User:Aryo adhi/Hostility Modifiers
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This page lists any known hostility modifiers gained from various sources.
Contents
Notes for readers
- Feel free to edit this page without my permission!
- Any values unlisted in character page should be left blank with unknown value.
- Use this code below for 100% and 0% hostility modifiers.
{{tt|100%|Ignores [[hostility]] rules.}} {{tt|0%|Won't be targetted when there are other allies left.}}
Known Hostility Modifiers
Hostility Up
Main Character
Icon | Name | Skill | Target | Cooldown | Duration | Value | Sub? | Notes |
---|---|---|---|---|---|---|---|---|
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Spartan | ![]() GuardianGain ![]() Duration: 3 turns and ![]() Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.) |
Self | 5 turns | 3 turns | +50 | - | |
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Luchador | ![]() Knifehand StrikeGain ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Duration: 2 turns. |
Self | 5 turns | 2 turns | +20 | - | |
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Ogre | ![]() Horizontal SolaceGain ![]() Duration: 1 turn . 2-hit boost to number of counters when a counter effect is active. |
Self | 7 turns | 1 turn | 100%Ignores hostility rules. | - | |
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Cavalier | ![]() Horseman's DutyAll allies gain ![]() Strength: 15%Duration: 3 turns. Spear: Gain ![]() Strength: 100% chance of taking 30% less damage.Duration: 3 turns and ![]() Strength: SharpDuration: 1 turn . Gun: Gain ![]() Duration: Indefinite and ![]() Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to ![]() Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Duration: 1 turn . Gun: Effect increased to ![]() Strength: 100%Duration: 1 turn and ![]() Duration: Indefinite. |
Self | 7 turns | 1 turn | 100%Ignores hostility rules. | - | Only when mainhand is Spear. |
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Monk | ![]() Unyielding Form300% elemental damage to all foes (Damage cap: ~630,000). Gain ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, ![]() Strength: 100%Duration: 2 turns, and ![]() Strength: 100%Duration: 2 turns. |
Self | 6 turns | 2 turns | 100%Ignores hostility rules. | - | |
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Sword Master | ![]() ContrabladeGain ![]() Duration: 2 turns, ![]() Duration: 2 turnsCounter attacks grant 5% charge bar per hit., and ![]() Duration: 2 turns. |
Self | 6 turns | 2 turns | +? | - | |
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Assassin | ![]() Out of SightGain ![]() Strength: -10. Target ally gains ![]() Strength: +30. |
Target ally | 8 turns | 3 turns | +30 | Yes | Can't cast Out of Sight to self. |
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Tormentor | ![]() DevotionGrant ![]() Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and ![]() Duration: 3 turns to another ally. |
Target ally | 6 turns | 1 turn | 100%Ignores hostility rules. | - | Can't cast Devotion to self. |
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Dancer | ![]() Pas SeulGain ![]() Duration: 2 turns and ![]() Duration: 2 turns. |
Self | 5 turns | 2 turns | +? | - |
Characters
Name | Element | Source | Target | Value | Notes |
---|---|---|---|---|---|
![]() Anthuria |
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![]() ![]() Strength: 60%Duration: 3 turns, ![]() Strength: +60Duration: 3 turns, and ![]() Duration: Indefinite. |
Self | +60 | |
![]() Aoidos |
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![]() ![]() Strength: 100%Duration: 6 turns, ![]() Strength: 30~35%Duration: 6 turns, and ![]() Strength: +50Duration: 6 turns. At level 90: No longer gain ![]() . Boost to ![]() Duration: 6 turns's strength based on ![]() lvl. |
Self | +50 | No longer gain ![]() after Lvl 90. |
![]() Anne |
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![]() ![]() Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: +20Duration: 2 turns. Instantly perform a normal attack without using up a turn. |
Self | +20? | |
![]() ![]() Multiplier: PerpetuityDuration: Indefinite lvl by 1 upon being targeted (Max: 5). (Boost to ATKPerpetuity modifier, DEF, multiattack rate, and hostility based on lvl.) |
Self | +10 | |||
![]() Yngwie |
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![]() When Tough Guy mode is in effect: 80% boost to ATK, 300% boost to DEF, +80 boost to hostility, 70% boost to C.A. damage cap, guaranteed double attacks, and debuff immunity. (Consumes 40% charge bar every turn to extend Tough Guy mode.) |
Self | +70 | |
![]() Ayer |
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![]() (Gain ![]() Duration: 2 turns. Take a lethal hit without being knocked out if Ayer has 1% of his max HP or more.) At level 100: I swing my fists to protect others! (No longer gain ![]() Duration: 2 turns. Gain ![]() (Excludes all-foe all-ally attacks) Duration: 2 turns and ![]() Duration: Indefinite. When below 25% HP: Also gain ![]() Strength: 50%Multiplier: AssassinDuration: 1 turn .) |
Self | +50 | Can't be removed. Gain ![]() (Excludes all-foe all-ally attacks) instead after Lvl 100. |
![]() Eugen (Grand) |
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![]() ![]() Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: +50Duration: 3 turns. (Consumes 30% of charge bar.) At level 90: Charge bar cost removed. Counter buff upgraded to ![]() Strength: 400%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. Also gain ![]() Strength: 100% chance of dealing 50% more damage.Duration: 3 turns and ![]() Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. |
Self | +? | |
![]() Jamil |
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![]() ![]() Strength: +30Duration: 3 turns. Jamil gains ![]() Strength: -10Duration: 3 turns. |
One ally | +10 | |
![]() Melleau |
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![]() ![]() Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and ![]() Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. At level 75: Effect enhanced. |
Self | 100%Ignores hostility rules. | |
![]() Nene |
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![]() (Nene gains ![]() Duration: 3 turns. All other allies gain ![]() Duration: 3 turns.) |
Self | +10 | |
![]() (Grant an ally ![]() Duration: 3 turns. Nene gains ![]() Duration: 3 turns.) |
One ally | Same as gained ![]() Verification needed. |
Transfers ![]() Nene gained to target ally. | ||
![]() Razia |
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Self | +10 | |
![]() Andira |
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![]() ![]() Strength: 2500Duration: 3 turns and ![]() Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. At level 75: Shield endurance increased to ![]() Strength: 3500Duration: 3 turns. At level 90: Shield endurance further increased to ![]() Strength: 4000Duration: Indefinite and now has indefinite duration. Also grants ![]() Strength: 30%Duration: Until hit. (Bonus Wind DMG ends upon taking damage). |
One ally | 100%Ignores hostility rules. | |
![]() Rosamia (SSR) |
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![]() ![]() Strength: 100%Duration: 6 turns, ![]() Strength: 40%Duration: 6 turns and sharp ![]() Duration: 6 turns. |
Self | +50 | |
![]() Zooey (Promo) |
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![]() Gain ![]() Duration: 7 turns. (Consumes 20% of charge bar.) Hidden Effect: +10 to Stun for 180 seconds. (When Stun reaches 100, inflict ![]() Duration: 30 seconds on foe.) At level 55: Damage increased to 500%. |
Self | +10 (Max: +50) |
Stackable buff. |
![]() Nicholas |
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![]() High hostility. |
Self | +10 |
Hostility Down
Main Character
Icon | Name | Skill | Target | Cooldown | Duration | Value | Sub? | Notes |
---|---|---|---|---|---|---|---|---|
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Cavalier | ![]() Horseman's DutyAll allies gain ![]() Strength: 15%Duration: 3 turns. Spear: Gain ![]() Strength: 100% chance of taking 30% less damage.Duration: 3 turns and ![]() Strength: SharpDuration: 1 turn . Gun: Gain ![]() Duration: Indefinite and ![]() Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to ![]() Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Duration: 1 turn . Gun: Effect increased to ![]() Strength: 100%Duration: 1 turn and ![]() Duration: Indefinite. |
Self | 7 turns | 1 turn | -?Sharp hit. | - | Only when mainhand is Gun. |
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Assassin | ![]() Out of SightGain ![]() Strength: -10. Target ally gains ![]() Strength: +30. |
Self | 8 turns | 3 turns | -10 | Yes |
Characters
Name | Element | Source | Target | Value | Notes |
---|---|---|---|---|---|
![]() Vania and Malinda |
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![]() ![]() . Gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | -? | |
![]() De La Fille (Earth) |
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Self | -5 | |
![]() Nemone |
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![]() ![]() Strength: 50%Duration: 3 turns. (Upon dodging: Gain ![]() Strength: 10% and ![]() Strength: -5 (Max: -100)Duration: Indefinite upon dodging.) At level 75: Buff increased to ![]() Strength: 70%Duration: 3 turns. |
Self | -5 (Max: -100) |
Stackable buff. Can't be removed. |
![]() Silva (Summer) |
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Self | 0%Won't be targetted when there are other allies left. | |
![]() Charlotta (Event) |
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Self | -? | Only against foes in Overdrive. |
![]() Naoise |
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![]() ![]() Duration: 5 turns, ![]() Strength: 30%Multiplier: UniqueDuration: 5 turns, ![]() Strength: 30%Duration: Indefinite, and ![]() Strength: 50%Duration: 5 turns. (Bonus Wind DMG effect ends upon taking damage.) |
Self | 0%Won't be targetted when there are other allies left. | |
![]() Vikala (Event) |
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![]() Into Hiding effect to Vikala. 50% boost to C.A. DMG and 10% boost to C.A. DMG Cap for Dark allies. |
Self | 0%Won't be targetted when there are other allies left. |