Raids:Chapter 62-4

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MSQ 62 Thumb.png

Chapter 62: Stars Beyond the Sky - Part 4
Cost to Host: 21 AP Unlock: Clear Chapter 62 Story: Stars Beyond the Sky - Episode 3
Location: Chapter 62 Story: Stars Beyond the SkyStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Stage strategy
First time only: Npc s 3040082000 01.jpg Black Knight, Npc s 3040446000 01.jpg Orchid, Npc s 3040268000 01.jpg Sturm, and Npc s 3040269000 01.jpg Drang cannot be in your party.
Wave Name Lvl HP Charge Mode
Phase 1 Akasha Icon16Light.png 75 15,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Blood Lightning N
Multi-hit Light damage to random allies. Inflicts Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 2 turns
and Status Paralysis.pngParalyzedCan't attack
on last ally hit.
  • Pillar of Salt N
Multi-hit Light damage to random allies. Inflicts Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 2 turns
and Status Cursed.pngCursedCan't be healed
Duration: 2 turns
on last ally hit.
  • Rivalry OD
Light damage to all allies. Inflicts Status Rivalry.pngRivalryRandomly recovers HP or takes DMG on every turn
Duration: 2 turns
.
  • High multiattack rate.
  • 66% Trigger
Moves to Phase 2.
Phase 2 Akasha Icon16Light.png 75 9,900,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Megiddo N OD
Large Light damage to all allies. Inflicts Status Pact.pngPactGains Fruition after 1 turn
.
  • Reverse TR
Inverts the current HP values of all allies. Inflicts Status Omen of Forfeit.pngOmen of ForfeitAkasha's special attack is now promised to be fulfilled
.
  • Almagest TR
Plain Damage to all allies based on 30% of each ally's maximum HP.
  • Immune to Status Gravity.pngGravitySpecial attack max charge turn is extended
    .
  • Reverse inverts the current HP of all allies, damaging or healing them as needed. (e.g. 70% current HP becomes 30% HP. 25% current HP becomes 75% HP. 100% current HP is instant KO.)
  • Status Pact.pngPactGains Fruition after 1 turn
Gain Status Fruition.pngFruitionAkasha's special attack is now promised to be fulfilled
after 1 turn.
  • If any ally has Status Fruition.pngFruitionAkasha's special attack is now promised to be fulfilled
Akasha casts Reverse.
  • If any ally has Status Omen of Forfeit.pngOmen of ForfeitAkasha's special attack is now promised to be fulfilled
Akasha casts Almagest.
  • 33% Trigger
Moves to Phase 3
Phase 3 Akasha Icon16Light.png 75 4,950,000‬ ◇◇ Yes
Special Attacks Triggers and Notes
  • Elemental Amplitude N TR
Random elemental damage to all allies. Inflicts Status FireResDown.pngFire DEF DownDEF is lowered for fire DMG
Duration: 10 turns
,Status WaterResDown.pngWater DEF DownDEF is lowered for water DMG
Duration: 10 turns
,Status EarthResDown.pngEarth DEF DownDEF is lowered for earth DMG
Duration: 10 turns
,Status WindResDown.pngWind DEF DownDEF is lowered for wind DMG
Duration: 10 turns
,Status LightResDown.pngLight DEF DownDEF is lowered for light DMG
Duration: 10 turns
, or Status DarkResDown.pngDark DEF DownDEF is lowered for dark DMG
Duration: 10 turns
based on elemental damage.
Akasha gains Status FireAtkUp.pngFire ATK UpFire ATK is boosted
, Status WaterAtkUp.pngWater ATK UpWater ATK is boosted
, Status EarthAtkUp.pngEarth ATK UpEarth ATK is boosted
, Status WindAtkUp.pngWind ATK UpWind ATK is boosted
, Status LightAtkUp.pngLight ATK UpLight ATK is boosted
, or Status DarkAtkUp.pngDark ATK UpDark ATK is boosted
based on elemental damage.
  • Sky-Rift OD TR 10%
Plain Damage to all allies based on 60% of each ally's current HP.
TR 10% only: Reduces all allies' HP to 1.
  • Ancient Flare TR
Large Fire damageAbout 5,000 damage to non-Water allies. to all allies.
Deals 33,056Verification needed. Fire damage to self.
Inflicts Status Burned.pngBurnedHP is lowered on every turn
to self and all allies.
Deploys Status Flare.pngFlareATK is modified by number of turns passed
Duration: 3 minutesField effect
to the field.
  • Immune to Status Charm.pngCharmedAttacks are slightly limited
    .
  • 30% Trigger
Casts Elemental Amplitude.Damage only, does not trigger self-buff or debuffs.
Removes all debuffs from self.
  • 25% Trigger
Casts Ancient Flare.
  • 10% Trigger
Casts Sky-Rift.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal square.jpg Crystal ×50, Wonder14.jpg Void Blossom, Trophy Bronze square.png Illuminator of the Ebon EmpireRewards
Crystal square.jpg Crystal ×10

Icon Level Uncap.png Lvl Cap +1 for Summon s 2040003000.jpg Bahamut and Summon s 2040056000.jpg Lucifer
Wooden Silver Gold

Strategy

Akasha is the boss of Chapter 62, part 4. It has two phase-changes at 66% and 33%.

In the first phase, it frequently multi-attacks. Its normal charge attack is Pillar of Salt, which deals AoE damage and Confuses. Its OD charge attack is Rivalry, which deals AoE damage and applies Rivalry, which has a 50% chance of healing or damaging the character. Overall, Akasha is not very threatening in this phase, making it a good phase to set up your power spikes and apply debuffs.

In the second phase, it has a single, stronger attack. Its OD charge attack is Megiddo, which deals large AoE damage and applies a debuff (currently unknown, this editor had Veil up most of the fight). At 50% it will automatically apply a 1-turn countdown, which should be Cleansed.

In the third phase, it starts multi-attacking again (with the stronger attack). It also uses another 1-turn countdown spell, so keep Cleanse ready. At 25%, it auto-casts Ancient Flare, which deals large fire damage and applies burn, so prepare Veil and/or Damage Cut before hitting that threshold. Its charge attack deals random elemental damage and applies a to the party and a buff to Akasha. Its OD charge attack deals large AoE damage. At 10%, it will auto-cast a special charge attack that reduces the entire front-line to 1hp. It is recommended to save heals, substitutes, etc. for after this to buy the final few turns needed to kill it.

Overall, Akasha is a long and grindy but not particularly threatening fight. Blind and Charm reduce its auto-attack damage to almost nothing, while a healthy supply of Heal, Cleanse, and Veil can deal with the rest (Story Katalina excels here). The most important part is not to get trigger happy and be willing to stall for a few turns near the phase thresholds so that the relevant abilities are ready when they occur.

As always, players with weaker grids have the option of intentionally dying to the boss and retreating 2 times to come back with a +100% ATK and HP bonus.