Topic on Talk:Reputable Red Relic

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Bounty Chest Weapons Acquirement Solutions, Etc.

3
54.38.79.152 (talkcontribs)

I believe that the quickest way to round up the bounty count is to peruse either the white or black rabbit as a support summon. That way, you do not have to switch out classes, characters, weapons, and summons. During battles, they deal the effect to all foes per wave. It's only one bounty, but with more foes is more bounties. This design proves to be useful for farming bounties in quick battles. Skills and weapons that deal bounties can also be helpful, but at a limited scope. First, the rising debuff failure rate per bounty level. Second, the maximum limit of bounties reaches ten, save for bypassing the stacking failure rate. The only time bounty skills and weapons (usually) become useful is if victory is achieved, rewarding the successful bounty levels with a higher chance in the maximum item drop rate. This control variable is decisive in a situation that requires a specific item from the battle. | Back on topic, white or black rabbit as a support summons would been the surefire way to rack up the bounties. Item drop rate is a different story. Alternative options like the bounty skills, can achieve the similar effect on a single foe with a round of three bounty debuffs. It is obviously much quicker in a one foe one wave battle, but you do need to switch classes and the trophy weapons in mind are for spear weapon specialty. Should you ever wanted to wield these weapons, you need the right class to invest in! That's where the negatives of class-restricted bounty skills weigh in by the burdens! If you don't mind hindering the party a bit, you can enlist a character that does the bounty job for you. You would be stuck with that character for a while and I do hope that you might not mind in little investment! You can train your desired character in the sub party section should you have no space in the main party section.

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As for the wiki pages, does the Notes section quoted in 'Treasured Talisman', "This weapon can not be sold for rupies, reduced or used for upgrading.", applies to the 'Cherished Flip Charm', 'Reputable Red Relic', and 'Crab Grab'? I know that trophy weapons are not likely to be destroyed, but I would like a ease of mind.

Also, I never got these SSR trophy weapons, but I am sure that you have to uncap them with Damascus ingots or gold bricks as there's only one (indestructible) copy for you!

74.14.87.5 (talkcontribs)

Both the Cherished Flip Charm and Reputable Red Relic cannot be sold/reduced/etc, and both come fully uncapped (3*), so you don't need to waste any ingots or bricks on them.

Ribby (talkcontribs)