Weapon Lists/Water
Jump to navigation
Jump to search
About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
Weapons | |
---|---|
All Weapons | |
Weapons | |
Weapons | |
Weapons | |
Weapons | |
Omega Skill |
All • Omega ( • ) • Omega Rebirth • Olden Primal • Regalia • Sephira |
Weapon Series | |
Categories |
Side Story • Classic Draw • Premium Draw • Gala (Premium • Flash) • Halloween • Holiday • Character Unlock • Promotional • Showdown • Summer • Valentine • Skin Weapons |
To-do List |
Weapons missing Sword Master skills' information • Weapons with incomplete 4★ information |
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
Aburaboshi Ramen Flag | 1830 | 210 | Armed Flood: Big boost to water allies' ATK Synchronized Artistry: When main weapon (MC only): 20% boost to double attack rate and 10% boost to triple attack rate. Beckon in the Wind: Massive Water damage to a foe. All allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 10% TA UpTriple attack rate is boosted Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Acid Bolt Shooter | 3250 | 220 | Hoarfrost's Might: Big boost to water allies' ATK Water's Mystery: Small boost to water allies' C.A. DMG Aquae Excelsior: Boost to water allies' C.A. DMG cap Melt the Armor: Massive Water damage to a foe. Inflict 20% Water DEF DownDEF is lowered for water DMG Strength: 20%Duration: 180 seconds. 4★: Also inflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Duration: 180 seconds. |
|||||
Acinaces | 1645 | 167 | Tsunami's Might: Medium boostNormal 2% base, 1% per skill level, SL10 12% to water allies' ATK Wind Weasel: Big Water damage to a foe. |
|||||
Ain Soph | 2577 | 202 | Tsunami's Haunt: Medium boost to water allies' ATK / 10% hit to double attack rate Hoarfrost's Mystery: Big boost to water allies' CA DMG Fifth Heaven: Massive Water damage to a foe. Gain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 100%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining. and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) . |
|||||
Air Cannon | 2275 | 242 | Air Blast: Big boost to water allies' ATK Bang!: When main weapon (MC only): Massive boost to critical hit rate. Sleight Shot: Massive Water damage to a foe. Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 180 seconds. Gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. 4★: Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% now affects all allies. |
|||||
Almace | 1795 | 157 | Tsunami's Aegis: Medium boost to water allies' max HP Tempest Blade: Big water DMG to a foe |
|||||
Ameno Habakiri | 4036 | 287 | ▶ |
Tsunami's Celere: Medium boost to Water allies' ATK and critical hit rate Slaysnake's Myth II: When main weapon (MC only): Gain ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed) and DMG Cap Up (Stackable)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) upon dealing multiattacks. Tsunami's Trium: Medium boost to Water allies' multiattack rate Orochi no Aramasa: Massive Water damage to a foe. Gain Shield (5,000)Next ATK received will be ineffective for a fixed amount Strength: 5,000. 4★: Slight chance~20% to also gain Lord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed) Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. (Next one-foe attack is a 9-hit attack). |
||||
Ancestral Blade | 2197 | 140 | Unrelenting Might: Big boost to Water allies' ATK. Memories of War: When main weapon (MC only): Gain Multiattack Rate BoostedMultiattack rate is boosted and stacks after every turn (Ends upon taking DMG) every turn (Stackable / Resets upon taking DMG). Glimmering Mirror: Massive Water damage to a foe. / All allies gain 10% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
|||||
Ancestral Staff | 1152 | 160 | Soldat's Aegis: Medium boost to Water allies' max HP Strike of Rust: Big Water damage to a foe. / All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Ancestral Trident | 1230 | 145 | Soldat's Might: Medium boost to Water allies' ATK Strike of Rust: Big Water damage to a foe. / All allies gain ATK UpATK is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Ancient Auberon | 2620 | 280 | Oceansoul's Majesty: Small boost to water allies' ATK and max HP Oceansoul's Restraint: Medium boost to water allies' double attack rate and critical hit rate Udaka-Ostha: Massive Water damage to a foe. Gain Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Aquablade | 1730 | 150 | Tsunami's Verity: Medium boost to water allies' critical hit rate Rising Shot: Big Water damage to a foe. |
|||||
Aquamarine Hatchet | 2430 | 211 | Oceansoul's Might II: Big boost to water allies' ATK Oceansoul's Progression II: Medium boost to water allies' water ATK based on number of turns passed Aquamarine Cleave: Massive Water damage to a foe. All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Effect increased to Shield (2500)Next ATK received will be ineffective for a fixed amount Strength: 2500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Aquan Killer | 1025 | 118 | Water's Might: Small boost to water allies' ATK Swing: Medium Water damage to a foe. |
|||||
Aquarium Harp | 1525 | 170 | Tsunami's Aegis: Medium boost to water allies' max HP Lullaby of Eternal Sleep: Big Water damage to a foe. |
|||||
Arabesque | 2320 | 220 | Impavid Impetus: When main weapon (MC only): Spellbound SalsaGain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , DA UpDouble attack rate is boosted Duration: 1 turn , and TA UpTriple attack rate is boosted Duration: 1 turn . Self-inflict 10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed) Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend Two to TangoGain Routine StepAttacks twice each turn Duration: 4 turns.'s effect duration by 1 turn. Endless Waltz: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
|||||
Arabesque Aqua | 2727 | 261 | Impavid Impetus: When main weapon (MC only): Spellbound SalsaGain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , DA UpDouble attack rate is boosted Duration: 1 turn , and TA UpTriple attack rate is boosted Duration: 1 turn . Self-inflict 10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed) Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend Two to TangoGain Routine StepAttacks twice each turn Duration: 4 turns.'s effect duration by 1 turn. Endless Waltz: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
Arabesque Rebirth | 2340 | 222 | Impavid Impetus: When main weapon (MC only): Spellbound SalsaGain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , DA UpDouble attack rate is boosted Duration: 1 turn , and TA UpTriple attack rate is boosted Duration: 1 turn . Self-inflict 10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed) Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend Two to TangoGain Routine StepAttacks twice each turn Duration: 4 turns.'s effect duration by 1 turn. Endless Waltz: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
|||||
Arabesque Replica | 1500 | 140 | Impavid Impetus: When main weapon (MC only): Spellbound Salsa no longer lowers max HP Endless Waltz: Big Water damage to a foe. |
|||||
Arvess Demiclone | 3090 | 250 | Water's Might: Small boost to water allies' ATK Tsunami's Trium: Medium boost to water allies' multiattack rate Ocean Blue Blow: 20% Bonus Water DMG effect to third hit of Water allies' triple attacks. Duplicated Strike: Massive Water damage to a foe. Gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
Aschallon Aqua | 2830 | 240 | Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Fire damage taken when Awakening Blade is active (Effect is halved when sub-equipped). Aurora: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. If EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. : Recover 5 energy. |
|||||
Atlantis | 3079 | 338 | Hoarfrost's Enmity: Big boost to water allies' ATK based on how low HP is Hoarfrost's Garrison: Big boost to water allies' DEF based on how low HP is Snowfall's Quintessence: Boost to water allies' DMG cap Timaeus: Unworldly Water damage to a foe. Self-damage MC for 30% of current HP. 4★: Also gain Unchallenged (2 times)Next DMG received will be ineffective . |
|||||
Atma Axe | 2844 | 165 | Labrys Rubell: Big boost to axe-specialty allies' ATK and max HP Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted . |
|||||
Atma Blade | 2856 | 163 | Makhaira Rubell: Big boost to katana-specialty allies' ATK and max HP Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted . |
|||||
Atma Bow | 2608 | 206 | Arcus Rubell: Big boost to bow-specialty allies' ATK and max HP Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted . |
|||||
Atma Dagger | 2402 | 224 | Sica Rubell: Big boost to dagger-specialty allies' ATK and max HP Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted . |
|||||
Atma Fist | 2328 | 237 | Luctor Rubell: Big boost to melee-specialty allies' ATK and max HP Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted . |
|||||
Atma Gun | 2857 | 157 | Arma Rubell: Big boost to gun-specialty allies' ATK and max HP Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted . |
|||||
Atma Harp | 2245 | 224 | Musica Rubell: Big boost to harp-specialty allies' ATK and max HP Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted . |
|||||
Atma Spear | 2350 | 238 | Lancea Rubell: Big boost to spear-specialty allies' ATK and max HP Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted . |
|||||
Atma Staff | 2162 | 270 | Baculum Rubell: Big boost to staff-specialty allies' ATK and max HP Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted . |
|||||
Atma Sword | 2594 | 195 | Gladius Rubell: Big boost to sabre-specialty allies' ATK and max HP Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted . |
|||||
Auberon | 2620 | 280 | Water's Majesty: Small boost to water allies' ATK and max HP Tsunami's Restraint: Medium boost to water allies' double attack rate and critical hit rate Udaka-Ostha: Massive Water damage to a foe. Gain Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Avenger Aqua | 2960 | 213 | Swordmaster's Soul: Extend effect duration of RageAll parties gain ATK UpATK is boosted Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to RageAll parties gain ATK UpATK is boosted Strength: SmallDuration: 3 turns. series' cooldown. Exhatio: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and ATK UpATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Aves | 1725 | 161 | Tsunami's Might: Medium boost to water allies' ATK Shadow Weave: Big Water damage to a foe. |
|||||
Banana Bunch | 2333 | 110 | Gourmet Banana: Big boost to Water allies' ATK Organic Smackdown: When main weapon (MC only): Slight chance to inflict StunnedCan't attack Duration: 1.5-3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1-3 turns remaining. for 1.5 to 3.5 turns with every single attack. Falling Bananas: Massive Water damage to a foe. Gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Bardiche | 1145 | 86 | Water's Might: Small boost to water allies' ATK Concussion: Medium Water damage to a foe. |
|||||
Beach Grynoth | 2591 | 199 | Hoarfrost's Garrison: Big boost to water allies' DEF based on how low HP is Water's Majesty: Small boost to water allies' ATK and max HP Summer Eruption: Massive Water damage to a foe. All allies gain ArmoredChance of lowering DMG taken . |
|||||
Berserker's Barrage | 3380 | 244 | Barbarian's Nature: When main weapon: Also gain 10% C.A. DMG UpCharge attack DMG is boosted Strength: 10%Duration: 1 turn and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 10%Duration: 1 turn upon using Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 1 turn . At level 30: Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. Savage Surge: Massive Water DMG to a foe / All allies gain 40% ATK UpATK is boosted Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Bident | 3176 | 281 | Armed Flood: Big boost to water allies' ATK Abyssal Avenger: 200% boost to Water allies' counter damage. Water allies gain Adjudicator's RevelationDMG dealt is supplemented upon countering (Stacks up to 2 times / Can't be removed) Duration: Indefinite (Stackable / Max: 2) upon countering. Azure Fang: Massive Water damage to a foe. All allies gain Tank-and-Counter (1 time)Counters upon taking DMG Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: MC also gains 5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG Strength: 5% (Max: 50%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Max: 50%). |
|||||
Blast Sword | 2010 | 176 | Auto Apparatus: Big boost to water allies' ATK Demon Destroyer: Massive water DMG to a foe / Boost to ATK |
|||||
Blau Javelin | 1310 | 134 | Tsunami's Dual-Edge: Medium boost to double attack rate for water allies Soul Crush: Big Water damage to a foe. |
|||||
Blossom Axe | 3180 | 230 | Hoarfrost's Might: Big boost to water allies' ATK Preemptive Ice Wall: Boost to DEF for water allies for first 8 turns of battle Hoarfrost's Bloodshed: Big boost to water allies' ATK / Take DMG worth 20% of max HP at battle start Swirling Petal Shower: Massive Water damage to a foe. Gain DEF UpDEF is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Buff increased to 30% DEF UpDEF is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and now affects all allies. All allies also gain JammedATK is greatly boosted based on how low HP is Strength: 20%-60%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Blue Light | 1159 | 120 | Music Start!: Big Water damage to a foe. | |||||
Blue Lightning | 3118 | 243 | Tsunami's Aegis: Medium boost to water allies' max HP Water's Stamina: Small boost to water allies' ATK based on how high HP is Tsunami's Fandango: Medium boost to water allies' ATK / Medium boost to triple attack rate Cleaving Vortex: Massive Water damage to a foe. All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain ImmuneDebuffs will be nullified Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.Verification needed. for 0.5 turns. |
|||||
Blue Sphere | 2780 | 403 | ▶ |
Hoarfrost's Might III: Massive boost to water allies' ATK Tsunami's Sentence: Medium boost to water allies' C.A. DMG and C.A. DMG cap Bailout: Massive Water damage to a foe. Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite now affects all allies. All allies also gain RefreshHP is restored on every turn Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
||||
Boogie Plates | 1015 | 111 | Water's Might: Small boost to water allies' ATK Punch: Medium Water damage to a foe. |
|||||
Bottle o' Blossoms | 1737 | 149 | Tsunami's Might: Medium boost to water allies' ATK Sparkling Pink Splash: Big Water damage to a foe. |
|||||
Bow of Sigurd | 2701 | 250 | ▶ |
Preemptive Frost Blade: Boost to water allies' ATK for first 8 turns of battle Hoarfrost's Might: Big boost to water allies' ATK Yelmryk: Massive Water damage to a foe. Gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns. Also gain 20% DEF UpDEF is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
||||
Bow of Sigurd Militis | 2122 | 197 | Bow Voltage II: Boost to ATK based on how many bows are equipped Snowfall's Exertion: Boost to water allies' multiattack rate based on how high their HP is Yelmryk Repetere: Massive Water damage to a foe. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
|||||
Branwen Bow | 1400 | 131 | Tsunami's Aegis: Medium boost to water allies' max HP Grievous Cry: Big Water damage to a foe. Inflict PoisonedHP is lowered on every turn Duration: 180 secondsDamage Cap: 1000.. |
|||||
Branwen Harp | 1770 | 196 | Hoarfrost's Might: Big boost to water allies' ATK Bewail: Massive Water damage to a foe. Inflict Poisoned (1000)HP is lowered on every turn Strength: 1000Duration: 180 seconds. |
|||||
Branwen Rapier | 1405 | 123 | Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP Grievous Cry: Big Water damage to a foe. / Inflict PoisonedHP is lowered on every turn . |
|||||
Broadsword | 535 | 49 | Double Slash: Small Water damage to a foe. | |||||
Bronze Knife | 455 | 49 | Tackle: Small Water damage to a foe. | |||||
Bronze Mace | 410 | 58 | Light Flash: Small Water damage to a foe. | |||||
Bronze Rapier | 480 | 44 | Double Slash: Small Water damage to a foe. | |||||
Bronze Spear | 440 | 52 | Double Thrust: Small Water damage to a foe. | |||||
Bronze Zaghnal | 505 | 39 | Bone-Break: Small Water damage to a foe. | |||||
Bullova | 1815 | 135 | Tsunami's Might: Medium boost to water allies' ATK Melee: Big Water damage to a foe. |
|||||
Caduceus | 3259 | 435 | ▶ |
Water's Majesty: Small boost to Water allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below Tsunami's Garrison: Medium boost to Water allies' DEF based on how low HP is Staff of Grace: Massive Water damage to a foe / 2-turn cut to skill cooldown 4★: 20%Verification needed. chance to reset all skill cooldowns (MC only). |
||||
Calamitous Aquashade | 2775 | 400 | Cobalt Vitality: Boost to water allies' ATK, DEF, and DMG cap based on their max HP Water's Majesty: Small boost to water allies' ATK and max HP Torrential Thunderstrike: Massive Water damage to a foe. All Water allies gain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Water allies also gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Cane | 935 | 128 | Water's Might: Small boost to water allies' ATK Shock: Medium Water damage to a foe. |
|||||
Canisius | 2339 | 250 | Hoarfrost's Might: Big boost to water allies' ATK Tsunami's Dual-Edge: Medium boost to double attack rate for water allies Virtue of the Dog: Massive Water damage to a foe. Inflict PetrifiedStops enemy's charge diamonds from filling. Duration: 1.5-3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1-3 turns remaining. for 1.5 to 3.5 turns. |
|||||
Chained Bow of Hell and Heaven | 1997 | 186 | Armed Flood: Big boost to water allies' ATK Technical Artistry: When main weapon (MC only): 20% boost to skill damage. Winged Chainpiercer: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
|||||
Championship Belt | 3015 | 317 | Reigning Champ's Nature: When main weapon: Enhance Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns. At level 30: Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 2 turns.'s effect / Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn upon using Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns. At level 30: Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 2 turns. Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems. Ready to Rumble: Massive Water damage to a foe. Gain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit. and ??% DEF UpDEF is boosted Strength: ??%Duration: ??T. |
|||||
Chanteuse Angelique | 2840 | 299 | Virtuoso's Nature: When main weapon: All allies also gain RefreshHP is restored on every turn Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and ImmuneDebuffs will be nullified Duration: 1 turn for 1 turn upon using ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. Finale Fatale: Massive Water DMG to a foe. All allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
|||||
Claíomh Solais | 2980 | 259 | Hoarfrost's Aegis: Big boost to water allies' max HP Holy Knight's Honor: Boost to DEF for water allies7.5% at SL15 Noble Execution: Massive Water damage to a foe / Boost to ATK when foe is in overdrive 4★: 1 turn 15% DMG CutTaking 15% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! |
|||||
Clarion | 3455 | 237 | Armed Flood: Big boost to water allies' ATK Cobalt Arts: Boost to water allies' skill DMG cap Violet Rime's Serenade: Massive Water damage to a foe. All allies gain 25% Dodge Rate UpChance to dodge DMG and debuffs Strength: 25%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: All allies also gain Bonus Effect on DodgeDeals water DMG to a foe upon dodging Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (200% Water damage to a foe upon dodging [Damage cap: ~400,000].) |
|||||
Cold Noodles | 1065 | 116 | Water's Verity: Small boost to water allies' critical hit rate The Pulverizer: Medium Water damage to a foe. |
|||||
Colomba | 2826 | 253 | Snowfall's Crux: Supplement water allies' C.A. DMG Bow Voltage: Boost to ATK based on how many bows are equipped. Pasquale: Massive Water damage to a foe. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
|||||
Colorful Crackerjack | 1860 | 124 | Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP Loose Shot: Big Water damage to a foe. |
|||||
Commander's Sidearm | 2681 | 181 | Hoarfrost's Might: Big boost to water allies' ATK Preemptive Frost Blade: Boost to water allies' ATK for first 8 turns of battle Explosive Rounds: Massive Water damage to a foe. Gain Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks (Ends upon taking DMG) Duration: Indefinite. (Ends upon taking damage.) |
|||||
Cork Rifle | 1480 | 95 | Unfallen's Might: Medium boost to Water allies' ATK Festival Hotshot: Big Water damage to a foe. |
|||||
Croak Head | 1290 | 133 | Mysterious ATK: Medium boostUnknown 2% base, 1% per skill level, SL10 12% to water allies' ATK Rib-Ribbit!: Big Water damage to a foe. Gain a random speed boost to charge bar. |
|||||
Crystal Bellflowers | 2385 | 245 | Tsunami's Grace: Medium boost to water allies' max HP and debuff resistance Tsunami's Trium: Medium boost to water allies' multiattack rate Crystal Flos: Massive Water damage to a foe. / All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Crystal Edge | 2880 | 291 | Tsunami's Majesty: Medium boost to water allies' ATK and max HP Cobalt Arts: Boost to water allies' skill DMG cap Water's Progression: Small boost to water allies' water ATK based on number of turns passed Prison Glaciale: Massive Water damage to a foe. Raise GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds level by 1 (Max: 10). 4★: All allies also gain Fire DMG LoweredFire DMG is lowered Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Verification needed. . |
|||||
Daemon's Spine | 2175 | 283 | Tsunami's Primacy: Medium boost to water allies' ATK / Medium boost to double attack rate for water allies Water's Aegis: Small boost to water allies' max HP Mana Booster Shot: Massive Water damage to a foe. All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: Indefinite. |
|||||
Dagger of Eternal Splendor | 999 | 99 | Biting Flurry: Massive Water damage to a foe. | |||||
Damascus Knife | 3728 | 640 | ▶ |
Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the Bounty lvl cap to Bounty lvl 10Item drop rate is boosted Cobalt Arts: Boost to Water allies' skill DMG cap. Cobalt Hunt: 10% bonus Water DMG to Water allies against foes with BountyItem drop rate is boosted . Blade of Lost Legend: Massive Water damage to a foe / Chance to deal massive bonus DMG up to 2 times 4★: 2-hit, 450% bonus Water DMG is now guaranteed (Damage cap: ~720,000 per hit). Raise BountyItem drop rate is boosted by 2. |
||||
Dante Alighieri | 2661 | 282 | ▶ |
True Glacial Supremacy: Massive boost to water allies' ATK / Small boost to max HP Glacial Frostcage: When main weapon (MC only): 300% Water damage (Damage cap: ~630,000) and inflict 15% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 15% (Max: 30%)Duration: 180 seconds and 15% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 15% (Max: 30%)Duration: 180 seconds to all foes when a foe uses a special attack. Disperazione Finale: 450%Massive Water damage to a foe. All allies gain 25% Debuff Success BoostedDebuff success rate is boosted Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 5★: Damage increased to 550%. StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. effect increased. 25% Debuff Success BoostedDebuff success rate is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns. |
||||
Dante's Harp | 1989 | 220 | Glacial Supremacy: Massive boost to Water allies' ATK Disperazione: Massive Water damage to a foe. All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Dark Thrasher | 2700 | 250 | Tsunami's Garrison: Medium boost to water allies' DEF based on how low HP is Tsunami's Majesty: Medium boost to water allies' ATK and max HP Deadeye Shot: Massive Water damage to a foe. Boost to critical hit rate. |
|||||
Dayspring | 3550 | 160 | ▶ |
Hoarfrost's Enmity: Big boost to water allies' ATK based on how low HP is Tsunami's Verity: Medium boost to water allies' critical hit rate Morning Gleam: Massive Water damage to a foe. All allies gain Water ATK UpWater ATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain JammedATK is greatly boosted based on how low HP is . |
||||
Death Whip | 1373 | 116 | Clawed Flood: Medium boost to water allies' ATK Angled Lash: Big Water damage to a foe. Inflict 10% DEF DownDEF is lowered Strength: 10%Duration: 180 seconds. |
|||||
Delicious Banana | 1512 | 90 | Creamy Banana: Medium boost to Water allies' ATK Banana Stream: Big Water damage to a foe. |
|||||
Demonic Longstaff | 2940 | 298 | Arcanist's Nature: When main weapon: Enhance Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns upon using Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite (Crest gained based on caster's element). Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. Invoke Calamity: Massive Water DMG to a foe. All allies gain ??% Skill DMG UpSkill DMG is boosted Strength: ??%Duration: 4 turns and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turnsStacking: Charge Attack |
|||||
Devil's Finger | 3075 | 311 | Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start Executioner's Essence: This is the essence of greatness. Gain its power by using emblems. On Pins and Needles: Massive Water damage to a foe. 1-turn cut to skill cooldown Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) lvl by 1 |
|||||
Die-Cut Candy | 1260 | 140 | Candy Mold's Aegis: Medium boost to Water allies' HP Trace It, Eat It!: Big Water damage to a foe. |
|||||
Draco Horn | 2860 | 270 | Hoarfrost's Might: Big boost to water allies' ATK Heated Spearswipe: When main weapon (MC only): Gain 8% ATK Up (Stackable / Max: 40%)ATK is boosted while active (Stackable) Strength: 8% (Max: 40%)Duration: Indefinite upon triple attack Dragonwrath Flash: Massive Water damage to a foe. Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Also remove 1 buff from a foe. |
|||||
Draconic Buster | 3831 | 281 | Wamdus's Flood: Boost to Water allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Four Orbs' Judgment: Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. Vortex Sphere: Massive Water damage to a foe. Gain 25% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 25% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Also gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
Dracosius | 3062 | 255 | Water's Might: Small boost to water allies' ATK Cobalt Craft: Supplement water allies' critical hit DMG Ocean Blue Blow: 20% Bonus Water DMG effect to third hit of water allies' triple attacks Virtue of the Dragon: Massive Water damage to a foe. All allies gain DA UpDouble attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and TA UpTriple attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: MC also gains 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
Dream Atlas | 1700 | 235 | Hoarfrost's Might: Big boost to water allies' ATK Vision Chronicle: Massive Water damage to a foe. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 180 secondsTakes 25% more damage. |
|||||
Durandal | 3035 | 263 | ▶ |
Hoarfrost's Might II: Big boost to water allies' ATK Tsunami's Verity: Medium boost to water allies' critical hit rate Iliad Strike: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. 4★: Effect increased to Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. |
||||
Eight-Life Katana Aqua | 2720 | 190 | Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK Eight-Life Blade : Aeon: Massive water DMG to a foe / Random 1-turn cut to skill cooldown |
|||||
Eight-Life Katana Cobalt | 2990 | 210 | Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK Eight-Life Blade : Aeon: Massive water DMG to a foe. Random 1-turn cut to skill cooldown. Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. |
|||||
Eighth Shear of the Flock | 2707 | 180 | Hoarfrost's Verity: Big boost to water allies' critical hit rate Cobalt Craft: Supplement water allies' critical hit DMG Reverent Bells: Virtue of the Ram: Massive Water damage to a foe. All allies gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Epoxy Boogie Plates | 1610 | 170 | Tsunami's Dual-Edge: Medium boost to double attack rate for water allies Beat Bash: Big Water damage to a foe. |
|||||
Esna | 2252 | 355 | Snowfall's Fortitude: Supplement water allies' DMG based on how low HP is Tsunami's Enmity: Medium boost to water allies' ATK based on how low HP is Zubaea: Massive Water damage to a foe. All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: All allies also gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: Indefinite. |
|||||
Excalibur | 3792 | 316 | ▶ |
Hoarfrost's Garrison: Big boost to Water allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. DMG / Supplement C.A. DMG / 30% boost to C.A. DMG cap. Tsunami's Stamina: Medium boost to Water allies' ATK based on how high HP is King's Sword: Massive Water damage to a foe. Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
||||
Exitosus | 3210 | 229 | ▶ |
Hoarfrost's Might II: Big boost to water allies' ATK Tsunami's Aegis: Medium boost to water allies' max HP Moonlight Bloom: Massive Water damage to a foe. Gain Skill DMG UpSkill DMG is boosted . |
||||
Exo Antaeus | 3012 | 204 | Glacial Supremacy: Massive boost to water allies' ATK Chthonian Bewailer's Sanctity: When main weapon upon normal attacks when any foe is in Break (MC only): 4-hit Water damage to random foes. MC gains Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Lago Ghiacciato: Massive Water damage to a foe. MC and a random ally gain TA UpTriple attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: MC also gains Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
Exuberant Lance | 2271 | 263 | Tsunami's Aegis: Medium boost to water allies' max HP Tsunami's Garrison: Medium boost to water allies' DEF based on how low HP is White Wish: Massive Water damage to a foe. All allies gain ShieldNext ATK received will be ineffective for a fixed amount . |
|||||
Fancy-Schmancy Bow | 1340 | 130 | Fancy-Schmancy Aegis: Medium boost to water allies' max HP Attack with Style: Big water DMG to a foe |
|||||
Fateless | 3104 | 269 | ▶ |
Verglas Sovereign: Unworldly boost to Water allies' ATK. Astral Thrust II: 10% boost to Water allies' one-foe attack damage cap against foes with 5 or more debuffs. Frigid Sting: Massive Water damage to a foe. Remove 1 buff. 4★: All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
||||
Faust Aqua | 2680 | 270 | Nature's Truth: Boost to A Little Pick-Me-UpAll parties gain Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5%.. Forbidden Training: Boost honors gained by all allies' skills. Cosmikonus: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and restore 5% HP (Healing cap: 1000). |
|||||
Fediel Float | 2684 | 330 | Hoarfrost's Glory: Big boost to water allies' C.A. specs and chain burst specs Snowfall's Ascendancy: 10% boost to Water allies' Special C.A. DMG Cap. Calamitous Bounce: Massive Water damage to a foe. Gain C.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable) Duration: Indefinite and C.A. DMG Cap Up (Stackable)Charge attack DMG cap is boosted (Stackable) Duration: Indefinite. 4★: Also gain C.B. DMG UpChain burst DMG is boosted and C.B. DMG Cap UpChain Burst DMG Cap Boosted Verification needed. . |
|||||
Fimbul | 2370 | 220 | Hoarfrost's Stamina: Big boost to water allies' ATK based on how high HP is Water's Aegis: Small boost to water allies' max HP Hroovitnir: Massive Water damage to a foe. / Remove 1 debuff. |
|||||
Fine Banana | 1202 | 150 | Dessert Banana: Medium boost to Water allies' max HP Banana Stream: Big Water damage to a foe. |
|||||
First Fright of the Mischief | 2354 | 397 | Tsunami's Might: Medium boost to water allies' ATK Tsunami's Grace: Medium boost to water allies' max HP and debuff resistance Cobalt Arts: Boost to water allies' skill DMG cap Murine Merriment: Virtue of the Rat: Massive Water damage to a foe. Restore 20% of all allies' HP (Healing cap: 2020). All allies gain Shield (2020)Next ATK received will be ineffective for a fixed amount Strength: 2020Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Fish Tooth | 1070 | 116 | Water's Might: Small boost to water allies' ATK The Pulverizer: Medium Water damage to a foe. |
|||||
Five-Soul Staff Aqua | 2200 | 290 | Hoarfrost's Might: Big boost to water allies' ATK The Five Pillars of Heaven: Massive Water damage to a foe. Restore all allies' HP All allies gain RefreshHP is restored on every turn . |
|||||
Five-Soul Staff Cobalt | 2420 | 320 | Hoarfrost's Might: Big boost to water allies' ATK The Five Pillars of Heaven: Massive Water damage to a foe. Restore all allies' HP (Healing cap: 2000). All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Floaty Sword | 1680 | 160 | Water's Trium: Small boost to water allies' multiattack rate Rising Shot: Big Water damage to a foe. |
|||||
Fluorithium Blade | 1835 | 132 | Tsunami's Aegis: Medium boost to water allies' max HP Zangetsu: Big Water damage to a foe. |
|||||
Four-Sky Blade Aqua | 2430 | 243 | Hoarfrost's Might: Big boost to water allies' ATK Part the Heavens: Massive water DMG to a foe All allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Four-Sky Blade Cobalt | 2680 | 268 | Hoarfrost's Might: Big boost to water allies' ATK Part the Heavens: Massive water DMG to a foe All allies gain 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 35% TA UpTriple attack rate is boosted Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Fraud Fire | 1460 | 100 | Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP Judecca: Big Water damage to a foe. Gain ATK UpATK is boosted . |
|||||
Freikugel | 4069 | 277 | ▶ |
Hoarfrost's Tyranny: Big boost to Water allies' ATK / 10% cut to Water allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Tsunami's Trium: Medium boost to Water allies' multiattack rate Soul Stealer: 450%Massive Water damage to a foe Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
||||
Frostbite | 2575 | 205 | Hoarfrost's Might: Big boost to water allies' ATK Water's Mystery: Small boost to water allies' C.A. DMG Blade of Ice: Massive Water damage to a foe. Gain Supplemental DMGDMG dealt is supplemented Strength: (Damage cap: 5000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Froststar Staff | 2095 | 300 | Tsunami's Essence: Medium boost to Water primal allies' ATK Tsunami's Trium: Medium boost to water allies' multiattack rate Freerhen Alp Traum: Massive Water damage to a foe. / All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
|||||
Gae Bulg | 3496 | 391 | ▶ |
Hoarfrost's Progression: Big boost to Water allies' Water ATK based on number of turns passed One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit. 20% boost to all allies' critical hit DMG Cap. Tsunami's Verity: Medium boost to Water allies' critical hit rate Burst Spear: Massive Water damage to a foe. Gain KeenSupplemental DMG to critical hits . 4★: KeenSupplemental DMG to critical hits now affects all allies. |
||||
Galilei's Insight | 3044 | 345 | Hoarfrost's Stamina II: Big boost to water allies' ATK based on how high HP is Tsunami's Restraint: Medium boost to water allies' double attack rate and critical hit rate Tyros Wonder: Massive Water damage to a foe. Gain Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite. 4★: Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. Also remove 1 debuff from all allies. |
|||||
Gauntlet | 1020 | 111 | Water's Might: Small boost to water allies' ATK Punch: Medium Water damage to a foe. |
|||||
Glacial Militis | 1989 | 268 | Oceansoul's Majesty III: Big boost to water allies' ATK and max HP Fortified Staff: Boost to DEF based on how many staffs are equipped Acheron Repetere: Massive Water damage to a foe. Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. (Activates twice in Arcarum.) |
|||||
Gleipnir | 2465 | 182 | Hoarfrost's Dual-Edge: Big boost to double attack rate for water allies Water's Might: Small boost to water allies' ATK Vanagandr Cry: Massive Water damage to a foe. / Gain Skill DMG UpSkill DMG is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
God Incoming | 2175 | 145 | Fresh Catch's Might: Big boost to Water allies' ATK Tuna Toss: When main weapon (MC only): 30% Bonus Water DMG effect against foes with GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) . Slushie Destroyer: Massive Water damage to a foe. Raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). |
|||||
Gospel of Water and Sky | 3002 | 354 | Snowfall's Pact: Supplement water allies' DMG Dagger Voltage II: Boost to ATK based on how many daggers are equipped Snowfall's Quintessence: Boost to Water allies' damage cap. Sacred Word: Massive Water damage to a foe. All allies gain 100% / 40% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 40% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also restore 10% of all allies' HP (Healing cap: 1500). |
|||||
Gottfried | 3160 | 250 | Hoarfrost's Might: Big boost to water allies' ATK Water's Mystery: Small boost to water allies' C.A. DMG Aquae Excelsior: Boost to water allies' C.A. DMG cap Valiancy: Massive Water damage to a foe. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. 4★: All allies also gain 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
|||||
Guardian's Xiphos | 3215 | 279 | Legionnaire's Nature: When main weapon: MC gains Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) . MC gains a 30% chance to gain a Substitute effect. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. Herculean Feat: Massive Water DMG to a foe. All allies gain StrengthATK is greatly boosted based on how high HP is Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
|||||
Hallowed Pilgrimage | 2770 | 368 | Saint's Nature: When main weapon: Increase healing of Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains AutoreviveRecovers once from a knockout while in effect upon using Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. Saint's Essence: This is the essence of greatness. Gain its power by using emblems. Dharmic Doctrine: Massive Water DMG to a foe. Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
|||||
Hand Cannon | 2181 | 140 | Armed Flood: Big boost to water allies' ATK Technical Artistry: When main weapon (MC only): 20% boost to skill damage. True End: Massive Water damage to a foe. All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Harpoon | 1335 | 153 | Tsunami's Might: Medium boost to water allies' ATK Soul Crush: Big Water damage to a foe. |
|||||
Harvester | 1170 | 88 | Water's Aegis: Small boost to water allies' max HP Concussion: Medium Water damage to a foe. |
|||||
Hellion Gauntlet Aqua | 2640 | 277 | Harbinger of Destruction: Slight chance to dodge all attacks. Gain Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5% upon dodging. Strength to Spare: Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn upon using CounterGain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ATK UpATK is boosted Duration: 2 turns., Counter IIGain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and 20% ATK UpATK is boosted Strength: 20%Duration: 2 turns. or Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns. At level 30: Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 2 turns.. Hellion All-Blaze: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and Dodge-and-Counter (3 times)Dodge and counter one-ally attacks Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
Helmholtz | 2826 | 300 | Shredder's Nature: When main weapon: 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) to all allies at battle start. Shredder's Essence: This is the essence of greatness. Gain its power by using emblems. Pentatonic Dyad: Massive Water damage to a foe. Gain AmpedHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4) . |
|||||
Helmwige | 2950 | 332 | Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems. Moment of Truth: Massive Water damage to a foe. Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
Hercules | 3806 | 345 | ▶ |
Tsunami's Restraint: Medium boost to Water allies' double attack rate and critical hit rate Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap. Water's Celere: Small boost to Water allies' ATK and critical hit rate Wondrous Flames: 450%Massive Water damage to a foe 1-turn cut to skill cooldown. 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). 5★: Damage increased to 950%Unworldly. |
||||
Highland Cougar | 2691 | 179 | Hoarfrost's Might: Big boost to water allies' ATK Water's Garrison: Small boost to water allies' DEF based on how low HP is Vive la Revolution: Massive Water damage to a foe. All allies gain DA UpDouble attack rate is boosted Verification needed. and TA UpTriple attack rate is boosted Verification needed. . |
|||||
Hoarfrost Blade Persius | 2790 | 282 | Hoarfrost's Might: Big boost to water allies' ATK Swiftblade Oath: Massive boost to MC's double attack rate Ivory Blade: Massive water DMG to a foe / Boost to double attack rate 4★: Boost to all allies' Water ATK |
|||||
Hollowsky Staff | 2660 | 360 | Voidsung Grasp: 20% boostSize: Big Modifier: EX to staff- and harp-specialty allies' ATK 10% boostModifier: EX to staff- and harp-specialty allies' ATK for first 10 turns of battle Victorious Covenant: Supplemental damage to staff- and harp-specialty allies' attacks based on the character's number of buffs (Damage cap: 30,000) Hollow Stream: Massive Water damage to a foe. / All allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies gain High Voltage (ATK Up)ATK is boosted Strength: 5% per party (Max: 30%)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and High Voltage (DEF Up)DEF is boosted Strength: 5% per party (Max: 30%)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Hora | 460 | 52 | Barrage: Small Water damage to a foe. | |||||
Hraesvelgr | 3654 | 246 | Geisa Ari: When main weapon (MC only): No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. Einar: When main weapon: 80% Bonus Water DMG effect to Water allies' single attacks. Mikill Las: When main weapon: Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate. Vaengrhrid: Unworldly Water damage to a foe. Ignores Mirror Image and Dodge. 4★: Gain 25% UpliftedCharge bar is boosted on every turn Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Ice Bough Staff | 1470 | 202 | Tsunami's Aegis: Medium boost to water allies' max HP Light Ray: Big Water damage to a foe. |
|||||
Ice Bow | 1755 | 163 | Tsunami's Might: Medium boost to water allies' ATK Arrow Blast: Big Water damage to a foe. |
|||||
Ice Claymore | 2448 | 208 | Frozen Blade: Big boost to Water allies' ATK Ice Sprite Magic: When main weapon (MC only): Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5% at end of turn Ice Trinity: Massive Water damage to a foe. Raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). 4★: Gain ??% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: ??% chance of dealing 30% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Ice Crystal Staff | 2520 | 326 | Hoarfrost's Aegis: Big boost to water allies' max HP Water's Might: Small boost to water allies' ATK Ice Cage Aura: Lessen Fire damage for Water allies by 10% (Max: 30%) Frozen Vision: Massive Water damage to a foe. Gain 20% Fire CutFire DMG is cut 20% Strength: 20%Duration: 3 turnsFire Damage Cut.. 4★: 20% Fire CutFire DMG is cut 20% Strength: 20%Duration: 3 turnsFire Damage Cut. now affects all allies. |
|||||
Ice Sword | 1170 | 103 | Water's Might: Small boost to water allies' ATK Broadblade Slash: Medium Water damage to a foe. |
|||||
Icey Nail | 1180 | 102 | Water's Aegis: Small boost to water allies' max HP Cross-Slash: Medium Water damage to a foe. |
|||||
Imperial Shotel | 780 | 69 | Water's Might: Small boost to water allies' ATK Cross-Slash: Medium Water damage to a foe. |
|||||
Ipetam Aqua | 2710 | 265 | Hunger for Chaos: When main weapon (MC only): Boost to skill hit rate. The Butcher's Knife: When main weapon (MC only): Boost to StallElemental damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . series' damage. Count Zero: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and Debuff Success BoostedDebuff success rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Iron Knife | 485 | 51 | Tackle: Small Water damage to a foe. | |||||
Iron Mace | 435 | 61 | Light Flash: Small Water damage to a foe. | |||||
Iron Rapier | 510 | 46 | Double Slash: Small Water damage to a foe. | |||||
Iron Spear | 465 | 55 | Double Thrust: Small Water damage to a foe. | |||||
Iron Wand | 420 | 60 | Light Flash: Small Water damage to a foe. | |||||
Iron Zaghnal | 535 | 41 | Bone-Break: Small Water damage to a foe. | |||||
Izayoi | 2686 | 184 | Hoarfrost's Might: Big boost to water allies' ATK Water's Mystery: Small boost to Water allies' charge attack damage Doubled Shadow: Massive Water damage to a foe. Gain 20% Water ATK UpWater ATK is boosted Strength: 20%. |
|||||
Jedburgh Axe | 1880 | 140 | Tsunami's Might: Medium boost to water allies' ATK Melee: Big water DMG to a foe |
|||||
John Doe | 3475 | 231 | Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. Defender of the Peace: Massive Water damage to a foe. Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Reload bullets. |
|||||
Judgment of Torrential Tides | 4019 | 294 | Wamdus's Flood: Boost to Water allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Six Pillars' Judgment: Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. Maelstrom Sphere ++: Massive Water damage to a foe. Gain Sharp ATK Up (1 time)ATK is sharply boosted Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Kaiser Knuckles | 1570 | 166 | Tsunami's Might: Medium boostNormal 2% base, 1% per skill level, SL10 12% to water allies' ATK Dragonic Decimation: Big water DMG to a foe |
|||||
Kanabo | 2872 | 348 | Warrior Monk's Nature: When main weapon: Boost to Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 1. At level 30: Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 2.'s specs. (Counter upgraded to Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6. Tenacious Thrash: Massive Water damage to a foe. 4-hit, 200% Bonus Water damage (Damage cap: ~130,000 per hit~520,000 total). |
|||||
Kapilavastu | 2040 | 276 | Gate of Wisdom: Boost Fate ForeseenConvert entire charge bar to MPMagic power is amplified . to 1 MPMagic power is amplified per 8% charge bar. Whispers of Death: Boost Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) to 3% charge bar per 200 HP. Great Punishment: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
|||||
Kapilavastu Aqua | 2410 | 320 | Gate of Wisdom: Boost Fate ForeseenConvert entire charge bar to MPMagic power is amplified . to 1 MPMagic power is amplified per 8% charge bar. Whispers of Death: Boost Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) to 3% charge bar per 200 HP. Great Punishment: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and restore 5% HP (Healing cap: 1000). |
|||||
Kapilavastu Rebirth | 2060 | 278 | Gate of Wisdom: Boost Fate ForeseenConvert entire charge bar to MPMagic power is amplified . to 1 MPMagic power is amplified per 8% charge bar. Whispers of Death: Boost Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) to 3% charge bar per 200 HP. Great Punishment: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
|||||
Kapilavastu Replica | 1310 | 178 | Gate of Wisdom: Boost Fate ForeseenConvert entire charge bar to MPMagic power is amplified . to 1 MPMagic power is amplified per 8% charge bar. Great Punishment: Big Water damage to a foe. |
|||||
Keeper of Hallowed Ground | 2810 | 240 | Hoarfrost's Might II: Big boost to water allies' ATK Chain Force: Boost to chain burst DMG and chain burst DMG cap Resounding Melody: Massive Water damage to a foe. / Remove 1 debuff from MC. 4★: Now removes 1 debuff from all allies. |
|||||
Keraunos Aqua | 2570 | 265 | Thunder's Roar: Boost to Aether Blast200%-300% elemental damage to a foe. line of skills. Act of God: Boost to Laser FocusGain 80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted (Stackable) Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict 10% DEF DownDEF is lowered Strength: 10%Duration: 1 turn .. Grand Meteor: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and Skill DMG UpSkill DMG is boosted . |
|||||
Kila | 1015 | 105 | Water's Might: Small boost to water allies' ATK Swift Slice: Medium Water damage to a foe. |
|||||
King's Thruster | 1872 | 202 | Armed Flood: Big boost to water allies' ATK Synchronized Artistry: When main weapon (MC only): 20% boost to double attack rate and 10% boost to triple attack rate. Current Piercer: Massive Water damage to a foe. All allies gain Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Knife | 470 | 50 | Tackle: Small Water damage to a foe. | |||||
Knight of Ice | 3170 | 320 | Hoarfrost's Tempering: Big boost to water allies' skill DMG cap / Big supplemental boost to skill DMG Water's Majesty: Small boost to water allies' ATK and max HP Weiss Saule: Massive Water damage to a foe. Raise all foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). 4★: Also deal 4-hit, 50% Bonus Water damage (Damage cap: ~135,000 per hit). |
|||||
Kombu Dashi | 1423 | 106 | Clawed Flood: Medium boost to water allies' ATK Kelp Whirl: Big Water damage to a foe. Gain DA UpDouble attack rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and TA UpTriple attack rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Kris of Hypnos | 2677 | 271 | Tsunami's Primacy: Medium boost to water allies' ATK / Medium boost to double attack rate for water allies Aquae Excelsior: Boost to water allies' C.A. DMG cap Void Region: Massive Water damage to a foe. All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.Verification needed. . |
|||||
Kusanagi | 3425 | 243 | Venerator's Nature: When main weapon (MC only): Raise YashioriATK is boosted based on lvl (Max: 8 / Can't be removed) Multiplier: Perpetuity lvl by 2 at battle start. Venerator's Apex: When main weapon (MC only): End cooldown for Take the Head800% Elemental damage to a foe (Damage cap: ~730,000). Reduce an Omen's cancel requirements by 20% of the maximum value. Raise YashioriATK is boosted based on lvl (Max: 8 / Can't be removed) Multiplier: PerpetuityDuration: Indefinite lvl by 1. (Can only be used while a cancelable Omen is active.) At level 30: Omen cancel reduction increases to 30% of the maximum value. when a foe uses a special attack. Purging Trifecta: Massive Water damage to a foe. Bonus Water damage. (Boost to bonus damage specs based on YashioriATK is boosted based on lvl (Max: 8 / Can't be removed) Multiplier: Perpetuity lvl.) |
|||||
Lagrange | 2936 | 302 | Cobalt Enforcement: Boost to Water allies' ATK and DEF (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above) Zenith Art: Water: Boost to Water allies' skill DMG cap and C.A. DMG cap Strike and Shatter: Massive Water damage to a foe. All Water allies gain Tank-and-Counter (1 time)Counters upon taking DMG Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Buff upgraded to Tank-and-Counter (3 times)Counters upon taking DMG Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Lagrange Mk II | 3192 | 328 | Cobalt Enforcement: Boost to Water allies' ATK and DEF (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above) Zenith Art: Water: Boost to Water allies' skill DMG cap and C.A. DMG cap Neo Strike and Shatter: Massive Water damage to a foe. All Water allies gain Tank-and-Counter (3 times)Counters upon taking DMG Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining. and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite. |
|||||
Langeleik | 2100 | 232 | Lost Song of the Sages: Boost Bard SongHarp: All allies gain RefreshHP is restored on every turn Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain RefreshHP is restored on every turn Strength: 3% maximum HP (Healing cap: 150 HP).'s RefreshHP is restored on every turn to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 25% and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 20%. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10% and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 10%., Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. Empireo: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
|||||
Langeleik Aqua | 2480 | 266 | Lost Song of the Sages: Boost Bard SongHarp: All allies gain RefreshHP is restored on every turn Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain RefreshHP is restored on every turn Strength: 3% maximum HP (Healing cap: 150 HP).'s RefreshHP is restored on every turn to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 25% and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 20%. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10% and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 10%., Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. Empireo: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Langeleik Rebirth | 2120 | 233 | Lost Song of the Sages: Boost Bard SongHarp: All allies gain RefreshHP is restored on every turn Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain RefreshHP is restored on every turn Strength: 3% maximum HP (Healing cap: 150 HP).'s RefreshHP is restored on every turn to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 25% and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 20%. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10% and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 10%., Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. Empireo: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
|||||
Langeleik Replica | 1343 | 149 | Lost Song of the Sages: Boost Bard SongHarp: All allies gain RefreshHP is restored on every turn Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain RefreshHP is restored on every turn Strength: 3% maximum HP (Healing cap: 150 HP).'s RefreshHP is restored on every turn to 10% HP (Healing cap: 400). Empireo: Big Water damage to a foe. |
|||||
Leviathan Bow Omega | 2830 | 261 | Oceansoul's Aegis II: Medium boost to water allies' max HP Reflective Water: Massive Water damage to a foe. Gain Repel (3 times)Reflects DMG Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Leviathan Gaze | 1340 | 137 | Oceansoul's Might: Medium boost to water allies' ATK Cascade: Big Water damage to a foe. Gain ATK UpATK is boosted . |
|||||
Leviathan Gaze Omega | 2700 | 273 | Oceansoul's Might II: Big boost to water allies' ATK Reflective Water: Massive Water damage to a foe. Gain Repel (3 times)Reflects DMG Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Leviathan Muzzle | 1505 | 103 | Oceansoul's Might: Medium boost to water allies' ATK Cascade: Big Water damage to a foe. Gain ATK UpATK is boosted . |
|||||
Leviathan Scepter Omega | 2430 | 328 | Oceansoul's Healing II: Big boost to healing cap for water allies Reflective Water: Massive Water damage to a foe. Gain Repel (3 times)Reflects DMG Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Leviathan Spear Omega | 2590 | 295 | Oceansoul's Verity II: Big boost to water allies' critical hit rate Reflective Water: Massive Water damage to a foe. Gain Repel (3 times)Reflects DMG Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Leviathan Spine | 1285 | 147 | Oceansoul's Might: Medium boost to water allies' ATK Cascade: Big Water damage to a foe. Gain ATK UpATK is boosted . |
|||||
Leyding | 1315 | 135 | Tsunami's Dual-Edge: Medium boost to double attack rate for water allies Vanagandr: Big Water damage to a foe. Gain Skill DMG UpSkill DMG is boosted . |
|||||
Lifeguard Glove | 1691 | 158 | Water's Restraint: Small boost to water allies' double attack rate and critical hit rate Wave Breaker: Big Water damage to a foe. Gain Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
Light-Blue Blade | 1157 | 120 | Let Sunshine In: Big Water damage to a foe. | |||||
Light-Blue Light | 1162 | 130 | Music Start!: Big Water damage to a foe. | |||||
Limbo | 1270 | 137 | Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP Judecca: Big Water damage to a foe. Gain ATK UpATK is boosted . |
|||||
Little Torpedo | 530 | 38 | Precision Shot: Small Water damage to a foe. | |||||
Little Witch Scepter | 1200 | 150 | Io Heartbond: Boost to ATK and DEF when Io is in the party Arcane Praxis: Boost to skill DMG Elemental Gust: Big water DMG to a foe |
|||||
Liuyedao | 1894 | 120 | Tsunami's Restraint: Medium boost to water allies' double attack rate and critical hit rate Centrifugal Force: Big Water damage to a foe. Inflict 15% Fire ATK DownFire ATK is lowered Strength: 15%Duration: 180 seconds. |
|||||
Longbow | 1085 | 102 | Water's Aegis: Small boost to water allies' max HP Straight Shot: Medium Water damage to a foe. |
|||||
Lunatic Broom | 2750 | 365 | Nightbender's Nature: When main weapon (MC only): Recover 1 MPMagic power is amplified every turn. Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems. Unfettered Discord: Massive elemental DMG to a foe. / Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Recover 3 MPMagic power is amplified at end of turn. |
|||||
Mace | 640 | 87 | Out of Sight: Medium Water damage to a foe. | |||||
Macuahuitl | 1707 | 155 | Tsunami's Celere: Medium boost to water allies' ATK and critical hit rate Preemptive Frost Blade: Boost to water allies' ATK for first 8 turns of battle Itztli: Big Water damage to a foe. |
|||||
Mailbreaker | 1115 | 115 | Water's Might: Small boost to water allies' ATK Budsnip: Medium Water damage to a foe. |
|||||
Makebranche | 1360 | 120 | Tsunami's Aegis: Medium boost to water allies' max HP Judecca: Big Water damage to a foe. Gain ATK UpATK is boosted . |
|||||
Manawydan Blade | 2015 | 175 | Hoarfrost's Aegis: Big boost to water allies' max HP Fluctuat Maatel +: Massive Water damage to a foe. Inflict 10% DEF DownDEF is lowered Strength: 10%. |
|||||
Manawydan Bow | 1355 | 127 | Tsunami's Aegis: Medium boost to water allies' max HP Fluctuat Sorol: Big Water damage to a foe. Inflict DEF DownDEF is lowered . |
|||||
Manawydan Dagger | 1300 | 133 | Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP Fluctuat Sorol: Big Water damage to a foe. Inflict DEF DownDEF is lowered . |
|||||
Manawydan Gauntlet | 1880 | 202 | Hoarfrost's Aegis: Big boost to water allies' max HP Fluctuat Maatel +: Massive Water damage to a foe. / Inflict 11% DEF DownDEF is lowered Strength: 11%Duration: 180 seconds. |
|||||
Manawydan Piton | 1425 | 107 | Tsunami's Aegis: Medium boost to water allies' max HP Fluctuat Sorol: Big Water damage to a foe. Inflict DEF DownDEF is lowered . |
|||||
Maple Harp | 455 | 52 | Noise: Small Water damage to a foe. | |||||
Maritozzo | 2285 | 244 | Hoarfrost's Enmity: Big boost to water allies' ATK based on how low HP is Water's Garrison: Small boost to water allies' DEF based on how low HP is Special Secret Ingredient: Massive Water damage to a foe. Gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Maverick | 3210 | 293 | Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%. for 3 turns and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn for 1 turn upon using Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000). Gain 100% ATK UpATK is boosted Strength: 100%Multiplier: NormalDuration: 1 turn , Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and remove 1 buff... Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems. Shot through the Heart: Massive Water DMG to a foe. All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
|||||
Melodic Sphere | 2720 | 284 | Hoarfrost's Aegis: Big boost to water allies' max HP Zion's Aegis: Big boost to light allies' max HP Dreamward Gate: When main weapon: Boost to all allies' double attack rate against CharmedAttacks are slightly limited foes. Starlight Melody: Massive Water damage to a foe. Inflict CharmedAttacks are slightly limited Duration: 180 seconds. 4★: Also remove 1 debuff from all allies. |
|||||
Metal Hand | 2350 | 250 | Hoarfrost's Tyranny: Big boost to water allies' ATK / 10% cut to water allies' max HP Water's Verity: Small boost to water allies' critical hit rate Full Barrage: Massive water DMG to a foe / Hit to water DEF |
|||||
Meteora | 3330 | 230 | Hoarfrost's Might: Big boost to water allies' ATK Water's Enmity: Small boost to water allies' ATK based on how low HP is Water's Garrison: Small boost to water allies' DEF based on how low HP is Romeo Delight: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. 4★: Gain JammedATK is greatly boosted based on how low HP is Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Mezieres | 3033 | 312 | Dragoon's Nature: When main weapon: All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% upon using Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total). Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable) Strength: 40% (Max: 120%)Duration: Indefinite and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite.. Dragoon's Apex: When main weapon (MC only): Bonus Water DMG effect based on Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed) lvl. Landau: Massive Water damage to a foe. All allies gain 30% Dodge Rate UpChance to dodge DMG and debuffs Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Midnight Rose | 2382 | 241 | Hoarfrost's Might: Big boost to water allies' ATK Water's Verity: Small boost to water allies' critical hit rate Black Baccara: Massive Water damage to a foe. Remove 1 buff. |
|||||
Mirage Knife | 1650 | 168 | Tsunami's Aegis: Medium boost to water allies' max HP Wind Weasel: Big Water damage to a foe. |
|||||
Misericorde Aqua | 2690 | 270 | Twilight: ~14.2%14.29% ± 7.81% chance to not use up Secret Gear. Based on 11 occurrences from 77 usage. Confidence intervals are assuming an approximately normal distribution at 95% confidence. chance to not use up Secret Gear. Wicked Fangs: Retaliation RepriseEnd cooldown for Selectively SkilledUse a secret gear (item is used up). and ExecuteUse secret gear. (Consumes secret gear. Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: Gain slight chance to not consume a secret gear when it's used.. Self-inflict 50% DEF DownDEF is lowered Strength: 50%Duration: 1 turn Can't be removed.. self-inflicts 20% DEF DownDEF is lowered Strength: 20%Duration: 1 turn Can't be removed. instead. Doom: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. 1-turn cut to MC's skill cooldown. |
|||||
Mjolnir | 3977 | 283 | ▶ |
Tsunami's Fandango: Medium boost to Water allies' ATK / Medium boost to triple attack rate. War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit DMG Cap. Water's Celere: Small boost to Water allies' ATK and critical hit rate Thunderstorm Clobbering: 450%Massive Water DMG to a foe Gain 50% DA UpDouble attack rate is boosted Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000. No longer gain 50% DA UpDouble attack rate is boosted Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 35% TA UpTriple attack rate is boosted Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Damage increased to 950%Unworldly. |
||||
Monochrome Crackerjack | 1460 | 100 | Tsunami's Verity: Medium boost to water allies' critical hit rate Monochrome Barrage: Big Water damage to a foe. Inhibit a foe's overdrive. |
|||||
Montague's Oath | 2175 | 283 | Hoarfrost's Might: Big boost to water allies' ATK Preemptive Ice Wall: Boost to DEF for water allies for first 8 turns of battle Herald of the Moon: Massive Water damage to a foe. Gain 10% ATK UpATK is boosted Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Much Ado | 2301 | 257 | Hoarfrost's Enmity: Big boost to water allies' ATK based on how low HP is Cobalt Arts: Boost to water allies' skill DMG cap Sunny Rumble: Massive Water damage to a foe. All allies gain ArmoredChance of lowering DMG taken Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Murakumo Aqua | 3000 | 211 | Spirit of the Morning Star: When main weapon (MC only): 20% boost to charge bar gain. Greatsnake's Lord-Sword: 10% cut to amount of charge bar used when casting Self ReflectionGain 60% ATK UpATK is boosted Strength: 60%Multiplier: NormalDuration: 1 turn and ??% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: ??% chance of dealing 50% more damage.Duration: 1 turn . Remove all debuffs from caster. (Consumes 30% of charge bar.). Kusanagi: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Muramasa Aqua | 3020 | 207 | Safeguard: Chance of an all-foe attack. Dark Demon-Edge: 1-turn cut to all skill cooldowns when you dodge an attack with Support Skill "Spy" or Seal Combo "Cast-Off". The Frontlines: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and DA UpDouble attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Murgleis | 3340 | 290 | ▶ |
Hoarfrost's Might III: Massive boost to water allies' ATK Water's Trium: Small boost to water allies' multiattack rate Rigens: Massive Water damage to a foe. All allies gain 15% DMG CutTaking 15% less DMG Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. 4★: Increased to 35% DMG CutTaking 35% less DMG Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
||||
Mysterious Needle | 1225 | 155 | Mysterious ATK: Medium boostUnknown 2% base, 1% per skill level, SL10 12% to water allies' ATK Unconfirmed Falling Organism: Big Water damage to a foe. Gain a random speed boost to charge bar. |
|||||
Mystique | 2789 | 309 | Hoarfrost's Bloodshed: Big boost to water allies' ATK / Take DMG worth 20% of max HP at battle start Water's Enmity: Small boost to water allies' ATK based on how low HP is Tsunami's Might: Medium boost to water allies' ATK Dark Divinity: Unworldly Water damage to a foe. Inflict ImpurityHP and charge bar lowered each turn Strength: 10% of max HP (Damage cap: 1000) and 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies. 4★: All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Mythril Katana | 1185 | 86 | Water's Might: Small boost to water allies' ATK Hilt Bash: Medium Water damage to a foe. |
|||||
Mythril Knife | 725 | 75 | Swift Slice: Medium Water damage to a foe. | |||||
Mythril Mace | 650 | 90 | Out of Sight: Medium Water damage to a foe. | |||||
Mythril Rapier | 760 | 68 | Broadblade Slash: Medium Water damage to a foe. | |||||
Mythril Spear | 695 | 81 | True Thrust: Medium Water damage to a foe. | |||||
Mythril Zaghnal | 795 | 61 | Power Swing: Medium Water damage to a foe. | |||||
Nagelring | 3020 | 260 | ▶ |
Hoarfrost's Might: Big boost to water allies' ATK Tsunami's Verity: Medium boost to water allies' critical hit rate Cobalt Craft: Supplement water allies' critical hit DMG Angrim: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. 4★: Also gain Mirror Image (2 times)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
||||
Narval | 1615 | 175 | Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP Flashlance: Big Water damage to a foe. |
|||||
Nebuchad Aqua | 3040 | 200 | God of Death: Boost Triple ThreatGain Triple ThreatGuaranteed triple attack Duration: 6 turns or until used for 1 hit. Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable) Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed) Strength: 7% (Max: 20%)Duration: 6 turns. to 40% ATK Up (Stackable / Max: 200%)ATK is boosted while active (Stackable) Strength: 40% (Max: 200%)Duration: 6 turns and 5% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed) Strength: 5% (Max: 20%)Duration: 6 turns. Consecrated Sacrifice: Critical effect when Triple ThreatGuaranteed triple attack is active. Carchemish: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Reload bullets. |
|||||
Neptune's Trident | 2005 | 230 | Enriching Elevation: 5% boost to Rank EXP Trident Storm: Massive water DMG to a foe / Boost to DEF |
|||||
Nereus Staff | 2648 | 338 | Hoarfrost's Might: Big boost to water allies' ATK Tsunami's Progression: Medium boost to water allies' water ATK based on number of turns passed Proteus's Prophecy: Boost to max HP based on how many staffs are equipped Rime Bloom: 400%Big Water damage to a foe. All allies gain 15% Water ATK UpWater ATK is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
|||||
Nichirin Sword | 2580 | 187 | Ebony Blade: Big boost to water allies' ATK Member of the Corps: 15% boost to katana-specialty allies' max HP. Demon Slaying Strike: Massive Water damage to a foe. Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Multiplier: UniqueDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite. 4★: Also gain RefreshHP is restored on every turn Strength: 20% of max HP (Healing cap: 800)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Nine-Realm Harp Aqua | 2250 | 250 | Hoarfrost's Might: Big boost to water allies' ATK The Heavens Shall Fall: Massive Water damage to a foe. Restore 11% of all allies' HP (Healing cap: 2000 HP). All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Nine-Realm Harp Cobalt | 2470 | 275 | Hoarfrost's Might: Big boost to water allies' ATK The Heavens Shall Fall: Massive Water damage to a foe. Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Ninth Head of the Cartload | 2880 | 291 | Tsunami's Majesty: Medium boost to water allies' ATK and max HP Tsunami's Progression: Medium boost to water allies' water ATK based on number of turns passed Primate's Prance: Virtue of the Monkey: Massive Water damage to a foe. Restore 20% of all allies' HP (Healing cap: 1500). All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Remove 1 buff from the foe. |
|||||
Nirvana Aqua | 2420 | 322 | Serenity's Mead: When main weapon: Boost to PanaceaRestore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]). series' healing and healing cap+500HP (+250HP to other parties).. Reincarnation: When main weapon (MC only): Gain AutorevivedRecovers once from a knockout while in effect when casting PanaceaRestore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]). series. Akashic Records: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%, Healing UpHealing skill's healing amount is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 25% Healing Cap UpHealing skill's healing cap is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Ocean Harp | 2210 | 245 | Hoarfrost's Aegis: Big boost to water allies' max HP Soulful Ballad: Massive Water damage to a foe. Cut to Overdrive. |
|||||
Ocean Rod | 1005 | 137 | Wind's Aegis: Small boost to water allies' max HP Out of Sight: Medium Water damage to a foe. |
|||||
Ocean's Klein | 2228 | 270 | Tsunami's Stamina: Medium boost to water allies' ATK based on how high HP is Water's Sentence: Small boost to water allies' C.A. DMG and C.A. DMG cap Marine Typhoon: Massive Water damage to a foe. Remove 1 buff. All allies gain Water ATK UpWater ATK is boosted . |
|||||
Odajumoki Gun | 1550 | 94 | Tsunami's Might: Medium boostNormal 2% base, 1% per skill level, SL10 12% to water allies' ATK Slaughter Shot: Big Water damage to a foe. Gain ATK UpATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Self-inflict DEF DownDEF is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Hostility UpMore likely to be attacked Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Oliver Aqua | 3030 | 200 | Loki's Wit: When main weapon: Bounty HunterRaise a foe's BountyItem drop rate is boosted lvl by 1. line of skills inflict 1 extra BountyItem drop rate is boosted . Making a Killing: When main weapon: ~5% boost to item-drop rate. Eternal Retour: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Inflict 1 BountyItem drop rate is boosted stack. |
|||||
One-Rift Spear Aqua | 2330 | 265 | Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK Radiant Ruination: Massive Water damage to a foe. All allies gain 10% RepelReflects DMG Strength: 10%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 1 hit. |
|||||
One-Rift Spear Cobalt | 2570 | 295 | Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK Radiant Ruination: Massive Water damage to a foe. All allies gain 20% RepelReflects DMG Strength: 20%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 3 hits. |
|||||
Oneiros Bow | 1335 | 124 | Tsunami's Might: Medium boost to water allies' ATK Noctambulous: Big Water damage to a foe. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 180 secondsTakes 25% more damage. |
|||||
Oneiros Dagger | 1300 | 132 | Tsunami's Aegis: Medium boost to water allies' max HP Noctambulous: Big Water damage to a foe. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 180 secondsTakes 25% more damage. |
|||||
Only for a Cutie | 2784 | 312 | Tsunami's Celere: Medium boost to water allies' ATK and critical hit rate Transcendent Cuteness: When main weapon: 5% boost to all allies' critical hit DMG cap. The Ultimate Cutie: Massive Water damage to a foe. / All allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) . 4★: All allies also gain 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 30% more damage.Duration: 3 turns. |
|||||
Ophelia | 2360 | 390 | Water's Majesty: Small boost to water allies' ATK and max HP Tsunami's Aegis: Medium boost to water allies' max HP Tsunami's Healing: Medium boost to water allies' healing cap Aqua Marina: Massive Water damage to a foe. All allies gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) . 4★: Also restore 10% of all allies' HP (Healing cap: 1500). |
|||||
Original Sin | 3100 | 304 | Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems. Aberrant Phantasm: Massive Water DMG to a foe. All allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
|||||
Oven Mitts | 1090 | 118 | Water's Verity: Small boost to water allies' critical hit rate Punch: Medium Water damage to a foe. |
|||||
Oyster Shell | 1408 | 109 | Bivalve's Aegis: Medium boost to water allies' max HP Oyster Blow: Big Water damage to a foe. |
|||||
Phantom Thief Blade | 2380 | 241 | Hoarfrost's Might: Big boost to water allies' ATK Water's Clarity: Slight chance to dodge and counter (small DMG) for water allies Stealing Fate: Massive water DMG to a foe / Gain 1 Mirror Image |
|||||
Piercing Momentum | 2085 | 300 | Hoarfrost's Verity: Big boost to water allies' critical hit rate Water's Aegis: Small boost to water allies' max HP Crushing Stride: Massive Water damage to a foe. Gain Tank-and-Counter (3 times)Counters upon taking DMG Counter attacks grant 5% charge bar per hit. and Hostility UpMore likely to be attacked . |
|||||
Pina Colata Cleaver | 2240 | 227 | Mysterious ATK II: Big boost to water allies' ATK Enlightened Sermon: Massive water damage to a foe. Gain random Charge Bar Gain UpCharge bar gain is boosted . |
|||||
Pink Magazine | 1270 | 135 | Mysterious ATK: Medium boost to water allies' ATK Piñaaan: Big Water damage to a foe. Gain a random boost to charge bar speed. |
|||||
Plasma Slicer | 3240 | 220 | Hoarfrost's Mystery: Big boost to water allies' C.A. DMG Cobalt Arts: Boost to water allies' skill DMG cap Aquae Excelsior: Boost to water allies' C.A. DMG cap Bisecting Blast: Massive Water damage to a foe. Inflict ATK DownATK is lowered Duration: 180 seconds and DEF DownDEF is lowered Duration: 180 seconds. 4★: Also inflict Water DEF DownDEF is lowered for water DMG Duration: 180 seconds. |
|||||
Plushie Pal | 2420 | 340 | Tsunami's Progression: Medium boost to water allies' water ATK based on number of turns passed Water's Grace: Small boost to water allies' max HP and debuff resistance Water's Majesty: Small boost to water allies' ATK and max HP Gyoooo... gyoo gyoo!: Massive Water damage to a foe. Inflict CharmedAttacks are slightly limited Duration: 180 seconds. Gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: ()Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. healing cap increased to 1000 and now affects all allies. |
|||||
Pollaxe | 560 | 44 | Bone-Break: Small Water damage to a foe. | |||||
Poseidon Bow | 1375 | 129 | Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP Milosz Thrust: Big Water damage to a foe. Gain ATK UpATK is boosted and DEF UpDEF is boosted . |
|||||
Poseidon Piton | 1425 | 107 | Tsunami's Might: Medium boostNormal 2% base, 1% per skill level, SL10 12% to water allies' ATK Milosz Thrust: Big Water damage to a foe. Gain ATK UpATK is boosted and DEF UpDEF is boosted . |
|||||
Proelium | 2592 | 199 | Hoarfrost's Might: Big boost to water allies' ATK Mutiny's Frost Blade: Water allies gain ATK Up (Stackable)ATK is boosted while active (Stackable) Multiplier: NormalDuration: 3 turns upon taking damage. Oppugnatio: Massive Water damage to a foe. Gain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Prototype Reboot | 3219 | 268 | Contractor's Nature: When main weapon: Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) now always grants Shield (4500)Next ATK received will be ineffective for a fixed amount Strength: 4500. Contractor's Apex: When main weapon (MC only): Bonus Water DMG effect based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . Automagod Resonance: Massive Water damage to a foe. Gain 2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite. |
|||||
Proximo Aqua | 2690 | 270 | Warspirit's Sword Dance: When main weapon (MC only): Increase Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit). When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.'s hit number by 2. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. Cross Engraving: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and Skill DMG UpSkill DMG is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Psycho Syringe | 3065 | 309 | Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. Clear-Cut Diagnosis: Massive550% Water damage Water damage to a foe. 20% bonus damage to PoisonedHP is lowered on every turn foes. Inflicts a random debuff. (PoisonedHP is lowered on every turn Strength: 30,000 HPDuration: 180 seconds, BlindedAttacks have a slight chance to miss Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ParalyzedCan't attack Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
|||||
Quarrel | 1860 | 126 | Tsunami's Might: Medium boost to water allies' ATK Duo Shot: Big Water damage to a foe. |
|||||
Raikiri | 2660 | 189 | Hoarfrost's Might: Big boost to water allies' ATK Inferno's Might: Big boost to fire allies' ATK Yuraku: Massive Water damage to a foe and inflict bonus damage to foe in overdrive. |
|||||
Rainbow Bow | 3020 | 279 | ▶ |
Hoarfrost's Aegis II: Big boost to water allies' max HP Tsunami's Might: Medium boost to water allies' ATK Prism Arrow: Massive Water damage to a foe. Gain Skill DMG UpSkill DMG is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
||||
Rainbow Lyre | 2665 | 333 | Hoarfrost's Verity: Big boost to water allies' critical hit rate Water's Might: Small boost to water allies' ATK Cobalt Arts: Boost to water allies' skill damage cap Prism Melody: Massive Water damage to a foe. All allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain 30% Skill DMG UpSkill DMG is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Rainbow Scale Pistol | 835 | 58 | Triple Burst: Medium Water damage to a foe. | |||||
Ravening Harpoon | 1850 | 315 | Hoarfrost's Enmity: Big boost to water allies' ATK based on how low HP is Water's Might: Small boost to water allies' ATK Angeln: Massive Water damage to a foe. Gain JammedATK is greatly boosted based on how low HP is . |
|||||
Reflection of The Moon | 3285 | 304 | ▶ ▶ |
High Priestess-Moon's Bewitching: Massive boost to Water allies' ATKModifier: EX. Boost to attack specs of Water allies with Full MoonATK and DEF are gradually boosted (Can't be removed) . Sephira Maxi-Water: 20% boost to Water allies' DMG Cap in Arcarum. 5% boost to Water allies' DMG Cap. Water's Majesty: Small boost to Water allies' ATK and max HP Phobos Blast: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. All allies gain Tears of LunacyBoost to ATK specs based on the moon phase Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Effect increased to Charge Bar +25%Instantly boosts Charge Bar by 25% Strength: 25%. 5★: Effect increased to Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. |
||||
Resonating Wand | 1160 | 130 | Diantha Heartbond: Boost to ATK and DEF when Diantha is in the party Make a Splash: Big Water damage to a foe. Gain HypeATK is boosted . |
|||||
Reveiller | 2894 | 290 | Hoarfrost's Verity: Big boost to water allies' critical hit rate Cobalt Craft: Supplement water allies' critical hit DMG Fleur de l'Illusion: Massive Water damage to a foe. Boost to all allies' critical hit rate. |
|||||
Ridill | 3300 | 275 | Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Water Damage effect when MC has energy. Paragon's Essence: This is the essence of greatness. Gain its power by using emblems. Celestial Torrent: Massive Water damage to a foe. When MC has energy: Recover 5 energy. |
|||||
Ringed Armguards | 2961 | 345 | Enlightened Monk's Nature: When main weapon: Boost Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl gain from Snap Punch by 1. Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn. Enlightened Monk's Apex: When main weapon: Inflict 7% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds and 7% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 7% (Max: 30%)Base Accuracy: 80% on all foes when damage is dealt by Mantra. Tenacious Thrash: Massive Water damage to a foe. Gain 30% DMG AbsorptionPartially absorbs DMG to recover HP Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Rip Van Winkle | 2638 | 339 | Kind Woodcutter's Nature: When main weapon: All other allies gain Shield (2500)Next ATK received will be ineffective for a fixed amount Strength: 2500 upon using Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0) Duration: Indefinite and a 4000-damage shield effect. (Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable) Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite, and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Leaf Burning ends when shield effect ends.). Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500). From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". onward and grant all allies Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." from 2nd cast onward. Secluded Cabin: Massive Water damage to a foe. Gain 15% Healing UpHealing skill's healing amount is boosted Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 15% Healing Cap UpHealing skill's healing cap is boosted Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Ripple Rapier | 1830 | 159 | Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP Rising Shot: Big Water damage to a foe. |
|||||
Rise of Justice | 3300 | 286 | ▶ ▶ |
Empress-Justice's Virtue: Massive boost to Water allies' ATKModifier: EX. Water allies restore 10% HP upon casting buff-removing skills (Healing cap: 3000). Sephira Maxi-Water: 20% boost to Water allies' DMG Cap in Arcarum. 5% boost to Water allies' DMG Cap. Water's Majesty: Small boost to Water allies' ATK and max HP Sentencing Sword: Unworldly Water damage to a foe (Damage cap: 2,550,000). Consume 60% of MC's current HP. All allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Effect increased to Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Effect increased to Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
||||
Rising Rebellion | 1378 | 115 | Clawed Flood: Medium boost to water allies' ATK Crescent Cut: Big Water damage to a foe. Gain DA UpDouble attack rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and TA UpTriple attack rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Romulus Spear Aqua | 2580 | 290 | The Light in the Dark: Restore 10% HP upon using Drive It In200%-250% elemental damage to a foe. Spear: Inflict Break Boosted (Time)Break mode time is extended on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to a foe in Overdrive., Drive It In II300% elemental damage to one enemy. Spear: Inflict Break Boosted (Time)Break mode time is extended on one enemy in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to one enemy in Overdrive., and Thunder on the Water3-hit, 100% elemental damage to a foe (Damage cap: ~200,000 per hit). Inflict Break Boosted (Time)Break mode time is extended to a foe in Break. (Boost to specs based on number of axes and spears equipped.) At level 30: Additional boost to specs based on number of axes and spears equipped. (Healing cap: 750). Warlord's Lance: Inflict GravitySpecial attack max charge turn is extended Duration: 180 seconds upon casting Resonating SurgeElemental damage to one enemy and gain 25% Skill DMG Up (Stackable / Max: 200%)Skill DMG is boosted (Stackable) Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier.. Celestial Star: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%, ATK UpATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and DEF UpDEF is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Rose Crystal Harp | 2120 | 240 | Ice Rose Brier: Medium boost to Water allies' ATK and max HP Ice Rose Bud: Lessen Earth DMG taken for Water allies Domination Song: Massive Water damage to a foe. / Lessen all allies' Earth DMG. |
|||||
Rose Crystal Sword | 2320 | 204 | Ice Rose Thorns: Big boost to Water allies' ATK Ice Rose Barrier: Lessen Fire DMG for all allies Domination Blade: Massive Water damage to a foe. / Inflict 15% Water DEF DownDEF is lowered for water DMG Strength: 15%Duration: 180 seconds. |
|||||
Rosenbogen Aqua | 2810 | 256 | Arrow Storm: Boost to Quick StepGain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn ., Quick Step IIGain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn and 100% ATK UpATK is boosted Strength: 100%Duration: 1 turn . and Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000). Gain 100% ATK UpATK is boosted Strength: 100%Multiplier: NormalDuration: 1 turn , Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and remove 1 buff... Battlefield Tribulations: Boost to debuff success rate. Rossa Espehismo: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Inflict Debuff Res. DownDebuff resistance is lowered Duration: 180 seconds. |
|||||
Royal Rapier | 1700 | 165 | Tsunami's Might: Medium boostNormal 2% base, 1% per skill level, SL10 12% to water allies' ATK Tempest Blade: Big Water damage to a foe. |
|||||
Rudolfina | 3114 | 300 | Dancer's Nature: When main weapon (MC only): Increase 'boost to dodge rate' effect. Dancer's Essence: This is the essence of greatness. Gain its power by using emblems. Amalgamation: Massive Water damage to a foe. Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) by 1. All allies gain 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Sapphire Axe Relic | 1175 | 85 | Aura Axe: Big water DMG to a foe | |||||
Sapphire Bow Relic | 1115 | 102 | Shadow Weave: Big water DMG to a foe | |||||
Sapphire Dagger Relic | 1065 | 107 | Wind Weasel: Big water DMG to a foe | |||||
Sapphire Gauntlet Relic | 1045 | 111 | Dragonic Decimation: Big water DMG to a foe | |||||
Sapphire Gun Relic | 1200 | 80 | Loose Shot: Big water DMG to a foe | |||||
Sapphire Harp Relic | 985 | 107 | Requiem: Big water DMG to a foe | |||||
Sapphire Katana Relic | 1185 | 84 | Clear the Air: Big Water damage to a foe. | |||||
Sapphire Lance Relic | 1025 | 115 | Flashlance: Big water DMG to a foe | |||||
Sapphire Staff Relic | 960 | 128 | Light Ray: Big water DMG to a foe | |||||
Sapphire Sword Relic | 1120 | 96 | Earth Rift: Big water DMG to a foe | |||||
Sashimi Knife | 1295 | 133 | Tsunami's Dual-Edge: Medium boost to double attack rate for water allies Blur of Blades: Big Water damage to a foe. Gain TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Savior of Hallowed Ground | 2420 | 320 | Hoarfrost's Stamina: Big boost to water allies' ATK based on how high HP is Staff Resonance: Boost to multiattack rate based on how many staffs are equipped Resounding Melody: Massive Water damage to a foe. / Remove 1 debuff from MC. 4★: Now removes 1 debuff from all allies. |
|||||
Scarlet Vane | 2730 | 290 | Hoarfrost's Might: Big boost to water allies' ATK Inferno's Aegis: Big boost to fire allies' max HP Dancer's Discipline: Boost to Water allies' DMG cap.7% at skill level 15. Wildflower: Massive Water damage to a foe. Gain 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 3 turns. 4★: All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3 turns. |
|||||
Schrodinger | 3315 | 234 | Blade's Wrath: Boost to ATK, max HP, and multiattack rate based on how many katanas are equipped. Snowfall's Quenching: Supplement Water allies' C.A. DMG based on how high their HP is. Snowfall's Ascendancy: 10% boost to Water allies' Special C.A. DMG Cap. Rip and Terror: Massive Water damage to a foe. Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
Schrodinger Mk II | 3603 | 254 | Blade's Wrath: Boost to ATK, max HP, and multiattack rate based on how many katanas are equipped. Snowfall's Quenching: Supplement Water allies' C.A. DMG based on how high their HP is. Snowfall's Ascendancy: 10% boost to Water allies' Special C.A. DMG Cap. Neo Rip and Terror: Massive Water damage to a foe. Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
Second Boss of the Herd | 2240 | 270 | Hoarfrost's Stamina: Big boost to water allies' ATK based on how high HP is Bovine Blizzard: Virtue of the Ox: Massive Water damage to a foe. Restore MC's HP. Gain Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
|||||
Second Serving | 1310 | 129 | Clawed Flood: Medium boost to water allies' ATK Here Comes More Noodles!: Big water DMG to a foe / Bonus Water DMG effect to MC (1 time) |
|||||
Selene | 3493 | 223 | Contractor's Nature: When main weapon: Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) will not consume Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . Contractor's Apex: When main weapon: Gain 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) every 3 turns. Automagod Release: 550%Massive Water damage to a foe. 200% Bonus Water damage (Damage cap: ~135,000 per hit). (Boost to number of hits based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) [Max: 6].) |
|||||
Self Bow | 515 | 50 | Hornet Arrow: Small Water damage to a foe. | |||||
Self Defender | 1140 | 78 | Water's Aegis: Small boost to water allies' max HP Water's Verity: Small boost to water allies' critical hit rate Triple Burst: Medium Water damage to a foe. |
|||||
Sephira Emerald Blaster | 2909 | 197 | Oceansoul's Might II: Big boost to water allies' ATK Sephira Water-Tek: Massive boost to water allies' critical hit rate in Arcarum Forbidden Discharge: Massive Water damage to a foe. Deal bonus Water damage225% skill damage (50% of charge attack) (Damage cap: ~300,000). |
|||||
Sephira Emerald Harp | 2389 | 258 | Oceansoul's Might II: Big boost to water allies' ATK Sephira Watersoul: Big boost to water allies' max HP in Arcarum Forbidden Melody: Massive Water damage to a foe. Deal bonus Water damage225% skill damage (50% of charge attack) (Damage cap: ~300,000). |
|||||
Seven-Star Sword Aqua | 2550 | 220 | Hoarfrost's Might: Big boost to water allies' ATK The Northern Lights: Massive Water damage to a foe. All allies gain 30% DMG CutTaking 30% less DMG Strength: 30%Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
|||||
Seven-Star Sword Cobalt | 2810 | 242 | Hoarfrost's Might: Big boost to water allies' ATK The Northern Lights: Massive Water damage to a foe. All allies gain 35% DMG CutTaking 35% less DMG Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
|||||
Sherwood Bow | 3087 | 320 | Longstrider's Nature: When main weapon (MC only): Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period upon using Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total). Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs.. Longstrider's Apex: When main weapon (MC only): Bonus Water DMG effect based on number of foe's debuffs. Greenwood Banditry: Massive Water damage to a foe. Remove 1 buff. Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) Duration: 180 seconds. |
|||||
Shishio | 3622 | 257 | Nue's Omen: When main weapon (MC only): Upon using first-slot skill: Consume 10% of current HP to gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50% and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite. Nue's Cry: When main weapon: Water allies take 1% damageBased on max HP every turn. At end of turn: Gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%, C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed) Duration: Indefinite, and C.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed) Duration: Indefinite. Hoarfrost's Glory: Big boost to water allies' C.A. specs and chain burst specs Chimera Nue: Unworldly Water damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . 4★: Restore 10% of all Water allies' HP (Healing cap: 3000). All Water allies gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. |
|||||
Shrimp Lure | 1200 | 105 | Water's Might: Small boost to water allies' ATK Cross-Slash: Medium Water damage to a foe. |
|||||
Silver Pole | 1045 | 121 | Water's Aegis: Small boost to water allies' max HP True Thrust: Medium Water damage to a foe. |
|||||
Simple Opener | 1921 | 192 | Opener's Might: Big boost to water allies' ATK Shell-Piercing: When main weapon (MC only): 50% chance to inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds with every normal attack. Easy Access: Massive Water damage to a foe. Inflict 15% Water DEF DownDEF is lowered for water DMG Strength: 15%Duration: 180 seconds. |
|||||
Six-Ruin Fist Aqua | 2400 | 250 | Hoarfrost's Might: Big boost to water allies' ATK Realmic Convergence: Massive Water damage to a foe. All allies gain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
Six-Ruin Fist Cobalt | 2630 | 280 | Hoarfrost's Might: Big boost to water allies' ATK Realmic Convergence: Massive Water damage to a foe. All allies gain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
Skeleton Cane | 1779 | 220 | Armed Flood: Big boost to water allies' ATK Covert Artistry: When main weapon (MC only): Boost to C.A. DMG. Frozen Ruin: Massive Water damage to a foe. All allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Skirnir | 1480 | 101 | Tsunami's Dual-Edge: Medium boost to double attack rate for water allies Vanagandr: Big Water damage to a foe. Gain Skill DMG UpSkill DMG is boosted . |
|||||
Skofnung | 2385 | 207 | Indomitable Loyalty: Boost to Overdrive Surge300% elemental damage to a foe in Overdrive., Overdrive Surge II400% elemental damage to a foe in Overdrive., and Overdrive Surge III500% elemental damage to a foe in Overdrive. (200% otherwise).. Sword of the Saviour: Chance of Substitute effect. Muddied Stream: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
|||||
Skofnung Aqua | 2810 | 244 | Indomitable Loyalty: Boost to Overdrive Surge300% elemental damage to a foe in Overdrive., Overdrive Surge II400% elemental damage to a foe in Overdrive., and Overdrive Surge III500% elemental damage to a foe in Overdrive. (200% otherwise).. Sword of the Saviour: Chance of Substitute effect. Muddied Stream: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and DEF UpDEF is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Skofnung Rebirth | 2405 | 209 | Indomitable Loyalty: Boost to Overdrive Surge300% elemental damage to a foe in Overdrive., Overdrive Surge II400% elemental damage to a foe in Overdrive., and Overdrive Surge III500% elemental damage to a foe in Overdrive. (200% otherwise).. Sword of the Saviour: Chance of Substitute effect. Muddied Stream: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
|||||
Skofnung Replica | 1526 | 134 | Indomitable Loyalty: Boost to Overdrive Surge Muddied Stream: Big Water damage to a foe. |
|||||
Sky Piercer | 3562 | 382 | ▶ |
Hoarfrost's Enmity: Big boost to Water allies' ATK based on how low HP is Apocalyptic Power II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks / Take 5% damageBased on max HP every turn / 30% Bonus Elemental damage Ocean Blue Blow: 20% Bonus Water DMG effect to third hit of Water allies' triple attacks. Lunar Fang: Massive Water damage to a foe. Gain Supplemental DMGDMG dealt is supplemented Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Supplemental DMGDMG dealt is supplemented Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. cap raised to 40,000. |
||||
Slarnd | 3180 | 234 | ▶ |
Hoarfrost's Might II: Big boost to water allies' ATK Tsunami's Dual-Edge: Medium boost to double attack rate for water allies Corruptic Slice: Massive water DMG to a foe / Boost to ATK |
||||
Slime Bell | 1100 | 150 | Slime's Aegis: Medium boost to water allies' max HP Amorphous Blob: 5% Boost to Water allies' DEF Slimes on the March: Big Water damage to a foe. Restore 10% of all allies' HP (Healing cap: 500) All allies gain ArmoredChance of lowering DMG taken Strength: 100 chance of taking 30 less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Snowbane | 2306 | 256 | Tsunami's Mystery: Medium boost to water allies' C.A. DMG Tsunami's Verity: Medium boost to water allies' critical hit rate Early Thaw: Massive Water damage to a foe. Inflict Water DEF DownDEF is lowered for water DMG Duration: 180 seconds. Gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
|||||
Snowflake | 2150 | 151 | Spirit of Giving: Boost to item drop rate when equipped as main weapon Snowblight Blade: Massive Water damage to a foe. / Inflict BountyItem drop rate is boosted . |
|||||
Snowman Rod | 1025 | 140 | Water's Might: Small boost to water allies' ATK Shock: Medium Water damage to a foe. |
|||||
Soul Echoer Aqua | 2470 | 266 | Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Drum RollAll allies gain 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 1 turn , 10% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 10%Duration: 1 turn , and 60% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 60%Duration: 1 turn .. Indestructible Bachi: When main weapon (MC only): 20% boost to chain burst DMG and 10% boost to chain burst DMG cap. Soul Kagura: Massive Water damage to a foe. Gain C.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable) and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
|||||
Spear | 450 | 54 | Double Thrust: Small Water damage to a foe. | |||||
Spear of Eternal Splendor | 999 | 99 | Sky Impaler: Massive Water damage to a foe. | |||||
Spiked Baseball Bat | 1470 | 110 | Tsunami's Might: Medium boost to water allies' ATK Slaughter Shot: Big Water damage to a foe. Gain ATK UpATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Self-inflict DEF DownDEF is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Hostility UpMore likely to be attacked Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Spirit of Mana | 2520 | 270 | Oceansoul's Celere: Small boost to water allies' ATK and critical hit rate Oceansoul's Enmity II: Medium boost to water allies' ATK based on how low HP is Euripus: 450%Massive Water damage to a foe. All allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of the foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 10% Normal Attack DMG Cap UpNormal attack DMG cap is boosted Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Spit Roast | 1245 | 143 | Tsunami's Verity: Medium boost to water allies' critical hit rate Scorching Friction: Big Water damage to a foe. Gain TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Spritewood Staff | 1470 | 194 | Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP Water's Healing: Small boostSmall 0% base, 1% per skill level, SL10 10% to healing cap for water allies Light Ray: Big Water damage to a foe. |
|||||
Squid Hand | 1145 | 124 | Cuttlefish's Cut: Massive boost to your triple attack rate30% at SL 1, 40% at SL 10 when equipped as main weapon. (MC only) Inksplosive Onslaught: Medium Water damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. |
|||||
Squidpiercer | 1435 | 105 | Spearsquid Flash: Massive boost to your critical hit rate20% at SL1, 40% at SL10 when equipped as main weapon (MC only) Inksplosive Incursion: Big Water damage to a foe. Inflict BlindedAttacks have a slight chance to miss . |
|||||
Staff of Renunciation | 3140 | 420 | ▶ |
Oceansoul's Majesty IV: Big boost to Water allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum or chain. Apocalyptic Glacier: Massive Water damage to a foe. / All allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
||||
Staff of Repudiation | 3140 | 420 | ▶ |
Hoarfrost's Majesty II: Big boost to Water allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum or chain. Apocalyptic Glacier: Massive Water damage to a foe. / All allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
||||
Stardust Holly Rod | 2140 | 288 | Hoarfrost's Might: Big boost to water allies' ATK Preemptive Azure Barrier: All water allies gain ShieldNext ATK received will be ineffective for a fixed amount Strength: 300 + 75 * (SKLV - 1)Duration: Indefinite at start of battle Stardust Fall: Massive Water damage to a foe. Gain Healing UpHealing skill's healing amount is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Healing Cap UpHealing skill's healing cap is boosted Strength: 10% + 1Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Steel Knife | 495 | 53 | Tackle: Small Water damage to a foe. | |||||
Steel Mace | 445 | 63 | Light Flash: Small Water damage to a foe. | |||||
Steel Rapier | 520 | 48 | Double Slash: Small Water damage to a foe. | |||||
Steel Spear | 475 | 57 | Double Thrust: Small Water damage to a foe. | |||||
Steel Zaghnal | 545 | 43 | Bone-Break: Small Water damage to a foe. | |||||
Straight Anchor | 1230 | 84 | Water's Might: Small boost to water allies' ATK Triple Burst: Medium Water damage to a foe. |
|||||
Street Weapon | 1820 | 196 | Street Fighter: Change into Street Fighter outfit Focus Attack: Big boost to water allies' ATK Metsu Hadoken / Hosenka: Massive water DMG to a foe / Random speed boost to charge bar |
|||||
Student Notebook | 1045 | 142 | Water's Dual-Edge: Small boost to double attack rate for water allies Shock: Medium Water damage to a foe. |
|||||
Summer Beach Sphere | 1500 | 175 | Tsunami's Healing: Medium boost to healing cap for water allies Seaside Melody: Big Water damage to a foe. Gain RefreshHP is restored on every turn Strength: 5% HP (Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Sunshade Parasol | 1510 | 205 | Tsunami's Healing: Medium boost to healing cap for water allies Halo: Big Water damage to a foe. |
|||||
Sunshine Blade | 2310 | 230 | Sunshiner: Big boost to water allies' ATK Shining Beacon: When main weapon (MC only): 10% bonus Water DMG effect when double attack rate is boosted. Let Sunshine In: Massive Water damage to a foe. Gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Sword of Sorcery | 1640 | 167 | Tsunami's Aegis: Medium boost to water allies' max HP Sorcery Slash: Big Water damage to a foe. |
|||||
Swordfish | 2140 | 153 | Tsunami's Might: Medium boost to water allies' ATK Water's Aegis: Small boost to water allies' max HP One Blade, Two Halves: Massive Water damage to a foe. Gain TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Tachi | 545 | 41 | Vertical Slash: Small Water damage to a foe. | |||||
Taisai Spirit Bow | 3020 | 363 | ▶ |
Hoarfrost's Celere: Big boost to water allies' ATK and critical hit rate Water's Might: Small boost to water allies' ATK Divinity's Bow of Ruin: Massive Water damage to a foe. Inflict DA DownDouble attack rate is lowered Duration: 180 seconds and TA DownTriple attack rate is lowered Duration: 180 seconds. Gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also inflict 20% DEF DownDEF is lowered Strength: 20%Duration: 180 seconds. |
||||
Tall-Tale Teller | 3297 | 226 | Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect. Rugged Woodcutter's Apex: When main weapon (MC only): Gain KeenSupplemental DMG to critical hits Strength: (Damage cap: 50,000)Duration: 3 turns from 1st cast of Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000). Gain ~70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain KeenSupplemental DMG to critical hits Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns. onward and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns from 2nd cast onward. Secluded Cabin: Massive Water damage to a foe. Gain 30% Skill DMG UpSkill DMG is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Tanzanite Sword | 1670 | 146 | Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP Water's Dual-Edge: Small boost to double attack rate for water allies Rising Shot: Big water DMG to a foe |
|||||
Tattoo Fist | 1025 | 110 | Water's Aegis: Small boost to water allies' max HP The Pulverizer: Medium Water damage to a foe. |
|||||
Teiwaz | 2770 | 160 | Hoarfrost's Might: Big boost to water allies' ATK Preemptive Frost Blade: Boost to water allies' ATK for first 8 turns of battle Tempestuous Pummel: Massive Water damage to a foe. Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
Ten-Wolf Gun Aqua | 2740 | 180 | Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK Cosmic Alignment: Massive Water damage to a foe. All allies gain 20% ATK UpATK is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% Skill DMG UpSkill DMG is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Ten-Wolf Gun Cobalt | 3020 | 200 | Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK Cosmic Alignment: Massive Water damage to a foe. All allies gain 25% ATK UpATK is boosted Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 30% Skill DMG UpSkill DMG is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Tetrastreamer | 3455 | 237 | Tetra's Nature: When main weapon (MC only): Add 1 random Magic Circle at end of turn Tetra's Essence: This is the essence of greatness. Gain its power by using emblems. Hidden Utopia: Massive Water damage to a foe. MC gains Reflective SealDeals elemental DMG to all foes at end of turn (Can't be removed) Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Water damage to all foes at end of turn) |
|||||
The Hand That Scritches | 2538 | 360 | Hoarfrost's Verity: Big boost to water allies' critical hit rate Water's Healing: Small boost to water allies' healing cap Tsunami's Stamina: Medium boost to water allies' ATK based on how high HP is Paw of the Cat: Massive Water damage to a foe. Restore all allies' HP. All allies gain ShieldNext ATK received will be ineffective for a fixed amount . 4★: MC also gains Unchallenged (1 time)Next DMG received will be ineffective Verification needed. . |
|||||
The Mark of Death | 1895 | 217 | Tsunami's Might: Medium boost to water allies' ATK Water's Aegis: Small boost to water allies' max HP Sickles of Death: Massive Water damage to a foe. Gain ATK UpATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Self-inflict DEF DownDEF is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Hostility UpMore likely to be attacked Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
The Storyteller | 3465 | 229 | Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. Rob Blind: Massive Water damage to a foe. Raise BountyItem drop rate is boosted by 3 on all foes. |
|||||
Three-Tiger Axe Aqua | 2680 | 195 | Hoarfrost's Might: Big boost to water allies' ATK Realm of Ruination: Massive Water damage to a foe. Inflict 30% DEF DownDEF is lowered Strength: 30%Duration: 10 seconds. |
|||||
Three-Tiger Axe Cobalt | 2950 | 215 | Hoarfrost's Might: Big boost to water allies' ATK Realm of Ruination: Massive Water damage to a foe. Inflict 35% DEF DownDEF is lowered Strength: 35%Duration: 10 seconds. |
|||||
Tidal Wraps | 1120 | 122 | Water's Might: Small boost to water allies' ATK The Pulverizer: Medium Water damage to a foe. |
|||||
Titanium Harpoon | 1640 | 188 | Tsunami's Enmity: Medium boost to water allies' ATK based on how low HP is Soul Crush: Big Water damage to a foe. |
|||||
Tizona | 1735 | 151 | Tsunami's Might: Medium boost to water allies' ATK Earth Rift: Big Water damage to a foe. |
|||||
Tlepilli | 2224 | 274 | Hoarfrost's Verity: Big boost to water allies' critical hit rate Tsunami's Dual-Edge: Medium boost to double attack rate for water allies Loudness: Small Water damage to a foe. All allies gain Water ATK UpWater ATK is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Torador | 1640 | 112 | Tsunami's Might: Medium boost to water allies' ATK Loose Shot: Big Water damage to a foe. |
|||||
Triaina | 1870 | 213 | Hoarfrost's Might: Big boost to water allies' ATK Trident of Poseidon: Massive water DMG to a foe / Boost to ATK and DEF |
|||||
Trident | 1610 | 185 | Tsunami's Might: Medium boost to water allies' ATK Triple Thrust: Big Water damage to a foe. |
|||||
True Glacial Dream Staff | 2600 | 310 | ▶ |
True Glacial Supremacy: Massive boost to water allies' ATK / Small boost to max HP Glacial Flight: When main weapon (MC Only): Boost to charge attack damage60% boost at Max HP, gets reduced by 0.6% per 1% HP lost based on how high HP is. Deluge of Raw Agony: 450%Massive Water damage to a foe. Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. 5★: Damage increased to 550%. Healing cap increased to 1500. All allies also gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
||||
Tsurumaru Kuninaga | 2491 | 178 | Rindo Emblem: Big boost to water allies' ATK Kuninaga Gojo Crafted: 15% Boost to katana-specialty allies' DEF. Blade of Lacuna: Massive Water damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . |
|||||
Two-Crown Bow Aqua | 2550 | 232 | Hoarfrost's Might: Big boost to water allies' ATK Twin Sovereign Wrath: Massive Water damage to a foe. All allies gain Attack AllAttacks each foe Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Two-Crown Bow Cobalt | 2800 | 255 | Hoarfrost's Might: Big boost to water allies' ATK Twin Sovereign Wrath: Massive Water damage to a foe. All allies gain Attack AllAttacks each foe Duration: 4 turns. |
|||||
Tyros Bow | 2700 | 250 | Oceansoul's Fandango: Medium boost to water allies' ATK / Small boost to triple attack rate House of Thebes: Massive Water damage to a foe. Inflict 10% Fire ATK DownFire ATK is lowered Strength: 10%. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
|||||
Tyros Scepter | 2320 | 310 | Oceansoul's Sweep: Big boost to staff-specialty water allies' ATK Aquae Excelsior: Boost to water allies' C.A. DMG cap House of Thebes: Massive Water damage to a foe. Inflict 10% Fire ATK DownFire ATK is lowered Strength: 10%. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
|||||
Tyros Zither | 2390 | 260 | Oceansoul's Might: Medium boost to water allies' ATK Oceansoul's Sentence: Medium boost to water allies' C.A. DMG and C.A. DMG cap House of Thebes: Massive Water damage to a foe. Inflict 10% Fire ATK DownFire ATK is lowered Strength: 10%. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
|||||
Ullikummi | 3371 | 349 | ▶ |
Hoarfrost's Heed: Small boost to Water allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown. All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns and a random buff when using first ability. Water's Majesty: Small boost to Water allies' ATK and max HP Titan's Song: Massive Water damage to a foe. All allies gain High Voltage (ATK Up)ATK is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and High Voltage (DEF Up)DEF is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000). All allies also gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
||||
Ultima Axe | 4169 | 245 | Labrys Rubell: Big boost to axe-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Ultima Blade | 4191 | 240 | Makhaira Rubell: Big boost to katana-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Ultima Bow | 3822 | 305 | Arcus Rubell: Big boost to bow-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Ultima Claw | 3415 | 349 | Luctor Rubell: Big boost to melee-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Ultima Dagger | 3525 | 333 | Sica Rubell: Big boost to dagger-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Ultima Gun | 4188 | 232 | Arma Rubell: Big boost to gun-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Ultima Harp | 3293 | 314 | Musica Rubell: Big boost to harp-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Ultima Spear | 3452 | 350 | Lancea Rubell: Big boost to spear-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Ultima Staff | 3173 | 401 | Baculum Rubell: Big boost to staff-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Ultima Sword | 3807 | 288 | Gladius Rubell: Big boost to sabre-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. The Rage: Massive Water damage to a foe. / All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Unsigned Kaneshige | 3435 | 241 | Kengo's Nature: When main weapon (MC only): 50% boost to charge bar gain. Kengo's Essence: This is the essence of greatness. Gain its power by using emblems. Blade of the Five Rings: Massive Water damage to a foe. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
|||||
Uraeus | 2795 | 247 | Snowfall's Exertion: Boost to water allies' multiattack rate based on how high their HP is Cobalt Arts: Boost to water allies' skill DMG cap Apotropaios: Massive Water damage to a foe. Inflict 20% DA DownDouble attack rate is lowered Strength: 20%Duration: 180 seconds and 20% TA DownTriple attack rate is lowered Strength: 20%Duration: 180 seconds. 4★: Also deal 300% Bonus Water damage (Damage cap: ~615,000). |
|||||
Vanguard | 3246 | 257 | Cavalier's Nature: When main weapon (MC only): Gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 800)Duration: 3 turns upon using Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total). Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable) Strength: 40% (Max: 120%)Duration: Indefinite and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite.. Cavalier's Apex: When main weapon (MC only): Amplify normal attack damage based on Equestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed) lvl. Landau: Massive Water damage to a foe. All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Vergilius | 2170 | 239 | Hoarfrost's Aegis: Big boost to water allies' max HP Water's Might: Small boost to water allies' ATK Judecca - The 4th Circle: Massive water DMG to a foe / Boost to ATK |
|||||
Verona Bow | 1990 | 188 | Hoarfrost's Aegis: Big boost to water allies' max HP Preemptive Azure Barrier: All water allies gain shield at start of battle Aurora Light Arrow: Massive Water damage to a foe. Gain 20% Fire CutFire DMG is cut 20% Strength: 20%Duration: 3.5 turnsFire Damage Cut.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Verona Kukri | 1300 | 130 | Tsunami's Clarity: Slight chance to dodge and counter (medium DMG) for water allies Verona Slash: Big Water damage to a foe. Gain 10% Fire CutFire DMG is cut 10% Strength: 10%Duration: 3.5 turnsFire Damage Cut.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Verona Rifle | 1455 | 100 | Tsunami's Verity: Medium boost to water allies' critical hit rate Verona True Shot: Big Water damage to a foe. Gain 10% Fire CutFire DMG is cut 10% Strength: 10%Duration: 3.5 turnsFire Damage Cut.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Vertrauen | 2487 | 370 | Hoarfrost's Healing: Big boost to water allies' healing cap Tsunami's Majesty: Medium boost to water allies' ATK and max HP Water's Garrison: Small boost to water allies' DEF based on how low HP is Orakellicht: Massive Water damage to a foe. Restore 10% of all allies' HP (Healing cap: 1500). 4★: Also remove 1 debuff from all allies. |
|||||
Vlisragna | 3140 | 210 | Hoarfrost's Might: Big boost to water allies' ATK Zion's Might: Big boost to light allies' ATK Hidden Aim: When main weapon (MC Only): 10% boost to C.A. DMG cap. Dead-End: Massive Water damage to a foe. Bonus Plain damage. 4★: Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
|||||
Vymbul | 1314 | 123 | Vyrnseye: When main weapon (MC only): Boost to ATK based on how high HP is. Hroovyrnir: Big Water damage to a foe. Remove 1 debuff from MC. |
|||||
Wamdus's Cnidocyte | 2748 | 313 | Flood's Verity: Massive boost to water allies' critical hit rate Azure Covenant: Supplement Water allies' critical hit damage. Whirling Pierce: Massive Water damage to a foe. All Water allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All Water allies also gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. |
|||||
Wand of Charmtide | 2540 | 340 | Gabriel's Blessing III: Amplify Water allies' damage against Fire foes by 23%. Water's Majesty: Small boost to water allies' ATK and max HP Tide's Embrace: Massive Water damage to a foe. All allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Fire DMG LoweredFire DMG is lowered Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Wand of Gabriel (SR) | 1325 | 175 | Gabriel's Blessing: Amplify Water allies' damage against Fire foes by 10%. Iudicium Tsunami: Big Water damage to a foe. All allies gain Water ATK UpWater ATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Wand of Gabriel (SSR) | 2100 | 280 | Gabriel's Blessing II: Amplify Water allies' damage against Fire foes by 20%. Water's Majesty: Small boost to water allies' ATK and max HP Iudicium Tsunami: Massive Water damage to a foe. All allies gain 10% Water ATK UpWater ATK is boosted Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Wasserspeier | 3218 | 275 | Dual Blade's Nature: When main weapon (MC only): Blade Swap IIGain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed) Duration: Indefinite, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. effect increased to 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%Duration: Indefinite. Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems. Dazzling Radiance: Massive Water damage to a foe. Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable) Duration: Indefinite. |
|||||
Water Balloons | 1610 | 174 | Tsunami's Verity: Medium boost to water allies' critical hit rate Tigerwolf Pummel: Big Water damage to a foe. |
|||||
Water Kukri | 1090 | 112 | Water's Might: Small boost to water allies' ATK Budsnip: Medium Water damage to a foe. |
|||||
Water Nymph Staff | 680 | 94 | Water's Aegis: Small boost to water allies' max HP Out of Sight: Medium Water damage to a foe. |
|||||
Water Rod | 980 | 134 | Water's Might: Small boost to water allies' ATK Shock: Medium Water damage to a foe. |
|||||
White Hawk | 2556 | 206 | Hoarfrost's Heed: Small boost to water allies' double attack rate / Slight chance to dodge and counter (Big DMG) Tsunami's Might: Medium boost to water allies' ATK Recoil Collision: Massive water DMG to a foe / Boost to MC's multiattack rate based on number of foe's debuffs |
|||||
White Sword | 1220 | 108 | Water's Aegis: Small boost to water allies' max HP Broadblade Slash: Medium Water damage to a foe. |
|||||
Whitefrost Glacier | 2060 | 305 | Hoarfrost's Might: Big boost to water allies' ATK Preemptive Ice Wall: Boost to water allies' DEF for first 8 turns of battle Glacial Whiteout: Massive Water damage to a foe. Inflict Fire ATK DownFire ATK is lowered Duration: 180 seconds, DA DownDouble attack rate is lowered Duration: 180 seconds, and TA DownTriple attack rate is lowered Duration: 180 seconds. |
|||||
Wicked Cool Stabber | 1315 | 128 | Wicked Cool Might: Medium boost to water allies' ATK Attack with Style: Big Water damage to a foe. |
|||||
Wicked Sick Blaster | 2180 | 140 | Ranger Smoke: When main weapon (MC Only): Slight chance to blind with every one-foe attack Wicked Sick Might: Big boost to water allies' ATK No-Scope Headshot: Massive Water damage to a foe. Boost to ATK. |
|||||
Wilhelm | 2527 | 273 | Hoarfrost's Tyranny: Big Boost to water allies' ATK / 10% cut to water allies' max HP Tsunami's Verity: Medium boost to water allies' critical hit rate Aura Prison: Massive Water damage to a foe. Gain ??% TA UpTriple attack rate is boosted Strength: ??%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |
|||||
Wilhelm Militis | 1990 | 214 | Gauntlet Voltage II: Boost to ATK based on how many melee weapons are equipped Snowfall's Marvel: Supplement water allies' skill DMG based on how low their HP is Aura Prison Repetere: Massive Water damage to a foe. All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Winter's Frostnettle | 2249 | 228 | Oceansoul's Celere II: Medium boost to water allies' ATK and critical hit rate Oceansoul's Enmity: Small boost to water allies' ATK based on how low HP is Chilling Permeance: Massive Water damage to a foe. All allies gain 100% / 10% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 10% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Buff increased to 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
Worldstorming Aetos | 2743 | 344 | ▶ |
Tidings of the New World: Massive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Brogue II: Amplify skill damage by 10% for Dagger- and Spear-specialty allies. Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Eau de l'Aigle: Massive Water damage to a foe. All allies gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 15%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
||||
Xeno Glacial Dream Staff | 1940 | 260 | Glacial Supremacy: Massive boost to Water allies' ATK Deluge of Neglect: Massive Water damage to a foe. Restore all allies' HP. |
|||||
Xuanwu Mace | 2480 | 180 | ▶ |
Hoarfrost's Might II: Big boost to water allies' ATK Northern Beast Strike: Massive Water damage to a foe. Gain DEF UpDEF is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
||||
Xuanwu Mace Malus | 2915 | 209 | ▶ |
Hoarfrost's Might II: Big boost to water allies' ATK Essence of the North: Boost to Water allies' damage cap. Northern Beast Strike: Massive Water damage to a foe. Gain DEF UpDEF is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
||||
Xuanwu Mace Pontus | 2915 | 209 | ▶ |
Hoarfrost's Might II: Big boost to water allies' ATK Shell of the Bereft: When main weapon (MC only): Boost to DEF and hostility. Gain 10% ATK Up (Stackable / Max: 40%)ATK is boosted while active (Stackable) Strength: 10% (Max: 40%)Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. upon taking damage. Northern Beast Strike: Massive Water damage to a foe. Gain DEF UpDEF is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
||||
Xuanwu Mace Regus | 2915 | 209 | ▶ |
Hoarfrost's Might II: Big boost to water allies' ATK Water's Dual-Edge: Small boost to double attack rate for water allies Northern Beast Strike: Massive Water damage to a foe. Gain DEF UpDEF is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
||||
Xuanwu Shellfists | 2130 | 230 | Hoarfrost's Fourth Pursuit: Bonus Water DMG effect to fourth-positioned water ally / 30% hit to charge bar gain Hoarfrost's Might: Big boost to water allies' ATK Shellshock: Massive Water damage to a foe. Gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
Yagrush | 1540 | 208 | Tsunami's Might: Medium boost to water allies' ATK Piercing Light: Big Water damage to a foe. |
|||||
Young Champion's Kilij | 2372 | 243 | Tsunami's Majesty: Medium boost to water allies' ATK and max HP Water's Garrison: Small boost to water allies' DEF based on how low HP is Degistirmek: Massive Water damage to a foe. Gain Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite. |
|||||
Zhezl | 1165 | 159 | Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP Halo: Big Water damage to a foe. |
|||||
Zodiaco Vitae | 2958 | 278 | Tsunami's Fandango: Medium boost to water allies' ATK / Medium boost to triple attack rate Clawed Flood: Medium boost to water allies' ATK Sundaland: Massive Water damage to a foe. All allies gain 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 35% TA UpTriple attack rate is boosted Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |