User:Alielly

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WATER CHARACTERS[edit]

Thumbnail Name Debuffs
(Normal)
Buff Effects
(self)
Buff Effects
(team)
Ougi
Auto Damage Skill Damage Ougi Damage Total Damage Notes
Npc m 3040192000 01.jpg
Aglovale
Water damage to all foes (Damage cap: ~440,000).
Inflict Status FireAtkDown.png20% Fire ATK DownFire ATK is lowered

Strength: 20%
Base Accuracy: 90%
Duration: 180 seconds
and Status Coldcage.pngColdcageCan't attack

Base Accuracy: 90%
Duration: 1-2 turns
.|des1=|level1=75}}
Status Defiance.png20% C.A. DMG UpCharge attack DMG is boosted

Strength: 20%

Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 20%

[skill 3]Status WaterAtkUp.png60% Water ATK UpWater ATK is boosted

Strength: 60%
Duration: 3/8 turns

Status Strength.pngStrengthATK is greatly boosted based on how high HP is

Strength: 60%-20%
Duration: 3 turns

Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%

Strength: 10%
1,287,000 2,022,000 3,309,000
Npc m 3040001000 01.jpg
Altair
Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
(dual type)
Status WaterResDown.png10% Water DEF DownDEF is lowered for water DMG

Strength: 10%
Status AttackUp.png30% ATK UpATK is boosted

Strength: 30%

Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted

Strength: 30%

Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%

Strength: 30%

Status CriticalUpWater.png70%/20% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 70%/20%
(on ougi)
1,685,000 1,685,000 Will likely want debuff EMPs
Npc m 3040132000 01.jpg
Anne
Passive 1
30% boost to ATKUnique modifier and DEF when Anne has Status Spirit (Anne) 1.pngSpiritUses 1 Spirit per skill
(Max: 3). Starts battle with 3 Status Spirit (Anne) 1.pngSpiritUses 1 Spirit per skill
.
All allies gain Status DefenseUp.png100% DEF UpDEF is boosted

Strength: 100%
Duration: 3 turns
for 3 turns.
Use 1 Status Spirit (Anne) 1.pngSpiritUses 1 Spirit per skill
:
All allies also gain Status Armored.png70% / 30% ArmoredChance of lowering DMG taken

Strength: 70% chance of taking 30% less damage.
Duration: 5 turns
for 5 turns.[1]
1,685,000 1,685,000 Needs at least 1 spirit for self ATK boost

Doesn't include damage from her tank and counter
Npc m 3040030000 01.jpg
Anre 4*
1,160,000 1,685,000 2,845,000 Doesn’t include damage from his tank-and-counter (which can be quite substantial)

1st skill is significantly weaker when foe isn't in overdrive
Npc m 3040030000 01.jpg
Anre 5*
Status Fleeting Spark.pngFleeting SparkATK is boosted by Fleeting Spark

Strength: 280%

20% boost to damage against Fire foes (Seraphic Type)
Status Strength.pngStrengthATK is greatly boosted based on how high HP is

Strength: 10%-20%
(on ougi)
1,920,000 3,151,000 5,071,000 Elemental damage boost doesn’t stack with Seraphic Weapon effect

Should use his 2nd skill before his 1st one

Doesn’t include damage from his tank-and-counter (which can be quite substantial)

1st skill is significantly weaker when foe isn't in overdrive
Npc m 3040183000 01.jpg
Aqours Second-Years
Status Uplift.pngCharge Bar +100%Instantly boosts Charge Bar by 100%

Strength: 100%
Status Defiance.pngUp to 20% C.A. DMG UpCharge attack DMG is boosted

Strength: Up to 20%
Status AttackUp.png20% ATK UpATK is boosted

Strength: 20%

Status WaterAtkUp.png15% Water ATK UpWater ATK is boosted

Strength: 15%
(on ougi)
1,685,000 1,685,000 Can boost ATK by 10% per Aqours character on the team, including the backline

Team ATK Up depends on if Aqours Second-Years land their charm

CA DMG Boosted decreases as Aqour's HP decreases
Npc m 3040104000 01.jpg
Arulumaya (Holiday)
Status WaterResDown.png25% Water DEF DownDEF is lowered for water DMG

Strength: 25%
(costs 10% charge bar)
40% chance to give Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted

Strength: 30%
220,000 1,685,000 1,905,000 Def Down/Nuke costs 10% charge bar
Npc m 3040010000 01.jpg
Charlotta
Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
(single type)
Status Uplift.pngCharge Bar +5%Instantly boosts Charge Bar by 5%

Strength: 5%
1,675,000 1,685,000 3,360,000 Charge bar boost works even in backline

Ougi Echo calculated as Skill Dmg
Npc m 3040093000 01.jpg
Chat Noir
Unique 20% ATK Up while Status Forewarning.pngForewarningForewarning is in effect
is active
738,000 1,685,000 2,423,000‬ Nuke is plain damage, deals 21,000 to 103,000 daamge

No reason to use SK2 for ougi OTKs

Ougi echo is calculated as Skill Dmg
Npc m 3040159000 01.jpg
Cucouroux (SSR)
10% Status DefenseDownStack.png(Stackable) Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
from Status Assemble.pngAssembleATK and multiattack rate are boosted

Special buff
(target ally)
2,130,000 1,685,000 3,695,000‬ Skill 2 deals both initial damage and damage at the end of the turn
Npc m 3040129000 01.jpg
Diantha (Summer)
Status Defiance.png80% C.A. DMG UpCharge attack DMG is boosted

Strength: 80%

Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 20%

Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%

Strength: 20%

Status Hype1.pngHypedATK is boosted

Status AttackUp.png30% ATK UpATK is boosted

Strength: 30%
(on ougi)
0 0 0 0‬ Due to doing zero ougi/skill damage, the three use cases for Diantha are if:

1.) You have trouble capping Ougis
2.) Without Diantha, your team has a raw ougi damage of 8,425,000
3.) You are capable of swapping Diantha for another ally after using her skills
Npc m 3040119000 01.jpg
Drang
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
(single type)
Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered

Strength: 20%
Status WaterResDown.png10% Water DEF DownDEF is lowered for water DMG

Strength: 10%
400,000 1,685,000 2,085,000‬
Npc m 3040190000 01.jpg
Europa
Unique Status AttackUp.png15% ATK UpATK is boosted

Strength: 15%
from Status Star Sanctuary 2.pngStar SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)

Strength: 15% ATK Up / 50% Fire DMG Lowered
Multiplier: Unique
Duration: Indefinite


Allies affected by Status WaterAtkUp.png Water ATK UpWater ATK is boosted
gain an additional 30% boost to Water ATK
1,850,000 1,685,000 3,535,000
Npc m 3040033000 01.jpg
Feower 4*
Random chance to inflict Status DefenseDown.png30% DEF DownDEF is lowered

Strength: 30%
(single type)
1,246,000 1,685,000 2,931,000‬
Npc m 3040033000 01.jpg
Feower 5*
2x random chances to inflict Status DefenseDown.png30% DEF DownDEF is lowered

Strength: 30%
(single type) or Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered

Strength: 10%
2x random chance to inflict Status Forfeit.pngForfeitDMG taken is boosted / DMG dealt is lowered

Strength: 10%
(goes past standard 50% cap)
1,867,000 2,424,000 4,921,000‬
Npc m 3040179000 01.jpg
Grea (Summer)
Unique Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%

Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted

Strength: 100%

Status CA DMG Cap.png50% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 50%

Status CriticalUp.png60%/20% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 60%/20%
Status Defiance.png50% C.A. DMG UpCharge attack DMG is boosted

Strength: 50%
(target ally)
Status CA DMG Cap.png30% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 30%
(target ally)
Status CriticalUp.png60%/20% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 60%/20%
(target ally)
350,000 2,696,000 3,046,000‬ Self buffs and target ally buffs are against foes with Status Dracoforce 1.pngDracoforceUnder Grea's sway

Local status effect

Raw damage doesn’t take into account the stupendous amount of CA buffs Grea provides (minimum 505,000 damage, more for characters with CA cap buffs/multiple ougis per turn, as well as how easily she helps characters cap)

Her linkage effect also transfers any Cap up EMP bonus effects she has to her linked ally. This includes her CA Cap EMP and any CA Cap or Dmg Cap effects she gets from rings
Npc m 3040168000 01.jpg
Haaselia
Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered

Strength: 10%
Unique 10% Status DefenseDownStack.png(Stackable) Status WaterAtkUp.png10% Water ATK UpWater ATK is boosted

Strength: 10%

Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%

Strength: 30%
1,685,000 1,685,000‬ Gives 1% unique ATK Up from the backline
Npc m 3040100000 01.jpg
Izmir
10% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

Status Defiance.png50% C.A. DMG UpCharge attack DMG is boosted

Strength: 50%

Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 20%

Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%

Strength: 30%

20% boost to damage against Fire foes
Status CriticalUp.png50%/50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 50%/50%
(costs 20% charge bar)
2,426,000 2,426,000‬ Elemental damage boost doesn’t stack with Seraphic weapon effects

EMP Support Skill gives 100% chance to add 1 Icy Blade stack when maxed out
Npc m 3040126000 01.jpg
Izmir (Summer)
Status Strength.pngStrengthATK is greatly boosted based on how high HP is

Strength: 0%-15%

Status AttackUp.png15% ATK UpATK is boosted

Strength: 15%

Unique Status AttackUp.png5%-100% ATK UpATK is boosted

Strength: 5%-100%
800,000 1,685,000‬ 2,485,000 Assuming Izmir’s 1st skill is used before her 3rd (deals about 150k more raw damage)
Npc m 3040054000 01.jpg
Katalina (Grand)
Unique Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted

Strength: 30%
(on ougi)
1,685,000 1,685,000‬ Kat's unique ATK boost is active when she has a non-elemental damage cut, like her 3rd skill
Npc m 3040116000 01.jpg
Lady Katapillar and Vira
Status WaterResDown.png20% Water DEF DownDEF is lowered for water DMG

Strength: 20%
Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
when in the 2nd/4th position
2,528,000 1,685,000 4,213,000‬ Lots of buttons, long animations.
Npc m 3040023000 01.jpg
Lancelot
10% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
2,189,000 1,685,000 3,874,000‬
Npc m 3040066000 01.jpg
Lilele
Status AttackUp.png35% ATK UpATK is boosted

Strength: 35%
(male allies)
Status Uplift.pngCharge Bar +15%Instantly boosts Charge Bar by 15%

Strength: 15%
(male allies)
Status Uplift.png15% Charge Bar Gain UpCharge bar gain is boosted

Strength: 15%
(male allies)

Status AttackUp.png20% ATK UpATK is boosted

Strength: 20%
(female allies)
Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%

Strength: 10%
(female allies)
Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted

Strength: 10%
(female allies)
1,685,000 1,685,000‬ ATK boost requires use of a non-elemental damage cut
Npc m 3040007000 01.jpg
Lily
20% Status DefenseDownStack.png(Stackable) Status Defiance.png50% C.A. DMG UpCharge attack DMG is boosted

Strength: 50%

Status CA DMG Cap.png30% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 30%

Unique Status AttackUp.png10%-30% ATK UpATK is boosted

Strength: 10%-30%
Status WaterAtkUp.png25% Water ATK UpWater ATK is boosted

Strength: 25%
1,200,000 2,191,000 3,391,000‬ (Assuming that there are 3+ races in the front line)

Lily's Skill 1 also applies 1 stack of Deluge Crest

Lily’s self-ATK Up is dependent on the number of races on the front line
Npc m 3030182000 01.jpg
Lyria (Event)
Status DefenseDown.png10% DEF DownDEF is lowered

Strength: 10%
(on ougi)
Status Uplift.pngCharge Bar +120%Instantly boosts Charge Bar by 120%

Strength: 120%
Status AttackUp.png30% ATK UpATK is boosted

Strength: 30%

Status CriticalUp.png50%/30% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 50%/30%
2,365,000 2365000‬ Having Lyria in your front line allows you to use two summons per turn

Lyria has an extremely high ougi multiplier, meaning she much more easily hits the ougi cap
Npc m 3040213000 01.jpg
Macula Marius
Status AttackUp.png10% Skill DMG UpSkill DMG is boosted

Strength: 10%

Status Skill DMG Cap Up.png2% Skill DMG Cap UpCan deal big bonus DMG when Skill DMG dealt in one turn reaches a certain amount

Strength: 2%
1,685,000 1,685,000‬ Macula boosts the skill damage and skill cap of allies based on their amount of Deluge Crests, and works in backline

Macula's Skill 1 gives 1 Deluge Crest

Only Lily and Dark Opus weapon Charge Attacks are capable of granting Water Deluge Crests to other allies
Npc m 3040160000 01.jpg
Maria Theresa
30% Status DefenseDownStack.png(Stackable) Status Defiance.png50% C.A. DMG UpCharge attack DMG is boosted

Strength: 50%

Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 20%
Unique Status AttackUp.png25% ATK UpATK is boosted

Strength: 25%

Status CriticalUp.png100%/50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 100%/50%

Status DamageCapUp.png20% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

Strength: 20%
1,750,000 2,022,000 3,391,000 Debuff activates when frontline allies use a skill with a dispel effect while Maria Theresa is a sub-ally

Crit/DMG Cap buff requires entire team to be at 25% or lower HP

Crit buff makes capping significantly easier

Theresa’s passive deals about 650k damage per Dispel your team casts
Npc m 3040089000 01.jpg
Narmaya (Summer)
Status AttackUp.png20% ATK UpATK is boosted

Strength: 20%

Status CriticalUp.png30%/20% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 30%/20%

Status Defiance.pngSalted WoundATK is boosted when foe is in break mode

Strength: 280%
2,191,000 2,191,000 Overdrive buff only 2/3 effective for CA attacks (187%)
Npc m 3040181000 01.jpg
Pholia
Status AttackUp.png30% ATK UpATK is boosted

Strength: 30%

Status CriticalUp.png100%/20% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 100%/20%
Status CriticalUp.png100%/50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 100%/50%
(target ally)
Status DamageCapUp.png20% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

Strength: 20%
(target ally)
630,000 1,685,000 2,315,000


Npc m 3040098000 01.jpg
Romeo
Status WaterResDown.png20% Water DEF DownDEF is lowered for water DMG

Strength: 20%
Unique Status AttackUp.png30% ATK UpATK is boosted

Strength: 30%
2,525,000 1,685,000 4,210,000
Npc m 3040224000 01.jpg
Sandalphon (Summer)
20% Status DefenseDownStack.png(Stackable) Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted

Strength: 30%
1,760,000 1,685,000 3,450,000
Npc m 3040049000 01.jpg
Silva
Status Uplift.pngCharge Bar +100%Instantly boosts Charge Bar by 100%

Strength: 100%

Status Defiance.png200% C.A. DMG UpCharge attack DMG is boosted

Strength: 200%

Status CA DMG Cap.png90% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 90%

Status CriticalUp.png75%/75% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 75%/75%

Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted

Strength: 30%
506,000 4,044,000 4,550,000 Silva’s 3 gives a CA Dmg echo equal to 20% of her CA Dmg. This echo directly proportional to her CA damage (20%), and thus only scales with CA Cap up
Npc m 3040044000 01.jpg
Societte
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
(dual type)
420,000 1,685,000 2,105,000
Npc m 3040147000 01.jpg
Vajra
10% Status DebuffResDown.pngDebuff Down Status Routine Step.pngDouble StrikeAttacks twice each turn
Status AttackUp.png30% ATK UpATK is boosted

Strength: 30%
420,000 1,140,000 3,707,000 6,127,000 Vajra has 200% charge bar capacity

Vajra's 3 consumes 30% charge bar

Auto-attack damage assumes triple-attack at regular damage cap

When Vajra uses all of her skills and attacks with 200% charge bar, sequence is as follows:

Ougi #1 -> Ougi #2 -> Garjana #1 -> Auto-Attack -> Garjana #2
Npc m 3040117000 01.jpg
Vane (SSR) (with 3rd skill)
Status Jammed.pngJammedATK is greatly boosted based on how low HP is

Strength: 30%-90%

Unique Status AttackUp.png200% ATK UpATK is boosted

Strength: 200%

Status CA DMG Cap.png90% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 90%

Status DamageCapUp.png20% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

Strength: 20%
630000 4,444,000 5,074,000 Numbers if you can successfully utilize Vane’s third skill (requires him to be almost knocked out)
By default, his second skill gives a Jammed value of 66% ATK
Npc m 3040117000 01.jpg
Vane (SSR) (without 3rd skill)
Status Jammed.pngJammedATK is greatly boosted based on how low HP is

Strength: 30%-90%
420,000 1,853,000 2,274,000 Numbers if you can't successfully utilize Vane’s third skill (requires him to be almost knocked out)

By default, his second skill gives a Jammed value of 66% ATK
Npc m 3040088000 01.jpg
Yngwie
Status CriticalUp.png50%/50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 50%/50%

Status Bonus Damage.png30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

Strength: 30%
1,320,000 396,000 1,865,000 3,401,000 Most of Yngwie’s skills/buffs are geared towards multi-turn usage

ASSUMES THAT HE CAPS HIS AUTOS AND TRIPLE ATTACKS
Npc m 3040064000 01.jpg
Yodarha (SSR)
2,240,000 1,853,000 4,093,000
Npc m 3040138000 01.jpg
Yuel (Water)
Status DefenseDown.png15% DEF DownDEF is lowered

Strength: 15%
(on ougi)
Status WaterResDown.png25% Water DEF DownDEF is lowered for water DMG

Strength: 25%
Status DebuffSuccessUp.png Debuff Success BoostedDebuff success rate is boosted
450,000 1,685,000 2,135,000
  1. Gamewith https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/68581