Template:Verification/Attack

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Description

Determines the ATK modifier or the DEF modifier of a character given multiple data sets. Sets to be added must follow the format:

|set{num}={data1};{data2};...;{dataN}

as so:

|set8=123;125;123;126;127

Note that the set 0 will be used as the basis set, the set where the multipliers are based from.

Notes

  • This template uses M iterations of #loop. Where M = Number of Sets Given. Since there is a limit of 500 iterations per page, usage of the template should be monitored.
    • This means that each page should only have at most 500 Rows/Sets.
  • As much as possible, keep the values of a set to have the same number of digits. In case of mismatching digit count, they can be padded with leading zeroes84 turns into 084 for a 3-digit set

For Copying

{{Verification/Attack
|user=
|id=
|notes=
|set0=;
|set1=;
|set2=;
}}

Sample Usage

{{Verification/Attack
|user=Midokuni
|id=3040161000
|notes={{CharacterSkill|page=Fraux|no=3}} at 0~6 Stacks.<br/>Set # corresponds to stack count.
|set0=2330;2406;2392;2341;2376;2399
|set1=2453;2499;2471;2532;2548;2654
|set2=2895;2881;2818;2632;2807;2718
|set3=3097;3100;2875;3121;3106;3133
|set4=3187;3158;3281;3284;3297;3300
}}
Notes: Ability Indominus.png Indominus400%-500% Fire damage to a foe (Damage cap: ~480,000).
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
and
Status DefenseUpStack.png10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
at 0~6 Stacks. Set # corresponds to stack count.

Npc m 3040161000 02.jpg Data
0 233024062392234123762399
1 245324992471253225482654
2 289528812818263228072718
3 309731002875312131063133
4 318731583281328432973300
Midokuni Min Max Mid DeviationIdeal deviation is 5% ChangeMidset / Mid0
This is the modifier using Set 0 as the base.
0 2330 2406 2368 1.60473% 1 Base or No Change
1 2453 2654 2553.5 3.93577% 1.07834 7.834% Boost to Attack
7.265% Reduction to Defense
2 2632 2895 2763.5 4.75846% 1.16702 16.702% Boost to Attack
14.312% Reduction to Defense
3 2875 3133 3004 4.29427% 1.26858 26.858% Boost to Attack
21.172% Reduction to Defense
4 3158 3300 3229 2.19882% 1.3636 36.36% Boost to Attack
26.665% Reduction to Defense


{{Verification/Attack
|user=Midokuni
|id=3040161000
|notes={{CharacterSkill|page=Fraux|no=3}} at 0~6 Stacks. Set # corresponds to stack count.
|set0=2330;2406;2392;2341;2376;2399;2364;2207;2274;2210;2360;2415;2385;2413;2304;2309;2383;2394;2401;2360;2214;2380
|set1=2453;2499;2471;2532;2548;2654;2448;2517;2509;2469;2636;2555;2664;2664;2563;2651;2522;2613;2420;2601;2621;2532
|set2=2895;2881;2818;2632;2807;2718;2776;2676;2721;2759;2665;2901;2823;2873;2784;2862;2826;2671;2865;2740;2881;2887
|set3=3097;3100;2875;3121;3106;3133;2854;3073;3073;2994;3139;3151;2902;3127;2860;3016;3139;3064;2998;3019;2875;3025
|set4=3187;3158;3281;3284;3297;3300;3135;3174;3216;3318;3203;3129;3203;3336;3319;3287;3345;3258;3300;3381;3384;3245
}}
Notes: Ability Indominus.png Indominus400%-500% Fire damage to a foe (Damage cap: ~480,000).
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
and
Status DefenseUpStack.png10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
at 0~6 Stacks.
Set # corresponds to stack count.

Npc m 3040161000 02.jpg Data
0 2330240623922341237623992364220722742210236024152385241323042309238323942401236022142380
1 2453249924712532254826542448251725092469263625552664266425632651252226132420260126212532
2 2895288128182632280727182776267627212759266529012823287327842862282626712865274028812887
3 3097310028753121310631332854307330732994313931512902312728603016313930642998301928753025
4 3187315832813284329733003135317432163318320331293203333633193287334532583300338133843245
Midokuni Min Max Mid DeviationIdeal deviation is 5% ChangeMidset / Mid0
This is the modifier using Set 0 as the base.
0 2207 2415 2311 4.50022% 1 Base or No Change
1 2420 2664 2542 4.79937% 1.09996 9.996% Boost to Attack
9.087% Reduction to Defense
2 2632 2901 2766.5 4.86174% 1.1971 19.71% Boost to Attack
16.465% Reduction to Defense
3 2854 3151 3002.5 4.94588% 1.29922 29.922% Boost to Attack
23.031% Reduction to Defense
4 3129 3384 3256.5 3.91525% 1.40913 40.913% Boost to Attack
29.034% Reduction to Defense