Template:BulletTooltips

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Parabellum[edit]

Iron Bullet square.jpgIron Bullet
90 ATK
Hits all: No
Iron Bullet II square.jpgIron Bullet II
100 ATK
Hits all: No
Iron Bullet III square.jpgIron Bullet III
110 ATK
Hits all: No
ATK: 110
Iron Bullet IV square.jpgIron Bullet IV
130 ATK
Hits all: No
Iron Bullet V square.jpgIron Bullet V
150 ATK
Hits all: No
Rapid Bullet square.jpgRapid Bullet
60 ATK
Hits all: No
Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet II square.jpgRapid Bullet II
80 ATK
Hits all: No
Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet III square.jpgRapid Bullet III
80 ATK
Hits all: No
Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and Status TripleUp.pngTA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet IV square.jpgRapid Bullet IV
80 ATK
Hits all: No
~50 chance to gain ?% Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Strength: ?% (Max:40%)Duration: Indefinite
(Max:40%).
~50 chance to gain ?% Status TripleUp.pngTA Up (Stackable)Triple attack rate is boosted (Stackable)
Strength: ?% (Max:30%)Duration: Indefinite
(Max:30%).[1][2]
Flame Bullet square.jpgFlame Bullet
90 ATK
Hits all: No
Chance to burn a foe
Poison Bullet square.jpgPoison Bullet
90 ATK
Hits all: No
Chance to poison a foe
Sleep Bullet square.jpgSleep Bullet
70 ATK
Hits all: No
Chance to put a foe to sleep
Charm Bullet square.jpgCharm Bullet
70 ATK
Hits all: No
Chance to inflict Status Charm.pngCharmedAttacks are slightly limited
on a foe.
Shield Bullet square.jpgShield Bullet
50 ATK
Hits all: No
Chance to gain 500-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 500Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Paralyze Bullet square.jpgParalyze Bullet
80 ATK
Hits all: No
~25% chance to inflict Status Paralyzed 1.pngParalyzedCan't attack
Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
on a foe.[3]
Healing Bullet square.jpgHealing Bullet
80 ATK
Hits all: No
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.

Rifle[edit]

Full Metal Jacket square.jpgFull Metal Jacket
60 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket II square.jpgFull Metal Jacket II
80 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket III square.jpgFull Metal Jacket III
100 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket IV square.jpgFull Metal Jacket IV
130 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket V square.jpgFull Metal Jacket V
150 ATK
Hits all: No
95%Verification needed. chance to inflict 5% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Duration: 180 seconds
(Max: 25%).[4][2]
Exploder square.jpgExploder
50 ATK
Hits all: No
Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Exploder II square.jpgExploder II
75 ATK
Hits all: No
Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Exploder III square.jpgExploder III
105 ATK
Hits all: No
Chance to gain 7% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 7% (Max: 25%)Duration: Indefinite
(Max: 25%).
Chance to inflict 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 15%)Duration: 180 seconds
(Max: 15%) on foe.
Armor Piercing square.jpgArmor Piercing
50 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Armor Piercing II square.jpgArmor Piercing II
70 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Armor Piercing III square.jpgArmor Piercing III
70 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Silver Bullet square.jpgSilver Bullet
30 ATK
Hits all: No
Chance to gain Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Silver Bullet II square.jpgSilver Bullet II
50 ATK
Hits all: No
Chance to gain Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Silver Bullet III square.jpgSilver Bullet III
80 ATK
Hits all: No
Gain 10% Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
(Max: 50%).[5]
Gold Bullet square.jpgGold Bullet
80 ATK
Hits all: No
~50% chance to gain 10% Status AttackUpStack.pngC.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
(Max: 50%).[6]
Gold Bullet II square.jpgGold Bullet II
100 ATK
Hits all: No
~70% chance to gain 10% Status AttackUpStack.pngC.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
(Max: 50%).
Gain 4% Status AttackUpStack.pngC.A. DMG Cap Up (Stackable)Can deal more DMG when charge attack DMG reaches a certain amount (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
(Max: 20%).[7][8][2]

Cartridge[edit]

Fire Cylinder square.jpgFire Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status FireDEFDownStack.pngFire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Fire Cylinder II square.jpgFire Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status FireDEFDownStack.pngFire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Shotshell square.jpgShotshell
35 ATK
Hits all: Yes
Shotshell II square.jpgShotshell II
50 ATK
Hits all: Yes
Shotshell III square.jpgShotshell III
70 ATK
Hits all: Yes
Shotshell IV square.jpgShotshell IV
105 ATK
Hits all: Yes
Shotshell V square.jpgShotshell V
120 ATK
Hits all: Yes
Water Cylinder square.jpgWater Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Water Cylinder II square.jpgWater Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Strike Shell square.jpgStrike Shell
90 ATK
Hits all: Yes
Self-inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Strike Shell II square.jpgStrike Shell II
135 ATK
Hits all: Yes
Self-inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Earth Cylinder square.jpgEarth Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status EarthDEFDownStack.pngEarth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Earth Cylinder II square.jpgEarth Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status EarthDEFDownStack.pngEarth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Guard Breaker square.jpgGuard Breaker
50 ATK
Hits all: Yes
Possible hit to DEF for all foes (Stackable)
Guard Breaker II square.jpgGuard Breaker II
75 ATK
Hits all: Yes
Possible hit to DEF for all foes (Stackable)
Wind Cylinder square.jpgWind Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status WindDEFDownStack.pngWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Wind Cylinder II square.jpgWind Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status WindDEFDownStack.pngWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Slug Shot square.jpgSlug Shot
200 ATK
Hits all: No
Hit to caster's DEF / Hit to caster's double attack rate (Stackable)
Slug Shot II square.jpgSlug Shot II
300 ATK
Hits all: No
Hit to caster's DEF / Hit to caster's double attack rate (Stackable)
Light Cylinder square.jpgLight Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Light Cylinder II square.jpgLight Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Sticky Shell square.jpgSticky Shell
50 ATK
Hits all: Yes
Hit to foe's multiattack rate
Sticky Shell II square.jpgSticky Shell II
80 ATK
Hits all: Yes
Inflict Status DoubleDown.png50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 180 seconds
and Status TripleDown.png50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 180 seconds
on all foes.[9]
Dark Cylinder square.jpgDark Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Dark Cylinder II square.jpgDark Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Chaiser Shell square.jpgChaser Shell
60 ATK
Hits all: Yes
~80% chance to gain Status Bonus Damage.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 2 turnsDoes not take effect for the following one-foe attacks in the same turn.
When placed as 1st bullet and used with Ability Open Fire.png Open FireDeal one-foe attacks until all bullets are consumed., the effect won't affect 2nd and 3rd hit but will affect 4th, 5th, and 6th.Verification needed.
.[10]
Enhancing Shell square.jpgEnhancing Shell
90 ATK
Hits all: Yes
~50% chance for each ally to gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[11][12]

Aetherial[edit]

Ifrit Point square.jpgIfrit Point
80 ATK
Hits all: No
Chance to gain Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Ifrit Point II square.jpgIfrit Point II
100 ATK
Hits all: No
Chance to gain Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Ifrit Point III square.jpgIfrit Point III
120 ATK
Hits all: No
Gain 10% Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%).[13]
Agni Point square.jpgAgni Point
65 ATK
Hits all: No
Chance for each ally to gain Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point II square.jpgAgni Point II
100 ATK
Hits all: No
Chance for each ally to gain Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point III square.jpgAgni Point III
120 ATK
Hits all: No
All allies gain 5% Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
(Max: 25%).[14]
Cocytus Point square.jpg
Cocytus Point
80 ATK
Hits all: No
Chance to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point II square.jpgCocytus Point II
100 ATK
Hits all: No
Chance to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point III square.jpgCocytus Point III
120 ATK
Hits all: No
Gain 10% Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%).
Neptune Point square.jpgNeptune Point
65 ATK
Hits all: No
Chance for each ally to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point II square.jpgNeptune Point II
100 ATK
Hits all: No
Chance for each ally to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point III square.jpgNeptune Point III
120 ATK
Hits all: No
All allies gain 5% Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
(Max: 25%).
Vohu Manah Point square.jpgVohu Manah Point
80 ATK
Hits all: No
Chance to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point II square.jpgVohu Manah Point II
100 ATK
Hits all: No
Chance to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point III square.jpgVohu Manah Point III
120 ATK
Hits all: No
Gain 10% Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%).[15]
Titan Point square.jpgTitan Point
65 ATK
Hits all: No
Chance for each ally to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point II square.jpgTitan Point II
100 ATK
Hits all: No
Chance for each ally to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point III square.jpgTitan Point III
120 ATK
Hits all: No
All allies gain 5% Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
(Max: 25%).
Sagittarius Point square.jpgSagittarius Point
80 ATK
Hits all: No
Chance to gain Status WindATKUpStack.pngWind ATK Boosted (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point II square.jpgSagittarius Point II
100 ATK
Chance to gain Status WindATKUpStack.pngWind ATK Boosted (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point III square.jpgSagittarius Point III
120 ATK
Hits all: No
Gain 10% Status WindATKUpStack.pngWind ATK Boosted (Stackable)Wind ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%).
Zephyrus Point square.jpgZephyrus Point
65 ATK
Hits all: No
CChance for each ally to gain Status WindATKUpStack.pngWind ATK Boosted (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point II square.jpgZephyrus Point II
100 ATK
Hits all: No
Chance for each ally to gain Status WindATKUpStack.pngWind ATK Boosted (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point III square.jpgZephyrus Point III
120 ATK
Hits all: No
All allies gain 5% Status WindATKUpStack.pngWind ATK Boosted (Stackable)Wind ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
(Max: 25%).
Corow Point square.jpgCorow Point
80 ATK
Hits all: No
Chance to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point II square.jpgCorow Point II
100 ATK
Hits all: No
Chance to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point III square.jpgCorow Point III
120 ATK
Hits all: No
Gain 10% Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%).
Zeus Point square.jpgZeus Point
65 ATK
Hits all: No
Chance for all allies to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Zeus Point II square.jpgZeus Point II
100 ATK
Hits all: No
Chance for all allies to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Zeus Point III square.jpgZeus Point III
120 ATK
Hits all: No
All allies gain 5% Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
(Max: 25%).
Diablo Point square.jpg
Diablo Point
80 ATK
Hits all: No
Chance to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point II square.jpgDiablo Point II
100 ATK
Hits all: No
Chance to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point III square.jpgDiablo Point III
120 ATK
Hits all: No
Gain 10% Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%).
Hades Point square.jpgHades Point
65 ATK
Hits all: No
Chance for all allies to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Hades Point II square.jpgHades Point II
100 ATK
Hits all: No
Chance for all allies to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Hades Point III square.jpgHades Point III
120 ATK
Hits all: No
All allies gain 5% Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
(Max: 25%).[16]
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