Talk:Damage Formula

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Article rewrite proposal

6
GreenKeewee (talkcontribs)

Hi everyone! My two cents to contribute to the community. I have worked hard on a rewriting of this article, to make it more relevant to recent developments (e.g. Enmity, new summons, etc.), and hopefully less intimidating to new users or players uncomfortable with hard maths.


Hopefully I haven't forgotten or removed crucial points in my rewriting.


As I don't want to modify the actual page too brutally, I'm using this discussion page to share the proposed rewrite. If you're interested, can you please check my user page User:GreenKeewee and comment on possible improvements?


If the proposed version does not meet a hard no-go, I'll update the Damage Formula page this weekend.


May the wrath of Bahamut never hit you without damage cuts!

GreenKeewee (talkcontribs)
PetriW (talkcontribs)

Have you seen the #blackboard channel on the Granblue Gaijins Discord?

GreenKeewee (talkcontribs)

I've just checked it, but haven't found too much information on the damage formula computation. Not so familiar with Discord though.

PetriW (talkcontribs)

If you scroll up to June 7th 2018 you have the full damage formula, along with caps etc.

GreenKeewee (talkcontribs)

Perfect, thanks. No idea how I missed that.

Damage formula is misleading

1
Youmu (talkcontribs)

I would strongly suggest to rewrite this page to account for Enmity and Stamina. As it currently stands the damage formula is misleading. There are 8 Multipliers that should be taken in consideration and not 4.

  • Normal ATK
  • Normal Enmity
  • Normal Stamina
  • Omega ATK
  • Omega Enmity
  • Omega Stamina
  • EX ATK
  • EX Enmity

All those values are multiplied with each others. You don't straight add up normal stamina into the "normal boost" total otherwise Stamina would be worthless when the boost is 15% at maxHP and any Big ATK boost normal at SL15 would give 18% without the Stamina constraints. Nobody would even bother to use Stamina is those numbers would feed into the same total. The same applies to enmity.

Simple exemple: If you have one Murgleis (22% ATK) and one Fimbul (15% ATK at 100% HP), the total boost provided will be 1.22 * 1.15 = 1.403. And NOT 1+(0.22+0.15) = 1.37.

Summons affect each of these value individually BEFORE they are multiplied together. If you have a Varuna 120 equipped, using the above example: Murgleis will give 2.2 * 22 = 48.4% ATK (meaning a 1.484 multiplier) and Fimbul will be 2.2 * 15 = 33% ATK (becoming a 1.33 multiplier), the overall boost would then be 1.484 * 1.33 = 1.974.

And on top of all of that Elemental boost from summon gets applied separately to all the above.

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