Category:Superlative Weapons

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End-game specialist weapons purchased for 100 Gold Moon square.jpg Gold Moons at the Shop.

Will also require the use of 3 Damascus Ingot square.jpg Damascus Ingots or similar uncapping items for regular use.


Icon Name R El Type ATK HP Skills
Weapon m 1040904300 note.jpg Ameno Habakiri Label Rarity SSR.png Any Label Weapon Katana.png 4036 287
Ws skill self 2.png
Ws skill self 2.png
Medium Normal Celere: Medium boost to weapon elementi.e., the same element as the weapon. allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
and Status 7225.pngDMG Cap Up (Stackable)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
upon dealing multiattacks.
Medium Normal Trium: Medium boost to weapon elementi.e., the same element as the weapon. allies' multiattack rate
Skill charge attack.png Orochi no Aramasa: Massive elemental damage to a foe.
Gain Status Shield.pngShield (5,000)Next ATK received will be ineffective for a fixed amount
Strength: 5,000
.
4★: Slight chance~20% to also gain Status Lord-Sword.pngLord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
(Next one-foe attack is a 9-hit attack).
Weapon m 1040406900 note.jpg Caduceus Label Rarity SSR.png Any Label Weapon Staff.png 3259 435
Ws skill self 1.png
Ws skill self 1.png
Small Normal Majesty: Small boost to weapon elementi.e., the same element as the weapon. allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Medium Normal Garrison: Medium boost to weapon elementi.e., the same element as the weapon. allies' DEF based on how low HP is
Skill charge attack.png Staff of Grace: Massive elemental damage to a foe / 2-turn cut to skill cooldown
4★: 20%Verification needed. chance to reset all skill cooldowns (MC only).
Weapon m 1040106600 note.jpg Damascus Knife Label Rarity SSR.png Any Label Weapon Dagger.png 3728 640
Ws skill self 4.png
Ws skill self 4.png
Ws skill job weapon.png
Ws skill job weapon.png
Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the Bounty lvl cap to Status Treasure10.pngBounty lvl 10Item drop rate is boosted

Elemental Arts: Boost to weapon elementi.e., the same element as the weapon. allies' skill DMG cap.
Elemental Hunt: 10% bonus elemental DMG to weapon elementi.e., the same element as the weapon. allies against foes with Status Bounty.pngBountyItem drop rate is boosted
.
Skill charge attack.png Blade of Lost Legend: Massive elemental damage to a foe / Chance to deal massive bonus DMG up to 2 times
4★: 2-hit, 450% bonus elemental DMG is now guaranteed (Damage cap: ~720,000 per hit).
Raise Status Bounty.pngBountyItem drop rate is boosted
by 2.
Weapon m 1040002000 note.jpg Excalibur Label Rarity SSR.png Any Label Weapon Sabre.png 3792 316
Ws skill self 1.png
Ws skill self 1.png
Big Normal Garrison: Big boost to weapon elementi.e., the same element as the weapon. allies' DEF based on how low HP is
Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. DMG / Supplement C.A. DMG / 30% boost to C.A. DMG cap.
Medium Normal Stamina: Medium boost to weapon elementi.e., the same element as the weapon. allies' ATK based on how high HP is
Skill charge attack.png King's Sword: Massive Elemental damage to a foe.
Gain Status 1383.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to Status 1383.png50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore 100% of MC's HP (Healing cap: 5000).
Freikugel icon.jpg Freikugel Label Rarity SSR.png Any Label Weapon Gun.png 4069 277
Ws skill self 3.png
Ws skill self 3.png
Big Normal Tyranny: Big boost to weapon elementi.e., the same element as the weapon. allies' ATK / 10% cut to weapon elementi.e., the same element as the weapon. allies' max HP
Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break.
Medium Normal Trium: Medium boost to weapon elementi.e., the same element as the weapon. allies' multiattack rate
Skill charge attack.png Soul Stealer: 450%Massive elemental damage to a foe
Inflict Status Onslaught 3.pngOnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000).
5★: Damage increased to 1250%Unworldly.
Weapon m 1040200900 note.jpg Gae Bulg Label Rarity SSR.png Any Label Weapon Spear.png 3496 391
Ws skill job weapon.png
Ws skill job weapon.png
Ws skill job weapon.png
Big Normal Progression: Big boost to weapon elementi.e., the same element as the weapon. allies' weapon elementi.e., the same element as the weapon. ATK based on number of turns passed
One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit.
20% boost to all allies' critical hit DMG Cap.
Medium Normal Verity: Medium boost to weapon elementi.e., the same element as the weapon. allies' critical hit rate
Skill charge attack.png Burst Spear: Massive Elemental damage to a foe.
Gain Status Keen.pngKeenSupplemental DMG to critical hits
.
4★: Status Keen.pngKeenSupplemental DMG to critical hits
now affects all allies.
Hercules icon.jpg Hercules Label Rarity SSR.png Any Label Weapon Bow.png 3806 345
Ws skill self 1.png
Ws skill self 1.png
Medium Normal Restraint: Medium boost to weapon elementi.e., the same element as the weapon. allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap.
Small Normal Celere: Small boost to weapon elementi.e., the same element as the weapon. allies' ATK and critical hit rate
Skill charge attack.png Wondrous Flames: 450%Massive elemental damage to a foe
1-turn cut to skill cooldown.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Weapon m 1040300100 note.jpg Mjolnir Label Rarity SSR.png Any Label Weapon Axe.png 3977 283
Ws skill job weapon.png
Ws skill job weapon.png
Medium Normal Fandango: Medium boost to weapon elementi.e., the same element as the weapon. allies' ATK / Medium boost to triple attack rate.
War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit DMG Cap.
Small Normal Celere: Small boost to weapon elementi.e., the same element as the weapon. allies' ATK and critical hit rate
Skill charge attack.png Thunderstorm Clobbering: 450%Massive elemental DMG to a foe
Gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000.
No longer gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Status DoubleUp.png35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status TripleUp.png35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Damage increased to 950%Unworldly.
Sky Piercer icon.jpg Sky Piercer Label Rarity SSR.png Any Label Weapon Melee.png 3562 382
Ws skill self 7.png
Ws skill self 7.png
Ws skill job weapon.png
Big Normal Enmity: Big boost to weapon elementi.e., the same element as the weapon. allies' ATK based on how low HP is
Apocalyptic Power II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks / Take 5% damageBased on max HP every turn / 30% Bonus Elemental damage
Elemental Blow: 20% Bonus weapon elementi.e., the same element as the weapon. DMG effect to third hit of elemental allies' triple attacks.
Skill charge attack.png Lunar Fang: Massive elemental damage to a foe.
Gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
cap raised to 40,000.
Ullikummi icon.jpg Ullikummi Label Rarity SSR.png Any Label Weapon Harp.png 3371 349
Ws skill self 1.png
Ws skill self 1.png
Big Normal Heed: Small boost to weapon elementi.e., the same element as the weapon. allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vogue Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
All allies gain Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff when using first ability.
Small Normal Majesty: Small boost to weapon elementi.e., the same element as the weapon. allies' ATK and max HP
Skill charge attack.png Titan's Song: Massive Elemental damage to a foe.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000).
All allies also gain Status 1057.pngDebuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.