Template:Weapon

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Contents

Parameters[edit]

Basic attributes[edit]

id[edit]

Required
In game weapon ID.

series[edit]

Granblue weapon series.

value In Game
vintage Vintage Weapons
epic Epic Weapons
vyrmament Vyrmament
olden primal Olden Primal Weapons
ultima Ultima Weapons
cosmos Cosmos Weapons
superlative Superlative Weapons
sephira Sephira Weapons
seraphic Seraphic Weapons
bahamut Bahamut Weapons
primal Primal Weapons
omega Omega Weapons
grand Grand Weapons
regalia Regalia Weapons
rose Rose Crystal Weapons
relic Relics
ccw Class Champion Weapons
rusted Rusted Weapons
beast Beast Weapons
revenant Revenant Weapons
replica Replicas
xeno Xeno Weapons
hollowsky Hollowsky Weapons
dark opus Dark Opus Weapons
upgrader Upgraders


group[edit]

Wiki "weapon group", used to include values from special templates.

This is kind of a legacy value and using series is preferred when possible.

value Custom values in
bahamut Template:WeaponGroupBahamut
revenant Template:WeaponGroupRevenant
relic Template:WeaponGroupRelic
rusted Template:WeaponGroupRusted
class Template:WeaponGroupClass
class2 Template:WeaponGroupClass2
cosmos Template:WeaponGroupCosmos
seraphic Template:WeaponGroupSeraphic
omega Template:WeaponGroupOmega
olden
omega2
xeno
moon30 Template:WeaponGroupMoon30
moon100 Template:WeaponGroupMoon100
sephira Template:WeaponGroupSephira

any_weapon[edit]

Page name of the "base" weapon for weapons obtainable for multiple elements.

Used to hide the "base" weapon in element specific weapon lists etc.

name[edit]

Required
In game name.

jpname[edit]

Japanese name.

jptitle / title[edit]

In the past many weapons had custom titles, they now belong to series instead. (See the series field.)
This field should not be used for new weapons.

The parameters are preserved to remember the old removed titles.

weapon[edit]

Value Type Index
sabre Sabre 1
dagger Dagger 2
spear Spear 3
axe Axe 4
staff Staff 5
gun Gun 6
melee Melee 7
bow Bow 8
harp Harp 9
katana Katana 10
  Upgraders (not implemented) 100
  N/A (default) 0

element[edit]

Value Element Index
fire Fire 1
water Water 2
earth Earth 3
wind Wind 4
light Light 5
dark Dark 6
any Used for "virtual" weapons which can be obtain for all elements.
See the any_weapon parameter.
N/A

rarity[edit]

Value Rarity Index
N Normal 1
R Rare 2
SR SR 3
SSR SSR 4

restrictions[edit]

Freetext field to explain restrictions on how the weapon can be equipped.

class_req[edit]

Class line / Class required to main hand this weapon.

Sample values: harpist, gunslinger, nekomancer.

4star_unlock[edit]

How to unlock 4★ uncap.

5star_unlock[edit]

How to unlock 5★ uncap.

Dates[edit]

release_date[edit]

JST date weapon was first obtainable. Format YYYY-MM-DD.

4star_date[edit]

JST date weapon received 4★ uncap. Format YYYY-MM-DD.

5star_date[edit]

JST date weapon received 5★ uncap. Format YYYY-MM-DD.

External links[edit]

link_jpwiki[edit]

Link to [1] article. Use the part after the ?.

Eg.
http://gbf-wiki.com/index.php?link_jpwiki

link_gamewith[edit]

Link to [2] article. Use the numeric id at the end.

Eg.
https://グランブルーファンタジー.gamewith.jp/article/show/link_gamewith

link_kamigame[edit]

Link to [3] article. Use the part after /武器/rarity/. (Usually the weapon name.)

Eg.
https://kamigame.jp/グラブル/武器/SSR/link_kamigame.html

min_lvl[edit]

Minimum level this weapon can be obtained at.

Currently used to hide hp2 / atk2 for weapons which are obtained at 4★.

min_rank[edit]

Minimum rank to gain full stats.

Uncap evolution[edit]

evo_min[edit]

The number of uncap stars the weapon is obtained at.

Defaults to 0. Override with a 3 for weapons like the Rise of the Beasts 3★.

evo_base[edit]

The max uncap showing yellow stars for the weapon.

So for a standard 4★ weapon the value should be 3 as 3 stars are yellow and the 4th is blue.

Defaults to 3.

evo_max[edit]

The max uncap showing blue stars for the weapon.

So for a standard 4★ weapon the value should be 4 as 3 stars are yellow and the 4th is blue.

Defaults to 3.

evo_red[edit]

The number of stars which should be replaced by red stars. Replaces stars from low to high.

This is used for forged weapons such as Revenant Weapons. If the weapon has 3 red stars then use 3.

Defaults to 0.

Images[edit]

image[edit]

Image.
Large image of the weapon. Should be named "PAGENAME.png".

image_icon[edit]

Deprecated Image parameter.
Always named "PAGENAME icon.jpg", thus no need to specify.

image_square[edit]

Deprecated Image parameter.
Always named "PAGENAME square.jpg", thus no need to specify.

image_tall[edit]

Deprecated Image parameter.
Always named "PAGENAME tall.jpg", thus no need to specify.

gran[edit]

Image.
Sprite of Gran wielding the weapon.

djeeta[edit]

Image.
Sprite of Djeeta wielding the weapon.

hp1 / hp2 / hp3 / hp4[edit]

HP at max level for 0★ / 3★ / 4★ / 5★.

atk1 / atk2 / atk3 / atk4[edit]

ATK at max level for 0★ / 3★ / 4★ / 5★.

character[edit]

Name of the character this weapon unlocks.

obtain[edit]

Partially implemented parameter for showing obtain information.
Multiple drop sources are allowed and should be separated using semicolon (;). However, the primary source must be listed first.

Supported options:

Important note, links should be full wiki links, eg.
- [[Tiamat (Raid)#Hard|Tiamat (Hard)]]
- {{TabberAnchor|link=Rise of the Beasts|anchor=Extreme+ (Agni)|name=Agni Showdown}}

- [category],[options...]
  - drop,[type]
    ~ The drop category will have special handling based on the type.
    ~ The type will be translated to a list of other categories to show all sources.
    type:
    - rare monster,[name]
      - *name*       Name of rare monster
    - unfsr          For  SR dropping during Unite and Fight
    - unfrevenant    For SSR dropping during Unite and Fight
    - island sr      For  SR from Island Primals
    - island ssr     For SSR from Island Omegas
    - summon t1      For SSR from T1 summons
    - summon t2      For SSR from T2 summons
    - summon t3hl    For SSR from T3HL summons
    - rotb_premium   For Premium weapons that also drop in RotB
    - showdown sr    For  SR from Rotating Showdown
    - showdown ssr   For SSR from Rotating Showdown
    - xeno           For SSR from Xeno Showdown
  - shop,[section],[options...]
    section:
    - pendands,[type],[cost]
      ~ type and cost required
      type:
      - renown
      - prestige
      cost:
      - numeric cost
    - weapon series,[series]
      series:
      - class champion
      - revenant
      - seraphic
      - xeno
      - bahamut
      - ultima
    - trade moons,[type],[cost]
      type:
      - bronze
      - silver
      - gold
      cost:
      - numeric cost
    - quest items,[category],[subcategory],[items]
      category:
      - Weapons
      subcategory:
      - Primal Weapons
      - Beast Weapons
      - Epic Weapons
      - Beast Weapons
      - Rose Weapons
      - Relics
      - Upgraders
      - Cosmos Weapons
      items:
      - text shown in hover tooltip
    - events,[permanent]
      permanent:
      - permanent    Event banner does not expire
      - *empty*      Event banner expires and farmed items reset
  - event,[type],[link]
    type:
    - rotb
    - story
    - side_story
    - showdown
    - unf
    - xeno
    - drawbox *deprecated*
    - drop *deprecated*
    - treasure_exchange *deprecated*
    link:
    - *wiki page name*
  - quest,[chapter],[type],[name]
    ~ Input for location template.
    chapter:
    - numeric chapter / location
    type:
    - main
    - quest
    name:
    - *text*
  - raid,[chapter],[link]
    chapter:
    - numeric chapter / location
    link:
    - *wiki page name*
  - premium,[type],[subtype]
    type:
    - normal         Premium Draw
    - gala,normal    Premium Gala
    - gala,flash     Flash Gala
    - swimsuit       Swimsuit Themed
    - halloween      Halloween Limited
    - holiday        Holiday Limited
    - valentine      Valentine Limited
  - promotion,[type]
    type:
    tbd

obtain_text[edit]

Freetext field used when the obtain parameter doesn't yet support obtain method(s).

Charge Attack[edit]

ougi_name[edit]

Charge Attack name.

ougi[edit]

Charge Attack description.

Please either use / as in game to separate parts or use Template:Weapon/Ougi.

ougi_4s[edit]

Upgrades to Charge Attack when weapon is uncapped to 4★.

Skill sXY parameters[edit]

The sXY series of parameters are used for weapon skills.
Where X is the skill index and Y is the alternative skill index.

Currently X can be 1 to 3 and Y can be 1 to 6.

sX_name[edit]

Skill X name.

sX_icon[edit]

Skill X icon.

sX_desc[edit]

Skill X description text.

sX_lvl[edit]

Skill X unlock level.

sX_4s_name[edit]

Name for upgraded skill X.

sX_4s_icon[edit]

Icon for upgraded skill X.

sX_4s_desc[edit]

Description text for upgraded skill X.

sX_4s_lvl[edit]

Level which skill X is upgraded.

sX_aY_name[edit]

Name of alternative skill Y.

sX_aY_icon[edit]

Icon for alternative skill Y.

sX_aY_desc[edit]

Description text for alternative skill Y.

sX_aY_req[edit]

Freetext parameter with the requirement to select skill Y.

Final text will be "Use sX_aY_req to pick this skill:"

sX_aY_ca[edit]

Additional Change Attack effects granted by Skill Y.

Forging & Uncapping materials[edit]

crafted_from[edit]

Name of the weapon used to forge / upgrade to this weapon.

craft_children[edit]

Number of craft_childX groups.

craft_childX[edit]

The name of the item crafted.
Not used for uncaps.

craft_childX_type[edit]

Type of craft. Valid values:

  • uncap4: 4★ Uncap
  • uncap5: 5★ Uncap
  • forge: Forge X (default)
  • upgrade: Upgrade to X

craft_childX_items[edit]

A list of items separated by ; used in the craft. Sample:

Dragon Scale,20;Hollow Soul,100;Weapon Stone,200;Quartz,200

Behind the scenes this calls ItmLst with the element and weapon parameters set based on the current weapon.

craft_childX_rupies[edit]

The Rupie cost of the craft, leave empty if 0.

craft_childX_notes[edit]

Notes relevant for the craft.

Sword Master skills[edit]

sm_s1_desc[edit]

Description of effect of using Awakening Blade / Glory Arts.

sm_s1_dur[edit]

Duration of buffs gained / debuffs applied by Awakening Blade / Glory Arts.

Format: 3T / 180s

sm_s2_desc[edit]

Description of effect of using Resonating Blade.

sm_s2_cd[edit]

Cooldown of Resonating Blade.

Format: 3T

sm_s2_dur[edit]

Duration of buffs gained / debuffs applied by Resonating Blade.

Format: 3T / 180s

sm_s2_cost[edit]

Energy cost of using Resonating Blade.

sm_atk_desc[edit]

Description of the effects of attacking with the weapon energized.

sm_atk_dur[edit]

Duration of buffs gained / debuffs applied by attacking while energized.

Format: 3T / 180s

sm_atk_cost[edit]

Energy cost of attacking.

Defaults to 1.

sm_def_desc[edit]

Description of the effects of defending with the weapon energized.

sm_def_dur[edit]

Duration of buffs gained / debuffs applied by defending while energized.

Format: 3T / 180s

sm_def_cost[edit]

Energy cost of defending.

Defaults to -.

Gun bullets[edit]

bullets[edit]

The number of bullets in gun type weapons.

bulletX[edit]

bullet1 ... bullet9
The bullet type in slot 1 to 9. Valid values:

  • aetherial
  • cartridge
  • parabellum
  • rifle

Reduction[edit]

reduce[edit]

Common reduction materials used for most weapons.

Valid Values:
  • none
Item cannot bet reduced.
  • normal
Magnas, event weapons, etc.
  • premium
Premium draw weapons
  • casino
Treated the same as premium

reduceX[edit]

reduce1 ... reduce8

For weapons not covered by the reduce parameter.
Similar to flbX, specifying the item and count:

  • item name,num

reduce_advice[edit]

Advice whether this weapon is safe to reduce or not.

Has a few predefined texts:

  • reduce: This weapon is safe to reduce.
  • fodder: This weapon is safe to reduce or use as fodder.
  • safe: same as fodder
  • unsafe: This weapon should not be reduced or used as fodder.
  • no: same as unsafe
  • save4: Save for potential 4★.
  • future4: Save for future 4★.
  • keepmain: Keep a fully-uncapped copy for mainhand. Others are safe to reduce or use as fodder.
  • keepmaingacha: Keep a fully-uncapped copy for mainhand. Others are safe to reduce. Do not use as fodder.

Similar and versioned weapons[edit]

similar[edit]

A list of up to 20 weapons that are similar / related to the current weapon. Separated by semi-color (;).

similar_title[edit]

Custom title for the group of similar weapons.
Defaults to "Similar Weapons".

versions[edit]

A list of up to 9 weapons that are alternative version of the current weapon. Separated by semi-color (;).

versions_title[edit]

Custom title for the group of weapon versions.
Defaults to "Weapon versionsThis weapon has alternate versions.".

Deprecated parameters[edit]

notes[edit]

Deprecated freetext fields, do not use. Remove on sight.

flbX, flb_rupies, rupies[edit]

fbl1 ... flb12, flb_rupies, rupies.

Please use craft_child type uncap4 / uncap5 instead.

Template texts[edit]

Rare, special and deprecated parameters have been excluded from the blank template. See above for a more complete list.

Blank template[edit]

Use this blank template for new weapon article pages:

{{Weapon
|id=
|series=
|group=
|name=
|jpname=
|element=
|weapon=
|rarity=
|release_date=
|4star_date=
|5star_date=
|link_jpwiki=
|link_gamewith=
|link_kamigame=
|min_rank=
|evo_min=0
|evo_base=3
|evo_max=3
|evo_red=
|image=
|gran=
|djeeta=
|hp1=
|hp2=
|hp3=
|atk1=
|atk2=
|atk3=
|character=
|crafted_from=
|obtain=
|obtain_text=
|ougi_name=
|ougi=
|ougi_4s=
|s1_name=
|s1_icon=
|s1_desc=
|s1_lvl=
|s1_4s_name=
|s1_4s_icon=
|s1_4s_lvl=
|s1_4s_desc=
|s2_name=
|s2_icon=
|s2_desc=
|s2_lvl=
|s2_4s_name=
|s2_4s_icon=
|s2_4s_lvl=
|s2_4s_desc=
|reduce_advice=
|reduce=
|flavor=
}}

Sabre and Katana parameters[edit]

|sm_s1_desc=
|sm_s1_dur=
|sm_s2_desc=
|sm_s2_cd=
|sm_s2_dur=
|sm_s2_cost=
|sm_atk_desc=
|sm_atk_dur=
|sm_def_desc=
|sm_def_dur=
|sm_def_cost=

Gun parameters[edit]

|bullets=
|bullet1=
|bullet2=
|bullet3=
|bullet4=
|bullet5=
|bullet6=
|bullet7=
|bullet8=
|bullet9=

Uncap / Forging parameters[edit]

|craft_children=
|craft_child1=
|craft_child1_type=
|craft_child1_items=
|craft_child1_rupies=
|craft_child2=
|craft_child2_type=
|craft_child2_items=
|craft_child2_rupies=

Multi-weapon templates[edit]

For examples on how to create any-type weapons see Maverick, Maverick (Water), Murakumo (Element Change) and Murakumo Aqua.

For examples on how to create a base weapon inherited by many other weapons to reduce work see Scythe of Repudiation and Template:Weapon/Common/Dark Opus.

Subtemplates[edit]

Related subtemplates: