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Drop Rate Requirement for Mithra (Summon)?

Ribby (talkcontribs)

I have been using the Bounty Hunter III class skill, a lvl 40 Kaguya, and the all occasionally Kaguyas as support summon. To top it all off, I am able to beat Mithra in 2 turns.

So far, I have been getting 2 or 3 BountyItem drop rate is boosted
. I get occasional gold chest occurrences, which is good, but I am concerned if the gold chest will ever drop the summon.

Do I need more bounty level? Bounty equipment? Bounty class? Am I just going have to grind the battles? Even then, I may not get the gold chest container either.


If things do get bleak, I am just going to get that Sunlight Stone. I'll have to just farm Valor Badge after depleting of Arcarum: The World Beyond supplies.

Hakazumi (talkcontribs)

I'm just dropping by to say that using sunstones on summon this worthless, that is even farmable, is going to be a mistake that'll haunt you later on.

Ribby (talkcontribs)

You think that there will be updates or new Premium Draw Summons that might be even more favorable? It's a possibility! Maybe even a Premium Draw version of Mithra? <3 ^^ Sorry, I know it's a personal opinion, but I just can't get enough (just can't get enough a reference from a song) of that summon aura.

AdlaiT (talkcontribs)

What's with your obsession with debuff success anyway? You keep spamming the wiki recent changes about it.

Ribby (talkcontribs)

Sorry about that, I am actually perfecting debuff success against same element. In fact, I am stopping my requests because there are no more debuff success sources to tap anyways. Debuff status of DEF DownDEF is lowered
and ATK DownATK is lowered
seems to be working. Case otherwise for status immunity such as CharmedAttacks are slightly limited
against robotic enemies. It's quite a simple case really.

As the focus pertains to Mithra and Cosmos weapons, it's only the extra milage of 5% ~ 10% to see any difference at all.

Once again, I am sorry about the questions and requests. It's quite a big game after all.

AdlaiT (talkcontribs)

First, let me preface this by saying that you are free to play the game however you wish in the way that brings you enjoyment.

That being said, it is the developer's intention that players create teams for each element so that you have elemental advantage for any given foe's element. Focusing on just one element is fine for early-game content and story events. But if you intend on sticking with a single element party, you will eventually reach a point where not only will your debuff success be reduced, but your damage will be significantly reduced as well when using a non-superior element.

In regards to same-element battles, you are essentially making battles harder for yourself by using Mithra, a weak summon, in place of anything else that improves your damage.

Mithra's Next Uncap/Update as Counter Against Elemental Penalty?

Ribby (talkcontribs)

Mithra is probably the most consistent in Debuff Success BoostedDebuff success rate is boosted
buff for all parties. However it cannot completely overturn against debuff failure rate due to the strong emphasis on elemental penalty effects found in Status_Effects#Debuffs. Actually, I tested a same elemental battle (Diablo, Maniac difficulty) with both Mithra and a Cosmos SPEC weapon. So far, it's like 30% ~ 45% in debuff success rate. Not too bad. It sometimes fail or not. The exception is debuff success specialists like Danua (Summer). They are unique and rare that way.

It's just my personal opinion that variety can contribute to a lot of game ideas. The permutations can be numerous. I am looking forward to the next star/update of Mithra with a higher debuff rate (in aura), adds lower debuff resistance in call, superior elemental switch buff (see Erin's Crystal Wall skill for reference) in call, weak elemental switch debuff in call, maybe some field effect involving debuff success/resistance in call, or simply debuff success (boosted) buff (I don't really see a page for it yet, and they can be in different names as well) in call.

If debuff success rate and superior elemental switch buff is out of the question, then maybe a refresh of foe debuff duration would do. It's like Break Boosted (Time)Break mode time is extended
, but with debuffs. For time or turn duration, I don't know, but there's plenty of room to cover (maybe turn as 5th *, but probably game breaking). You don't really need an icon, just a counter name stating otherwise. Alternatively, the same can be done with ally buffs as well. Plenty of permutations, I say.

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