Category:Superlative Weapons

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End-game specialist weapons purchased for 100 Gold Moons at the Shop.

Will also require the use of 3 Damascus Ingots or similar uncapping items for regular use.


Icon Name R El Type ATK HP Skills
Ameno Habakiri Any 4036 287
Medium Normal Celere: Medium boost to weapon elementi.e., the same element as the weapon. allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Gain ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
and DMG Cap Up (Stackable)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
upon dealing multiattacks.
Medium Normal Trium: Medium boost to weapon elementi.e., the same element as the weapon. allies' multiattack rate
Orochi no Aramasa: Massive elemental damage to a foe.
Gain Shield (5,000)Next ATK received will be ineffective for a fixed amount
Strength: 5,000
.
4★: Slight chance~20% to also gain Lord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
(Next one-foe attack is a 9-hit attack).
Caduceus Any 3259 435
Small Normal Majesty: Small boost to weapon elementi.e., the same element as the weapon. allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Medium Normal Garrison: Medium boost to weapon elementi.e., the same element as the weapon. allies' DEF based on how low HP is
Staff of Grace: Massive elemental damage to a foe / 2-turn cut to skill cooldown
4★: 20%Verification needed. chance to reset all skill cooldowns (MC only).
Damascus Knife Any 3728 640
Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the Bounty lvl cap to Bounty lvl 10Item drop rate is boosted

Elemental Arts: Boost to weapon elementi.e., the same element as the weapon. allies' skill DMG cap.
Elemental Hunt: 10% bonus elemental DMG to weapon elementi.e., the same element as the weapon. allies against foes with BountyItem drop rate is boosted
.
Blade of Lost Legend: Massive elemental damage to a foe / Chance to deal massive bonus DMG up to 2 times
4★: 2-hit, 450% bonus elemental DMG is now guaranteed (Damage cap: ~720,000 per hit).
Raise BountyItem drop rate is boosted
by 2.
Excalibur Any 3792 316
Big Normal Garrison: Big boost to weapon elementi.e., the same element as the weapon. allies' DEF based on how low HP is
Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. DMG / Supplement C.A. DMG / 30% boost to C.A. DMG cap.
Medium Normal Stamina: Medium boost to weapon elementi.e., the same element as the weapon. allies' ATK based on how high HP is
King's Sword: Massive Elemental damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore 100% of MC's HP (Healing cap: 5000).
Freikugel Any 4069 277
Big Normal Tyranny: Big boost to weapon elementi.e., the same element as the weapon. allies' ATK / 10% cut to weapon elementi.e., the same element as the weapon. allies' max HP
Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break.
Medium Normal Trium: Medium boost to weapon elementi.e., the same element as the weapon. allies' multiattack rate
Soul Stealer: 450%Massive elemental damage to a foe
Inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000).
5★: Damage increased to 1250%Unworldly.
Gae Bulg Any 3496 391
Big Normal Progression: Big boost to weapon elementi.e., the same element as the weapon. allies' weapon elementi.e., the same element as the weapon. ATK based on number of turns passed
One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit.
20% boost to all allies' critical hit DMG Cap.
Medium Normal Verity: Medium boost to weapon elementi.e., the same element as the weapon. allies' critical hit rate
Burst Spear: Massive Elemental damage to a foe.
Gain KeenSupplemental DMG to critical hits
.
4★: KeenSupplemental DMG to critical hits
now affects all allies.
Hercules Any 3806 345
Medium Normal Restraint: Medium boost to weapon elementi.e., the same element as the weapon. allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap.
Small Normal Celere: Small boost to weapon elementi.e., the same element as the weapon. allies' ATK and critical hit rate
Wondrous Flames: 450%Massive elemental damage to a foe
1-turn cut to skill cooldown.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Mjolnir Any 3977 283
Medium Normal Fandango: Medium boost to weapon elementi.e., the same element as the weapon. allies' ATK / Medium boost to triple attack rate.
War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit DMG Cap.
Small Normal Celere: Small boost to weapon elementi.e., the same element as the weapon. allies' ATK and critical hit rate
Thunderstorm Clobbering: 450%Massive elemental DMG to a foe
Gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000.
No longer gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Damage increased to 950%Unworldly.
Sky Piercer Any 3562 382
Big Normal Enmity: Big boost to weapon elementi.e., the same element as the weapon. allies' ATK based on how low HP is
Apocalyptic Power II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks / Take 5% damageBased on max HP every turn / 30% Bonus Elemental damage
Elemental Blow: 20% Bonus weapon elementi.e., the same element as the weapon. DMG effect to third hit of elemental allies' triple attacks.
Lunar Fang: Massive elemental damage to a foe.
Gain Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
cap raised to 40,000.
Ullikummi Any 3371 349
Big Normal Heed: Small boost to weapon elementi.e., the same element as the weapon. allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vogue Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff when using first ability.
Small Normal Majesty: Small boost to weapon elementi.e., the same element as the weapon. allies' ATK and max HP
Titan's Song: Massive Elemental damage to a foe.
All allies gain High Voltage (ATK Up)ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and High Voltage (DEF Up)DEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000).
All allies also gain Debuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.