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Character
|
Anthuria
|
Id
|
3040103000
|
GameWith
|
Rating
|
9.5
|
Grinding
|
C
|
Full Auto
|
S
|
High Level
|
S
|
Last Update
|
2020-12-01
|
Preliminary
|
2020-06-11
|
Reasons
|
- Role: Support/Defender
- Can draw enemy attacks while providing party support on successful dodges.
- Offensive support through party-wide HypeATK is boosted
, ATK Up (Stackable)ATK is boosted while active (Stackable) , and 10% UpliftedCharge bar is boosted on every turn Strength: 10%.
- Defensive support through ShieldNext ATK received will be ineffective for a fixed amount
, DEF Up (Stackable)DEF is boosted while active (Stackable) , and healing for the party.
- Much of her party support relies on dodging, which she can easily manage thanks to high dodge rate and Dodge AllTakes no DMG or debuffs while in effect for a set period
.
- Debuffs that hinder enemy attacks such as CharmedAttacks are slightly limited
or ParalysisCan't attack will greatly reduce her effectiveness.
|
Kamigame
|
Rating
|
9.0
|
Grinding
|
C
|
Full Auto
|
A
|
High Level
|
A
|
Ease
|
2
|
Roles
|
|
Last Update
|
2022-05-18
|
Preliminary
|
2020-06-18
|
Reasons
|
- Role: Support/Defender
- Can draw enemy attacks while providing party support on successful dodges.
- Offensive support through party-wide HypeATK is boosted
, ATK Up (Stackable)ATK is boosted while active (Stackable) , and 10% UpliftedCharge bar is boosted on every turn Strength: 10%.
- Defensive support through ShieldNext ATK received will be ineffective for a fixed amount
, DEF Up (Stackable)DEF is boosted while active (Stackable) , and healing for the party.
- Much of her party support relies on dodging, which she can easily manage thanks to high dodge rate and Dodge AllTakes no DMG or debuffs while in effect for a set period
.
- Debuffs that hinder enemy attacks such as CharmedAttacks are slightly limited
or ParalysisCan't attack will greatly reduce her effectiveness.
|