Talk:Status Effects

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Kgptzac (talkcontribs)

Unfortunately I find the examples provided in the "Notes > Effect Stacking" is not understandable. Why does the "Rage Iv + Lucifer" example provides a stacked atk up, but "Babylon Staff "Nevil Ane +" + Lucifer" doesn't?

I suggest the page to be rewritten, with clear explanation of the concept of "sources", written before the examples, as to understand the examples one must understand that buffs stack from different sources but not the same source.

Reply to "Effects stacking unclear"

Just wanna make sure about elemental debuffs

JeriKnight (talkcontribs)

Do they work with normal atk and def down? To them same cap as well? So if you can already cap atk down and def down, ele debuffs don't actually help unless the boss is resistant against normal atk down and def down?

PetriW (talkcontribs)

Afaik it is as follows:

DEF Down, DEF Down (Stackable) & Element DEF Down together stack up to 50%. Only Forfeit can pass the 50% cap.

ATK Down & ATK Down (Stackable) cap at 50% total (Again Forfeit can pass cap). Element ATK Down goes on a separate multiplier. This means 50% ATK Down & 20% Element ATK Down would be: 1 * (1 - 0.5) * (1 - 0.2) = 0.4, aka 60% total ATK Down.

I have a temporary translation of the damage formula but it is not complete:

JeriKnight (talkcontribs)

Ah I see, so def is a solid cap of 50% with only forfeit being able to break cap. But how does forfeit work? Does it go on the same multiplier as default? Unique? (Probably not elemental multiplier I would imagine.) Maybe even flat down?-------------------------------------------------------------------------------------- Would it be (for def): 1 * (1 - 0.5) * (1 - 0.1) = 0.45 (Unique) or 1 * (1 - 0.5 - 0.1) = 0.4 (Normal Multiplier)

and for atk (with 20% element atk down):

1 * (1 - 0.5) * (1 - 0.1) * (1 - 0.2) = 0.36 (Unique) or 1 * (1 - 0.5 - 0.1) * (1 - 0.2) = 0.32 (Normal Multiplier) or 1 * (1 - 0.5) * (1 - 0.2 - 0.1) = 0.35 (Elemental Multiplier?) or ((1 * (1 - 0.5) * (1 - 0.2)) - 0.1) = 0.3 (flat -0.1)

I don't know how to leave a breakline :/

PetriW (talkcontribs)

According to Gins translation DEF Down Forfeit works like this:

((1 + DEF Up - (DEF Down + Ele DEF Down ※ Cap -50%)) - Forfeit)

Afaik ATK Down Forfeit is all in this part:

× { 1 - ATK Down Debuff }

Note that Gins translation is probably correct on DEF Down while mine was from an incorrect gbf-wiki formula. (talkcontribs)

please add thiss information to the wiki page it's crucial... (talkcontribs)

Thank you for the edit

Reply to "Just wanna make sure about elemental debuffs"

Discussion: Other Buffs/Debuffs list

AdlaiT (talkcontribs)

The Other Buffs and Debuffs lists are currently very long. It has been mentioned to me on Discord that the character-specific status effects generally just links to the character's page with little to no explanation.

The reason why I am bringing this up for public discussion is because the Status Effects page is relatively one of more the more visited Gameplay pages according to our website stats and I'm not sure what is the best course of action. The Status Effects page has a lot of very pertinent data for major status effects, so we want to reduce the page clutter if possible.

There's a few options to consider, though, keep in mind that this list not exhaustive:

  1. Remove all character-specific and enemy-specific status effects.
  2. Default collapse the Other Buffs/Debuffs tables to reduce vertical space.
  3. Keep the lists as-is on the Status Effects page.
  4. Keep the lists as-is, but on its own page separate from Status Effects.

Please reply to this topic with your vote on which option to take. You may also share thoughts or other options. You can also discuss this in #wiki_discussion on Discord.

--AdlaiT (talk) - Wiki Admin 10:55, 10 November 2017 (UTC)

Seyren007 (talkcontribs)

I vote no. 4.

Grimm (talkcontribs)

Hmm, I think my vote would be similar to #4, but only move the character-specific and enemy-specific ones there while keeping the general other buffs/debuffs as is

Hivehum (talkcontribs)

i think grimm's variant is the best option -- perhaps with an exception for enemy debuffs? (i'm thinking of a use case where you run into a buff you're not familiar with because it's a new enemy, or someone using a raidwide debuff you've never seen before, and needing a quick reference for it)

Infel (talkcontribs)

I think Character specific buffs definitely need to be separated into their own category. I don't know if it's worth warranting a unique page for it, though, so perhaps just have them in a table that auto-collapses. Same feeling for unique debuffs as well.

AdlaiT (talkcontribs)

Thanks for the input everyone. I have a solid idea on what should happen now.

--AdlaiT (talk) - Wiki Admin 02:51, 11 November 2017 (UTC)

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