Raids:The Four Primarchs Impossible

From Granblue Fantasy Wiki
Jump to navigation Jump to search

< Back to Primarch Raids


BattleRaid The Four Primarchs Impossible.png

The Four Primarchs (Impossible)
Cost to Host: 80 AP,
Fire Pinion square.jpg Fire Pinion ×1, Water Pinion square.jpg Water Pinion ×1, Wind Pinion square.jpg Wind Pinion ×1, Earth Pinion square.jpg Earth Pinion ×1
Cost to Join: Rank 120+, 3 EP Unlock: Rank 120+, Clear Chapter 100 Story: The Watcher Acts and What Makes the Sky Blue II: Paradise Lost
Participants: 30 Vice: 2nd-6th Elixirs: Unlimited Strike Time: YesStrike Time bonus applies for this raid.
Location: Chapter 93 (100): Bestia Island - Saudade ReservoirStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
TweetDeck: The Four Primarchs 四大天司HL
Phase Name Lvl HP Charge Mode
Uriel Uriel Icon16Earth.png 200 760,000,000 (100%) ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Molten Geyser N OD
Fire damage to all allies.
Inflict Status Burned.pngBurned (3000)HP is lowered on every turn
Strength: 3000Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
on all allies.
Uriel gains Status DA Up 5.pngDA UpDouble attack rate is boosted
Duration: 5.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
  • Earth Crash III OD
3-hit, massive Earth damage to random allies.
Uriel gains Status Uplifted 4.pngUpliftedCharge diamonds fill more quickly
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
.
  • Uriel Buster TR
Earth damage to all allies.
Inflicts Status DefenseDown.pngDEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
on all allies.
Inflicts Status 4002.pngTargetMore likely to be attacked
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
on one ally.
  • Judgment Gale TR
Small Earth damage to all allies.
Uriel gains Status ATK Up 4.pngATK UpATK is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
.
  • For all phases
Immune to Status AttackDown.pngATK DownATK is lowered
, Status DefenseDown.pngDEF DownDEF is lowered
, Status DebuffResDown.pngDebuff Res. DownDebuff resistance is lowered
, and Status Gravity.pngGravitySpecial attack max charge turn is extended
.
All-elemental DMG Cut effects are nullified (Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, Status Dmg Cut 100.png100% DMG CutTaking 100% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, etc.).
Elemental DMG Cut effects work as normal (Status Fire Cut 30.png30% Fire CutFire DMG is cut 30%
Fire Damage Cut.
, Status Water Cut 60.png60% Water CutWater DMG is cut 60%
Water Damage Cut.
, etc).
Triggered special attacks do not clear charge diamonds.
  • Immune to Status Paralysis.pngParalyzedCan't attack
    , Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , Status Zombie.pngZombifiedReceives DMG if healed
    , Status Death.pngDeathKnocked out after
    , Status Stoned.pngStoneCan't attack and receives big DMG
    Takes 120% more damage
    , Status Charm.pngCharmedAttacks are slightly limited
    , and Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    .
  • Triggered special attacks do not clear charge diamonds.
  • When a foe with Status 1383 13.pngTerra WardDeals bonus earth DMG upon attacks (Count decreases upon dealing 3,000,000 wind skill DMG / Can only be removed by dealing a total of 9,000,000 or more wind skill DMG)
    , Status 1383 14.pngTempestas WardDeals bonus wind DMG upon attacks (Count decreases upon dealing 3,000,000 fire skill DMG / Can only be removed by dealing a total of 9,000,000 or more fire skill DMG)
    , Status 1383 12.pngGlacies WardDeals bonus water DMG upon attacks (Count decreases upon dealing 3,000,000 earth skill DMG / Can only be removed by dealing a total of 6,000,000 or more earth skill DMG)
    or Status 1383 11.pngIgnis WardDeals bonus fire DMG upon attacks (Count decreases upon dealing 3,000,000 water skill DMG / Can only be removed by dealing a total of 6,000,000 or more water skill DMG)
    attacks an ally with effects that activate a fixed number of times like Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    or Status Dodge 1.pngDodge AllTakes no DMG or debuffs while in effect for a set period
    , it counts as a single hit, unlike Status 1383.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
    buffs which count as multiple hits against a foe.
  • Starts battle with Status DMG Cut Nullified.pngDMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
    Duration: Indefinite
    and Status 1383 133.pngTerra WardDeals bonus earth DMG upon attacks (Count decreases upon dealing 3,000,000 wind skill DMG / Can only be removed by dealing a total of 9,000,000 or more wind skill DMG)
    Duration: Indefinite
    .
  • Every 5th turn
Casts Uriel Buster.
  • When an ally has Status 4002.pngTargetMore likely to be attacked
Casts Judgment Gale.
  • 77% Trigger
Moves to Raphael Phase.
Raphael Raphael Icon16Wind.png 200 585,200,000 (77%) ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Tempestas Iudicium TR
Raphael gains Status Mirror Image (Local).pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: IndefiniteLocal status effect
and Status 1383 143.pngTempestas WardDeals bonus wind DMG upon attacks (Count decreases upon dealing 3,000,000 fire skill DMG / Can only be removed by dealing a total of 9,000,000 or more fire skill DMG)
Duration: Indefinite
.
If Status 1383 143.pngTempestas WardDeals bonus wind DMG upon attacks (Count decreases upon dealing 3,000,000 fire skill DMG / Can only be removed by dealing a total of 9,000,000 or more fire skill DMG)
has already been granted, grants Status 1003 17.pngDebuff Res. UpDebuff resistance is boosted
Duration: 7.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 7 turns remaining.
instead.
  • Divine Storm N
24-hit Wind damage to random allies.
Increases buff skill cooldowns by 3 turns for 3 allies.
  • Wind IV OD
36-hit Wind damage to random allies.
Inflicts Status WindResDown.pngWind DEF DownDEF is lowered for wind DMG
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
and Status Confused.pngConfusedAllies can be targeted (Substitute and Counter are ineffective)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on all allies.
  • Simeon Rush TR
24-hit Wind damage to random allies.
Inflicts Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2.5 turnsTakes 25% more damageApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on all allies.
  • Immune to Status Paralysis.pngParalyzedCan't attack
    , Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , Status Zombie.pngZombifiedReceives DMG if healed
    , Status Death.pngDeathKnocked out after
    and Status Stoned.pngStoneCan't attack and receives big DMG
    Takes 120% more damage
  • Vulnerable to Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    .
  • Normal attacks each hit 4 times.
  • Raphael's normal attacks appear all at once, however they count as multiple one-ally attacks. Therefore effects that activate on one-ally attacks like Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and Status Counter.pngDodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    still activate.
  • Normal attacks can inflict Status 4002.pngTargetMore likely to be attacked
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    .
  • Upon entering Raphael Phase
Casts Tempestas Iudicium.
  • When an ally has Status 4002.pngTargetMore likely to be attacked
Casts Simeon Rush.
  • 55% Trigger
Move to Gabriel Phase.
Gabriel Gabriel Icon16Water.png 200 418,000,000 (55%) ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Glacies Iudicium TR
11111 static Water damage to all allies.
Gabriel gains Status 1383 122.pngGlacies WardDeals bonus water DMG upon attacks (Count decreases upon dealing 3,000,000 earth skill DMG / Can only be removed by dealing a total of 6,000,000 or more earth skill DMG)
Duration: Indefinite
.
Status 1383 122.pngGlacies WardDeals bonus water DMG upon attacks (Count decreases upon dealing 3,000,000 earth skill DMG / Can only be removed by dealing a total of 6,000,000 or more earth skill DMG)
is only granted once.
  • Judgment Sphere TR
7-hit Water damage to random allies.
Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, Status Purified.pngPurifiedKnocked out after 3.5 turns
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and Status TripleDown.pngTA DownTriple attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on all allies.
  • White Ray N OD
Multi-hit Water damage to random allies.
Inflicts Status Charm.pngCharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
on all allies.
Gabriel gains Status Hark the Grimtide.pngHark the GrimtideLands a random debuff on all allies every turn
Duration: Indefinite
.
  • Tidal Erasure OD
Water damage to all allies.
Gabriel gains Status Hark the Cleartide.pngHark the CleartideRemoves 2 buffs from all allies every turn
Duration: Indefinite
and Status Hark the Stormtide.pngHark the StormtideDeals 3-hit water DMG to an ally every turn
Duration: Indefinite
.
  • Immune to Status Paralysis.pngParalyzedCan't attack
    , Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , Status Zombie.pngZombifiedReceives DMG if healed
    , Status Death.pngDeathKnocked out after
    and Status Stoned.pngStoneCan't attack and receives big DMG
    Takes 120% more damage
  • Vulnerable to Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    .
  • Normal attacks hit all allies.
  • Upon entering Gabriel Phase
Casts Glacies Iudicium.
  • 40% Trigger
Casts Judgment Sphere.
  • 30% Trigger
Moves to Michael Phase.
Dispels Status Hark the Grimtide.pngHark the GrimtideLands a random debuff on all allies every turn
, Status Hark the Cleartide.pngHark the CleartideRemoves 2 buffs from all allies every turn
, and Status Hark the Stormtide.pngHark the StormtideDeals 3-hit water DMG to an ally every turn
.
  • Status Hark the Grimtide.pngHark the GrimtideLands a random debuff on all allies every turn
    can inflict the following debuffs:
Status AttackDown.pngATK DownATK is lowered
Duration: 4 turns
Status SkillSeal.pngSkill SealedCan't use skills
Duration: 2 turns
Status Ryoto.pngGlaciateATK, DEF, and multiattack rate is lowered / HP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill / Spread effect ignores debuff immunity)
Duration: 4 turns
Status Collapse.png100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100%
Michael Michael Icon16Fire.png 200 228,000,000 (30%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Flash Bullet TR 30% 10%
44 hits of 800 static Fire damage to random allies.
TR 30% : Michael gains Status 1383 112.pngIgnis WardDeals bonus fire DMG upon attacks (Count decreases upon dealing 3,000,000 water skill DMG / Can only be removed by dealing a total of 6,000,000 or more water skill DMG)
Duration: Indefinite
, Status AttackUp.pngATK UpATK is boosted
Duration: Indefinite
, Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: Indefinite
, Status Uplift Enemy.pngUpliftedCharge diamonds fill more quickly
Duration: Indefinite
and Status FireAtkUp.pngFire ATK UpFire ATK is boosted
Duration: Indefinite
. Buffs are only granted once.
Removes all buffs on all allies.
TR 10% : Damage increased to 2000 per hit.
  • Basilica N
Massive Fire damage to one ally.
Inflicts Status 1007.pngC.A. SealedCan't use charge attack
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
and Status Collapse.png30% CollapsedCharge bar is lowered on every turn
Strength: 30%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
.
  • Crimson Sword N OD
Fire damage to all allies.
Inflicts Status Burned.pngBurned (4000)HP is lowered on every turn
Strength: 4000Duration: Indefinite
and Status Demagogue.pngHalationHP bar is hidden
Duration: Indefinite
on all allies.
  • Ignis Iudicium TR
Plain Damage to an ally based on 85% of maximum HP.
Inflicts Status Zombie.pngZombifiedReceives DMG if healed
Duration: Indefinite
and Status Burned.pngBurned (4000)HP is lowered on every turn
Strength: 4000Duration: Indefinite
on all allies.
  • Immune to Status Paralysis.pngParalyzedCan't attack
    , Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , Status Zombie.pngZombifiedReceives DMG if healed
    , Status Death.pngDeathKnocked out after
    and Status Stoned.pngStoneCan't attack and receives big DMG
    Takes 120% more damage
  • Vulnerable to Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    .
  • When an ally has Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
Casts Ignis Iudicium.
Takes priority over other triggers, but does not prevent them from activating on the next turn.
  • 30% Trigger
Casts Flash Bullet.
  • 10% Trigger
Casts Flash Bullet.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal square.jpg Crystal ×50
Host: Icon Prestige Pendant.png Prestige Pendant ×50 Join: Icon Prestige Pendant.png Prestige Pendant ×35 Crew: Icon Prestige Pendant.png Prestige Pendant ×35
Chest 1 Chest 2 Chest 3 Chest 4
CommonVerification needed. Probably around 60%.
  • 59.959.88% ±6.33% chance to be selected when chest drops.
    Based on 97 drops from 162 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Icon Gold Chest.png Elemental Halo
  • 39.539.51% ±6.32% chance to be selected when chest drops.
    Based on 64 drops from 162 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Icon Gold Chest.png Primarch Pinion
  •  0.60.62% ±1.01% chance to be selected when chest drops.
    Based on 1 drops from 162 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Archangel's Shield square.jpg Archangel's Shield
Chest 5 Icon Red Chest.png Host Icon Red Chest.png MVP Icon Blue Chest.png Blue
-- 5.0% (~420,000)5.0% of total honor is required to guarantee a blue chest.
Based on HP alone a minimum 380,000 honor is required to guarantee a blue chest.
Typically 420,000 honor should be enough to guarantee a blue chest under normal circumstances.
  • 95.295.19% ±3.45% chance to be selected when chest drops.
    Based on 99 drops from 104 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Summon s 2040199000.jpg Seraphim Cradle
  •  3.83.85% ±3.10% chance to be selected when chest drops.
    Based on 4 drops from 104 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Silver Centrum square.jpg Silver Centrum
  •  1.00.96% ±1.57% chance to be selected when chest drops.
    Based on 1 drops from 104 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Damascus Grain.jpg Damascus Grain
Drop rates from the otokuro2 spreadsheets. Please check the source spreadsheets for up to date numbers.
Drop table last updated: 2022-05-28, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.