Template:Character
Jump to navigation
Jump to search
Infobox Parameters
{{Character <!-- BASICS --> |id= |charid= |series= |rarity= |name= |jpname= |title= |jptitle= |title_source= |va= |jpva= |release_date= <!-- OBTAIN,UNCAP & AWAKENING --> |obtain= |join= |join_weapon= |5star= |5star_date= |base_evo= |max_evo= |uncap_type= |awakening_type = <!-- STATS --> |min_hp= |max_hp= |flb_hp= |bonus_hp= |min_atk= |max_atk= |flb_atk= |bonus_atk= |element= |race= |arcarum= |item_weapon= |type= |weapon= |gender= |blush_value= <!-- EXTRA DATA --> |link_gamewith= |link_jpwiki= |link_kamigame= <!-- ART & PROFILE --> |art1= {{PAGENAME}} A.png |art2= {{PAGENAME}} B.png |sprite1= {{PAGENAME}} SDA.png |sprite2= {{PAGENAME}} SDB.png |profile= <!-- CHARGE ATTACK --> |ougi_count= |ougi_label= |ougi_name= |ougi_desc= |ougi2_label= |ougi2_name= |ougi2_desc= <!-- SKILLS --> |abilitycount= |abilitysubtitle= |a1_icon= |a1_name= |a1_cd= |a1_dur= |a1_oblevel= |a1_effdesc= |a2_icon= |a2_name= |a2_cd= |a2_dur= |a2_oblevel= |a2_effdesc= |a3_icon= |a3_name= |a3_cd= |a3_dur= |a3_oblevel= |a3_effdesc= |a4_icon= |a4_name= |a4_cd= |a4_dur= |a4_oblevel= |a4_effdesc= |s_abilitycount= |sa_name= |sa_level= |sa_desc= |sa2_name= |sa2_level= |sa2_desc= |sa_emp_desc= <!-- EMP --> |perk11= |perk12= |perk13= |perk14= |perk15= <!-- FASCIMILE COMPATIBILITY --> |a1_mimic= |a1_mimic_notes= |a2_mimic= |a2_mimic_notes= |a3_mimic= |a3_mimic_notes= |a4_mimic= |a4_mimic_notes= }}
{{Character <!-- BASICS --> |id= 10-digit unique character id. 'id' in the json. |charid= 4-digit shared character id for different variants. "character_id" in the json. Can have multiple values separated by a semi-colon (for dual/triple units). |series= Series a character belongs in, as seen in the in-game filter, separated with semi-colons. Leave blank if they don't belong in anything. Supported Options: - summer - yukata - valentine - halloween - holiday - 12generals - grand - fantasy - tie-in - eternals - evokers |rarity= Rarity of the character. (R, SR, SSR). |name= The character's name in English. |jpname= The character's name in Japanese. |title= The character's title in English. |jptitle= The character's title in Japanese. |title_source= The source of the character's English title (since you can see the jp title in-game). Titles source from Granblue Fantasy take priority over other game sources. Supported options: - default/blank: Unofficial translation or untranslated. - gbf: Sourced from Granblue Fantasy. - gbvs: Source from Granblue Fantasy: Versus - sv: Source from Shadowverse. - rob: Sourced from Rage of Bahamut. - sv&rob/rob&sv: sourced from both Shadowverse and Rage of Bahamut (must be the same between both games). |va= The character's voice actor(s) in English, separated by commas. (use Journal) |jpva= The character's voice actor(s) in Japanese, separated by commas. (use Journal) |release_date= Date when the character was released. <!-- OBTAIN, UNCAP, & AWAKENING --> |obtain= How to obtain the character. This is intended for categorization purposes. Supported Options: - casino - collab,[group],[name] group: - imas (Idolm@ster) - love_live (Love Live!) - sakura_wars (Sakura Wars) - samurai_shodown (Samurai Shodown) - sf (Street Fighter) - shadowverse (Shadowverse) - tales (Tales of) - code_geass (Code Geass) - detective_conan (Detective Conan) - tkrb (Touken Ranbu) - priconn (Princess Connect!) - demon_slayer (Demon Slayer) - aot (Attack on Titan) - slayers (Slayers) - event,[name] - sidestory,[name] - fate,unf - main_quest,[chapter] - premium,[type] type: - normal - grand - zodiac - summer - halloween - holiday - valentine - promotion |join= The join condition(s) of the character. separated by <br/>. |join_weapon= The character's recruitment weapon, if applicable. |5star= If a character has a 5★ uncap or not. Supported options: yes, no |5star_date= Date of when a character's 5★ uncap was released. Format: YYYY-MM-DD |base_evo= Number of base uncap stars. (Yellow stars only) |max_evo= Total number of uncap stars. (Yellow + Blue stars) |uncap_type= The uncap type of the character which determines the list of uncap materials Supported Options: - r - sr - ssr,[4★ Uncap Mat],[5★ Uncap Item Name] - grand,[4★ Uncap Mat] 4★ Uncap Mat: - scale - high orb - rainbow - whorl The 5★ Uncap Item is for characters that need a unique event item for their uncap, like White Plume for Sandalphon (Event) or Crimson Pathos for Zeta. Leave blank if unapplicable. - lyria - malinda - eternals - evokers |awakening_type= Defaults to the character's rarity. Supported custom options: lyria, young cat, malinda <!-- STATS --> |min_hp= The minimum HP of a character. |max_hp= The maximum HP of a fully uncapped character, excluding blue stars. |flb_hp= The maximum HP of a fully uncapped character, including blue stars. |bonus_hp= The bonus HP gained from Cross-Fate Episodes. |min_atk= The minimum ATK of a character. |max_atk= The maximum ATK of a fully uncapped character, excluding blue stars. |flb_atk= The maximum ATK of a fully uncapped character, including blue stars. |bonus_atk= The bonus ATK gained from Cross-Fate Episodes. |element= The character's elemental attribute. - Supported Options: Fire, Water, Earth, Wind, Light, Dark |race= The character's race (Type in-game), separated by commas. - Supported Options: Human, Erune, Draph, Harvin, Other |arcarum= Evoker arcarum affiliation. Used for item lists. |item_weapon= Eternal weapon affiliation. Used for item lists. |type= The character's type (Style in-game). - Supported Options: Attack, Defense, Balance, Heal, Special |weapon= The character's weapon specialties, separated by commas. - Supported Options: - Sword, Dagger, Spear, Axe, Staff, - Gun, Fist, Bow, Music, Katana |gender= The character's in-game gender. Supported Options: m, f, mf, other |blush_value= The character's value for Nina Drango's Blush mechanic <!-- EXTRA DATA --> |link_gamewith= |link_jpwiki= |link_kamigame= <!-- ART & PROFILE --> |art1= {{PAGENAME}} A.png |art2= {{PAGENAME}} B.png |sprite1= {{PAGENAME}} SDA.png |sprite2= {{PAGENAME}} SDB.png |profile= The profile text taken from the journal. <!-- CHARGE ATTACK --> |ougi_count= The number of ougis the character has (Max: 4) |ougi_label= Label right above ougi_name. Used for 5★ upgrades, Form changes, etc. |ougi_name= The ougi name. |ougi_desc= The ougi effect. |ougi2_label= |ougi2_name= |ougi2_desc= <!-- SKILLS --> |abilitycount= The number of skills the character has. (Max: 2-4) |abilitysubtitle= Optional. Subtitle for the skills table. Used for form changes, etc. <!-- Skill 1 --> |a1_icon= The filename(s) of the skill's icon, separated by commas. |a1_name= The skill's name. |a1_cd= The skill's cooldown. Use {{InfoCd}}. |a1_dur= The duration of any skill effects. Use {{InfoDur}}. |a1_oblevel= The level when the skill is obtained. Use {{InfoOb}} |a1_effdesc= The effect of the skill. <!-- Skill 2 --> |a2_icon= |a2_name= |a2_cd= |a2_dur= |a2_oblevel= |a2_effdesc= <!-- Skill 3 --> |a3_icon= |a3_name= |a3_cd= |a3_dur= |a3_oblevel= |a3_effdesc= |a4_icon= <!-- Skill 4 --> |a4_name= |a4_cd= |a4_dur= |a4_oblevel= |a4_effdesc= |s_abilitycount= The number of support skills the character has. (Max: 1-2) <!-- Support Skill 1 --> |sa_name= The name of the support skill. |sa_level= The level when the support skill is obtained. Use {{InfoOb}}. |sa_desc= The effect of the support skill. <!-- Support Skill 2 --> |sa2_name= |sa2_level= |sa2_desc= <!-- Extended Mastery Support Skill --> |sa_emp_desc= The effect of the extended mastery support skill. <!-- EMP --> <!-- The last row of a character's EMPs. perk15 is the support skill, leave blank unapplicable. Only add perk1-perk9 if it's different from the auto-generated EMP. --> |perk11= |perk12= |perk13= |perk14= |perk15= <!-- FASCIMILE COMPATIBILITY --> |a1_mimic= Supported options: yes, no |a1_mimic_notes= |a2_mimic= |a2_mimic_notes= |a3_mimic= |a3_mimic_notes= |a4_mimic= |a4_mimic_notes= }}
{{Character <!-- BASICS --> |id= 3030008000 |charid= 2008 |series= |rarity= SR |name= Rackam |jpname= ラカム |title= Navigator of the Blue Skies |jptitle= 蒼穹の案内人 |title_source= |va= Hiroaki Hirata |jpva= 平田広明 |release_date= 2014-03-10 <!-- OBTAIN,UNCAP & AWAKENING --> |obtain= main_quest,2 |join= {{location|2|main}} |join_weapon= |5star= yes |5star_date= 2017-09-26 |base_evo= 3 |max_evo= 5 |uncap_type= rackam |awakening_type = sr <!-- STATS --> |min_hp= 200 |max_hp= 1250 |flb_hp= 1450 |bonus_hp= |min_atk= 1000 |max_atk= 6250 |flb_atk= 7250 |bonus_atk= 330 |element= Fire |race= Human |type= Special |weapon= Gun |gender= m |blush_value= 1 <!-- EXTRA DATA --> |link_gamewith= 21299 |link_jpwiki= %A5%E9%A5%AB%A5%E0%20%28SR%29 |link_kamigame= SR/ラカム <!-- ART & PROFILE --> |art1= {{PAGENAME}} A.png |art2= {{PAGENAME}} B.png |art3= {{PAGENAME}} C.png |art_story1={{PAGENAME}} ST.png |sprite1= {{PAGENAME}} SDA.png |sprite2= {{PAGENAME}} SDB.png |sprite3= {{PAGENAME}} SDC.png |profile= The smoking go-getter of a helmsman at Port Breeze. His shooting abilities are as impressive as his ability to control an airship. He's very blunt, but incredibly helpful and well-liked. <!-- CHARGE ATTACK --> |ougi_count= 2 |ougi_label= |ougi_name= Piercing Punishment |ougi_desc= Big Fire damage to a foe. |ougi2_label= {{InfoSkillUpgrade|uncap=5}}<br /> |ougi2_name= Piercing Firestorm |ougi2_desc= Massive Fire damage to a foe.<br />Inflict {{Status|Wind ATK Lowered|t=180S}}. <!-- SKILLS --> |abilitycount= 4 |abilitysubtitle= |a1_icon= |a1_name= Bull's Eye Snipe |a1_cd= {{InfoCd|num=1|cooldown=6|cooldown1=4|level1=55}} |a1_dur= - |a1_oblevel= {{InfoOb|obtained=1|enhanced=55}} |a1_effdesc= {{InfoDes|num=0|des=200%-250% Fire damage to a foe.}} |a2_icon= |a2_name= Duration |a2_cd= {{InfoCd|num=0|cooldown=5}} |a2_dur= - |a2_oblevel= {{InfoOb|obtained=15|enhanced=65}} |a2_effdesc= {{InfoDes|num=1|des=Inflict {{status|Mode Bar Cut|a=20%}} on a foe in Overdrive.|des1=Effect increased to {{status|Mode Bar Cut|a=30%}}.|level1=65}} |a3_icon= |a3_name= Quick Shot |a3_cd= {{InfoCd|num=0|cooldown=7}} |a3_dur= {{InfoDur|type=t|duration=3}} |a3_oblevel= {{InfoOb|obtained=35|enhanced=90}} |a3_effdesc= {{InfoDes|num=1|des=Gain {{status|DA Up|t=3T}}.|des1=Also gain {{status|Mirror Image}}.|level1=90}} |a4_icon= |a4_name= Slag Shot |a4_cd= {{InfoCd|num=0|cooldown=7}} |a4_dur= {{InfoDur|type=t|duration=3}} |a4_oblevel= {{InfoOb|obtained=80}} |a4_effdesc= {{InfoDes|num=0|des=Remove {{Status|Wind Barrier}} from all foes.<br />Gain {{Status|Attack All|t=3T}} and {{Status|Critical Hit Rate Boosted|t=3T}}.}} |s_abilitycount= 1 |sa_name= Excellent Pilot |sa_level= {{InfoOb|obtained=1}} |sa_desc= Boost to double attack rate. |sa2_name= |sa2_level= |sa2_desc= |sa_emp_desc= Slight chance to counter upon taking DMG <!-- EMP --> |perk11= Double Attack |perk12= ATK (Overdrive) |perk13= ATK (Overdrive) |perk14= Mode Bar Cut |perk15= Support Skill <!-- FACSIMILE COMPATIBILITY --> |a1_mimic= y |a1_mimic_notes= |a2_mimic= y |a2_mimic_notes= |a3_mimic= y |a3_mimic_notes= |a4_mimic= y |a4_mimic_notes= }}
The following templates are used alongside the infobox:
- Template:InfoCd - For ability cooldowns
- Template:InfoDes - For ability descriptions
- Template:InfoDur - For ability durations
- Template:InfoOb - For ability obtaining
- Template:InfoOugi - For ougis (Outdated!)
Add these in the Character template. Usage is the same as the first Skills table.
|abilitysubtitle_a= |abilitycount_a= 0 |a1a_icon= |a1a_name= |a1a_cd= |a1a_dur= - |a1a_oblevel= |a1a_effdesc= |a2a_icon= |a2a_name= |a2a_cd= |a2a_dur= - |a2a_oblevel= |a2a_effdesc= |a3a_icon= |a3a_name= |a3a_cd= |a3a_dur= |a3a_oblevel= |a3a_effdesc= |a4a_icon= |a4a_name= |a4a_cd= |a4a_dur= |a4a_oblevel= |a4a_effdesc= |abilitysubtitle_b= |abilitycount_b= 0 |a1b_icon= |a1b_name= |a1b_cd= |a1b_dur= - |a1b_oblevel= |a1b_effdesc= |a2b_icon= |a2b_name= |a2b_cd= |a2b_dur= - |a2b_oblevel= |a2b_effdesc= |a3b_icon= |a3b_name= |a3b_cd= |a3b_dur= |a3b_oblevel= |a3b_effdesc= |a4b_icon= |a4b_name= |a4b_cd= |a4b_dur= |a4b_oblevel= |a4b_effdesc= |abilitysubtitle_c= |abilitycount_c= 0 |a1c_icon= |a1c_name= |a1c_cd= |a1c_dur= - |a1c_oblevel= |a1c_effdesc= |a2c_icon= |a2c_name= |a2c_cd= |a2c_dur= - |a2c_oblevel= |a2c_effdesc= |a3c_icon= |a3c_name= |a3c_cd= |a3c_dur= |a3c_oblevel= |a3c_effdesc= |a4c_icon= |a4c_name= |a4c_cd= |a4c_dur= |a4c_oblevel= |a4c_effdesc=
Related subtemplates:
- Template:Character/ChargeAttack
- Template:Character/EMP
- Template:Character/Perk
- Template:Character/Skills
- Template:Character/Stats
- Template:Character/SupportSkills
- Template:CharacterTabs
- Template:CharacterUncapMats
- Template:CharacterVersions
- Template:CharacterVersions/Helper
- Template:CharacterVersions/Helper/Link