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Wave |
Name |
Lvl |
HP |
Charge |
Mode |
First Phase | Violet Knight |
150 |
195,000,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Inflicts Skill RestraintSkills can be used only 9 times (Can't be removed)
Duration: Indefinite on all allies, including sub allies.
- Violet Knight gains Violet ArmorHP won't lower below 15% / Effect changes at 15% (Can't be removed)
Duration: IndefiniteLocal status effect.
- Multi-hit Water damage to random allies.
- Inflicts DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. on one ally.
- TR 70% only:
- Inflicts Supplemental DMGDMG taken is supplemented
Duration: Indefinite on all allies.
- Does not inflict DEF DownDEF is lowered
.
- Multi-hit Water damage to random allies.
- Violet Knight gains DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
- Recovery Steps TR 80% 60%
- Removes 3 debuffs from Violet Knight.
- Violet Knight gains RefreshHP is restored on every turn
Strength: 3,000,000Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining..
|
- Full Elixir cannot be used in this quest.
- This quest has a time limit of 30 minutes.
- Immune to PoisonedHP is lowered on every turn
, PutrefiedHP is lowered on every turn , CharmedAttacks are slightly limited , ZombifiedReceives DMG if healed , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, ParalyzedCan't attack , and PetrifiedStops enemy's charge diamonds from filling. .
- Normal attacks hit 3 times.
- Exits Break mode extremely quickly.
- Skill RestraintSkills can be used only 9 times (Can't be removed)
- Each time a character uses a skill, the counter decreases by 1.
- Upon reaching 0, it is replaced by Skill SealedCan't use skills (Can't be removed)
Duration: Indefinite.
- Auto-activating skills does not decrease the counter.
- Persists through death - if a character dies and is revived, their Skill Restraint counter will be the same as it was when they died.
- Casts Imperatorial Violet.
- Casts Recovery Steps.
- Casts No Return.
- Casts Recovery Steps.
- Unleashes True Power.
- Moves to Second Phase.
|
Second Phase | Violet Knight |
150 |
97,500,000 (50%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Violet Knight gains ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
Duration: Indefinite and DEF Up (Stackable)DEF is boosted (Stackable / Can't be removed) Duration: Indefinite.
- Removes all debuffs from Violet Knight.
- Violet Knight gains RefreshHP is restored on every turn
Strength: 3,000,000Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining..
- Multi-hit Water damage to random allies.
- Inflicts DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. on one ally.
- Multi-hit Water damage to random allies.
- Violet Knight gains DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
- TR 25% only:
- Violet Knight also gains TA UpTriple attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
|
- Gains immunity to GravitySpecial attack max charge turn is extended
.
- Gains OrdealRelease Force will activate at end of turn (Can only be removed by dealing enough DMG within 1 turn)
Duration: 1 turn Local status effect at the end of every turn for the first five turns of this phase.
- Ordeal can be removed by dealing enough damage each turn.
- The amount of damage required starts at 2,400,000 and increases by an additional 2,400,000 each turn, for a maximum of 12,000,000 on the fifth turn.
- If Violet Knight has OrdealRelease Force will activate at end of turn (Can only be removed by dealing enough DMG within 1 turn)
Local status effect at end of turn
- Casts Release Force.
- Casts Recovery Steps.
- Casts Hard Rain.
- Moves to Third Phase.
|
Third Phase | Violet Knight |
150 |
29,250,000 (15%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Multi-hit Water damage to random allies.
- Inflicts DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. on one ally.
- Multi-hit Water damage to random allies.
- Violet Knight gains DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
- TR 5% only:
- Violet Knight also gains TA UpTriple attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
|
- Elemental damage dealt to Violet Knight is limited to a maximum of 200,000 damage per instance for the first 15 hits each turn.
- After 15 hits in a turn have reached the 200,000 damage cap, damage is dealt normally.
- Charge Attacks are always considered one damage instance, regardless of animation.
- Plain Damage is unaffected by this buff.
- Casts Hard Rain.
|
N - Normal, OD - Overdrive, TR - Trigger |