- Role: Attacker/Support
- Initially self-only StrengthATK is greatly boosted based on how high HP is
and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
can affect all allies after charge attack.
- Allows fellow light characters to deal 10% Bonus DMG upon triple attacks.
- Allies affected by Light ATK UpLight ATK is boosted
gain an extra 30% Light ATK boost.
- 100% / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 100% chance of dealing 20% more damage., 15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 15%, and 15% ATK Up (1 time)ATK is boosted (1 time)
Strength: 15% are great for bursting fights.
- 25% ATK DownATK is lowered
Strength: 25%Local status effect and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 4 turnsLocal status effect are strong but rather niche and have an awful 4/8 turns downtime.
- Possibly the best attacker/support character in Light but requires developed grid to make full use of her potential.