Template:BulletTable

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Icon Name ATK Hits All Description EMP Cost
Iron Bullet square.jpg Iron Bullet 90
Rapid Bullet square.jpg Rapid Bullet 60 Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Flame Bullet square.jpg Flame Bullet 90 Chance to land Burn effect to a foe
Poison Bullet square.jpg Poison Bullet 90 Chance to land Poison effect to a foe
Sleep Bullet square.jpg Sleep Bullet 70 Chance to land Sleep effect to a foe
Shield Bullet square.jpg Shield Bullet 50 Chance to gain Status Shield.pngShield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Charm Bullet square.jpg Charm Bullet 70 Chance to inflict Status Charm.pngCharmedAttacks are slightly limited
on a foe.
Full Metal Jacket square.jpg Full Metal Jacket 60 Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Exploder square.jpg Exploder 50 Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Piercer square.jpg Piercer 50 Chance to boost MC's critical hit rate and lower double attack rate (Stackable)
Silver Bullet square.jpg Silver Bullet 30 Chance to gain Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Shotshell square.jpg Shotshell 35 Yes
Strike Shell square.jpg Strike Shell 90 Yes Self-inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Fire Cylinder square.jpg Fire Cylinder 50 Yes Chance to inflict Status FireDEFDownStack.pngFire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Water Cylinder square.jpg Water Cylinder 50 Yes Chance to inflict Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Earth Cylinder square.jpg Earth Cylinder 50 Yes Chance to inflict Status EarthDEFDownStack.pngEarth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Wind Cylinder square.jpg Wind Cylinder 50 Yes Chance to inflict Status WindDEFDownStack.pngWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Light Cylinder square.jpg Light Cylinder 50 Yes Chance to inflict Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Dark Cylinder square.jpg Dark Cylinder 50 Yes Chance to inflict Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Guard Breaker square.jpg Guard Breaker 50 Yes Chance to lower all foes' DEF (Stackable)
Slug Shot square.jpg Slug Shot 200 Hit to MC's double attack rate and DEF (Stackable)
Sticky Shell square.jpg Sticky Shell 50 Yes Hit to all foes' multiattack rate
Ifrit Point square.jpg Ifrit Point 80 Chance to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point square.jpg Cocytus Point 80 Chance to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point square.jpg Vohu Manah Point 80 Chance to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point square.jpg Sagittarius Point 80 Chance to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point square.jpg Corow Point 80 Chance to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point square.jpg Diablo Point 80 Chance to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point square.jpg Agni Point 65 Chance for each ally to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point square.jpg Neptune Point 65 Chance for each ally to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point square.jpg Titan Point 65 Chance for each ally to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point square.jpg Zephyrus Point 65 Chance for each ally to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Iron Bullet II square.jpg Iron Bullet II 100 Bullet Casting Bonus
★☆☆
Iron Bullet III square.jpg Iron Bullet III 110 Bullet Casting Bonus
★★☆
Iron Bullet IV square.jpg Iron Bullet IV 130 Bullet Casting Bonus
★★★
Iron Bullet V square.jpg Iron Bullet V 150 Bullet Casting Bonus 2
★☆☆
Rapid Bullet II square.jpg Rapid Bullet II 80 Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Rapid Bullet III square.jpg Rapid Bullet III 80 Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and Status TripleUp.pngTA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★★☆
Rapid Bullet IV square.jpg Rapid Bullet IV 80 ~50 chance to gain Status DoubleUp.png?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable)
Strength: ?% (Max: 40%)Duration: Indefinite
.
~50 chance to gain Status TripleUp.png?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
Strength: ?% (Max: 30%)Duration: Indefinite
.[1][2]
Bullet Casting Bonus 2
★★☆
Paralyze Bullet square.jpg Paralyze Bullet 80 ~25% chance to inflict Status Paralyzed 1.pngParalyzedCan't attack
Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
on a foe.[3]
Bullet Casting Bonus 2
★★★
Healing Bullet square.jpg Healing Bullet 80 All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Bullet Casting Bonus 2
★★★
Full Metal Jacket II square.jpg Full Metal Jacket II 80 Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★☆☆
Full Metal Jacket III square.jpg Full Metal Jacket III 100 Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★★☆
Full Metal Jacket IV square.jpg Full Metal Jacket IV 130 Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★★★
Full Metal Jacket V square.jpg Full Metal Jacket V 150 95%Verification needed. chance to inflict Status DefenseDownStack.png5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Duration: 180 seconds
.[4][2]
Bullet Casting Bonus 2
★☆☆
Exploder II square.jpg Exploder II 75 Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Bullet Casting Bonus
★☆☆
Exploder III square.jpg Exploder III 105 Chance to gain Status AttackUpStack.png7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable)
Strength: 7% (Max: 25%)Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.png10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable)
Strength: 10% (Max: 15%)Duration: 180 seconds
on foe.[2]
Bullet Casting Bonus
★★☆
Piercer II square.jpg Piercer II 70 Chance to boost MC's critical hit rate and lower double attack rate (Stackable) Bullet Casting Bonus
★☆☆
Piercer III square.jpg Piercer III 70 Chance to boost MC's critical hit rate and lower double attack rate (Stackable) Bullet Casting Bonus
★★☆
Silver Bullet II square.jpg Silver Bullet II 50 Chance to gain Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Silver Bullet III square.jpg Silver Bullet III 80 Gain Status CB DMG Up Stack.png10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[5]
Bullet Casting Bonus 2
★★★
Gold Bullet square.jpg Gold Bullet 80 ~50% chance to gain Status AttackUpStack.png10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[6]
Bullet Casting Bonus 2
★★☆
Gold Bullet II square.jpg Gold Bullet II 100 ~70% chance to gain Status AttackUpStack.png10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.
Gain Status AttackUpStack.png4% C.A. DMG Cap Up (Stackable / Max: 20%)Can deal more DMG when charge attack DMG reaches a certain amount (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.[7][8][2]
Bullet Casting Bonus 2
★★★
Shotshell II square.jpg Shotshell II 50 Yes Bullet Casting Bonus
★☆☆
Shotshell III square.jpg Shotshell III 70 Yes Bullet Casting Bonus
★★☆
Shotshell IV square.jpg Shotshell IV 105 Yes Bullet Casting Bonus
★★★
Shotshell V square.jpg Shotshell V 120 Yes Bullet Casting Bonus 2
★☆☆
Strike Shell II square.jpg Strike Shell II 135 Yes Self-inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Fire Cylinder II square.jpg Fire Cylinder II 90 Yes Chance to inflict Status FireDEFDownStack.pngFire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Water Cylinder II square.jpg Water Cylinder II 90 Yes Chance to inflict Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Earth Cylinder II square.jpg Earth Cylinder II 90 Yes Chance to inflict Status EarthDEFDownStack.pngEarth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Wind Cylinder II square.jpg Wind Cylinder II 90 Yes Chance to inflict Status WindDEFDownStack.pngWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Light Cylinder II square.jpg Light Cylinder II 90 Yes Chance to inflict Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Dark Cylinder II square.jpg Dark Cylinder II 90 Yes Chance to inflict Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Guard Breaker II square.jpg Guard Breaker II 75 Yes Chance to lower all foes' DEF (Stackable) Bullet Casting Bonus
★☆☆
Slug Shot II square.jpg Slug Shot II 300 Hit to MC's double attack rate and DEF (Stackable) Bullet Casting Bonus
★☆☆
Sticky Shell II square.jpg Sticky Shell II 80 Yes Inflict Status DoubleDown.png50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 180 seconds
and Status TripleDown.png50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 180 seconds
on all foes.[9]
Bullet Casting Bonus 2
★★☆
Chaiser Shell square.jpg Chaser Shell 60 Yes ~80% chance to gain Status Bonus Damage.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 2 turnsDoes not take effect for the following one-foe attacks in the same turn.
When placed as 1st bullet and used with Ability Open Fire.png Open FireDeal one-foe attacks until all bullets are consumed., the effect won't affect 2nd and 3rd hit but will affect 4th, 5th, and 6th.Verification needed.
.[10]
Bullet Casting Bonus 2
★★★
Enhancing Shell square.jpg Enhancing Shell 90 Yes ~50% chance for each ally to gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[11][12]
Bullet Casting Bonus 2
★★★
Ifrit Point II square.jpg Ifrit Point II 100 Chance to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Ifrit Point III square.jpg Ifrit Point III 120 Gain Status FireATKUpStack.png10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[13]
Bullet Casting Bonus 2
★★☆
Cocytus Point II square.jpg Cocytus Point II 100 Chance to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Cocytus Point III square.jpg Cocytus Point III 120 Gain Status WaterATKUpStack.png10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Vohu Manah Point II square.jpg Vohu Manah Point II 100 Chance to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Vohu Manah Point III square.jpg Vohu Manah Point III 120 Gain Status EarthATKUpStack.png10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[14]
Bullet Casting Bonus 2
★★☆
Sagittarius Point II square.jpg Sagittarius Point II 100 Chance to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Sagittarius Point III square.jpg Sagittarius Point III 120 Gain Status WindATKUpStack.png10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Corow Point II square.jpg Corow Point II 100 Chance to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Corow Point III square.jpg Corow Point III 120 Gain Status LightATKUpStack.png10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Diablo Point II square.jpg Diablo Point II 100 Chance to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Diablo Point III square.jpg Diablo Point III 120 Gain Status DarkATKUpStack.png10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Agni Point II square.jpg Agni Point II 100 Chance for each ally to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Agni Point III square.jpg Agni Point III 120 All allies gain Status FireATKUpStack.png5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[15]
Bullet Casting Bonus 2
★★★
Neptune Point II square.jpg Neptune Point II 100 Chance for each ally to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Neptune Point III square.jpg Neptune Point III 120 All allies gain Status WaterATKUpStack.png5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Titan Point II square.jpg Titan Point II 100 Chance for each ally to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Titan Point III square.jpg Titan Point III 120 All allies gain Status EarthATKUpStack.png5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Zephyrus Point II square.jpg Zephyrus Point II 100 Chance for each ally to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Zephyrus Point III square.jpg Zephyrus Point III 120 All allies gain Status WindATKUpStack.png5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Zeus Point square.jpg Zeus Point 65 Chance for all allies to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★☆☆
Zeus Point II square.jpg Zeus Point II 100 Chance for all allies to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Zeus Point III square.jpg Zeus Point III 120 All allies gain Status LightATKUpStack.png5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Hades Point square.jpg Hades Point 65 Chance for all allies to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★☆☆
Hades Point II square.jpg Hades Point II 100 Chance for all allies to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Hades Point III square.jpg Hades Point III 120 All allies gain Status DarkATKUpStack.png5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[16]
Bullet Casting Bonus 2
★★★

References