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This page or section is old and contains information about game content that has been removed. It has been replaced by Twin Elements Showdown.
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This article is about the raid. For the summon stone, see Twin Elements.
Twin Elements is a raid in Valtz Duchy at the southern area, Kushathra Works, Underground Factory. Hosting and defeating Twin Elements will unlock the 4th uncap for the Twin Elements summon.
Raid Battles
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Fire | Twin Elements |
100 |
119,000,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 3-hit Fire damage to random allies.
- Last hit inflicts BurnedHP is lowered on every turn
and grants 40% Water CutWater DMG is cut 40% Duration: 12 turnsWater Damage Cut..
- 3-hit Fire damage to random allies and inflict BurnedHP is lowered on every turn
.
- Last hit inflicts BurnedHP is lowered on every turn
and grants 40% Water CutWater DMG is cut 40% Duration: 12 turnsWater Damage Cut..
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- Move to Water phase.
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Water | Twin Elements |
100 |
69,500,000 |
◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Medium Water damage to all allies and inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage.
- Inflict Earth DEF DownDEF is lowered for earth DMG
Duration: 80 seconds? on self.
- Medium Water damage to all allies and inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage.
- Inflict Earth DEF DownDEF is lowered for earth DMG
Duration: 80 seconds? on self.
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- Unleashes True Power.
- Move to Final phase.
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Final | Twin Elements |
100 |
11,900,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 3-hit Fire damage to random allies.
- Last hit inflicts BurnedHP is lowered on every turn
and grants 40% Water CutWater DMG is cut 40% Duration: 12 turnsWater Damage Cut..
- Large Water damage to all allies and inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage.
- Inflict Earth DEF DownDEF is lowered for earth DMG
Duration: 80 seconds? on self.
- Multi-hit, large Fire and Water damage to random allies.
- Last hit inflicts ParalyzedCan't attack
and BurnedHP is lowered on every turn .
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N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
~3%Before Bounty ~5% with TH9 |
~10%Before Bounty ~15% with TH9 |
~70%Before Bounty ~100% with TH9 |
100% |
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Chest 5 |
Chest 6 |
Red |
100% |
100% |
- |
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Drop table last updated: 2017-09-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Fire | Twin Elements |
120 |
220,000,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Fire damage to all allies and inflict DeathKnocked out after
to a random ally.
- 3-hit Fire damage to random allies and inflict BurnedHP is lowered on every turn
. One ally gains Cut to Water DMGWater DMG is cut Water Damage Cut..
- Fire damage to all alies and inflict Fire WedgedATK is absorbed by fire allies, and fire allies' ATK is ineffective
. Gains Fire ATK UpFire ATK is boosted .
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- Fire WedgedATK is absorbed by fire allies, and fire allies' ATK is ineffective
- Attacks and skills instead heal Fire targets. Fire damage received is reduced to 0.
- Move to Water phase.
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Water | Twin Elements |
120 |
110,000,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Water damage to all allies and inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage.
- Water damage to all allies and inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage.
- Inflicts Earth DEF DownDEF is lowered for earth DMG
on self.
- Removes all debuffs on self. Gains RefreshHP is restored on every turn
and SacrificedSkills are modified by number of debuffs , raising ATK and lowering DEF based on the number of debuffs.
- Can only be triggered by one party.
- Big Fire damage to all allies and inflict Fire DEF DownDEF is lowered for fire DMG
and Water DEF DownDEF is lowered for water DMG .
- Removes all debuffs on self, SacrificedSkills are modified by number of debuffs
is removed.
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- DA rate increases during this phase.
- Immune to StoneCan't attack and receives big DMG
Takes 120% more damage
- 45% Trigger
- Casts Absolute Zero.
- Casts Violent Flame
- Move to Final phase.
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Final | Twin Elements |
120 |
55,000,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 3-hit Fire damage to random allies and inflict BurnedHP is lowered on every turn
. One ally gains Cut to Water DMGWater DMG is cut Water Damage Cut..
- Big Fire damage to all allies and inflict Fire DEF DownDEF is lowered for fire DMG
and Water DEF DownDEF is lowered for water DMG .
- Multi-hit Water and Fire damage to random allies and inflict BurnedHP is lowered on every turn
Duration: 3 turns and ParalysisCan't attack Duration: 2 turns on one ally.
- Increased damage after True Power unleashed.
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- Casts Frigid Blaze.
- Unleashes True Power.
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N - Normal, OD - Overdrive, TR - Trigger |
Resources