User:Auryona/Sunstone

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Sunstone Priority List[edit]

Sunlight Stone.jpg

Sunstones are a valuable, limited resource, and this page exists to help players decide where best to spend them. This is NOT intended to be a general tier list of summons. Despite being excellent summons, many summons such as Shiva see minimal benefit from having a Sunstone used on them and are therefore lower priority.

Contents
Primal Summons
Do SunstoneMaybe Sunstone
Do Not SunstoneQuartz
Awaiting 4★Other Summons

Can Ticket
Can Ticket: This summon is available in the Surprise Special Draw Set.
Can't Ticket: This summon is not available.
Limited: This summon is available only in Surprise Special Draw Sets that allow choosing from limited releases (ie. 2019 Anniversary Surprise Set).

Multi Use
Multi Use: This summon can be called multiple times per battle.
One Use: This summon can only be called once per battle.

Max Uncap
Max uncap level of this summon.

Save Copies
Save: Copies of this summon should be kept separate. In general, non-ticketable summons with no 4★ should be kept in case of a powerful 4★ effect.
Don't Save: Copies can be used to uncap or be reduced.

Special Mention: Primal Summons[edit]

The 'Optimus' and 'Demi Optimus' series summons are required for players who wish to build a Primal weapon grid. These summons are therefore top priority for players who wish to build a Primal grid, but should not have sunstones used on them otherwise.

For players not looking to build a Primal grid, it is still recommended to keep these summons instead of reducing them, as they cannot be ticketed and players may wish to build a Primal grid in the future.

As a note, Demi Optimus summons will refund the Sunstones used to upgrade them when reduced, so investing in them and then drawing the true Optimus summon later is not entirely downside. (The 0★ version does not give a Sunstone when reduced, and the 4★ version will only yield 3 Sunstones.)

Primal Demi Notes
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Agni
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Demi Agni
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Hades
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Demi Hades
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Titan
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Demi Titan
Titan's call can be useful for surviving dangerous boss triggers as it provides an effect similar to Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
.
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Varuna
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Demi Varuna
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Zephyrus
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Demi Zephyrus
Zephyrus's call can be useful as it dispels all enemies.
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Zeus
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Demi Zeus

Do Sunstone[edit]

Summons that are good for specific elements or teams. These should be uncapped eventually due to call and/or aura, but are not a priority unless focusing on a specific team or element.

Do Sunstone
Arcarum Damage Summons
Primarch Summons

Arcarum Damage Summons[edit]

  • Each of these summons are free and obtainable from Arcarum. Only 1 copy can be obtained.
  • Each summon provides both increased damage AND increased damage cap for their respective elements.
  • Each summon requires 1 Sunstone to upgrade from the 3★ SR to the 3★ SSR step.
Summon Multi Use Max Uncap Notes
Summon m 2040238000.jpg
Death
Multi Use 5★ Aura: Not typically used as main summon. (Boost is to Normal and not Elemental attack).
As subsummon: 7% damage and cap up at 3★, increases to 10% at 4★.
Call: Players can have a buffer (such as Grand Zooey) in the 4th slot, use their buffs, then call Death to replace the buffer with an attacker. Also an ideal summon for switching in Nier.
Sunstone: Priority for mid and late-game players for the damage and cap increase.
Summon m 2040245000.jpg
Judgement
Multi Use 5★ Aura: Not typically used as main summon. (Boost is to Normal and not Elemental attack).
As subsummon: 7% damage and cap up at 3★, increases to 10% at 4★.
Call: Very niche Revive, given that the revived member is random and will be knocked out again after a few turns.
Sunstone: Priority for mid and late-game players for the damage and cap increase.
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The Hanged Man
Multi Use 5★ Aura: Not typically used as main summon. (Boost is to Normal and not Elemental attack).
As subsummon: 7% damage and cap up at 3★, increases to 10% at 4★.
Call: Clear on a summon is quite rare and can be called turn 1 if 4★ or higher.
Sunstone: Priority for mid and late-game players for the damage and cap increase.
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The Moon
Multi Use 5★ Aura: Not typically used as main summon due to ramp time.
As subsummon: 7% damage and cap up at 3★, increases to 10% at 4★.
Call: Effectively a 5 turn Normal buff. Useful but not gamebreaking.
Sunstone: Priority for mid and late-game players for the damage and cap increase.
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The Star
Multi Use 5★ Aura: Not typically used as main summon.
As subsummon: 7% damage and cap up at 3★, increases to 10% at 4★.
Call: Useful for burst damage, but beware of the increased damage taken.
Sunstone: Priority for mid and late-game players for the damage and cap increase.
Summon m 2040244000.jpg
The Sun
Multi Use 5★ Aura: Not typically used as main summon.
As subsummon: 7% damage and cap up at 3★, increases to 10% at 4★.
Call: Has an incredibly powerful multi-use call.

Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
for 1st and 2nd slot Fire allies at 3★, adds third slot Fire ally at 4★.
Sunstone: Priority for mid and late-game players for the damage and cap increase. If not aiming for an Evoker, this is an excellent choice to prioritize spending Arcarum materials on.

Primarch Series Summons[edit]

  • Each of these summons have a sub-aura that provides increased damage cap for their respective elements.
  • These summons DO NOT increase your damage dealt. If you are not already at the damage cap, uncapping these summons does not benefit you other than providing increased stats.
  • Multiple sub-summon auras DO NOT stack. Equipping multiple is useful only for the call.
Summon Can Ticket Multi Use Max Uncap Save Copies Notes
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Gabriel
Can't Ticket Multi Use 3★ Save Aura: Aura improves at 3★ to 120%.
As subsummon: +5% damage cap at 0★, increases to +10% at 3★.
Call: If on element, usable turn 1 even at 0★.
The defensive portion is excellent, and Status Pureflow 5.pngPureflowDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
bypasses the defense cap.
Sunstone: Priority for late-game players who need increased cap.
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Metatron
Can't Ticket Multi Use 3★ Save Aura: Aura improves at 3★ to 120%.
As subsummon: +5% damage cap at 0★, increases to +10% at 3★.
Call: If on element, usable turn 1 even at 0★.
Powerful call due to unique modifier on Status Auroracoil (Summon).pngAuroracoilATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
. Can also be used if you need dispel.
Sunstone: Priority for late-game players who need increased cap.
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Michael
Can't Ticket Multi Use 3★ Save Aura: Aura improves at 3★ to 120%.
As subsummon: +5% damage cap at 0★, increases to +10% at 3★.
Call: If on element, usable turn 1 even at 0★.
Can be used if you need dispel or delay.
Sunstone: Priority for late-game players who need increased cap.
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Raphael
Can't Ticket Multi Use 3★ Save Aura: Aura improves at 3★ to 120%.
As subsummon: +5% damage cap at 0★, increases to +10% at 3★.
Call: If on element, usable turn 1 even at 0★.
Can be used to delay dangerous triggers or avoid lethal single-hit damage.
Sunstone: Priority for late-game players who need increased cap.
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Sariel
Can't Ticket Multi Use 3★ Save Aura: Aura improves at 3★ to 120%.
As subsummon: +5% damage cap at 0★, increases to +10% at 3★.
Call: If on element, usable turn 1 even at 0★.
Status Death Sentence (Sariel) 5.pngDeath SentenceDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
bypasses the defense cap. Usable as subsummon even off-element as Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
is not restricted to Dark allies.
Sunstone: Priority for late-game players who need increased cap.
Summon m 2040203000.jpg
Uriel
Can't Ticket Multi Use 3★ Save Aura: Aura improves at 3★ to 120%.
As subsummon: +5% damage cap at 0★, increases to +10% at 3★.
Call: If on element, usable turn 1 even at 0★.
Powerful call due to unique modifier on Status Uriel's Favor.pngUriel's FavorATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
. Usable as subsummon even off-element as Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
is not restricted to Earth allies.
Sunstone: Priority for late-game players who need increased cap.

Maybe Sunstone[edit]

Summons that either benefit minimally from uncapping or should ideally be uncapped with copies.

Maybe Sunstone
Arcarum HP Summons
Epic SeriesGenesis Series
Providence SeriesOther Summons

Arcarum HP Summons[edit]

  • Each of these summons are free and obtainable from Arcarum. Only 1 copy can be obtained.
  • Each summon provides increased HP for characters of their respective elements.
  • Each summon requires 1 Sunstone to upgrade from the 3★ SR to the 3★ SSR step.
Summon Multi Use Max Uncap Notes
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Justice
Multi Use 5★ Aura: Not typically used as main summon. (Boost is to Normal and not Elemental attack).
As subsummon: boosts HP of Water allies.
Call: Can be used to "heal" allies that cannot otherwise be healed or remove Status Confused.pngConfusedAllies can be targeted (Substitute and Counter are ineffective)
and Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage
due to plain damage being applied to allies losing health. Also sees use in racing setups that use Kolulu and Ability Convert.png Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost. to reduce HP.
Sunstone: Only if you need the health from the sub-aura or intend to recruit Maria Theresa.
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Temperance
Multi Use 5★ Aura: Not typically used as main summon due to requirements for full benefit.
As subsummon: boosts HP of Wind allies.
Call: Limited use due to how short the Status Restrained (Enemy).pngRestrainedCan't use charge-diamond attacks / Chance that foe won't deal one-ally attacks
duration is and the Status Restrained (Ally).pngRestrainedCan't deal one-foe attacks or charge attacks
debuff inflicted on allies. At 4★, no debuff on allies, so can be used to delay a boss's charge attack with no drawback.
Sunstone: Only if you need the health from the sub-aura or intend to recruit Estarriola.
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The Devil
Multi Use 5★ Aura: Not typically used as main summon. (Boost is to Normal and not Elemental attack).
As subsummon: boosts HP of Fire allies.
Call: Status AttackDown.pngATK DownATK is lowered
Strength: MassiveDuration: 180 seconds
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all WIND enemies.
Sunstone: Can be used with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all enemies.
to cap DEF but must be 4★ or higher in order to call on turn 1. Otherwise, uncap only if you need the health from the sub-aura or intend to recruit Fraux.
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The Tower
Multi Use 5★ Aura: Not typically used as main summon due to ramp time.
As subsummon: boosts HP of Earth allies.
Call: Useful for DEF and damage.
Sunstone: Only if you need the health from the sub-aura or intend to recruit Lobelia.

Epic Series Summons[edit]

  • Commonly known as "SSR Carbuncles" or "Superbuncles", these summons are useful in a variety of fights due to their shorter initial cooldown and higher values when compared to the SR Carbuncles, but are lower priority Sunstone targets due to their SR versions being much more accessible.
Summon Can Ticket Multi Use Max Uncap Save Copies Notes
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Anubis
Can Ticket Multi Use 4★ Don't Save Aura: Not typically used as main summon.
Call: Usually used for reaching 100% full cut or as Elemental modifier. At 0★ is inferior to Onyx Carbuncle, at 3★ matches Carbuncle's effect, at 4★ is superior.
Sunstone: Only if you have many Sunstones. Ideally, uncap with copies.
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Ca Ong
Can Ticket Multi Use 4★ Don't Save Aura: Not typically used as main summon.
Call: Usually used for reaching 100% full cut or as Elemental modifier. At 0★ is inferior to Aquamarine Carbuncle, at 3★ matches Carbuncle's effect, at 4★ is superior.
Sunstone: Only if you have many Sunstones. Ideally, uncap with copies.
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Gilgamesh
Can Ticket Multi Use 4★ Don't Save Aura: Not typically used as main summon.
Call: Usually used for reaching 100% full cut or as Elemental modifier. At 0★ is inferior to Zircon Carbuncle, at 3★ matches Carbuncle's effect, at 4★ is superior.
Sunstone: Only if you have many Sunstones. Ideally, uncap with copies.
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Hector
Can Ticket Multi Use 4★ Don't Save Aura: Not typically used as main summon.
Call: Usually used for reaching 100% full cut or as Elemental modifier. At 0★ is inferior to Opal Carbuncle, at 3★ matches Carbuncle's effect, at 4★ is superior.
Sunstone: Only if you have many Sunstones. Ideally, uncap with copies.
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Morrigna
Can Ticket Multi Use 4★ Don't Save Aura: Not typically used as main summon.
Call: Usually used for reaching 100% full cut or as Elemental modifier. At 0★ is inferior to Peridot Carbuncle, at 3★ matches Carbuncle's effect, at 4★ is superior.
Sunstone: Only if you have many Sunstones. Ideally, uncap with copies.
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Prometheus
Can Ticket Multi Use 4★ Don't Save Aura: Not typically used as main summon.
Call: Usually used for reaching 100% full cut or as Elemental modifier. At 0★ is inferior to Garnet Carbuncle, at 3★ matches Carbuncle's effect, at 4★ is superior.
Sunstone: Only if you have many Sunstones. Ideally, uncap with copies.

Genesis Series Summons[edit]

Summon Can Ticket Multi Use Max Uncap Save Copies Notes
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Europa
Can't Ticket One Use 3★ Save Aura: Aura improves at 3★ to 140%.
Call: Only usable once per battle!
Sunstone: Only if using as main summon. Otherwise not a priority as call does not improve when uncapped.
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Godsworn Alexiel
Can't Ticket One Use 3★ Save Aura: Aura improves at 3★ to 140%.
Call: Only usable once per battle!
If on element, usable turn 1 even at 0★.
Can be used with any 30%+ cut for a full cut at 0★ and at 3★ offers Status Dmg Cut 100.png100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
. (100% cut can sometimes prevent debuffs as well as damage, such as for Unite and Fight bosses.)
Sunstone: Useful for all elements due to Status Dmg Cut 100.png100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
at 3★, but priority only if using as main summon, or for late-game players that need a full cut in difficult content.
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Grimnir
Can't Ticket One Use 3★ Save Aura: Aura improves at 3★ to 140%.
Call: Only usable once per battle!
Sunstone: Only if using as main summon. Otherwise not a priority as call does not improve when uncapped.
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Shiva
Can't Ticket One Use 3★ Save Aura: Aura improves at 3★ to 140%.
Call: Only usable once per battle!
Sunstone: Only if using as main summon. Otherwise not a priority as call does not improve when uncapped.

Providence Series Summons[edit]

Summon Can Ticket Multi Use Max Uncap Save Copies Notes
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Belial
Can't Ticket One Use 4★ Save
(Up to 2)If using one as main summon and one as subsummon. In general, only one is needed as it is a one-use call and does not stack.
Aura: Aura improves at 3★ to 120%.
At 4★ aura improves to 130% and caps damage taken per single hit to 5,000.
As subsummon: Status DmgUp.pngDMG SupplementedDMG dealt is supplemented
Strength: 1% of foe's max HP
0★ - 2★ Damage cap: 15,000
3★ Damage cap: 20,000
4★ Damage cap: 30,000
and 30% hit to max HP.
(Multiple subsummons do not stack.)
Call: Only usable once per battle!
MC gains Status Cunning Horseplay.pngCunning HorseplayLands random effects on all foes or allies in 6 turns more turn(s) (Can't be removed)
Duration: 6 turns
.
3★: Effect triggers every 5 turns.
4★: Effect triggers every 4 turns.
Sunstone: Core for many late-game racing setups due to the free damage from the subaura. For players with less developed grids, this summon is not as beneficial and sunstones would be best saved for other summons.
  • At 5★, these summons have the highest stats of any summon currently available. Their stats and general-purpose calls make them usable in all teams and grids, but the limited number of summon slots means these are often replaced late-game by summons with greater utility, higher burst damage, or sub-aura effects.
Summon Can Ticket Multi Use Max Uncap Save Copies Notes
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Bahamut
Can't Ticket Multi Use 5★ Save
(Up to 2)If using one as main summon and one as subsummon. Given the limited number of summon slots, there is unlikely to be space for two as subsummons.
Aura: Aura improves at 3★ to 120%, at 4★ to 130% and at 5★ to 150%.
Call:
3★: Teamwide Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Duration: 4 turns

4★: Adds Status Defiance Bahamut.png80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 80%Duration: 4 turns

5★: Adds Status Defiance Bahamut.png20% C.A. DMG Cap Up (1 time)Charge attack DMG Cap is boosted (1 time)
Strength: 20%Duration: 4 turns
and 3 turn cooldown reduction.
Sunstone: Excellent for stats, aura, and call. Sunstones cannot be used to upgrade past 3★. It is possible to have 100% uptime on Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Duration: 4 turns
by using two 5★ (such as your own summon and a friend summon).
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Lucifer
Can't Ticket Multi Use 5★ Save
(Up to 2)If using one as main summon and one as subsummon. Given the limited number of summon slots, there is unlikely to be space for two as subsummons.
Aura: Aura improves at 3★ to 120%, at 4★ to 130% and at 5★ to 150%.
Call:
3★: Teamwide Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Duration: 4 turns

4★: Adds a 30% HP heal (Cap: 3000)
5★: Adds Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns
and 1 turn cooldown reduction.
Sunstone: Excellent for stats, aura, and call (if you need sustain). Sunstones cannot be used to upgrade past 3★.

Other Maybe Summons[edit]

Summon Can Ticket Multi Use Max Uncap Save Copies Notes
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Bonito
Can Ticket One Use* 4★ Don't Save Aura: Requires a grid full of water summons to maximize. Farmable options include Leviathan and Water summons listed in the Other Summons table.
Call: 200% teamwide charge bar at 4★, but *only guaranteed the first time it is summoned. Otherwise, mediocre call.
Sunstone: Useful but not a priority as Bonito is easy to find as a support summon. Owning one is beneficial for applying a fast summon skin and for modes like Arcarum where friend summons are unavailable. Sunstone ONLY if you have Kengo unlocked AND can 4★ it. Ideally, uncap with copies. Full water summons is not required unless you are relying on the aura effect.
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Freyr
Can Ticket One Use 3★ Save Aura: Not typically used as main summon.
Call: Only usable once per battle!
If on element, usable turn 1 even at 0★.
An extremely powerful call that applies two turn's worth of fantastic buffs. At 3★ adds Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
Sunstone: Not a priority as primary utility is available at 0★.
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Gorilla
Can Ticket Multi Use 4★ Save
(Up to 3)For 100% uptime on Status Gorilla.pngGorillaATK is greatly boosted based on how high HP is /
Chance of lowering DMG taken /
Inner gorilla is unleashed. Ooh-Ahh-Ahh!
(Can't be removed)
. If the summon Belial is available, it can replace the third Gorilla.
Aura: Not typically used as main summon until 4★, when it applies Status Banana.pngBananaThe nutritional abundance of bananas bestows a Bonus Earth DMG effect while your inner gorilla is unleashed (Can't be removed)
Duration: Indefinite
to allies.
Call: At 4★, adds Status Bonus Damage.png30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
if an ally has Status Banana.pngBananaThe nutritional abundance of bananas bestows a Bonus Earth DMG effect while your inner gorilla is unleashed (Can't be removed)
Duration: Indefinite
and the ATK bonus from Status Gorilla.pngGorillaATK is greatly boosted based on how high HP is /
Chance of lowering DMG taken /
Inner gorilla is unleashed. Ooh-Ahh-Ahh!
(Can't be removed)
is increased to 40%.
Sunstone: 3/9 uptime on 30% echoes and 40% ATK may be worth uncapping for. It is possible to have 100% uptime by using a 4★ main or support Gorilla and having two subsummon Gorilla (these can be 0★).
Summon m 2040275000.jpg
Halluel and Malluel
Can't Ticket One Use 3★ Save Aura: Not typically used as main summon.
As subsummon: 5% double attack at 0★, increases to 10% at 3★. (Multiple subsummons do not stack.)
Call: Only usable once per battle!
If on element, usable turn 1 even at 0★.
Status Everbane.pngEverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect
applies per instance of damage and can add sizeable free damage over multiple turns.
Sunstone: Usually used for the call, which does not improve when uncapped, and not the subaura. Double attack is relatively easy to obtain, so uncap only if you have many Sunstones. Ideally, uncap with copies (but note this summon has no 4★ yet).
Summon m 2040296000.jpg
Hamsa
Can Ticket Multi Use 4★ Don't Save Aura: Not typically used as main summon.
Call: Dispels and applies Status ATK Down 3.png50% ATK DownATK is lowered
Strength: 50%Duration: 3 turnsLocal status effect
and Status DEF Down 3.png50% DEF DownDEF is lowered
Strength: 50%Duration: 3 turnsLocal status effect
. Can be called turn 1 if 4★.
Sunstone: The dispel and local DEF/ATK down cap can be useful, but this summon is worth Sunstones only if the shorter cooldown on Dispel is key for a difficult fight like Lucilius or Gilbert.
Summon m 2040114000.jpg
Kaguya
Can't Ticket Multi Use 3★ Save Aura: Usually only used for Status Bounty.pngBountyItem drop rate is boosted
focused teams.
Item boost increases from 20% to 25% at 3★.
Call: Decent call with a unique cap up modifier.
Sunstone: Only if you have many Sunstones. Ideally, uncap with copies (but note this summon has no 4★ yet).
Summon m 2040336000.jpg
Rose Queen (Summer)
Limited Multi Use 4★ Don't Save Aura: Aura improves at 3★ from 80% to 100%, and at 4★ to 110%.
Call: Decent even before 4★ because Status Rose Passion.pngRose PassionDMG dealt is supplemented / ATK is boosted (Can't be removed)
Duration: 2 turnsEquivalent to Status DmgUp.pngDMG SupplementedDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 20,000)
and Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Multiplier: Unique
.
is a unique modifier, but truly shines at 4★ with the addition of Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
and an extra Status AttackUp.png10% ATK UpATK is boosted
Strength: 10%Multiplier: Unique
. Competes with Freyr in Runeslayer burst setups due to unique modifier Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Multiplier: Unique
, Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
, Status DmgUp.pngDMG SupplementedDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 20,000)
, and being usable multiple times per fight.
Sunstone: Only if you have many Sunstones. Ideally, uncap with copies.
Summon m 2040188000.jpg
Thor
Can Ticket One Use 4★ Save
(Up to 2)As a one-use summon, equipping multiple is likely only going to occur for end-game light players and weaker players who wish to contribute debuffs.
Aura: Not typically used as main summon.
Call: Only usable once per battle!
Applies guaranteed debuffs to all enemies (unless they are immune to a particular debuff).
3★: Adds dispel.
4★: Adds Status Bonus Damage.png50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 50%Duration: 2 turns
for Light allies.
Sunstone: Not a priority as primary utility is available at 0★.
Summon m 2040180000.jpg
Typhon
Can Ticket One Use 4★ Don't Save Aura: Not typically used as main summon.
Call: Only usable once per battle!
Used for bosses with dangerous charge attacks.
3★: Adds 10% charge for each diamond removed.
4★: Adds Status Uplift.pngCharge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
for all allies.
Sunstone: Not a priority as primary utility is available at 0★.

Do Not Sunstone[edit]

Summons that have niche or limited use. Sunstones should not be used on these summons, but they may be worth keeping or uncapping with copies instead of being reduced.

Ticketable 120% Aura Summons[edit]

Summon Can Ticket Multi Use Max Uncap Save Copies Notes
Summon m 2040297000.jpg
Anat, for Love and War
Can Ticket Multi Use 3★ Don't Save Aura: Aura improves at 3★ to 140%.
Call: Mediocre.
Sunstone: Only if using as main summon, and even then neither stats nor call are worth Sunstones. Using Demi Zephyrus from Sidestory: Paradise Lost or Tiamat Omega instead would be recommended.
Summon m 2040305000.jpg
Cerberus, Hellhound Trifecta
Can Ticket Multi Use 3★ Don't Save Aura: Aura improves at 3★ to 120%.
Call: Mediocre.
Sunstone: Only if using as main summon, and even then neither stats nor call are worth Sunstones. Using Demi Hades from Sidestory: Paradise Lost or Celeste Omega instead would be recommended.
Summon m 2040323000.jpg
Marduk, Battlefield Reaper
Can Ticket Multi Use 3★ Don't Save Aura: Aura improves at 3★ to 140%.
Call: Mediocre.
Sunstone: Only if using as main summon, and even then neither stats nor call are worth Sunstones. Using Demi Titan from Sidestory: Paradise Lost or Yggdrasil Omega instead would be recommended.
Summon m 2040310000.jpg
Magus, Triad of Wisdom
Can Ticket Multi Use 3★ Don't Save Aura: Aura improves at 3★ to 120%.
Call: Mediocre.
Sunstone: Only if using as main summon, and even then neither stats nor call are worth Sunstones. Using Demi Zeus from Sidestory: Paradise Lost or Luminiera Omega instead would be recommended.
Summon m 2040302000.jpg
Poseidon, the Tide Father
Can Ticket Multi Use 3★ Don't Save Aura: Aura improves at 3★ to 140%.
Call: Mediocre.
Sunstone: Only if using as main summon, and even then neither stats nor call are worth Sunstones. Using Demi Varuna from Sidestory: Paradise Lost or Leviathan Omega instead would be recommended.
Summon m 2040304000.jpg
Sylph, Flutterspirit of Purity
Can Ticket Multi Use 3★ Don't Save Aura: Aura improves at 3★ to 140%.
Call: Mediocre.
Sunstone: Only if using as main summon, and even then neither stats nor call are worth Sunstones. Using Demi Agni from Sidestory: Paradise Lost or Colossus Omega instead would be recommended.

Other Summons[edit]

Summon Can Ticket Multi Use Max Uncap Save Copies Notes
Summon m 2040023000.jpg
Apollo
Can Ticket Multi Use 4★ Don't Save Aura: Not typically used as main summon.
Call: At 4★, adds Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
Sunstone: Teamwide Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
is a rare effect that may be worth uncapping with copies for.
Summon m 2040021000.jpg
Athena
Can Ticket Multi Use 4★ Don't Save* Aura: Not typically used as main summon.
Call: At 4★, adds Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HP / turnDuration: 3 turns
.
Sunstone: Can be used in conjunction with 70% Damage Cuts to achieve 100% cut.
*Recommended to keep at least one copy of this summon for difficult fights.
Summon m 2040013000.jpg
Baal
Can Ticket Multi Use 4★ Don't Save Aura: Not typically used as main summon.
Call: Clear on a summon is quite rare and available at 0★. At 4★ adds Status Veil.png20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Duration: 4 turns
.
Sunstone: Worth keeping one copy of for partywide clear until Hanged Man is obtained. Otherwise this can be safely reduced.
Summon m 2040293000.jpg
Macula Marius (Summer)
Limited Multi Use 4★ Don't Save Aura: Not typically used as main summon.
Call: At 4★, adds Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
for all allies.
Sunstone: Not worth Sunstones, but Status Coldcage.pngColdcageCan't attack
Base Accuracy: 100%Duration: 1-2 turnsLocal status effect
can be used to delay dangerous triggers and the charge boost is useful even off-element.
Summon m 2040033000.jpg
Oceanus
Can Ticket Multi Use 4★ Don't Save Aura: Not typically used as main summon.
Call: At 4★, always revives one ally.
Sunstone: A guaranteed reusable revive can be useful for difficult fights if uncapped with copies.
Summon m 2040053000.jpg
Satyr
Can Ticket Multi Use 4★ Don't Save Aura: Not typically used as main summon.
Call: At 4★, inflicts stacking debuffs on all enemies and stacking buffs on all allies. Note that the debuffs can be cleared and the buffs can be dispelled.
Sunstone: Can be useful for long fights that do not dispel allies' buffs. There are few of those so Sunstones should not be used, but uncapping with copies can be worthwhile.
Summon m 2040335000.jpg
Satyr (Summer)
Limited Multi Use 4★ Don't Save Aura: Aura improves at 3★ from 80% to 100%, and at 4★ to 110%.
Call:
0★: Status Wind Cut 20.png20% Wind CutWind DMG is cut 20%
Duration: 3 turnsWind Damage Cut.
for Fire allies
3★: Improves to Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
Duration: 3 turnsWind Damage Cut.

4★: Improves to Status Wind Cut 50.png50% Wind CutWind DMG is cut 50%
Duration: 3 turnsWind Damage Cut.
and Healing Cap of Status Primal Pals' Summer.pngPrimal Pals' SummerActivates when a foe uses special attack (Restores all allies' HP and removes 1 debuff upon activation) (Can't be removed)
Strength: 20% HP
Healing Cap: 3000Duration: 3 turns
increased.
Sunstone: A defensive summon that provides a 3 turn cut, a heal with an unusually high cap, and a clear. However, only the cut is unconditional and SR Peridot Carbuncle has a lower cooldown Status Wind Cut 50.png50% Wind CutWind DMG is cut 50%
Duration: 3 turnsWind Damage Cut.
. A conditional clear and heal every 9 turns is not worth Sunstones, but can be useful if uncapped with copies.
Summon m 2040004000.jpg
Vortex Dragon
Can Ticket Multi Use 4★ Don't Save Aura: At 4★, 80% boost to Elemental ATK and Boost to C.A. specsC.A. DMG +25%; C.A. DMG Cap +10% for Light allies.
Call: At 4★, applies Status FireResDown.png20% Fire DEF DownDEF is lowered for fire DMG
Strength: 20%
and Status LightResDown.png20% Light DEF DownDEF is lowered for light DMG
Strength: 20%
.
Sunstone: Worth keeping only if using as Main Summon for Light team one turn kills due to the decent Elemental boost and the boost to Charge Attack specs. Otherwise this can be safely reduced.
Note: This summon does not require quartz to 4★, so keeping 4 copies and uncapping with materials yields 5 copies' worth of quartz when reduced.
Summon m 2040333000.jpg
Yggdrasil (Summer)
Limited Multi Use 4★ Don't Save Aura: Aura improves at 3★ from 80% to 100%, and at 4★ to 110%.
Call: At 4★, adds Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 3000Duration: 4 turns
effect doubles from 1500 to 3000.
Sunstone: Teamwide Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
is a rare effect that may be worth uncapping with copies for. 4/9 uptime on Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 3000Duration: 4 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns
is a good bonus as well, but not worth Sunstones.
Summon m 2040229000.jpg
Zaoshen
Can Ticket Multi Use 4★ Don't Save Aura: Not typically used as main summon.
Call: Applies Status FireResDown.png20% Fire DEF DownDEF is lowered for fire DMG
Strength: 20%
, which can help cap DEF. At At 4★, applies Status ATK Down 3.png50% ATK DownATK is lowered
Strength: 50%Duration: 3 turnsLocal status effect
and Status DEF Down 3.png50% DEF DownDEF is lowered
Strength: 50%Duration: 3 turnsLocal status effect
.
Sunstone: Worth keeping only if using as Main Summon for capping DEF on T1 (consider using The Devil instead). Otherwise this can be safely reduced.

Quartz[edit]

These summons have weak auras and/or calls and were not saved by 4★. Sunstones should not be used on these summons.

Summon Can Ticket Multi Use Max Uncap Save Copies Notes
Summon m 2040216000.jpg
Aphrodite
Can Ticket Multi Use 4★ Don't Save Aura: Magus is a ticketable summon that provides unconditional and higher Elemental ATK.
Call: Requires taking 3 enemy special attacks for a guaranteed one-time skill reset. Consider using free summon Qilin instead for a guaranteed one-time skill reset.
Summon m 2040036000.jpg
Cybele
Can Ticket Multi Use 4★ Don't Save Aura: Unique effect, but the boost to ATK is so low that it should not be used as a Main Summon.
Call: Slightly more relevant now that Lobelia exists, but consider using Arulumaya's 3/7 uptime and four skills for Lobelia's trigger instead of this summon's 3/9 uptime for skill damage buffs.
Summon m 2040005000.jpg
Dark Angel Olivia
Can Ticket Multi Use 4★ Don't Save Aura: Unique effect, but the boost to ATK is so low that it should not be used as a Main Summon.
Call: Delay and skill reduction can be useful if 9T cooldown and 1,100 quartz (4 copies + FLB cost) are not deterrents.
Summon m 2040071000.jpg
Garuda
Can Ticket Multi Use 4★ Don't Save Aura: Unique effect, but the boost to ATK is so low that it should not be used as a Main Summon.
Call: Free summon Tiamat Omega also provides partywide Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Summon m 2040007000.jpg
Grani
Can Ticket Multi Use 4★ Don't Save Aura: Unique effect, but provides no ATK boost at all.
Call: Raises charge attack damage, which is relatively easy to hit for finished grids, but not the more important charge attack cap.
Summon m 2040012000.jpg
Lich
Can Ticket Multi Use 4★ Don't Save Aura: Multi-element grids are not currently supported.
Call: Status DeathsGrace.pngDeath's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
Duration: 3 turns
is interesting, but 3/9 uptime on a periodic heal that is dependent on a debuff existing and not being cleared isn't very useful.
Summon m 2040002000.jpg
Macula Marius
Can Ticket Multi Use 4★ Don't Save* Aura: Poseidon is a ticketable summon that provides higher Elemental ATK.
Call: Break extension isn't as helpful as it used to be, as most difficult bosses that it would be useful for have automatic debuff clears or break resets.
*This summon has niche use in Proto Bahamut HL for hosts who do not have another source of Break Boosted available.
Summon m 2040059000.jpg
Medusa
Can Ticket Multi Use 4★ Don't Save* Aura: Marduk is a ticketable summon that provides higher Elemental ATK.
Call: Break extension isn't as helpful as it used to be, as most difficult bosses that it would be useful for have automatic debuff clears or break resets.
*This summon has niche use in Proto Bahamut HL for hosts who do not have another source of Break Boosted available.
Summon m 2040212000.jpg
Nacht
Can Ticket Multi Use 4★ Don't Save Aura: Cerberus is a ticketable summon that provides unconditional and higher Elemental ATK.
Call: Free summon Tiamat Omega also provides partywide Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
. Status Dodge.pngDodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
Strength: MassiveDuration: 4 turns
is an unique effect, but is only guaranteed once and costs 1,100 quartz (4 copies + FLB cost).
Summon m 2040042000.jpg
Nezha
Can Ticket Multi Use 4★ Don't Save Aura: Multi-element grids are not currently supported.
Call: Multi-element grids are not supported, so the dual-element ATK up is not particularly beneficial. Consider using Garnet Carbuncle for superior Status FireResUp.pngCut to Fire DMGFire DMG is cut
Fire Damage Cut.
and Status FireAtkUp.pngFire ATK UpFire ATK is boosted
or Peridot Carbuncle for superior Status WindAtkUp.pngWind ATK UpWind ATK is boosted
.
Summon m 2040029000.jpg
Odin
Can Ticket Multi Use 4★ Don't Save Aura: Multi-element grids are not currently supported.
Call: 3/9 uptime on Status CriticalUp.png30% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
is a very questionable use of 1,100 quartz (4 copies + FLB cost).
Summon m 2040105000.jpg
Rose Queen
Can Ticket Multi Use 4★ Don't Save Aura: Anat is a ticketable summon that provides higher Elemental ATK.
Call: Provides many buffs, but they are all defensive in nature and none of them have exceptional values or effects that would be worth 1,100 quartz (4 copies + FLB cost).
Summon m 2040177000.jpg
Setekh
Can Ticket Multi Use 4★ Don't Save Aura: Anat is a ticketable summon that provides unconditional and higher Elemental ATK.
Call: Provides guaranteed Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
once, for one turn, in exchange for using it as your Main summon and 1,100 quartz (4 copies + FLB cost). For most players, this is not a worthwhile trade.
Summon m 2040171000.jpg
Sethlans
Can Ticket Multi Use 4★ Don't Save Aura: Sylph is a ticketable summon that provides unconditional and higher Elemental ATK.
Call: Provides guaranteed Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
once, for one turn, in exchange for using it as your Main summon and 1,100 quartz (4 copies + FLB cost). For most players, this is not a worthwhile trade.
Summon m 2040173000.jpg
Tezcatlipoca
Can Ticket Multi Use 4★ Don't Save Aura: Marduk is a ticketable summon that provides unconditional and higher Elemental ATK.
Call: Provides Status Bonus Damage.png100% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 100%Duration: 1 turn
once, for one turn, if the foe's charge diamonds are full and this is the second time the summon has been called (the first call applies Status Summon Crystal Earth.pngLittle Feast of the DeadGain all of Tezcatlipoca's call effects upon summoning when foe's charge diamonds are full (1 time)
and the second consumes it) in exchange for waiting at least 9 turns to call it twice (15 if not Main Summon) and 1,100 quartz (4 copies + FLB cost).
Summon m 2040063000.jpg
Twin Elements
Can Ticket Multi Use 4★ Don't Save Aura: Multi-element grids are not currently supported.
Call: Multi-element grids are not supported, so the dual-element ATK up is not particularly beneficial. Consider using Garnet Carbuncle for superior Status FireResUp.pngCut to Fire DMGFire DMG is cut
Fire Damage Cut.
and Status FireAtkUp.pngFire ATK UpFire ATK is boosted
or Sapphire Carbuncle for superior Status WaterResUp.pngCut to Water DMGWater DMG is cut
Water Damage Cut.
and Status WaterAtkUp.pngWater ATK UpWater ATK is boosted
.

Awaiting 4★[edit]

These summons do not yet have a 4★ and should be kept if possible in case they are given a powerful aura or call effect when fully uncapped.

Summon Can Ticket Multi Use Max Uncap Save Copies Notes
Summon m 2040253000.jpg
Adramelech
Can Ticket Multi Use 3★ ?
Summon m 2040233000.jpg
Ankusha
Can Ticket Multi Use 3★ ?
Summon m 2040326000.jpg
Demonbream
Can Ticket Multi Use 3★ ? Call has niche use for enmity-based Wind teams.
Summon m 2040342000.jpg
Dogu
Can Ticket Multi Use 3★ ? This summon should be kept as it will likely gain value over time when more characters that can utilize Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
are added.
Summon m 2040344000.jpg
Elil
Can Ticket Multi Use 3★ ? This summon should be kept as it will likely gain value over time when more characters that can utilize Status Typhoon Crest.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
are added.
Summon m 2040221000.jpg
Garula, Shining Hawk
Can Ticket Multi Use 3★ ?
Summon m 2040065000.jpg
Grand Order
Can't Ticket Multi Use 3★ Save Recommended to save copies, as this summon is unticketable.
Summon m 2040069000.jpg
Neptune
Can Ticket Multi Use 3★ ?
Summon m 2040340000.jpg
Princess Long Ji
Can Ticket Multi Use 3★ ? Aura: Aura improves at 3★ from 50% to 80%.
As subsummon: Up to 15% Water Elemental ATK based on number of Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
at 0★, increases to 25% at 3★.
Call: If on element, usable turn 1 even at 0★. Call does not change when uncapped.
Sunstone: Excellent subsummon in Water teams that mainhand Dark Opus staff and/or have characters that generate Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
. Sunstone only if the additional 10% Water Elemental ATK difference between 0★ and 3★ is critical. Ideally, uncap with copies (but note this summon has no 4★ yet).
Summon m 2040009000.jpg
Quetzalcoatl
Can Ticket Multi Use 3★ ?
Summon m 2040001000.jpg
Satan
Can Ticket Multi Use 3★ ?
Summon m 2040017000.jpg
Siren
Can Ticket Multi Use 3★ ?
Summon m 2040249000.jpg
Snow White
Can Ticket Multi Use 3★ ?
Summon m 2040338000.jpg
Surtr
Can Ticket Multi Use 3★ ? This summon should be kept as it will likely gain value over time when more characters that can utilize Status Hellfire Crest.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
are added.
Summon m 2040263000.jpg
Tsukuyomi
Can Ticket Multi Use 3★ ?

Other Summons[edit]

Currently available SSR summons not from the Premium Draw. These can be kept for specific utility.

Sidestories[edit]

Name Source Notes
Summon m 2040192000.jpg
Bellringer Angel
Duelist of Eternity
  • Unique call effect.
  • Very fast animation. Good skin for summons with long call animations.
Summon m 2040331000.jpg
C.C.
Code Geass: The Blue Reckoning
  • An excellent filler summon. For newer players the Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
    aura effect at 3★ can be very helpful, and this summon can be used even at later levels due to the decent stats and buffs it provides at 4★.
  • Note that one Dark Urn square.jpg Dark Urn is required to uncap this summon to 4★. These can be difficult for players to obtain prior to unlocking the Impossible Summon raids at Rank 101.
Summon m 2040030000.jpg
Hekatonkheir
The Sleeping Island Giant
Summon m 2040228000.jpg
Lonesome Dragoness
Lonesome Dragoness
  • Dispels 1 buff on both enemies and allies.
Summon m 2040037000.jpg
Poseidon
Blade of the Young Champion
  • Free filler summon with a 4★ uncap for Bonito grids.
Summon m 2040081000.jpg
Robomi Rocket
Robomi
  • Dispels 1 buff on both enemies and allies.
Summon m 2040195000.jpg
Sandalphon
Paradise Lost
  • Call that buffs, heals, and does damage.
  • Has a sub-aura to boost Light allies' HP.
  • Multiple subsummons do not stack.
Summon m 2040124000.jpg
Ti Icniuhtli Xolotl
Five Flowers of Fate
  • Gives Hype, a stackable unique modifier buff.
  • Can be used with Hype characters to extend or increase Status Hype1.pngHypedATK is boosted
    .
  • This summon cannot be reduced, recycled, sold, or used to upgrade other summons.
Summon m 2040224000.jpg
Urkin
Poacher's Day
  • Call effect deals plain damage (10% of current health) to all allies, which can be used to remove Status Confused.pngConfusedAllies can be targeted (Substitute and Counter are ineffective)
    or Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    .
  • At 4★, also applies Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 4 turns
    to all allies.

Events and Other[edit]

Name Source Notes
Summon m 2040006000.jpg
Anat
Jewel Resort Casino Decent call and very high stats. Excellent free filler summon.
Summon m 2040010000.jpg
Cocytus
Cocytus Showdown Free filler summon for Bonito grids.
(This summon has a 4★ uncap.)
Xeno Cocytus Clash
Summon m 2040062000.jpg
Diablo
Diablo Showdown Decent call and very high stats at 4★. Excellent free filler summon.
Xeno Diablo Clash
Summon m 2040049000.jpg
Fenrir
Fenrir Showdown Free filler summon for Bonito grids.
(This summon has a 4★ uncap.)
Summon m 2040157000.jpg
Huanglong
Treasure Trade Only usable once per battle! Gives all allies Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
on call.
Can only trade for 1 copy through treasure.
If farming for drops, Huanglong & Qilin Raid has a significantly higher drop rate than Huanglong Raid.
Huanglong Raid
Huanglong & Qilin Raid
Summon m 2040016000.jpg
Ifrit
Ifrit Showdown Decent call and very high stats at 4★. Excellent free filler summon.
Xeno Ifrit Clash
Summon m 2040158000.jpg
Qilin
Treasure Trade Only usable once per battle! Unique call to reset all skill cooldowns.
Can only trade for 1 copy through treasure.
If farming for drops, Huanglong & Qilin Raid has a significantly higher drop rate than Qilin Raid.
Qilin Raid
Huanglong & Qilin Raid

Changelog[edit]

  • 2020/01/04: Moved Gorilla from Don't to Maybe. It was noted that if other end-game summons fall under Maybe, this one should too.
  • 2020/01/02: Added Belial. Changed Save state for other Providence summons to account for the main/sub case. Added qualifiers for all "Up to" Save states to explain why.
  • 2019/12/04: Rework from "Priority, Eventually, Rarely, Not Quartz" to "Do, Don't, and Maybe".
    • Providence series downgraded to Maybe as competition for slots grows fiercer. There is not going to be room for more than one with two slots already taken by Primarch and Arcarum.
    • Our lord and savior Hamsa upgraded to Maybe for clutch dispel CD.
  • 2019/12/01: Added Elil
  • 2019/11/04: Added Dogu
  • 2019/10/03: Added Princess Long Ji
  • 2019/09/29
    • Added use cases for Death and Justice.
    • Modified Primarch summon descriptions to be more objective.
    • Modified Sun to point undecided players toward prioritizing it.
    • Modified Gorilla description and Save for the 100% uptime case.
    • Modified Save for Thor to add Up to 2. As a one-use summon, equipping multiple is likely only going to occur for weaker players who wish to contribute debuffs and for endgame light players who don't need this guide.
    • Modified Save for Typhon to Don't Save. Situations where multiple of this one-use summon are needed are likely also situations in which the run is going to fail regardless.
  • 2019/09/02: Added Surtr
  • 2019/08/28: Added Gorilla main summon requirement.
  • 2019/08/22: Moved Bonito from Eventual to Maybe due to combination of friend support changes (20 uses allowed) and removal of skill seal stages from Arcarum.
  • 2019/08/19: Added Rose Queen (Summer) to Maybe.
  • 2019/08/09: Added Urkin to Sidestory.
  • 2019/08/02: Added Haktonkheir to Sidestory, removed water summons with no 4*. These should not be used given the availability of 4* water summons.
  • 2019/07/11: Added Ti Icniuhtli Xolotl to Sidestory.
  • 2019/07/05: Added Yggdrasil (Summer) to NQQ.
  • 2019/07/02: Removed all sidestory/event summons not currently available. Listing them is not useful to new players as they cannot be obtained.
  • 2019/06/29: Moved Vortex Dragon from Quartz to NQQ due to OTK use.