The paralysis on the puppet's "element blaze" and The Star's "stardeath" both seems to trigger on characters with the Divinity buff, (from The Star card or stardeath, not sure if also from The Star summon), this need verification, but i've seen it quite a few times
Talk:Arcarum: The World Beyond
About this board
Discussion page for Arcarum: The World Beyond
Puppets and The Star's paralysis
OD charge atk seem to be blue aoth(deal small plain dmg allies)(i'm not sure) and samekh(deal wind dmg to 1 ally) > 50%hp | OD charge atk is red oath(deal small plain dmg to all allies) < 50% hp | and the 35% trigger can be nullified by the debuff(Yesodh) trigger plz delete the other one i can't seem to edit that (sorry)
"Blue Aoth" or "Blue Oath" ?
"plz delete the other one" what does this refer to?
Confirmed on Discord it's "Blue Oath".
Look, boom, bam, bop, bada bop, boom, Pow!
i dont see any trigger until 50% hp, even after entering OD there is no trigger at all. first turn left him 76% hp (overdrive), 2nd turn 61% hp, 3rd turn 53% hp (entering break), so far temperance only use normal atks. perhaps since samekh removes all buffs on all allies, the trigger is specific buffs on allies? and for info i didnt use any buffs, and i dont see temperance casting this samekh. do you use any buffs before it triggers?
it seem that my explanation is misunderstood, what i mean was when the boss is over 50% hp all of the OD (full diamond) charge atk are blue oath and samekh and when she is below 50% the OD (full diamond) charge atk is red oath. They are NOT trigger just normal full diamond atk. i don't know about samekh being able to remove all buff on all allies though( not on my run). I'm very sorry for the confusion!
oh i understand now, it seems that someone else wrote that there is a trigger Samekh on 90%, Opulence's cost at 70%, and also Samekh upon entering OD above 50% hp. it's safe to remove these notes then? or is it possible for temperance to change it's behaviour such as trigger for each battle?
Dunno if it safe to remove it and it impossible for a boss to change it behaviour for each battle as far as i know!
Vaz, it's okay to remove what the anonymous editor added. I didn't catch it earlier for some reason, but it was very obvious they didn't test the fight thoroughly.
My current theory is that if Temperance >50%, triggers if the party has buffs and if Temperance <50%, triggers if she has debuffs. This would fall in line with your own theory of seeing no triggers until 50% assuming you did not buff your party.
I always have a buff in my party.Lemme try to capture it later !
ah okay thanks...
so next we have to check whether this samekh actually triggered by buffs in party, and identify what kind of buffs will trigger it.
just to make sure, nobody have seen this samekh being cast below 50% right? 100% sure that it's >50% only?
Srosink, goodluck then xD oh also if possible just use one kind of buff each turn so it'll be easier for you to find out which kind of buffs triggers it?
i just post a video on discord about the samekh thing and i want to ask you by ur 3rd turn mean you atk into 3rd turn or use skill? how many time did u click the atk button until it's 53%hp
by 3rd turn ends it has 53% hp left and turning from overdrive to break, so it was a normal atk (3rd click)
Moon is Immune to Charm
Catherine is useless against Moon.
Sorry I meant to mention for Hard Mode, not sure about normal.
Immune to gravity & extend break also All Fall Down happens as normal charge attack too
Today I finally get to pass to hard mode and at first sight it has no major difference with normal mode, only that you start with 50 tp points vs the 100 on easy mode. I'll try to get more information on the next days. Greetings.
Sense of Foreboding Event
Has anyone got that event yet? I just got it in Celsus Point 1-1, where it says something about some "sense of foreboding after ckicking a silver chest. Suddenly, all nodes in the map had silver chests, even those which already had those. It just added an aditional chest.
I actually just had something like this happen, though i skipped the first bit of stuff on accident, for me it activated when i went to an empty circle, two exclamation marks popped up and then every circle had a silver chest in it
I had something like this just happen to me, and a ??? monster showed up. I went to go fight it, and it was a Gatekeeper. I got a trophy after the battle, but I'm not sure if it's because of the monster or if it was because of the event. This happened to me at Point Aquila, Starseeker Hill 3-1.
Judgement triggers currently inconclusive
I have reviewed two separate video footage of Judgement by two different players and its triggers are currently inconclusive.
Judgement seems to react to debuffs on itself, but it can also casts Guilty/Innocent without debuffs on itself. Aside from the 50% true power trigger, there have been no consistent HP triggers above 20%. 20% and below still needs testing. Overdrive mode may play a factor, but that has yet to be determined.
If anyone has more video footage of the Judgement battle, please link it here.
Best I could tell, Judgement seemed to be using Innocent every second turn. The only times it didn't follow that pattern were the one time that I debuffed it (it used Guilty instead) and when its charge bar was full (Used Verdict Sphere).
I'm not 100% sure though, so if I come across him again I'll take another look.
I have my own video footage of a few Judgement trigger test runs. One run involved zero debuffs and it resulted in no HP triggers from Judgement aside from charge diamond attacks.
Another had debuffs on the boss and resulted in Guilty being cast multiple times in succession until Innocent was cast. There is also one time where the boss used Guilty or Innocent without it debuffs.
It's entirely plausible that the boss does not have HP triggers aside from its 50% True Power, but the Guilty/Innocent is unusual since I can't think of a previous case where a trigger randomly picked between two ability options. There's not enough evidence to make a definitive statement regarding that.
Astraea's trigger of Jurist Scales happens on turn 1, regardless of its HP (left it at 100% and only attacked Justice to test, Jurist Scales still went off).
Astraea is immune to paralyze and charm, whereas on Justice para missed but wasn't resisted, and I was able to land charm + entice at the end (< 1%).
I'm not sure how the plain damage scales (heh), but in both cases, Astraea's ougi after its 25% trigger did a lot of damage. 17k(!) plain on my first attempt, and 5.4k plain on my second attempt.
Might be better to just focus Justice down as much as possible in normal mode, but I decided to alternate between them for science™.
I recorded my two fights with her, although I used veil the first time around (was hoping to kill her first try while damaging both to get info on triggers).
1st fight (escaped after frontline died): Used Sage w/ veil & Razia, got cucked by Jurist Scales near end: hit party for 17k plain damage.
2nd fight (victory + loot): Used Gao w/ clarity, Eustace tried para, Catherine used charm + entice near end.
Using some data points from your videos and their own, a user on the wiki Discord server was able to derive an approximate formula for Jurist Scales.
(100 / Justice%HP) × 40 × (difference%HP) × (Justice%HP / Astraea%HP)
Column K uses this formula and seems consistently close enough.
Thanks for your assistance, much appreciated.
Resists Comatose, casted at 100 and 40.
Primal Flare seems to trigger at 30%. The Sun is also immune to Charm and Gravity (and maybe Slow, I didn't pay attention).