Raids:Pride of the Ascendant Violet Knight Proud

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Lvl 150 Violet Knight
Cost to Host: 0 AP Unlock: Rank 151+; Clear Chapter 130 Story: Behind the Scenes
Location: Chapter 91 (98/130): Bestia Island - Primal Thicket
Wave Name Lvl HP Charge Mode
First Phase Violet Knight 150 195,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Imperatorial Violet TR
Inflicts Skill RestraintSkills can be used only 9 times (Can't be removed)
Duration: Indefinite
on all allies, including sub allies.
Violet Knight gains Violet ArmorHP won't lower below 15% / Effect changes at 15% (Can't be removed)
Duration: IndefiniteLocal status effect
.
  • No Return N TR 70%
Multi-hit Water damage to random allies.
Inflicts DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
on one ally.
TR 70% only:
Inflicts Supplemental DMGDMG taken is supplemented
Duration: Indefinite
on all allies.
Does not inflict DEF DownDEF is lowered
.
  • Hard Rain OD
Multi-hit Water damage to random allies.
Violet Knight gains DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Recovery Steps TR 80% 60%
Removes 3 debuffs from Violet Knight.
Violet Knight gains RefreshHP is restored on every turn
Strength: 3,000,000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
.
  • Full Elixir cannot be used in this quest.
  • This quest has a time limit of 30 minutes.
  • Immune to PoisonedHP is lowered on every turn
    , PutrefiedHP is lowered on every turn
    , CharmedAttacks are slightly limited
    , ZombifiedReceives DMG if healed
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , ParalyzedCan't attack
    , and PetrifiedStops enemy's charge diamonds from filling.
    .
  • Normal attacks hit 3 times.
  • Exits Break mode extremely quickly.
  • Skill RestraintSkills can be used only 9 times (Can't be removed)
Each time a character uses a skill, the counter decreases by 1.
Upon reaching 0, it is replaced by Skill SealedCan't use skills (Can't be removed)
Duration: Indefinite
.
Auto-activating skills does not decrease the counter.
Persists through death - if a character dies and is revived, their Skill Restraint counter will be the same as it was when they died.
  • At start of battle
Casts Imperatorial Violet.
  • 80% Trigger
Casts Recovery Steps.
  • 70% Trigger
Casts No Return.
  • 60% Trigger
Casts Recovery Steps.
  • 50% Trigger
Unleashes True Power.
Moves to Second Phase.
Second Phase Violet Knight 150 97,500,000 (50%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Release Force TR
Violet Knight gains ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
Duration: Indefinite
and DEF Up (Stackable)DEF is boosted (Stackable / Can't be removed)
Duration: Indefinite
.
  • Recovery Steps TR 40%
Removes all debuffs from Violet Knight.
Violet Knight gains RefreshHP is restored on every turn
Strength: 3,000,000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
.
  • No Return N
Multi-hit Water damage to random allies.
Inflicts DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
on one ally.
  • Hard Rain OD TR 25%
Multi-hit Water damage to random allies.
Violet Knight gains DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
TR 25% only:
Violet Knight also gains TA UpTriple attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Gains immunity to GravitySpecial attack max charge turn is extended
    .
  • Gains OrdealRelease Force will activate at end of turn (Can only be removed by dealing enough DMG within 1 turn)
    Duration: 1 turn Local status effect
    at the end of every turn for the first five turns of this phase.
Ordeal can be removed by dealing enough damage each turn.
The amount of damage required starts at 2,400,000 and increases by an additional 2,400,000 each turn, for a maximum of 12,000,000 on the fifth turn.
  • If Violet Knight has OrdealRelease Force will activate at end of turn (Can only be removed by dealing enough DMG within 1 turn)
    Local status effect
    at end of turn
Casts Release Force.
  • 40% Trigger
Casts Recovery Steps.
  • 25% Trigger
Casts Hard Rain.
  • 15% Trigger
Moves to Third Phase.
Third Phase Violet Knight 150 29,250,000 (15%) ◇◇ Yes
Special Attacks Triggers and Notes
  • No Return N
Multi-hit Water damage to random allies.
Inflicts DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
on one ally.
  • Hard Rain OD TR 5%
Multi-hit Water damage to random allies.
Violet Knight gains DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
TR 5% only:
Violet Knight also gains TA UpTriple attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Elemental damage dealt to Violet Knight is limited to a maximum of 200,000 damage per instance for the first 15 hits each turn.
After 15 hits in a turn have reached the 200,000 damage cap, damage is dealt normally.
Charge Attacks are always considered one damage instance, regardless of animation.
Plain Damage is unaffected by this buff.
  • 5% Trigger
Casts Hard Rain.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Azure Accolade, Crystal ×50
Wooden Silver Gold
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