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Mithra Showdown.jpg

Mithra Showdown
Cost to Host: 30 AP Unlock: Clear Chapter 28
Location: Chapter 28: Golonzo Island - Departure Area, Central Docks
Wave Name Lvl HP Charge Mode
Boss Mithra Icon16Wind.png 50 1,100,000 No
Special Attacks Triggers and Notes
  • Distortion Field N
Inflicts a permanent random debuff on all allies.
Gains a random 60 second buff.
  • Defrag TR
Wind damage to all allies.
Damage increases with the amount of attack buffs on both allies and Mithra have, the debuffs on the party, as well as removing/guarding debuffs from party.
  • Return TR
Heals self to full HP.
Depletes all charge diamonds.
Can't be cast more than once.
  • 80% Trigger
Casts Defrag.
  • 60% Trigger
Casts Defrag.
  • 50% Trigger
Unleashes True Power.
Casts Return next turn.
  • 40% Trigger
Casts Defrag.
  • 20% Trigger
Casts Defrag.
N - Normal, OD - Overdrive, TR - Trigger
First clear:
Wooden Silver Gold


  • Return will be cast on the first turn after Mithra releases its True Power. This means you have one turn to kill Mithra after getting it below 50%.
  • Return can only be cast once. If Return triggers any other triggers that you cleared will occur again.
  • You can use Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to guard against the debuffs, or you can clear them with Clarity or any other clear skill. This generally isn't recommended unless absolutely necessary as it will increase Defrag's power.
  • New players may find Mithra challenging until they get a decent grid.


The main idea behind killing Mithra is to get it as close to 51% as possible so you have two turns to kill it; because of this players with weaker weapon grids can find Mithra to be quite challenging. This does not mean that all hope is lost if Return is cast: after Return is cast all triggers besides Return are reset. This means the player can just continue the fight dealing by continually hitting Defrag's triggers.

Mithra's main form of damage is Defrag. To prevent Defrag's power from increasing it is recommended to never let Mithra's charge attack go off. It's a good idea to bring some mitigation or healing if you don't have enough HP to tank all the hits.