Template:CharacterTierTableRow

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[[{{{link}}}]] {{{rating}}} {{{RARITY}}} {{{element}}} {{{type}}} {{{race}}} 2016-12-28

Ryan 4.5 R Fire Attack Human
Herja 4.5 R Earth Balanced Human
Eso 4.0 R Wind Attack Human
Galadar 5.0 R Earth Defense Draph
Deliford 4.0 R Water Defense Human
Farrah 4.0 R Earth Balanced Human
Volenna 5.0 R Earth Defense Human
Anna 4.5 R Fire Attack Human
Hazen 4.0 R Wind Defense Human
Will 4.0 R Dark Special Human
  • Role: Attacker
Petra 4.5 R Wind Heal Human
Jasmine 4.0 R Earth Heal Human
Walder 4.0 R Earth Balanced Human
Richard 3.0 R Water Special Human
Tanya 4.5 R Dark Balanced Human
Mary 4.0 R Fire Balanced Human
Zehek 4.5 R Dark Attack Human
Rosamia 4.5 R Light Balanced Human
  • Role: Attacker
  • Unchallenged and increased Hostility can keep self and/or other units alive.
  • Guaranteed DA, but only for one turn limits usefulness.
  • 10% Defense Down is easily outclassed, but useful if no other alternatives present.
  • All-around solid and consistent character with no specialties.
Stan 4.5 R Wind Attack Erune
  • Role: Attacker
  • Can put out a decent burst of damage during Overdrive every 5 turns
Feather 4.5 R Light Attack Human
Anna (Summer) 4.0 R Fire Attack Human
Walder (Summer) 4.0 R Earth Balanced Human
Mary (Summer) 4.5 R Fire Balanced Human
Daetta 5.0 R Light Attack Draph
  • Role: Attacker
  • Full Break has surprising utility for an R character, but only during Overdrive.
  • Extended Mastery Support Skill gives respectable damage potential, but relies on luck.
  • No real drawbacks outside of long cooldowns.
Elmelaura 4.0 R Fire Special Harvin
Leonora 4.0 R Wind Balanced Harvin
  • Role: Attacker
  • Skill and increased auto-attacks offer standard offensive capabilities.
Garma 4.5 R Earth Balanced Draph
  • Role: Attacker
  • Has Break Assassin, giving him one turn of big damage
Walder (Holiday) 4.0 R Earth Balanced Human
Suframare 5.0 R Water Heal Harvin
Yodarha 4.0 R Water Balanced Harvin
Lowain 5.5 R Dark Attack Erune
  • Role: Attacker
  • Surprisingly strong buff with excellent uptime if the rest of the team is female.
Camieux 4.5 R Fire Special Draph
Norcel 4.5 R Earth Special Harvin
Barawa 6.0 R Fire Attack Draph
  • Role: Attacker
  • Random damage nuke, can instantly hit for 10 million damage if you get lucky.
Krugne 3.5 R Wind Special Erune
  • Role: Luck based Support/Debuffer
  • Can inflict useful buffs to party and debuffs on an enemy...
  • or paralyze himself on a bad roll.
  • The skills' randomness and very long cooldown makes him completely unreliable in any type of fight.
Karva 5.0 R Fire Balanced Draph
Vanzza 4.5 R Earth Attack Draph
Ippatsu 5.0 R Fire Special Human
Philosophia 5.0 R Light Heal Harvin

Role: Healer

  • One of the most straight-forward healers in the game.
  • Limited utility if healing is not necessary.
  • Respectable healing cap and decent cooldowns.
  • Cannot clear debuffs.
  • Extended Mastery Support skill gives a self DA/TA buff, her only offensive option.
Joel 5.0 R Water Balanced Human
Lowain (Summer) 5.0 R Dark Attack Erune
Karteira 5.0 R Wind Special Erune
  • Role: Rupie Generator
  • If Negotiations is active, her Charge Attack generates up to 10,000 rupies (if the target survives the attack).
Dante 6.5 R Fire Attack Human 2018-09-30
  • Role: Attacker
  • Does significantly more damage when under the effect of Status FrozenBlade.pngFrozen BladeFrozen blade is cast
    .
  • Does a lot of Water damage, despite being a Fire character, making him less useful on-element.
  • Requires support from other characters to heal damage caused by Status FrozenBlade.pngFrozen BladeFrozen blade is cast
    .
Pavidus 4.0 R Wind Defense Draph
Viceroy 4.5 R Fire Special Human
Camieux (Earth) 5.0 R Earth Special Draph
  • Role: Attacker
  • Mostly used for her plain damage nuke to farm slimes in co-op
  • Can buff Charge Attack damage
Bridgette 5.5 R Water Special Harvin
  • Role: Support
  • Can apply Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    to two allies simultaneously.
Flesselles 5.0 R Fire Balanced Erune 2017-04-22
Lunalu 6.0 R Dark Special Harvin
  • Role: Mimic
  • Facsimile causes Lunalu to repeat the next skill your team casts (although it can fail).
  • 20% self Attack buff helps make up for R-level stats
Nene 4.5 R Earth Special Human
  • Role: Support
  • Unusual utility that allows her to absorb or redirect pressure from enemies.
  • Notable synergy with characters that have Status Counter.pngCounters on DodgeDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    or Status Counter.pngCounters on DMGCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.
    , but no innate Status AggroUpArrow.pngHostility UpMore likely to be attacked
    of their own.
Lamretta (R) 4.0 R Fire Special Draph
Alistair 4.5 R Water Special Harvin
Vermeil 5.5 R Light Balanced Harvin
  • Role: Attacker
  • Has no offensive skills, but his normal attacks deal high damage.
  • Requires babysitting to keep effective and alive, but...
  • Synergizes well with R and SR Light tanks (Cordelia, Naoise).
Balurga 5.5 R Earth Attack Harvin
  • Role: Attacker
  • Overdrive Assassin and a good attack stat to go with it
Thelonim 5.5 R Wind Special Erune
  • Role: Attacker
  • Thelonim's Magic is unreliable.
Rosine 5.0 R Fire Heal Human 2017-04-22
  • Role: Healer
  • Produce Status Cracker 1.pngCrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    every turn. Charge attack grants three Status Cracker 1.pngCrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    (Max: 10).
  • Heal 300 HP to an ally for 1 Status Cracker 1.pngCrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    with no cooldown.
  • Use all Status Cracker 1.pngCrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    to inflict Status Charm.pngCharmedAttacks are slightly limited
    on a foe.
La Coiffe 5.5 R Earth Special Erune
  • Rating: Support
  • Heal and Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    in one ability.
  • Highlights can prevent multiple debuffs for a single turn.
  • Extremely useful EMP Skill that combines the effect of Status AttackUp.png10% ATK UpATK is boosted
    Strength: 10%
    with Status Heal.pngRefreshHP is restored on every turn
    .
Chloe 5.5 R Wind Special Erune
  • Role: Support
  • Makeover has useful, but unreliable effects.
  • Status Hype1.pngHypedATK is boosted
  • Being able to switch out with a sub-party member is a rare and potentially valuable utility.
  • Charge Attack deals no damage.
Ippatsu (Summer) 5.5 R Fire Special Human
  • Role: Buffer
  • Useful buffs, but hard to plan around due to their random nature.
Lunalu (Summer) 6.0 R Dark Special Harvin
  • Role: Mimic
  • Instead of a self-buff, she can decrease the failure rate of Facsimile (at the cost of a self-Burn)
  • Otherwise, she's the same as her original version.
Cailana 6.0 R Water Attack Erune
  • Role: Attacker
  • High uptime Status Bonus Damage.png30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 5 turns
    .
  • Status WaterResDown.png10% Water DEF DownDEF is lowered for water DMG
    Strength: 10%
    combined with her Support Skill make her a decent attacker.
Drusilla 5.0 R Fire Special Harvin
  • Role: Rupies Spender
  • Can't attack.
  • Uses your Rupies to randomly buff all allies.
Cordelia 5.5 R Light Defense Human
  • Role: Defender
  • Access to Substitute and Defense Up can keep other party members alive.
  • All-around decent defensive skills with no real weaknesses.
  • Has no offensive options.
Bakura 4.5 R Dark Balanced Draph
  • Role: Healer
  • Short cooldowns allow consistent team functionality.
  • Damage and Heal skills start fairly weak.
  • Spends Charge Bar quickly on skills; likely will not participate in Chain Bursts.
  • Benefits greatly from help with Charge Bar gain (DA/TA/Charge Bar Gain buffs).
Randall 5.5 R Water Attack Human
  • Role: Attacker
  • Kick it Up boosts CA damage.
  • DA support through Charge Attacks and Support Skill.
Spinnah 6.5 R Wind Attack Human 2019-02-01
  • Role: Attacker
  • Potentially able to perform two attacks indefinitely.
  • Can reduce max health to greatly increase DA/TA rates.
  • Benefits from having outside TA sources to avoid using second skill.
Young Cat (Event) 6.5 R Any Special Other 2018-02-08
Naoise (Promo) 7.5 SR Light Defense Human 2017-01-20
  • Role: Defender
  • One of few Light characters with Status DefenseUp.pngDMG CutTaking less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • No particular weaknesses, does not rely on other party members.
Therese (Event) 6.0 SR Water Special Human
  • Role: Attacker
  • Can be recruited very early in the story, which is great for beginners.
  • Very old kit; doesn't scale well into later game stages.
  • Easily outclassed by most other SR Water attackers.
Mishra 6.5 SR Water Special Erune 2017-07-10
  • Role: Healer/Debuffer
  • Status AttackDown.png ATK DownATK is lowered
    and Status WaterResDown.png Water DEF DownDEF is lowered for water DMG
    in one skill.
  • EMP reduces damage taken from enemies with Status Blind.pngBlindedAttacks have a slight chance to miss
    .
Alec 7.0 SR Fire Attack Human
  • Role: Attacker
  • High single-target skill damage with his 35% Skill DMG Up (Stackable) self-buff.
  • Skill cooldown is generally short for Damage skills, but has no functionality outside of them.
  • Limited to initial burst damage and periodic turns of damage spikes.
  • Damage to self is minimal and can generally be ignored.
Helnar 8.0 SR Wind Balanced Erune 2017-06-05
  • Role: Attacker/Support
  • Requires all of his 5★ upgrades to be useful.
  • Party-wide Status TripleUp.png TA UpTriple attack rate is boosted
    is an amazing buff on an SR character.
  • Can inflict both Status Lock.pngBreak Boosted (Time)Break mode time is extended
    and Status Lock.pngBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
    , which is somewhat rare on characters.
  • His utility rivals that of some SSR Wind characters.
Katalina 8.0 SR Water Balanced Human 2017-02-24
  • Role: Support/Defender
  • The Queen of story mode; her kit stays useful for a very long time.
  • Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    is always useful. Learn what it does.
  • Heal and Charge Attack buffed to be up to the current SR Character standards.
Io 7.5 SR Water Heal Human 2017-11-28
  • Role: Attacker/Support/Healer
  • Given to you early on in the story.
  • Clear and Heal II provide decent protection in the early game.
  • By the time you've progressed far enough in the story to uncap her, you will have better options.
Eugen 7.0 SR Earth Balanced Human 2017-11-28
  • Role: Attacker
  • Can fill his charge bar at-will with Ignition
  • Intercept lets him dodge normal enemy attacks while dealing damage in return
Rackam 6.5 SR Fire Special Human 2017-11-28
  • Role: Attacker
  • Easy to use damage skills on short cooldowns.
  • Can reduce foe Overdrive mode gauge.
Gayne 8.0 SR Earth Special Human
  • Role: Attacker/Support
  • Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%
    and Status DoubleUp.png20% DA UpDouble attack rate is boosted
    Strength: 20%
    .
  • Gets much stronger after being uncapped to 5★.
  • Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
    can save her in a pinch.
Rosetta 5.5 SR Wind Balanced Other 2017-03-27
  • Role: Attacker
  • Guaranteed story character.
  • Can inflict Status Poison.pngPoisonedHP is lowered on every turn
    .
  • Crimson Dress is a powerful skill.
  • Lacks party utility.
Abby (Promo) 7.0 SR Fire Attack Human 2017-01-20
  • Role: Attacker
  • High firepower with her Status AttackUp.png ATK UpATK is boosted
    self-buff.
  • Easy to boost attack for a charge attack.
  • Her Status Counter.pngCounters on DodgeDodge and counter one-ally attacks

    Counter attacks grant 5% charge bar per hit.
    duration is so short and only boosted with low Status AggroUpArrow.pngHostility UpMore likely to be attacked
    .
Ange 7.0 SR Water Balanced Human 2018-09-30
Lamretta 7.0 SR Earth Balanced Draph
  • Role: Support
  • Can do some decent damage with self buffs
Ulamnuran 7.0 SR Water Special Harvin 2018-09-30
Aliza (Event) 7.0 SR Fire Attack Draph
  • Role: Attacker
  • Can recruit her early, which is great for beginners.
  • Her ATK Up self-buff is very potent.
  • Doesn't scale well into later game stages.
Jessica (Event) 6.5 SR Fire Balanced Human
  • Role: Attacker/Support
  • Simple character with decent buffs for early-game.
Danua 7.5 SR Dark Special Draph
Sutera 7.5 SR Wind Balanced Erune
Vira 6.0 SR Dark Attack Human
  • Role: Attacker
  • Heavy single turn burst if she casts all of her skills.
  • Gains bonus stats by having Katalina in the back row.
  • Lacks the utility of her SSR forms, only having a minor Attack DOWN.
Soriz 7.5 SR Earth Attack Human
  • Role: Attacker
  • Stacking Attack buff and potential counters lets him put out large amounts of damage.
  • Two Double Attack buffs
  • Has no real utility since his counter lacks Hostility Up.
Sara (Event) 4.5 SR Earth Defense Human
  • Role: Defender
  • Skills specialized in avoiding or deflecting damage, but with long cooldowns.
  • EMP boosts Hostility to better make use of her skills.
  • No damaging skills; relies on being attacked to be effective.
Jin (Event) 7.0 SR Earth Attack Human
  • Role: Attacker
  • Can build Charge bar quickly.
  • Buffs his own ATK at the cost of DEF.
Elmott 5.5 SR Fire Attack Erune
  • Role: Attacker
  • Good initial burst damage with skills.
  • Somewhat long cooldowns limit usefulness.
  • Skill Damage Up actually has to wait two turns for other skills to get off cooldown.
  • Outclassed by other SR Fire Attackers.
Keehar 7.0 SR Wind Balanced Erune 2017-07-10
  • Role: Attacker/Debuffer
  • Does extra damage to foes with debuffs.
  • Status AttackDown.png ATK DownATK is lowered
    and Status DefenseDown.png DEF DownDEF is lowered
    in one skill.
Elta 6.0 SR Wind Special Human
Selfira (Event) 8.0 SR Wind Heal Erune 2019-07-30
Ezecrain 4.5 SR Fire Special Human
Sig (Event) 6.0 SR Water Attack Human
  • Role: Attacker/Support/Debuffer
  • Medium Status DoubleUp.png DA UpDouble attack rate is boosted
    for all allies.
  • Inflicts Status AttackDown.png15% ATK DownATK is lowered
    Strength: 15%
Katalina (Summer) 8.0 SR Water Defense Human
  • Role: Healer/Support
  • Very similar to Katalina in terms of numbers and utility.
  • EMP gives some extra utility to healing focused compositions.
Jessica (Summer) 6.0 SR Fire Special Human
Helnar (Summer) 6.5 SR Wind Special Erune
Ferry 6.0 SR Light Special Erune
Lucius 7.0 SR Dark Attack Human
  • Role: Attacker
  • One of very few characters that can inflict Status Death.pngLethal HitInstant death for the victim.
    .
  • All his skills have low damage cap, lowering his performance in more developed grids.
Teena 7.0 SR Fire Heal Human
  • Role: Healer/Support
  • Her heal is very strong for a SR and it can clear one debuff.
  • Party wide Status FireAtkUp.png15% Fire ATK UpFire ATK is boosted
    Strength: 15%
    .
  • Can inflict Status Burned.pngBurnedHP is lowered on every turn
    and Status Blind.pngBlindedAttacks have a slight chance to miss
    but at low strength.
  • Works best with allies that gain bonus effects off her status (Lucius, Mio Honda, Weapon s 1040306300.jpg True Infernal Flamescythe).
Feena (Event) 7.0 SR Wind Balanced Human
  • Role: Attacker/Debuffer
  • Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%
    .
  • Status DoubleUp.png100% DA UpDouble attack rate is boosted
    Strength: 100%
    but on a 9 turn cooldown.
Arusha 7.5 SR Light Balanced Erune
Farrah (SR) 6.0 SR Earth Balanced Human
  • Role: Attacker
  • Increased damage to foes in Overdrive.
Juri (Event) 6.5 SR Earth Balanced Human
  • Role: Attacker/Defender
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and Status DefenseUp.png DEF UpDEF is boosted
    in a single skill.
Noa 7.5 SR Light Special Primal 2018-02-07
  • Support/Debuffer
  • Provides party with Status DoubleUp.png DA UpDouble attack rate is boosted
    , Status Uplift.png Charge Bar Gain UpCharge bar gain is boosted
    , and Status DefenseUp.png DEF UpDEF is boosted
    .
  • His Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%Stacking: Single
    affects just one foe but it's single sided so it stacks with Miserable Mist and similar abilities.
  • Status DebuffResDown.png Debuff Res. DownDebuff resistance is lowered
    helps him and other party members to land debuffs.
Uzuki Shimamura 7.0 SR Light Balanced Human 2019-06-21
Rin Shibuya 7.0 SR Water Attack Human 2018-09-30
Ange (Halloween) 6.0 SR Dark Attack Human
Mimlemel 7.0 SR Wind Special Harvin 2018-07-31
  • Role: Support
  • Status DoubleUp.png DA UpDouble attack rate is boosted
    with a 3/5 uptime for the whole party.
  • Mode Bar Cut and Status Lock.pngBreak Boosted (Time)Break mode time is extended
    .
Aster (Event) 6.0 SR Wind Balanced Erune
Mariah 6.5 SR Earth Attack Human
  • Role: Attacker
  • Three offensive skills, but long cooldowns.
Carren 7.0 SR Fire Balanced Human
  • Role: Attacker
  • Can maintain constant Status FireAtkUp.png Fire ATK UpFire ATK is boosted
    uptime for herself, at the cost of inflicting Status Burned.pngBurnedHP is lowered on every turn
    on herself.
  • Can inflict Status Burned.pngBurnedHP is lowered on every turn
    and Status FireResDown.png Fire DEF DownDEF is lowered for fire DMG
    on enemies.
  • Synergizes with characters that do extra damage to burned enemies, like Elmott (Summer).
Vane (Event) 6.5 SR Water Defense Human
  • Role: Attacker
  • Fight Over and Energy Destruction give him interesting burst potential when Charge bar is full.
  • Potentially useful during Strike Time for damage on turn 1.
Rackam (Holiday) 6.5 SR Earth Special Human
  • Role: Attacker
  • Third skill sacrifices most of his HP for plain damage. Useful against Slimes.
  • Also a decent way to get an Evoker out while triggering their passive.
Rosamia (SR) 7.0 SR Light Balanced Human 2019-06-21
Johann (Event) 6.5 SR Light Heal Human
  • Role: Healer/Support
  • Very simple healer kit; one of the oldest designed event characters in the game.
  • Difficult to sustain a whole party with his single-target heal in longer battles.
  • Brand new players may appreciate a free Light healer, but his mediocrity makes him easily replaceable.
Mika Jougasaki 7.5 SR Dark Special Human 2017-06-12
Mio Honda 7.0 SR Fire Balanced Human
Baotorda 7.0 SR Light Defense Draph
  • Role: Defender
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and Status Counter.pngCounters on DodgeDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    can completely negate a normal enemy turn.
  • Only has a randomly-activating 30% Damage Cut against enemy special attacks.
  • Has Attack Up and Strength, allowing him to inflict heavy damage on his counter turn.
Rita 4.5 SR Dark Special Human
Ladiva 7.0 SR Earth Attack Draph
Volenna (Event) 5.5 SR Earth Defense Human
  • Role: Support/Debuffer
  • Boost to ATK and DEF when Sara is in the party.
  • Very helpful for increasing the survivability of your party.
Claudia 6.5 SR Earth Attack Human
  • Role: Attacker
  • Has two nukes, one of which does much higher damage but can miss
  • Her skill damage buff lowers defense and only lasts for one nuke
Dorothy 5.5 SR Fire Special Human
  • Role: Support
  • Buffs only affect Main Character.
Zaja 7.5 SR Dark Defense Draph
  • Role: Defender
  • One of the only Dark units with Substitute, and also possesses a Status Dmg Cut 40.png40% DMG CutTaking 40% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Favors Axes, giving him decent attack damage in a grid heavy on Celeste Zaghnal Omega.
  • If nothing else, he can draw Luminera Omega's entire 50% trigger to himself.
Zehek (Event) 6.5 SR Dark Balanced Human
Ejaeli 8.0 SR Water Balanced Human
  • Role: Support/Healer
  • Provides team multi-attack buffs with zero downtime.
  • Three double attack and one triple attack EMP nodes combined with her buffs give her good multi-attack potential.
  • Her skill healing cap is rather average for a SR but Status Absorb DMG.png DMG AbsorptionPartially absorbs DMG to recover HP
    , Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , and ability to clear debuff make her an excellent healer.
Therese 7.0 SR Fire Balanced Human
  • Role: Attacker
  • Generates 15% charge bar for the whole team every 9 turns.
  • Solid damage due to multiattack buff and Enmity support skill.
Sarya (Event) 6.0 SR Fire Special Draph
  • Role: Support
  • Clarity type utility.
  • Status Bounty.pngBountyItem drop rate is boosted
    and Status DefenseDown.png DEF DownDEF is lowered
    on one skill.
  • No offensive skills.
Milleore 6.5 SR Water Balanced Harvin
  • Role: Attacker/Debuffer
  • High up-time debuffs.
  • Does more damage to enemies with debuffs.
Amira (Promo) 7.0 SR Light Attack Other
Hazen (SR) 7.0 SR Wind Heal Human
  • Role: Defender
  • Unusual either-or play style centered around Pity.
  • Anti-synergy between using Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    defensively versus enabling offensive versions of skills.
Syr (Event) 6.0 SR Wind Special Human
  • Role: Debuffer
  • Can provide a variety of simple debuffs, but that's basically it.
  • No extra damage output, not even with his skills.
  • His support skill is practically useless (unless you really like using Mary).
Mary (SR) 6.5 SR Fire Balanced Human
  • Role: Support
  • 1st skill applies Bounty Hunter II on all foes, but with a longer cooldown and lacking Hawkeye/Bandit Tycoon hitrate
  • Good for material farming in SR-Only quests
  • Only combat utility is a Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Mizuki Kawashima 7.0 SR Water Heal Human
Miku Maekawa 7.5 SR Wind Attack Human
Anzu Futaba 7.0 SR Earth Special Human
Lecia 5.5 SR Wind Balanced Human 2017-02-24
  • Role: Attacker/Support
  • Guaranteed story character.
  • Status AttackUp.png15% ATK UpATK is boosted
    Strength: 15%
  • Windflect is a decent defensive skill despite the anti-synergy between Status Repel.png RepelTaking less DMG and reflects attacks
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    and Status Dodge.png Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    .
Pengy (Event) 5.5 SR Water Defense Human
  • Role: Defender/Support
  • Lots of self healing (if you get lucky).
  • Gains additional longevity in party compositions with Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    and Status WaterResDown.png Water DEF DownDEF is lowered for water DMG
    .
Ceylan (Event) 7.0 SR Light Heal Erune
J.J. 6.0 SR Light Special Human
  • Role: Support
  • Provides stackable Skill Damage, Status Resist, and Mode Bar Cut without downtime.
Sahli Lao 7.0 SR Water Balanced Harvin
  • Role: Attacker/Defender
  • Can absorb pressure through Dexterity and her Support Skill, but will take more damage when she gets hit.
  • Shapley requires some team synergy to work reliably.
Romeo (Event) 6.0 SR Water Balanced Human
  • Role: Attacker
  • Provides the equivalent to Ability Rage.png Rage IIAll parties gain Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    .
    , potentially freeing up a subskill slot.
  • Double dips into Overdrive Assassin with his EMP and Todesstoss.
  • Palisade improves survivability.
Feather (SR) 8.0 SR Light Attack Human 2017-04-17
  • Role: Attacker
  • Stacking Attack buff lets him hit really hard in longer fights.
  • Has two nukes and decent DA for damage-per-turn usage.
  • His 5★ uncap greatly increases the amount of Charge Attacks he can put out.
  • No utility, only damage.
Robomi (Event) 6.0 SR Light Special Other
Milla Maxwell 6.5 SR Fire Attack Other 2018-09-30
Yuri Lowell 6.5 SR Dark Attack Human
Sophie 6.5 SR Light Attack Other
Elmott (Summer) 6.5 SR Fire Attack Erune
  • Role: Attacker
  • Can inflict Status Burned.pngBurnedHP is lowered on every turn
    on multiple enemies at the same time.
  • Does additional damage to enemies with Status Burned.pngBurnedHP is lowered on every turn
    .
  • Support Skill boosts damage done by all Fire allies.
Tanya (Summer) 7.0 SR Dark Balanced Human
Eugen (Summer) 6.5 SR Earth Attack Human
  • Role: Attacker
  • His nuke deals higher damage but only during Overdrive
Jin (Ronin) 7.5 SR Earth Attack Human 2019-10-17
Lecia (Summer) 6.5 SR Wind Balanced Human
  • Role: Healer/Support
  • Status Repel.png RepelTaking less DMG and reflects attacks
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    for 2 turns for all allies.
  • Status Charm.pngCharmedAttacks are slightly limited
    .
Rika Jougasaki 7.0 SR Fire Attack Human 2017-06-12
Kanako Mimura 6.5 SR Earth Heal Human
Koume Shirasaka 7.0 SR Dark Special Human
Suframare (Summer) 7.0 SR Water Special Harvin
Will (SR) 8.0 SR Dark Balanced Human 2017-10-27
  • Role: Attacker/Healer
  • Dark element healers are very rare and Will is one of them.
Malinda (Event) SR Any Balanced Other
Galadar (SR) 7.5 SR Earth Defense Draph
  • Role: Defender
  • He's a quintessential tank and he does it quite well.
  • Completely outclassed by Sara, but Galadar is a suitable alternative if you don't have her.
Anna (SR) 6.0 SR Fire Attack Human
  • Role: Attacker
  • Good all-foe damage.
  • Relies on Status Spellmark.pngSpellmarkedTargeted by a skill
    to get the most damage out of her skills, making her inconsistent.
Naoise (Event) 7.5 SR Fire Defense Human 2018-09-30
  • Role: Defender
  • One of the few Fire characters with Status DefenseUp.pngDMG CutTaking less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • No particular weaknesses, does not rely on other party members.
  • After 5★ uncap, Charge Attack inflicts Status FireResDown.png Fire DEF DownDEF is lowered for fire DMG
    .
Teru Tendo 6.0 SR Fire Attack Human
Kaoru Sakuraba 6.5 SR Water Special Human
Tsubasa Kashiwagi 7.0 SR Wind Balanced Human
Goblin Mage 7.0 SR Wind Special Other
  • Role: Debuffer
  • Can inflict Status DebuffResDown.png Debuff Res. DownDebuff resistance is lowered
    , Status AttackDown.png ATK DownATK is lowered
    and Status DefenseDown.png DEF DownDEF is lowered
    , albeit with very low success rates.
  • EMP skills can boost her debuff success by up to 40%.
  • Has a random debuff skill with a low chance of inflicting Status Death.pngLethal HitInstant death for the victim.
    .
  • Overall decent utility for an SR.
Ferry (Halloween) 6.5 SR Light Special Erune
Jasmine (SR) 8.0 SR Earth Heal Human
  • Role: Healer
  • Status Veil.png100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
  • Growth Potion can boost the healing of other characters.
  • Green Potions provide extra healing, but are unreliable.
Farrah (Event) 6.5 SR Wind Defense Human
  • Role: Defender/Support
  • Unreliable skills.
  • I Got Your Back! is a powerful defensive skill on a 3 turn cooldown, but requires 50% charge bar to use.
Ryu 6.5 SR Wind Attack Human
  • Role: Attacker
  • Three damaging skills are great for clearing.
  • Can inflict Status Stun.pngStunnedCan't attack
    .
Chun-Li 7.0 SR Water Attack Human 2017-04-22
Sig 7.0 SR Water Attack Human 2018-09-30
  • Role: Attacker/Support
  • Bonus damage against foes in Overdrive.
  • Can provide bonus elemental damage, stacking with Ability Rage.png RageAll parties gain Status AttackUp.png ATK UpATK is boosted
    Strength: SmallDuration: 3 turns
    .
    effects.
Vane 6.5 SR Water Defense Human
  • Role: Attacker/Support
  • Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    Duration: 180 seconds
    paired with Wall Bash improves party survivability.
  • Has an underdeveloped enmity skillset in an element with traditionally few enmity options.
Lancelot (Event) 6.5 SR Water Attack Human
  • Roll: Attacker/Debuffer
  • Support Skill give him a boost for being paired with Vane.
  • Synergy with Supplemental Damage through Southern Cross.
Ladiva (Holiday) 6.5 SR Light Attack Draph 2019-12-04
Anila (Event) 6.5 SR Fire Special Draph
Yaia 8.5 SR Earth Special Draph 2017-07-10
  • Role: Support
  • Party-wide ATK/DEF boost as a passive.
  • Can negate single-target enemy charge attacks at full HP with Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
    Duration: 1 turn
    and Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
  • 50% ATK/DEF Up granted from her charge attack.
  • Excels in Kengo setups thanks to the Chain Burst DMG buffs from her 5* charge attack.
Skull (Event) 6.5 SR Earth Attack Harvin
  • Role: Attacker
  • Crazy Blitz boosts damage to foes in overdrive, but will very likely die immediately afterwards.
Sutera (Fire) 8.0 SR Fire Defense Erune
  • Role: Support/Defender
  • Can use Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    +Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
    to completely nullify some enemy Charge Attacks.
  • Strong team-wide double attack buff complements personal Jade Crest bonus damage effect.
  • Falls off when Status Jade Crest1.pngJade CrestJade Crest is casted
    aren't available.
Lina 7.5 SR Fire Balanced Human 2018-09-30
  • Role: A bit of everything
  • Two plain damage nukes make her great for hunting slimes.
  • Can debuff Attack/Defense and heal, but the numbers on both are weak.
  • Requires a lot of button pressing to boost charge attack damage.
  • Base charge animation is 25 seconds long (on 1x battle speed). Uncapping her to 3* is practically required.
Naga 7.0 SR Water Balanced Human 2016-05-16
Daetta (SR) 6.5 SR Light Attack Draph 2019-06-21
Soriz (Event) 6.5 SR Light Defense Human
  • Role: Defender
  • SOIYA!
  • All of his skills give Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    , and he gains stacking Attack Up when hit.
  • His Attack Up passive also lowers his defense until you use his first skill.
  • Requires careful usage due to high cooldowns and every skill requiring charge bar.
  • Some memorization is required since all of his skill icons are the same.
Sevilbarra 8.5 SR Wind Attack Harvin 2019-04-06
Ryan (SR) 6.5 SR Fire Attack Human
  • Role: Attacker
  • Buffs ATK at the cost of DEF.
  • Sister's Letter is often not enough to balance the increased damage he takes.
Sachiko Koshimizu 6.0 SR Light Special Human
  • Role: Defender
  • Can draw fire and dodge all attacks with her first skill, but can't attack in the meantime.
  • Her nuke "inflicts" a buff on the target, which can be removed by her first skill.
Airi Totoki 7.0 SR Earth Defense Human 2019-10-17
  • Role: Attacker
  • Does surprisingly high amounts of damage between her buff and Body Heat mechanic.
  • Brings a little utility in Charm and a team heal.
  • Can die easily if attacked with too many Body Heat stacks.
Redluck 7.0 SR Earth Special Draph 2019-10-17
  • Role: Debuffer
  • Gains additional health from Aegis weapon skills.
  • Takes damage every time he uses a skill.
  • Unique Debuffs.
Lowain (Event) 7.5 SR Water Special Erune 2017-04-11
  • Role: Support/Debuffer
  • His Charge Attack deals no damage and instead provides a random effect to all allies or all enemies.
  • Cannot contribute to Chain Bursts, but his buffs/debuffs can potentially make up for it.
  • His ATK self-buffs are quite potent. His kit is designed to work with Katalina and all-female parties.
  • Can attain very high DEF with his self-buffs.
  • Dagger affinity means he'll benefit more from Leviathan Gaze Omega square.jpg Leviathan Gaze Omega weapon grids.
  • Overall, a decent Water support character for new players, but his Charge Attack may not suit some playstyles.
Shao 8.0 SR Dark Special Erune 2019-05-22
Karin 7.0 SR Fire Attack Human
Rashid 7.0 SR Wind Attack Human
  • Role: Debuffer
  • Limited availability due to being a collaboration character.
  • Has the unique ability to inflict Status EarthAtkDown.png Earth ATK DownEarth ATK is lowered
    .
  • Also capable of inflicting AoE Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    with 5 EX Gauge stacks.
  • Multiattack rate is quite nice if V-Trigger can be maintained.
  • EX Gauge can be difficult to manage and slows his kit down.
Sen 7.0 SR Fire Attack Erune 2018-08-04
  • Role: Attacker
  • High but limited damage output due to high cooldowns and charging time.
  • Her support skill works well in combination with skills, characters and weapons that provide chance and damage buffs to counter.
Eso (SR) 6.5 SR Wind Balanced Human
  • Role: Attacker/Defender
  • Good synergy between skills.
  • Can take pressure off of other allies.
  • All-foe attack that does increased damage as number of foes decrease.
  • Will often take damage without Status DefenseUp.png DEF UpDEF is boosted
    active.
Stan (Event) 6.5 SR Dark Balanced Erune
  • Role: Defender
  • Provides a three-turn Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    to a single ally.
  • Being hit improves the damage of his skills and Charge Attack.
  • Lacks defense buffs to help him survive while tanking.
Sakura Shinguji 6.5 SR Wind Balanced Human
Erica Fontaine 7.5 SR Light Heal Human 2018-09-30
  • Role: Healer
  • Can potentially revive an ally... provided she's in her mech.
  • Tons of healing: can heal up to 2250 HP with her Charge Attack + 1000 HP from a skill.
  • Does not get bonus stats in mech, but does get increased hostility.
  • Does not contribute to Chain Bursts.
Gemini Sunrise 7.5 SR Fire Attack Human
Laguna 6.5 SR Earth Special Draph
  • Role: Support
  • Buffs gain strength over time.
  • Gives 20% Charge bar to allies if her Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    is successful.
Jamil 8.0 SR Earth Special Human
  • Role: Attacker
  • Surprisingly high damage output for an SR character.
  • Synergizes with counterattack characters–which Earth has a decent number of–such as Eugen and Ayer.
Morphe and Phoebe (Event) 8.0 SR Water Special Other
  • Role: Support
  • Strong party buffs which require some turns to set up.
  • Somewhat complicated kit for beginners.
Stahn Aileron 6.5 SR Fire Attack Human
Tear Grants 7.5 SR Light Balanced Human
Elize Lutus 8.0 SR Dark Special Human
  • Role: Support/Debuffer
  • One of the only Dark units with revive.
  • Plays multiple roles such as Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    , Status DoubleUp.png DA UpDouble attack rate is boosted
    .
Almeida 7.0 SR Earth Attack Draph 2018-02-07
  • Role: Attacker/Support/Debuffer
  • Boosts damage for all Draph in the party.
  • Can lower enemy debuff resistance.
  • Needs to be positioned fourth in the party in order to use Elbow Grease and still Charge Attack afterwards.
Johann 7.0 SR Light Heal Human
Nicholas (Event) 8.0 SR Light Balanced Human
Novei 6.5 SR Light Special Human
Augusta 6.5 SR Earth Special Draph
Robertina 6.5 SR Wind Special Harvin
Pamela 6.5 SR Water Special Human
Cecile 6.5 SR Fire Special Erune 2018-05-18
Sara (Summer) 7.5 SR Earth Defense Human 2018-09-30
J.J. (Summer) 7.0 SR Earth Special Human
Diantha (Promo) 7.0 SR Water Special Human 2018-09-30
Jin (Wind) 6.5 SR Wind Balanced Human
  • Role: Attacker
  • Potentially high attack power with double Charge Attack.
  • Doesn't generate as much charge bar as he wants to spend.
  • Requires support from other characters for optimal usage.
Camieux (Summer) 7.0 SR Water Special Draph
  • Role: Attacker
  • Gives Status Defiance.png C.A. DMG UpCharge attack DMG is boosted
    Duration: 3 turns
    to the whole party.
Pengy 6.5 SR Water Defense Human
  • Role: Attacker/Defender
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    lets her be an effective tank.
  • Fire resistance from Pegu Pegu! makes her tankier vs Fire.
  • Oh My Bahamut! is extremely potent against raid bosses due to its 9,999,999 plain damage cap, but do note that this very rare.
Barawa (Event) 7.0 SR Fire Attack Draph
  • Role: Attacker
  • Same Bluff skill as his R version, same 10 million damage cap.
  • Can reset Bluff's cooldown at the cost of 25% max HP and unclearable Curse.
  • Self-damage works well with Ecke Sachs square.jpg Ecke Sachs if you can handle the lack of healing.
Cucouroux 7.0 SR Fire Attack Human
  • Role: Attacker
  • Do decent damage when use a buff with some Status Powder Keg1.pngPowder KegPowder kegs are ready
    .
  • Needs time to set up Status Powder Keg1.pngPowder KegPowder kegs are ready
    stacks.
  • Hard to maintain Status Powder Keg1.pngPowder KegPowder kegs are ready
    stacks for max damage.
Dante (SR) 8.0 SR Fire Attack Human
  • Role: Attacker
  • Can double attack every turn.
  • Loses some HP when doing so, but he can heal himself with Status Happy Cat 1.pngHappy CatCats are purring contently
    .
  • Keeping Status Happy Cat 1.pngHappy CatCats are purring contently
    at max is his main priority.
Paris (Event) 6.0 SR Earth Defense Human 2018-05-22
Jessica 7.0 SR Earth Special Human
Anastasia 7.0 SR Water Attack Human 2018-09-30
Miria Akagi 7.5 SR Fire Special Human
  • Role: Support
  • Her support skill makes her a great choice for your back row. It works on characters of every element and has a decent trigger rate.
Ranko Kanzaki 7.0 SR Dark Attack Human 2018-05-23
  • Role: Attacker/Debuffer
  • Can potentially fend off attacks with Status Blind.pngBlindedAttacks have a slight chance to miss
    or Status Charm.pngCharmedAttacks are slightly limited
    Only on Awoken mode.
    .
  • 2 sets of skill, become exceptional when Awoken mode reached.
  • Low base C.A. damage, but the bonus Fire and Water damage complements it.
    • Status Soul Guide.pngSoul GuideATK is boosted / Deals bonus fire and water DMG
      further increases the bonus damage.
  • Can fuel up enmity by her own, but doesn't have innate enmity support skill.
  • Rating rises with completed enmity grids.
Beatrix (Halloween) 8.0 SR Fire Special Human 2019-10-12
Erin 7.0 SR Water Heal Other
  • Role: Support/Healer
  • Healing, Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Crystal Wall provide solid defensive utility.
  • EMP improves the healing of all allies.
Lily (Event) 7.5 SR Water Heal Other
Mimlemel and Stumpeye 7.5 SR Wind Attack Harvin 2018-07-19
  • Role: Attacker
  • High damage based around Status Burned.pngOverheatedHP is lowered on every turn
    stacks.
  • Managing damage from Status Burned.pngOverheatedHP is lowered on every turn
    is difficult.
Tanya (SR) 7.0 SR Dark Attack Human
Percival (Event) 7.0 SR Fire Attack Human
  • Role: Attacker
  • Easy high damage for early-game players with Status DoubleUp.png DA UpDouble attack rate is boosted
    and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    self-buffs.
  • Lacks the Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    utility that his SSR version has. Only provides damage.
Sen (Holiday) 7.5 SR Wind Attack Erune 2018-07-19
Andira (Event) 7.0 SR Wind Balanced Erune
  • Role: Healer/Support
  • Puts herself to Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

    Takes 25% more damage
    , but still an excellent buffer.
  • Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

    Takes 25% more damage
    is clearable with skills which lessens one of her biggest disadvantages.
  • Has a good heal, but be mindful of the Status DefenseDown.png DEF DownDEF is lowered
    .
Lucius (Fire) 7.0 SR Fire Attack Human 2019-12-31
  • Role: Attacker
  • Three nukes, with one being an all-enemy Blind.
  • Suited for long fights with his support skill and second skill.
  • Requires Status Burned.pngBurnedHP is lowered on every turn
    for maximum effectiveness, but cannot inflict it himself.
  • Charge Attack's Status DefenseDown.pngDEF DownDEF is lowered
    is trumped by summoning Summon s 2040034000.jpg Colossus Omega.
  • Designed to synergize with his sister Teena.
Meteon (Event) 8.0 SR Wind Special Human 2017-11-20
  • Role: Attacker/Support/Debuffer
  • Provides a useful Wind party buff and a variety of debuffs although they have low modifiers.
  • Long skill cooldowns hinder his effectiveness even with his Charge Attack's special effect.
  • 5★ uncap enhances his party role and improves his damage output.
  • Overall, a very good early-game support character for Wind.
Haohmaru 6.0 SR Wind Attack Human
  • Role: Attacker/Debuffer
  • His permanent chance to miss far outweighs his high-damage hits.
  • Inability to deal multi-attacks hamper his charge bar generation.
  • Rage mechanic is gimmicky.
Nakoruru 6.5 SR Light Attack Human
  • Role: Attacker/Debuffer
  • Good damage dealer for early-game.
  • Loses effectiveness once she hits her skill damage caps.
  • Rage mechanic is gimmicky.
  • Rating rises to 7.0-7.5 for beginners.
Herja (SR) 7.0 SR Earth Balanced Human 2019-10-17
  • Role: Attacker/Support/Debuffer
  • Gains Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    from a skill and charge attack.
  • Single target Status Uplift.pngUpliftedCharge bar is boosted on every turn
    buff.
  • Decent attack power, break assassin and goes well in many SSR parties.
  • Can compete with SSRs in earth for a party slot.
Mina 7.5 SR Water Balanced Human 2018-09-30
  • Role: Attacker/Support
  • Good support in Status WaterAtkUp.png10% Water ATK UpWater ATK is boosted
    Strength: 10%Duration: 3 turns
    and Status Fire Cut 10.png10% Fire CutFire DMG is cut 10%
    Duration: 3 turnsFire Damage Cut.
    ..
  • Her 3 turn Status WaterAtkUp.png10% Water ATK UpWater ATK is boosted
    Strength: 10%Duration: 3 turns
    is on a short 5 turn cooldown.
  • Good damage output with guaranteed TA and Status Bonus Damage.png Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    .
Albert (Event) 7.5 SR Light Balanced Human
  • Role: Attacker/Support
  • Great damage output that is comparable to his SSR version.
  • 100% double attack rate allows him to gain charge bar easily for more frequent Charge Attacks.
  • Excellent early-game Light character with potential longevity into later game stages.
Jin (Summer) 7.0 SR Earth Heal Human 2017-02-13
Arisa 7.0 SR Wind Balanced Other
  • Role: Attacker/Support
  • High Charge Attack damage depending on Status Fairy.pngFairyCharge attack DMG and charge attack DMG cap are boosted
    stacks.
  • Useful early-game healer.
  • Excellent in long battles, but less effective in short battles.
Luna 6.5 SR Dark Special Human
  • Role: Intentionally knocking out allies
  • Requires knocking out allies to use her skills.
  • Difficult kit to use in general situations.
  • Soul Conversion can act as a pseudo-Tactical Relocation, allowing for specialized setups without needing Nighthound.
  • Gimmick character, but not completely useless.
Tyre 7.0 SR Wind Special Human 2017-02-28
Lyria (Event) 8.5 SR Any Special Human 2018-02-19
  • Role: Support
  • Some of the most unique mechanics in the game.
  • Allows summoning twice on the same turn if in the frontline.
  • Does not attack except for her Charge Attack.
  • Varied party-wide buffs allow her to contribute to nearly any situation.
  • Will need outside assistance to keep party buffed continuously.
Vermeil (SR) 8.0 SR Light Balanced Harvin 2017-03-20
Cain 7.0 SR Earth Special Human
Ludmila 5.0 SR Dark Attack Harvin
  • Role: Attacker/Debuffer
  • Her Status DefenseDown.png10% DEF DownDEF is lowered
    Strength: 10%
    stacks with Miserable Mist.
  • Can reach high damage output for normal attacks thanks to her support skill and Status CriticalUp.png Critical Hit Rate UpDMG is slightly boosted for critical hits
    ...
  • ...if she won't miss.
  • Can increase normal attacks' hit accuracy with her skill but not without downtime.
  • Random effect of Charge Attack can debuff her or even hurt other allies.
  • Difficult to manage and hard to fit into any party.
Lamretta (Water) 6.5 SR Water Special Draph 2017-04-20
  • Role: Support
  • Can grant Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    Duration: 1 turn
    , but it can backfire.
  • Cheers! can be particularly strong in certain fights, provided you can re-buff behind it.
Sutera (Event) 7.0 SR Fire Balanced Erune
  • Role: Attacker/Support/Debuffer
  • Decent debuff coverage with Status Blind.pngBlindedAttacks have a slight chance to miss
    , Status AttackDown.png ATK DownATK is lowered
    , and Status DoubleDown.pngDA DownDouble attack rate is lowered
    .
  • Decent normal attack and Charge Attack damage with Status Jade Crest1.pngJade CrestJade Crest is casted
    stacks.
  • Status Dodge.png Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    for all allies can be useful, but shouldn't be relied on.
  • Falls off when Status Jade Crest1.pngJade CrestJade Crest is casted
    aren't available.
Deliford (SR) 7.5 SR Dark Defense Human 2017-05-04
Cagliostro (Event) 7.0 SR Dark Heal Human 2017-05-04
  • Role: Healer/Support
  • Dark-element healers are scarce and Cagliostro is one of them.
  • Has both party heal and debuff removal which is great for new Dark players.
  • Very long skill cooldowns limit her usefulness beyond early-game.
Predator 8.0 SR Dark Attack Human 2018-02-13
Sevastien 7.5 SR Wind Balanced Erune
  • Role: Support/Healer
  • Restores up to 150 HP each turn even when he's in back line.
  • Grants all allies except himself Status AttackUp.png30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turns
    , Status DefenseUp.png20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
    , Status DoubleUp.png40% DA UpDouble attack rate is boosted
    Strength: 40%Duration: 3 turns
    , and Status TripleUp.png20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
Charlotta (Event) 7.5 SR Wind Defense Harvin
  • Role: Defender/Debuffer
  • Provides party-wide DMG Cut, which is scarce among Wind characters.
  • Can inflict Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%
    .
Minami Nitta 8.0 SR Water Balanced Human 2017-06-12
  • Role: Support/Debuffer
  • In general, Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
    buffs are very strong when fighting on-element.
  • Her buffs have relatively low modifiers, but substantial when multiple are up at the same time.
  • Very useful debuffs.
  • Excellent kit for new Water teams.
Shiki Ichinose 7.5 SR Wind Special Human 2017-06-12
  • Role: Support/Debuffer
  • 100% ATK Up buff from Energizing IncenseAll allies except Shiki gain Status Fervor.pngFervorATK is boosted based on effect's time remaining / Can't attack for 1 turn after effect ends
    Duration: 5 turns
    . After 5 turns, all allies except Shiki gain Status Forfeit.pngFatigueCan't attack (Can't be removed)
    Duration: 1 turn
    .
    is very powerful.
  • Despite the randomness, her Charge Attack buffs are quite good.
  • Reliant on luck; not a consistent/stable character.
Jeanne d'Arc (SR) 8.0 SR Light Special Human
Jamil (Dark) 7.5 SR Dark Attack Human 2017-06-30
Walder (Event) 8.5 SR Earth Special Human 2020-05-27
  • Role: Attacker/Support/Debuffer
  • Walder in Super Ranger Mode has very high damage output, but it only lasts 3 turns.
  • Requires 8 turns to enter Super Ranger Mode, greatly limiting his overall effectiveness.
  • Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
    with Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    is a strong combination.
  • Can debuff Status Blind.pngBlindedAttacks have a slight chance to miss
    , which is useful for newer players.
Charlotta (Summer) 7.5 SR Water Balanced Harvin 2017-08-02
  • Role: Attacker/Defender/Debuffer
  • Provides a party-wide Status Fire Cut 40.png40% Fire CutFire DMG is cut 40%
    Fire Damage Cut.
    , but it has a long cooldown.
  • Inflicts Status WaterResDown.png15% Water DEF DownDEF is lowered for water DMG
    Strength: 15%
    , but with low success rate.
  • Good damage output during Overdrive.
Ayer (Summer) 8.0 SR Earth Attack Human 2017-08-02
  • Role: Attacker
  • Enmity-based attacker with good damage output.
  • Has a viable counter attack skill unlike his SSR version.
  • Chance to dodge helps him stay safe when at low HP.
  • HP management may be difficult for beginners.
Carren (Event) 7.0 SR Fire Attack Human 2017-08-02
  • Role: Attacker
  • Has self-buffs suitable for an attacker such as 10% bonus damage if the enemy has Status Burned.pngBurnedHP is lowered on every turn
    .
  • Her self-Status Burned.pngBurnedHP is lowered on every turn
    only deals 2% max HP damage per turn and is easily manageable.
  • Good Fire attacker for beginners.
Ghandagoza (Summer) 7.0 SR Fire Attack Draph
Chloe (Summer) 7.0 SR Wind Special Erune 2018-09-30
  • Role: Buffer/Support
  • Be My Summer Bae? has powerful, but unreliable, effects.
  • Charge Attack does no damage.
  • Heavily focused around Charge Attacks due to Status Turned Up.pngTurned UpGains bonus effects upon using certain skills
    .
  • Being able to switch out with a sub-ally is a rare and potentially powerful utility.
Blazing Teacher Elmott 6.5 SR Fire Balanced Erune
Grea (Event) 7.5 SR Fire Attack Other
  • Role: Attacker/Debuffer
  • Support skill is very strong for an SR.
  • Requires DA/TA support from other characters.
  • Excellent 1-turn burst damage with her Status AttackUpSharp.png ATK Up (Dracoforce)ATK is boosted against dracoforced foes
    self-buff.
  • Although her Status FireResDown.png10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    effect is small, it can still be helpful.
Izuminokami Kanesada 7.5 SR Fire Attack Other
  • Role: Attacker/Debuffer
  • Excellent for short battles.
  • Good damage output overall.
  • Inflicts Status FireResDown.png10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    .
Yamanbagiri Kunihiro 6.5 SR Earth Special Other
  • Role: Attacker/Debuffer
  • Has a good self-buff.
  • Status DefenseDown.png10% DEF DownDEF is lowered
    Strength: 10%
    effect is low, but may still be useful for beginners.
Owen 8.5 SR Water Balanced Human
  • Role: Attacker
  • Reliable self buffs. Straightforward to use.
  • Guaranteed DA, but really wants TA support.
  • Pure auto-attacker.
  • May surpass SSR characters in Stamina Sword grids.
Reinhardtzar 6.5 SR Fire Attack Draph
Sarya 6.0 SR Light Special Draph
Ezecrain (Event) 7.0 SR Light Special Human 2019-12-15
  • Role: Attacker/Support/Debuffer
  • Debuffs enemies while strengthening his damage output at the same time.
  • Great party buffs despite the randomness.
  • Overall character value largely depends on how you value his 3rd skill.
Mimlemel and Pun-Kin (Halloween) 7.0 SR Earth Attack Harvin 2019-10-17
Vania (SR) 8.0 SR Dark Special Other 2017-10-17
Karteira (SR) 7.0 SR Wind Special Erune 2017-10-31
  • Role: Attacker
  • Passive and active Rupie generation.
  • Runs the risk of killing enemies too quickly and not getting bonus Rupies.
  • EMP works from the backline.
  • Good for starting players who want to use the Rupie Draw, but loses value once you gain access to other sources of income.
Yuel (Event) 7.0 SR Water Balanced Erune 2019-10-17
  • Role: Attacker/Healer/Support
  • Good self-buff from her 1st skill.
  • Party Status WaterAtkUp.png Water ATK UpWater ATK is boosted
    from her 2nd skill has respectable uptime.
  • Can heal and clear debuffs.
  • Great party support character for new players.
Mirin 9.0 SR Wind Attack Human 2019-10-11
  • Role: Attacker/Debuffer
  • EMP skills let her get to 200% Charge Bar on the first turn with the right setup.
  • Uncommon Status WindResDown.png10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Duration: 180 seconds
    on Charge Attack.
  • Charge Attack with 200% meter is a single, powerful attack with bonus nuke, useful for saving time and utilizing one-time buffs.
  • Useful character for clearing short fights quickly.
Sophia (SR) 7.5 SR Light Heal Human 2017-12-01
Arthur (Event) 7.0 SR Wind Balanced Human 2017-12-02
  • Role: Attacker/Support
  • Support Skills boost Charge Attack damage for the whole party.
  • Status EarthAtkDown.png10% Earth ATK DownEarth ATK is lowered
    Strength: 10%
    on Charge Attack.
Mikasa 8.0 SR Wind Attack Human 2017-12-11
  • Role: Attacker
  • High attack power with Status Blade 1.pngBladeUses 1 Blade per attack (Can't be removed)
    stacks due to guaranteed triple attacks.
  • Generates charge bar quickly along with high Charge Attack damage
  • Her natural dodge rate is useful, but has extremely low DEF.
  • Excellent attacker for an SR character.
Feena (Holiday) 7.5 SR Light Attack Human 2017-04-17
Mahira (Event) 7.5 SR Earth Special Harvin 2017-12-28
Karva (SR) 6.5 SR Fire Special Draph 2017-12-31
Zeta (Event) 8.0 SR Light Attack Human 2020-03-12
Ippatsu (SR) 6.5 SR Fire Special Human 2018-01-18
  • Role: Support
  • Simple, easy to manage multiattack and CA buffs in one skill.
  • Status Addiction.pngAddictionBody wants nothing but ramen / Buffs don't take effect (Can't be removed)
    prevents any other buffs from being used.
Zooey (Event) 7.0 SR Fire Special Primal 2018-09-30
Randall (SR) 7.0 SR Dark Attack Human 2018-02-02
Narmaya (Valentine) 6.0 SR Dark Attack Draph 2018-02-15
Teena (Valentine) 7.0 SR Fire Balanced Human 2018-02-16
Nezahualpilli (SR) 8.5 SR Earth Attack Human
  • Role: Attacker
  • Assassin skill available at any time for high burst damage.
  • Can gain 2 turns of Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 2 turns
    in exchange for Status DefenseDown.png DEF DownDEF is lowered
    Duration: 2 turns
    and 20% charge bar.
Tōru Amuro 7.0 SR Wind Attack Human 2018-09-30
Barawa (SR) 7.0 SR Light Attack Draph
Carmelina (SR) 6.5 SR Earth Special Draph
Leona 7.0 SR Earth Attack Human 2019-10-17
  • Role: Attacker
  • Status Gravity.pngGravitySpecial attack max charge turn is extended
  • 100% TA on a 3/6 uptime, at the cost of 100% Charge bar.
  • Self-synergy between Support Skills. Takes a little while to get going.
Aliza (Water) 7.5 SR Water Attack Draph
  • Role: Attacker
  • Gains Status Bonus Damage.png40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

    Strength: 40%
    Duration: 2.5 turns
    Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    after each Charge Attack.
  • Status C.A. DMG Boosted (1 time).png C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)

    Duration: 3 turns
    and Status Strength.pngStrengthATK is greatly boosted based on how high HP is

    Duration: 3 turns
    .
  • Low DMG cap on skills.
Vanzza (SR) 7.0 SR Earth Attack Draph 2018-06-22
  • Role: Attacker/Debuffer
  • Fighter's Reprieve combined with his Charge Attacks make him fairly self-sufficient.
  • Tonfa Kick can reach a DMG cap of ~1.1 million at 10 Status Chakra Control 1.pngChakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed)
    stacks.
  • Can take a while to build up Status Chakra Control 1.pngChakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed)
    stacks.
Elta (Light) 6.5 SR Light Special Human 2018-07-12
Yuisis (Summer) 7.5 SR Wind Balanced Erune 2018-07-19
  • Role: Attacker/Defender
  • Powerful self buffs through Status Chivalry1.pngChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
    Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
    Can't be removed
    and Ardent Blade.
  • Support Skills combined with Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    can pull pressure off of allies.
  • Will need help to stay healthy.
Olivia (Event) 7.5 SR Dark Balanced Primal 2018-07-31
Lilele (Summer) 6.5 SR Water Special Harvin 2018-07-31
  • Role: Buffer
  • ATK, DEF, and Charge bar boosts with high uptime that improve when allies have Status Maniac.pngManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    .
  • Status Maniac.pngManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    lasts forever, but can only be given to one ally at a time, with a 5 turn cooldown.
  • Good for longer fights, when you can give every ally Status Maniac.pngManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    .
  • Charge attack can heal for up to 2000 health.
Farrah (Summer) 7.0 SR Water Attack Human 2018-08-04
  • Role: Attacker
  • Very large attack self-buff on a unique multiplier.
  • Can't attack while readying her self-buff.
  • Good charge bar generation due to self-Status Uplift.png10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 4 turns
    with potentially very powerful Charge Attack.
  • Powerful nuke, even for beginners.
Arulumaya (Summer) 8.0 SR Dark Special Harvin 2018-08-04
  • Role: Support/Debuffer
  • Can inflict the rare Status LightAtkDown.png15% Light ATK DownLight ATK is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 seconds
    debuff.
  • Buffs allies attack depending on how high her HP are.
  • Doesn't synergize well with the usually Enmity centered Dark teams.
  • Rating may rise to 8.5 if Stamina oriented builds become available to Dark.
Almeida (Summer) 7.5 SR Earth Attack Draph 2018-08-15
  • Role: Attacker/Support/Debuffer
  • Status DEF Down 5.png25% DEF DownDEF is lowered

    Strength: 25%
    Duration: 5 turns
    Local status effect
    and Status EarthResDown.png10% Earth DEF DownDEF is lowered for earth DMG

    Strength: 10%
    Duration: 180 seconds
    .
  • Status C.A. DMG Boosted (1 time).png15% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)

    Strength: 15%
    Duration: Until used
    has an 8 turn cooldown, but lasts until used.
  • Weapon Forge is a unusual skill that serves as both an offensive and defensive cooldown.
  • Needs to survive the turn in order for her Support Skill to activate.
Cailana (SR) 7.5 SR Water Attack Erune 2018-09-06
  • Role: Attacker
  • Skill effects are tied to Status High-Tide 1.pngHigh-TideMultiattack rate is boosted based on High-Tide's lvl
    .
  • Status High-Tide 1.pngHigh-TideMultiattack rate is boosted based on High-Tide's lvl
    is inconsistent.
The Lowain Bros 7.5 SR Earth Special Erune 2018-09-20
Juri 8.5 SR Wind Attack Human 2019-04-06
  • Role: Attacker
  • Unique mechanic through Status Imperial Soldiers 1.pngImperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    .
  • Guaranteed TA and increased damage with 2 stacks of Status Imperial Soldiers 1.pngImperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    .
  • Loses value substantially with each stack of Status Imperial Soldiers 1.pngImperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    lost.
  • Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%
  • Very consistent if you can keep him from taking damage. Conversely, very underwhelming when he gets hit.
Feather (Halloween) 8.0 SR Dark Attack Human 2018-10-18
Arthur and Mordred 7.0 SR Wind Balanced Human,Erune 2018-11-02
  • Role: Attacker/Support
  • Herzhaft combines three powerful abilities into one skill.
  • Status EarthAtkDown.png10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Duration: 180 seconds
    and Status WindResDown.png10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Duration: 180 seconds
    .
  • Party positioning matters based on which Support Skill effect you want.
  • Status Bonus Damage.png30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack.
Rosine (SR) 7.0 SR Fire Heal Human 2018-11-19
  • Role: Support/Healer
  • Healing, Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    Duration: 3 turns
    , and ClarityRemove 1 debuff from all parties. type effect all in one skill.
  • Snack It Up has no cooldown.
  • Requires Status Cracker 1.pngCrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    to use her skills, which conflicts with her Support Skill.
  • Can inflict Status Charm.pngCharmedAttacks are slightly limited
    at the cost of all Status Cracker 1.pngCrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    stacks.
Razia (SR) 7.5 SR Earth Defense Draph 2018-11-30
Sevilbarra (Event) 8.0 SR Light Attack Harvin 2018-11-30
Yaia (Holiday) 8.5 SR Wind Special Draph 2018-12-19
  • Role: Healer/Support
  • 20%/20% critical hit boost for other allies when a main ally, or a chance for allies to gain Status Hype1.pngHypedATK is boosted
    when a sub-ally.
  • Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    to an ally.
Beatrix (SR) 7.5 SR Earth Attack Human 2019-01-01
  • Role: Attacker
  • Can gain Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
    Duration: Indefinite
    multiple times throughout a fight with healing support.
  • Recurrent Drive takes a long time to reach full potential.
  • Has some natural synergy with enmity, but requires a lot of setup first.
Cassius (Event) 7.0 SR Dark Balanced Other 2019-01-01
Skull 8.5 SR Dark Attack Harvin 2019-10-24
Catherine (SR) 7.0 SR Earth Special Erune 2019-02-07
  • Role: Attacker/Debuffer
  • Increased damage against enemies with Status Nightsmoke's Victim.pngNightsmoke's VictimSteals heart and lands Charm effect to a foe when the foe uses a special attack / Locked on to by Nightsmoke
    (Can't be removed)
    , but does very little without it.
  • Burdened by extremely long cooldowns.
  • Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on Charge Attack.
Mirin (Light) 8.0 SR Light Attack Human 2019-03-04
Korwa (SR) 7.0 SR Wind Balanced Erune 2019-08-20
  • Role: Support/Healer
  • Powerful but unreliable single buff on long cooldown.
  • Needs high charge bar and defensive support to get the most out of Toujours Ensemble.
Richard (SR) 8.0 SR Dark Special Human 2019-05-08
  • Role: Attacker
  • Undispellable Status Chip Stack 1.pngChip StackATK, DEF, multiattack rate, and charge bar gain are boosted based on number of chips (Max: 10 / Can't be removed)
    greatly increases his ATK, DEF, charge bar gain, and multiattack rate.
  • No damaging skills; relies on auto attacks and C.A. to do damage.
  • 1% boost to drop rate works even from backline.
  • Comparable against many SSR attackers.
Aster 7.5 SR Fire Special Erune 2019-05-27
Bridgette and Cordelia 7.5 SR Light Balanced Harvin,Human 2019-06-01
  • Role: Attacker/Support
Philosophia (SR) 7.0 SR Light Special Harvin 2019-06-21
Friday (Summer) 8.3 SR Fire Balanced Human 2019-07-19
Lancelot and Vane (Summer) 8.0 SR Earth Defense Human 2019-08-01
Cassius (Summer) 7.0 SR Fire Balanced Other 2019-08-15
Leona (Summer) 7.5 SR Water Attack Human 2019-08-16
La Coiffe (SR) 7.0 SR Earth Heal Erune 2019-10-17
Zaja (Halloween) 7.0 SR Earth Defense Draph 2019-10-17
You (Event) 8.0 SR Dark Attack Erune 2019-11-01
Krugne (SR) 7.5 SR Wind Special Erune 2019-12-06
Kumbhira (Event) 7.5 SR Light Attack Draph 2019-12-24
Joy (Event) 0 SR Wind Special Other 2019-12-29
Meg (Event) 8.0 SR Dark Attack Human 2020-08-01 Yes
Tyre (Yukata) 0 SR Light Balanced Human 2020-07-31
Gawain 9.2 SSR Wind Defense Human 2020-06-11
  • Role: Defender
  • Wind's premier defender. Great at mitigating damage with Attack DOWN and Damage Cut.
  • Team-wide Enmity nuke synergizes well with a Tiamat Bolt Omega grid.
  • His 5★ uncap upgrades puts him on relatively equal utility with Holy Saber.
Altair 9.5 SSR Water Balanced Human
  • Role: Support/Debuffer
  • Greatly increases Water team damage output with his buffs, debuffs, and charge bar generation.
  • His debuff is very inaccurate until Lvl 90.
  • His Lvl 95 support skill helps other members of the team in landing their debuffs.
  • Fits in almost any Water team composition.
Aletheia 9.0 SSR Earth Attack Human 2017-12-27
  • Role: Attacker
  • High damage and very simple to use
  • Good synergy with charge attack focused teams
  • Very powerful in short fights
  • Nifty for farm content and multi-stage quests
Nezahualpilli 9.4 SSR Wind Attack Human 2019-06-13
  • Role: Attacker
  • Massive burst potential during Break mode with his self buffs.
  • Self-inflicts Status DefenseDown.png DEF DownDEF is lowered
    which is a huge liability until level 100.
  • At level 100, becomes a stable DPS machine instead of a glass cannon.
  • Only team utility (+3% Triple Attack rate) is gained at level 95.
De La Fille 9.4 SSR Light Heal Human 2020-06-22
  • Role: Support
Lady Grey 8.5 SSR Dark Special Human 2019-06-14
  • Role: Debuffer
  • Provides some defensive utility with debuff resistance for all allies and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
  • Inflicts Status DefenseDown.png30% DEF DownDEF is lowered
    Strength: 30%
    and Status DarkResDown.png10% Dark DEF DownDEF is lowered for dark DMG
    Strength: 10%
    , nearly reaching the DEF down cap by herself.
  • Useful kit for beginners, but easily replaced.
Yuel 9.2 SSR Fire Balanced Erune 2019-10-11
  • Role: Attacker/Buffer/Healer
  • Greatly improves the damage of characters thanks to party wide Status Bonus Damage.pngBonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    and Status FireAtkUp.pngFire ATK UpFire ATK is boosted
    .
  • Can clear debuffs and heal.
  • Fits into almost all Fire party compositions but is rather average before Lvl 100.
Lily 9.7 SSR Water Heal Other 2020-03-01
  • Role: Support/Healer/Defender
  • Protects the party for 2-turns with Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
    Fire Damage Cut.
    and gives passive Fire DMG Reduction based on Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    stacks.
  • Gives party-wide Status WaterAtkUp.png25% Water ATK UpWater ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack.
  • Auto-casts party-wide healing and debuff removal after enemy special attacks when she has Status Spring Breeze 1.pngSpring BreezeWhite Heal activates when a foe uses a special attack (Can't be removed)
    .
  • Inflicts up to 40% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    Base Accuracy: 95%Duration: 180 seconds
    and 40% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Base Accuracy: 95%Duration: 180 seconds
    .
  • Requires at least 2 allies of different races to get the most out of her abilities.
Sarunan 9.1 SSR Light Special Erune 2019-11-15
  • Role: Defender/Healer/Support
  • 2-turn Status Dark Cut 70.png70% Dark CutDark DMG is cut 70%
    Dark Damage Cut.
    , which can combine with Phalanx II/III
  • Charge attack provides party Status LightAtkUp.png25% Light ATK UpLight ATK is boosted
    Strength: 25%Duration: 3 turns
  • Minor healing
Cagliostro 9.3 SSR Earth Heal Human 2019-11-15
  • Role: Support/Debuffer
  • Very powerful healing and can Clear 1 debuff every 7 turns tied to same skill
  • Can provide Status EarthAtkUp.png25% Earth ATK UpEarth ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to the whole party and improve healing even further once 5★ upon using Charge Attack
  • Extra benefits to the party include Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , Status Reversed Ouroboros.pngReversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Duration: 3 turnsSpecial buff
    , Status CriticalUp.png50% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 50% chance of dealing 30% more damage.Duration: 3 turns
    , and Status Keen.pngKeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
  • Inflicts Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    and Status EarthResDown.png10% Earth DEF DownDEF is lowered for earth DMG
    Strength: 10%Base Accuracy: 100%Duration: 180 seconds
    via same skill
Charlotta 9.0 SSR Water Balanced Harvin 2017-07-12
  • Role: Defender/Attacker/Debuffer
  • Solid defensive character; party Status DefenseUp.pngDMG CutTaking less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    is potent with a fairly short cooldown.
  • Her Blue Moon200%-300% Water damage to a foe and inflict Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Stacking: Single
    (Damage cap: ~440,000).
    At level 55:
    Damage increased to 250%-350%.
    At level 90:
    Damage increased to 350%-450%. Debuff success rate on Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 100%Stacking: Single
    increased to 100%.
    was recently buffed, giving her greater accuracy once she reaches level 90.
  • Her extra damage on Charge Attack is now more potent with her recent buff.
  • A good early-game character for Water teams.
Magisa 9.2 SSR Fire Special Human 2019-09-18
  • Role: Attacker/Support/Debuffer
  • Great all-around character for buffs, debuffs, and damage
  • Provides party Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    and Status DefenseUp.png20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
  • Inflicts Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , Status FireResDown.png10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%Base Accuracy: >100%
    , Status Blind.pngBlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    , and Status Burned.pngBurnedHP is lowered on every turn
    Duration: 180 seconds
  • 30% Unique ATK, 100% DEF, guaranteed DA, all-enemy attacks, and bonus charge attack damage via Status Morax.pngMorax
  • Rating rises to 9.5 in Enmity weapon grids due to synergy with her self-damage and unique ATK modifier
Metera 9.1 SSR Wind Balanced Erune 2019-06-14
  • Role: Attacker/Debuffer
  • All of her skills are of damaging type and thus can be activated twice with Status Aetherial Shaft 1.pngAetherial ShaftNext DMG skill activates twice (Max: 2)
    .
  • Her base kit provides Status Charm.pngCharmedAttacks are slightly limited
    , Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    and Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 8% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    , making her a relatively useful debuffer.
  • After 5★, she grains 2 Status Aetherial Shaft 1.pngAetherial ShaftNext DMG skill activates twice (Max: 2)
    stacks upon C.A. instead of 1, gets access to Status Bonus Damage.png80% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 80%
    and 1-2 turn-long Status Allure 1.pngAllureAttack is restricted by chance
    Local status effect
    which is equivalent to Status Paralyzed 1.pngParalyzedCan't attack
    Local status effect
Seruel 9.2 SSR Light Attack Erune 2020-06-12
  • Role: Attacker/Support
  • One of the few sources of Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    in Light (where Veil is especially important)
  • Support EMP skill provides up to 30% permanent Unique ATK
  • High, consistent damage and party charge boost at 5★ uncap
De La Fille (Summer) 8.5 SSR Light Heal Human 2018-05-18
Io (Summer) 9.0 SSR Fire Attack Human 2018-05-18
  • Role: Attacker/Buffer
  • 30% Status WindResUp.pngCut to Wind DMGWind DMG is cut
    Strength: 30%Wind Damage Cut.
    that stacks with Phalanx that lets you reach 100% DMG Cut.
  • Her nuke easily caps thanks to her 3rd skill.
  • Gives your party survivability in longer fights.
Cerberus 8.5 SSR Dark Special Primal 2017-07-12
  • Role: Attacker/Debuffer
  • Can reach 100% Triple Attack rate with her Support Skill combined with Status TripleUp.png50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    from her Charge Attack.
  • Can inflict up to 40% Status DebuffResDown.pngDebuff Res. DownDebuff resistance is lowered
    and continually land Status Blind.pngBlindedAttacks have a slight chance to miss
    and Status Charm.pngCharmedAttacks are slightly limited
    .
  • Lacking in offensive capability but has consistent damage.
Agielba 8.5 SSR Fire Defense Draph 2018-09-30
  • Role: Defender/Attacker
  • Intercepts enemy single-ally attacks with Status AggroUpArrow.pngHostility UpMore likely to be attacked
    and Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • Easily survives enemy Charge Attacks with high DEF, a strong Status Armored.pngArmoredChance of lowering DMG taken
    Duration: 0.5 turns100% chance to reduce damage taken by 80%.Applied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    , and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    .
  • May be difficult to keep alive after sustaining repeated attacks without taking advantage of Status Drain.pngDrainDamage dealt is partially absorbed to HP
    using external multiattack sources.
Christina 8.5 SSR Wind Balanced Human 2020-07-10
  • Role: Bounty/Healer
  • "Free" SSR purchased using 77,777,777 casino chips.
  • Has a nuke that applies Status DebuffResDown.pngDebuff Res. DownDebuff resistance is lowered
    and another nuke that applies Status Bounty.pngBountyItem drop rate is boosted
    twice.
  • Additionally, has an EMP skill that can apply Status Bounty.pngBountyItem drop rate is boosted
    on attacks.
  • The only other SSRs that apply Status Bounty.pngBountyItem drop rate is boosted
    are Tien and Mary, making her the most accessible character with this ability.
  • Has a heal and debuff removal in one skill.
  • Lack of flexibility or focus combined with the immense effort to obtain her make her an unpopular character.
Arulumaya 9.0 SSR Earth Special Harvin 2018-02-23
  • Role: Attacker/Support/Debuffer
  • Provides Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Status AttackDown.pngATK DownATK is lowered
    , Status AttackUp.pngSkill DMG UpSkill DMG is boosted
    , Status WaterAtkDown.pngWater ATK DownWater ATK is lowered
    , Status Skill DMG Cap Up.pngSkill DMG Cap UpCan deal big bonus DMG when Skill DMG dealt in one turn reaches a certain amount
    , and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
  • Gaze into Crystal Ball can be underwhelming if Status Dream of the Moon.pngDream of the MoonAll allies gain various effects upon ending gaze (Can't be removed)
    is not chosen.
  • End Gaze can be reused after CA. Status Dream of the Moon.pngDream of the MoonAll allies gain various effects upon ending gaze (Can't be removed)
    has increased probability when End Gaze is used during this period.
  • Needs to be 5★ uncapped to get most of her damage and utility.
Charlotta (Halloween) 9.4 SSR Light Heal Harvin 2019-11-09
  • Role: Attacker/Support/Debuffer
  • Decent attacker with Status DoubleUp.pngGuaranteed DAGuaranteed Double Attack regardless of Double Attack Lowered debuffs
    Duration: 3 turns
    as well as 50% Unique ATK, 20% Bonus damage, and bonus CA specs through her unique Status Pumpkin 4.pngPumpkinCharlotta's attack specs will be boosted upon attacking this foe
    Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 4 turnsLocal status effect
    debuff.
  • Can generate Green Potions, useful in longer battles.
  • Inflicts 20% Status AttackDown.png ATK DownATK is lowered
    and Status Blind 3.pngBlindedAttacks have a slight chance to miss
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .
  • Provides one free Blue Potion even when in the backline, making her an excellent backline choice if extra healing may be needed.
Lennah 9.0 SSR Wind Heal Human 2019-04-15
  • Role: Healer/Support
  • High healing with Extended Mastery Perks.
  • Clarity on a very short 3-turn cooldown.
  • Hard to fit into the party if healing/clear isn't needed.
Melleau 8.0 SSR Earth Attack Erune 2017-11-07
  • Role: Attacker
  • Has self-Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to ward off status effects.
  • Her nuke and two turns of 100% Status TripleUp.png TA UpTriple attack rate is boosted
    generate lots of charge bar.
  • Only has 30% Status AttackUp.png ATK UpATK is boosted
    for a reliable damage buff.
  • Generally overshadowed by Earth's other attacker options.
Lancelot 9.3 SSR Water Attack Human 2020-06-11
  • Role: Attacker/Debuffer/Defender
  • Dodge-tank with skill auto-reactivation for additional damage
  • Little party utility before his 5★ uncap
  • Requires reaching Level 100 to gain ATK/DEF Down and a permanent, unique ATK boost
Sophia 8.5 SSR Light Heal Human 2018-09-30
  • Role: Healer
  • Archetypal RPG healer; she heals, removes debuffs, and revives allies.
  • Lacks any team damage contribution outside of her normal attacks.
  • Charge Attack does no damage; instead it heals and gives allies strong buffs.
  • She's more useful in the back line since she can revive front line allies after they're KO'd.
  • Very useful character for HL content.
Siegfried 9.4 SSR Earth Special Human 2019-06-14
  • Role: Attacker/Defender
  • Before his 5★ uncap, he hits hard but is squishy and has little utility.
  • Becomes very bulky with the level 100 upgrade to his unique Manigance buff.
  • Gains his team utility at 90 when his Water Resist buff applies to the entire team.
  • Synergy with Weapon s 1040012100.jpg Ultima Sword (Earth) helps him be a consistent damage dealer.
Rosetta (Holiday) 9.1 SSR Dark Heal Primal 2020-03-27
  • Role: Attacker/Support/Debuffer
  • Group heal and clarity, valuable in Dark which has few healers.
  • Can provide dispel for Luminiera Omega.
  • Usually not needed since most fights don't require much healing. Heal lands before clarity which is bad for Celeste Omega.
Anila 10 SSR Fire Balanced Draph 2018-06-18
  • Role: Attacker/Support/Debuffer
  • Greatly increases party damage output with powerful, high-uptime buffs.
  • Inflicts every type of elemental ATK and DEF down.
  • Contributes good damage besides buffs with a personal Status Bonus Damage.png40% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks

    Strength: 40%
    Duration: 3 turns
    .
  • Defensive utility via Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    , Status Veil.png Debuff Res. UpDebuff resistance is boosted
    , Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    , and healing.
Zeta 9.5 SSR Fire Attack Human 2020-01-29
  • Role: Attacker/Debuffer
  • Extremely high damage every 6 turns thanks to Status Defiance.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
    Strength: 230%Duration: 1 turn 2/3 effectiveness when used with Charge Attack
    and Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    .
  • Brings valuable utility with the ability to dispel and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    twice.
  • Her 5-star upgrade is tied to an item from the Spaghetti Syndrome event; without it she is significantly weaker.
Vaseraga 9.4 SSR Dark Attack Draph 2020-03-27
  • Role: Attacker
  • High damage output with his damage skills and strong self-buffs.
  • Increased DEF at low HP allows him to survive in Enmity teams.
  • Reliance on external multiattack sources and poor Ultima synergy leaves him outclassed by other Dark attackers.
Anre SSR Water Defense Harvin
Tweyen SSR Light Balanced Human
Threo SSR Earth Attack Draph
Feower SSR Water Special Erune
Fif SSR Light Heal Harvin
Seox SSR Dark Attack Erune
Seofon SSR Wind Attack Human
Eahta SSR Earth Attack Draph
Niyon SSR Wind Special Harvin
Tien SSR Fire Balanced Erune
Jeanne d'Arc 9.5 SSR Light Balanced Human 2019-06-13
  • Role: Attacker/Support/Debuffer
  • Inflicts Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Single-sided
    and Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%
    (stacks with Miserable Mist)
  • High damage output via 2-turn guaranteed TA and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Sara 9.2 SSR Earth Defense Human 2020-06-12
  • Role: Defender
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and her 1000% Status DefenseUp.pngDEF UpDEF is boosted
    buff counters enemy single-target charge attacks, even Wind attacks.
  • Has 50% Damage Cut, which can completely shut down attacks when paired with the appropriate 3★ Carbuncle.
  • Short cooldowns on her skillset allow her abilities to be up for most (if not all) enemy charge attacks.
  • Low damage output unless she gets very low on health.
Carmelina 8.5 SSR Wind Special Draph 2020-06-11
  • Role: Debuffer
  • Can inflict Status DebuffResDown.pngDebuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
    , Status Gravity.pngGravitySpecial attack max charge turn is extended
    , Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%
    , Status DoubleDown.pngDA DownDouble attack rate is lowered
    , and Status TripleDown.pngTA DownTriple attack rate is lowered
    .
  • Her charge attack applies Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    , which increases her ATK and DA rate.
  • Her damaging skills hits all enemies.
  • Despite the fact that she has several debuffs, none of them are outstanding, lowering her rating compared to better debuffers in the wind-element category.
Vira (SSR) 9.2 SSR Dark Attack Human 2020-06-12
  • Role: Attacker/Debuffer
  • Good damage output with 2-turn guaranteed Status TripleUp.pngTA UpTriple attack rate is boosted
    and Luminiera Merge's offensive buff effects.
  • Almost caps DEF Down on her own after 5★ with Status DarkResDown.png15% Dark DEF DownDEF is lowered for dark DMG
    Strength: 15%
    and 30% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    .
  • Party-wide Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    makes her useful against bosses that apply harsh debuffs.
Societte 8.5 SSR Water Special Erune 2019-07-13
  • Role: Debuffer/Healer
  • Good early on with her Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    and Miserable Mist-like ability while you're getting the Dark Fencer class.
  • First Dance: KaguraRestore an ally's HP (Healing cap: 2000). Grants Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    and Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    is low cooldown, high single target HP heal and giving them Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and Status Bonus Damage.png Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10Duration: 3
    .
  • Her Charge Attack causes First Dance: KaguraRestore an ally's HP (Healing cap: 2000). Grants Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    and Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    to apply to the whole party.
  • Abilities overlap with the Dark Fencer class; she also doesn't have the debuff success rate of a Dark Fencer on her abilities.
  • Her Extended Mastery can improve her success rate and healing.
Albert 9.4 SSR Light Attack Human 2019-11-09
  • Role: Attacker/Debuffer
  • 100% Double Attack rate.
  • Very strong in the early game thanks to his 10x skill damage self-buff.
  • His Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    can be very useful in challenging content.
Clarisse 9.1 SSR Fire Special Human 2019-09-18
  • Role: Debuffer / Support
  • Nearly reaches DEF Down cap on her own with Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    and Status FireResDown.png15% Fire DEF DownDEF is lowered for fire DMG
    Strength: 15%
    .
  • Increases the party's debuff success rate with the help of her support skill and Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%
    from the charge attack
  • One of the few Fire characters that can provide Dispel.
Petra (SSR) 8.5 SSR Wind Balanced Human 2017-01-02
  • Role: Support
  • Excellent support due to her skill that applies Status WindAtkUp.png Wind ATK UpWind ATK is boosted
    , Status FireAtkUp.png Fire ATK UpFire ATK is boosted
    , Status EarthAtkUp.png Earth ATK UpEarth ATK is boosted
    , and Status WaterAtkUp.png Water ATK UpWater ATK is boosted
    .
  • Can cast a Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    on any ally; fantastic for enmity grids, or for characters like Seofon.
  • Has a small passive refresh for all allies.
  • Usable even on teams of other main wheel elements due to her buffs covering those elements.
Sarunan (Dark) 8.0 SSR Dark Special Erune 2018-01-12
  • Role: Attacker/Support/Debuffer
  • Has the very rare ability to remove all enemy buffs along with all allies' buffs and debuffs.
  • Can be an effective Enmity-based attacker by gaining Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    from his Charge Attack and reducing his own HP.
  • With proper setup he can deal extraordinary damage with Ability Dark.png Sleepless Dream200% Dark damage to a foe. All allies gain Status Heal.pngRefreshHP is restored on every turn
    Strength: Up to 200 HPDuration: 3 turns
    . Sarunan self-inflicts Status SpellSacrifice.pngSpell SacrificeReceived DMG by number of Spell Sacrifices
    Duration: 1 turn
    debuff, dealing 1000 damage to himself for each stack of Status SpellSacrifice.pngSpell SacrificeSleepless Dream is boosted
    Duration: 3 turns
    buff (Max: 7000 damage).
    At level 55:
    Damage increased to 300%
    .
  • Difficult to use effectively.
Silva 9.4 SSR Water Attack Human 2019-10-03
  • Role: Attacker
  • Pure attacker; is able to hit up to ~2.5 million Charge Attack damage in combination with her Status Defiance.png C.A. DMG UpCharge attack DMG is boosted
    and Status CriticalUp.png Critical Hit Rate UpDMG is slightly boosted for critical hits
    abilities. Character EMP can bump this to nearly 3 million.
  • Easy character to play and manage.
  • Excellent as a sub member after a main party member has been KO'd with her 100% charge bar ability.
  • Overly reliant on charge attacks and no multi-attack self-buffs.
Percival 9.4 SSR Fire Attack Human 2020-03-18
  • Role: Attacker/Debuffer
  • One of the only characters that can inflict the Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    debuff which makes bosses easier.
  • Easy to play; high damage output is obtainable even for beginners.
  • Narrow utility, but his damage output is reason enough to use him regardless.
Amira 9.0 SSR Light Special Other 2019-02-27
  • Role: Attacker/Support
  • Provides very strong multi-attack and charge bar rate buffs.
  • Once transformed she's a battery for the party while still doing great damage.
  • Strong even without good party synergy.
Ghandagoza 9.0 SSR Fire Attack Draph 2018-09-25
  • Role: Attacker/Debuffer
  • Status Counter.pngCounters on DodgeDodge and counter one-ally attacks
    Duration: 2 Turns / 3 HitsCounter attacks grant 5% charge bar per hit.
    and Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 100%)Duration: 5 turns
    allow him to reach outstanding damage.
  • Powerful blind in form of Status Blind.pngSolar CrownAttacks have a slight chance to miss
    Strength: 85%Duration: 20 seconds
    that stacks with other blind sources.
Vira (Summer) 9.5 SSR Earth Special Human 2019-06-13
  • Role: Attacker/Support/Debuffer
  • Excellent utility with Charm, Dispel, Delay, and team-wide Strength
  • Self-sufficient attacker with Unique ATK mod, 60/30 DATA, and C.A. Instant Standby
  • Very high skill uptime due to charge attack cooldown cut
  • Can fit into many compositions due to her versatility
Katalina (Grand) 9.5 SSR Water Balanced Human 2019-10-03
  • Role: Defender/Attacker/Support
  • Versatile and powerful, but the vast majority of her strength is locked behind her 5★ uncap.
  • Her Charge Attack buffs the party with extremely valuable Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , and Status TripleUp.png20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
  • Her Status Dmg Cut 25.png25% DMG CutTaking 25% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    is relatively weak, but can be used more often due to it's shorter cooldown.
  • Provides party-wide Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Status Heal.pngRefreshHP is restored on every turn
    ; becomes Water's only source of Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
    once she reaches level 100.
  • Status Substitute.pngSubstitute (Select)Receives foe attack in place of an ally (Can't be removed)
    Duration: 4 turns
    gives her a unique capacity to protect more fragile party member.
  • Gains additional value in difficult raids where players are more likely to bring skills like Ability Phalanx.png Phalanx IIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
    .
    , due to her support skill.
Danua (Summer) 8.5 SSR Dark Special Draph 2019-01-25
  • Role: Attacker/Support/Debuffer
  • Has her own Rain of Arrows III providing 25% Status AttackDown.png ATK DownATK is lowered
    (single) on all enemies.
  • ATK Down is on a short cool down in case of resists.
  • Hard to keep alive if you use her nuke.
Zeta (Summer) 9.1 SSR Light Attack Human 2020-05-16
  • Role: Attacker/Debuffer
  • Both Ability Rhymes.png RhymesGain Status AttackUp.pngATK UpATK is boosted
    Duration: 5 turns
    .
    Inflict Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%Duration: 180 seconds
    and Status Arvess Fermare 4.pngArvess FermareTargeted by a skill
    Duration: 4 turns
    on a foe.
    At level 55:
    Buff increased to Status AttackUp.png40% ATK UpATK is boosted
    Strength: 40%Duration: 5 turns
    .
    and Ability Assassin.png RhapsodyGain Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Duration: 1 turn
    , Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
    Strength: 7%Duration: 1 hit
    and Status Defiance.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
    Strength: 230%Duration: 1 hit2/3 effectiveness when used with Charge Attack
    .
    provide Status AttackUp.pngATK UpATK is boosted
    buffs on low cooldown
  • Using Ability m 63 1.png Arvess Swing400%-500% Light damage to a foe (Damage cap: ~630,000).
    Gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    buffs her with Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
  • Skills are mostly self-buffing and tend to have high uptime with a low cooldown
  • Her DMG output can be high with some effort but her selfish buffing may not be beneficial for all team compositions
Vania 9.5 SSR Dark Special Other 2019-06-14
  • Role: Attacker/Support/Debuffer
  • Great utility with dispel, Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    , and Status Charm.pngCharmedAttacks are slightly limited
    .
  • After 5★ she becomes a very strong attacker, gaining ATK and multiattack buffs, bonus damage, end-of-turn skill damage, and increased C.A. DMG Cap against Status Charm.pngCharmedAttacks are slightly limited
    foes.
  • Can grant Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to the party but only on a successful Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
  • Very useful for Luminiera Omega.
Arriet 8.5 SSR Wind Special Human 2018-05-18
  • Role: Support/Debuffer
  • Can lower one ally's skills cooldown by 1 turn and grant them Status Routine Step.pngDouble StrikeAttacks twice each turn
    . The downtime makes it unreliable in longer fights though.
  • Party wide Status AttackUp.png ATK UpATK is boosted
    and Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    are on rather short cooldown.
  • Provides Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    of dual stacking (like Miserable Mist). It allows your class to take a damaging skill in place of the Mist.
  • Status Overdrive Curbed.pngMode Bar Cut BoostedCut to overdrive gauge is boosted
    Duration: 3 turns
    that comes with debuffs is rather situational but lasts 3 turns which might greatly help when fighting powerful foes.
  • Inflicts local Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    Local status effect
    with her charge attack.
Rackam (Grand) 9.4 SSR Fire Special Human 2020-05-16
  • Role: Attacker/Support/Debuffer
  • Provides a variety of buffs to increase party offense as well as Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10%Duration: 180 seconds
  • Decent personal damage with up to 50% unique ATK boost, 30% CA Cap Up, and 20% Bonus Fire Damage.
  • Can instantly set an ally's Charge Bar to 100% and boost their CA specs, very strong with Chrysaor and potentially characters like Shiva.
  • Offers some utility with a Dispel and Mode Bar Cut.
  • Lacks any form of Status TripleUp.pngTA UpTriple attack rate is boosted
    which is helpful to get the most out of his abilities.
Heles 8.5 SSR Fire Attack Erune 2019-06-13
  • Role: Attacker
  • 2 strong nukes.
  • Increased damage against foes in Overdrive.
  • Her 2nd skill allows quick accumulation of Charge Attack gauge.
  • Guaranteed triple attacks for 3 turns out of 8.
  • Outmatched by other fire attackers.
Feena 8.5 SSR Wind Attack Human 2018-09-30
  • Role: Attacker/Debuffer
  • Can inflict Status DefenseDown.pngDEF DownDEF is lowered
    which is hard to find among SSR Wind characters.
  • High damage output potential with her passive skill and multiattack rate.
  • Good early-game and mid-game Wind attacker, but outclassed by other more powerful Wind characters later on.
Cagliostro (Halloween) 8.5 SSR Dark Balanced Human 2019-06-13
  • Role: Support/Debuffer
  • Party heal and removing debuffs may be useful in some situations.
  • Can inflict up to 30% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    .
  • Buffs and utility are generally outclassed by other characters.
Narmaya 9.4 SSR Dark Attack Draph 2019-06-14
  • Role: Attacker/Support/Debuffer
  • Very high damage output from Status Butterfly.pngButterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    's bonus damage, Status Defiance.pngDefianceATK is boosted for foes in Overdrive
    , and Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    .
  • Fragile due to low HP and self-inflicted Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    , and skills may be complicated for beginners.
  • Dependent on external multiattack, though this is somewhat alleviated by gaining a 3-turn Status DoubleUp.pngGuaranteed DAGuaranteed Double Attack regardless of Double Attack Lowered debuffs
    at level 95.
  • With the right setup, she is one of the strongest Dark attackers.
Yodarha (SSR) 9.4 SSR Water Attack Harvin 2019-06-14
  • Role: Attacker
  • Can deal 999,999 damage at Lvl 1 at the cost of being a glass cannon.
  • The King of early game; trivializes early game grinding and story quests.
  • Low shroud count and defense penalty with no shrouds makes him difficult to keep alive in prolonged battles.
  • A solid character choice for new players buying a Beginner's Draw Set.
Io (Grand) 9.6 SSR Light Balanced Human 2020-06-12
  • Role: Support/Healer
  • Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    is a powerful buff that increases her C.A. DMG and C.A. DMG Cap.
  • Grants all allies various buffs based on her current Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    lvl upon charge attack, namely Status Heal.pngRefreshHP is restored on every turn
    , Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    , and Status DamageCapUp.pngDMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    .
  • Provides a heal on a somewhat low cooldown, healing specs increase with higher Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    levels.
  • Possess strong damaging skill with rare trait - it deals superior element damage, and its damage cap can be further increased with Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    .
  • Can be somewhat hard to optimize due to large charge bar consumption needed for Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    .
  • Her 5★ uncap further increases her skills' specs based on Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    and makes managing them easier due to lowered consumption on C.A. In addition to previous buffs, she now also grants Status AttackUp.pngATK UpATK is boosted
    and Status DefenseUp.pngDEF UpDEF is boosted
    . The uncap changes her heal to yellow border skill so that it can be used in Full Auto.
Lilele 8.5 SSR Water Special Harvin 2017-11-07
  • Role: Support/Healer
  • Lilele's buffs are unique, thus it stacks with all other buffs.
  • Increased effectiveness for male party members means choosing male characters for optimal utility.
  • Her Charge Attack's Status Charm.pngCharmedAttacks are slightly limited
    debuff has poor accuracy.
Clarisse (Holiday) 8.5 SSR Earth Special Human 2018-02-07
  • Role: Debuffer/Support
  • Revolves around micromanaging Status Alpha Decay 1.pngα DecayReceives atomic collapse from β link
    and Status Beta Decay 1.pngβ DecayReceives atomic collapse from α link
    stacks.
  • Status Atomic Collapse 1.pngAtomic CollapseCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    field effect can provide up to 20% DMG Cap boost, but affects allies, enemies, and other parties alike.
  • More powerful in Status Radioactive.pngRadioactive ModeCut skill cooldown by half / Boost to chain burst DMG / Take DMG each turn / Boost to ATK when field effect Atomic Collapse is in effect
    , but also takes up to 800 damage every turn.
  • Has a bit of a learning curve to use effectively.
Rosetta (Grand) 9.4 SSR Wind Special Primal 2019-06-14
  • Role: Support/Defender
  • Queen of solo play, grants powerful buffs to all allies when Status RoseBarrier.pngRose BarrierRose Barrier is active
    is released at max stacks.
  • Potentially 100% buff uptime.
  • Less effective in short battles due to Status RoseBarrier.pngRose BarrierRose Barrier is active
    's ramp-up time, but excels in longer fights.
  • Significantly less effective when the enemy is afflicted with statuses that prevent them from dealing damage.
  • Requires coordination in raids with other players to use efficiently due to the above-mentioned.
Eustace 9.0 SSR Earth Attack Erune 2018-05-18
Beatrix 9.0 SSR Dark Special Human 2020-01-29
  • Role: Attacker/Debuffer
  • Easily reaches high damage output by lowering her own HP for Enmity grids and providing her own Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    buff.
  • Status Nayde Null.pngDelta ClockCharge attack DMG and charge attack DMG cap boosted (Max: 3 lvls)
    gives her strong Charge Attacks and can stack very quickly with external multiattack sources in addition to her own Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    .
  • Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Stacking: Single
    , Status LightAtkDown.png15% Light ATK DownLight ATK is lowered
    Strength: 15%Base Accuracy: 85%
    , and Status Repel.pngUnchallengedNext DMG received will be ineffective
    are helpful for playing safely at low HP, though she may have trouble surviving more difficult fights.
Andira 10 SSR Wind Balanced Erune 2019-01-25
  • Role: Attacker/Support/Debuffer
  • Unique buffs which stack with Nio's or Korwa's special buffs.
  • Level 100 significantly increases the strength of her Status Loop.pngLoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
    Level 100:
    After 2nd cast: Critical hit rate is boosted
    After 3rd cast: DMG cap is boosted

    Duration: 6 turns
    Level 100:
    Can't be removed
    buff
  • Provides a 100% party-wide heal on a 12-turn cooldown
  • Can inflict permanent, local debuffs Status Mizaru 1.pngMizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)

    Strength: 5% (Max: 15%) / 2016 damage per turn
    Duration: Indefinite
    Local status effect
    , Status Kikazaru 1.pngKikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)

    Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)
    Duration: Indefinite
    Local status effect
    , and Status Iwazaru 1.pngIwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)

    Strength: 5%
    Duration: Indefinite
    Local status effect
Metera (Fire) 9.5 SSR Fire Attack Erune 2019-09-18
  • Role: Attacker/Debuffer
  • Has high damage output due to her Status Bonus Damage.png80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    having high uptime.
  • Can provide Status Charm.pngCharmedAttacks are slightly limited
    and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    which can help the party survive by avoiding dangerous charge attacks.
  • Has 3 damage skills that help with dealing damage early on.
  • Needs to sacrifice a turn off of her Status Bonus Damage.png80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    to add Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    to Ability FMetera 2.png Adorned Remittance200% Fire damage to a foe.
    Inflict Status Charm.pngCharmedAttacks are slightly limited
    Strength: 35%Duration: 180 seconds
    (Damage cap: ~270,000).
    Consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
    :
    Also inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
    At level 75:
    Effect enhanced.
    or remove the debuffs from her Ability FMetera 3.png Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
    Self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%Duration: 5 turns
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 5 turns
    .
    Consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
    :
    Don't self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    .
    .
  • Very reliant on external multi-attack rate boosts to make full use of her Status Bonus Damage.png80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    .
Ferry (SSR) 9.5 SSR Light Balanced Erune 2019-06-14
  • Role: Support
  • Party 4-turn Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%
    with Light Status Bonus Damage.png Bonus DMGDeals bonus DMG for one-foe one-ally attacks
  • Party Status Defiance.png60% C.A. DMG UpCharge attack DMG is boosted
    Strength: 60%
    with Status DamageCapUp.png15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 15%
  • Party critical hit rate via passive
Catherine 8.5 SSR Earth Special Erune 2018-09-30
  • Role: Debuffer
  • Inflicts the unique Status Temptation.pngEnticedAttacks are slightly limited
  • Dependent on RNG, can lock bosses under two separate Charm effects
  • Can expend Status Temptation.pngEnticedAttacks are slightly limited
    for Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
    or Status Defiance.pngDefianceATK is boosted for foes in Overdrive
Zahlhamelina 9.0 SSR Fire Special Harvin 2019-11-15
  • Role: Attacker/Buffer
  • High risk, high reward character; she's fragile, but significantly increases party damage the lower her HP is.
  • Excellent support character with both offensive and defensive party buffs.
  • Status Flare.pngFlareATK is modified by number of turns passed
    Field effect
    is powerful and risky in raid battles, but you can learn when it's appropriate to use.
Aoidos 9.3 SSR Fire Special Human 2020-06-11
  • Role: Attacker/Support
  • High damage output with Status Hype1.pngHypeATK is boosted
    and multiattack.
  • Maintaining Status Hype1.pngHypeATK is boosted
    may be difficult with Status AggroUpArrow.pngHostility UpMore likely to be attacked
    .
  • Good for short fights with a party-wide 1-turn Status Hype1.pngHypeATK is boosted
    buff.
Eugen (Grand) 9.4 SSR Earth Attack Human 2020-01-14
  • Role: Attacker/Support
  • Three turns of full charge bar for high burst damage
  • Provides 20% uplift to an ally
  • Defends other characters with Hostility UP and Counterattack
  • Synergizes well with many Earth characters
Zooey (Promo) 8.5 SSR Light Balanced Primal
Hallessena 9.4 SSR Earth Attack Draph 2020-01-14
  • Role: Attacker
  • Status Divine Death Saw of Death.pngDivine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
    greatly increases damage and multiattack but is lowered if she gets hit.
  • Can increase her damage further with Status Hype1.pngHypeATK is boosted
    , Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
    Duration: 3
    , and Supplemental Damage.
  • Strong even without defensive support like Status AggroUpArrow.pngHostility UpMore likely to be attacked
    or Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
Jeanne d'Arc (Dark) 9.3 SSR Dark Attack Human 2019-11-19
  • Role: Attacker/Support/Debuffer
  • Can easily reach very high damage output in Enmity grids due to her passive Enmity and self-buffs.
  • Inflicts Status DefenseDown.png30% DEF DownDEF is lowered
    Strength: 30%Single-sided
    , stacking with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all enemies.
    .
  • 5-turn Status Invulnerable.pngUndyingCan withstand lethal DMG (Leaves 1 HP)
    allows her to remain at low HP to maximize Enmity with no risks.
  • Very strong frontline choice.
Korwa 8.5 SSR Wind Special Erune 2020-06-12
  • Role: Support
  • Applies two of the best buffs in the game that, with some micromanagement, can have nearly 100% uptime.
  • Requires regular Charge Attacks to refresh her buffs and excels on teams that take advantage of her DA/TA or have charge bar boosts.
  • Needs to be hit often to generate resource stacks, but is rather squishy.
  • Status Esprit.pngEspritATK is boosted / Debuff effect success rate is boosted
    Special buff
    and Status Astuce.pngAstuceDouble attack rate is boosted / Triple attack rate is boosted
    Special buff
    do not stack with Nio's Status Harmonics.pngHarmonicsATK is boosted
    Strength: 30% ATKDuration: 3 turnsSpecial buff
    and Status Sharping.pngSharpingDouble attack rate and triple attack rate are boosted
    Strength: 20% DA / 20% TADuration: 3 turnsSpecial buff
  • Is best in long fights where she can Charge Attack often; not as effective in early-game or short battles.
Black Knight 9.6 SSR Dark Attack Human 2020-06-12
  • Role: Attacker/Debuffer
  • Great utility with Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    , Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    , and dispel.
  • Self-heal combined with increased defenses helps long-term survivability, and increased hostility can draw attacks away from allies.
  • Perfect kit for Luminiera Omega.
Aliza 8.5 SSR Fire Attack Draph 2019-08-31
  • Role: Attacker
  • Very high damage potential with a strong Status CriticalUp.png50% / 80% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 50% chance of dealing 80% more damage.Duration: 4 turns
    , up to 50% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Duration: 6 turns
    , and a huge Status DamageCapUp.png50% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 50%Duration: 3 turns
    .
  • Status Counter.pngCounters on DodgeDodge and counter one-ally attacks
    Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 2 turns
    can negate some enemy attacks and deal even more damage.
  • Excels in parties that let her use her Charge Attack often.
  • Rating rises to 9.0 for new players because she can deal high damage in relatively weak grids.
Ayer 9.1 SSR Earth Special Human 2019-07-19
  • Role: Attacker
  • Synergizes well with enmity.
  • Status AggroUpArrow.pngHostility UpMore likely to be attacked
    can be used to draw attacks away from other characters (eg. Hallessena).
  • It can be difficult to keep him alive at low health, but he can unleash staggering damage.
Nemone 8.0 SSR Earth Attack Erune 2019-06-14
  • Role: Attacker, Debuffer
  • Can gain a sharp damage boost by consuming Status Nemone 1.pngNemoneNemone is storing up power (Can't be removed)
    stacks.
  • Inflicts Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10%
    on a foe.
  • Permanently reduced DEF, but gains more charge bar when hit.
Forte 8.5 SSR Dark Attack Draph 2019-10-21
  • Role: Attacker/Support/Debuffer
  • Good firepower from skill damage and self-buffs, and increasing ATK from Support Skill allows her to excel in long fights.
  • Can support the party with Status DarkAtkUp.pngDark ATK UpDark ATK is boosted
    .
  • Decent capabilities but Dark has numerous stronger attackers.
Rosamia (SSR) 9.0 SSR Light Balanced Human 2017-02-24
  • Role: Attacker/Debuffer
  • Can inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    on one foe.
  • Good in short fights thanks to her 6 turn long, strong multi-attack buffs.
  • Can deal great damage while under Status CursedMask.pngCurse of the MaskCan't be healed (Can't be removed)
    .
  • Vulnerable in longer fights due to lowered max HP, Status AggroUpArrow.pngHostility UpMore likely to be attacked
    , and Status CursedMask.pngCurse of the MaskCan't be healed (Can't be removed)
    .
Yngwie 9.0 SSR Water Defense Human
  • Role: Defender/Attacker
  • Synergizes with Status DoubleUp.png DA UpDouble attack rate is boosted
    and Status TripleUp.png TA UpTriple attack rate is boosted
    buffs as well as other buffs, as it applies to his free attack skill.
  • Hits hard in Tough Guy mode in conjunction with his Status Bonus Damage.png Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    skill.
  • His unique skill set and Tough Guy mode consuming increasingly more charge bar can be difficult to manage for new players.
Narmaya (Summer) 9.5 SSR Water Attack Draph 2020-06-11
  • Role: Attacker/Debuffer
  • Auto-focused attacker with powerful self buffs.
  • Slow build up; requires many turns to improve her skill effectiveness and power.
  • Can contribute in higher difficulty content with Dispel and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    on dodge.
Percival (Summer) 9.0 SSR Fire Balanced Human 2018-05-18
  • Role: Attacker/Debuffer
  • Has strong self-buffs
  • High chance to prevent enemies from attacking.
  • Loses a lot of value if enemy is resistant to his debuff
  • Fights over party slot with Percival
Heles (Summer) 9.0 SSR Light Balanced Erune 2018-10-01
  • Role: Attacker/Support/Debuffer
  • Extraordinary burst damage via Overdrive Assassin and guaranteed TA
  • Inflicts Status Charm.pngCharmedAttacks are slightly limited
    and boosts ally charge bars
  • Self-sufficient even with underdeveloped teams or grids
Zooey (Grand) 10 SSR Dark Special Primal 2017-01-17
  • Role: Attacker/Support/Debuffer
  • Ability Conjunction.png ConjunctionSet all allies' HP to 1.
    All allies gain Status Repel.pngUnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    and Status Drain.pngDrainDamage dealt is partially absorbed to HP (Can't be removed)
    Strength: Healing cap: 15% of max HPDuration: 4 turns
    , healing up to 15% max HP from attacks.
    immediately maximizes all Enmity buffs and weapon skills.
  • Good offensive power in addition to providing a huge boost to Enmity-based teams.
  • Requires a developed Enmity grid to use effectively.
  • Useful even in other elements that rely on Enmity, particularly for short fights.
Chat Noir 8.5 SSR Water Special Human 2018-05-18
  • Role: Attacker/Support/Debuffer
  • His 20% charge boost requires Challenge Letter.
  • Near permanent uptime for Bonus DMG and ATK buffs through his Support Skill if Status Riddle.pngRiddleNext two one-ally attack received will be ineffective
    (Effect removed on next all-ally attack)
    and Status Forewarning.pngForewarningForewarning is in effect
    are staggered properly.
  • Has both a Dispel type skill, as well as a Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
  • Dagger specialization is rare in Water.
Veight 9.0 SSR Dark Attack Other 2018-01-12
  • Role: Attacker/Support
  • Has exceptional attack power and high dodge rate while under Status VeightAwaken 2.pngAwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening
    .
  • Can grant Status Defiance.png20% C.A. DMG UpCharge attack DMG is boosted
    Strength: 20%Duration: 8 turns
    to all allies for 8 turns, but requires adding a charge diamond to a foe.
  • Losing Status VeightAwaken 2.pngAwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening
    is extremely punishing, and maintaining it requires careful team composition and some luck.
Societte (Fire) 8.5 SSR Fire Defense Erune 2018-09-30
  • Role: Defender/Buffer
  • Can protect the party using her Status Dmg Cut 60.png60% DMG CutTaking 60% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Gives whole team consistent multiattack buff at the price of self-inflicting Status DefenseDown.pngDEF DownDEF is lowered
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    .
    • When coupled with her Status Counter.pngCounters on DodgeDodge and counter one-ally attacks
      Counter attacks grant 5% charge bar per hit.
      , she can safely take a few turns while preventing other characters from being targeted.
    • Does not attack while Status Fan 1.pngClosing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
      is in effect, but she can maintain a full uptime on her Status DoubleUp.pngDA UpDouble attack rate is boosted
      and Status TripleUp.pngTA UpTriple attack rate is boosted
      and be able to attack on some turns by rotating it with Status Fan Closed 1.pngClosing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
  • Charge attack grants whole team Status Bonus Damage.png10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 10%Duration: 5 turns
    .
Juliet 9.2 SSR Light Defense Human 2019-01-14
  • Role: Attacker/Support
  • High damage output via 30% Unique ATK modifier, 65% charge attack bonus damage
  • High-uptime party Status LightAtkUp.pngLight ATK UpLight ATK is boosted
    and Status Dark Cut 20.png20% Dark CutDark DMG is cut 20%
    Dark Damage Cut.
  • Can provide one ally Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
  • Can inflict Status LightResDown.pngLight DEF DownDEF is lowered for light DMG
  • Weak without Spirit Shrouds, but they are easy to maintain
Romeo 9.1 SSR Water Balanced Human 2020-03-01
  • Role: Attacker/Defender
  • Massive 1-turn burst damage potential and overall attack power.
  • Potent Status WaterResDown.pngWater DEF DownDEF is lowered for water DMG
    .
  • Playstyle requires micromanaging Status Spirit5.pngSpiritUses 1 Spirit per attack (Spirits recover every 5 turns)
    stacks. Poor stack management heavily penalizes Romeo's stats.
  • His Status FireResUp.png80% Fire DMG LoweredFire DMG is lowered
    Strength: 80%Fire DEF Up. Not a Damage Cut.
    Reduces Fire damage taken on a multiplier
    separate from Damage Cuts.
    party buff is very strong, but requires consuming Status Spirit1.pngSpiritUses 1 Spirit per attack (Spirits recover every 5 turns)
    stacks.
  • Difficult to play as a defensive character and is better suited as an offensive damage dealer.
Eustace (Halloween) 9.3 SSR Earth Attack Erune 2019-11-15
  • Role: Attacker/Support
  • Very high charge attack damage bundled with Status Blind.pngBlindedAttacks have a slight chance to miss
    Duration: 180 seconds
  • Provides party Status CriticalUpEarth.png30% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
    , Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , Status TripleUp.png15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and Status Keen.pngKeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
  • Can inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: 80%Duration: 180 seconds
Izmir 9.0 SSR Water Attack Draph 2017-12-29
  • Role: Attacker/Support
  • High personal damage via self-buffs
  • Can deal massive damage even with underdeveloped grids
  • Provides large party Status CriticalUp.png Critical Hit Rate UpDMG is slightly boosted for critical hits
  • 20% Seraphic modifier against Fire enemies
  • Seraphic modifier does not stack with Wand of Gabriel
Lecia (Grand) 9.6 SSR Wind Balanced Human 2020-06-12
  • Role: Support
  • Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    and low-health shields give her great Enmity synergy.
  • Can Dispel on Charge Attack for more utility.
  • Weakish early game: Her signature skill is locked deep in the story and can be teamcomp dependent.
  • Powerful effects if you can stack an order up to level 5, although Debuff and Heal can be difficult to build.
  • Attack Orders 5 is very powerful at endgame to push beyond the damage cap.
Melissabelle 9.0 SSR Wind Attack Harvin 2018-02-07
  • Role: Attacker
  • Her skills require a few casts (five for Right Hairsaber and four for Left Hairsaber) to reach maximum damage output.
  • With her Charge Attack lowering her skill cooldowns by 2 turns and a passive that has a chance to lower them another turn, it is possible for her skills to reach the hit cap much earlier than normal.
  • Her first skill fills her charge bar but is on a very long cooldown and costs 20% of her maximum HP. Without a way to keep her from taking damage, it may do more harm than good to use it.
  • Relatively low damage output that gets outshined by other Wind attackers.
Anthuria 9.4 SSR Fire Special Erune 2020-06-11
  • Role: Support/Defender
  • Can draw enemy attacks while providing party support on successful dodges.
  • Offensive support through party-wide Status Hype1.pngHypeATK is boosted
    , Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    , and Status Uplift.png10% UpliftedCharge bar is boosted on every turn
    Strength: 10%
    .
  • Defensive support through Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    , Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
    , and healing for the party.
  • Much of her party support relies on dodging, which she can easily manage thanks to high dodge rate and Status Dodge 1.pngOther SelfTakes no DMG or debuffs while in effect for a set period
    .
  • Debuffs that hinder enemy attacks such as Status Charm.pngCharmedAttacks are slightly limited
    or Status Paralysis.pngParalysisCan't attack
    will greatly reduce her effectiveness.
Arulumaya (Holiday) 9.0 SSR Water Special Harvin 2018-05-18
  • Role: Support/Debuffer
  • Strongest Status WaterResDown.png Water DEF DownDEF is lowered for water DMG
    given by a party member at 25%.
  • Can provide great party buffs such as Status DoubleUp.png DA UpDouble attack rate is boosted
    , Status TripleUp.png TA UpTriple attack rate is boosted
    , and Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
Yuisis 8.5 SSR Wind Balanced Erune 2019-06-14
  • Role:Attacker/Defender
  • Sword-stance can deal enormous damage even for underdeveloped grids.
  • Good defensive utility with Status No Surrender.pngNo SurrenderDEF and hostility are boosted
    and Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • Easy to learn despite her complex kit; very versatile for beginners.
Lucio 9.6 SSR Light Balanced Other 2019-11-09
  • Role: Attacker/Support
  • High attack damage due to passive Status LightAtkUp.png Light ATK UpLight ATK is boosted
    and Status Wings of Justice New.pngWings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
  • Provides a variety of powerful party and self-buffs
  • Enormous nuke damage
  • Easy to use and powerful on any team
Mahira 9.7 SSR Earth Special Harvin 2020-06-11
  • Role: Support/Debuffer
  • Inflicts a single-sided Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%
    and Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%
    .
  • Provides Status Bonus Damage.png20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%
    on a 3/7-turn uptime.
  • Status ZealOfTheFeather.pngZeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turns
    ' buffs are strong by Earth standards.
  • Status DrumBeats1.pngDrum BeatGain stars by attacking foes
    (Boost to Spirit Drums based on the number of stars)
    provide Supplemental Damage and can be consumed for Status Veil.pngVeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    or Blue Potions.
Marquiares 8.5 SSR Dark Special Harvin 2017-12-29
  • Role: Attacker/Support
  • Can restore and maintain party HP via passive, Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    , and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
  • Powerful charge attack damage via passive
  • Potential 3.5 million damage charge attack via first skill
  • Useful mix of healing and offensive abilities
Razia 8.5 SSR Earth Defense Draph 2018-02-08

Role: Attacker/Defender

  • Protects allies with Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and innate increased Hostility.
  • Works very well with Ayer for Tezcatlipoca teamcomps.
  • Has a very strong nuke, capping out at 2.7m damage.
  • Requires actually being hit for her skillset to work.
  • Good firepower when you need some defense on the team.
Beatrix (Summer) 9.0 SSR Fire Special Human 2019-09-17
  • Role: Attacker
  • Consistently high sustained damage because of her synergy with Enmity and her own buffs.
  • Great burst damage with Status NaydeRed.pngNayde VanaroosaATK is boosted against foes in overdrive / Cut to overdrive gauge is boosted
    Duration: Until used
    against foes in Overdrive.
  • Her support skills allow her to safely stay at low HP.
  • Can secure triple attacks with Status Nayde Kollane.pngNayde KollaneMultiattack rate and hostility are sharply boosted / DEF is greatly lowered
    Duration: Until recast
    at the cost of greatly reduced survivability.
Orchid 9.4 SSR Dark Special Other 2020-06-12
  • Role: Attacker
  • High damage output from ATK, multiattack, and critical hit rate buffs from Status Puppet Strings.pngPuppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
    without relying heavily on the grid.
  • Can support the party with a 2-turn Status DarkAtkUp.png50% Dark ATK UpDark ATK is boosted
    Strength: 50%Duration: 2 turns
    and Status Light Cut 70.png70% Light CutLight DMG is cut 70%
    Duration: 2 turnsLight Damage Cut.
    .
  • 1.2 million damage nuke.
Zeta (Dark) 8.5 SSR Dark Attack Human 2019-06-13
  • Role: Debuffer/Attacker
  • Can inflict variety of debuffs; Status DebuffResDown.png Debuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    , Status Accuracy Lowered 2.pngAccuracy LoweredAttacks and special attacks have a chance to miss
    Base Accuracy: 100%Duration: 2 turnsLocal status effect
    , Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    . DEF and ATK Down debuffs are dual-sided, freeing a slot you'd normally use for Miserable Mist.
  • Increased damage against foes with Status Burned.pngBurnedHP is lowered on every turn
    which she can also inflict.
  • Guaranteed triple attacks for 3 turns.
  • Party-wide Status CriticalUp.png30% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
  • Performs greatly as a debuffer but is outmatched by other dark attackers when it comes to dealing damage.
De La Fille (Earth) 9.0 SSR Earth Heal Human 2017-03-20
  • Role: Healer/Support
  • Has an amazing amount of healing.
  • Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    & Status Repel.pngRepelTaking less DMG and reflects attacks
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    makes her an effective defensive support character.
  • Provides decent buffs, which is rare among Earth characters.
  • Her support skill randomly finds casino chips after battles.
Sturm (Grand) 9.3 SSR Fire Attack Draph 2020-03-18
  • Role: Attacker/Debuffer
  • After Charge Attack her nuke hits twice for a total of up to 1.4m damage.
  • Doesn't need support from other characters.
  • Useful even for player with weaker grids and/or no multiattack buffs.
Lady Katapillar and Vira 8.5 SSR Water Special Other 2017-11-07
  • Role: Attacker/Debuffer
  • Self heal and reset cooldown on skills so you can chain nukes on the same turn.
  • Can inflict Status FireAtkDown.png Fire ATK DownFire ATK is lowered
    , which stacks with normal Status AttackDown.png ATK DownATK is lowered
    debuffs for further mitigation.
  • Immunity to Status Blind.pngBlindedAttacks have a slight chance to miss
    or Status Charm.pngCharmedAttacks are slightly limited
    depending on her position in the team.
  • Not as useful against non-Fire enemies.
Vane (SSR) 9.6 SSR Water Defense Human 2020-06-12
  • Role: Attacker/Debuffer/Defender
  • Has Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    on very short cooldown, letting him take hits for the team and live to tell the tale.
  • Ability m 1128 1.png Heroic Beat400% Water damage to a foe (Damage cap: ~420,000).
    Restore caster's HP (Healing cap: 1500).
    At level 90:
    Damage increased to 500%.
    Damage cap increased to ~500,000.
    Healing cap increased to 2500.
    Also remove 1 debuff from caster.
    's auto-activations and double-activations provide lots of skill damage and self-sustain.
  • Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    and Status Soul Eruption.pngSoul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    greatly boost his damage.
  • Inflicts Status FireAtkDown.png10% Fire ATK DownFire ATK is lowered
    Strength: 10%
    and up to 30% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)
    on charge attack.
  • Extends buffs on himself with every enemy special attack, allowing him to maintain them almost indefinitely.
  • Consumes HP for defensive abilities and requires careful HP management in longer battles.
Katalina (Promo) 8.0 SSR Dark Balanced Human 2019-08-08
  • Role: Attacker/Support
  • Defensive support through removing debuffs, Status Heal.pngRefreshHP is restored on every turn
    Strength: 400 HPDuration: 3 turns
    , and Status Dmg Cut 25.png25% DMG CutTaking 25% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Decent damage output with Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    from Ability Attack2.png Enchanted LandsDark damage to a foe (Damage cap: ~630,000).
    Gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    .
  • Good for Vira's Support Skill.
  • Useful for surviving long fights. Rating rises to a 9.0 for beginners.
Drang (Grand) 9.4 SSR Water Special Erune 2020-03-01
  • Role: Debuffer/Attacker
  • Jack of all trades character with a variety of options including Dispel, Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 90%
    , party heals, and strong debuffs.
  • Can boost both his offensive and defensive stats over time.
  • Fool You ThriceRemove 1 buff effect from a foe.
    Inflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .
    debuff is single sided, meaning it stacks with Miserable Mist and other similar abilities. Extremely short cooldown for a dispel.
  • Using his skillset optimally requires switching modes frequently and he takes time to ramp up; strong when solo but weaker in fast-paced raids.
Cagliostro (Dark) 8.5 SSR Dark Heal Human 2018-10-10
  • Role: Support/Healer
  • Long Status Heal.pngRefreshHP is restored on every turn
    Strength: Refresh 10% maximum HP (Healing cap: 250/300 HP)Duration: 7 turns
    duration heals a large amount of HP over time.
  • Provides offensive support to the party through Status DarkAtkUp.png25% Dark ATK UpDark ATK is boosted
    Strength: 25%Duration: 7 turns
    , Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    , and Status CriticalUpDark.png50% / 40% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 50% chance of dealing 40% more damage.Duration: 3 turns
    .
  • Healing ability is good for beginners or challenging content, but may be undesirable for Enmity grids.
Clarisse (Light) 9.1 SSR Light Attack Human 2019-06-14
  • Role: Attacker/Debuffer
  • Applies a 25% Status LightResDown.pngLight DEF DownDEF is lowered for light DMG
    to help cap DEF down with Miserable Mist.
  • Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of Status DefenseDown.pngDEF DownDEF is lowered
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Scathacha 9.0 SSR Wind Attack Erune
  • Role: Attacker
  • Kit shines with enmity builds and damage cap raises.
  • After 5★ uncap Power Seeker becomes consistent high-damage option from being reset after Charge Attacks.
  • Synergizes extremely well with any Wind ATK Up option from self, other characters, or Carbuncles.
  • Dragon's Heart can keep low-health allies or self alive in a pinch.
  • Needs assistance to stay alive at low health or to keep casting shields.
  • Either needs to take damage or reduce health over several turns to build momentum.
Medusa (Promo) 8.0 SSR Earth Attack Primal 2017-11-07
Baotorda (SSR) 8.5 SSR Light Defense Draph
  • Role: Defender
  • Status Bulwark.pngBulwarkHostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed)
    has permanent uptime.
  • Local Status Dmg Cut 60.png60% DMG CutTaking 60% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Anti-synergy between Status Bulwark.pngBulwarkHostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed)
    and Status Repel.pngUnchallengedNext DMG received will be ineffective
    .
  • Needs to deactivate Status Bulwark.pngBulwarkHostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed)
    in order to get the most benefit from Status Divine.pngDivineC.A. DMG and C.A. DMG cap is boosted based on Divine lvl (1 time / Can't be removed)
    stacks, leaving allies exposed.
  • Very tanky, but offers little other utility.
Yggdrasil 8.5 SSR Earth Special Primal 2018-02-07
  • Role: Support
  • Party critical hit buff
  • Clears debuffs
  • Can protect enmity characters with shield
  • Passive hostility up with increased charged bar generation
Izmir (Summer) 9.0 SSR Water Attack Draph
  • Role: Attacker
  • 15% ATK to all allies by simply being in the frontline.
  • Relies on Charge Attacks for damage.
  • Requires healing/defense support due to her low durability.
  • Rating rises to 9.5 when used with a high-HP Varuna weapon grid.
Korwa (Summer) 8.5 SSR Wind Special Erune 2018-06-26
  • Role: Support
  • Status Coquetterie.pngCoquetterieTriple attack rate is boosted /
    Double attack rate is boosted /
    Wind ATK is boosted
    (Can't be removed)
    Special buff
    is a better ATK and DA buff compared to Status Esprit.pngEspritATK is boosted / Debuff effect success rate is boosted
    Special buff
    , but lacks TA support and only affects one ally at a time.
  • Can generate Status Fil1.pngFilMagically infused thread. It is used up by Korwa's charge attack.
    reliably, but Status Coudres.pngCoudresCan't do one-foe attacks
    makes her more reliant on teammates to maintain buffs.
  • Potentially easier to use than Korwa if you aren't interested in Status Magnifique.pngMagnifiqueChance to lessen DMG taken / DEF is boosted
    Special buff
    .
Siegfried (Yukata) 9.0 SSR Wind Attack Human
  • Role: Attacker/Debuffer/Defender
  • Ability Delivrance.png Delivrance400%-500% Wind damage to a foe (Damage cap: ~560,000).
    Inflict Status WindResDown.png25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 80%Duration: 180 seconds
    .
    When Status Nothung.pngBlack Dragon ClawConsumed upon using Siegfried's skills / Recovers upon using charge attack (Can't be removed)
    is consumed:
    Activates twice. Boost debuff success rate to 100%.
    inflicts useful Status WindResDown.png25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 80%Duration: 180 seconds
    on an enemy.
  • Has a powerful nuke that caps at ~1 mil. dmg, that also grants Siegfried Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    with a stunning duration of 8 turns.
  • Synergizes well with Enmity-based grids and Summon s 2040326000.jpg Demonbream.
  • Status AggroUpArrow.pngHostility UpMore likely to be attacked
    , Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
    Counter attacks grant 5% charge bar per hit.
    , and Status DefenseUp.pngDEF UpDEF is boosted
    from Ability L'Ombre d'Hier.png L'Ombre d'HierGain Status DefenseUp.png50% DEF UpDEF is boosted
    Strength: 50%Duration: 3 turnsStacking: Dual
    , Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Duration: 3 turns
    , and Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    When Status Nothung.pngBlack Dragon ClawConsumed upon using Siegfried's skills / Recovers upon using charge attack (Can't be removed)
    is consumed:
    Also gain Status DamageCapUp.png30% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 30%Duration: 3 turns
    .
    make him useful as a tank.
  • Gains Status Nothung.pngBlack Dragon ClawConsumed upon using Siegfried's skills / Recovers upon using charge attack (Can't be removed)
    upon charge attack which can be used to cast Ability Delivrance.png Delivrance400%-500% Wind damage to a foe (Damage cap: ~560,000).
    Inflict Status WindResDown.png25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 80%Duration: 180 seconds
    .
    When Status Nothung.pngBlack Dragon ClawConsumed upon using Siegfried's skills / Recovers upon using charge attack (Can't be removed)
    is consumed:
    Activates twice. Boost debuff success rate to 100%.
    twice or gain an additional buff, Status DamageCapUp.png30% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 30%Duration: 3 turns
    , from Ability L'Ombre d'Hier.png L'Ombre d'HierGain Status DefenseUp.png50% DEF UpDEF is boosted
    Strength: 50%Duration: 3 turnsStacking: Dual
    , Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Duration: 3 turns
    , and Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    When Status Nothung.pngBlack Dragon ClawConsumed upon using Siegfried's skills / Recovers upon using charge attack (Can't be removed)
    is consumed:
    Also gain Status DamageCapUp.png30% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 30%Duration: 3 turns
    .
    .
Diantha (Summer) 9.0 SSR Water Special Human 2019-06-13
  • Role: Support
  • Provides 100% Status TripleUp.png TA UpTriple attack rate is boosted
    for 1 turn.
  • Synergizes very well with skill that can provide attack without using up a turn.
  • Has unique undispellable buff Status Tlepilli Glow.pngTlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    Special buff
    that greatly increases attack, DA and TA rate.
  • Unable to do charge attack damage by herself, but her OnstageAll other allies gain Status C.A. DMG Boosted (1 time).png80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    , Status CA DMG Cap.png20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    , and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    is good as most water teams are charge attack oriented.
Grea 9.2 SSR Fire Attack Other 2019-09-18
Mikazuki Munechika 8.5 SSR Light Balanced Other
  • Role: Attacker/Support
  • Lots of utility; DMG Cut, healing, and debuff removal
  • Great for fights which need defense.
  • Rating rises to 9.0 for beginners.
Anne 9.0 SSR Water Defense Human
  • Role: Defender/Support
  • Requires management of Status Spirit (Anne) 1.pngSpiritUses 1 Spirit per skill
    stacks.
  • Passive and active Status AggroUpArrow.pngHostility UpMore likely to be attacked
    .
  • Party wide Status DefenseUp.png100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    and Status Armored.png ArmoredChance of lowering DMG taken
    Duration: 5 turns70% chance to reduce damage taken by 30%
    allows for more survivability.
  • Self heal and full clear to help sustain.
  • Permanent Status C.A. DMG Up Stackable.pngC.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable/Can't be removed)
    Strength: 15%Duration: IndefiniteCan't be dispelled
    up to 75% upon taking damage.
Nina Drango 7.5 SSR Fire Attack Other 2018-09-30
  • Role: Attacker
  • Enormous damage when in dragon form.
  • Strong but RNG-dependent nuke.
  • Her nuke doesn't have 100% chance of being successful even under Status DebuffSuccessUp.pngSkill Precision BoostedSkill accuracy is boosted
    Strength: 20%Duration: 3 turns
    .
  • Needs very specific party to unleash full potential.
Dorothy and Claudia 9.1 SSR Light Special Human 2019-06-14
  • Role: Attacker/Support
  • 200% charge bar maximum limit. Potential 1250% damage Charge Attack.
  • Dispel and Status Gravity.pngGravitySpecial attack max charge turn is extended
    aren't accessible at the same time.
  • The maids share buffs, debuffs, cooldowns, and health.
  • Switching between maids is necessary to get full value.
Danua (Halloween) 8.0 SSR Fire Special Draph 2018-09-30
  • Role: Attacker/Debuffer
  • 3-turn local Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Strong nukes with high damage cap.
  • Charge attack helps with landing her debuffs.
  • Reduces damage taken from foes inflicted with Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    .
Sakura Kinomoto 7.5 SSR Light Special Human 2017-10-12
  • Role: Support/Debuffer
  • Good party buffer despite the randomness.
  • Can't normal attack and her Charge Attack deals no damage which are large drawbacks.
  • Her unique Status Chains of Binding 1.pngChains of BindingCan't do special attacks / Slight chance to not attack
    debuff may be useful depending on the boss.
  • Rating rises to 8.0 for beginners.
Azazel 9.3 SSR Dark Attack Primal 2019-11-19
  • Role: Attacker/Debuffer
  • Inflicts Status DarkResDown.pngDark DEF DownDEF is lowered for dark DMG
    and Status Blind.pngBlindedAttacks have a slight chance to miss
    .
  • Guaranteed critical against Status Poison.pngPoisonedHP is lowered on every turn
    foes and high C.A. DMG cap against foes that are both Status Blind.pngBlindedAttacks have a slight chance to miss
    and Status Poison.pngPoisonedHP is lowered on every turn
    .
  • Damage drops significantly against foes that cannot be Status Blind.pngBlindedAttacks have a slight chance to miss
    or Status Poison.pngPoisonedHP is lowered on every turn
    .
  • Potent 3-turn Status DarkAtkUp.png70% Dark ATK UpDark ATK is boosted
    Strength: 70%
    .
Yuel (Water) 9.2 SSR Water Special Erune 2020-03-01
  • Role: Support/Debuffer
  • Strong Status WaterResDown.png25% Water DEF DownDEF is lowered for water DMG
    Strength: 25%
  • Semi-permanent partywide Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%
  • Status FireAtkDown.png10% Fire ATK DownFire ATK is lowered
    Strength: 10%
    allows you to go above normal 50% Status AttackDown.pngATK DownATK is lowered
    Cap
  • Competes for a slot with many other strong supports, her main competitor being Drang
Lancelot (Wind) 9.0 SSR Wind Attack Human 2019-07-31
  • Role: Attacker/Debuffer/Support
  • Gives the party DA/TA and Status Bonus Damage.pngBonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    .
  • Has two powerful nukes: one of which applies a rare Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 20%)Duration: 180 seconds
    that stacks with all other normal debuffs.
  • Charge Attack applies Status Bonus Damage.png20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    to self, giving effectively infinite uptime on self echoes and activation of his passive.
  • Increased Charge Attack Damage and Charge Attack Damage Cap while under Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
    effect.
  • Passive 20% increased damage against Earth enemies.
  • Rating rises to 9.5 if used with an Ultima Sword and Strife Key.
Vira (Grand) 9.6 SSR Light Defense Primal 2019-06-14
  • Role: Attacker/Defender
  • Can substitute all-ally attacks with 1000% bonus DEF and debuff immunity
  • Party guaranteed TA and Status LightAtkUp.png Light ATK UpLight ATK is boosted
    for burst
  • Can Dispel
  • Effectively 40% increased damage against Dark enemies due to passives
  • Managing her bits can be difficult
Levi 9.0 SSR Wind Attack Human 2019-03-31
  • Role: Attacker
  • Guaranteed triple attacks, as long as he has Status Blade 1.pngBladeUses 1 Blade per attack (Can't be removed)
    , help him accumulate charge bar.
  • Status Defiance.pngRiesenjagdATK is boosted
    is a 100% ATK boost that also increases his CA DMG Cap by 50%.
  • Can lower efficiency of foe's attacks with Status Blind.pngBlindedAttacks have a slight chance to miss
    .
  • Has high dodge rate but is very fragile.
  • After using Status Defiance.pngRiesenjagdATK is boosted
    practically useless until his Status Blade 1.pngBladeUses 1 Blade per attack (Can't be removed)
    are restored as he cannot attack at all without them.
  • His rating raises to 9.5 in short fights.
Mary (Holiday) 9.1 SSR Light Balanced Human 2020-01-14
  • Role: Support
  • Multi-target nuke that inflicts Status Bounty.pngBountyItem drop rate is boosted
    .
  • Grants Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    to the party for a turn.
  • 100% uptime buff that gives attack, defense, crit, and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
  • Delay on Charge Attack.
  • Passive will occasionally pick up items and works from the backline.
Charioce XVII 8.5 SSR Fire Special Human 2017-12-30
  • Role: Attacker/Support
  • High damage output, high charge attack damage cap if conditions are met
  • Very weak after using charge attack
  • Minor support with Status FireAtkUp.png Fire ATK UpFire ATK is boosted
    and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
  • Rating rises to 9.0 in very short battles
Olivia 9.7 SSR Dark Special Primal 2020-06-11
  • Role: Attacker/Debuffer
  • Very high damage output from permanent bonus Dark damage, 30% Seraphic modifier whenever affected by Status DarkAtkUp.pngDark ATK UpDark ATK is boosted
    , Status 6866 3.pngFallen WingsTriple attack rate, critical hit rate, debuff success rate, and DMG cap are boosted / Bonus Dark DMG effect (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    and high skill damage.
  • Combination of Status Twilight Terror 2.pngTwilight TerrorCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    can stall enemy charge attacks and HP triggers.
  • Fragile due to passive Light DEF reduction.
Vaseraga (Earth) 9.0 SSR Earth Attack Draph 2018-09-30
  • Role: Attacker/Support/Tank
  • Very high damage output and durability via first ability
  • Can defend more vulnerable allies via Hostility Up
  • Party Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
  • Powerful enmity-based nuke with additional damage after charge attack
Vajra 10 SSR Water Attack Erune 2019-05-10
  • Role: Attacker/Support/Debuffer
  • Inflicts Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    and Status DebuffResDown.png Debuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
    .
  • Provides long duration party buffs upon Charge Attack.
  • Can attack twice each turn with followup nuke via third skill.
  • 200% Charge Bar limit, particularly strong with Bonito.
  • Might require additional Multiattack or Charge Bar buffs to keep the C.A. buff up with no downtime.
Ilsa 8.5 SSR Earth Attack Erune 2018-09-30
  • Role: Attacker/Debuffer
  • Inflicts Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    and Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
    Local status effect
  • 20,000 plain damage on normal attacks
  • Extremely powerful nuke under correct conditions
Therese (SSR) 9.4 SSR Fire Attack Human 2020-03-18
  • Role: Attacker
  • Turn one Status Bonus Damage.png80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    and guaranteed triple attack that doesn't drain charge bar.
  • Status AggroUpArrow.pngHostility UpMore likely to be attacked
    combined with Status Dodge.pngDodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    allows her to redirect a lot of damage onto her.
  • With proper skill usage she can have a multiattack buff for a long time.
  • Not suitable for long fights due to Status Max HP Down Stack.png10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
    Strength: 10%Duration: IndefiniteCan't be removed
    .
Zooey 9.5 SSR Light Balanced Primal 2019-06-14
  • Role: Attacker/Support
  • Powerful nuke which can cast multiple times upon dodging
  • High uptime personal Status DoubleUp.png DA UpDouble attack rate is boosted
    Duration: 3 turns
    and Status TripleUp.png TA UpTriple attack rate is boosted
    Duration: 3 turns
  • Protects party with personal Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    , Status AggroUpArrow.pngHostility UpMore likely to be attacked
    , and Status Dodge.png Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
  • Party 5-Turn 100% ATK/DEF and Status Drain.pngDrainDamage dealt is partially absorbed to HP
    special buff with massive nuke
  • Special buff has an initial lockout and long cooldown
Medusa (Valentine) 9.4 SSR Earth Balanced Primal 2020-06-11
  • Role: Attacker/Debuffer/Support
  • Inflicts a few different debuffs: Status Stared Stiff 1.pngStared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
    Takes 10% more damage
    Local status effect
    , Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%
    , and Status Poison.pngPoisonedHP is lowered on every turn
    .
    • Stared Stiff makes enemies take more damage and prevents them from using special attacks.
  • Boosted skill and C.A. specs against Poisoned enemies.
  • If an enemy uses a special attack while she has Status Amplifier Prism.pngAmplifier PrismWhen foe uses a special attack: All allies gain 50% boost to charge bar / Boost to C.A. specs [1 time]
    , all allies gain Status Uplift.pngCharge Bar +50%Instantly boosts Charge Bar by 50%
    Strength: 50%
    and boosted C.A. specs.
Tiamat 9.5 SSR Wind Special Primal 2020-06-12
  • Role: Support/Healer
  • Useful party-wide Status AttackUp.pngATK UpATK is boosted
    , Status DefenseUp.pngDEF UpDEF is boosted
    , and Status Uplift.pngCharge Bar Gain UpCharge bar gain is boosted
    .
  • Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    is always welcome.
  • Inflicts Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%
    .
  • 1-turn self-Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    after charge attack.
  • Provides Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and increases allies' ATK as long as they have it.
  • Increases her own ATK with seraphic modifier equal to Ring of Raphael (SSR) square.jpg Ring of Raphael (SSR).
  • After 5★ uncap: has up to 3,5k teamwide heal; can inflict additional Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    , Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    , and Status 1374 62.pngSky-Rending LamentCharge diamonds don't fill up / Can't use special attacks
    Duration: 2 turnsLocal status effect
    that freezes foe's charge diamonds and stops them from performing special attacks; applies her seraphic boost to all allies, freeing a weapon slot in the often-packed Wind grids; increases Wind allies' skill specs even if she's sub ally based on their Status Typhoon Crest.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    .
  • An easy-to-use unit that can be replaced by better choices before her 5★ uncap, becomes a solid option once max leveled.
Sandalphon (Event) 9.0 SSR Light Balanced Primal 2019-03-08
  • Role: Attacker
  • Becomes a Tank at level 100. Status AggroUpArrow.pngHostility UpMore likely to be attacked
    and Status DefenseUp.png DEF UpDEF is boosted
    have a 4/6 turn uptime.
  • Status DmgUp.pngDMG SupplementedDMG dealt is supplemented
    Strength: 1% of enemy's max HP (Damage cap: 10,000)Duration: 3 turns
    and Status CriticalUp.png30% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    for the party.
  • Stronger in long fights; requires multiple Charge Attacks to reach full effectiveness.
  • Status Eden's Exile.pngEden's ExileEcliptica activates twice (Can't be removed)
    is a permanent damage and healing increase for the duration of that fight.
Jeanne d'Arc (Themed) 9.0 SSR Wind Balanced Human 2019-11-16
  • Role: Support/Debuffer
  • Reversal Tide allows players to reach DEF Down cap with only Miserable Mist, extremely valuable in Wind.
  • Status AttackUp.png30% ATK UpATK is boosted
    Strength: 30%
    on a 3/6 turn uptime.
  • Status WindAtkUp.png20% Wind ATK UpWind ATK is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and Status Earth Cut 20.png20% Earth CutEarth DMG is cut 20%
    Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on Charge Attack.
  • Near constant uptime on Status Armored.pngArmoredChance of lowering DMG taken
    and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    for a single ally.
  • No damaging skills; relies on auto attacks to do damage.
Robomi 9.5 SSR Light Attack Other
  • Role: Attacker
  • At Lvl 55, Status Maximum Output.pngMaximum OutputTriple attack rate is boosted (1 time) / Deals bonus light DMG for one-foe one-ally attacks (1 time)
    provides both Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    as well as Status Bonus Damage.png80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%
    .
  • Ability Iris Arc.png Iris Arc1000% Light damage to all foes (Damage cap: ~1,160,000).
    (Uses 2 Status Power Cells (Robomi) 1.pngPower CellsThe power source of Robomi. Consumed when skills are used.
    )
    is a powerful nuke on a relatively short cooldown.
  • Has a powerful Charge Attack but requires 3 Status Power Cells (Robomi) 1.pngPower CellsThe power source of Robomi. Consumed when skills are used.
    , which are also consumed by her skills.
  • Works best in short battles, or with lots of buffers to maintain Status Power Cells (Robomi) 1.pngPower CellsThe power source of Robomi. Consumed when skills are used.
    .
Nicholas 9.1 SSR Dark Defense Human 2019-06-14
  • Role: Attacker/Defender
  • Status Dmg Cut 60.png60% DMG CutTaking 60% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and the substitute effect from Status Counter Strike.pngCounter StrikeFocused on foe's attacks and ready for a counter (Cannot deal attacks / Can't be removed)
    are rare defensive abilities in Dark.
  • Status Counter Strike.pngCounter StrikeFocused on foe's attacks and ready for a counter (Cannot deal attacks / Can't be removed)
    can nullify enemy one-ally attacks, including one-ally hits from charge attacks.
  • Increased hostility can draw attacks away from allies, and Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    , high DEF, and self-healing help with survivability.
  • Difficult to fit in a party for fights that don't require defensive support.
Conan Edogawa 8.5 SSR Light Special Human 2018-04-10
  • One of the few sources of Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    in Light (where Veil is especially important)
Alexiel 9.6 SSR Earth Defense Primal 2020-06-11
  • Role: Attacker/Defender/Support
  • Excellent party defender with Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
  • Status Mirror-Blade 1.pngMirror-BladeATK, DEF, and charge attack DMG are boosted (Can't be removed / Max: 5)
    grant considerable self-buffs
  • 1.2m nuke
  • Boosts all allies' Earth attack by 30% when they are affected by Status EarthAtkUp.pngEarth ATK UpEarth ATK is boosted
  • Covers multiple roles in HL raids
Cucouroux (SSR) 8.5 SSR Water Balanced Human
  • Role: Attacker/Debuffer/Support
  • Can apply Status Inert 1.pngInertCan't attack
    Local status effect
    on Charge Attack.
  • Can apply up to 40% ATK Down and 40% DEF Down.
  • Multiple turns of all-foe damage in a single skill.
  • Status Assemble.pngAssembleATK and multiattack rate are boosted
    Special buff
    can enable single damage compositions.
  • Sacrifices Status Powder Keg1.pngPowder KegPowder kegs are ready
    stacks in order to use Explosive Keg.
Maria Theresa SSR Water Balanced Draph
Fraux SSR Fire Attack Erune
Geisenborger SSR Light Attack Draph
Estarriola SSR Wind Special Harvin
Caim SSR Earth Special Human
Lobelia SSR Earth Attack Human
Katzelia SSR Wind Defense Harvin
Alanaan SSR Fire Attack Erune
Haaselia SSR Water Special Harvin
Nier SSR Dark Special Erune
Soriz (SSR) 9.0 SSR Earth Attack Human 2020-06-12
  • Role: Attacker, Defender
  • Inflicts Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)
    on a target.
  • Self-heal sustains him in longer battles.
  • Status Manliness 1.pngManlinessDMG dealt is supplemented (Can't be removed)
    makes him stronger the more he gets hit.
  • Works better with female allies in the party.
Cain (Grand) 9.6 SSR Earth Special Human 2020-01-14
  • Role: Support/Debuffer
  • Inflicts Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    , Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    and unique, permanent Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%
    .
  • Increases the party's damage and multiattack rate with unique, undispellable Status Instantaneity.pngInstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turnsSpecial buff
    buff.
  • Charge Attacks extend Status Instantaneity.pngInstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turnsSpecial buff
    and provide Status Bonus Damage.png20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to the party.
  • EMP skill can reduce damage taken by 10% for all allies.
Lunalu (SSR) 9.1 SSR Dark Special Harvin 2019-06-14
  • Role: Mimic/Support
  • Her Facsimile has a 100% success rate on copiable skills.
  • Provides party-wide Hype and multi attack buffs at the cost of reduced max HP.
  • Party-wide ATK/DEF buff the lower her max HP goes.
  • Her Charge Attack does no damage, but she makes up for it by strengthening everyone else's.
  • Not effective in longer battles because of the aforementioned max HP hits.
Joker 9.0 SSR Dark Special Human
  • Role: Attacker/Debuffer
  • Status Sukunda 3.pngSukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
    can prevent boss special attacks
  • One of the only characters that can inflict Status Sleep 1.pngComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Takes 50% more damage
    Local status effect
  • Good damage output with skills and charge attack
Wulf and Renie 9.5 SSR Dark Attack Other 2018-06-18
  • Role: Attacker
  • High damage with 30% unique ATK and guaranteed TA from Support Skills, with Status Renie's Tears.pngRenie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / DMG is slightly boosted for critical hits / Chance of lowering DMG taken (Can't be removed)
    further increasing damage output for 4 turns.
  • Increased hostility can help draw attacks away from allies, and self-healing together with dodge buffs can help with survivability.
  • The drawback at 5 Status Lone Wolf Scar 5.pngLone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
    stacks can be easily worked around.
  • Self-sufficient and can fit on almost any team, but benefits greatly from Charge Bar gain buffs.
Selfira 9.0 SSR Wind Special Erune 2018-06-30
  • Role: Debuffer/Support/Healer
  • Consistently able to stay active from natural debuff self-recovery.
  • Recasting skills increases debuff effects and team Attack contributions.
  • At 3rd skill cast she is able to inflict multiple defense-lowering debuffs or damage-raising buffs.
  • Consistent healing capabilities from 3rd skill and fast Charge Attack.
  • Needs decently long fights to reach her full potential for her skills.
Rosetta (Summer) 9.0 SSR Earth Special Primal 2018-07-19
  • Role: Support/Healer
  • Status Blue Rose Barrier.pngBlue Rose BarrierBoost to hostility / Immune to DMG stacked up to a fixed amount / Grant buffs to all allies every turn based on Rose Barrier's strength (Ends upon exceeding fixed amount of DMG) (Can't be removed)
    provides potent buffs to all allies and draws hostility away from them.
  • Healing and debuff removal in one skill.
  • C.A. inflicts Status Poison.pngPoisonedHP is lowered on every turn
    and Status Charm.pngCharmedAttacks are slightly limited
    to synergize with her support skill.
Ilsa (Summer) 9.0 SSR Fire Attack Erune 2018-07-31
  • Role: Attacker/Support/Debuffer
  • She deals a lot of damage thanks to Ability Future Nova.png Future Nova500% Fire damage to all foes (Damage cap: 550,000).
    Inflict 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    (Max: 40%).
    (Gain Status HVAP Round.pngHVAP RoundBlasts an HVAP Round at end of turn while in effect (Can't be removed)
    Duration: 3 turns
    , blasting an HVAP Round at the end of each turn for 3 turns)
    which gets recasted for multiple turns.
    • Each cast also inflicts 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
      Strength: 10%
      which stacks up to 40%.
  • When paired with characters or classes that have red-bordered skills, she provides a practically permanent 3% Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
    Strength: 3%
    which stacks up to 30%
  • She can inflict Status Paralyzed 2.pngParalyzedCan't attack
    Local status effect
    and Status Accuracy Lowered 3.pngAccuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    which help in mitigating damage taken by the party.
Naoise (Summer) 9.3 SSR Light Defense Human 2019-06-14
  • Role: Defender/Support
  • 3rd skill hugely increases party's Charge Attack damage. Very powerful with Strike Time or Mechanic.
  • 1st skill provides Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Dark Cut 20.png20% Dark CutDark DMG is cut 20%
    Duration: 1 turn Dark Damage Cut.
    . Can reduce Dark damage to 0 with the appropriate 3* Carbuncle.
  • Also provides Status LightResDown.png25% Light DEF DownDEF is lowered for light DMG
    Strength: 25%Base Accuracy: 85%Accuracy with Lumen Lance: 100%
    and has increased multiattack rate as long as he is not debuffed.
Grea (Summer) 9.7 SSR Water Attack Other 2020-06-12
  • Role: Attacker/Support
  • High attack potential by herself due to Dracoforce.
  • Can strongly buff herself and an ally with 0 downtime.
Tsubasa 9.3 SSR Fire Attack Human 2019-09-18
  • Role: Support
  • Provides team 30% uptime for Status DoubleUp.png DA UpDouble attack rate is boosted
    Duration: 2 turns
    and Status TripleUp.png20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 2 turns
  • Can provide consistent Status FireAtkUp.png25% Fire ATK UpFire ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    with Charge Attacks as long as another source of DA/TA is available
  • Can spam Charge Attacks quickly to act as a team battery for Charge Bar
  • Provides Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 30%Duration: Indefinite / Until used
    , and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite / Until used
    to the team when Fistfight City is used successfully.
  • Can do well in both short or long battles
  • Although he doesn't particularly excel, he is a well-rounded support with an easy-to-use kit
Pholia 9.4 SSR Water Special Erune 2019-06-13
  • Role: Attacker/Support
  • Synergizes well with high HP grids through Status White Veil.pngWhite VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
    .
  • Status Sea-Sky Offing 2.pngSea-Sky OffingCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    can prevent some special attacks and triggers for 2 turns.
  • Status Trance Absolution.pngTrance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
    Duration: 5 turns
    is a powerful single target buff. Synergizes with characters like Yngwie or Vajra
Freezie 8.5 SSR Dark Special Erune 2019-05-23
  • Role: Attacker
  • Useful for her Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    debuff and various buff in normal situation.
  • Gains a lot of power in Dark Mutation mode.
  • Can also be used to protect other allies.
  • Huge drawn back of preventing any action from other allies.
Aqours Second-Years 9.0 SSR Water Balanced Human 2019-03-01
  • Role: Support/Healer
  • 35% DA on a 5/8 uptime attached to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , but only 5% TA.
  • Charge Attack can heal up to 2000 health when affected by Status Heal.pngLet's ShineCharge attack's healing specs are boosted
    .
  • Status Dodge.png Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    Duration: 3 turns
    that lasts three turns, but only grants Hype once.
  • Support Skills work from the backline.
Aqours First-Years 8.5 SSR Earth Heal Human 2019-05-08
  • Role: Debuffer/Support
  • Status Blind.pngBlindedAttacks have a slight chance to miss
    and Status Gravity.pngGravitySpecial attack max charge turn is extended
    in one skill.
  • Provides Status EarthAtkUp.pngEarth ATK UpEarth ATK is boosted
    on Charge Attack.
  • Healing is boosted when below 50% health.
  • Status DefenseUp.png20% DEF UpDEF is boosted
    Strength: 20%Duration: 4 turns
    and a local Clarity.
  • EMP is active even on the backline.
Aqours Third-Years 8.5 SSR Fire Defense Human 2018-08-23
  • Role: Support/Debuffer
  • Offensive support through Status FireAtkUp.png15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    with high uptime.
  • Inflicts Status AttackDown.png15% ATK DownATK is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    .
  • Additional party support through healing, Status Dmg Cut 20.png20% DMG CutTaking 20% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    , Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
Monika 9.0 SSR Wind Balanced Human 2019-09-30
  • Role: Attacker/Debuffer/Defender
  • Has two powerful nukes, Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    , and her Charge Attack will lower her skill cooldowns by 1 turn.
  • Has Status Dodge.pngDodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    to redirect attacks to herself and mitigate damage.
Silva (Light) 9.2 SSR Light Attack Human 2020-01-14
  • Role: Attacker/Debuffer
  • Ability Insight.png InsightInflict Status ATK Down 3.png30% ATK DownATK is lowered
    Strength: 30%Duration: 3 turnsLocal status effect
    , Status DEF Down 3.png30% DEF DownDEF is lowered
    Strength: 30%Duration: 3 turnsLocal status effect
    , and Status Weak Point 3.pngWeak PointDMG taken is supplemented based on number of debuffs
    Strength: 3,000 per debuff (Damage cap: 30,000)Duration: 3 turns
    on a foe.
    inflicts various useful debuffs on an enemy
  • When using CA against enemies with Status Weak Point 1.pngWeak PointDMG taken is supplemented based on number of debuffs
    , provides extra buffs to self, easily reaching high amounts of DMG
  • When in the back of the party, her support skill allows her to do an extra 200% of light DMG with chain burst Ascension
  • Be wary of the 50% Status DefenseDown.pngDEF DownDEF is lowered
    that comes with Ability Invisible Hawk.png Invisible HawkGain Status AggroDownArrow.pngScurryLess likely to be attacked
    Duration: 5 turns
    , Status CriticalUp.png70% / 75% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 70% chance of dealing 75% more damage.Duration: 5 turns
    , Status CA DMG Cap.png40% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 40%Duration: 5 turns
    , and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
    Strength: 20%Duration: 5 turns
    .
    Self-inflict Status DefenseDown.png50% DEF DownDEF is lowered
    Strength: 50%Duration: 5 turns
    .
Cure Black and Cure White 8.5 SSR Light Attack Human 2019-03-09
  • Role: Attacker
  • 100% Double Attack rate.
  • Charge Attack becomes stronger if they received buff or heal.
  • Second skill grants them combination of Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and Status DefenseUp.pngDodgeTakes no DMG or debuffs while in effect
    for 1 turn which can be used to protect other allies.
  • Rating rises to 9.0 for beginners.
Lady Grey (Halloween) 9.4 SSR Dark Special Human 2020-01-14
  • Role: Support/Debuffer
  • Improves party survivability with Status Drain.pngDrainDamage dealt is partially absorbed to HP
    and an indefinite and undispellable Status DefenseUp.png45% DEF UpDEF is boosted
    Strength: 45%
    to the party.
  • Can inflict up to 30% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    on all foes, stacking with single- and dual-sided debuffs.
  • Provides offensive support through Charge Attack's Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    buff, Status Bonus Damage.pngBonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    , and increased C.A. DMG/C.A. DMG Cap.
  • Indefinite Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    provides Status Bonus Damage.pngBonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    as long as it's active. Great for characters who can avoid taking damage.
Europa 9.5 SSR Water Heal Primal 2018-10-17
  • Role: Healer/Attacker
  • 2,000 heal that also removes 1 debuff.
  • Can gain up to 50% unique ATK boost and double her healing power with Status Fountain Lotus 1.pngFountain LotusATK and healing specs are boosted (Max: 5 / Can't be removed)
    .
  • Greatly boosts entire party's TA rate with her Charge Attack's buff.
  • Psuedo-Phalanx that lasts until attacked.
  • Increases strength of any Status WaterAtkUp.png Water ATK UpWater ATK is boosted
    by 30%. She can't give it herself though.
  • Her 3rd skill gives her 1-turn guaranteed TA aside from Status Bonus Damage.png Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    , making it easier to accumulate Status Fountain Lotus 1.pngFountain LotusATK and healing specs are boosted (Max: 5 / Can't be removed)
    stacks.
Lancelot and Vane 9.3 SSR Fire Attack Human 2019-10-11
  • Role: Attacker/Debuffer
  • Guaranteed multiattack
  • Automatic skill activation after C.A. gives immense burst damage.
  • Becomes significantly stronger after 3 turns, when Uberuption is able to be cast.
  • Strongest in medium/long battles
Aglovale 9.1 SSR Water Attack Human 2020-06-11
  • Role: Attacker
  • Strong self healing through his Charge Attack.
  • One of the few sources of Status Coldcage.pngColdcageCan't attack
    Local status effect
    in the game.
  • Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    Strength: 60%-20%Duration: 3 turns
    and Status Bonus Damage.png30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    synergize well with stamina grids.
  • A good sword specialty character in an element with few others.
  • Grants Status WaterAtkUp.pngWater ATK UpWater ATK is boosted
    on Chain Burst.
Levin Sisters 9.1 SSR Light Special Human 2020-05-16
  • Role: Attacker/Support
  • Guaranteed double attacks through Support Skill.
  • Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    through Charge Attack and Treble Trouble.
  • Low cooldowns and powerful effects, but shared cooldowns between three skills limits usefulness.
  • Support Skill reduces Dark damage taken by 10% for all allies.
Charlotta (Light) 9.4 SSR Light Attack Harvin 2020-01-14
  • Role: Attacker/Debuffer
  • Can lower dark attacks and inflict a local Accuracy Lowered
  • Incredibly high MA and CA damage with her Holy Knight stacks
  • Can survive powerful attacks thanks to a 2-turn Unchallenged buff
  • Can refill Holy Knight stacks with her 3rd skill.
  • Overall a very offensive unit that deals incredibly high damage. Take care not lose her Holy Knight stacks for maximum power.
Metera (Holiday) 9.4 SSR Light Balanced Erune 2020-06-12
  • Role: Attacker/Support/Debuffer
  • DMG output with Ability Starry Sky 2.png Starry Sky5-hit Light damage to random foes (Damage cap: ~80,000 per hit).
    Gain 5 Status Aetherial Seal (Holiday) 1.pngAetherial SealAetherial Seal is granted
    stacks.
    is high and provides Metera with Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
    s
  • Ability Adorned Falling Star.png Adorned Falling Star300% Light damage to all foes (Damage cap: ~400,000).
    Inflict 5% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    (Max: 30%) and 5% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    (Max: 30%).
    Consume 1 Status Aetherial Seal (Holiday) 1.pngAetherial SealAetherial Seal is granted
    :
    Activates twice.
    inflicts Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    (Max: 30%) and 5% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    (Max: 30%) on all enemies
  • Her normal attacks do generally high DMG
  • Full potential can be unlocked when paired with various Status TripleUp.pngTA UpTriple attack rate is boosted
    Bonuses
Shiva 10 SSR Fire Attack Primal 2018-12-29
  • Role: Attacker / Buffer / Debuffer
  • Has numerous means of increasing both ATK and Damage Cap for himself and the party as well as to increase his own TA rate.
  • Helps the party survive by reducing the damage taken by 20%
  • Provides a unique and permanent Status AttackDown.png10% ATK DownATK is lowered
    Strength: 10%
    and Status DefenseDown.png10% DEF DownDEF is lowered
    Strength: 10%
    with high accuracy.
  • Can deal extremely strong charge attacks but has a 35% slower charge bar generation speed.
  • Has Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    and Status Counter DodgeDMG.pngCounters on Dodge/DMGCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.
    for 2 turns which are useful for maximizing his damage output and generating charge bar.
    • Also has Status WindResUp.png20% Wind DMG LoweredWind DMG is lowered
      Strength: 20%Duration: 2 turnsWind DEF Up. Not a Damage Cut.
      Reduces Wind damage taken on a multiplier
      separate from Damage Cuts.
      which helps him survive against wind foes.
Kumbhira 9.5 SSR Light Attack Draph 2020-06-12
  • Role: Support/Attacker/Debuffer
  • Status Reckless Abandon.pngReckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed)
    Duration: 3 turns
    buffs party's multiattack rate as well as damage and cap on regular attacks.
  • Very powerful in an endgame team that can hit the damage cap.
  • Takes time for Status Reckless Abandon.pngReckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed)
    Duration: 3 turns
    to ramp up, additional multiattack is helpful to both get the buff up faster and make full use of it.
  • Carries Status LightResDown.png20% Light DEF DownDEF is lowered for light DMG
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    and a large amount of nuke damage.
  • Can off-tank with Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Duration: 3 turns
    , Status Counter.pngCounters on DMGCounters upon taking DMG
    Strength: 100%Duration: 3 turnsCounter attacks grant 4% charge bar per hit (includes Recklessness Incarnate).
    , high HP and self-heal.
Eustace (Dark) 9.2 SSR Dark Attack Erune 2019-06-14
  • Role: Attacker/Support/Debuffer
  • Grants potent multiattack, bonus damage, and dodge buffs to himself and an ally with 100% uptime.
  • Can inflict up to 40% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    .
  • High damage potential through unique ATK buff, increased C.A. DMG, and increased C.A. DMG Cap granted by Status Loaded0.pngLoadedWeapon is loaded with lightning power
    stacks.
Yurius 9.7 SSR Wind Special Human 2020-06-12
Pecorine 8.5 SSR Light Defense Human 2018-12-09
  • Role: Defender
  • Innate boost to Hostility through Support Skill. Guaranteed 5% heal every 3 turns.
  • Innate Hostility can't be turned off.
  • Bonus 15% max health synergizes well with Luminiera Sword Omega.
  • Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and Status DefenseUp.png300% DEF UpDEF is boosted
    Strength: 300%Duration: 1 turn
    on a 6 turn cooldown.
  • Low healing cap on Jumpslash when compared to the total health values she can easily reach.
Kokkoro 9.0 SSR Wind Balanced Other 2018-12-09
  • Role: Support/Healer
  • Reliable buffer that trades strength for simplicity when compared to characters like Korwa or Rosetta (Grand).
  • Status Spirits' Shelter.pngSpirits' ShelterATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Special buff
    is a strong, easy to manage buff, but needs additional support to maintain high uptime.
  • Additional 15% boost to any Status WindAtkUp.png Wind ATK UpWind ATK is boosted
    . Grants Status WindAtkUp.png25% Wind ATK UpWind ATK is boosted
    Strength: 25%
    on Charge Attack.
  • Charge attack does no damage and does not contribute to Chain Burst but gives strong heal.
Athena 9.7 SSR Fire Defense Primal 2020-06-11
  • Role: Defender/Debuffer/Support
  • Great damage mitigation with Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
    Duration: 1 turn Wind Damage Cut.
    , Status Armored.pngArmoredChance of lowering DMG taken
    Duration: 3.5 turns70% chance to reduce damage taken by 30%.Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Status DoubleDown.pngDA DownDouble attack rate is lowered
    Base Accuracy: 85%Duration: 180 seconds
    , and Status Blind.pngBlindedAttacks have a slight chance to miss
    Base Accuracy: 90%Duration: 180 seconds
    .
  • Additional support with up to 40% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
    , Status FireAtkUp.png15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Status Heal.pngRefreshHP is restored on every turn
    Strength: 10% HP (Healing cap: 400)Duration: 3 turns
    , and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    .
  • Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
    Duration: 3 turns
    is invaluable for enemies that deal mixed-element damage.
  • Deals significant skill damage with her Support Skill if targeted frequently.
Tanya (SSR) 9.3 SSR Dark Special Human 2020-06-12
Sen (SSR) 8.5 SSR Wind Attack Erune 2019-06-14
  • Role: Attacker/Defender/Debuffer
  • Unique self-buff Status My Best Shot 2.pngMy Best ShotATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted
    Duration: Indefinite
    significantly increases offense, dodge rate, and hostility.
  • Provides Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    , Status DoubleDown.pngDA DownDouble attack rate is lowered
    Base Accuracy: 90%Duration: 180 seconds
    , and Status TripleDown.pngTA DownTriple attack rate is lowered
    Base Accuracy: 90%Duration: 180 seconds
    .
  • Has great synergy with allies who want to avoid being hit and those that can inflict Status Blind.pngBlindedAttacks have a slight chance to miss
    or provide Sen Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    to keep her buff on for longer.
  • Due to her kit revolving around dodging, she performs the best in longer fights.
Dante and Freiheit 9.5 SSR Earth Attack Human 2019-01-31
  • Role: Attacker/Support
  • Status Black Cat Fancy 1.pngBlack Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
    provides them with a +30% boost to both ATK and DEF
  • Still proves useful in CA-based grids thanks to high DPS
  • Ability Feline Freedom.png Feline FreedomGain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    (Additional effect when 1 Status Black Cat Fancy 1.pngBlack Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
    is consumed:
    Also gain Status Martial Cat.pngMartial CatFreiheit's additional attack DMG and DMG cap are boosted
    Strength: 200% DMG Up / 100% DMG Cap UpDuration: 2 turns
    .)
    provides Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    for a 2-turn period, accompanied by a strong buff in the form of Status Martial Cat.pngMartial CatFreiheit's additional attack DMG and DMG cap are boosted
  • A very simple-to-use attacker with high DMG output
Clarisse (Valentine) 9.6 SSR Dark Special Human 2020-01-14
  • Role: Attacker/Support
  • Passive party-wide ATK boost that strengthens with each turn.
  • Her third skill trivializes slimebusting.
  • Provides Status Veil.pngVeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , Status Armored.pngArmoredChance of lowering DMG taken
    , and Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 2214Duration: Indefinite
    in one package.
  • Skills and charge attack become highly potent past turn 10.
  • Not nearly as effective in short battles.
Melissabelle (Valentine) 9.5 SSR Light Defense Harvin 2020-01-14
  • Decent OTK potential due to Charge Attack's extra nuke
  • Charge Attack allows her to gain Status Chokoleit 1.pngChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
    Duration: Indefinite
    and Dispel 1 buff
  • Can defend or even sacrifice via Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , Status Armored.png100% / 80% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 80% less damage.Duration: 1 turn
    , and as an extra Status AttackUp.png50% Skill DMG UpSkill DMG is boosted
    Strength: 50%Duration: 1 turn
    all in 1 skill
  • Strong synergy with Supplemental Damage due to the nature of her kit, allowing to reach high damage numbers with ease
  • Can inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and the rare Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
  • Status Chokoleit 1.pngChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
    Duration: Indefinite
    will be consumed automatically upon reaching 3 stacks and therefore grant her powerful self-sustain, improving on her role as a defender
Heles (Wind) 9.5 SSR Wind Attack Erune 2019-02-28
  • Role: Attacker
  • Status Reckoning Day.pngReckoning DayTriple attack rate is boosted / Deals bonus wind DMG for one-foe one-ally attacks (Can't be removed)
    gives her guaranteed triple attacks and bonus damage for as long as she doesn't take damage.
  • Can protect herself with rather high dodge rate (provided she has Status WindAtkUp.png Wind ATK UpWind ATK is boosted
    ) and 2-hit Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    .
  • Her 3rd skill's Status AttackUp.png ATK UpATK is boosted
    and Status Defiance.pngDefianceATK is boosted for foes in Overdrive
    can turn whole party into powerful overdrive assassins but it's on very long cooldown.
  • When affected by Status WindAtkUp.png Wind ATK UpWind ATK is boosted
    , which she can provide to herself, her attack power as well as Charge Attack specs are boosted.
  • Doesn't need support from other characters to become a very effective attacker.
Ferry (Grand) 9.5 SSR Dark Special Erune 2019-02-28
  • Role: Support/Debuffer
  • Inflicts Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    and Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%
    , stacking with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all enemies.
    and capping both debuffs.
  • Provides offensive support through party-wide Status DarkAtkUp.png Dark ATK UpDark ATK is boosted
    , Status DoubleUp.png DA UpDouble attack rate is boosted
    , and bonus damage from Status Ghost Cage.pngGhost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
    Local status effect
    .
  • Can greatly improve one ally's offensive power with Status Freigeist.pngFreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
    while also ensuring their survival.
  • Party-wide Status DoubleUp.png DA UpDouble attack rate is boosted
    , Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
    , and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    greatly increase charge bar generation.
  • Sustains the party's HP with a decent heal and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and can provide utility with a dispel.
Yuel (Summer) 9.0 SSR Wind Balanced Erune 2019-03-19
  • Role: Attacker/Support/Debuffer
  • Can deal 1 million plain damage with her charge attack if a foe has Status Foxflame 1.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Inflicts Status EarthAtkDown.png20% Earth ATK DownEarth ATK is lowered
    Strength: 20%
    on all foes.
  • Her support skill boost damage dealt to foes with Status Foxflame 1.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    but the debuff skill itself has 2 turns downtime.
  • Her 2,000 HP heal also removes 1 debuff.
  • A rather balanced character that is easy to use even for beginners.
Vira (Wind) 9.2 SSR Wind Attack Human 2020-02-17
  • Role:Attacker/Debuffer
  • Has 1.6 million nuke also grants her Status Plan B.pngPlan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
    Level 55: Boost to debuff resistance
    , significantly increasing her stats and effects of her other skills, but it can be used only after 3 turns and will knock out Vira after 5 turns since activation.
  • Can inflict local Status DEF Down 3.pngDEF DownDEF is lowered
    Local status effect
    and Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    on all foes. DEF down can reach the 50% cap on its own if Vira has Status Plan B.pngPlan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
    Level 55: Boost to debuff resistance
    .
  • Her 3rd skill, which increases her multiattack rate, will be reactivated on Charge Attack, making it rather easy to CA often. If Status Plan B.pngPlan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
    Level 55: Boost to debuff resistance
    is active, she also gains Status Bonus Damage.pngBonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    .
  • She's a selfish attacker that doesn't require outside assistance for reaching maximum performance but she's only great in fights lasting 8 turns or less.
Grimnir 9.7 SSR Wind Balanced Primal 2019-06-14
  • Role: Attacker/Support
  • Two unique buffs in Status Tempest of Annihilation.pngTempest of AnnihilationAttacks turn into one-foe attacks / ATK, multiattack rate, DMG cap, and critical hit rate are boosted based on God of War lvl (Can't be removed)
    and Status God of War (Grimnir).pngGod of WarATK and charge bar gain are boosted (Can't be removed)
    , both improving his attack power greatly.
  • Provides a party-wide Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
    , and Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    , all of which are indefinite.
Macula Marius 9.0 SSR Water Special Primal 2019-06-02
  • Role: Attacker, Debuffer
  • Excels at crowd control
  • Carries useful debuffs: all-foe Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%
    , Status Gravity.pngGravitySpecial attack max charge turn is extended
    , and Status Glaciate 1.pngGlaciateHP is lowered each turn / Multiattack rate is lowered
    , plus single-target Status Gravity.pngDelayReduce a foe's charge diamonds by 1
  • C.A. heals party, and auto-activates her AoE skill for 1.5 turns
  • Synergizes with Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    -based teams and supplies her own stacks for players without Crest synergy
  • At 5 Status Deluge Crest 5.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    , nuke skill is double-cast, inflicting Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    twice
  • Better in long/difficult content
Medusa 9.0 SSR Earth Balanced Primal 2020-06-12
  • Role: Attacker/Debuffer/Support
  • Inflicts Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%
    /Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    (dual-sided) and Status Poison.pngPoisonedHP is lowered on every turn
    Strength: 20,000
    on all enemies.
  • Deals massive damage and inflicts Status Stared Stiff 1.pngStared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
    Takes 10% more damage
    Local status effect
    on all enemies when she loses 25% or more HP in a single attack.
  • Guaranteed triple attacks as long as she has Status Counter DodgeDMG.pngCounters on Dodge/DMGCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.
    .
  • Provides party-wide Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
    Strength: 20%
    , Status WaterResUp.pngCut to Water DMGWater DMG is cut
    Strength: 20%Water Damage Cut.
    , and Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
  • Reduces Water damage taken by Earth allies based on Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    stacks, even when she is a sub ally.
  • Skills consume Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    for additional effects; requires other sources of Crests to use efficiently.
Baal 9.3 SSR Earth Balanced Primal 2019-10-17
Karyl 8.5 SSR Dark Attack Other 2019-05-29
  • Role: Attacker/Debuffer
  • High damage skill.
    • Activates twice if used after Charge Attack.
  • Can increase her skill damage cap by 45%.
  • Provides Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
    , which stacks with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    / Ability ArmorBreak.png Armor Break100% elemental damage to one enemy and inflict Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .'"`UNIQ--ref-00000000-QINU`"'
    and can cap DEF Down when combined with either.
  • Innate enmity from support skill, great in enmity-based grids such as these utilizing Celeste Claw Omega.
Ladiva (SSR) 8.5 SSR Earth Attack Draph 2019-05-31
  • Role: Attacker/Support/Debuffer
  • Skills gain many additional effects when an enemy has Status Grapple.pngGrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
    Local status effect
    .
  • Inflicts single-sided Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    (plus Status Stun 1.pngStunnedCan't attack
    Local status effect
    if Grapple is active).
  • Party-wide multiattack buffs and Status Hype1.pngHypedATK is boosted
    for 3 turns (plus Status Adversity.png AdversityDMG for one-foe attacks and counterattacks is boosted
    if Grapple is active).
  • Inflicts large damage and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on all enemies if she is targeted while Grapple is active.
  • Status Grapple.pngGrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
    Local status effect
    is limited to a single foe and has poor uptime; lasts 1 turn and has a 7-turn cooldown.
  • More useful for newer players.
Morrigna 9.0 SSR Wind Special Primal 2019-05-31
Lelouch Lamperouge 8.5 SSR Dark Balanced Human 2019-06-20
  • Role: Support/Debuffer
  • Provides single-sided Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    and local Debuff Resistance Lowered.
  • Increases party's ATK the higher his HP is.
  • Can inflict Status Petrified 2.pngPetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , deal 500,000 plain damage to all foes, and grant allies Status Bonus Damage.png20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    all at once, after foe's special attack.
Suzaku Kururugi 8.5 SSR Wind Attack Human 2019-06-19
  • Role: Attacker
  • A very straightforward enmity attacker.
  • Gains increased stats after he's reduced to 1 HP for the first time.
  • Can quickly lower his own HP, but Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    on only a 3/8 turn uptime shortens his window of effectiveness.
Kallen Kouzuki 9.0 SSR Fire Attack Human 2019-06-19
  • Role: Attacker/Debuffer
  • Boosted normal attack damage and Charge Attack specs based on Status Radiant Wave 1.pngRadiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
    level
  • Inflicts Status Gravity.pngGravitySpecial attack max charge turn is extended
    , Status Blind.pngBlindedAttacks have a slight chance to miss
    , Status DoubleDown.pngDA DownDouble attack rate is lowered
    , and Status TripleDown.pngTA DownTriple attack rate is lowered
  • Resets Status Radiant Wave 1.pngRadiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
    level and self-inflicts Status DefenseDown.png30% DEF DownDEF is lowered
    Strength: 30%Duration: 2.5
    after C.A., making her less suitable for prolonged fights
  • Charge bar fills 25% slower, but can be partially mitigated by her EMPs.
Kolulu 9.7 SSR Dark Special Human 2019-12-01
  • Role: Defender/Debuffer
  • Can substitute all-ally attacks.
  • Can easily reach very high damage output in Enmity grids due to her passive Enmity.
  • Provides Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    and local Status Blind 3.pngBlindedAttacks have a slight chance to miss
    Local status effect
    .
Halluel and Malluel (Summer) 9.6 SSR Light Balanced Primal 2020-06-12
  • Role: Attacker/Support/Healer
  • Has a variety of useful offensive and defensive buffs for the party and a strong heal.
  • Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    grants 40% unique ATK, multiattack, and Cap up, making them a powerful attacker.
  • Loses a lot of value if Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is lost, but this is rarely an issue.
  • Passive supplemental damage from Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    which works from the backline.
Sandalphon (Summer) 9.4 SSR Water Balanced Primal 2019-10-03
  • Role: Attacker/Support
  • 80% Bonus Water Damage on high uptime
  • Can buff allies with multiattack, Status Adversity.png10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    , Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3 turns
    and Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
  • Powerful nukes with Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
  • Strong skillset, but held back by lack of Water weapons that support his auto-attack focus
Cagliostro (Summer) 9.7 SSR Water Heal Human 2020-06-12
  • Roles: Healer/Support
  • Indispensable for Water Crit teams through her first skill and support skills
  • Provides a permanent, party-wide Crit boost based on Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    stacks, even from the backline
  • Heals an ally and grants them a large buff to ATK, DEF, and multiattack rate
  • Can dispel an enemy buff
  • Requires additional sources of party-wide Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    for maximum effect
Europa (Summer) 9.2 SSR Water Balanced Primal 2020-06-12
  • Role: Support/Attacker/Debuffer
  • Carries useful buffs for both autoattacks and Charge Attacks along with Status WaterResDown.png25% Water DEF DownDEF is lowered for water DMG
    Strength: 25%Base Accuracy: 90%Duration: 180 seconds
    .
  • As long as her stacks are high she deals good damage and can give powerful Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
  • May need to delay using her 3rd skill to get to maximum stacks faster.
Jessica (Themed) 9.3 SSR Earth Heal Human 2020-06-12
Anthuria (Yukata) 9.5 SSR Dark Balanced Erune 2020-06-12
Μ's First-Years 9.0 SSR Wind Heal Human 2019-08-13
Μ's Second-Years 9.0 SSR Light Balanced Human 2020-05-16
  • Role: Support/Debuffer
  • Status Charm.pngCharmedAttacks are slightly limited
    , Status AttackDown.png15% ATK DownATK is lowered
    Strength: 15%
    and Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%
    in one button.
  • Strongly buffs allies with Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    .
  • Provides Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    which is rare among Light characters.
  • Can instantly fill charge bar every 7 turns.
  • Shines in front line with 10% C.A. damage boost to all allies.
Μ's Third-Years 9.0 SSR Dark Defense Human 2019-08-13
Alexiel (Summer) 9.7 SSR Earth Special Primal 2020-01-14
  • Role: Attacker/Defender
  • Status Mirror-Blade Barrier.pngMirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    permanently boosts all allies DEF.
  • Greatly increases own DEF, has debuff resist, and caps Water damage taken while substituting one- and all-ally attacks when Status Uncrossable Waters.pngUncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
    is active.
  • Her C.A. provides a 1.5-turn buff that activates Ability Hildebrand.png Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Status Mirror-Blade Barrier.pngMirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    Strength: 9% (Max: 45%)Duration: Indefinite
    (Stackable / Max: 5).
    Deploy 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    , simultaneously granting her additional Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    stacks.
  • Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    further increases her offensive and defensive potential by passively boosting both ATK and DEF.
Stan and Aliza 9.0 SSR Wind Attack Erune,Draph 2019-08-31
  • Role: Attacker
  • Ability Firestorm Blossom.png Firestorm BlossomGain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    Strength: 60%-20%Duration: 2 turns
    .
    provides both Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
  • Damage output increases greatly with Ability Roaring Spirit.png Roaring Spirit1000% Wind damage to a foe (Damage cap: ~1,550,000).
    Gain Status Lion's Roar.pngLion's RoarDMG for one-foe attacks and counterattacks is boosted / Attacks twice each turn / Debuffs will be nullified (Can't be removed)
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    .
    (Can only be used when Status Steel and Dust 1.pngSteel & DustDMG dealt is supplemented based on Steel & Dust lvl (Can't be removed)
    lvl is at 5)
    , a nuke with a ~1.5mil DMG cap and the Status Lion's Roar.pngLion's RoarDMG for one-foe attacks and counterattacks is boosted / Attacks twice each turn / Debuffs will be nullified (Can't be removed)
    buff it provides
  • Rating increases in longer battles and sword-based grids
Tabina 9.2 SSR Fire Attack Human 2019-08-31
  • Roles: Debuffer
  • Can reach 40% ATK/DEF Down on Turn 1, with additional random debuffs
  • Boosted multiattack rate based on number of debuffs the foe has
  • Boosted Charge Attack DMG and C.A. Cap against foes with Status Eayan Al-Ramal 1.pngEayan Al-RamalDMG taken is boosted based on number of debuffs
  • Provides Dispel
Colossus 9.3 SSR Fire Attack Primal 2019-09-17
  • Role: Attacker
  • Powerful Charge Attack, but it requires Colossus to have 200% charge bar.
  • Third skill instantly fills +200% charge bar, but can only be used after 5 turns and knocks Colossus out at the end of the turn.
  • Gains value in short battles if players can instantly meet the 200% charge bar requirement.
Sara (Light) 9.2 SSR Light Defense Human 2020-01-14
  • Role: Defender
  • Passive Counters on DMG raises Status Hammer of Graphos 1.pngHammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    lvl, which in turn increases her DEF, debuff resistance, and hostility.
  • Provides all allies (excluding herself) with an indefinite Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 1000
    on a low cooldown. Shield strength is boosted to 2000 at 5 Status Hammer of Graphos 1.pngHammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    .
  • Party-wide Status Dark Cut 60.png60% Dark CutDark DMG is cut 60%
    Dark Damage Cut.
    .
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    draws attacks towards herself, and at 3 Status Hammer of Graphos 1.pngHammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    , she also gains the powerful unique ATK buff Status Afflatus.pngAfflatusATK is boosted by Afflatus (Can't be removed)
    Strength: 50%Multiplier: UniqueDuration: 1 turn
    .
Siegfried (Fire) 9.6 SSR Fire Special Human 2020-06-11
  • Role: Attacker/Debuffer/Defender
  • Permanent 30% ATK boost, 100% DEF boost, guaranteed multiattack, boost to C.A. DMG and C.A. DMG Cap.
  • Party-wide utility through an uncommon DEF Down type, Status Wind Cut 70.png70% Wind CutWind DMG is cut 70%
    Duration: 2 turnsWind Damage Cut.
    , and Status Salvator.pngSalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Damage dealt is partially absorbed to HP (Can't be removed)
    .
  • Status Salvator.pngSalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Damage dealt is partially absorbed to HP (Can't be removed)
    provides damage reduction, debuff immunity, and healing for 5 turns.
  • Provides a party-wide boost to Skill DMG and Skill DMG Cap, but only applies to Fire Sword allies.
  • Up to 800 damage per turn may be inconvenient for newer players, but can become a boon for Enmity grids.
Monika (Grand) 9.6 SSR Wind Balanced Human 2020-06-12
  • Role: Attacker/Debuffer/Support
  • Linked Skills let her fill almost any role, but only one at a time.
  • Reaches full potential in long battles, but also excels in short battles due to her nuke.
  • Nuke activates with every dodge and charge attack and inflicts Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    and Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    on all foes.
  • Useful in Full Auto teams due to her predictability.
Zeta and Vaseraga (Halloween) 9.7 SSR Earth Balanced Human,Draph 2020-01-14
  • Role: Attacker/Defender
  • Choose between 2 linked skills to decide their role in a party, each providing undispellable buffs with no downtime.
  • Ability Magic Horizons.png Magic HorizonsGain Status Magic Horizons.pngMagic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: UniqueDuration: 8 turns
    Lvl 75:
    9 turns
    .
    not only increases their ATK but also guarantees triple attacks with 80% Bonus DMG effect, however, it all comes with 70% penalty to DEF.
  • Ability Black Chamber.png Black ChamberGain Status Black Chamber.pngBlack ChamberDEF is boosted /
    More likely to be attacked /
    Counters with a skill when targeted by a foe /
    Triple attack rate is lowered
    (Can't be removed)
    Strength: 150% DEF Up / 30% TA DownDuration: 8 turns
    Lvl 75:
    9 turns
    .
    (800% Earth damage to all foes when targeted by a foe while in effect [Damage cap: ~800,000].)
    greatly increases their DEF, boosts hostility, and grants them counter at the cost of 30% TA rate.
  • Can reuse all skills immediately, though only once, if their HP hits 50% or less.
  • Specializes in changing up play style to match the enemies' weaknesses.
Hallessena (Halloween) 9.6 SSR Light Attack Draph 2020-06-12
  • Role: Attacker
  • Status Party Nightmare.pngParty NightmareDMG dealt is supplemented /
    Triple attack rate is boosted
    (Can't be removed)
    provides all light allies with Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    and Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
  • Can obtain both Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
    Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and Status Bonus Damage.png80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%Duration: 2 turns
    with Ability This Is Not a Drill.png This Is Not a DrillGain Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
    Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and Status Bonus Damage.png80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%Duration: 2 turns
    .
    (Consumes 30% of charge bar)
  • Whenever she has Status AggroDownArrow.pngHostility DownLess likely to be attacked
    , her DMG output increases greatly
Societte (Wind) 9.3 SSR Wind Heal Erune 2020-02-17
  • Role: Healer/Support
  • Powerful support for herself and her Status Nasori Rite.pngNasori RiteCan gain effects from Societte's skills and support skills (Can't be removed)
    target, including: permanent buff to C.A. specs, powerful heals, Status Uplift.pngCharge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    , and debuff removal before attacking.
  • Skills gain additional effects when the enemy has Status Foxflame 1.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    , which she inflicts on C.A.
  • Provides Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    , and also dispels a buff if they have Status Foxflame 1.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Restores all allies' HP at the end of a turn when an enemy is afflicted by Status Foxflame 1.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
Kou 9.0 SSR Dark Heal Erune 2019-11-01
Vira (Promo) 9.0 SSR Fire Special Human 2020-01-14
Shitori 9.1 SSR Light Balanced Human 2019-11-16
  • Role: Attacker/Debuffer
  • Has a charge bar limit of 200%.
  • Increased change attack damage and cap based on Status Celestial Strand.pngCelestial StrandC.A. specs are boosted based on number of Celestial Strands (Max: 3 / Can't be removed)
    , a buff that she gains upon every C.A.
  • Inflicts dual-sided Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    (like Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    ), also being capable of causing Status Paralysis.pngParalyzedCan't attack
    when Status Celestial Strand.pngCelestial StrandC.A. specs are boosted based on number of Celestial Strands (Max: 3 / Can't be removed)
    is at 3.
  • Full potential becomes apparent with CA-based/Mechanic grids.
Jeanne d'Arc (Grand) 9.8 SSR Light Balanced Human 2020-06-12
  • Role: Attacker/Support
  • Initially self-only Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    and Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    can affect all allies after charge attack.
  • Allows fellow light characters to deal 10% Bonus DMG upon triple attacks.
  • Allies affected by Status LightAtkUp.pngLight ATK UpLight ATK is boosted
    gain an extra 30% Light ATK boost.
  • Status CriticalUpLight.png100% / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 100% chance of dealing 20% more damage.
    , Status DamageCapUp.png15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 15%
    , and Status Defiance.png15% ATK Up (1 time)ATK is boosted (1 time)
    Strength: 15%
    are great for bursting fights.
  • Status ATK Down 4.png25% ATK DownATK is lowered
    Strength: 25%Local status effect
    and Status DEF Down 4.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 4 turnsLocal status effect
    are strong but rather niche and have an awful 4/8 turns downtime.
  • Possibly the best attacker/support character in Light but requires developed grid to make full use of her potential.
Meteon (Holiday) 9.6 SSR Wind Special Human 2020-06-12
  • Role: Attacker
  • His normal attacks are always amplified by 50% seraphic boost.
  • His damage output increases greatly while Status Nitro Boost.pngNitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
    is active.
  • Passive increase to C.A. damage and cap.
  • Almost caps DEF Down by himself with Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%
    and Status WindResDown.png20% Wind DEF DownDEF is lowered for wind DMG
    Strength: 20%
    .
  • Very good choice for C.A. or Full Auto based parties.
  • Unless buffed by Status Nitro Boost.pngNitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
    , he will never multiattack.
Magisa (Holiday) 9.4 SSR Earth Special Human 2020-06-12
  • Role: Attacker/Support
  • Provides Dispel with a low cooldown
  • Party-wide 3-turn Status Armored.pngArmoredChance of lowering DMG taken
    and Status Heal.pngRefreshHP is restored on every turn
    Strength: 500 HP / turnDuration: 3 turns
    , along with Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
  • Synergizes well with CA-based parties thanks to her support skill
  • Potential further increases after 10 turns, allowing her to output massive amounts of damage with Ability Land Eruption.png Land Eruption300%-350% Earth damage to all foes (Damage cap: ~400,000).
    All allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (From 10th turn onward: Consumes all Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
    Hits increased and charge bar effect increased based on number of Wasteland Crests consumed [Max: 6 hits].)
  • Her rating increases when paired with characters or weapons that provide Wasteland Crests, such as Cagliostro
Gachapin 8.5 SSR Wind Balanced Other 2019-12-12
Narmaya (Holiday) 9.8 SSR Earth Attack Draph 2020-01-14
  • Role: Attacker
  • Extraordinary offensive power with superior Bonus DMG effect, assassin buff lasting whole turn, and guaranteed triple attacks.
  • Can defend the party with Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    along with Status Repel.png99% RepelTaking less DMG and reflects attacks
    Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    to mitigate damage.
  • Status Eight Ways.pngEight WaysATK and DEF are boosted based on Eight Ways lvl (Can't be removed)
    provides both offensive and defensive power through boosted stats and activating Perennial Beauty (nuke + self-heal) when Narmaya is targeted.
  • Performs well both in short and long battles.
Seruel (Holiday) 9.1 SSR Wind Defense Erune 2019-12-16
Helel ben Shalem 9.7 SSR Dark Special Other 2020-06-11
  • Role: Attacker/Debuffer
  • Inflicts Status Dusky Verdict.pngDusky VerdictDEF is lowered / Debuff resistance is lowered (Can't be removed)
    , a permanent 15% DEF Down and 10% hit to debuff resistance.
  • Deals over 1 million Bonus damage upon charge attack if foe has Status Dusky Verdict.pngDusky VerdictDEF is lowered / Debuff resistance is lowered (Can't be removed)
    .
  • Receives permanent boost to firepower after performing charge attacks via Status Entranced.pngEntrancedMultiattack rate is boosted based on Entranced lvl (Can't be removed)
    .
  • Neutralizes upcoming threat with Status ATK Down 6.pngATK DownATK is lowered
    Local status effect
    , Status DA Down 6.pngDA DownDouble attack rate is lowered
    Local status effect
    , Status TA Down 6.pngTA DownTriple attack rate is lowered
    Local status effect
    , Status SA DMG Lowered 6.pngSpecial Attack DMG LoweredFoe's special attack DMG is lowered
    Local status effect
    , and Status Accuracy Lowered 6.pngAccuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    .
  • Deals higher Bonus DMG on normal attacks and increase her C.A. specs the more debuffs the foe has.
  • Easy to maintain uptime on party-wide Status DarkAtkUp.png30% Dark ATK UpDark ATK is boosted
    Strength: 30%
    .
  • Can grant any ally indefinite Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    and Status Dodge 1.pngOther SelfTakes no DMG or debuffs while in effect for a set period
    .
  • Extraordinary performance even in high difficulty content.
Vikala 9.6 SSR Dark Balanced Human 2020-06-12
  • Role: Attacker/Support
  • Status Fantasy Festival 2.pngFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    increases charge bar gain and charge attack specs of whole party, very strong in C.A. teams.
  • Status Fantasy Festival 2.pngFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    is lost when damaged twice, outside sources of Status Shield.pngShield (4000)Next ATK received will be ineffective for a fixed amount
    Strength: 4000Duration: Indefinite
    or Status Dodge 1.pngOther SelfTakes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    may be required to maintain it for longer periods.
  • Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Duration: 5 turnsField effect
    Local status effect
    local field effect significantly increases party's damage via random Status Hype1.pngHypeATK is boosted
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    with good uptime, but also boosts enemy damage by 20%.
  • Good personal damage thanks to guaranteed TA and Bonus Dark DMG effect (via EMP) as long as her field effect is active.
  • Can inflict Status Paralyzed 2.pngCaughtCan't attack
    Base Accuracy: 120%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    upon enemy Charge Attack along with 999,999 plain damage.
Yuisis (Fire) 9.4 SSR Fire Attack Erune 2020-05-16
  • Role: Attacker
  • Strong Enmity/burst attacker who can instantly drop 80% of her HP.
  • Passively boosts party damage based on how low her HP is.
  • Has several tools to stay alive at low HP including Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    , Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    Duration: Indefinite
    , and Status Repel.pngUnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    .
  • Relies heavily on being at low HP, if she is healed to over 25% HP her power drops significantly.
Lucius (SSR) 9.4 SSR Dark Attack Human 2020-01-29
  • Role: Attacker/Debuffer
  • Powerful burst character best suited for shorter fights.
  • Two of his nukes activate twice with C.A. buffs, and his third nuke grants him Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and refreshes his other nukes' cooldowns.
  • Status Demon Pursuit.pngDemon PursuitATK and C.A. specs are boosted based on Demon Pursuit lvl (Max: 6 / Can't be removed)
    greatly increases his ATK and charge attack specs.
  • 4 Skill Damage Cap EMP nodes make his nukes hit even harder.
  • Inflicts up to 30% Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    .
Noa (Grand) 9.7 SSR Light Special Primal 2020-06-12
  • Role: Support
  • Enabler for Charge Attack-based characters and teams.
  • Gives party-wide Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%
    , Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    , Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , and Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
  • Can grant another ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and, from 10th turn onward, Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates
    .
  • Inflicts permanent 10% DEF Down and 10% Debuff Res. Down with Status Passage of Peace.pngPassage of PeaceDEF is lowered /
    Debuff resistance is lowered (Can't be removed)
    and dispels enemy buffs.
  • Possesses unique support capabilities but has long cooldowns on his skills.
Danua (SSR) 9.1 SSR Light Special Draph 2020-01-18
Jin 8.5 SSR Earth Attack Human 2020-01-18
Ilsa (Light) 9.5 SSR Light Defense Erune 2020-01-31
  • Role: Defender/Support
  • Provides party-wide passive DEF Up and Status DarkResUp.pngDark DMG LoweredDark DMG is lowered
    Dark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    or Status Bonus Damage.pngBonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    based on the linked skill used.
  • Grants allies stackable multiattack rate buffs which stacks with most other types of multiattack buffs.
  • Provides a small amount of healing alongside Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
    .
Yodarha (Wind) 9.5 SSR Wind Attack Harvin 2020-06-12
Scathacha (Valentine) 9.4 SSR Fire Heal Erune 2020-02-25
Grimnir (Valentine) 9.7 SSR Wind Special Primal 2020-06-12
Seox (Event) 9.0 SSR Dark Attack Erune 2020-03-05
Lecia (Water) 9.5 SSR Water Attack Human 2020-03-01
  • Role: Attacker/Debuffer
  • Can reach the 50% DEF Down cap on turn one.
  • Strong charge attack after using skill 3.
  • Additional damage after chain burst, but only when in sub ally position.
  • Very useful for C.A. oriented formations.
Vania and Malinda 9.4 SSR Water Special Other 2020-03-01
  • Role: Attacker/ Support
  • Can deal great damage with Charge Attack because she has high C.A. damage cap.
  • Party support with Status WaterAtkUp.pngWater ATK UpWater ATK is boosted
    , Status Drain.pngDrainDamage dealt is partially absorbed to HP
    and Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    .
  • Very good choice for Full Auto team.
  • One of the best candidates in first slot due to her high multi-attack rate from Status 6798.pngDragon FruitATK, DMG cap, and multiattack rate are boosted / DEF is lowered (Can't be removed)
    passive.
Rei 9.8 SSR Dark Special Harvin 2020-03-01
  • Role: Support/Debuffer
  • Can trade her attacking phase each turn to grant Status Routine Step.pngDouble StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    to a Dark ally indefinitely.
  • If Status Routine Step.pngDouble StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    is not valued, you can switch Rei out with a sub ally to grant them Status 6801.pngMokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite
    , a powerful offensive buff.
  • Prevents all enemies from dealing elemental damage for one turn with Status 6802 1.pngCold StareUnder Rei's control, reducing elemental DMG dealt to 0 (Can't be removed / Ends if Rei is not a main ally)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistanceDuration: 1 turn Local status effect
    .
  • Her C.A. inflicts Status 6803.pngCelestial VisionBoost to DMG taken (Can't be removed)
    Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    , Status DebuffResDown.png15% Debuff Res. DownDebuff resistance is lowered
    Strength: 15%Base Accuracy: 120%Duration: 180 seconds
    , Status LightAtkDown.png30% Light ATK DownLight ATK is lowered
    Strength: 30%Base Accuracy: 120%Duration: 180 seconds
    , Status DoubleDown.png100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 120%Duration: 180 seconds
    , and Status TripleDown.pngTA DownTriple attack rate is lowered
    Base Accuracy: 120%Duration: 180 seconds
    .
  • Status 6803.pngCelestial VisionBoost to DMG taken (Can't be removed)
    Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    is both a supplemental damage source as well as boost to charge attack specs that takes effect even when Rei's sub ally.
  • 5-turn time advancement can be useful in refreshing skill and summon cooldowns.
  • Flexible character that synergizes well with Dark's best attackers.
Teena (Summer) 9.3 SSR Fire Balanced Human 2020-05-16
Mugen 9.4 SSR Fire Attack Draph 2020-04-24
  • Role: Attacker/Defender
  • Can protect allies with Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and Status Armored.png100% / 50% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 50% less damage.Duration: 1 turn
    .
  • Gives permanent but random buffs to all allies.
  • Turns into a powerful but uncontrollable attacker once an ally falls below 25% HP.
  • Works particularly well on Full Auto since you can't control him during Rampage mode regardless.
Sturm 9.5 SSR Water Attack Draph 2020-04-01
Drang 9.0 SSR Fire Special Erune 2020-04-01
Black Knight and Orchis 9.0 SSR Dark Defense Human 2020-06-24
Herja (SSR) 8.5 SSR Earth Defense Human 2020-04-16
Milleore and Sahli Lao 9.4 SSR Water Attack Harvin 2020-04-23
Shura 9.1 SSR Water Balanced Human 2020-04-30
  • Role: Attacker
  • 200% maximum charge bar limit, but 50% slower charge bar gain.
  • Consumes charge bar to maintain her powerful self-buff Status 3100.pngAquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed)
    , grant party-wide buffs, or inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    (up to 40%).
  • Charge bar consumption rate limits her utility and forces you to prioritize between her above abilities.
  • Charge Attack has powerful damage and consumes Status 6851.pngFlourishing ProwessCharge attack activates (Can't be removed)
    instead of charge bar, but the skill that grants it has a 3-turn initial lockout and a long cooldown.
  • Extremely high passive Seraphic boost, but it only affects herself.
  • Complicated kit makes her hard to fit in any party.
Reinhardtzar (Grand) 9.4 SSR Fire Attack Draph 2020-04-30
New Generations 9.2 SSR Light Balanced Human 2020-05-16
  • Role: Attacker/Support
  • Guaranteed triple attacks ensures constant damage output
  • Multitude support from linked skills: charge bar support/Status Coldcage.pngColdcageCan't attack
    Local status effect
    /healing and debuff clearing
  • Status 6854.pngMagical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed)
    grants relatively low-downtime buff and consistent debuff
  • Fits in various situations and parties
Kaede Takagaki 8.5 SSR Wind Special Human 2020-05-20
  • Role: Support
  • Sustains the party through Status Heal.pngRefreshHP is restored on every turn
    and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
    .
  • Party-wide special buff can be extended indefinitely through her charge attacks.
  • Can inflict debuffs with 0 cooldown, but it consumes charge bar and has unreliable, random effects.
Illnott 9.2 SSR Fire Attack Human 2020-05-16
Predator (SSR) 9.7 SSR Dark Attack Human 2020-05-16
Percival (Light) 9.2 SSR Light Balanced Human 2020-05-31
Satyr 9.4 SSR Fire Defense Primal 2020-05-31
Naoise 9.3 SSR Wind Special Human 2020-06-16
Pengy (SSR) 9.6 SSR Earth Attack Human 2020-06-16
Kolulu (Summer) 9.4 SSR Water Special Human 2020-06-30
Abby 9.0 SSR Fire Attack Human 2020-06-30
Leona (Grand) 9.5 SSR Earth Attack Human 2020-06-30
Lucio (Summer) 9.5 SSR Water Balanced Other 2020-07-17
Amira (Summer) 9.5 SSR Dark Balanced Other 2020-07-17
Anila (Summer) 9.6 SSR Wind Special Draph 2020-07-31 Yes
Rosamia (Yukata) 9.4 SSR Light Balanced Human 2020-07-31 Yes