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General Rules

  • Always capitalize element names. (e.g. Fire, Water, Earth, Wind, Light, Dark)
    • Plain damage does not need to be capitalized except at the beginning of a sentence.
  • Punctuation is good. Default descriptions lack these.
  • Status icons are reserved for status effects with icons. For example, Amira's passive provides multiple effects, but none of them should use an icon.
  • Digit grouping and decimal marks follow the 1,234,567.89 style as seen in both the Japanese and English language options.

Game Terminology

The following is a list of game terminology. How they are used is strictly enforced across all wiki pages.


The ATK abbreviation always refers to the ATK stat that all battle characters and enemies have. This abbreviation should not be used for anything out-of-reference to the ATK stat. For example, "Charge ATK" is not acceptable usage.

The term "attack" (capitalized or uncapitalized) is used to refer to the action of attacking or any other appropriate case. Normal attack, Charge Attack, multi-attacks, and double attack are acceptable usage.


The DEF abbreviation always refers to the DEF stat that all battle characters and enemies have. This abbreviation should not be used for anything out-of-reference to the DEF stat.


Stylistically, "damage" is preferable over the game abbreviation DMG on the wiki. However, DMG is still acceptable to use.


"Lv" and "Lvl" are acceptable abbreviations.



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"Foe" is the official game term for a battle enemy.


"Parties", specifically in plural form, is a key term that is used to signify a skill that affects all parties in a raid battle. The Main Character has skills that affect all parties, but recruitable characters may have them as well.

Charge Attack

"Ougi" is not an acceptable substitute for Charge Attacks.

The abbreviation "C.A." is acceptable, but "CA" is not. This is consistent with the abbreviation used in game which is "C.A."

Charge bar

"Charge bar" does not need to be capitalized. The full term "charge bar" is preferred rather than simply "charge."

"Ougi" is not an acceptable substitute for charge bar.

Main/Sub Members

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"Main members" and "sub members" are the official game terms used for party positions. "Front line" and "back line" are used interchangeably with these terms respectively.


Uncap refers to increasing the maximum level cap of characters, weapons, and summons. "LB" and "MLB" are not acceptable substitutes.

Plain damage

"White damage" and "true damage" are not acceptable substitutes for plain damage on the wiki. "Plain" does not need to be capitalized.

Linking to the glossary listing for plain damage is optional, but helpful.

Double/Triple/Multi attack

The abbreviations "DA" and "TA" are acceptable, but "Double Attack" and "Triple Attack" are preferred in skill descriptions.

Some in-game skill descriptions use the term "multiattack", though, this is an ambiguous term.


Mode refers to the enemy-exclusive Break and Overdrive states. The terms "Break" and "Overdrive" are capitalized on the wiki. "Mode" does not need to be capitalized.

The abbreviation "OD" is acceptable, but the full name "Overdrive" is preferred.


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  • Medium
  • Big
  • Massive

How to read this

Character's skill name

The first line is the original skill description taken directly from the game.
The second line is the preferred wiki style based off the original description.

Any extra explanations about the conversion is below the examples.

Damage skills

Damage only

A foe

Suframare's Freeze

Small water DMG to a foe
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Small Water damage to one enemy.
Small Water damage to a foe.


Ryu's Senpukyaku

Wind DMG to all foes
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Wind damage to all foes.
Wind damage to foes.
Wind damage to all enemies.

Damage with percentage

Ryan's Brute Force

100%-150% fire DMG to foes
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100%-150% Fire damage to all enemies.
100%-150% Fire damage to foes.

The game's English language option uses percentages (100%-150%) for damage ratios. The Japanese language option uses multipliers (1x-1.5x). The wiki prioritizes percentages. Don't use a tilde (~) for ranges.

Damage and status effect

Sutera's Aimed Shot

Wind DMG to a foe / Blind
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Wind damage to one enemy. Inflict Blind.
Wind damage to one enemy and inflict Blind.

The description implies that the enemy is the subject of Blind, not the user.

Damage and multiple status effects

Lancelot's Wogenstrom

Water DMG to all foes / Hit to all foes' ATK & DEF
Water damage to all enemies. Inflict 10% ATK Down and 10% DEF Down.

The description implies that all damaged enemies are the subject of the status effects.

Damage and ally effect

Elize Lutus's Dread Wings

Dark DMG to all foes / Boost double attack rate of all allies
Dark damage to all enemies. All allies gain Double Attack UP.

Multiple hits, random targets

Feather (SR)'s Bolting Blitz

10-hit DMG to random foes
10-hit Light damage to random enemies.

The original description does not state the element. Include it if applicable.

Damage cap known

HP-based damage

Clarisse's Atomic Resolution

Plain DMG to a foe based on its current HP / Remove 1 buff effect
Plain damage to one enemy based on 1%-5% of its current HP and remove 1 buff.

Replace current with maximum when applicable.

Static damage

Status skills

Buff user

Abby's Raging Arm

Massive boost to ATK
Gain 100% ATK Up.

Replace quantifying adjectives with exact values if known. Otherwise, leave the quantifier intact. (e.g. Gain massive ATK Up.)

Buff allies

Jeanne d'Arc's Encouragement

Medium boost to all allies' ATK
All allies gain 20% ATK Up.

Replace quantifying adjectives with exact values if known. Otherwise, leave the quantifier intact. (e.g. All allies gain medium ATK Up.)

Debuff enemies

Societte's Pastoral Dance: Bizen

Hit to ATK and DEF for all foes
Inflict ATK Down and DEF Down on all enemies.

The preposition "on" is preferred when a debuff is inflicted on a target or targets.

Debuff user

Nezahualpilli's Adamant Solace

Big boost to ATK / Hit to DEF
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Gain 30% ATK Up. Self-inflict 20% DEF Down.
Gain 30% ATK Up and 20% DEF Down.

Cut to mode bar

Select ally

Herja (SR)'s A Friendly Push

Boost to an ally's attack / Give Uplift
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Target ally gains ATK Up and Uplift.
Grant ATK Up and Uplift to one ally.
ATK Up and Uplift to one ally.

Charge bar


Vaseraga's Great Scythe Grynoth

Dark DMG to foes / Boost to charge bar
Dark damage to all enemies. Gain 20% charge bar.



Eugen's Ignition

Fill up charge bar
Gain 100% charge bar.

Multiple statuses, varied durations

Multiple statuses, varied targets

Charge diamonds

Based on mode/stance

Yuisis's Suppression / Unfettered

Boost to critical hit rate Deal multiattacks while in effect
Gain 50% Critical Hit Rate UP. Starslayer mode: Gain 100% Double Attack UP.

Suppression and Unfettered are two separate skills which swaps depending on Yuisis's mode. Both skill descriptions are combined into the same same description field. The name of mode should be bolded.

Healing skills

Restore HP

Healing cap

Cagliostro's Reinforce

Restore all allies' HP
Heal all allies up to 2000 HP.

If the healing cap is unknown, use Heal all allies' HP.

Percentage healing

Remove debuff

Select ally

Johann (Event)'s Vaito Rishnam

Restore an ally's HP
Heal target ally up to 1000 HP.

If the healing cap is unknown, use Heal target ally's HP.

Charge Attacks

Charge Attack descriptions generally follow the same conventions as damage skills with some exceptions.

Damage unknown

Katalina's Blades of Frost

Big water DMG to a foe
Big Water damage to one enemy.

Damage known

Yuisis's Skyblade Starslayer

Massive wind DMG to a foe
1000% Wind damage to one enemy.

Replace quantifying adjectives with exact values if the damage ratio is atypical relative to other character's Charge Attacks. Otherwise, leave the quantifier intact.

Charge Attacks damage ratios are typically the same between characters within a rarity. However, it is inadvisable assume a damage ratio without a source. In Yuisis's case, she has two Charge Attacks with significant damage differences. The data is also sourced.

Damage enhanced

Katalina's Blades of Frost +

Big water DMG to a foe (DMG enhanced)
Big Water damage to one enemy.

Charge Attack damage is enhanced when any character is uncapped enough. However, it is unnecessary to add this note to the description. Exceptions are Charge Attacks that do no damage and uncap enhancements that grant a bigger damage than normal.

5★ uncap

Specific skill/status cases

In general, some status effects that reoccur on multiple characters, such as Substitute, do not need an explanation. Instead, readers should be able to read what it does from the Status Effects page. There are exceptions to some status effects to help with clarity.


Cordelia's Shield Stance

Receive one-ally attacks in place of an ally
Gain Substitute.

Other Self


Danua's Scapegoat

Partial reflection for 1 hit
Gain 50% Repel.

If the Repel value is unknown, use Gain Repel.

Defiance/Salted Wound

Tanya's Backstab

Sharp boost to ATK for 1 hit against a foe in break
Gain Salted Wound, sharply boosting ATK against an enemy in Break for 1 hit.

For clarity, state what the buff does in the description whenever this effect occurs. Break and Overdrive should be capitalized.

Overdrive Surge

Farrah's Showtime!

400% earth DMG to a foe in overdrive
400% Earth damage to one enemy in Overdrive.

Although Surge-type skills have a damage ratio when used on non-Overdrive targets (typically 200%), adding this to the description is not necessary unless there is a significant deviation.

Skill costs

HP cost

Status cost

Level up enhancements

Skill cooldown cut

Walder's Camouflage +

Dodge all attacks from foes (Skill cooldown cut)
Gain Other Self.

"Skill cooldown cut" is redundant and unnecessary in the skill's description. There is already a Cooldown column with that data.

Effect enhanced

Level enhancement descriptions are handled within Template:InfoDes.

Enhancement known

Enhancement unknown

Enhancement implied

Robomi's Blaster Missile +

Light DMG to all foes (Effect enhanced)
Light damage to all enemies. Level 45: Damage increased.

This skill only deals damage. Thus, it is implied that the enhancement increases the skill's damage. If the enhancement is even slightly ambiguous, leave it as Effect enhanced. until the upgrade is confirmed.


Non-descriptive flavor text

Drusilla's I'm a VIP!

Let's go someplace extravagant!
Let's go someplace extravagant! (More likely to buy expensive items with Shopping Spree)

If a skill has no explanation on what it does, provide one alongside the original description.

Flavor text with details

Chat Noir's Phantom Thief

Massive water DMG to a foe (Forewarning or Riddle gives 'em a show they'll never forget!)
Massive Water damage to one enemy. (Forewarning or Riddle gives 'em a show they'll never forget!)

In this particular case, the flavor text vaguely states there is an added effect. Since the added effect requires a relatively long explanation, the flavor text links to the Gameplay Notes section below the character template.


Ambiguous descriptions

Hybrid examples

Gameplay Notes