Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Dykotomus |
65 |
18,000,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Multi-hit damage to random allies. Inflicts GlaciateATK, DEF, and multiattack rate is lowered / HP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill / Spread effect ignores debuff immunity)
.
- Massive Earth damage to one ally.
- Removes all debuffs from self. Gains 50% DMG CutTaking 50% less DMG
Duration: 2 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Debuff Res. UpDebuff resistance is boosted Duration: 3 Minutes.
|
- Immune to ParalysisCan't attack
, CharmedAttacks are slightly limited , PetrifiedStops enemy's charge diamonds from filling. , PersuasionInstant death for the victim. , BlindedAttacks have a slight chance to miss , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect.
- 75% Trigger
- Casts Dyfensus
- Casts Dyfensus.
- Base charge diamonds change to ◇
- Casts Dyfensus
|
N - Normal, OD - Overdrive, TR - Trigger |
Strategy
Essentially the same fight as the one in Chapter 77-4. There are two ways to go about it: you can either ignore his 50% DMG CutTaking 50% less DMG
Duration: 2 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and Debuff Res. UpDebuff resistance is boosted
Duration: 3 Minutes, or you can wait for the Debuff Res. UpDebuff resistance is boosted
Duration: 3 Minutes to time out then dispel his 50% DMG CutTaking 50% less DMG
Duration: 2 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. Players with grids that aren't as fleshed out should think about what strategy they wish to implement. Dykotomus' 50% DMG CutTaking 50% less DMG
Duration: 2 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! only lasts two turns, so just attacking isn't a bad idea. Ultimately it's up to the player to decide whether their time is more important than the slight damage loss.