefinite
, and C.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed)
Duration: Indefinite
.
Hoarfrost's Glory: Big boost to water allies' C.A. specs and chain burst specs
Chimera Nue: Unworldly Water damage to a foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
4★: Restore 10% of all Water allies' HP (Healing cap: 3000).
All Water allies gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
.
Simple Opener 1921 192
Opener's Might: Big boost to water allies' ATK
Shell-Piercing: When main weapon (MC only): 50% chance to inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
with every normal attack.
Easy Access: Massive Water damage to a foe.
Inflict 15% Water DEF DownDEF is lowered for water DMG
Strength: 15%Duration: 180 seconds
.
Six-Ruin Fist Aqua 2400 250
Hoarfrost's Might: Big boost to water allies' ATK
Realmic Convergence: Massive Water damage to a foe.
All allies gain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Six-Ruin Fist Cobalt 2630 280
Hoarfrost's Might: Big boost to water allies' ATK
Realmic Convergence: Massive Water damage to a foe.
All allies gain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Skeleton Cane 1779 220
Armed Flood: Big boost to water allies' ATK
Covert Artistry: When main weapon (MC only): Boost to C.A. DMG.
Frozen Ruin: Massive Water damage to a foe.
All allies gain 20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Skofnung 2385 207
Indomitable Loyalty: Boost to  Overdrive Surge300% elemental damage to a foe in Overdrive.,  Overdrive Surge II400% elemental damage to a foe in Overdrive., and  Overdrive Surge III500% elemental damage to a foe in Overdrive. (200% otherwise)..
Sword of the Saviour: Chance of Substitute effect.
Muddied Stream: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Skofnung Aqua 2810 244
Indomitable Loyalty: Boost to  Overdrive Surge300% elemental damage to a foe in Overdrive.,  Overdrive Surge II400% elemental damage to a foe in Overdrive., and  Overdrive Surge III500% elemental damage to a foe in Overdrive. (200% otherwise)..
Sword of the Saviour: Chance of Substitute effect.
Muddied Stream: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and DEF UpDEF is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Skofnung Rebirth 2405 209
Indomitable Loyalty: Boost to  Overdrive Surge300% elemental damage to a foe in Overdrive.,  Overdrive Surge II400% elemental damage to a foe in Overdrive., and  Overdrive Surge III500% elemental damage to a foe in Overdrive. (200% otherwise)..
Sword of the Saviour: Chance of Substitute effect.
Muddied Stream: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Sky Piercer 3562 382
Hoarfrost's Enmity: Big boost to Water allies' ATK based on how low HP is
Apocalyptic Power II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks / Take 5% damageBased on max HP every turn / 30% Bonus Elemental damage
Ocean Blue Blow: 20% Bonus Water DMG effect to third hit of Water allies' triple attacks.
Lunar Fang: Massive Water damage to a foe.
Gain Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
cap raised to 40,000.
Slarnd 3180 234
Hoarfrost's Might II: Big boost to water allies' ATK
Tsunami's Dual-Edge: Medium boost to double attack rate for water allies
Corruptic Slice: Massive water DMG to a foe / Boost to ATK
Snowbane 2306 256
Tsunami's Mystery: Medium boost to water allies' C.A. DMG
Tsunami's Verity: Medium boost to water allies' critical hit rate
Early Thaw: Massive Water damage to a foe.
Inflict Water DEF DownDEF is lowered for water DMG
Duration: 180 seconds
.
Gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Snowflake 2150 151
Spirit of Giving: Boost to item drop rate when equipped as main weapon
Snowblight Blade: Massive Water damage to a foe. / Inflict BountyItem drop rate is boosted
.
Soul Echoer Aqua 2470 266
Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using  Drum RollAll allies gain 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 1 turn
, 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
, and 60% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 60%Duration: 1 turn
.
.
Indestructible Bachi: When main weapon (MC only): 20% boost to chain burst DMG and 10% boost to chain burst DMG cap.
Soul Kagura: Massive Water damage to a foe.
Gain C.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable)
and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Spear of Eternal Splendor 999 99 Sky Impaler: Massive Water damage to a foe.
Spirit of Mana 2520 270
Oceansoul's Celere: Small boost to water allies' ATK and critical hit rate
Oceansoul's Enmity II: Medium boost to water allies' ATK based on how low HP is
Euripus: 450%Massive Water damage to a foe.
All allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of the foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 10% Normal Attack DMG Cap UpNormal attack DMG cap is boosted
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Staff of Renunciation 3140 420
Oceansoul's Majesty IV: Big boost to Water allies' ATK and max HP
Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum or chain.
Apocalyptic Glacier: Massive Water damage to a foe. / All allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Staff of Repudiation 3140 420
Hoarfrost's Majesty II: Big boost to Water allies' ATK and max HP
Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum or chain.
Apocalyptic Glacier: Massive Water damage to a foe. / All allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Stardust Holly Rod 2140 288
Hoarfrost's Might: Big boost to water allies' ATK
Preemptive Azure Barrier: All water allies gain ShieldNext ATK received will be ineffective for a fixed amount
Strength: 300 + 75 * (SKLV - 1)Duration: Indefinite
at start of battle
Stardust Fall: Massive Water damage to a foe.
Gain Healing UpHealing skill's healing amount is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Healing Cap UpHealing skill's healing cap is boosted
Strength: 10% + 1Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Street Weapon 1820 196
Street Fighter: Change into Street Fighter outfit
Focus Attack: Big boost to water allies' ATK
Metsu Hadoken / Hosenka: Massive water DMG to a foe / Random speed boost to charge bar
Sunshine Blade 2310 230
Sunshiner: Big boost to water allies' ATK
Shining Beacon: When main weapon (MC only): 10% bonus Water DMG effect when double attack rate is boosted.
Let Sunshine In: Massive Water damage to a foe.
Gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Swordfish 2140 153
Tsunami's Might: Medium boost to water allies' ATK
Water's Aegis: Small boost to water allies' max HP
One Blade, Two Halves: Massive Water damage to a foe.
Gain TA UpTriple attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Taisai Spirit Bow 3020 363
Hoarfrost's Celere: Big boost to water allies' ATK and critical hit rate
Water's Might: Small boost to water allies' ATK
Divinity's Bow of Ruin: Massive Water damage to a foe.
Inflict DA DownDouble attack rate is lowered
Duration: 180 seconds
and TA DownTriple attack rate is lowered
Duration: 180 seconds
.
Gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Also inflict 20% DEF DownDEF is lowered
Strength: 20%Duration: 180 seconds
.
Tall-Tale Teller 3297 226
Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
is in effect.
Rugged Woodcutter's Apex: When main weapon (MC only): Gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
from 1st cast of  Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000).
Gain ~70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns
.
From 2nd cast onward: Also gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
.
From 3rd cast onward: Also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
.
onward and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
from 2nd cast onward.
Secluded Cabin: Massive Water damage to a foe.
Gain 30% Skill DMG UpSkill DMG is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Teiwaz 2770 160
Hoarfrost's Might: Big boost to water allies' ATK
Preemptive Frost Blade: Boost to water allies' ATK for first 8 turns of battle
Tempestuous Pummel: Massive Water damage to a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Ten-Wolf Gun Aqua 2740 180
Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK
Cosmic Alignment: Massive Water damage to a foe.
All allies gain 20% ATK UpATK is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% Skill DMG UpSkill DMG is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ten-Wolf Gun Cobalt 3020 200
Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK
Cosmic Alignment: Massive Water damage to a foe.
All allies gain 25% ATK UpATK is boosted
Strength: 25%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 30% Skill DMG UpSkill DMG is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Tetrastreamer 3455 237
Tetra's Nature: When main weapon (MC only): Add 1 random Magic Circle at end of turn
Tetra's Essence: This is the essence of greatness. Gain its power by using emblems.
Hidden Utopia: Massive Water damage to a foe.
MC gains Reflective SealDeals elemental DMG to all foes at end of turn (Can't be removed)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
. (Water damage to all foes at end of turn)
The Hand That Scritches 2538 360
Hoarfrost's Verity: Big boost to water allies' critical hit rate
Water's Healing: Small boost to water allies' healing cap
Tsunami's Stamina: Medium boost to water allies' ATK based on how high HP is
Paw of the Cat: Massive Water damage to a foe.
Restore all allies' HP.
All allies gain ShieldNext ATK received will be ineffective for a fixed amount
.
4★: MC also gains Unchallenged (1 time)Next DMG received will be ineffective
Verification needed.
.
The Mark of Death 1895 217
Tsunami's Might: Medium boost to water allies' ATK
Water's Aegis: Small boost to water allies' max HP
Sickles of Death: Massive Water damage to a foe.
Gain ATK UpATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Self-inflict DEF DownDEF is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Hostility UpMore likely to be attacked
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
The Storyteller 3465 229
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate.
Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems.
Rob Blind: Massive Water damage to a foe.
Raise BountyItem drop rate is boosted
by 3 on all foes.
Three-Tiger Axe Aqua 2680 195
Hoarfrost's Might: Big boost to water allies' ATK
Realm of Ruination: Massive Water damage to a foe.
Inflict 30% DEF DownDEF is lowered
Strength: 30%Duration: 10 seconds
.
Three-Tiger Axe Cobalt 2950 215
Hoarfrost's Might: Big boost to water allies' ATK
Realm of Ruination: Massive Water damage to a foe.
Inflict 35% DEF DownDEF is lowered
Strength: 35%Duration: 10 seconds
.
Tlepilli 2224 274
Hoarfrost's Verity: Big boost to water allies' critical hit rate
Tsunami's Dual-Edge: Medium boost to double attack rate for water allies
Loudness: Small Water damage to a foe.
All allies gain Water ATK UpWater ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Triaina 1870 213
Hoarfrost's Might: Big boost to water allies' ATK
Trident of Poseidon: Massive water DMG to a foe / Boost to ATK and DEF
True Glacial Dream Staff 2600 310
True Glacial Supremacy: Massive boost to water allies' ATK / Small boost to max HP
Glacial Flight: When main weapon (MC Only): Boost to charge attack damage60% boost at Max HP, gets reduced by 0.6% per 1% HP lost based on how high HP is.
Deluge of Raw Agony: 450%Massive Water damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff.
5★: Damage increased to 550%.
Healing cap increased to 1500.
All allies also gain RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Tsurumaru Kuninaga 2491 178
Rindo Emblem: Big boost to water allies' ATK
Kuninaga Gojo Crafted: 15% Boost to katana-specialty allies' DEF.
Blade of Lacuna: Massive Water damage to a foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
Two-Crown Bow Aqua 2550 232
Hoarfrost's Might: Big boost to water allies' ATK
Twin Sovereign Wrath: Massive Water damage to a foe.
All allies gain Attack AllAttacks each foe
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Two-Crown Bow Cobalt 2800 255
Hoarfrost's Might: Big boost to water allies' ATK
Twin Sovereign Wrath: Massive Water damage to a foe.
All allies gain Attack AllAttacks each foe
Duration: 4 turns
.
Tyros Bow 2700 250
Oceansoul's Fandango: Medium boost to water allies' ATK / Small boost to triple attack rate
House of Thebes: Massive Water damage to a foe.
Inflict 10% Fire ATK DownFire ATK is lowered
Strength: 10%
.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Tyros Scepter 2320 310
Oceansoul's Sweep: Big boost to staff-specialty water allies' ATK
Aquae Excelsior: Boost to water allies' C.A. DMG cap
House of Thebes: Massive Water damage to a foe.
Inflict 10% Fire ATK DownFire ATK is lowered
Strength: 10%
.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Tyros Zither 2390 260
Oceansoul's Might: Medium boost to water allies' ATK
Oceansoul's Sentence: Medium boost to water allies' C.A. DMG and C.A. DMG cap
House of Thebes: Massive Water damage to a foe.
Inflict 10% Fire ATK DownFire ATK is lowered
Strength: 10%
.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Ullikummi 3371 349
Hoarfrost's Heed: Small boost to Water allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vogue Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff when using first ability.
Water's Majesty: Small boost to Water allies' ATK and max HP
Titan's Song: Massive Water damage to a foe.
All allies gain High Voltage (ATK Up)ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and High Voltage (DEF Up)DEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000).
All allies also gain Debuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ultima Axe 4169 245
Labrys Rubell: Big boost to axe-specialty allies' ATK and max HP
Soulless Passage: A gate to the summits of power locked within ultima weapons.
These gates can only be opened with gauph keys.
Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys.
The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ultima Blade 4191 240
Makhaira Rubell: Big boost to katana-specialty allies' ATK and max HP
Soulless Passage: A gate to the summits of power locked within ultima weapons.
These gates can only be opened with gauph keys.
Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys.
The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ultima Bow 3822 305
Arcus Rubell: Big boost to bow-specialty allies' ATK and max HP
Soulless Passage: A gate to the summits of power locked within ultima weapons.
These gates can only be opened with gauph keys.
Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys.
The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ultima Claw 3415 349
Luctor Rubell: Big boost to melee-specialty allies' ATK and max HP
Soulless Passage: A gate to the summits of power locked within ultima weapons.
These gates can only be opened with gauph keys.
Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys.
The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ultima Dagger 3525 333
Sica Rubell: Big boost to dagger-specialty allies' ATK and max HP
Soulless Passage: A gate to the summits of power locked within ultima weapons.
These gates can only be opened with gauph keys.
Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys.
The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ultima Gun 4188 232
Arma Rubell: Big boost to gun-specialty allies' ATK and max HP
Soulless Passage: A gate to the summits of power locked within ultima weapons.
These gates can only be opened with gauph keys.
Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys.
The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ultima Harp 3293 314
Musica Rubell: Big boost to harp-specialty allies' ATK and max HP
Soulless Passage: A gate to the summits of power locked within ultima weapons.
These gates can only be opened with gauph keys.
Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys.
The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ultima Spear 3452 350
Lancea Rubell: Big boost to spear-specialty allies' ATK and max HP
Soulless Passage: A gate to the summits of power locked within ultima weapons.
These gates can only be opened with gauph keys.
Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys.
The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ultima Staff 3173 401
Baculum Rubell: Big boost to staff-specialty allies' ATK and max HP
Soulless Passage: A gate to the summits of power locked within ultima weapons.
These gates can only be opened with gauph keys.
Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys.
The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ultima Sword 3807 288
Gladius Rubell: Big boost to sabre-specialty allies' ATK and max HP
Soulless Passage: A gate to the summits of power locked within ultima weapons.
These gates can only be opened with gauph keys.
Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys.
The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Unsigned Kaneshige 3435 241
Kengo's Nature: When main weapon (MC only): 50% boost to charge bar gain.
Kengo's Essence: This is the essence of greatness. Gain its power by using emblems.
Blade of the Five Rings: Massive Water damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Uraeus 2795 247
Snowfall's Exertion: Boost to water allies' multiattack rate based on how high their HP is
Cobalt Arts: Boost to water allies' skill DMG cap
Apotropaios: Massive Water damage to a foe.
Inflict 20% DA DownDouble attack rate is lowered
Strength: 20%Duration: 180 seconds
and 20% TA DownTriple attack rate is lowered
Strength: 20%Duration: 180 seconds
.
4★: Also deal 300% Bonus Water damage (Damage cap: ~615,000).
Vanguard 3246 257
Cavalier's Nature: When main weapon (MC only): Gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 800)Duration: 3 turns
upon using  Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
.
Cavalier's Apex: When main weapon (MC only): Amplify normal attack damage based on Equestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl.
Landau: Massive Water damage to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Vergilius 2170 239
Hoarfrost's Aegis: Big boost to water allies' max HP
Water's Might: Small boost to water allies' ATK
Judecca - The 4th Circle: Massive water DMG to a foe / Boost to ATK
Verona Bow 1990 188
Hoarfrost's Aegis: Big boost to water allies' max HP
Preemptive Azure Barrier: All water allies gain shield at start of battle
Aurora Light Arrow: Massive Water damage to a foe.
Gain 20% Fire CutFire DMG is cut 20%
Strength: 20%Duration: 3.5 turnsFire Damage Cut.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Vertrauen 2487 370
Hoarfrost's Healing: Big boost to water allies' healing cap
Tsunami's Majesty: Medium boost to water allies' ATK and max HP
Water's Garrison: Small boost to water allies' DEF based on how low HP is
Orakellicht: Massive Water damage to a foe.
Restore 10% of all allies' HP (Healing cap: 1500).
4★: Also remove 1 debuff from all allies.
Vlisragna 3140 210
Hoarfrost's Might: Big boost to water allies' ATK
Zion's Might: Big boost to light allies' ATK
Hidden Aim: When main weapon (MC Only): 10% boost to C.A. DMG cap.
Dead-End: Massive Water damage to a foe.
Bonus Plain damage.
4★: Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Wamdus's Cnidocyte 2748 313
Flood's Verity: Massive boost to water allies' critical hit rate
Azure Covenant: Supplement Water allies' critical hit damage.
Whirling Pierce: Massive Water damage to a foe.
All Water allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: All Water allies also gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
.
Wand of Charmtide 2540 340
Gabriel's Blessing III: Amplify Water allies' damage against Fire foes by 23%.
Water's Majesty: Small boost to water allies' ATK and max HP
Tide's Embrace: Massive Water damage to a foe.
All allies gain 20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Fire DMG LoweredFire DMG is lowered
Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Wand of Gabriel (SSR) 2100 280
Gabriel's Blessing II: Amplify Water allies' damage against Fire foes by 20%.
Water's Majesty: Small boost to water allies' ATK and max HP
Iudicium Tsunami: Massive Water damage to a foe.
All allies gain 10% Water ATK UpWater ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Wasserspeier 3218 275
Dual Blade's Nature: When main weapon (MC only):  Blade Swap IIGain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
Duration: Indefinite
, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
effect increased to 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.
Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems.
Dazzling Radiance: Massive Water damage to a foe.
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
White Hawk 2556 206
Hoarfrost's Heed: Small boost to water allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Tsunami's Might: Medium boost to water allies' ATK
Recoil Collision: Massive water DMG to a foe / Boost to MC's multiattack rate based on number of foe's debuffs
Whitefrost Glacier 2060 305
Hoarfrost's Might: Big boost to water allies' ATK
Preemptive Ice Wall: Boost to water allies' DEF for first 8 turns of battle
Glacial Whiteout: Massive Water damage to a foe.
Inflict Fire ATK DownFire ATK is lowered
Duration: 180 seconds
, DA DownDouble attack rate is lowered
Duration: 180 seconds
, and TA DownTriple attack rate is lowered
Duration: 180 seconds
.
Wicked Sick Blaster 2180 140
Ranger Smoke: When main weapon (MC Only): Slight chance to blind with every one-foe attack
Wicked Sick Might: Big boost to water allies' ATK
No-Scope Headshot: Massive Water damage to a foe.
Boost to ATK.
Wilhelm 2527 273
Hoarfrost's Tyranny: Big Boost to water allies' ATK / 10% cut to water allies' max HP
Tsunami's Verity: Medium boost to water allies' critical hit rate
Aura Prison: Massive Water damage to a foe.
Gain ??% TA UpTriple attack rate is boosted
Strength: ??%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
Wilhelm Militis 1990 214
Gauntlet Voltage II: Boost to ATK based on how many melee weapons are equipped
Snowfall's Marvel: Supplement water allies' skill DMG based on how low their HP is
Aura Prison Repetere: Massive Water damage to a foe.
All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Winter's Frostnettle 2249 228
Oceansoul's Celere II: Medium boost to water allies' ATK and critical hit rate
Oceansoul's Enmity: Small boost to water allies' ATK based on how low HP is
Chilling Permeance: Massive Water damage to a foe.
All allies gain 100% / 10% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 10% more damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Buff increased to 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Worldstorming Aetos 2743 344
Tidings of the New World: Massive boost to all allies' ATKMultiplier: EX and small boost to HP.
Sephirath Brogue II: Amplify skill damage by 10% for Dagger- and Spear-specialty allies.
Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox
.
Eau de l'Aigle: Massive Water damage to a foe.
All allies gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Xeno Glacial Dream Staff 1940 260
Glacial Supremacy: Massive boost to Water allies' ATK
Deluge of Neglect: Massive Water damage to a foe.
Restore all allies' HP.
Xuanwu Mace 2480 180
Hoarfrost's Might II: Big boost to water allies' ATK
Northern Beast Strike: Massive Water damage to a foe.
Gain DEF UpDEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Xuanwu Mace Malus 2915 209
Hoarfrost's Might II: Big boost to water allies' ATK
Essence of the North: Boost to Water allies' damage cap.
Northern Beast Strike: Massive Water damage to a foe.
Gain DEF UpDEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Xuanwu Mace Pontus 2915 209
Hoarfrost's Might II: Big boost to water allies' ATK
Shell of the Bereft: When main weapon (MC only): Boost to DEF and hostility. Gain 10% ATK Up (Stackable / Max: 40%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 40%)Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
upon taking damage.
Northern Beast Strike: Massive Water damage to a foe.
Gain DEF UpDEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Xuanwu Mace Regus 2915 209
Hoarfrost's Might II: Big boost to water allies' ATK
Water's Dual-Edge: Small boost to double attack rate for water allies
Northern Beast Strike: Massive Water damage to a foe.
Gain DEF UpDEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Xuanwu Shellfists 2130 230
Hoarfrost's Fourth Pursuit: Bonus Water DMG effect to fourth-positioned water ally / 30% hit to charge bar gain
Hoarfrost's Might: Big boost to water allies' ATK
Shellshock: Massive Water damage to a foe.
Gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Young Champion's Kilij 2372 243
Tsunami's Majesty: Medium boost to water allies' ATK and max HP
Water's Garrison: Small boost to water allies' DEF based on how low HP is
Degistirmek: Massive Water damage to a foe.
Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
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Zodiaco Vitae 2958 278
Tsunami's Fandango: Medium boost to water allies' ATK / Medium boost to triple attack rate
Clawed Flood: Medium boost to water allies' ATK
Sundaland: Massive Water damage to a foe.
All allies gain 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
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4★: All allies also gain 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
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