User:Ark/Mithra
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Mithra Showdown |
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Cost to Host: 30 AP | Unlock: Clear Chapter 28 |
Location: Chapter 28: Golonzo Island - Departure Area, Central Docks |
Wave | Name | Lvl | HP | Charge | Mode |
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Boss | Mithra | ![]() |
1,100,000 | ◇ | No |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: |
Wooden | Silver | Gold |
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Notes
- Return will be cast on the first turn after Mithra releases its True Power. This means you have one turn to kill Mithra after getting it below 50%.
- Return can only be cast once. If Return triggers any other triggers that you cleared will occur again.
- You can use
VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." to guard against the debuffs, or you can clear them with Clarity or any other clear skill. This generally isn't recommended unless absolutely necessary as it will increase Defrag's power. - New players may find Mithra challenging until they get a decent grid.
Strategy
The main idea behind killing Mithra is to get it as close to 51% as possible so you have two turns to kill it; because of this players with weaker weapon grids can find Mithra to be quite challenging. This does not mean that all hope is lost if Return is cast: after Return is cast all triggers besides Return are reset. This means the player can just continue the fight dealing by continually hitting Defrag's triggers.
Mithra's main form of damage is Defrag. To prevent Defrag's power from increasing it is recommended to never let Mithra's charge attack go off. It's a good idea to bring some mitigation or healing if you don't have enough HP to tank all the hits.