User:Applemons/F2PFA

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Intro

This is a guide about the beautiful finger-healing system that is Full Auto (a.k.a FA), from an F2P perspective (e.g Omega summons and grids). Specifically, it's centered around helping mid-to-late game players get their daily hosts done as self-sufficiently and effortlessly as possible - avoiding the typical dilemma of nobody joining your raid.

  • This guide is primarily concerned about getting you from 100% to 0% without dying (or from 100% to ~80% for the beefier raids where you want to just guarantee host/blue chest). While optimising clears to make them faster will be mentioned on occasion, survivability will be taking center stage here.
  • This guide does not contain detailed information about the hardest of raids, nor most pre-Impossible raids. On the former point, it will not contain information about endgame 6-man raids (Impossible Ultimate Bahamut, Lucilius, Beelzebub, etc).
  • This guide is aimed at F2P players and those using Omega/Magna summons. Primal players may get some use out of this guide, but odds are if you're having trouble with surviving any of the following raids in a Primal grid, you just need more Garrison weapons equipped.
  • This guide assumes you will be always fighting on-element where possible. "Rainbow" teams of multiple elements are not considered.
  • This guide should not be taken as gospel. I don't have close to all the characters and weapons in this game, and odds are you don't either. Experiment and see what works best for you.

Suggestions for how to improve this guide are always welcomed.

Using FA

An in-depth look at how Full Auto operates.

The basic process Full Auto works under is to use all usable skills and then attack.

Skill Use in FA:

  • Skills are used in the following order: yellow-bordered (buff) skills (e.g Ability Rage.png Rage IIIAll parties gain Status AttackUp.png30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turns
    .
    ), blue-bordered (debuff) skills (e.g Ability Gravity.png Gravity WaveInflict Status Gravity.pngGravitySpecial attack max charge turn is extended
    Duration: 180 seconds
    on a foe.
    ), then red-bordered (damage) skills (e.g Ability Twin Coil.png Twin Coil2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit).).
  • After taking the above into account, skills are used from left to right.
    • The colour order takes higher priority. If a character has a yellow skill 1, blue skill 2, and yellow skill 3, it will use skills in the order of 1 > 3 > 2.
  • Skills will be used immediately in this order, regardless of their "optimal" usage or if the skill transforms under certain conditions.
    • For example, Halluel and Malluel (Summer)'s second skill, Ability Perpetuo.png PerpetuoAll allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
      Duration: Indefinite
      , Status LightAtkUp.png30% Light ATK UpLight ATK is boosted
      Strength: 30%Duration: 3 turns
      , and Status DarkResUp.png20% Dark DMG LoweredDark DMG is lowered
      Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
      Reduces Dark damage taken on a multiplier
      separate from Damage Cuts.
      .
      (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
      is in effect:
      All allies also gain Status Bonus Damage.png20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
      Strength: 20%Duration: 3 turns
      .)
      , gains an additional buff after their third skill, Ability Geminis.png GeminisBreak the limiter.
      (Gain Status Limiter Break 3.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
      Multiplier: UniqueDuration: Indefinite
      . [Effect ends upon taking damage 3 times.])
      , is used. Because of how they are ordered, Full Auto will not use them in the correct order to gain the additional buff.
    • Don't forget that the MC can choose the order of their subskills (for Row IV/EX II classes). As an example, putting Ability ArmorBreak.png Armor Break100% elemental damage to a foe.
      Inflict Status DefenseDown.png20% DEF DownDEF is lowered
      Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
      .
      before any other red-bordered skills allows them to gain extra damage from Armor Break's Status DefenseDown.pngDEF DownDEF is lowered
      debuff.

Skills FA Won't Use:

  • Green-bordered (healing) skills (e.g Ability ClearAll.png ClarityRemove 1 debuff from all parties.) and purple-bordered (field) skills (e.g Ability m 1415 5.png Shall We DanceStatus 5037.pngBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
    Duration: 6 turnsField effect
    Local status effect
    to the field.
    ) will never be used.
    • No healing skills does not mean you can't heal. Instead, you have to look for yellow/red bordered skills which have healing effects (e.g Europa's Ability Mana Blast.png Mana Blast3-hit, 200% Water damage to random foes (Damage cap: ~230,000 per hit).
      Restore 30% of all allies' HP (Healing cap: 2000) and remove 1 debuff.
      ), characters that heal when charge attacking (e.g Sophia's Skill charge attack.png LebensstrahlRestore 10% of all allies' HP (Healing cap: 2500).
      All allies gain Status LightAtkUp.png25% Light ATK UpLight ATK is boosted
      Strength: 25%Duration: 4.5 turnsApplied during the attack phase.
      On the next turn, it'll have 4 turns remaining.
      , Status DarkResUp.png20% Dark DMG LoweredDark DMG is lowered
      Strength: 20%Duration: 4.5 turnsDark DEF Up. Not a Damage Cut.
      Reduces Dark damage taken on a multiplier
      separate from Damage Cuts.Applied during the attack phase.
      On the next turn, it'll have 4 turns remaining.
      , and Status Uplift.png10% UpliftedCharge bar is boosted on every turn
      Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
      On the next turn, it'll have 2 turns remaining.
      .
      ), or characters who heal when passive conditions are met (e.g Cagliostro (Dark) heals allies at the end of a turn with Icon Support Skill.png Restorative TransmutationBoost to Dark allies' healing cap based on their number of buffs (Max: 300).
      When Cagliostro has 10 or more buffs: Restore 10% of all allies' HP at end of turn (Healing cap: 800).
      if she has 10 or more buffs, and Satyr (Earth) automatically casts her healing skill Ability m 3 2.png Innocent HeartRestore caster's HP (Healing cap: 2000).
      2-turn cut to caster's debuff durations.
      (Upon consuming 1 Status 7289.pngTwinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
      :
      Affects all allies.)
      after any enemy uses a special attack).
      • When a healer is "FA-friendly", this refers to them being able to heal outside of using green skills. See any of the characters mentioned above as examples.
  • Skills which require input from the player for additional effects will not be used.
    • This includes both skills that require the player to choose their effect (e.g Runeslayer's Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.
      At level 30:
      Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
      Strength: 30%
      .
      or Tormentor's Ability Execute.png ExecuteUse secret gear.
      (Consumes secret gear
      Status Execution.pngExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
      lvl rises by 1 upon consuming secret gear).

      At level 30:
      Gain slight chance to not consume a secret gear when it's used.
      ), as well as skills that need to be targeted on one specific ally (e.g Ability Misdirect.png Out of SightGain Status AggroDownArrow.pngHostility DownLess likely to be attacked
      Strength: -10
      . Target ally gains Status AggroUpArrow.pngHostility UpMore likely to be attacked
      Strength: +30
      .
      ).
  • Skills which can only be used under unmet conditions will not be used (e.g Grimnir (Valentine)'s Ability m 1117 4.png Divine Tempest20-hit, 150% Wind damage to random foes (Damage cap: ~80,000 per hit).
    Inflict Status ATK Down 5.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 200%Duration: 5 turnsLocal status effect
    , Status DA Down 5.pngDA DownDouble attack rate is lowered
    Base Accuracy: 200%Duration: 5 turnsLocal status effect
    , Status TA Down 5.pngTA DownTriple attack rate is lowered
    Base Accuracy: 200%Duration: 5 turnsLocal status effect
    , and Status 66942 5.pngUnbridled StormAttacks and special attacks have a chance to miss
    Base Accuracy: 150%Duration: 5 turns
    on all foes.
    (Consumes 7 Status 67961.pngCycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
    lvls.)
    requires him to have 7 or more Status 67961.pngCycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
    stacks before it can be used). On a turn where the conditions are met, these skills will be used normally again.
    • FA only checks a skill once per turn. If a skill's use conditions are not met, and further skills fulfil those conditions afterwards, that skill will not be used until the next turn, where its conditions will be evaluated once more.
      • For example, Io (Grand)'s Ability Mystic.png Mystic VortexConvert charge bar to gain Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
        Duration: IndefiniteCan't be removed
        .
        (Every 25% of charge bar raises lvl by 1 / Max: 3)
        must consume charge bar to be able to be used. If Io does not have at least 25% bar, it will not be used. If a later skill gives her 25% or more charge bar, FA will not go back and try to use that skill again. If Io still has 25% or more charge bar by the start of the next turn, it will use Ability Mystic.png Mystic VortexConvert charge bar to gain Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
        Duration: IndefiniteCan't be removed
        .
        (Every 25% of charge bar raises lvl by 1 / Max: 3)
        and consume her charge bar
  • Skills with a cooldown of 0 turns (namely "stance-swap" skills such as Drang (Grand)'s Ability Switcheroo.png SwitcherooSwitch between Status Switcheroo (Defense).pngBursting BubblesDefense specs are boosted at end of turn (Stackable) / Fair Trick activates when a foe uses a special attack (Can't be removed)
    Duration: Indefinite
    and Status Switcheroo (Attack).pngThat's How I RollAttack specs are boosted at end of turn / Fair Trick activates upon using charge attack (Can't be removed)
    Duration: Indefinite
    .
    ) will not be used.

V2-Exclusive Rules:

  • In all V2 battles, FA will use a Fated Chain at the beginning of a turn if possible.
  • For each V2 battle, you can turn on Auto Guard by opening the raid menu (top-right corner of the screen) and setting it to "on".
    • Auto Guard will make any character who is targeted by a special attack guard if this would reduce the damage they take.
      • If the attack will deal only plain damage or fixed damage, the affected character will not guard (since guarding won't change anything).
      • If the attack deals a mix of regular damage and plain/fixed damage (e.g Lindwurm's Meteor) , the character will guard regardless of if only plain/fixed damage hits them.

Manual Input During FA:

  • If you have Skill Queue enabled (Settings > Battle > Skill Queue), you can manually queue up skills or summon calls to be used during normal FA input without interrupting FA.
    • If your allies are changed in any way (swapping positions with a sub ally OR reviving an ally who immediately fills an empty frontline spot) while you have skills manually queued, the queue will be emptied and FA will be stopped.
    • If you are in the middle of using a skill when FA runs out of skills to use, it will immediately attack without waiting for you.
  • If FA is stopped for whatever reason during a battle, the button to enable it will reappear if you've pressed the Attack button.
    • As such, to re-enable FA without actually attacking, you need to use a skill/summon, press the Attack button, then press the FA button and quickly tap the Attack button again to cancel your attack before the skill or summon animation has ended. FA will then proceed as normal - using every possible skill and then attacking.


MC Recommendations

Recommended Classes

Classes listed below are the more useful ones for FA purposes (but there's a lot of overlap with general use). Note the mainhands each class can use, as a good mainhand can be entirely worth using one class over another for. Attributes marked in bold are ones where the class either has an uncontested niche, or is very useful for that role in particular.

  • Berserker
    • MH: Sabre/Axe
    • Uses: Autoattacker, Charge Attacker, Status DefenseDown.pngDEF DownDEF is lowered
      • An occasionally useful offensive class with no FA caveats. It's outclassed entirely if you have Viking, but as a Row V class, it may be out of reach for some players. Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
        Unaffected by Charge Bar Gain status effects.
        No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
        , Status AttackUp.png50% ATK UpATK is boosted
        Strength: 50%Multiplier: NormalDuration: 1 turn
        , and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
        Strength: 30%Duration: 1 turn
        .
        At level 30:
        Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
        Strength: 20%Duration: Until used
        and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
        Strength: 10%Duration: Until used
        .
        fills the MC's charge bar, which can either be used for frequent CAs, or it can be used to offset the charge bar cost of Ability Ulfhedinn.png UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
        Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
        .
        (Consumes 100% of charge bar.)
        , a potent offensive and defensive skill most useful in raids where debuff immunity is relevant. For maximum effectiveness, manually use other skills before it skill seals the MC.
      • For other subskills, Ability ArmorBreak.png Armor Break IIElemental damage to one foe.
        Inflict Status DefenseDown.png25% DEF DownDEF is lowered
        Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
        .
        provides a useful DEF debuff which stacks with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
        Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
        and Status DefenseDown.png25% DEF DownDEF is lowered
        Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
        on all foes.
        to cap DEF down with MC alone.
      • Master Levels aren't really important. They just make it better at what it already does - with damage cap increases, supplemental damage on TA, and CA specs up on Full Arsenal.
  • Warlock
    • MH: Staff/Dagger
    • Uses: Skill Attacker, Debuffer, Crest Generator
      • A decent option primarily used for debuffing, with Ability DarkHaze.png Dark HazeInflict Status AttackDown.png25% ATK DownATK is lowered
        Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
        , Status DefenseDown.png25% DEF DownDEF is lowered
        Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
        , Status Blind.pngBlindedAttacks have a slight chance to miss
        Duration: 180 seconds
        , and Status Poison.pngPoisoned (9999)HP is lowered on every turn
        Strength: 9999Duration: 180 seconds
        on all foes.
        covering several important debuffs in one skill (it's easiest to think of this skill as Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
        Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
        and Status DefenseDown.png25% DEF DownDEF is lowered
        Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
        on all foes.
        with a strong Status Blind.pngBlindedAttacks have a slight chance to miss
        attached).
      • Ability Choke.png ChaserAll allies gain Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
        Strength: 20%Duration: 3 turns
        .
        is another EMP option which can find use in autoattack-focused parties, but note that Cavalier is superior in this regard. Ability Resounding Chant.png Resounding Chant300% elemental damage to all foes (Damage cap: ~400,000).
        All allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
        Strength: 20%
        .
        (Boost to damage, damage cap, and charge bar effect based on number of staff-specialty allies.)
        is a highly damaging option for staff-only compositions.
      • Master Levels boost the class's effectiveness well, reducing the cooldown of all damage skills by 1 at ML20. At ML30, the class gains its main unique niche - making Ability Elemental.png Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
        At level 30:
        Damage increased to 600%.
        All allies also gain 1 Elemental CrestStatus Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
        Duration: Indefinite

        Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
        Duration: Indefinite

        Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
        Duration: Indefinite

        Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
        Duration: Indefinite

        Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
        Duration: Indefinite

        Status Oblivion Crest 1.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
        Duration: Indefinite
        (Crest gained based on caster's element).
        give all allies one Crest, which can be potentially potent in compositions which want them.
  • Bandit Tycoon
    • MH: Dagger/Gun
    • Uses: Autoattacker, Status Veil.pngVeilDebuffs will be nullified (1 time)
      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      • This is not a flexible class, as you should always bring Ability Spring's Gate.png Spring's GateInflict Status Onslaught 3.pngOnslaughtTakes effects that activate against foes in break
        Base Accuracy: 100%Duration: 3 turnsLocal status effect
        on all foes.
        All allies gain Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
        Strength: 15% + 5% per Status Bounty.pngBountyItem drop rate is boosted
        level (Max: 60%)
        based on Bounty Level (Max: 60%).
        and no damaging subskills in order to get value out of Ability Assassin.png Crack Shot IIIGain Status AttackUp.png20% ATK UpATK is boosted
        Strength: 20%Multiplier: NormalDuration: 1 turn
        , Status Defiance.pngSalted Wound (1 time)ATK is boosted when foe is in break mode
        Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
        , and Status CriticalUp.png100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
        Strength: 100% chance of dealing 50% more damage.Duration: 1 turn
        .
        At level 30:
        Also gain Status Bonus Damage.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
        Strength: 30%Duration: 1 turn
        .
        , an assassin skill that only works on enemies in Break mode. If multiattack rate is a problem and there's no other utility you need MC to cover, bringing Ability Piercing.png Double Trouble IIIGain Status TripleUp.png100% TA UpTriple attack rate is boosted
        Strength: 100%Duration: 1 turn
        .
        Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
        Strength: 10%Duration: 3 turnsWithout other buffs
        and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
        Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
        .
        Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
        and Status TripleDown.pngTA DownTriple attack rate is lowered
        on one enemy.
        will ensure you get a triple attack on the same turn as the Crack Shot + Spring's Gate combo.
      • Most notable utility-wise for the Ability WhiteSmoke.png White SmokeAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
        "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
        and Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
        (Effect removed on next all-foe all-ally attack)
        .
        skill, allowing it to provide the all-important Status Veil.pngVeilDebuffs will be nullified (1 time)
        "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
        alongside Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
        (Effect removed on next all-foe all-ally attack)
        .
      • Master Levels are negligible. At level 30, the bonus DMG on Ability Assassin.png Crack Shot IIIGain Status AttackUp.png20% ATK UpATK is boosted
        Strength: 20%Multiplier: NormalDuration: 1 turn
        , Status Defiance.pngSalted Wound (1 time)ATK is boosted when foe is in break mode
        Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
        , and Status CriticalUp.png100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
        Strength: 100% chance of dealing 50% more damage.Duration: 1 turn
        .
        At level 30:
        Also gain Status Bonus Damage.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
        Strength: 30%Duration: 1 turn
        .
        makes it better at what it does, but most levels just give Status Bounty.pngBountyItem drop rate is boosted
        success rate, and the level 20 passive only gains use after you reach Status Bounty.pngBountyItem drop rate is boosted
        level 9.
  • Chaos Ruler
    • MH: Sabre/Dagger
    • Uses: Debuffer, Status Gravity.pngDelayReduce a foe's charge diamonds by 1
      • Potent debuffer option who brings Status Gravity.pngDelayReduce a foe's charge diamonds by 1
        through Ability Slow.png Stall IIIElemental damage to a foe.
        Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
        .
        At level 30:
        Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
        Strength: 10% (Max: 30%)Duration: 180 seconds
        and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
        Strength: 10% (Max: 30%)Duration: 180 seconds
        .
        and has a very high natural debuff success rate. EMP skills are mediocre in general, but Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
        Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
        , Status DefenseDown.png25% DEF DownDEF is lowered
        Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
        , and a random debuff on all foes.
        is a superior version of Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
        Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
        and Status DefenseDown.png25% DEF DownDEF is lowered
        Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
        on all foes.
        , and one of the main reasons to play the class.
      • If you don't want to bring Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
        Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
        , Status DefenseDown.png25% DEF DownDEF is lowered
        Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
        , and a random debuff on all foes.
        for whatever reason (e.g the raid resists normal ATK/DEF down), Ability Absorption.png AbsorptionAll allies gain Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP
        Strength: 30%Duration: 2 turns
        .
        gives the team some minor FA-friendly healing.
      • Master Levels are very important, as they add a stackable ATK/DEF down debuff to Ability Slow.png Stall IIIElemental damage to a foe.
        Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
        .
        At level 30:
        Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
        Strength: 10% (Max: 30%)Duration: 180 seconds
        and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
        Strength: 10% (Max: 30%)Duration: 180 seconds
        .
        , letting it cap ATK/DEF down in combination with Ability Absorption.png AbsorptionAll allies gain Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP
        Strength: 30%Duration: 2 turns
        .
        . The class also gets reduced cooldowns on debuffing skills, and Level Bonuses boost debuff success rate as well as charge bar gain.
  • Nighthound
    • MH: Bow/Gun
    • Uses: Skill Attacker, Debuffer, Switch-Out
      • A class with several distinct niches. Ability m 313 1.png Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
        Gain Status AttackUp.png100% ATK UpATK is boosted
        Strength: 100%Multiplier: NormalDuration: 1 turn
        , Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
        Duration: 1 turn
        , and Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
        Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
        Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
        Duration: 180 seconds
        .
        .
        At level 30:
        Now hits all foes.
        Damage increased to 1000% (Damage cap: ~1,160,000).
        Upgrade Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
        Duration: 1 turn
        to Status EffectOnDodge.pngBonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
        Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
        Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
        Duration: 180 seconds
        , Status Gravity.pngDelayReduce a foe's charge diamonds by 1
        , and remove 1 buff.
        .
        allows MC to dodge everything for one out of every 5 turns and deal a powerful end-of-turn counter-nuke on dodge which inflicts debuffsA powerful Status Blind.pngBlindedAttacks have a slight chance to miss
        , and if you're at ML30, dispel + Status Gravity.pngDelayReduce a foe's charge diamonds by 1
        . With the CCW, Maverick, this skill also gives Status Substitute.pngSubstituteReceives foe attack in place of an ally
        (Excludes all-foe all-ally attacks)
        , letting the class act as a dodge-tank. In addition, Ability Judicious Shot.png Judicious Shot300% elemental damage to all foes (Damage cap: ~660,000).
        Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
        Strength: 25%Duration: 180 seconds
        .
        inflicts a no-fuss 25% elemental DEF down debuff, which can find use in almost any party.
      • This is the only class capable of swapping out with a backline unit in FA. If you want to use a frontline of four non-MC units, this is the class to use. Getting Ability m 98 3.png ChangeSwitches position with a sub member. from the class' predecessor, Sidewinder, makes MC go into the backline on turn 1 and stay there (until someone dies).
      • Master Levels are useful no matter how you want to use the class. For frontlining, Level Bonuses give the class skill damage specs and bonus effects to Ability m 313 1.png Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
        Gain Status AttackUp.png100% ATK UpATK is boosted
        Strength: 100%Multiplier: NormalDuration: 1 turn
        , Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
        Duration: 1 turn
        , and Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
        Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
        Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
        Duration: 180 seconds
        .
        .
        At level 30:
        Now hits all foes.
        Damage increased to 1000% (Damage cap: ~1,160,000).
        Upgrade Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
        Duration: 1 turn
        to Status EffectOnDodge.pngBonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
        Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
        Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
        Duration: 180 seconds
        , Status Gravity.pngDelayReduce a foe's charge diamonds by 1
        , and remove 1 buff.
        .
        , while for backlining, the ML20 passive makes the class deal bonus damage on any chain burst.
  • Lumberjack
    • MH: Axe/Harp
    • Uses: Skill Attacker, Healer, Debuffer, Buffer
      • A staple FA class, which covers a ridiculous amount of roles through its main skill, Ability Woodcutter's Song.png Woodcutter's SongGain Status 6811.pngWoodcutter's SongFor every 3 skills used: Forest friends come to the rescue
        Upon using charge attack: Forest friends come to the rescue
        Upon taking DMG: Forest friends come to the rescue
        When foe uses a special attack: Forest friends come to the rescue
        (Can't be removed)
        Duration: 3 turns
        .
        At level 30:
        Status 6811.pngWoodcutter's SongFor every 3 skills used: Forest friends come to the rescue
        Upon using charge attack: Forest friends come to the rescue
        Upon taking DMG: Forest friends come to the rescue
        When foe uses a special attack: Forest friends come to the rescue
        (Can't be removed)
        Duration: 3 turns
        duration increased to 4 turns.
        . While active, the class will deal skill damage and provide additional effects when certain conditions are met:
        • Three skills are used: Inflict stackable 30% ATK/DEF down, and rarely boost teamwide CA specs.
        • MC uses a charge attack: Give teamwide Status Strength.pngStrengthATK is greatly boosted based on how high HP is
          , and rarely give teamwide bonus DMG.
        • MC takes damage (activates once at end of turn): Heal all allies, and rarely give all allies a 2k Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
          .
        • Enemy uses a charge attack: Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
          , and rarely inflict Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
          Local status effect
          .
      • The best EMP subskill for general purposes is Ability Leaf Burning.png Leaf BurningGain Status 6812.pngLeaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
        Duration: Indefinite
        and a 4000-damage shield effect.
        (Every turn during Leaf Burning: All allies gain Status AttackUpStack.png4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
        Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
        , Status DefenseUpStack.png4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
        Strength: 4% (Max: 20%)Duration: Indefinite
        , and Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
        Strength: 10%
        .
        Leaf Burning ends when shield effect ends.)
        , which permanently buffs all allies' ATK/DEF and provides a 10% Status Uplift.pngUpliftedCharge bar is boosted on every turn
        as long as its 4k Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
        isn't broken. For more difficult fights where the shield is harder to maintain, consider Ability Laughing Logger.png Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000).
        Gain Status CriticalUp.png~70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
        Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns
        .
        From 2nd cast onward: Also gain Status Keen.pngKeenSupplemental DMG to critical hits
        Strength: (Damage cap: 50,000)Duration: 3 turns
        .
        From 3rd cast onward: Also gain Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
        Strength: 15%Duration: 3 turns
        .
        as a simple boost to offense. If using a harp mainhand, consider using Ability MusicPurple.png Angelic Voice IIHarp: Inflict Status Charm.pngCharmedAttacks are slightly limited
        Strength: 55%
        on a foe.
        Others: Inflict Status Charm.pngCharmedAttacks are slightly limited
        Strength: 25%
        on a foe.
        .
      • Master Levels are useful, but just make the class better at what it does. Individual levels boost healing and skill cap, while the ML20 passive heals all allies on a chain burst and the ML30 upgrade makes Ability Woodcutter's Song.png Woodcutter's SongGain Status 6811.pngWoodcutter's SongFor every 3 skills used: Forest friends come to the rescue
        Upon using charge attack: Forest friends come to the rescue
        Upon taking DMG: Forest friends come to the rescue
        When foe uses a special attack: Forest friends come to the rescue
        (Can't be removed)
        Duration: 3 turns
        .
        At level 30:
        Status 6811.pngWoodcutter's SongFor every 3 skills used: Forest friends come to the rescue
        Upon using charge attack: Forest friends come to the rescue
        Upon taking DMG: Forest friends come to the rescue
        When foe uses a special attack: Forest friends come to the rescue
        (Can't be removed)
        Duration: 3 turns
        duration increased to 4 turns.
        have better uptime.
      • While this class is useful in almost every FA situation, consider the fact that it is a "slow" class which can lengthen your FA times on easier content due to the numerous extra animations which have to play out for every bonus low-damage nuke that gets triggered.
  • Cavalier
    • MH: Spear/Gun
    • Uses (Spear MH): Tanking, Dispel
    • Uses (Gun MH): MA Buffer, Status Gravity.pngDelayReduce a foe's charge diamonds by 1
      • A class which changes significantly depending on which mainhand you use. Both "versions" of the class give teamwide bonus DMG through their first skill, Ability Horseman's Duty.png Horseman's DutyAll allies gain Status Bonus Damage.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
        Strength: 15%Duration: 3 turns
        .
        Spear: Gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
        Strength: 100% chance of taking 30% less damage.Duration: 3 turns
        and Status AggroUpArrow.pngHostility UpMore likely to be attacked
        Strength: SharpDuration: 1 turn
        .
        Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
        Duration: Indefinite
        and Status AggroDownArrow.pngHostility DownLess likely to be attacked
        Strength: SharpDuration: 1 turn
        .
        At level 30:
        Spear: Effect increased to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
        Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
        . Also gain Status Veil.pngDebuff Res. UpDebuff resistance is boosted
        Duration: 1 turn
        .
        Gun: Effect increased to Status AggroDownArrow.pngHostility DownLess likely to be attacked
        Strength: 100%Duration: 1 turn
        and Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
        Duration: Indefinite
        .
        , on a 3/7 (or better) uptime.
      • Spear Cavaliers tank for the team pretty well, gaining DEF, hostility, and passive counters (with the trade-off of reduced charge bar gain, though counters offset this). Ability Battering Ram.png Battering Ram300% elemental damage to a foe (Damage cap: ~630,000).
        Spear: Remove 1 buff.
        Gun: Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
        .
        (At Equestrian Affinity lvl 3: Activates twice.)
        is a good subskill that dispels, activating twice after the MC has been targeted on three separate turns. Alternatively, Ability Dragphract.png Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
        Spear: Restore 20% of MC's HP (Healing cap: 3000).
        Gun: Gain Status CB DMG Up Stack.png40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
        Strength: 40% (Max: 120%)Duration: Indefinite
        and Status CB DMG Cap Up Stack.png15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
        Strength: 15% (Max: 45%)Duration: Indefinite
        .
        deals 5-hit skill damage and heals the MC to help sustain them.
      • Gun Cavaliers rely on not getting hit to support the party, giving teamwide ATK based on how high their HP is, and gaining Status Repel.pngUnchallengedNext DMG received will be ineffective
        for themselves. Ability High Command.png High CommandSpear: Gain Status 6813 2.pngNoble PurposeNumber of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
        Duration: Indefinite
        .
        Gun: Gain Status 6813 2.pngNoble PurposeAll allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
        Strength: 30% DA Up / 20% TA UpDuration: Indefinite
        .
        is the best subskill in general since it boosts teamwide MA, something which few other classes can do without specific mainhand weapons. However, since the buffs rely on them not getting hit, the skill (and class in general) becomes much less useful in raids with AoE autoattacks. Also of use is Ability Battering Ram.png Battering Ram300% elemental damage to a foe (Damage cap: ~630,000).
        Spear: Remove 1 buff.
        Gun: Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
        .
        (At Equestrian Affinity lvl 3: Activates twice.)
        , which inflicts Status Gravity.pngDelayReduce a foe's charge diamonds by 1
        and activates twice after the MC goes three turns without taking damage.
      • Mastery Levels are useful, but not mandatory. Level Bonuses are negligible, but at ML20, both versions of the class get the ability to reduce the cooldown on Ability Horseman's Duty.png Horseman's DutyAll allies gain Status Bonus Damage.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
        Strength: 15%Duration: 3 turns
        .
        Spear: Gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
        Strength: 100% chance of taking 30% less damage.Duration: 3 turns
        and Status AggroUpArrow.pngHostility UpMore likely to be attacked
        Strength: SharpDuration: 1 turn
        .
        Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
        Duration: Indefinite
        and Status AggroDownArrow.pngHostility DownLess likely to be attacked
        Strength: SharpDuration: 1 turn
        .
        At level 30:
        Spear: Effect increased to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
        Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
        . Also gain Status Veil.pngDebuff Res. UpDebuff resistance is boosted
        Duration: 1 turn
        .
        Gun: Effect increased to Status AggroDownArrow.pngHostility DownLess likely to be attacked
        Strength: 100%Duration: 1 turn
        and Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
        Duration: Indefinite
        .
        for playing to their strengths, and at ML30, Ability Horseman's Duty.png Horseman's DutyAll allies gain Status Bonus Damage.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
        Strength: 15%Duration: 3 turns
        .
        Spear: Gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
        Strength: 100% chance of taking 30% less damage.Duration: 3 turns
        and Status AggroUpArrow.pngHostility UpMore likely to be attacked
        Strength: SharpDuration: 1 turn
        .
        Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
        Duration: Indefinite
        and Status AggroDownArrow.pngHostility DownLess likely to be attacked
        Strength: SharpDuration: 1 turn
        .
        At level 30:
        Spear: Effect increased to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
        Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
        . Also gain Status Veil.pngDebuff Res. UpDebuff resistance is boosted
        Duration: 1 turn
        .
        Gun: Effect increased to Status AggroDownArrow.pngHostility DownLess likely to be attacked
        Strength: 100%Duration: 1 turn
        and Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
        Duration: Indefinite
        .
        itself gets upgraded with debuff immunity for the Spear version, and an extra hit of Status Repel.pngUnchallengedNext DMG received will be ineffective
        for the Gun version.
  • Monk
    • MH: Staff/Fist
    • Uses: Skill Attacker, Dispel, Tanking
      • A class which is mainly carried by its ridiculous personal damage which ramps up in longer fights. Using damage skills or CAs boosts the class' Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
        level by 1 to a maximum of 10, which increases offensive specsUp to 100% unique ATK up, 10% damage cap, and 20% skill damage cap and boosts the chance for Mantra to activate at the end of a turn10% per level, a powerful multi-hit nuke which can be boosted by either CCW - Kanabo (for extra damage) or Ringed Armguards (for stackable ATK/DEF down). Note that the class will lose Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
        levels when ending a turn at low HP, so try to keep the class healed.
      • The most common subskill to bring is Ability m 1198 1.png True Strike4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff., which is a powerful nuke which also dispels. Ability m 1199 1.png Unyielding Form300% elemental damage to all foes (Damage cap: ~630,000).
        Gain Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
        Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
        , Status DefenseUp.png100% DEF UpDEF is boosted
        Strength: 100%Duration: 2 turns
        , and Status Veil.png100% Debuff Res. UpDebuff resistance is boosted
        Strength: 100%Duration: 2 turns
        .
        gives the MC massive defensive specs and debuff immunity on a 2/6 turn uptime, and Ability m 1200 1.png Rock Crusher400% elemental damage to a foe (Damage cap: ~700,000).
        Gain Status Bonus Damage.png25% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
        Strength: 25%Duration: 4 turns
        , Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
        Strength: 100% chance of taking 30% less damage.Duration: 4 turns
        , and Status CriticalUp.png70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
        Strength: 70% chance of dealing 30% more damage.Duration: 4 turns
        .
        gives a mix between offensive and defensive buffs. Ideally, you should never bring any subskills that aren't damaging (red-bordered) ones, as those will not raise the MC's Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
        level upon use, slowing down the ramp-up effect of the class.
      • Master Levels are useful, but not mandatory. Level Bonuses give skill cap and debuff resistance, with the ML20 passive boosting DEF/debuff resistance negligibly based on Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
        stacks, and the ML30 upgrade boosting the rate at which the class gains Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
        stacks.
  • Robin Hood
    • MH: Bow
    • Uses: Skill Attacker, Debuffer, Status Gravity.pngDelayReduce a foe's charge diamonds by 1
      • A utility class hampered most by its strict bow mainhand requirement. If you can find a decent one, the class inflicts various random debuffs alongside 30% stackable ATK/DEF down, with very useful EMP skills and a respectable amount of skill damage. Every debuffing or damaging skill consumes a Status 6963.pngFleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
        stack to perform a bonus nuke - inflicting stackable ATK/DEF down for debuff skills and boosting MC's MA for damage skills. These stacks are refilled by 2 on every CA, and the MC starts battle with 3 - don't neglect the party's charge bar generation.
      • Ability m 1274 4.png Acrobatic Volley7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total).
        Inflict Status Gravity.pngDelay (Special)Reduce a foe's charge diamonds by 1
        Ignores foe's Delay immunity
        . If successful, gain Status Uplift.pngCharged +20%Instantly boosts Charge Bar by 20%
        Strength: 20%Unaffected by charge bar gain effects
        .
        both inflicts Status Gravity.pngDelay (Special)Reduce a foe's charge diamonds by 1
        Ignores foe's Delay immunity
        and boosts the MC's charge bar by 20% if it lands. Ability m 1275 4.png Emerald FogInflict Status AttackDown.png25% ATK DownATK is lowered
        Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
        , Status DefenseDown.png25% DEF DownDEF is lowered
        Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
        , and Status 6958 4.pngGreen HazeDMG taken is supplemented based on number of debuffs
        Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect
        .
        is Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
        Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
        and Status DefenseDown.png25% DEF DownDEF is lowered
        Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
        on all foes.
        with a supplemental damage debuff on top, and Ability m 1276 3.png Return of the FoxEnd cooldown for caster's other skills.
        Gain Status Uplift.pngCharge Bar +50%Instantly boosts Charge Bar by 50%
        Strength: 50%
        .
        is a skill reset which doesn't always play nice with FA due to being a buff skill that's used before any others - if using it, manually trigger the MC's other skills before letting FA run for maximum effectiveness, as otherwise the skill reset will be wasted on turn 1.
      • Mastery Levels are negligible (but not a complete waste of time). The most use you'll get out of them are the bonuses - which include MA, skill specs, and debuff success rate.
  • Relic Buster
    • MH: Sabre/Gun
    • Uses: Autoattacker, Skill Attacker, Charge Battery, Status Veil.pngVeilDebuffs will be nullified (1 time)
      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      • A notoriously powerful offensive class which is only slightly hampered by FA in regards to the timing of its Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
        -related skills, of which it gains 5 every 5 turns. The class has powerful personal damage with a negligible 25% DEF down penalty that's easily offset by teamwide buffers and EMP nodes. With a sword mainhand, it consumes 1 cell every turn to gain guaranteed TA with a 50% boost to autoattack damage, and with a gun mainhand, it consumes 1 cell every turn to deal skill damage every turn with a 30% boost to autoattack damage. No matter your mainhand, the class also consumes 2 cells for 1-hit damage immunity, if possible - a useful skill against bosses with powerful single-hit attacks, but one which makes it less effective against bosses with multi-hitting attacks due to draining cells.
      • For EMP skills,Ability m 1417 3.png Tactical ShieldAll allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
        Duration: Indefinite
        , Status Veil.pngVeilDebuffs will be nullified (1 time)
        Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
        , and Status Armored.png100% / 20% ArmoredChance of lowering DMG taken
        Strength: 100% chance of taking 20% less damage.Duration: 3 turns
        .
        (Boost to Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
        Duration: Indefinite
        's specs based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
        .)
        makes the class a powerful provider of Status Veil.pngVeilDebuffs will be nullified (1 time)
        "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
        and Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
        . Ability m 1418 3.png Limit BurstAll allies gain Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
        , Status Defiance.pngC.A. DMG Up (1 time)Charge attack DMG is boosted
        Duration: Indefinite
        , and Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted
        Duration: Indefinite
        based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
        .
        (Consumes all Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
        .)
        consumes all Cells to boost teamwide charge barIf at the maximum of 5 Cells, this boosts all bars by 100% and CA specs (though its long cooldown makes it less useful for longer-form FA). Ability m 1419 1.png Blitz RaidAttack without using up a turn.
        (Consumes 1 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
        .)
        won't be used at all in FA, but it has a niche in that it can speed up some FA clears that want to use less skills.
      • Master Levels are negligible, minus the ML20 passive that automatically refills Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
        stacks when taking more than 25% health damage in one turn, which works well on the more threatening raids in the game.

  • Kengo
    • MH: Katana/Bow
    • Uses: Charge Attacker, Charge Battery
      • A powerful class for all things CA-related with a 200% charge bar maximum, Kengo has a fairly steep entry cost. You will NEED to use a 5* Unsigned Kaneshige (the CCW) with a Devilry Emblem to get the most use out of this class. It gives extra charge bar and buffs all allies' charge bar gain by 30% on CA. In addition to that, while just having a Kaneshige makes the class pretty useful, you'll also want plenty of Master Levels for even more CA-related boosts.
      • The only EMP subskill you'll absolutely want to take is Ability No More Doubt.png No More DoubtGain Status Routine Step.pngTriple StrikeAttacks 3 times each turn
        Duration: 1 turn
        .
        (Consumes 40% of charge bar.)
        , as Status Routine Step.pngTriple StrikeAttacks 3 times each turn
        typically gives you more bar than the 40% it costs to use. Ability Rending Flash.png Rending Flash700% elemental damage to a foe (Damage cap: 820,000).
        Gain Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted
        Strength: 100%Duration: 3 turns
        and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted
        Strength: 20%Duration: 3 turns
        .
        (Consumes 60% of charge bar.)
        is decent if you're willing to take a slight hit to charge bar generation and aren't confident in your grid's abilities to cap CAs.
      • Master Levels are quite good and borderline mandatory. You get a bit of CA cap with Level Bonuses, but at ML20 the class buffs all allies on every chain burst, and at ML30 its otherwise "just okay" first skill, Ability One with the Blade.png One with the BladeGain Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
        (Can't be removed)
        Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff
        and Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
        Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
        .
        At level 30:
        Also gain Status Uplift.pngCharge Bar +50%Instantly boosts Charge Bar by 50%
        Strength: 50%
        .
        , gives a sizeable charge bar boost.
  • Glorybringer
    • MH: Sabre/Katana
    • Uses: Autoattacker, Charge Attacker
      • This is an attacker class you'll want to do your research before using. Glorybringer has effects which activate upon using its Ability Glory Arts.png Glory ArtsCall forth the main weapon's hidden power.
        (Casts mainhand's Awaken skill.
        Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
        stacks.)
        skill (which gives Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
        stacks), effects that activate when attacking while Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
        , effects that activate when taking damage while Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
        , and the real kicker is that ALL of these effects are different depending on your mainhand weapon. They even consume different amounts of Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
        stacks!
      • For sanity's sake, here's a shortlist of decent F2P mainhands in each element. The CCW, Ridill, is useful in every element, and of course, keep in mind that some charge attacks and mainhand-exclusive skills may make a weapon worth using despite having poor Glorybringer skills.
      • For EMP skills, the Ability SwordResonance.png Resonating BladeCasts mainhand's Resonance skill. skill from the class' predecessor, Sword Master, does an effect that (you guessed it) changes depending on the mainhand. Some mainhands can give effects as useful as Status Veil.pngVeilDebuffs will be nullified (1 time)
        "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
        , while others can be lousy nukes. In the case that you're not bringing it along, Ability Espada.png EspadaBig damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000). is the most useful EMP subskill in general despite being a simple nuke, since the others are either mediocre or they don't function in FA.
      • Master Level 20 is highly recommended, as it boosts the class' offensive and defensive specs based on the number of sabres/katanas you have equipped in your grid (making the class work best in sword-heavy elements like Fire or Light as a result). At ML30, the cooldown on Ability Glory Arts.png Glory ArtsCall forth the main weapon's hidden power.
        (Casts mainhand's Awaken skill.
        Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
        stacks.)
        gets reduced, which is very useful but not mandatory. Along the way, the class also gets charge bar gain up, which is very useful owing to the fact that the class is very mainhand-centric in general.
  • Rising Force
    • MH: Harp
    • Uses: Charge Attacker, Status 1502.pngHypeATK is boosted
      , MA Buffer
      • An offensive class comparable to Kengo given its 200% maximum charge bar capacity. RF uses harp mainhands instead, and despite one of its passives only affecting harp-specialty allies, it's much more flexible in terms of party composition, as the CCW, Helmholtz, is far from mandatory. Its first skill, Ability Rising Force.png Rising ForceAll allies gain Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
        Strength: 30%
        and Status CA DMG Cap.png15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
        Strength: 15%
        .
        MC also gains Status CB DMG Cap Up.png70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
        Strength: 70%
        .
        At level 30:
        All allies also gain Status 1502.pngHypeATK is boosted
        Duration: 3 turns
        .
        , boosts all allies' CA specs until used, which plays nicely with FA since you don't have to worry about synchronising its buff to your burst turns, unlike other single-turn buffs.
      • There are two main ways to play Rising Force, and it depends on whether or not you take one EMP skill, Ability Unleash the Fury.png Unleash the FuryElemental damage to a foe. Consume all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
        on all allies.
        (Boost to DMG specs and charge bar based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
        consumed.)
        . Every time a party member charge attacks with a Rising Force MC, they gain a stack of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
        , which passively boosts their MA rate. At 3 stacks of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
        (which is the cap), allies gain a Guts25pxLethal Attack Dodged (1 time) effect as long as they're at 25% HP or above when the attack that would've killed them hits. Since Ability Unleash the Fury.png Unleash the FuryElemental damage to a foe. Consume all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
        on all allies.
        (Boost to DMG specs and charge bar based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
        consumed.)
        consumes all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
        , it's not worth bringing along if you want to use the Guts effect. If you're not planning on using that, Ability Unleash the Fury.png Unleash the FuryElemental damage to a foe. Consume all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
        on all allies.
        (Boost to DMG specs and charge bar based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
        consumed.)
        is a great way to deal powerful burst damage in longer battles, as it fills the team's charge bars and does massive amounts of skill damage.
      • Unfortunately, every EMP subskill aside from Ability Unleash the Fury.png Unleash the FuryElemental damage to a foe. Consume all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
        on all allies.
        (Boost to DMG specs and charge bar based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
        consumed.)
        is shafted in FA due to not being used or being toggled on and off randomly. If you're holding onto your Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
        stacks, Ability Mosh Pit.png Mosh PitStatus Mosh.pngMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
        Field effect
        Local status effect
        to the field.
        is a good skill to use at the start of battle before letting FA run.
      • Master Levels open up another utility for the class, as both unlockable abilities centre around gaining or extending Status 1502.pngHypeATK is boosted
        . This gives Rising Force a lot of relevance when paired up with units who give Status 1502.pngHypeATK is boosted
        - on its own, the class is unlikely to be able to sustain permanent Status 1502.pngHypeATK is boosted
        without significant charge bar support.
  • Masquerade
    • MH: Dagger
    • Uses: Dodge-Tank, Buffer, MA Buffer
      • A niche class in FA that can buff team MA3% DA and 2% TA per stack through its Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
        stacks. Unfortunately, since said stacks are gained by multiattacking, it suffers from needing to multiattack in the first place before it can function in that regard. As such, it tends to supplement some other form of MA buffing rather than being the main buffer itself. Aside from Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
        stacks, the class can dodge-tank on a 3/7 turn uptime. Where it becomes far more useful in an FA context is if your team can occasionally deal 30 hits of damage in a single turn, as Masquerade buffs the entire party at the end of the turn upon reaching this threshold.
      • EMP subskills are fairly useful, except for Ability m 1415 5.png Shall We DanceStatus 5037.pngBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
        Duration: 6 turnsField effect
        Local status effect
        to the field.
        , which isn't used in FA. Ability m 1414 1.png Non-Sequence6-hit, 80% elemental damage to random foes (Damage cap: ~60,000 per hit).
        Raise all allies' Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
        lvl by 1.
        (Increase number of hits based on caster's Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
        lvl [Max: 16 hits].)
        is a potentially powerful nuke which also raises allies' Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
        stacks. Ability m 1413 3.png Bounce ChasseAll allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
        Duration: 1 turn
        and Status Routine Step.pngDouble StrikeAttacks twice each turn
        Duration: 1 turn
        .
        Inflict Status CASeal.pngC.A. SealedCan't use charge attack
        Duration: 1 turn
        on all allies.
        (Consumes 10 Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
        lvls from all allies.)
        is a powerful option for medium-term burst, as it can only be used when all allies are at 10 Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
        stacks, granting everybody a turn of guaranteed TA and Status Routine Step.pngDouble StrikeAttacks twice each turn
        while sealing your charge attacks - making it so that on the very next turn, your team will also likely have a Full Burst ready.
      • Master Level bonuses are quite negligible - the main attraction is the ML20 passive which makes every party member begin battle with 1 Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
        stack.

  • Viking
    • MH: Sabre/Axe
    • Uses: Autoattacker, DEF Down, Autoignition, Buff Extender
      • An excellent attacker class with one main caveat to keep in mind: Always make sure you're using one axe and one sabre between your main/auxiliary weapon slots. The class' abilities become stronger when you have both weapon types equipped. In some rare cases (such as in certain elements which lack strong axe weapons e.g Wind) it may be feasible to go without, but make sure you know what you're doing if so.
      • The class passively deals 2-hit damage with autoattacks and has guaranteed DA, scaling well with supplemental damage. Ability m 1703 3.png Norden HarrAll allies gain Status Adversity.png20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
        Strength: 20%Duration: 3 turns
        .
        If main or auxiliary weapon is a sabre: Also gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
        Duration: 3 turns
        .
        If main or auxiliary weapon is an axe: Also gain Status Bonus Damage.png30% Bonus DMG (1 time)Deals bonus DMG for one-foe one-ally attacks
        Strength: 30%Duration: 3 turns
        .
        doubles down on the class' autoattack strengths by amplifying the whole team's AA damage.
      • EMP skills are where the class truly shines, however, with all three skills being so strong you'll wish you could bring them all along at once (unfortunately, the limit is two on the one loadout).
        • Ability m 1706 1.png Banahogg2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit).
          Inflict Status DefenseDown.png25% DEF DownDEF is lowered
          Strength: 25%Duration: 180 secondsStacking: Single
          .
          If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
          If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
          Strength: 25%Duration: 180 seconds
          .
          is a powerful multi-hit nuke which caps DEF Down at 50% on its own. This assumes you use the proper one-axe/one-sabre auxillary setup.
        • Ability m 1704 3.png VinlandGain Status Uplift.pngCharge Bar +100%Instantly boosts Charge Bar by 100%
          Strength: 100%
          and Status 1413 5.pngVinlandCharge bar will be boosted by 100% at the end of the turn (Can't be removed)
          Duration: 2 turns
          .
          fills the class' charge bar, and for the next two turns, fills it completely at the end of a turn, allowing you to execute three charge attacks in quick succession. When paired with a CA-focused grid or just a mainhand that has a good CA, this skill does wonders for quick multi-turn damage, and at a 10 turn cooldown, using it multiple times in longer battles isn't out of the question. If you have a Beelzebub sub summon, this skill alone can have you max out its Trance stacks by turn 3.
        • Ability m 1705 3.png JomsborgExtend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.)
          All allies gain two random buffs.
          gives allies two random buffs and extends all allies' buffs by one turn. On FA, this won't be used optimally unless you play your first turn manually (e.g use all buff skills other allies have first), but it pairs well with Ability m 1704 3.png VinlandGain Status Uplift.pngCharge Bar +100%Instantly boosts Charge Bar by 100%
          Strength: 100%
          and Status 1413 5.pngVinlandCharge bar will be boosted by 100% at the end of the turn (Can't be removed)
          Duration: 2 turns
          .
          and Ability m 1703 3.png Norden HarrAll allies gain Status Adversity.png20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
          Strength: 20%Duration: 3 turns
          .
          If main or auxiliary weapon is a sabre: Also gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
          Duration: 3 turns
          .
          If main or auxiliary weapon is an axe: Also gain Status Bonus Damage.png30% Bonus DMG (1 time)Deals bonus DMG for one-foe one-ally attacks
          Strength: 30%Duration: 3 turns
          .
          even if you're not using it for other allies' sake.
        • Since the class can use Berserker's EMP skills as well, Ability Ulfhedinn.png UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
          Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
          .
          (Consumes 100% of charge bar.)
          is a great choice for better autoattacks and debuff immunity. Pairs best with Ability m 1704 3.png VinlandGain Status Uplift.pngCharge Bar +100%Instantly boosts Charge Bar by 100%
          Strength: 100%
          and Status 1413 5.pngVinlandCharge bar will be boosted by 100% at the end of the turn (Can't be removed)
          Duration: 2 turns
          .
          to feed you the charge bar to activate it, since Viking doesn't have Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
          Unaffected by Charge Bar Gain status effects.
          No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
          , Status AttackUp.png50% ATK UpATK is boosted
          Strength: 50%Multiplier: NormalDuration: 1 turn
          , and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
          Strength: 30%Duration: 1 turn
          .
          At level 30:
          Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
          Strength: 20%Duration: Until used
          and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
          Strength: 10%Duration: Until used
          .
          as its first skill.
  • Paladin
    • MH: Sabre/Spear
    • Uses: Tank, Defensive Buffer
      • A powerful defensive class which becomes far more niche in FA. Paladin has powerful protective abilities, but when compared to classes like Cavalier (spear MH), these abilities do not have great uptime, and rely on being used at the right moment - something left to chance in FA. Ability m 1720 3.png Elemental PhalanxAll allies gain 80% superior elemental DMG CutStatus Fire Cut 80.png80% Fire CutFire DMG is cut 80%
        Duration: 1 turn Fire Damage Cut.

        Status Water Cut 80.png80% Water CutWater DMG is cut 80%
        Duration: 1 turn Water Damage Cut.

        Status Earth Cut 80.png80% Earth CutEarth DMG is cut 80%
        Duration: 1 turn Earth Damage Cut.

        Status Wind Cut 80.png80% Wind CutWind DMG is cut 80%
        Duration: 1 turn Wind Damage Cut.

        Status Light Cut 80.png80% Light CutLight DMG is cut 80%
        Duration: 1 turn Light Damage Cut.

        Status Dark Cut 80.png80% Dark CutDark DMG is cut 80%
        Duration: 1 turn Dark Damage Cut.
        and superior Elemental SwitchStatus Fire Switch.pngFire SwitchElemental DMG from foes turns into fire DMG
        Duration: 1 turn

        Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
        Duration: 1 turn

        Status Earth Switch.pngEarth SwitchElemental DMG from foes turns into earth DMG
        Duration: 1 turn

        Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
        Duration: 1 turn

        Status Light Switch.pngLight SwitchElemental DMG from foes turns into light DMG
        Duration: 1 turn

        Status Dark Switch.pngDark SwitchElemental DMG from foes turns into dark DMG
        Duration: 1 turn

        .
        All other parties gain Status Dmg Cut 80.png80% DMG CutTaking 80% less DMG
        Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements.
        Warning! Does not work for Plain Damage!
        .
        provides an elemental switch and 80% damage cut to ensure that all non-plain damage will be significantly mitigated, but this ability is only active for one turn out of every five.
      • Its EMP skills are in the same boat - Ability m 1721 3.png Noblesse ProtegerGain Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
        (Includes all-ally attacks)
        Duration: 1 turn
        and Status Shield.pngShield (10000)Next ATK received will be ineffective for a fixed amount
        Strength: 10000Duration: Indefinite
        .
        (an all-ally substitute and 10k shield) and Ability m 1723 3.png Sacred ProtectionAll allies gain Status 7343.pngDMG MitigationDMG taken is lowered by a fixed amount
        Strength: 10000Duration: 1 turn
        .
        (reduces all damage taken by a flat 10k) both have 1/6 uptimes.
      • The class does have significant offensive prowess if you can obtain many shields, giving sizeable ATK and MA for every shield owned. Combined with the class' innate 10k incoming damage cap, Paladin can be a decent selfish class due to its passives. Unfortunately, due to the flexibility of MC customisation, they tend to be the class making concessions for other characters when building a party, rather than the other way around.


Recommended Subskills

  • Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    is a potent pick at almost all levels of play, and FA is no exception. Debuff success rate will become an issue with many classes, but 25% ATK and DEF down is what it is.
  • Ability Arrow.png Rain of Arrows III300% elemental damage to all foes.
    Inflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Duration: 180 seconds
    .
    provides a decent nuke alongside a valuable 25% ATK down. Pair with Miserable Mist to hit the 50% ATK down cap with MC alone.
  • Ability Gravity.png Gravity WaveInflict Status Gravity.pngGravitySpecial attack max charge turn is extended
    Duration: 180 seconds
    on a foe.
    provides the incredibly useful and rare Status Gravity.pngGravitySpecial attack max charge turn is extended
    - reducing your overall damage taken by reducing the amount of enemy CAs you'll be taking. Works best when paired with debuff success rate.
  • Ability Dispel.png DispelRemoves 1 buff from a foe. is useful against bosses with potent buffs.
  • Ability Twin Coil.png Twin Coil2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). or Ability Decimate.png Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
    When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
    will generally provide the most skill damage in a single subskill. The former works best with a developed grid, while the latter scales better with supplemental damage.

Weapons

Since these notes would otherwise overlap with general grid building, the focus here will be on weapons which help increase general survivability or work as useful mainhands. If your survivability is good enough, Stamina should generally be prioritized over Enmity, since in FA you don't get to control when your healing happens and most of the trouble from the raids I'll be discussing comes from rare powerful CAs rather than regular autoattacks (though, of course, there are many exceptions, and including a single enmity weapon in your grid can help cover your bases). Despite HP being one of the greatest boosts to survivability, don't forget that killing the enemy before it can kill you is in itself a form of survivability - hence why many recommendations for weapons will focus on ATK + HP weapons rather than ones that just boost HP.

Side note: there is no summon section, but if there was one, it'd just say to abuse sub auras (since you won't be calling summons in FA, except sometimes at the beginning of battle before you let it run) and use Omega summons in both main and support slots (since they can boost the value of Omega HP modifiers). Crit grids (grids with weapons that give ~100% total crit chance combined) should generally be used wherever possible as a result of this.

  • Dark Opus Weapons are useful as options for providing large ATK and HP, regardless of whether you've uncapped them or not. If you're using Crest-based characters (especially ones which boost damage reduction/healing specs based on Crests), they can have high value for FA as mainhands.
  • Ennead Weapons have various skills and CA effects, but regardless of those effects, Awakening can give you effects which are very useful for rounding out a grid. Attack-type Awakening gives 25% normal ATK and Defense-type Awakening gives unconditional 10% DEF and 25% HP.
  • Draconic Weapons are your strongest survivability options for single-element fights. Their mainhand value is situational depending on the element. Getting them to 5* is highly recommended for the large ATK/HP, and 4* is what you want at the bare minimum due to the damage reduction skill.
  • Seraphic Weapons are useful for any single-element fight, and their CA effects make them consistently useful mainhands at 4*. The ATK/HP boost at SSR is weak but always appreciated for FA.
  • Bahamut Weapons with ATK/HP (Dagger/Axe/Spear/Gun) are generally always worth considering in an Omega grid if the races fit. Exceptions would be if you already have high normal ATK modifiers, by weapons (e.g Ewiyar's Beak) or characters (e.g Anila/Andira).
  • The progression-skill Beast Weapons (Weapon s 1040313200.jpg Garnet Broadaxe, Weapon s 1040020500.jpg Aquamarine Hatchet, Weapon s 1040113000.jpg Peridot Edge and Weapon s 1040513500.jpg Zircon Crossbow) get to shine in longer-term FA with Omega x Omega summons. In general, use them in longer fights if you've got them at 4*, and don't otherwise.
  • An element-changed Five-Soul Staff square.jpg Five-Soul Staff lets you handle FA healing with MC so long as you can use a staff-proficiency class.
  • An element-changed Nine-Realm Harp square.jpg Nine-Realm Harp lets you handle FA healing with MC so long as you can use a harp-proficiency class. The overall healing will be less than a Five-Soul Staff, but it'll additionally increase the whole party's debuff success rate.
  • An element-changed Four-Sky Blade square.jpg Four-Sky Blade lets you handle multiattack rate with MC so long as you can use a dagger-proficiency class.

  • Ancient Ecke Sachs square.jpg Ancient Ecke Sachs will be your bread and butter despite not carrying any HP mods - its innate HP value is high, which a Cosmic Sword boosts further. Four of them at skill level 15 in a grid with Colossus x Colossus summons will give you ~100% crit, as well as excellent enmity damage if your health starts to dip.
  • Scimitar of Brahman square.jpg Scimitar of Brahman is a good ATK + HP option to use while working towards better grids or boost AES grids to higher HP levels if necessary. Works with Cosmic Sword grids.
  • Weapon s 1040417900.jpg Nilakantha is difficult to come by, but boosts HP, works as an excellent MA-boosting mainhand, and carries Stamina to help avoid modifier dilution. If you really like sticks, it can be used in a Cosmic Rod grid using Colossus Cane Omega as filler, though the grid probably isn't worth the effort.
  • Weapon s 1040811900.jpg Draconic Harp makes for an excellent mainhand, providing teamwide Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and a large Status Heal.pngRefreshHP is restored on every turn
    to all allies on CA (the latter effect only occurs at 5*).
  • Weapon s 1040211900.jpg Hollowsky Spear is one of the best mainhands for team sustain since it gives Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    to all allies on CA. Just note that spear-proficiency classes are more difficult to use effectively in FA, and it will require a spear/katana team to reach its full potential.
  • Weapon s 1040306300.jpg True Infernal Flamescythe is a potent MA-boosting mainhand which can even boost party HP slightly at level 200.

  • Ancient Auberon square.jpg Ancient Auberon is your bread and butter here, providing ATK, HP, DA and Crit. Using four (at skill level 15) is ideal with dual Leviathan Omega summons to hit a ~100% crit rate - though one of these can be swapped out for Weapon s 1040111300.jpg Winter's Frostnettle due to having a similar crit skill.
  • Weapon s 1040215100.jpg Wamdus's Cnidocyte is a useful weapon to go alongside the fact that you'll be wanting to have a lot of Auberons - as it gives an additional 50k supplemental damage on every crit. If survivability is your chief concern, swap in another HP weapon instead.
  • Tyros Bow square.jpg Tyros Bow and Tyros Zither square.jpg Tyros Zither have workable Omega skills and are farmable, with a decent shared CA that inflicts the rare Status FireAtkDown.pngFire ATK DownFire ATK is lowered
    while boosting MC's charge bar by 20% - making them decent interim mainhands for classes like Robin Hood and Lumberjack.
  • Weapon s 1040511200.jpg Clarion gives the whole party 25% increased dodge rate and makes them nuke on dodge after every CA. Dodging is heavily RNG-based, but it has consistent uptime as long as your MC has good MA.
  • True Glacial Dream Staff square.jpg True Glacial Dream Staff heals on CA and removes a debuff. As a bonus, the MC's CA damage gets increased based on how high their HP is, but with how Water grids tend to run Tyros Zither, you'll probably be close to capping CAs anyway.
  • Weapon s 1040809800.jpg Dante Alighieri is one of the element's best, mainhand-wise. Status DebuffSuccessUp.pngDebuff Success BoostedDebuff success rate is boosted
    on CA helps immensely for harder fights, Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    is always useful, and Glacial FrostcageReactive nuke + ATK/DEF down on enemy CA is invaluable for when bosses clear all debuffs from themselves.

  • Yggdrasil Dewbranch Omega square.jpg Yggdrasil Dewbranch Omega is a very easily obtainable bread and butter grid choice, even if it falls off later on. ATK + HP is simple and effective for FA purposes, and a Cosmic Rod grid using them can reach 50k+ health. Said grid is easily outclassed damage-wise by M2 options, but it's a useful interim option which can be made more effective with AX skills.
  • Ancient Perseus square.jpg Ancient Perseus is a better alternative to Dewbranches if you have good MA already.
  • Nibelung Klinge square.jpg Nibelung Klinge is another alternative to Dewbranches. Swap them in if you have them 4* uncapped and you're not using a Cosmic Rod grid.
  • Weapon s 1040020600.jpg Godsworn Edge is both a great grid option (for MA purposes) and an excellent mainhand option due to its buffs and nuke on CA. Note that its small enmity skill is all the damage it brings, so it can be detrimental to your clear speeds if you already have decent MA.
  • Weapon s 1040709600.jpg Draconic Bow is a good mainhand option if you need MA, though bow-proficiency classes may be hard to work into a party.
  • Weapon s 1040805800.jpg True Judgement Lyre is an incredible mainhand for sustain, and boosts HP slightly at level 200.
  • Last Sahrivar square.jpg Last Sahrivar is a useful mainhand for bosses which deal multi-element damage, due to the party-wide Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
    it gives on CA.
  • Weapon s 1040416600.jpg Yggdrasil's Bough is excellent as an offensive mainhand while also being slightly useful for defense. Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    (provided on CA) are two things that FA runs generally can't get enough of.
  • Weapon s 1040416500.jpg Dawn Rising heals and removes a debuff on CA. You won't get any value out of Sunlight's StimulantBoost to Earth ATK upon using healing skills since healing skills aren't cast on FA, but the CA is worth it in fights where bosses inflict debuffs that go through Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    (e.g Macula Marius, Europa, Leviathan Malice).

  • Weapon s 1040809900.jpg Spring's Whisperings is a useful and rare ATK + HP option in Omega Wind. It also provides MA on CA, a role shared with Last Storm Harp square.jpg Last Storm Harp (CA comparison: the former provides 5% more MA, while the latter gives MC a Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    - take your pick).
  • Weapon s 1040418000.jpg Coruscant Crozier is your only farmable ATK + HP option, rare as it might be. It also provides some additional crit and DA for good measure while being a very desirable mainhand for longer FA fights where its stackable CA buffs get to shine.
  • Weapon s 1040416700.jpg Draconic Rod gives partywide Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    and clears debuffs on CA - simple and useful for FA, though it may conflict with Wind's many other sources of Shield.
  • Weapon s 1040811600.jpg Innocent Love provides potent offensive buffs on CA, in case there weren't enough good harp mainhands in Wind already.
  • Weapon s 1040611100.jpg Arkab Prior is your go-to fist mainhand. Though you likely won't be getting a 4-chain very often to make use of Conviction's Double StarTeamwide guaranteed TA after a chain burst of 4 or higher, cutting the MC's cooldowns on CA and giving partywide Status Uplift.pngCharge Bar Gain UpCharge bar gain is boosted
    is powerful nonetheless.

  • Luminiera Sword Omega square.jpg Luminiera Sword Omega is Omega Light's bread and butter in general, and FA is no exception. Pairs excellently with Cosmic Sword grids, and if you can stomach the grind, AX skills.
  • True Purity Sunblade square.jpg True Purity Sunblade is probably the best mainhand Omega Light could ask for. Teamwide stamina stacks well with the high amount of Normal/Omega ATK you'll be getting from Lumiswords, Status Uplift.pngUpliftedCharge bar is boosted on every turn
    can help make up for lacking MA, Status Blind.pngBlindedAttacks have a slight chance to miss
    is always useful for mitigation purposes, and as a sword it's an easy slot in Cosmic Sword grids.
  • Weapon s 1040511600.jpg Flamma Orbis is an option best suited for skill damage-based parties, but regardless of your setup, you'll be able to appreciate the teamwide Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    on CA. Works best with Cavalier since it wants an MC who doesn't get hit often.
  • Weapon s 1040912100.jpg Draconic Blade is a good choice when a sustain-based CA is needed, providing Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    to the whole team on CA even at 3*.
  • Weapon s 1040614500.jpg Phantom Fangs, like with Flamma Orbis, is a worthwhile mainhand for the teamwide Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    on CA. Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    can also be useful depending on your party setup.
  • Weapon s 1040913300.jpg Harakhte is a useful grid piece for CA-centric setups, and as a mainhand it boosts teamwide MA at 4*.

  • Weapon s 1040414200.jpg Abyss Spine is your bread and butter for comps that don't rely on enmity. ATK + HP would be nice enough on their own, but this weapon comes with CA specs up as well after 4*.
  • Weapon s 1040813100.jpg Zechariah is a desirable but rare Stamina + HP option. Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
    and Status Heal.pngRefreshHP is restored on every turn
    on CA make it an enviable mainhand as well.
  • Weapon s 1040805900.jpg Qilin Lyre clears a debuff on CA and gives immunity to Status SkillSeal.pngSkill SealedCan't use skills
    . It also boosts MC's debuff success rate and skill damage cap when used as a mainhand, giving it great use for specific raids and parties.
  • Weapon s 1040612500.jpg Claws of Terror provides a guaranteed teamwide Status Armored.pngArmoredChance of lowering DMG taken
    effect on every CA as well as teamwide counters, giving it great defensive and offensive use.
  • Weapon s 1040115500.jpg Abydos is a dagger capable of healing the entire party on CA at 4*.
  • Weapon s 1040419700.jpg Bigeh and Edfu is a staff which lets the MC survive lethal hits while giving a partywide Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    on CA at 4*.
  • Weapon s 1040612200.jpg Zwei Schaedel is a decent mainhand for MA purposes.
    • Hermanubis square.jpg Hermanubis is far stronger for that purpose, but will likely contribute less to your grid's damage.
    • Weapon s 1040415800.jpg Scales of Dominion has the same CA as Hermanubis, but will contribute more to your damage than either of the previous weapons so long as all equipped weapons are different.

Characters

Below is a list of characters who are either very good for FA purposes, situational, or lacking in many areas. This is by no means a definitive tier list - depending on what you have or need, you may get far better mileage out of a "situational" character rather than a "good" one.

Only frontline effectiveness will be mentioned here. For a list of characters' sub ally effects and how they play with FA, look at the Sub Ally Skills section of this guide.

Notes:

  • Eternals will only have Transcendence upgrades mentioned up to level 130.
  • Collab units will only be mentioned if they can be obtained from Side Stories.
  • Units who are just plain bad for frontlining under any circumstances won't be mentioned. If you don't see a character here, it's safe to assume they're a junk SSR.

The Good (units who are generally unhampered by FA and provide significant utility):

  • Npc s 3040202000 01.jpg Athena is the queen of FA defense. Skill charge attack.png Minerva Finis500%Massive Fire damage to a foe.
    All allies gain Status FireAtkUp.png15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and Status Armored.png70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    Inflict Status WindAtkDown.png10% Wind ATK DownWind ATK is lowered
    Strength: 10%Duration: 180 seconds
    .
    and Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
    Duration: 1 turn Wind Damage Cut.
    , Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
    Duration: 3 turns
    , and Status Heal.pngRefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
    .
    At level 90:
    Status Heal.pngRefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns
    healing cap increased to 800.
    All allies also gain Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
    provide direct defenses, Ability Glare of Glafkos.png Glare of GlafkosInflict Status DoubleDown.png100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 80%Duration: 180 seconds
    , Status Blind.pngBlindedAttacks have a slight chance to miss
    Base Accuracy: 90%Duration: 180 seconds
    , and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    on all foes.
    provides defensive debuffs, and in many Wind raids, AoE autos are in effect, giving her a lot of skill-based damage through Icon Support Skill.png Goddess of the ShieldStatus 6366.pngGoddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
    lvl rises by 1 upon being targeted by a foe (Max: 5).
    Tetradrachm's hit number increases by 1.
    (Tetradrachm activates upon being targeted by a foe when Goddess's Wrath lvl is 5.)
    . Though Ability m 1485 3.png PalladiumAll allies gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Status Veil.pngVeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    provides Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , she can't be relied upon for anti-debuff duties as the ability has a 10 turn initial lockout.
  • Npc s 3040103000 01.jpg Anthuria is the other queen of FA defense. As long as you switch her into her blue stance (Status Silent Tap.pngSilent TapUpon dodging, restores all allies' HP and boosts their DEF (Stackable) (Can't be removed)
    ) at the beginning of a fight, she'll absorb hostility, dodge, heal, and boost party-wide defenses with great consistency (even more so with CA-focused teams). For when you're looking to get quicker clear times, leaving her in red stance (Status Quick Tap.pngQuick TapUpon dodging, extends all allies' hype by 1 turn and boosts their ATK (Stackable) (Can't be removed)
    ) will give the entire party large amounts of unique ATK up while still defending your party through hostility and dodges.
  • Npc s 3040161000 01.jpg Fraux, if you can bring her in from the backline (Npc s 3040235000 01.jpg Colossus is the most reliable character for this), is one of the best healing options available. Ability Indominus.png Indominus400%-500% Fire damage to a foe (Damage cap: ~480,000).
    Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
    and
    Status DefenseUpStack.png10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
    .
    Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
    is a highly potent heal + nuke + debuff clear that activates twice and is on a low 5-turn cooldown. In addition to that, she can extend turn-based debuffs, deal high damage, and dispel, though her skill usage order isn't optimised for FA.
    • With her Evoker Domain skill, Fraux becomes the best healer in Fire, since CAs reset the cooldown on Ability Indominus.png Indominus400%-500% Fire damage to a foe (Damage cap: ~480,000).
      Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)
      Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
      and
      Status DefenseUpStack.png10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)
      Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
      .
      Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
      .
  • Npc s 3040339000 01.jpg Ms. Miranda is a rare healer/support for Fire. Debuff clear, healing, Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    , Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
    and Status FireAtkUp.pngFire ATK UpFire ATK is boosted
    are all included. Though Ability m 1475 3.png Enchanting FantasyFill 1 charge diamond on a foe. If successful, all allies gain Status Shield.pngShield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and Status WindResUp.png30% Wind DMG LoweredWind DMG is lowered
    Strength: 30%Duration: 5 turnsWind DEF Up. Not a Damage Cut.
    Reduces Wind damage taken on a multiplier
    separate from Damage Cuts.
    .
    increases the frequency of enemy CAs, Icon Support Skill.png Academy Instructor1-turn cut to skill cooldowns when a foe uses a special attack.
    (If the foe uses an Icon Incanted Omen.png Incanted Attack, 3-turn cut instead.)
    compensates for this. Icon Support Skill.png AbracadabraRaise Status 7158.pngLight ArtsLight Arts lvl rises by 1 when a fire ally uses a skill / Reset lvl and activate Lucent Charm when a fire ally uses a skill at lvl 7 (Can't be removed)
    Duration: Indefinite
    lvl by 1 when a Fire ally uses a skill.
    (When used at lvl 7: Activates Lucent Charm. Resets Status 7158.pngLight ArtsLight Arts lvl rises by 1 when a fire ally uses a skill / Reset lvl and activate Lucent Charm when a fire ally uses a skill at lvl 7 (Can't be removed)
    lvl.)
    means she works best in parties with many skills to use.
  • Npc s 3040027000 01.jpg Anila provides useful debuffs through Ability Elemental.png All of Creation6-hit, 125% all-elemental damage to random foes (Damage cap: ~65,000 per hit).
    Gain Status Bonus Damage.png20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    At level 55:
    Damage increased to 150% per hit.
    At level 100:
    Now hits all foes.
    Damage increased to 200% per hit.
    Damage cap increased to ~105,000 per hit.
    Buff increased to Status Bonus Damage.png40% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 40%Duration: 3 turns
    .
    Also inflict all-elemental ATK Down and DEF DownStatus FireAtkDown.png10% Fire ATK DownFire ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status FireResDown.png20% Fire DEF DownDEF is lowered for fire DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds

    Status WaterAtkDown.png10% Water ATK DownWater ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status WaterResDown.png10% Water DEF DownDEF is lowered for water DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status EarthAtkDown.png10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status EarthResDown.png10% Earth DEF DownDEF is lowered for earth DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status WindAtkDown.png20% Wind ATK DownWind ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds

    Status WindResDown.png10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status LightAtkDown.png10% Light ATK DownLight ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status LightResDown.png10% Light DEF DownDEF is lowered for light DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status DarkAtkDown.png10% Dark ATK DownDark ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status DarkResDown.png10% Dark DEF DownDEF is lowered for dark DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds
    on all foes.
    and Ability m 1407 1.png All is Vanity400% Fire damage to all foes (Damage cap: ~420,000).
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    .
    . Skill charge attack.png Fury of the Ram550%Massive Fire damage to a foe.
    All allies gain Status Shield.pngShield (1000)Next ATK received will be ineffective for a fixed amount
    Strength: 1000Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    gives your party a somewhat small Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    of 1000, but it and her passives (Icon Support Skill.png Queen of Sheep10% boost to ATKPerpetuity modifier for Fire allies without a debuff.
    30% boost to DEF for debuffed Fire allies.
    , Icon Support Skill.png Everything's Coming Up FluffyBoost to Fire allies' double attack rate based on how high Anila's HP is.
    Boost to Fire allies' DEF based on how low Anila's HP is.
    ) add up defensively over time. Ability Hidden Tiger Crouching Dragon.png Hidden Tiger, Crouching DragonAll allies gain Status Sheep.pngHidden Tiger, Crouching DragonCharge bar gain is boosted /
    Debuff resistance is boosted /
    ATK is boosted /
    Double attack rate is boosted /
    Attacks made with elemental superiority have a chance to deal boosted DMG
    (Can't be removed)
    Multiplier: NormalDuration: 3 turns
    .
    At level 95:
    Effect enhanced.
    Status Sheep.pngHidden Tiger, Crouching DragonCharge bar gain is boosted /
    Debuff resistance is boosted /
    ATK is boosted /
    Double attack rate is boosted /
    Attacks made with elemental superiority have a chance to deal boosted DMG
    (Can't be removed)
    Multiplier: NormalDuration: 5 turns
    duration increased to 5 turns.
    gives a normal ATK boost that sees greatly increased potency in Omega grids.
  • Npc s 3040306000 01.jpg Nemone (Holiday) is one of fire's best generalist buffers thanks to Status 7008.pngGilded by GaiaATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    getting reapplied every CA and Ability m 1326 1.png Roselle WreathI do 3-hit, 150% Fire damage (Damage cap: ~200,000 per hit) to random foes!
    And give random buffs to all allies!
    (When Status 7009 10.pngNemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed)
    is at max:
    Hit number increases to 6.)
    getting activated every turn after a short ramp-up period5 turns of taking no damage - between her permanent MC substitute and dodges, this isn't typically a problem. She'll want a sturdy MC to take hits for her owing to Ability m 1325 3.png Felices FiestasMy life's in your hands!
    (MC gains Status 3116.pngNemo DefenseReceives foe attacks in place of Nemone / Wind DMG is lowered / Elemental DMG from foes turns into wind DMG (Can't be removed)
    Duration: Indefinite
    .)
    (While in effect: MC substitutes for Nemone, 30% Wind damage reduction, and convert damage taken to Wind damage.
    Can't recast.)
    At level 55:
    Effect enhanced.
    , but the innate defensive buffs it provides means she can work even with flimsier MCs.
  • Npc s 3040389000 01.jpg Medusa (Summer) has a lot going for her - teamwide Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    on CA, Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , powerful debuffs from Ability m 1714 4.png Petrifying GazeInflict Status 7075 41.pngPetrifying GazeCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    , Status DA Down 6.png100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , Status TA Down 6.png100% TA DownTriple attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , and Status Accuracy Lowered 6.pngAccuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 30%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    on all foes.
    , and perhaps most importantly of all, a powerful end-of-turn nuke and dispel in the form of Ability m 1714 4.png Petrifying GazeInflict Status 7075 41.pngPetrifying GazeCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    , Status DA Down 6.png100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , Status TA Down 6.png100% TA DownTriple attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , and Status Accuracy Lowered 6.pngAccuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 30%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    on all foes.
    , which automatically activates when no damage is taken at the end of a turn. Unfortunately, to get to that last perk, she has to take no damage in a turn 5 times overIcon Support Skill.png Supreme Surfing SerpentStatus 7342.pngSurfing SerpentSerpent Spike's hit number is increased based on Surfing Serpent lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl rises by 1 at end of turn if Medusa didn't take damage (Max: 5).
    (When Status 7342.pngSurfing SerpentSerpent Spike's hit number is increased based on Surfing Serpent lvl (Max: 5 / Can't be removed)
    lvl is at max:
    Activate Serpent Spike instead.)
    . While this would be passable in other elements, Wind bosses love partywide autoattacksGrimnir/Ewiyar pre-40% have them, Tiamat Malice has them, etc., which can make it difficult for her to ramp up. Fortunately, Skill charge attack.png Medusiana Slider450%Massive Fire damage to a foe.
    All allies gain Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
    Gain Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    guarantees that she'll avoid attacks, and she has hostility down EMP nodes. Due to Icon Support Skill.png Primal Pal GetawayGain effects in order based on number of Primal allies in party:
    30% boost to ATKPerpetuity modifier,
    100% boost to DEF,
    guaranteed triple attacks,
    20% boost to dodge rate,
    20% boost to damage cap.
    (which counts herself), she works better with more primal allies - since Athena is the only other Fire primal of note, it's recommended that you stuff one to two primals in the backline to get her to the 2-primal and 3-primal buffs of 100% DEF upThis buff plays nicely with sources of Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    , since as long as she doesn't take HP damage, it counts as taking no damage that turn
    and guaranteed TA, respectively.
  • Npc s 3040060000 01.jpg Heles has great damage through assassin autoattacks, frequent nukes, and stackable CA specs. In addition, she also provides stackable ATK/DEF down and Status Gravity.pngGravitySpecial attack max charge turn is extended
    , though the former takes a while to ramp up due to Ability Autumnal.png Autumnal350%-450% Fire damage to a foe (Damage cap: ~635,000).
    All allies gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    At level 75:
    Damage increased to 400%-500%.
    At level 90:
    Damage increased to 700%.
    Damage cap increased to ~700,000.
    Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and Status 9999 14.pngConfrontationTakes effects that activate against foes in overdrive
    Base Accuracy: GuaranteedDuration: 4 turnsLocal status effect
    .
    being on a strict 6-turn cooldown and requiring CAs to doublecast. Taking her Icon Extended Mastery Support Skill.png Extended Mastery Support SkillLessen damage taken from foes in Overdrive. also gives her decent personal survivability due to inflicting Status 9999 11.pngConfrontationTakes effects that activate against foes in overdrive
    Local status effect
    on a 4/6 uptime (5/6 with backline Fraux).
  • Npc s 3040381000 01.jpg Wilnas is a powerful selfish attacker and tank who basically requires you to use Ability m 1669 3.png The Vermillion's GlareGain Status 7321.pngThe Vermillion's GlareDEF is boosted / Takes no debuffs / More likely to be attacked / Hadron Smash activates upon using charge attack (Can't be removed)
    Duration: Indefinite
    .
    (Can't recast.)
    at the start of a fight. Said skill greatly boosts his defensive specs, gives him personal debuff immunity, and permanently boosts his hostility, but on the offensive side of things, it also makes him use his high-damage Ability m 1667 1.png Hadron Smash1200% Fire damage to all foes (Damage cap: ~1,300,000) and remove 1 buff. on every CA, making him work best offensively when given charge bar support. In general, he deals few, high-damage hits due to Icon Support Skill.png Forever BurningDoesn't deal multiattacks, no charge bar gain upon normal attacks, amplifySeraphic modifier normal attack damage by 50%, and counters upon taking damage (1 hit).
    Activate Flame Claw after normal attacks.
    , which has its upsidesGetting charge bar from an autocasted skill means his performance is consistent, and it also means he doesn't need to rely on MA buffers, but it comes with the potentially large downsides of both making him scale terribly with supplemental damage and making him poor at cancelling multi-hit Omens in V2 raids, which one of his passives (Icon Support Skill.png Limitless VermillionUpon activating a Fated Chain:
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    , Status Defiance.png150% C.A. DMG UpCharge attack DMG is boosted (Can't be removed)
    Strength: 150%Duration: 1 turn
    , and Status CA DMG Cap.png90% C.A. DMG Cap UpCharge attack DMG cap is boosted (Can't be removed)
    Strength: 90%Duration: 1 turn
    .
    ) is only useful in.
  • Npc s 3040385000 01.jpg Vira (Valentine) is a CA-focused defender. Much like her Grand version, she has a multi-turn all-ally substitute in Ability m 1677 3.png Vermilion Aegis MergeConsume Status 7340.pngVermilion BitCharge bar is boosted each turn (Can't be removed)
    to gain Status 7333.pngVermilion Aegis MergeDEF is boosted / Debuff resistance is boosted / Receives all attacks in place of allies (Includes all-ally attacks) / Nullify foe normal attacks / Elemental DMG from foes turns into wind DMG (Can't be removed)
    Duration: 3 turns
    .
    , but unlike any similar skill, Vira will completely nullify enemy autoattacks while it's in effect. On every CA, she'll reset the cooldown for Ability m 1676 1.png Cage of Light500% Fire damage to all foes (Damage cap: ~630,000).
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    and Status 1374 101.pngDivine JailCharge diamonds don't fill up / Can't use special attacks
    Base Accuracy: 90%Duration: 1 turn Local status effect
    .
    , a Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    skill which petrifies the enemy (and stops them from using CAs in non-V2 raids) for one turn. Complementing this are her Ability m 1678 3.png Rouge a LystGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and Status 7334.pngRouge a LystCharge bar will be boosted to 100% at the end of the turn (Can't be removed)
    Duration: 2 turns
    .
    skill (for frequent CAs) and her Icon Support Skill.png Someday I'll Fly with You20% hit to max HP.
    30% boost to ATKPerpetuity modifier, guaranteed double attacks, 50% boost to triple attack rate, 50% boost to C.A. damage, and 30% boost to C.A. damage cap.
    Cap incoming Wind damage to 5,000 per hit.
    passive (for powerful CAs). Watch out for her in longer fights, as debuff success rate will become an issue; the more you land Status 1374 101.pngDivine JailCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    is the more it will start to miss.
  • Npc s 3040260000 01.jpg Scathacha (Valentine) is a useful FA healer who can dispel the enemy and give partywide Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    . Her enmity effects won't get much use due to Ability m 1114 3.png Deirdre's BenevolenceAll allies gain Status FireAtkUp.png30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3 turns
    .
    Restore all allies' HP based on number of Status 67781.pngSprinklesConsumed by Scathacha's skills / Gain 1 upon being targeted by a foe (Max: 5 / Can't be removed)
    and remove 1 debuff.
    (Consumes all Status 67781.pngSprinklesConsumed by Scathacha's skills / Gain 1 upon being targeted by a foe (Max: 5 / Can't be removed)
    )
    being cast after Ability m 1113 3.png Follow Your HeartStatus Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 25% of their max HP (Max: 5000)Duration: Indefinite
    to each ally worth 25% of their HP (Max: 5000)
    (Consumes 25% of each ally's max HP)
    , but enmity doesn't play well with most FA strategies anyways.
  • Npc s 3040266000 01.jpg Teena (Summer) is another FA healer who also carries defensive debuffs such as Status Blind.pngBlindedAttacks have a slight chance to miss
    and Status Gravity.pngGravitySpecial attack max charge turn is extended
    . She can also clear debuffs in Fire FA, and her frequent skill damage makes her no offensive slouch either.
The Situational (units who are more difficult to use due to FA drawbacks, having niche use cases, or being less effective than their peers):
  • Npc s 3040356000 01.jpg Elmott (SSR) has one uncontested niche amongst an otherwise unremarkable offensive support kit - and that is an automatic dispel on every enemy CA. For bosses that have powerful buffs, he can be invaluable, but otherwise, he just has average buffs and partywide CA boosts from Skill charge attack.png Hellish Blazing Prison450%Massive Fire damage to a foe.
    All allies gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
    , Status 1477.png20% C.A. DMG Up (Stackable / Max: 60%)Charge attack DMG is boosted (Stackable)
    Strength: 20% (Max: 60%)Duration: Indefinite
    , and Status 1334.png5% C.A. DMG Cap Up (Stackable / Max: 15%)Charge attack DMG cap is boosted (Stackable)
    Strength: 5% (Max: 15%)Duration: Indefinite
    .
    and Icon Support Skill.png Balmy Days of YoreBoost to Fire allies' C.A. specs based on their number of buffs. to justify his inclusion.
  • Npc s 3040388000 01.jpg Sylph has a very useful Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on CA, but two out of her three skills won't get used in FA. Ability m 1690 3.png LiebesfreudGrant another Fire ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    , Status Defiance.png50% C.A. DMG UpCharge attack DMG is boosted
    Strength: 50%Duration: 1 turn
    , and Status CA DMG Cap.png30% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 30%Duration: 1 turn
    .
    is a targeted instant CA, but Ability m 1689 3.png Dea ArcanumGrant another Fire ally Status 7345.pngFlutterspirit's BlessingDEF is boosted / DMG taken is lowered / Debuff resistance is boosted (Can't be removed)
    Strength: 100% DEF Up / 30% reduced DMG taken / 100% Debuff Resistance UpDuration: Indefinite
    .
    can make her worth using even in FA, since it significantly boosts one ally's defenses permanently while making them immune to debuffs.
  • Npc s 3040011000 01.jpg Magisa is an excellent utility choice even if she lacks in other regards, providing Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Status Blind.pngBlindedAttacks have a slight chance to miss
    , and a 25% ATK/DEF down at level 100. Ability Sanction.png SanctionGain Status Morax.pngMorax SummonedMorax is summoned
    (ATK and DEF are boosted /
    Deals multiattacks /
    One-foe attacks become all-foe attacks /
    Takes DMG every turn)
    When Morax is removed: Deals DMG based on number of turns summoned
    Duration: Indefinite
    . Skill cooldown set to 1 turn.
    Upon recast: Unsummon Morax and deal Fire damage to all foes (Damage cap: ~1,160,000).
    +180% boost to damage for every turn Status Morax.pngMorax SummonedMorax is summoned
    (ATK and DEF are boosted /
    Deals multiattacks /
    One-foe attacks become all-foe attacks /
    Takes DMG every turn)
    When Morax is removed: Deals DMG based on number of turns summoned
    is active.
    Skill cooldown set to 7 turns.
    won't last for more than a turn in FA, making her less effective than normal, but her utility keeps her relevant in many a raid. Just note that Ability Fire.png Eruption200%-250% Fire damage to all foes (Damage cap: ~430,000).
    Inflict Status AttackDown.png10% ATK DownATK is lowered
    Strength: 10%Base Accuracy: 75%Duration: 180 secondsStacking: Dual
    .
    At level 100:
    Debuff increased to Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    .
    Also inflict Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    .
    's debuffs don't stack with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    (and similar skills).
  • Npc s 3040185000 01.jpg Aqours Third-Years provide some weak but useful utility in the form of Ability Give Me a Hug.png Give Me a HugAll allies gain Status Dmg Cut 20.png20% DMG CutTaking 20% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    , Ability Bzzt! You're Wrong!.png Bzzt! You're Wrong!Inflict Status AttackDown.png15% ATK DownATK is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    on all foes.
    (doesn't stack with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    ), and Skill charge attack.png G Senjono CinderellaMassive Fire damage to a foe.
    All allies gain Status FireAtkUp.png15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    .
    Restore 20% of all allies' HP (Healing cap: 500).
    . They're also one of your few Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    options, but they contribute little towards offense.
  • Npc s 3040115000 01.jpg Sturm (Grand) inflicts Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    on autos and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on dodge if you put her into her blue stance (Status Hot-headed (Hit Foe DEF).pngDeft BladeFoe's DEF is lowered with every one-foe attack (Stackable) / Blitzkrieg activates upon dodging (Can't be removed)
    ) at the beginning of a fight. She doesn't have any way to redirect hostility towards her and therefore can't be considered a dodge-tank - but the fact that Wind bosses love AoE autos combined with the sheer amount of delays she can output might make her worth a party slot anyways.
  • Npc s 3040343000 01.jpg Izmir (Yukata) can deal high personal damage and boost the team's damage output as well. She works best after she's able to use Skill charge attack.png Strast Blast1250%Unworldly Fire damage to a foe (Damage cap: ~2,430,000).
    Activate Steam Flow.
    Lower Status 7184.pngFlushedCan't deal multiattacks / Lvl lowers upon using charge attack (Can't be removed)
    Duration: Indefinite
    lvl by 1.
    three times. However, her utility is limited to the debuffs of Ability m 1510 1.png Permafrost600% Fire damage to a foe (Damage cap: ~700,000).
    Inflict Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    , Status FireResDown.png20% Fire DEF DownDEF is lowered for fire DMG
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    , and Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%Base Accuracy: 100%Duration: 180 seconds
    .
    and her Icon Support Skill.png Bathed BeautySupplement Fire allies' C.A. damage (Damage cap: 100,000).
    AmplifySeraphic modifier Fire allies' damage against Wind foes by 20%.
    passive, which saves you from having to use a Seraphic Weapon in on-element content (since both don't stack together).
  • Npc s 3040391000 01.jpg Silva (Yukata) is a CA-oriented damage dealer and support who plays best with other CA-happy units. Ability m 1727 3.png Silent AimGain Status 3148.pngSilent AimCan't normal attack / Less likely to be attacked / Upon charge attack: Double Strike effect to a fire ally in the next position / At end of turn: 15% boost to fire allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed)
    Duration: 5 turns
    .
    is the cornerstone of her kit - despite removing her ability to normal attack, it ensures she'll be charge attacking every second turn due to her Icon Support Skill.png Festive SniperNo charge bar gain upon normal attacks.
    At end of turn if Silva didn't attack: Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    .
    passive. Due to Skill charge attack.png Salve Bullet1250%Unworldly Fire damage to a foe (Damage cap: ~2,900,000).
    Inflict Status 7368.pngWide OpenFoe's DMG taken is boosted (Ends after 6 hits)
    Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    for 0.5 turns.
    , she works best when placed in earlier party slots. Allies after her get Status Routine Step.pngDouble StrikeAttacks twice each turn
    when she CAs, and her CA-based unique debuff boosts damage for the next 6 hits in the one turn.
  • Npc s 3040237000 01.jpg Siegfried (Fire) is a great defensive generalist with powerful innate buffs. Ability Mirage.png MirageAll allies gain Status Wind Cut 70.png70% Wind CutWind DMG is cut 70%
    Duration: 2 turnsWind Damage Cut.
    .
    has a decent 2/8 turn uptime (though you can't time it in FA), and Ability Salvator.png SalvatorAll Fire allies gain Status Salvator.pngSalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Duration: 5 turns
    .
    gives a potent grouping of defensive buffs - a 1k Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    , 100% debuff resistance, and a guaranteed 20% Status Armored.pngArmoredChance of lowering DMG taken
    makes up for its poor 5/12 uptime. The turn-based damage of Icon Support Skill.png Price of DragonbloodSiegfried takes 7% max HP damage every turn (Damage cap: 800).
    30% boost to ATKUnique modifier, 100% boost to DEF, guaranteed double attacks, 50% boost to C.A. DMG, and 30% boost to C.A. DMG Cap.
    might seem daunting, but between the 100% defense it gives and his other defensive/sustaining skills, you'll rarely have to worry about it.
  • Npc s 3040329000 01.jpg Kumbhira (Summer) is a zero-utility offensive unit with potent autoattack, skill and CA damage, though in order to achieve this, you need to have her take turn-based damage from activating Ability m 1440 3.png Glaring RadianceGain Status 6377.pngGlaring RadianceNormal attack DMG is amplified / C.A. specs are boosted / Charge bar gain and healing are lowered / HP is lowered on every turn (Can't be removed)
    Duration: Indefinite
    .
    (Ends upon recast.)
    before letting FA run, or by equipping a Fire of Prometheus in your grid. If you want her to stay alive for a while at her maximum damage output, you'll want to heal her frequently, since her personal healing isn't enough to make up for the turn-based damage she takes.
  • Npc s 3040028000 01.jpg Zeta is less powerful in FA as opposed to manual play, but she still works incredibly well. A powerful guaranteed first turn of burst won't occur again for about thirty turns (skill desynchronization can be mitigated by having Fraux in the backline), but every 6 turns, she'll do a double dispel and double Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    alongside hefty skill damage.
  • Npc s 3040177000 01.jpg Ilsa (Summer) brings useful defensive debuffs in the form of Status Accuracy Lowered 3.pngAccuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    and a two-turn Status Paralyzed 2.pngParalyzedCan't attack
    Local status effect
    , but that's where her defenses end. She additionally brings a useful Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    alongside other passive buffs, and can be well worth considering if you don't own many of Fire's better units or want lots of skill damage. Her value increases with Fraux in the backline, giving better uptimeNote that the duration of her Status Paralyzed 2.pngParalyzedCan't attack
    Local status effect
    can't be extended this way, since it's technically inflicted by her Ability Hellfire Club.png Hellfire ClubMount a Status Type-3 Aerial Mine.pngType-3 Aerial MineActivates when a foe uses special attack (Plain DMG and Paralyze effect to all foes upon activation) (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect
    to a foe.
    (When a foe uses a special attack: Type-3 Aerial Mine detonates. 999,999 Plain damage to all foes and inflict Status Paralyzed 2.pngParalyzedCan't attack
    Base Accuracy: 150%
    (Unaffected by debuff success rate buffs.)Duration: 2 turnsLocal status effect
    .)
    debuff rather than the character herself
    on her Status Accuracy Lowered 3.pngAccuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    debuff.
  • Npc s 3040076000 01.jpg Aoidos is a mostly offensively-oriented support, but he can boost team defenses based on Status 1502.pngHypeATK is boosted
    and provide a Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
    effect. Pairs best with Anthuria in her red stance for doing way more damage than you'll probably need for a lot of raids.
  • Npc s 3040253000 01.jpg Yuisis (Fire) is a zero-utility attacker who suffers from the main FA caveat of healing being uncontrollable, keeping her Icon Support Skill.png Sakura before the GraveWhen below 25% HP:
    Guaranteed triple attacks and 20% Bonus Fire DMG effect.
    Additional effects to skills and charge attacks.
    passive from remaining consistent. Other than that, she's an excellent way to deal a lot of damage in a short time (mostly through Ability A Mafiosa Scorned.png A Mafiosa ScornedSacrifice 80% of caster's current HP to deal 800% Fire damage to a foe (Damage cap: ~1,160,000).
    Gain Status Repel.pngUnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    .
    (When below 25% HP: Also end cooldown for other skills.)
    and enmity effects) before she inevitably dies - she has a surprising amount of tools to stay alive at lower HP levels including Status Repel.pngUnchallengedNext DMG received will be ineffective
    and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    which can put her slightly above most other selfish enmity attackers for FA purposes.
  • Npc s 3040110000 01.jpg Beatrix (Summer) can deal a lot of utility-free damage in FA through enmity at the cost of fragility and a lack of utility. Ability NaydeBlue.png Nayde SinineNayde Sinine: Gain Status NaydeBlue.pngNayde SinineTriple attack rate is boosted / DEF is lowered (Can't be removed)
    Duration: Indefinite
    .
    Skill changes to Nayde Kollane.
    Nayde Kollane: Replace Status NaydeBlue.pngNayde SinineTriple attack rate is boosted / DEF is lowered (Can't be removed)
    Duration: Indefinite
    with Status Nayde Kollane.pngNayde KollaneTriple attack rate and hostility are boosted / Bonus Fire DMG effect / DEF is lowered (Can't be removed)
    Duration: Indefinite
    .
    Skill changes to Nayde Valge.
    Nayde Valge: Toggle off Status Nayde Kollane.pngNayde KollaneTriple attack rate and hostility are boosted / Bonus Fire DMG effect / DEF is lowered (Can't be removed)
    .
    Skill changes to Nayde Sinine.
    lets you choose how riskily you want to play at the start of each FA run - using it once will lower her DEF and give her guaranteed triple attacks for as long as she's alive, while using it twice will give her Status Bonus Damage.pngBonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    and boosted hostility on top of the previous effects. Her frequent sources of avoiding or withstanding lethal hits makes her deceptively survivable, but she will still die fairly quickly without protection.
  • Npc s 3040267000 01.jpg Mugen is somewhat strange to use in FA. At the start of battle, he has an all-ally Substitute that can't be timed, a healing skill that goes unused, and the potentially powerful Ability m 1142 3.png Song of InnocenceAll allies gain a random buff effect and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    that grants permanent offensive buffs to allies (and has its cooldown reset every CA). After an ally ends the turn in red health (Yuisis (Fire) lets you do this on turn 1), Icon Support Skill.png Amidst Tranquil RuinWhen an ally is below 25% at end of turn: Mugen goes into Rampage mode (100% boost to ATKPerpetuity modifier, 10% boost to damage cap, boost to hostility, debuff immunity, and can't use skills).
    Fully restore Mugen's HP and remove all debuffs.
    and Icon Support Skill.png Selfless ImpulseWhen in Rampage: Use an automatic skill every 3 turns based on Mugen's status.
    Use charge attack when charge bar is at max.
    kick in to give him a potent personal damage output. This boosts his hostility without giving him many good tools to mitigate damage taken, and gives him nothing in the way of utility, so parties which struggle to stay alive likely won't have room for him. Otherwise, he lets you get some of the highest DPS possible in FA due to his auto-activated skills and personal specs.
  • Npc s 3040280000 01.jpg Satyr can heal in FA when the boss CAs, but Ability m 1185 3.png En AvantGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    (Upon consuming 1 Status 68851.pngTwinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
    :
    Also gain Status WindResUp.png80% Wind DMG LoweredWind DMG is lowered
    Strength: 80%Duration: 1 turn Wind DEF Up. Not a Damage Cut.
    Reduces Wind damage taken on a multiplier
    separate from Damage Cuts.
    .)
    will always be cast right after an enemy CA, which is not very likely to line up with the enemy's strongest attacks. Her healing and debuffing abilities might justify a slot on teams lacking some of the better alternatives. Works better with multiple Primal allies (in FA, this is likely Athena, Azazel (Halloween) and/or Shiva).
  • Npc s 3040324000 01.jpg Vaseraga (Fire) is a defensive unit whose most damning drawback is his lack of innate hostility up. Ability m 1400 3.png No PainGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 45%-90%Duration: 8 turns
    , Status DefenseUp.png100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    , Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 1 turn
    .
    (Consumes 25% of max HP.)
    is powerful, but it can't be timed in FA, and even though its cooldown ends on Skill charge attack.png Destroy Moon1250%Unworldly Fire damage to a foe.
    End cooldown for No Pain.
    Restore 30% of Vaseraga's HP.
    (Can only be used when below 25% HP.)
    , it's difficult to consistently let said CA activate due to the fact that it can only be used when under 25% HP. Nonetheless, the many ways to automatically activate Ability m 1399 1.png Great Scythe Grynoth400% Fire damage to all foes (Damage cap: ~630,000).
    Gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    Restore caster's HP (Healing cap: 2000).
    give him consistent self-healing, and Ability m 1401 3.png Melas UnleashedGain Status 3117.pngMelas UnleashedATK, multiattack rate, critical hit rate, and DMG cap are boosted / Normal attack DMG is amplified (Can't be removed)
    Duration: 8 turns
    .
    (Consumes 100% of charge bar.)
    makes him a strong autoattacker who debuffs enemy DEF.
  • Npc s 3040277000 01.jpg Illnott can heal infrequently in FA when she gains three Status 6864.pngPiecePiece is granted (Max: 3 / Can't be removed)
    stacks. She also delays and dispels while providing a decent personal damage output - nothing amazing, but a good option for those lacking better alternatives.
  • Npc s 3040300000 01.jpg Azazel (Halloween) can be either a powerful selfish attacker or a team buffer based on whether or not the enemy has Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    . In FA, he mostly falls in the latter camp, even for enemies who are vulnerable to Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    - Ability m 1296 3.png Dark DominatorGain Status CriticalUp.png70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 30% more damage.Duration: 3 turns
    , Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , Status TripleUp.png15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and Status Keen.pngKeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
    (If a foe has PetrifiedStatus Petrified.pngPetrifiedStops enemy's charge diamonds from filling.

    Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    :
    Instantly perform a normal attack without using up a turn.
    Otherwise: Affects all allies.)
    and Ability m 1298 3.png Shadow CloakGain Status Counter DodgeDMG.pngDodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
    (If a foe has PetrifiedStatus Petrified.pngPetrifiedStops enemy's charge diamonds from filling.

    Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    :
    Also gain Status Adversity.png10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 2 turns
    .
    Otherwise: Affects all allies.)
    will get used before he inflicts his own Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    through Ability m 1297 1.png Fields of Despair300% Fire damage to a foe (Damage cap: ~630,000).
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    .
    (If a foe has PetrifiedStatus Petrified.pngPetrifiedStops enemy's charge diamonds from filling.

    Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    :
    Damage increased to 700%. Damage cap increased to ~1,160,000.
    Otherwise: Also inflict Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .)
    . Fortunately, this means the whole party can enjoy MA, crits, counters and Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    on decent uptimes, while also benefitting from Icon Support Skill.png What Do You Mean I'm Not Scary?If no foes have PetrifiedStatus Petrified.pngPetrifiedStops enemy's charge diamonds from filling.

    Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    :
    All allies gain Status FireATKUpStack.png5% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable)
    Strength: 5% (Max: 30%)Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    at end of turn.
    .
  • Npc s 3040196000 01.jpg Shiva can inflict the unremovable Status Purifying Flame.pngPurifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
    , boost team defense/offense through Ability Brahma and Rudra.png Brahma and RudraAll allies gain Status Guidance of the Blaze.pngGuidance of the BlazeATK and DMG cap are boosted / DMG taken is reduced (Can't be removed)
    Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns
    .
    , and get a lot of personal offensive specs out of longer fights. However, his buffs don't have good uptimes, leaving his utility weak in longer-form fights.
  • Npc s 3040274000 01.jpg Reinhardtzar (Grand) is a niche but useful pick for melee-based comps. He can debuff with Ability m 1172 1.png Prominence PalmFire damage to all foes.
    Inflict Status ATK Down 5.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect
    and Status DEF Down 5.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect
    .
    (Boost to specs based on number of melee-specialty main allies.)
    , heal the team slightly with Ability m 1173 3.png Cloak of FlameGain Status Counter DodgeDMG.pngDodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns
    .
    , and tank effectively for multiple turns with Ability m 1174 3.png Rekki UnleashedGain Status 6855.pngRekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    .
    (After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)
    .
  • Npc s 3040333000 01.jpg Shion requires very specific setups to work best - katana-proficiency allies and katana weapons in your grid (the latter of which is very hard to take advantage of in Omega Fire setups). If you can afford to run the setup, she carries great personal offensive specs (through Icon Support Skill.png Bonsai StyleMaximum charge bar limit of 200%.
    Gain effects in order based on number of katanas equipped:
    30% boost to ATKPerpetuity modifier,
    50% boost to DEF,
    20% boost to charge bar gain,
    50% boost to C.A. damage and 30% boost to C.A. damage cap,
    20% boost to damage cap.
    , and she can also debuff ATK/DEF down (through Ability m 1448 1.png Tea Stalk Garden400% Fire damage to a foe (Damage cap: ~630,000).
    Inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    Gain Status DA Up Stack.png15% DA Up (Stackable / Max: 60%)Double attack rate is boosted (Stackable)
    Strength: 15% (Max: 60%)Duration: Indefinite
    and Status TA Up Stack.png5% TA Up (Stackable / Max: 20%)Triple attack rate is boosted (Stackable)
    Strength: 5% (Max: 20%)Duration: Indefinite
    .
    ). Whether or not she's worth running will depend on your weapons (namely Ray of Zhuque Malus and Wrathfire Longblade), your other katana charactersUseful katana characters include Yuel, Yuisis (Fire), and Siegfried (Fire), and what other setups you have access to (as she can be outperformed by Fire's other best units even with a katana-heavy setup).
The Lacking (units who have significant FA drawbacks and should only be used by people who know what they're doing, or people with very few options):
  • Npc s 3040039000 01.jpg Tien's Ability Assassin.png The Final OrderGain Status Defiance.pngSalted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
    and Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Duration: 1 turn
    .
    At level 75:
    Effect enhanced.
    At level 85:
    Also inflict Status Onslaught 3.pngOnslaughtTakes effects that activate against foes in break
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect
    , Status Lock.pngBreak Boosted (Time)Break mode time is extended
    , and Status Lock.pngBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
    on a foe.
    doesn't work in FA since the buffs will get consumed by her damage skills and can't be timed to the buffs she gets from Ability Attack2.png Stardust10-hit, 80% Fire damage to a foe (Damage cap: ~82,000 per hit~820,000 total; Does not include Peacemaker.).
    At level 95:
    Also gain Status Bonus Damage.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%Duration: 2 turns
    and Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    . Either way, she provides little to nothing in the way of utility for a FA comp.
    • If you have her at level 130, her skill damage won't consume buffs (and she gains permanent debuffs inflicted through Ability Intense Bullet.png Intense Bullet450% Fire damage to a foe (Damage cap: ~630,000).
      Raise Status Bounty.pngBountyItem drop rate is boosted
      lvl by 2.
      At level 55:
      Now raises Status Bounty.pngBountyItem drop rate is boosted
      lvl by 3.
      At level 130:
      Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~65,000 per hit).
      Now raises Status Bounty.pngBountyItem drop rate is boosted
      lvl by 3 on all foes.
      Also inflict a random debuff on all foes.
      ), but even then, she's still often outclassed by others (unless you're running specific skill damage setups).
  • Npc s 3040234000 01.jpg Tabina can't use her kit-defining Ability Al-Matar Takil.png Al-Matar Takil4-hit, 100% Fire damage to a foe (Damage cap: ~60,000 per hit~240,000 total).
    Inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and a random debuff.
    (Consumes 1 Status Hunter's Arrow 1.pngHunter's ArrowGranted hunter's arrows (Max: 4 / Can't be removed)
    )
    At level 75:
    Effect enhanced.
    in FA due to the 0-turn cooldown. As such, she should be avoided.
  • Npc s 3040167000 01.jpg Alanaan may provide generous defensive specs and a permanent Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    when Icon Arcarum Main Support Skill.png The Hierophant UprightWhen Switching to Main Ally: Fire allies gain Status Blessed Radiance.pngBlessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
    Strength: 50% DEF Up / 25% of DMG dealt (Healing cap: 800)Duration: Indefinite
    .
    (Can't be reactivated.)
    is activated, but he'll only use one skill in FA (Ability Wrath of the Goddess.png Wrath of the Goddess1000% Fire damage to all foes (Damage cap: ~1,080,000).
    Inflict Status Immaculate Sunlight (Local).pngImmaculate SunlightHP is lowered on every turn (Can't be removed)
    Strength: 5% of max HP (Damage cap: 500,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    , Status ATK Down 4.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 200%Duration: 4 turnsLocal status effect
    , Status DEF Down 4.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 200%Duration: 4 turnsLocal status effect
    , and Status Petrified 4.pngPetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 150%Duration: 4 turnsLocal status effect
    on all foes.
    Inflict Status Immaculate Sunlight.pngImmaculate SunlightHP is lowered on every turn (Can't be removed)
    Strength: 5% of max HP (Damage cap: 800)Duration: Indefinite
    on all allies.
    ), which will permanently deal damage every turn to all allies.

The Good (units who are generally unhampered by FA and provide significant utility):

  • Npc s 3040054000 01.jpg Katalina (Grand) is Water's FA sustain queen. Her personal damage and survivability is quite high, but you'll mostly be using her for Skill charge attack.png Blades of Frost IIMassive Water damage to a foe.
    All allies gain Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , and Status TripleUp.png20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    's potent offensive buffs and Ability Veil.png LoengardAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Status Heal.pngRefreshHP is restored on every turn
    Duration: 4 turns
    . Refresh heals up to 1000 HP the first turn, then decreases to 500 → 250 → 150 each turn thereafter.
    At level 100:
    Status Heal.pngRefreshHP is restored on every turn
    Duration: 4 turns
    now heals up to 1000 HP regardless of remaining duration.
    All allies also gain Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
    's all-in-one protective package. Her Icon Extended Mastery Support Skill.png Extended Mastery Support SkillBoost to all allies' healing cap. also boosts all allies' healing cap - something which plays very nicely with her Status Heal.pngRefreshHP is restored on every turn
    -based healing.
  • Npc s 3040190000 01.jpg Europa is Water's other FA sustain queen. Much like the previous queen, she provides high healing, personal damage, and team multiattack - but both queens play together very well since their buffs don't step on each others' toes, and Europa's Icon Support Skill.png Heavenly AllureIncrease all allies' 'Boost to Water ATK' effect by an additional 30%. passive being active near-constantly makes double Leviathan grids deal very respectable damage. Ability Tyros Aggeris.png Tyros AggerisAll allies gain Status Star Sanctuary 2.pngStar SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)
    Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite
    .
    (Ends upon taking damage 2 times.)
    is also a very FA-friendly defensive ability, only activating when non-plain damage is taken to HP; combining this with Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    effects (such as Lumberjack's Leaf Burning) can give very enviable uptimes on its unique buff.
  • Npc s 3040007000 01.jpg Lily is Water's FA sustain princess. She heals as the boss does special attacks, gives a heap of passive fire damage reduction, and packs enviable ATK/DEF down debuffs. Skill charge attack.png Frozen Bloom500%Massive Water damage to a foe. (50% boost to C.A. damage and 30% boost to C.A. damage cap against foes with Status 7297.pngGlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    .)
    All allies gain Status WaterAtkUp.png25% Water ATK UpWater ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    also provides high-uptime Status WaterAtkUp.pngWater ATK UpWater ATK is boosted
    , giving her synergy with Europa and her Icon Support Skill.png Heavenly AllureIncrease all allies' 'Boost to Water ATK' effect by an additional 30%. passive. She demands a more specific party setup owing to her passives and skills gaining additional effects for racial diversity, but it isn't often a problem in Water.
  • Npc s 3040119000 01.jpg Drang (Grand) is Water's FA sustain king, because Water just has a lot of excellent characters for staying alive in FA. He provides multiple ATK/DEF down debuffs through Ability Fool You Thrice.png Fool You ThriceRemove 1 buff effect from a foe.
    Inflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .
    and Skill charge attack.png Unhappy HourMassive Water damage to a foe.
    Inflict Status FireAtkDown.png10% Fire ATK DownFire ATK is lowered
    Strength: 10%Base Accuracy: 90%Duration: 180 seconds
    and Status WaterResDown.png10% Water DEF DownDEF is lowered for water DMG
    Strength: 10%Base Accuracy: 90%Duration: 180 seconds
    .
    , with the former also dispelling. Switching him into his blue stance (Status Switcheroo (Defense).pngBursting BubblesDefense specs are boosted at end of turn (Stackable) / Fair Trick activates when a foe uses a special attack (Can't be removed)
    ) at the beginning of each fight will ensure he heals your party every time the boss does a special attack. If you've got enough healing already, leaving him in his red stance (Status Switcheroo (Attack).pngThat's How I RollAttack specs are boosted at end of turn / Fair Trick activates upon using charge attack (Can't be removed)
    ) turns him into a powerful attacker over time who inflicts Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    and Status DebuffResDown.pngDebuff Res. DownDebuff resistance is lowered
    .
  • Npc s 3040044000 01.jpg Societte provides teamwide heals and charge bar boosts on enemy CAs. In addition to that, she provides a varied deal of buffs from Ability Heal.png First Dance: KaguraRestore 30% of all allies' HP (Healing cap: 2000).
    All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    and Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    (When a foe uses a special attack:
    Consumes Status 4013.pngYonagi RiteFirst Dance: Kagura activates when a foe uses a special attack (Can't be removed)
    to auto-activate.)
    /Icon Support Skill.png Descendant of Lost RoyaltyAll allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    when a foe uses a special attack.
    , and useful debuffs such as ATK/DEF down and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    . Her teamwide Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    on CA also makes her indispensable for bosses with powerful single-target attacks.
  • Npc s 3040147000 01.jpg Vajra is (like many Zodiacs) a top-class general-purpose buffer and debuffer. Status DebuffResDown.pngDebuff Res. DownDebuff resistance is lowered
    , ATK/DEF down, Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    , Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    , and the assorted teamwide buffs of Status Loyalty Eternal 0.pngLoyalty EternalATK is boosted
    Can't be removed
    give her great utility for any party, but she'll want to CA frequently for maximum effect. Her only FA-exclusive downsides are that you can't time chain bursts for maximum effect on Ability m 1374 3.png Pupper Squad, Go!Eka, Dvi, Tri! Let's fight together!
    (Gain Status 7063.pngPupper Squad, Go!Upon chain burst activation: Deals 3-hit water DMG to a foe / Random buff to caster (Can't be removed)
    Duration: 5 turns
    )
    and Icon Support Skill.png Loyalty EternalUpon chain burst activation: Gain Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
    based on number of chains (Max: 40%).
    , nor can you time Ability Hound of the Hunt.png Hound of the HuntGain Status Routine Step.pngDouble StrikeAttacks twice each turn
    Duration: 2 turns
    Lvl 95 and 100% Charge Bar:
    4 turnsCan't be removed
    and Status Summon Garjana.pngSummon GarjanaCome on, Garjana! Let's show them! (Can't be removed)
    Duration: 2 turns
    Lvl 95 and 100% Charge Bar:
    4 turns
    .
    (Consumes 30% of charge bar.)
    At level 95:
    No longer consumes 30% charge bar.
    Also gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    100% Charge Bar:
    4 turns
    .
    Consumes 100% of charge bar to extend buff durations to 4 turns.
    to be used at 100% charge bar or higher.
  • Npc s 3040023000 01.jpg Lancelot provides high personal damage, inflicts stackable ATK/DEF down frequently, and dodge-tanks very effectively. Slots easily into almost any team.
  • Npc s 3040033000 01.jpg Feower fills various team roles related to debuffing and buffing. At 4*, he delays through Skill charge attack.png Memento Mori450%Massive Water damage to a foe.
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    .
    , inflicts Status Gravity.pngGravitySpecial attack max charge turn is extended
    , and uniquely extends the whole team's buffs (so long as the base duration is more than 1 turn). At 5*, he boosts the entire team's MA through Skill charge attack.png Memento Vita500%Massive Water damage to a foe (Damage cap: ~2,020,000).
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    .
    All allies gain Status DoubleUp.png35% DA UpDouble attack rate is boosted
    Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and Status TripleUp.png35% TA UpTriple attack rate is boosted
    Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    , dispels, and inflicts more unique random debuffs through Ability Gammadion Cross.png Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
    Inflict one random debuff.
    At level 55:
    Effect enhanced.
    At level 85:
    Now inflicts two random debuffs.
    (including the potent Status Forfeit.pngForfeitDMG taken is boosted / DMG dealt is lowered
    ). For teams lacking debuffs outside of generic ATK/DEF down, and teams with powerful buffs, he's an excellent pick. Outside of those niches, less so. In FA, you'll likely want him in the fourth position so that Ability ExtendTime.png AviratiExtend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.)
    At level 130:
    All allies also gain two random buffs.
    gets cast after everyone else's buffing skills.
    • At Stage 1 Transcendence, he gives the whole team Status Bonus Damage.pngBonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
      on CA. At level 120, he gets cooldown cuts to his damage skills upon taking damage, and at level 130, he starts spitting out random buffs of his own upon using Ability ExtendTime.png AviratiExtend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.)
      At level 130:
      All allies also gain two random buffs.
      - all very useful abilities, but nothing game-changing.
  • Npc s 3040348000 01.jpg Poseidon is a useful damage dealer and buffer. Ability m 1527 1.png Ruler of the Sea150% Water damage to all foes (Damage cap: ~340,000).
    All allies gain Status AttackUpStack.png5% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 5% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
    , Status DefenseUpStack.png5% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 5% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
    , and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (Consumes all Status 7205.pngTide FatherRuler of the Sea's specs are boosted based on lvl (Can't be removed)
    lvls. Boost to activations based on number consumed [Max: 10 times].)
    is a potent nuke, and Icon Support Skill.png Tide Father's GloryWhen a Water ally uses a charge attack:
    Gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%Base amount before Three Prongs of Judgment is calculated.
    .
    Raise Status 7205.pngTide FatherRuler of the Sea's specs are boosted based on lvl (Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 9).
    makes him work best in parties with frequent CAs. Icon Support Skill.png Three Prongs of JudgmentGuaranteed triple attacks, charge bar fills up 35% slower, and normal attacks deal 3-hit damage to random foes. gets him great use out of supplemental damage (e.g from Wamdus's Cnidocyte).
  • Npc s 3040301000 01.jpg Rosetta (Halloween) is a very useful FA-friendly defender due to her potent multi-turn Ability m 1293 3.png Midnight Rose BarrierRemove all debuffs from caster.
    Deploy a Status 6981.pngMidnight Rose BarrierReceives all attacks in place of allies (Includes all-ally attacks) / DEF and debuff resistance are boosted / Cuts and reflects DMG / Ends when no Sapphire Petals are deployed (Can't be removed)
    Duration: 3 turns
    .
    (Consumes 1 Status 6982.pngPetals of SapphireMultiattack rate and critical hit rate are boosted based on number of Petals of Sapphire (Max: 5 / Can't be removed)
    Duration: Indefinite
    every turn.
    Ends when there are no Status 6982.pngPetals of SapphireMultiattack rate and critical hit rate are boosted based on number of Petals of Sapphire (Max: 5 / Can't be removed)
    Duration: Indefinite
    or after 3 turns.)
    . She also provides excellent utility in the form of Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    , 25% ATK/DEF down (stacks with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    ), and her Status 6983.pngFlower BudFlower Bud blooms when a foe uses a special attack (Enthrallment effect to all foes / Remove 1 buff / Restore all allies' HP) (Can't be removed)
    Local status effect
    debuff, which is consumed on enemy CA for a heal/dispel.
  • Npc s 3040384000 01.jpg Cassius (Valentine) is a skill damage fiend who has FA-friendly healing through Ability m 1674 1.png Layer Edge2-hit, 250% Water damage to random foes.
    Restore Water allies' HP (Healing cap: 2214) and remove 1 debuff.
    (which auto-activates whenever an ally dispels), but most importantly, he ends the cooldown for his dispelling skill, Ability m 1673 1.png Mirage Sign8-hit, 100% Water damage to random foes.
    Remove 1 buff from all foes.
    , whenever a boss CAs, allowing you to reliably dispel any buff that shows up, even ignoring the fact that he has several other ways to autocast that same skillTwo turns in, he becomes able to use Ability m 1675 3.png Lunar ParadoxGain Status 7328 1.pngLunar MarkMirage Sign activates upon using charge attack / Lunar Mark lvl rises when a water ally uses a skill / Mirage Sign activates when a water ally uses a skill at lvl 4 (Resets Lunar Mark lvl) (Can't be removed)
    Duration: Indefinite
    .
    End cooldown for other skills.
    , which autocasts it on every Cassius CA and after every 4 ally skill uses
    . Add to this the fact that he cuts his skill cooldowns on CA, and you have a unit who will likely be irreplaceable for many parties.
The Situational (units who are more difficult to use due to FA drawbacks, having niche use cases, or being less effective than their peers):
  • Npc s 3040327000 01.jpg Isaac can inflict 25% ATK and DEF down through Ability m 1420 1.png Thermal Blade1100% Water damage to all foes (Damage cap: ~1,200,000).
    Inflict Status ATK Down 4.png25% ATK DownATK is lowered
    Strength: 25%Duration: 4 turnsLocal status effect
    and Status DEF Down 4.png25% DEF DownDEF is lowered
    Strength: 25%Duration: 4 turnsLocal status effect
    .
    (with reliable uptime so long as his charge bar isn't reduced), defend himself well through Icon Support Skill.png Extravehicular GearStarts battle with Status Shield.pngShield (6000)Next ATK received will be ineffective for a fixed amount
    Strength: 6000Duration: Indefinite
    .
    When Isaac has Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    :
    Immune to debuffs and caps incoming Fire damage at 5000 per hit.
    , and most importantly, nuke a lot. Due to Icon Support Skill.png Motor Drive43% hit to double attack rate and 47% hit to triple attack rateThis already takes the 7%/3% base DA/TA rate into account.
    AmplifySeraphic modifier normal attack damage by 30%.
    Activate Plasma Ripper after normal attacks.
    activating his charge-boosting Ability m 1421 1.png Plasma Ripper500% Water damage to all foes (Damage cap: ~635,000).
    Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    every turn he doesn't CA, he's rather self-sufficient and can fit in almost any team - preferring ones that deal skill damage.
  • Npc s 3040100000 01.jpg Izmir is an offensive support who plays nicely with CA and crit-focused grids, saving you an SSR Seraphic Weapon slot for on-element raids. She's better in an FA role than herStatus Keen.pngKeenSupplemental DMG to critical hits
    -loving counterpart, Cagliostro (Summer), but other than protecting herself and giving the team Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , she doesn't offer much in the way of defensive utility.
  • Npc s 3040030000 01.jpg Anre at 5* gives useful FA-friendly buffs with Skill charge attack.png Thousand-Spear Void500%Massive Water damage to a foe (Damage cap: ~2,020,000).
    Inflict Mode Bar CutCut to foe's mode bar
    .
    All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    (especially if you have him at Stage 1 Transcendence, where he will use Skill charge attack.png True Spear: Righteous Annihilation550%Massive Water damage to a foe (Damage cap: ~2,300,000).
    Inflict Mode Bar CutCut to foe's mode bar
    .
    All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , and Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    instead), but his defensive skills likely won't get timed to enemy CAs, greatly diminishing his effectiveness.
  • Npc s 3040104000 01.jpg Arulumaya (Holiday) brings Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Status WaterResDown.pngWater DEF DownDEF is lowered for water DMG
    , alongside other minor random buffs after every CA in FA. If you're missing some of the higher tier characters (especially ones with FA-friendly debuff clear) you can't really go wrong with picking her.
  • Npc s 3040283000 01.jpg Kolulu (Summer) cuts her own health frequently, but has powerful enough defensive abilities to survive effectively anyways. Ability m 1212 3.png SunburnSacrifice 80% of caster's current HP.
    All Water allies gain Status 6916.pngSunburnATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turnsStacking: Special Buff
    and Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    .
    gives a powerful offensive and defensive buff to the entire team that has high uptime due to the cooldown ending on CA.
  • Npc s 3040286000 01.jpg Lucio (Summer) has reduced effectiveness in FA (due to the inability to time Ability m 1230 4.png Oculus ex InferniAll allies gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    .
    Inflict Status DA Down 6.png100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , Status TA Down 6.png100% TA DownTriple attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , and Status Accuracy Lowered 6.pngAccuracy LoweredAttacks and special attacks have a chance to miss
    Duration: 6 turnsLocal status effect
    on all foes.
    to enemy CAs and the inability to use Ability m 1231 3.png Without YouGrant a Water ally Status Bonus Damage.png90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 90%Duration: 2 turns
    , Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    , Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
    Duration: 2 turnsFire Damage Cut.
    , and Status Veil.png100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 2 turns
    .
    ), but he still works decently as a generalist. Best suited to CA-focused parties - the more he can use Skill charge attack.png Paradise Lost450%Massive Water damage to a foe.
    All allies gain Status Heal.pngRefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and Status Uplift.png10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    is the more he can buff the team and make use of his boosted CA specs.
  • Npc s 3040351000 01.jpg Helel ben Shalem (Summer) can't use her kit-defining Ability m 1538 4.png TrespassInflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and a random debuff on all foes.
    (Consumes 10% of charge bar.)
    in FA, not can she time the one-turn seal of Ability m 1540 4.png HarlequinInflict Status 7075 21.pngSubjugatedCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    , Status DA Down 6.png100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , Status TA Down 6.png100% TA DownTriple attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , and Status Accuracy Lowered 6.pngAccuracy LoweredAttacks and special attacks have a chance to miss
    Base Accuracy: 200%Duration: 6 turnsLocal status effect
    on all foes.
    for when you need it most, but the rest of her kit still plays a useful offensive role that works best in CA-focused parties. Skill charge attack.png Chaos Impact450%Massive Water damage to a foe and remove 1 buff.
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    .
    providing both Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    and dispel is no joke - paired with her support skills, this will happen pretty often, and can even happen twice in a single turn if you have 10+ debuffs on the foe. Lastly, the downside of Ability m 1539 1.png Karma1000% Water damage to all foes (Damage cap: ~1,200,000).
    3-turn cut to Water allies' skill cooldowns.
    Inflict Status Summonless.pngSummonlessCan't use summons (Can't be removed)
    Duration: 5 turns
    on all party members.
    , Status Summonless.pngSummonlessCan't use summons (Can't be removed)
    , doesn't matter in unsupervised FA.
  • Npc s 3040213000 01.jpg Macula Marius carries debuffs in the form of Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    , Status AttackDown.pngATK DownATK is lowered
    , and Status Gravity.pngGravitySpecial attack max charge turn is extended
    , whose usefulness in survivability-based parties should never be understated. She heals all allies with Skill charge attack.png Jotunheim450%Massive Water damage to a foe.
    Inflict Status Crystallize 1.pngCrystallizeMacula Marius's skill Froststar Gale activates at end of turn
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    .
    Restore 20% of all allies' HP (Healing cap: 1200).
    and does a lot of nuking, but that's where the complements end; she's easily replaced5* Feower in particular outclasses her in every role but healing if you have better debuffers and FA healers.
  • Npc s 3040293000 01.jpg Juliet (Water) can't use Ability m 1259 3.png BomboniereGrant a Water ally Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    , Status Shield.pngShield (4000)Next ATK received will be ineffective for a fixed amount
    Strength: 4000Duration: Indefinite
    , and Status Uplift.pngCharge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    .
    (Consumes 1 Status Spirit Shroud 1.pngSpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
    .)
    in FA, but is otherwise well-suited to a generalist role. Her healing from Icon Support Skill.png Life with YouAt end of turn when Juliet's Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    is 3 or more:

    Consumes 2 Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    .
    Restore 20% all allies' HP (Healing cap: 2000) and 2-turn cut to allies' debuff durations.
    is more frequent the more Crests she's given - work it into any party that uses her, if you can.
  • Npc s 3040397000 01.jpg Sophia (Water) is a great healer with two significant drawbacks. One is that she deals no damage through Skill charge attack.png Beten LiedRestore all allies' HP (Healing cap: 2000).
    All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
    Strength: 40%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , Status TripleUp.png20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    , Status Shield.pngShield (4000)Next ATK received will be ineffective for a fixed amount
    Strength: 4000Duration: Indefinite
    , and Status Uplift.png10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    Self-inflict Status CASeal.pngC.A. SealedCan't use charge attack (Can't be removed)
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    , and the other is that FA won't use Ability m 1753 2.png Heilendes GebetSwitch to Status 7379.pngSupplicationCan't normal attack / Restores water allies' HP and removes 1 debuff at end of turn (Can't be removed)
    Duration: 5 turns
    mode.
    (At end of turn: Restore Water allies' HP [Healing cap: 1000] and remove 1 debuff.
    Can't normal attack.)
    - worse still is that unlike her counterpart, Tikoh, the skill has no indefinite duration, preventing you from toggling it on before letting FA run. Those drawbacks aside, Ability m 1751 3.png SegnenAll Water allies gain Status 7378.pngSegnenATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed)
    Multiplier: NormalDuration: 5 turnsStacking: Special Buff
    .
    has enviable 100% ATK/DEF buffs on decent uptimes (which get better the more the enemy CAs), she buffs teamwide MA, brings a frequent Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
    , dispels, and defensively debuffs with Ability m 1752 4.png SiegelInflict Status FireAtkDown.png20% Fire ATK DownFire ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , Status DoubleDown.png50% DA DownDouble attack rate is lowered
    Strength: 50%Base Accuracy: 100%Duration: 180 seconds
    , and Status TripleDown.png50% TA DownTriple attack rate is lowered
    Strength: 50%Base Accuracy: 100%Duration: 180 seconds
    on a foe.
    Remove 1 buff.
    .
  • Npc s 3040330000 01.jpg Andira (Summer) works as a decent offensive team buffer and attacker in FA, though she won't use Ability m 1437 3.png Sage of EternityGrant a Water ally Status Uplift.pngCharge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    and Status Shield.pngShield (4000)Next ATK received will be ineffective for a fixed amount
    Strength: 4000Duration: Indefinite
    .
    (Affects all allies when Status 7115.pngGolden BandConsumed at end of turn if 10th turn or later / When consumed: Removes all debuffs from water allies / Fully restores HP / Boosts Andira's multiattack rate (Can't be removed)
    is not granted.)
    until after turn 10. The debuffs of Ability m 1435 1.png Multi-Solstice600% Water damage to all foes (Damage cap: ~830,000).
    Inflict Status 7113.pngMizuzaruDEF is lowered / DMG taken is supplemented (Can't be removed)
    Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect
    .
    get extra mileage in teams that like supplemental damage, and she has above-average use as a backliner due to Icon Support Skill.png All-Season FashionStarts battle with Status 7115.pngGolden BandConsumed at end of turn if 10th turn or later / When consumed: Removes all debuffs from water allies / Fully restores HP / Boosts Andira's multiattack rate (Can't be removed)
    Duration: Indefinite
    .
    (Consumed at end of turn if 10th turn or later.
    When consumed: Removes all debuffs from Water allies. Fully restores HP (including allies). Boost to Andira's multiattack rate100% boost to double attack rate and 50% boost to triple attack rate.)
    instantly coming into effect (healing all allies fully) if she enters the frontline after turn 10.
  • Npc s 3040224000 01.jpg Sandalphon (Summer) deals above-average damage through CAs and his skills, but he mostly looks to deal autoattack damage. MA and ATK/DEF debuffs give him a slight bit of utility, but making him work ideally in FA comps can take some setup. At the beginning of battle, use Ability Land of the Free.png Land of the Free6-hit, 200% Water damage to random foes (Damage cap: ~133,000 per hit~800,000 total).
    Gain 5 Status Coffee Break.pngCoffee BreakGranted coffee breaks (Max: 5 / Can't be removed)
    Duration: Indefinite
    (Max: 5).
    manually so that Ability Running Lights.png Running LightsGain Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , Status TripleUp.png15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , Status Adversity.png10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    , and Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3 turns
    .
    When 1 Status Coffee Break.pngCoffee BreakGranted coffee breaks (Max: 5 / Can't be removed)
    Duration: Indefinite
    is consumed:
    Affects all allies.
    affects all allies, and make sure to get his Icon Extended Mastery Support Skill.png Extended Mastery Support SkillChance to not use up Status Coffee Break.pngCoffee BreakGranted coffee breaks (Max: 5 / Can't be removed)
    upon using skills.
    to help manage his Status Coffee Break.pngCoffee BreakGranted coffee breaks (Max: 5 / Can't be removed)
    stacks.
  • Npc s 3040089000 01.jpg Narmaya (Summer) is an attacker who inflicts random but potentially frequent Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    effects through her dodges. Outside of the latter, she doesn't contribute any team utility, and she doesn't absorb hostility to dodge-tank for the team.
  • Npc s 3040344000 01.jpg Siegfried (Summer) deals a lot of enmity-based damage and defends himself well, but his only teamwide utility comes from Ability m 1514 1.png Dernier Allie500% Water damage to a foe (Damage cap: ~730,000).
    All allies gain Status Fire Cut 20.png20% Fire CutFire DMG is cut 20%
    Duration: 3 turnsFire Damage Cut.
    and Status Fire Switch.pngFire SwitchElemental DMG from foes turns into fire DMG
    Duration: 3 turns
    .
    , which is on a 3/6 turn uptime.
  • Npc s 3040374000 01.jpg Lancelot (Grand) relies heavily on ramp-up through the application of Status 7297.pngGlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    , but deals exceptional damage at the cost of not gaining charge bar through autoattacks. His only utility lies in the debuffs of Ability m 1651 1.png Kaltzwinger800% Water damage to a foe (Damage cap: ~800,000).
    Inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    .
    Raise foe's Status 7297.pngGlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    (When a foe's Status 7297.pngGlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    lvl is 5 or above:
    Activates twice.)
    , so if your party struggles to survive, his non-Grand version may be preferable due to its ability to dodge-tank and inflict the very same debuffs.
  • Npc s 3040323000 01.jpg Zeta (Water) is an attacker to the extreme, with guaranteed triple attacks, Status Routine Step.pngDouble StrikeAttacks twice each turn
    , and a special assassin buff. Between her lack of defensive utility and her large DEF penalty, she's only suited for teams that already have incredible defenses, teams designed for short-term content, or teams who want somebody that'll die and get swapped in.
  • Npc s 3040049000 01.jpg Silva is a situational pick for CA-heavy teams. She provides little other than damage, with the caveat that she'll get replaced every few turns with another party member who can bring more utility to the table. Pick your backline carefully if using her, since she'll be swapping in and out with whoever's in there.
  • Npc s 3040159000 01.jpg Cucouroux (SSR) can debuff the enemy over time, inflict a psuedo-Status Paralyzed 1.pngParalyzedCan't attack
    Local status effect
    on every CA, and output reliable skill damage with Ability m 615 1.png Shoot 'Em Up400% Water damage to all foes (Damage cap: ~480,000).
    Inflict Status AttackDownStack.png5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    and Status DefenseDownStack.png5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    .
    Gain Status Shoot Em Up.pngShoot 'Em UpCovering Fire activates at end of turn while in effect (Can't be removed)
    Duration: 4 turns
    .
    , but she won't time Ability Explosive Keg.png Explosive Keg500% Water damage to a foe (Damage cap: ~370,000).
    (Consumes all Status Powder Keg (SSR) 1.pngPowder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
    .
    Boost to damage specs and inflict additional effects based on number of Status Powder Keg (SSR) 1.pngPowder KegMultiattack rate is boosted based on number of Powder Kegs (Can't be removed)
    consumed.)
    for maximum effect and won't use Ability Armslore.png ArmsloreGrant an ally Status Assemble.pngAssembleATK and multiattack rate are boosted
    Strength: 50% ATK Up, 60% DA Up, and 30% TA UpMultiplier: NormalDuration: 3 turnsStacking: Special Buff
    and Status Dodge.png50% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
    Strength: 50%Duration: 3 turns
    .
    in FA. Works best with hostility tanks.
  • Npc s 3040314000 01.jpg Filene can boost the team's skill damage through Ability m 1346 3.png Silvery SnowAll Water allies gain Status 7032.pngSilvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
    Duration: 6 turns
    .
    and debuff ATK/DEF through Ability m 1345 1.png Whitefrost Whisper400% Water damage to a foe (Damage cap: ~630,000).
    Inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and Status 7031 4.pngWhitefrost WhisperTakes bonus DMG from Filene's charge attack (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect
    .
    perfectly fine in FA, but there are many characters who do what she does better and she works better with more specific party compositions due to Icon Support Skill.png Your Final BreathActivate Whitefrost Whisper when an ally casts a skill that inflicts Status 7297.pngGlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    or Status Coldcage.pngColdcageCan't attack
    Local status effect
    .
    .
  • Npc s 3040379000 01.jpg Cupitan can deal a lot of skill damage, and potentially have a ton of utility crammed into the one skill, Ability m 1656 1.png Aspect Trajection7-hit, 120% Water damage to a foe (Damage cap: ~70,000 per hit).
    (Additional effects based on Prism Arrows.)
    , but said utility is highly inconsistent since it relies on getting her random Prism Arrow buffs. She gains two Prism Arrows on CA or upon using Ability m 1658 3.png Draw of the RainbowEnd cooldown for other skills.
    Gain Status 7310.pngInstant Recast (Damage Skills)Can use each damage skill up to 1 extra time this turn (Can't be removed)
    Duration: 1 turn
    .
    , but she can gain Prism Arrows that she already has, and there is no way to guarantee any one arrow. Regardless of her arrows, she supplements everyone's skill damage, and inflicts Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    - though FA will not use her skills in the optimal order.
  • Npc s 3040138000 01.jpg Yuel (Water) gives decent team buffs through Ability Starlit Sky.png Starlit SkyAll allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , Status TripleUp.png15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and Status DebuffSuccessUp.png20% Debuff Success BoostedDebuff success rate is boosted
    Strength: 20%Duration: 3 turns
    .
    and inflicts various ATK/DEF down debuffs. She provides simple and effective utility, but is generally outclassed if you have access to better Water options.
  • Npc s 3040181000 01.jpg Pholia has more limited uses in FA, since she can't automatically use Ability Recognition.png RecognitionGrant another Water ally Status Trance Absolution.pngTrance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
    Duration: 5 turns
    .
    . Casting it at the start of a battle before letting FA run helps mitigate this due to the buff getting extended on CA. Ability White Veil.png White VeilGain Status White Veil.pngWhite VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
    Duration: Indefinite
    and a shield effect worth 40% of caster's max HP (Max: 8000).
    When shield effect ends: Self-inflict Status Unveiled Sin.pngUnveiled SinATK, DEF, and multiattack rate are lowered, and hostility is boosted (Can't be removed)
    Strength: 50% ATK Down / 20% DEF DownDuration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    gives her decent personal specs, but she'll need protection from other defenders for harder fights. Teamwide Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    on CA and a 2/8 turn uptime on Status Sea-Sky Offing 2.pngSea-Sky OffingCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    give her decent utility regardless of your setup, but CA-heavy parties help sustain both of her first two skills.
  • Npc s 3040168000 01.jpg Haaselia won't use Ability Jachin.png JachinGrant a Water ally Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , Status Veil.pngVeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
    At level 75:
    Also grant Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    , nor will she time the extension/reduction of her Status Crescent Moon.pngCrescent MoonChanges to Quarter Moon in 1 turn
    buffs in FA, but she otherwise remains functional as a general debuffer and buffer - much more so if you can activate her swap-in passive, giving allies decent offensive specs and performing a double Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    every 5 turns.
  • Npc s 3040117000 01.jpg Vane (SSR) in FA can't time Ability m 1129 3.png One for AllGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    (Consumes 40% of max HP)
    At level 100:
    No longer gain Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    Also gain Status DefenseUp.png100% DEF UpDEF is boosted
    Strength: 100%Duration: 1 turn
    , Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 1 turn
    .
    to enemy special attacks, nor can he use Ability Soul Eruption.png Soul EruptionFully restore caster's HP and remove all debuffs.
    Gain Status Soul Eruption.pngSoul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
    .
    (Can only be used when below 25% HP. Consumes all of charge bar.)
    , greatly working against his FA effectiveness. Fortunately, he uses Ability m 1129 3.png One for AllGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    (Consumes 40% of max HP)
    At level 100:
    No longer gain Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    Also gain Status DefenseUp.png100% DEF UpDEF is boosted
    Strength: 100%Duration: 1 turn
    , Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 1 turn
    .
    every 3 turns, making him fairly likely to eat powerful attacks via sheer frequency. His self-healing is high, and he's in an element with great healing options, so he can be a somewhat sustainable defender depending on your party.
  • Npc s 3040088000 01.jpg Yngwie has inconsistent defensive results in FA, though they are undoubtedly powerful when he can stay in his Icon Support Skill.png Tough GuySwitch into Tough Guy mode upon using charge attack.
    When Tough Guy mode is in effect: 80% boost to ATK, 300% boost to DEF, +80 boost to hostility, 70% boost to C.A. damage cap, guaranteed double attacks, and debuff immunity.
    (Consumes 40% charge bar every turn to extend Tough Guy mode.)
    mode for prolonged periods of time. Despite being mostly defensive, he's no offensive slouch, powering up his own autoattacks and charge attacks. Though his kit allows him to generate a lot of charge bar on his own, he works best in parties capable of feeding him more.
The Lacking (units who have significant FA drawbacks and should only be used by people who know what they're doing, or people with very few options):
  • Npc s 3040263000 01.jpg Lecia (Water) doesn't use two out of three skills in FA, and Ability m 1108 3.png Para BellumReplenish Status 6804.pngEnforcer's ZealConsumed by Lecia's skills (Max: 4 / Can't be removed)
    Duration: Indefinite
    by 4.
    Gain Status 6805.pngReady... Aim...Next charge attack will be Radiant Order (Can't be removed)
    Duration: Indefinite
    .
    All allies gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    isn't enough to make her useful on its own.
  • Npc s 3040160000 01.jpg Maria Theresa won't use two of her skills, making her a poor choice for FA frontlining even if she gives additional effects to every dispel.
  • Npc s 3040098000 01.jpg Romeo's entire kit gets shafted in FA due to the fact that he can't stay in Status Amplified.pngAmplifiedSpirit power is amplified and skills are strengthened (Can't be removed)
    mode. He'll still inflict debuffs through Ability Attack2.png Lama Acuta250%-350% Water damage to a foe (Damage cap: ~630,000).
    When 1 Status Spirit1.pngSpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
    is consumed:
    Also inflict Status WaterResDown.png20% Water DEF DownDEF is lowered for water DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    .
    At level 55:
    Damage increased to 300%-400%.
    At level 95:
    Damage further increased to 500%.
    Also inflict Status AttackDownStack.png5% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    and Status DefenseDownStack.png5% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    .
    Also gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    and substitute infrequently, but there are far better options. If you are intent on using him in FA, try to feed him Crests, as he tends to burn through his Status Spirit1.pngSpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
    stacks quickly otherwise.
  • Npc s 3040225000 01.jpg Cagliostro (Summer) doesn't provide as much offensive power in FA as opposed to manual play since Ability Phantasmal Mirage.png Phantasmal MirageRestore an ally's HP (Healing cap: 2500) and grant Status Submerged Ouroboros.pngSubmerged OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Strength: 50% ATK Up / 50% DEF Up / 80% DA Up / 30% TA UpMultiplier: NormalDuration: 4 turnsStacking: Special Buff
    .
    goes unused and Ability Disruption.png Disruption2-hit, 300% Water damage to a foe (Damage cap: ~320,000 per hit~640,000 total) and remove 1 buff.
    (When Cagliostro's Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    is 3 or more:

    Consume 1 Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    to end cooldown.)
    often chews through her Crests before she can reach 5 to cast Ability Ars Nova 2.png Ars NotoriaArs Nova:
    All Water allies gain Status CriticalUpWater.png70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 30% more damage.Duration: 3 turns
    , Status Keen.pngKeenSupplemental DMG to critical hits
    Strength: 1% of enemy's max HP (Damage cap: 50,000)Duration: 3 turns
    , and Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (When Cagliostro's Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    is 5:

    Skill changes to Ars Notoria.)
    Ars Notoria:
    All Water allies gain Status CriticalUpWater.png100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    , Status Keen.pngKeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    , Status Bonus Damage.png50% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 50%Duration: 3 turns
    , and Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 3 turns
    .
    (Consumes 5 Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .)
    . Still, in Crest-based and autoattack-based setups, she can boost the team's offense decently, but if you have more recent characters, it's often better to just use them instead rather than building the whole team around her.

The Good (units who are generally unhampered by FA and provide significant utility):

  • Npc s 3040107000 01.jpg Mahira is the element's main buffer and general QoL provider. Her buffs include nigh-indefinite and undispellable ATK/DEF/MA, alongside Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    (through her Status DrumBeats1.pngDrum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    stacks, though this does not stack with regular Veil buffs and a single debuff will consume both Veils). Her debuffs include Status DefenseDown.pngDEF DownDEF is lowered
    and Status EarthResDown.pngEarth DEF DownDEF is lowered for earth DMG
    which stack to hit 40% out of the 50% DEF down cap on by themselves. Her one caveat is that Ability m 1090 2.png On the Shoulders of GiantsGain Status 6784.pngOn the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
    Strength: 30% Dodge Rate UpDuration: 5 turns
    .
    (When main allies' Status DrumBeats1.pngDrum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    are at max:
    Creates 1 blue potion. Consumes all Drum Beats.)
    doesn't get used in FA, though like many other similar skills, it can be manually used before letting FA run.
  • Npc s 3040171000 01.jpg Cain (Grand) is a generalist buffer and debuffer who is generally inferior to his zodiac counterpart, Mahira, even though he's a workable replacement. He appreciates parties that CA frequently, and provides high-uptime Status Bonus Damage.pngBonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    on top of the buffs of Ability Soldier's Swiftness.png Soldier's SwiftnessAll allies gain Status Instantaneity.pngInstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turnsStacking: Special Buff
    .
    . The debuffs from Ability Freewheeling Scheme.png Freewheeling SchemeInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    , Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    , and Status Secret Plot.pngSecret PlotFallen in Cain's trap. Debuff resistance is lowered (Can't be removed)
    Strength: 10%Base Accuracy: 100%Duration: IndefiniteLocal status effect
    on a foe.
    cap both ATK and DEF down when combined with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    , on top of lowering the enemy's debuff resistance to help other debuffs land.
  • Npc s 3040019000 01.jpg Arulumaya is a useful support who inflicts Status AttackDown.pngATK DownATK is lowered
    Status WaterAtkDown.pngWater ATK DownWater ATK is lowered
    , and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    . She also provides the all-important Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    alongside random but useful buffs from Ability Snow Globe.png Gaze into Crystal BallGaze into crystal ball.
    (Random effect based on the dream the crystal ball holds.)
    . If you're using her, keep track of the party order - the charge boost from Skill charge attack.png Selene TimoriaMassive Earth damage to a foe.
    Gaze into Crystal Ball and can reuse End Gaze.
    All allies gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    can be great when put right before characters who want to CA more often, while if you put her in the last slot, the boost will get applied to herself (and only then).
  • Npc s 3040377000 01.jpg Cidala are a powerful attacker and debuffer duo who rely on triple attacks to boost the effects of their low-cooldown linked skills, Ability m 1640 1.png Jinx of the Tiger450% Earth damage to a foe (Damage cap: ~635,000).
    Inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    .
    (Additional random debuffs based on foe's Status 7301.pngTiger TapeATK and DEF are lowered based on lvl (Max: 5 / Can't be removed)
    Stacking: PermanentLocal status effect
    lvl.)
    and Ability m 1641 1.png Tiger's Prosperity450% Earth damage to a foe (Damage cap: ~635,000).
    Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 40%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 40%)Multiplier: Unique StackableDuration: Indefinite
    and Status DefenseUpStack.png10% DEF Up (Stackable / Max: 40%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 40%)Duration: Indefinite
    .
    (Additional random buffs based on foe's Status 7301.pngTiger TapeATK and DEF are lowered based on lvl (Max: 5 / Can't be removed)
    Stacking: PermanentLocal status effect
    lvl.)
    . They can't time the defensive effects of Ability m 1642 3.png Twin Tiger Feng ShuiGain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
    Duration: 1 turn
    , Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and Status 7298.pngTwin Tiger Feng ShuiCan't attack / On next turn: Sharp boost to ATK / Deal triple attacks (Can't be removed)
    Duration: 1 turn
    .
    (Can't attack. On next turn: Gain Status Defiance.png50% Sharp ATK UpATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    and Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .)
    to enemies' more powerful attacks in FA, but they gain the full effects of the skill's offensive abilities. In V2 battles with Auto Guard enabled, they gain a lot of mileage out of Icon Support Skill.png Reversal of FortuneAt end of turn if Cidala didn't attack:
    Restore HP (Healing cap: 2022) and remove all debuffs.
    Gain Status Routine Step.pngDouble StrikeAttacks twice each turn
    Duration: 1 turn
    and Status Bonus Damage.png40% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 40%Duration: 1 turn
    .
    , since it activates on turns after they guard.
  • Npc s 3040053000 01.jpg Vira (Summer) provides a handful of miscellaneous buffing (teamwide Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    ), healing, and debuffing (Status Charm.pngCharmedAttacks are slightly limited
    , Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    , dispel) abilities that all work in FA.
  • Npc s 3040347000 01.jpg Metera (Summer) is a great debuffer (Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    and 40% stackable ATK/DEF down included) who deals a lot of skill damage. CA-centric parties help her cut her own skill cooldowns.
  • Npc s 3040340000 01.jpg Lennah (Earth) is a powerful FA-friendly healer who works best in parties that can CA often, thanks to the effects of Skill charge attack.png Le Jardin De Joie450%Massive Earth damage to a foe.
    Inflict Status 6126 1 2.pngSpirit BlossomTargeted by the memories of Lennah's spirit blossoms (Can't be removed)
    Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    2-turn cut to Lennah's skill cooldowns.
    . Ability m 1483 3.png La Main VertAbsorb 10% of all allies' charge bars and boost caster's charge bar.
    All allies gain Status 7176.pngLa Main VertRecovery cap is boosted / DMG taken is reduced (Can't be removed)
    Duration: 5 turns
    .
    gives additional value to weaker heals by increasing their caps by a flat 1000, and it also provides a potent 50% damage reduction to all allies.
  • Npc s 3040170000 01.jpg Soriz (SSR) is a powerful self-sufficient attacker who passively absorbs hostility and sports a high defense. He won't be able to time his skills for maximum effect on FA, but he's still strong nonetheless. His special Ability Macho Ultimatum.png Macho UltimatumEnd cooldown for Tenacious Will and Bravado Bullet.
    Gain Status DefenseUp.png80% DEF UpDEF is boosted
    Strength: 80%Duration: 2 turns
    and Status Substitute.pngNo Touching My LadiesReceive one-ally attacks in place of female allies
    Duration: 2 turns
    .
    When there are female allies: Also gain Status AttackUp.pngATK UpATK is boosted
    Multiplier: UniqueDuration: 2 turnsBoost to ATK based on number of female main allies
    .
    (I swear on my fists that you won't lay a finger on these beauties!)
    substitute protects female characters only, so keep that in mind when building a party - he may bite off more than he can chew with a full female roster.
  • Npc s 3040361000 01.jpg Cucouroux (Halloween) is a dodge-tank, skill damage spammer and partywide ATK/DEF buffer in FA. Between her passive hostility up, guaranteed dodges from Skill charge attack.png Beifall Blitz450%Massive Earth damage to a foe.
    Gain Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    Add 1 Status 7246.pngBarrel StabilizerConsumed upon using Cucouroux's skills (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    , and the potent 3/6 uptime buffs of Ability m 1568 1.png Bullet Dance6-hit, 100% Earth damage to a foe (Damage cap: ~90,000 per hit).
    Gain Status Dodge.png70% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
    Strength: 70%Duration: 3 turns
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: +50Duration: 3 turns
    .
    , she's useful for nullifying single-target attacks. The debuffs of Ability m 615 1.png Spread Shot6-hit, 100% Earth damage to random foes (Damage cap: ~60,000 per hit).
    Inflict Status DebuffResDown.png10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    and Status EarthDEFDownStack.png10% Earth DEF Down (Stackable / Max: 30%)DEF is lowered for earth DMG (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    Gain Status 6235.pngCovering FireCovering Fire activates upon attacks while in effect (6-hit earth DMG to random foes / Hit to all foes' debuff resistance and earth DEF [Stackable]) (Can't be removed)
    Duration: 3 turns
    .
    can cap out on turn 1 as long as Ability m 1569 1.png SpeedloaderInstantly perform a normal attack without using up a turn.
    (Consumes 2 Status 7246.pngBarrel StabilizerConsumed upon using Cucouroux's skills (Max: 5 / Can't be removed)
    Duration: Indefinite
    to end cooldown.)
    is used, and the buffs of Icon Support Skill.png Leave It to Cucouroux!Upon dodging:
    All allies gain Status AttackUpStack.png4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
    Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: Indefinite
    and Status DefenseUpStack.png4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
    Strength: 4% (Max: 20%)Duration: Indefinite
    .
    Add 1 Status 7246.pngBarrel StabilizerConsumed upon using Cucouroux's skills (Max: 5 / Can't be removed)
    Duration: Indefinite
    to Cucouroux (Max: 5).
    often cap out quickly - giving her generalist use in shorter or longer fights. Lastly, she has three-hit autoattacks and guaranteed TA, making supplemental damage go a long way with her.
  • Npc s 3040375000 01.jpg Satyr (Earth) is an enviable tank, healer, debuffer and charge battery with the main caveat that she cannot perform autoattacks. Due to cooldown cutting skills, Ability m 1649 3.png Passion ShowGain Status 3134.pngPassion ShowCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 15% boost to earth allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed)
    Duration: 5 turns
    .
    will likely have permanent uptime in FA unless your team uses frequent Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    s, allowing her to keep an 80% damage reduction up. On every enemy CA, she'll autocast Ability m 3 2.png Innocent HeartRestore caster's HP (Healing cap: 2000).
    2-turn cut to caster's debuff durations.
    (Upon consuming 1 Status 7289.pngTwinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    :
    Affects all allies.)
    - while the debuff duration reduction isn't always a perfect substitute for debuff clears or Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , it's incredibly consistent and can often be enough for most raids' debuffs. Assuming your party charge attacks enough, she can auto-activate the dispel and ATK/DEF down of Ability m 1650 1.png Vector to the Sky400% Earth damage to all foes (Damage cap: ~520,000) and remove 1 buff.
    Inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    at the end of every single turn to deal with buffs reliably in FA.
  • Npc s 3040232000 01.jpg Alexiel (Summer), in contrast to her other version's single-turn defensive abilities, provides good defense in FA, and brings along rare defensive debuffs such as Status WaterAtkDown.pngWater ATK DownWater ATK is lowered
    , Status Gravity.pngGravitySpecial attack max charge turn is extended
    , and Status Accuracy Lowered.pngAccuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    .
  • Npc s 3040022000 01.jpg Melleau is a powerful attacker and tank at level 100, with permanent debuff immunity and permanent dispel immunity after performing 5 triple attacks (an easy feat considering she gets guaranteed TA on skill use and every CA). Her double immunities make her invaluable for Water raids' notoriously annoying debuffs and dispels, but regardless, she's still easy to slot into any team, especially spear/axe teams which can get use out of Icon Support Skill.png Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks..
The Situational (units who are more difficult to use due to FA drawbacks, having niche use cases, or being less effective than their peers):
  • Npc s 3040247000 01.jpg Magisa (Holiday) is a useful attacker with Crest synergy and some minor team sustain whose main attraction is her incredibly generous amount of dispels. Water bosses love their buffs, ensuring she'll always be fighting for a spot on your party if you have her.
  • Npc s 3040125000 01.jpg Yggdrasil provides highly useful teamwide buffs through Ability Blathnat Norn.png Blathnat NornAll allies gain Status AttackUp.png25% ATK UpATK is boosted
    Strength: 25%Multiplier: NormalDuration: 3 turnsStacking: Dual
    , Status DefenseUp.png25% DEF UpDEF is boosted
    Strength: 25%Duration: 3 turnsStacking: Dual
    , and Status Uplift.png25% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 25%Duration: 3 turns
    .
    (Consumes 10% of charge bar.)
    At level 100:
    No longer grants Status AttackUp.png25% ATK UpATK is boosted
    Strength: 25%Multiplier: NormalDuration: 3 turnsStacking: Dual
    and Status DefenseUp.png25% DEF UpDEF is boosted
    Strength: 25%Duration: 3 turnsStacking: Dual
    .
    Instead, all allies gain Status 7202.pngUrdarbrunnrATK is boosted / DEF is boosted (Can't be removed)
    Strength: 50% ATK Up, 50% DEF UpMultiplier: NormalDuration: 5 turnsStacking: Special Buff
    .
    All allies also gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    Status Uplift.png25% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 25%Duration: 5 turns
    duration increased to 5 turns.
    Charge bar cost removed.
    , sustains herself through the healing of Skill charge attack.png Luminox Genesi500%Massive Earth damage to a foe.
    Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    and Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    Restore 30% of Yggdrasil's HP (Healing cap: 4000).
    , and can potentially substitute with 100% uptime, thanks to the effects of Ability Ziggurat.png ZigguratZiggurat:
    All Earth allies gain Status CriticalUpEarth.png70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 30% more damage.Duration: 3 turns
    .
    All other allies gain Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3 turns
    .
    (Consumes 20% of charge bar.)
    At level 90:
    Shield endurance increased to Status Shield.pngShield (3500)Next ATK received will be ineffective for a fixed amount
    Strength: 3500Duration: Indefinite
    and now has indefinite duration.
    (When Yggdrasil's Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    is 3 or more:

    Skill changes to Eunir.)
    Eunir:
    All Earth allies gain Status CriticalUpEarth.png70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 30% more damage.Duration: 3 turns
    .
    All other allies gain Status Shield.pngShield (3500)Next ATK received will be ineffective for a fixed amount
    Strength: 3500Duration: Indefinite
    .
    Caster gains Status 7203.pngVessel of the World TreeReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DMG taken is reduced / At end of turn in which DMG is taken: Deals 4-hit earth DMG to random foes / 1-turn cut skill cooldowns (Can't be removed)
    Duration: 3 turnsStacking: Special Buff
    .
    Does not consume charge bar.
    . However, she only gains the latter's effects at 3 or more Crests, so parties which can reach that threshold faster will do better with her.
  • Npc s 3040291000 01.jpg Silva (Summer) provides good damage and protection on the first few turns and then disappears into the backline. She'll use Skill charge attack.png Zeruch Shot450%Massive Earth damage to a foe and remove 1 buff.
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    .
    three times over three turns, then head into the backline while giving an ally powerful offensive buffs (at the cost of their defense). She'll be reducing her own health as this happens, but given the fact that she has 0 hostility, her dying shouldn't be a problem. If your team has good defenses to offset the penalties of Status 6763.pngBackup FireATK and C.A. specs are boosted by Silva's backup fire / Bonus DMG will be dealt upon attacks / DEF is lowered (Can't be removed)
    , then she's worth considering if your backline isn't cramped already with Evokers and other useful sub allies.
  • Npc s 3040285000 01.jpg Leona (Grand) won't be able to use Ability m 1220 3.png Fortune Favors the BoldGrant an Earth ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    in FA, but if you've got a crit-heavy grid to sustain the buffs of Status 3110.pngCrescentCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted / Armor effect (Can't be removed)
    , the rest of her kit is still effective, if offensively focused outside of Ability m 1218 1.png Cloudcutter450% Earth damage to all foes (Damage cap: ~730,000).
    Inflict Status 3109.pngCloudcleaveATK and DEF are lowered (Can't be removed)
    Strength: 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect
    and Status Gravity.pngGravitySpecial attack max charge turn is extended
    Base Accuracy: 95%Duration: 180 seconds
    .
    .
  • Npc s 3040319000 01.jpg Lamretta (SSR) will only use Ability m 1376 3.png AsylumGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    , Status Counter DodgeDMG.pngDodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 300%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    , and Status Adversity.png30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 30%Multiplier: SeraphicDuration: 1 turn
    .
    (Consumes 1 Status 70731.pngBon VivantConsumes 1 at end of turn and upon skill activation / Becomes Wasted at 0 (Can't be removed)
    .)
    in FA, but she'll use it every turn for 3/4 turns, giving herself potent buffs and dodging most bosses' autoattacks. Her effectiveness varies depending on the boss (as AoE autoattacks won't be dodged by her and powerful single-target enemy CAs will have her bite off more than she can chew) - if you can offset the DEF penalty of Status 7074.pngWastedCan't attack / Strikes a foe with her bottle, dealing earth DMG, at end of turn (Can't be removed)
    (through characters like Mahira and Caim), she'll do much better.
  • Npc s 3040394000 01.jpg Laguna (SSR) is a minimal-utility passive tank who heals herself and brings good personal offensive specs. The catch is that her abilities rely on her Status 7375.pngOmar's RecollectionATK, multiattack rate, and DMG cap are boosted based on Omar's Recollection lvl (Max: 10 / Can't be removed)
    stacks, which rise at the end of a turn and after taking damage. The additional effects of all her skills only kick in after reaching the max of 10 stacks, meaning she only becomes a particularly effective unit anywhere from turn 5 to turn 10; don't bring her along to shorter, or sometimes even medium-length fights.
  • Npc s 3040321000 01.jpg Monika (Valentine) is a dodge-tank, charge battery, and partywide ATK/DEF buffer in FA (due to her inability to use the linked skills Ability m 1385 3.png Magical SwordGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and Status Bonus Damage.png50% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 50%Duration: 2 turns
    .
    (When Monika has 12 or more buffs: Also gain Status DamageCapUp.png20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 2 turns
    .)
    and Ability m 1386 3.png Lovely DressingAll allies gain Status Heal.pngRefreshHP is restored on every turn
    Strength: 1000Duration: 3 turns
    and Status Veil.pngVeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    (When Monika has 12 or more buffs: All allies also gain Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .)
    ). The catch is that she requires a large quantity of buffs to work best - fortunately, Earth has many good partywide buffers to choose from to complement her abilities.
  • Npc s 3040037000 01.jpg Eahta is a mostly offensively-focused unit with some minor utility such as Status Gravity.pngDelay (Special)Reduce a foe's charge diamonds by 1
    Ignores foe's Delay immunity
    and teamwide Status EarthAtkUp.pngEarth ATK UpEarth ATK is boosted
    . Aside from his personal specs, he functions as a useful charge battery thanks to Icon Support Skill.png Blade GodHas a maximum charge bar limit of 200%.
    Charge bar fills up 100% faster.
    At level 90:
    Also boosts double attack rate by 20%.
    .
  • Npc s 3040297000 01.jpg Golden Knight dispels and delays, alongside having dispel immunity and a permanent Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    . To take advantage of Icon Support Skill.png Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
    (When Golden Knight has 15 or more buffs before attacking: Charge attack activates twice.)
    , she should be fitted in a party with many different buffs - and in FA, keep in mind that you won't be able to control what skills she copies with Ability m 1272 3.png Sword in FluxReplicate caster's or an ally's skill.
    (Gains a buff based on the type of skill replicated.)
    .
  • Npc s 3040077000 01.jpg Eugen (Grand) deals respectable CA damage through Ability Burst.png AutoignitionGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and Status Uplift.pngAutoignitionCharge bar will be boosted to 100% at the end of the turn
    Duration: 2 turns
    .
    Remove 1 debuff from caster.
    At level 100:
    Now removes all debuffs from caster.
    Status Uplift.pngAutoignitionCharge bar will be boosted to 100% at the end of the turn
    Duration: 2 turns
    upgraded to Status Uplift.pngAutoignition+100% boost to charge bar at end of turn / C.A. Reactivation effect at end of effect (1 time)
    Duration: 2 turns
    .
    (Gain Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    when Status Uplift.pngAutoignition+100% boost to charge bar at end of turn / C.A. Reactivation effect at end of effect (1 time)
    Duration: 2 turns
    ends.)
    and Icon Support Skill.png Headshot{{InfoSkillUpgrade|level=95}}Detonation Rounds10% boost to critical hit damage cap.
    At level 95:
    100% Bonus damage based on number of Status 7135 1.pngBluesky BulletConsumed upon Eugen's normal attacks (Max: 5 / Can't be removed)
    upon using charge attack (Damage cap: ~180,000 per hit / Max: 5 hits).
    Consume 1 Status 7135 1.pngBluesky BulletConsumed upon Eugen's normal attacks (Max: 5 / Can't be removed)
    upon normal attacks to deal 150% Earth damage to a foe (Damage cap: ~630,000).
    . Said CA, Skill charge attack.png Die Bandekanone500%Massive Earth damage to a foe.
    Inflict Status EarthDEFDownStack.png10% Earth DEF Down (Stackable / Max: 30%)DEF is lowered for earth DMG (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    .
    All allies gain Status EarthAtkUp.png30% Earth ATK UpEarth ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    , provides fairly useful teamwide buffs as well. Useful as he may be, he's often outmatched by the higher tiers, and can't use Ability Sudden Attack.png Sudden AttackGrant an Earth ally Status Armed.pngArmedCritical hit rate, C.A. DMG, and C.A. DMG cap are boosted (Can't be removed)
    Strength: 100% / 50% Critical Up100% chance of dealing 50% more damage., 50% C.A. DMG Up, 25% C.A. DMG Cap UpDuration: 5 turnsStacking: Special Buff
    and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
    Strength: 20%Duration: 5 turns
    .
    in FA.
  • Npc s 3040369000 01.jpg Anthuria (Holiday) is a dodge-tank and buffer who also turns your MC into a dodge-tank through Icon Support Skill.png Whirling Emotions+20 boost to MC and Anthuria's hostility.
    20% boost to MC and Anthuria's dodge rate.
    (Upon Anthuria dodging:
    Restore all allies' HP [Healing cap: 1500]. Extend all allies' Status 1502.pngHypeATK is boosted
    by 1 turn.)
    . Ability m 1614 3.png Saintly VeilAll Earth allies gain Status 3131.pngSaintly VeilDebuff resistance is boosted / Water DMG taken is lowered / Buffs can't be removed / Elemental DMG from foes turns into water DMG (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    .
    (Ends upon taking damage 2 times.)
    provides very useful buffs to the whole team which get protected by the rest of her skillset, but the rest of her skills depend heavily on your MC, giving them Status Routine Step.pngDouble StrikeAttacks twice each turn
    and uniquely, a Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
    buff on every CA regardless of their mainhand weapon or class. Pay close attention to your MC's skillset, and keep Icon Support Skill.png Whirling Emotions+20 boost to MC and Anthuria's hostility.
    20% boost to MC and Anthuria's dodge rate.
    (Upon Anthuria dodging:
    Restore all allies' HP [Healing cap: 1500]. Extend all allies' Status 1502.pngHypeATK is boosted
    by 1 turn.)
    in mind, but don't build around her just for the sake of it.
  • Npc s 3040366000 01.jpg Benjamin is a potent offensive support who ultimately relies on fairly specific party compositions. Harp-specialty allies, frequent CAs, and Status Hype1.pngHypeATK is boosted
    are the tools of his trade; his best friends are a ML30 Rising Force, Anthuria (Holiday) and/or Satyr (Earth). If you don't have any of them, he can still work decently as long as you bring charge bar generation and don't let him get dispelled. Additionally, keep in mind that his only defensive utility comes from Ability m 1598 1.png Bloody Rain500% Earth damage to a foe (Damage cap: 635,000).
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
    (When Benjamin's Status 1502.pngHypeATK is boosted
    is 4:
    Activates twice.)
    .
  • Npc s 3040249000 01.jpg Narmaya (Holiday) is a powerful but mostly selfish unit who's relatively FA-friendly. Her offense and defense ramp up over time to enviable levels thanks to Icon Support Skill.png Wild ButterflyWhen Narmaya has CounterStatus Counter DodgeDMG.pngDodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.

    Status Counter.pngTank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.

    Status Counter.pngDodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    effect:

    Guaranteed triple attacks.
    Raise Status Eight Ways.pngEight WaysATK and DEF are boosted based on Eight Ways lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl by 1 upon countering (Max: 8).
    (Boost to ATKPerpetuity modifer and DEF based on Eight Ways lvl.)
    . Her main defensive utility, Ability Mind at Peace.png Mind at PeaceGain Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , Status Repel.png99% RepelTaking less DMG and reflects attacks
    Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    , and Status Falling Mist.png