Template:Weapon/doc

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Base Weapon template.

Template parameters

This template has custom formatting.

ParameterDescriptionTypeStatus
Weapon IDid

In game weapon ID.

Numberrequired
Seriesseries

In game weapon series:

  • vintage: Vintage Weapons
  • epic: Epic Weapons
  • vyrmament: Vyrmament
  • olden primal: Olden Primal Weapons
  • ultima: Ultima Weapons
  • cosmos: Cosmos Weapons
  • superlative: Superlative Weapons
  • sephira: Sephira Weapons
  • seraphic: Seraphic Weapons
  • bahamut: Bahamut Weapons
  • primal: Primal Weapons
  • omega: Omega Weapons
  • grand: Grand Weapons
  • regalia: Regalia Weapons
  • rose: Rose Crystal Weapons
  • relic: Relics
  • ccw: Class Champion Weapons
  • rusted: Rusted Weapons
  • beast: Beast Weapons
  • revenant: Revenant Weapons
  • replica: Replicas
  • xeno: Xeno Weapons
  • hollowsky: Hollowsky Weapons
  • dark opus: Dark Opus Weapons
  • upgrader: Upgraders

Lineoptional

Contents

Parameters

Basic attributes

id

Required
In game weapon ID.

series

Granblue weapon series.

value In Game
vintage Vintage Weapons
epic Epic Weapons
vyrmament Vyrmament
olden primal Olden Primal Weapons
ultima Ultima Weapons
cosmos Cosmos Weapons
superlative Superlative Weapons
sephira Sephira Weapons
seraphic Seraphic Weapons
bahamut Bahamut Weapons
primal Primal Weapons
omega Omega Weapons
grand Grand Weapons
regalia Regalia Weapons
rose Rose Crystal Weapons
relic Relics
ccw Class Champion Weapons
rusted Rusted Weapons
beast Beast Weapons
revenant Revenant Weapons
replica Replicas
xeno Xeno Weapons
hollowsky Hollowsky Weapons
dark opus Dark Opus Weapons
upgrader Upgraders


group

Wiki "weapon group", used to include values from special templates.

This is kind of a legacy value and using series is preferred when possible.

value Custom values in
bahamut Template:WeaponGroupBahamut
revenant Template:WeaponGroupRevenant
relic Template:WeaponGroupRelic
class Template:WeaponGroupClass
class2 Template:WeaponGroupClass2
cosmos Template:WeaponGroupCosmos
seraphic Template:WeaponGroupSeraphic
omega Template:WeaponGroupOmega
olden
omega2
xeno
moon30 Template:WeaponGroupMoon30
moon100 Template:WeaponGroupMoon100
sephira Template:WeaponGroupSephira

any_weapon

Page name of the "base" weapon for weapons obtainable for multiple elements.

Used to hide the "base" weapon in element specific weapon lists etc.

name

Required
In game name.

jpname

Japanese name.

jptitle / title

In the past many weapons had custom titles, they now belong to series instead. (See the series field.)
This field should not be used for new weapons.

The parameters are preserved to remember the old removed titles.

weapon

Value Type Index
sabre Sabre 1
dagger Dagger 2
spear Spear 3
axe Axe 4
staff Staff 5
gun Gun 6
melee Melee 7
bow Bow 8
harp Harp 9
katana Katana 10
  Upgraders (not implemented) 100
  N/A (default) 0

element

Value Element Index
fire Fire 1
water Water 2
earth Earth 3
wind Wind 4
light Light 5
dark Dark 6
any Used for "virtual" weapons which can be obtain for all elements.
See the any_weapon parameter.
N/A

rarity

Value Rarity Index
N Normal 1
R Rare 2
SR SR 3
SSR SSR 4

restrictions

Freetext field to explain restrictions on how the weapon can be equipped.

class_req

Class line / Class required to main hand this weapon.

Sample values: harpist, gunslinger, nekomancer.

4star_unlock

How to unlock 4★ uncap.

5star_unlock

How to unlock 5★ uncap.

Dates

release_date

JST date weapon was first obtainable. Format YYYY-MM-DD.

4star_date

JST date weapon received 4★ uncap. Format YYYY-MM-DD.

5star_date

JST date weapon received 5★ uncap. Format YYYY-MM-DD.

External links

link_jpwiki

Link to [1] article. Use the part after the ?.

Eg.

http://gbf-wiki.com/index.php?link_jpwiki

link_gamewith

Link to [2] article. Use the numeric id at the end.

Eg.

https://グランブルーファンタジー.gamewith.jp/article/show/link_gamewith

link_kamigame

Link to [3] article. Use the part after /武器/rarity/. (Usually the weapon name.)

Eg.

https://kamigame.jp/グラブル/武器/SSR/link_kamigame.html

min_lvl

Minimum level this weapon can be obtained at.

Currently used to hide hp2 / atk2 for weapons which are obtained at 4★.

min_rank

Minimum rank to gain full stats.

Uncap evolution

evo_min

The number of uncap stars the weapon is obtained at.

Defaults to 0. Override with a 3 for weapons like the Rise of the Beasts 3★.

evo_base

The max uncap showing yellow stars for the weapon.

So for a standard 4★ weapon the value should be 3 as 3 stars are yellow and the 4th is blue.

Defaults to 3.

evo_max

The max uncap showing blue stars for the weapon.

So for a standard 4★ weapon the value should be 4 as 3 stars are yellow and the 4th is blue.

Defaults to 3.

evo_red

The number of stars which should be replaced by red stars. Replaces stars from low to high.

This is used for forged weapons such as Revenant Weapons. If the weapon has 3 red stars then use 3.

Defaults to 0.

Images

image

Image.
Large image of the weapon. Should be named "PAGENAME.png".

image_icon

Deprecated Image parameter.
Always named "PAGENAME icon.jpg", thus no need to specify.

image_square

Deprecated Image parameter.
Always named "PAGENAME square.jpg", thus no need to specify.

image_tall

Deprecated Image parameter.
Always named "PAGENAME tall.jpg", thus no need to specify.

gran

Image.
Sprite of Gran wielding the weapon.

djeeta

Image.
Sprite of Djeeta wielding the weapon.

hp1 / hp2 / hp3 / hp4

HP at max level for 0★ / 3★ / 4★ / 5★.

atk1 / atk2 / atk3 / atk4

ATK at max level for 0★ / 3★ / 4★ / 5★.

character

Name of the character this weapon unlocks.

obtain

Partially implemented parameter for showing obtain information.
Multiple drop sources are allowed and should be separated using semicolon (;). However, the primary source must be listed first.

Supported options:

Important note, links can either be page names or full wiki links, eg.
- Priestess of the Dunes
- Robomi (Side story)
- [[Tiamat (Raid)#Hard|Tiamat (Hard)]]
- {{TabberAnchor|link=Rise of the Beasts|anchor=Extreme+ (Agni)|name=Agni Showdown}}

- [category],[options...]
  - drop,[type]
    ~ The drop category will have special handling based on the type.
    ~ The type will be translated to a list of other categories to show all sources.
    type:
    - rare monster,[name]
      - *name*       Name of rare monster
    - unfsr          For  SR dropping during Unite and Fight
    - unfrevenant    For SSR dropping during Unite and Fight
    - island sr      For  SR from Island Primals
    - island ssr     For SSR from Island Omegas
    - summon t1      For SSR from T1 summons
    - summon t2      For SSR from T2 summons
    - summon t3hl    For SSR from T3HL summons
    - rotb_premium   For Premium weapons that also drop in RotB
    - showdown sr    For  SR from Rotating Showdown
    - showdown ssr   For SSR from Rotating Showdown
    - xeno           For SSR from Xeno Showdown
  - shop,[section],[options...]
    section:
    - pendands,[type],[cost]
      ~ type and cost required
      type:
      - renown
      - prestige
      cost:
      - numeric cost
    - weapon series,[series]
      series:
      - class champion
      - revenant
      - seraphic
      - xeno
      - bahamut
      - ultima
    - trade moons,[type],[cost]
      type:
      - bronze
      - silver
      - gold
      cost:
      - numeric cost
    - quest items,[category],[subcategory],[items]
      category:
      - Weapons
      subcategory:
      - Primal Weapons
      - Beast Weapons
      - Epic Weapons
      - Beast Weapons
      - Rose Weapons
      - Relics
      - Upgraders
      - Cosmos Weapons
      items:
      - text shown in hover tooltip
    - events,[permanent]
      permanent:
      - permanent    Event banner does not expire
      - *empty*      Event banner expires and farmed items reset
  - event,[type],[...]
    type:
    - rotb{,[link]}
    - story,[link]
    - side_story,[link]
    - collab,[link]
    - showdown,[link]
    - unf{,[link]}
    - xeno,[link]
    - proving_grounds,[element]
    - drawbox *deprecated*
    - drop *deprecated*
    - treasure_exchange *deprecated*
    link:
    - *wiki page name*
  - quest,[chapter],[type],[name]
    ~ Input for location template.
    chapter:
    - numeric chapter / location
    type:
    - main
    - quest
    name:
    - *text*
  - raid,[chapter],[link]
    chapter:
    - numeric chapter / location
    link:
    - *wiki page name*
  - special,[link]
    link:
    - *wiki page name*
  - premium,[type],[subtype]
    type:
    - normal         Premium Draw
    - gala,normal    Premium Gala
    - gala,flash     Flash Gala
    - swimsuit       Swimsuit Themed
    - halloween      Halloween Limited
    - holiday        Holiday Limited
    - valentine      Valentine Limited
  - promotion,[type]
    type:
    tbd

obtain_text

Freetext field used when the obtain parameter doesn't yet support obtain method(s).

Charge Attack

ougi_name

Charge Attack name.

ougi

Charge Attack description.

Please either use / as in game to separate parts or use Template:Weapon/Ougi.

ougi_4s

Upgrades to Charge Attack when weapon is uncapped to 4★.

Skill sXY parameters

The sXY series of parameters are used for weapon skills.
Where X is the skill index and Y is the alternative skill index.

Currently X can be 1 to 3 and Y can be 1 to 6.

sX_name

Skill X name.

sX_icon

Skill X icon.

sX_desc

Skill X description text.

sX_lvl

Skill X unlock level.

sX_4s_name

Name for upgraded skill X.

sX_4s_icon

Icon for upgraded skill X.

sX_4s_desc

Description text for upgraded skill X.

sX_4s_lvl

Level which skill X is upgraded.

sX_aY_name

Name of alternative skill Y.

sX_aY_icon

Icon for alternative skill Y.

sX_aY_desc

Description text for alternative skill Y.

sX_aY_req

Freetext parameter with the requirement to select skill Y.

Final text will be "Use sX_aY_req to pick this skill:"

sX_aY_ca

Additional Change Attack effects granted by Skill Y.

Forging & Uncapping materials

crafted_from

Name of the weapon used to forge / upgrade to this weapon.

craft_children

Number of craft_childX groups.

craft_childX

The name of the item crafted.
Not used for uncaps.

craft_childX_type

Type of craft. Valid values:

  • uncap4: 4★ Uncap
  • uncap5: 5★ Uncap
  • forge: Forge X (default)
  • upgrade: Upgrade to X

craft_childX_items

A list of items separated by ; used in the craft. Sample:

Dragon Scale,20;Hollow Soul,100;Weapon Stone,200;Quartz,200

Behind the scenes this calls ItmLst with the element and weapon parameters set based on the current weapon.

craft_childX_rupies

The Rupie cost of the craft, leave empty if 0.

craft_childX_notes

Notes relevant for the craft.

Sword Master skills

sm_s1_desc

Description of effect of using Awakening Blade / Glory Arts.

sm_s1_dur

Duration of buffs gained / debuffs applied by Awakening Blade / Glory Arts.

Format: 3T / 180s

sm_s2_desc

Description of effect of using Resonating Blade.

sm_s2_cd

Cooldown of Resonating Blade.

Format: 3T

sm_s2_dur

Duration of buffs gained / debuffs applied by Resonating Blade.

Format: 3T / 180s

sm_s2_cost

Energy cost of using Resonating Blade.

sm_atk_desc

Description of the effects of attacking with the weapon energized.

sm_atk_dur

Duration of buffs gained / debuffs applied by attacking while energized.

Format: 3T / 180s

sm_atk_cost

Energy cost of attacking.

Defaults to 1.

sm_def_desc

Description of the effects of defending with the weapon energized.

sm_def_dur

Duration of buffs gained / debuffs applied by defending while energized.

Format: 3T / 180s

sm_def_cost

Energy cost of defending.

Defaults to -.

Gun bullets

bullets

The number of bullets in gun type weapons.

bulletX

bullet1 ... bullet9
The bullet type in slot 1 to 9. Valid values:

  • aetherial
  • cartridge
  • parabellum
  • rifle

Reduction

reduce

Common reduction materials used for most weapons.

Valid Values:
  • none
Item cannot bet reduced.
  • normal
Magnas, event weapons, etc.
  • premium
Premium draw weapons
  • casino
Treated the same as premium

reduceX

reduce1 ... reduce8

For weapons not covered by the reduce parameter.
Similar to flbX, specifying the item and count:

  • item name,num

reduce_advice

Advice whether this weapon is safe to reduce or not.

Reduce advice should be conservative.

  • Keep in mind weapon stones are plentiful from general omega farming and events.
  • In general weapons that are not yet 4★ should almost always be kept.
  • Limited supply farmable weapons with unique skills should not be casually reduced.
  • Rare farmable weapons (Lumi Swords, Celeste Claws, Majestas, etc.) should not be casually reduced.
  • Premium weapons with above average skills should not be casually reduced.
  • Premium weapons which are useful while transitioning from a weak grid to a strong one should note this.
  • Don't write recommendations for weapons with skills you don't fully understand.

Has a few predefined texts:

  • reduce: This weapon is safe to reduce.
  • fodder: This weapon is safe to reduce or use as fodder.
  • safe: same as fodder
  • unsafe: This weapon should not be reduced or used as fodder.
  • no: same as unsafe
  • save4: Save for potential 4★.
  • future4: Save for future 4★.
  • keepmain: Keep a fully-uncapped copy for main weapon. Others are safe to reduce or use as fodder.
  • keepmaingacha: Keep a fully-uncapped copy for main weapon. Others are safe to reduce. Do not use as fodder.

Similar and versioned weapons

similar

A list of up to 20 weapons that are similar / related to the current weapon. Separated by semi-color (;).

similar_title

Custom title for the group of similar weapons.
Defaults to "Similar Weapons".

versions

A list of up to 9 weapons that are alternative version of the current weapon. Separated by semi-color (;).

versions_title

Custom title for the group of weapon versions.
Defaults to "Weapon versionsThis weapon has alternate versions.".

Deprecated parameters

notes

Deprecated freetext fields, do not use. Remove on sight.

flbX, flb_rupies, rupies

fbl1 ... flb12, flb_rupies, rupies.

Please use craft_child type uncap4 / uncap5 instead.

Template texts

Rare, special and deprecated parameters have been excluded from the blank template. See above for a more complete list.

Blank template

Use this blank template for new weapon article pages:

{{Weapon
|id=
|series=
|group=
|name=
|jpname=
|element=
|weapon=
|rarity=
|release_date=
|4star_date=
|5star_date=
|link_jpwiki=
|link_gamewith=
|link_kamigame=
|min_rank=
|evo_min=0
|evo_base=3
|evo_max=3
|evo_red=
|image=
|gran=
|djeeta=
|hp1=
|hp2=
|hp3=
|atk1=
|atk2=
|atk3=
|character=
|crafted_from=
|obtain=
|obtain_text=
|ougi_name=
|ougi=
|ougi_4s=
|s1_name=
|s1_icon=
|s1_desc=
|s1_lvl=
|s1_4s_name=
|s1_4s_icon=
|s1_4s_lvl=
|s1_4s_desc=
|s2_name=
|s2_icon=
|s2_desc=
|s2_lvl=
|s2_4s_name=
|s2_4s_icon=
|s2_4s_lvl=
|s2_4s_desc=
|reduce_advice=
|reduce=
|flavor=
}}

Sabre and Katana parameters

|sm_s1_desc=
|sm_s1_dur=
|sm_s2_desc=
|sm_s2_cd=
|sm_s2_dur=
|sm_s2_cost=
|sm_atk_desc=
|sm_atk_dur=
|sm_def_desc=
|sm_def_dur=
|sm_def_cost=

Gun parameters

|bullets=
|bullet1=
|bullet2=
|bullet3=
|bullet4=
|bullet5=
|bullet6=
|bullet7=
|bullet8=
|bullet9=

Uncap / Forging parameters

|craft_children=
|craft_child1=
|craft_child1_type=
|craft_child1_items=
|craft_child1_rupies=
|craft_child2=
|craft_child2_type=
|craft_child2_items=
|craft_child2_rupies=

Multi-weapon templates

For examples on how to create any-type weapons see Maverick, Maverick (Water), Murakumo (Element Change) and Murakumo Aqua.

For examples on how to create a base weapon inherited by many other weapons to reduce work see Scythe of Repudiation and Template:Weapon/Common/Dark Opus.

Subtemplates

Related subtemplates: