User:Blue Sphere/Chrysaor
Contents
- 1 On the importance of the Chrysaor class
- 2 Low-click Overchain with Huanglong
- 2.1 Example: Charge Attack Overchain on Turn 1
- 2.2 Weapon charge attacks that grant charge bar to all allies
- 2.3 Character skills that grant charge bar to all allies
- 2.4 Summon calls that grant charge bar to all allies
- 2.5 Eternals and the Shield of Eternal Splendor
- 2.6 Applications
- 2.7 The math behind C.A. damage
- 3 Farming Arcarum Extreme with Qilin-powered Decimate
On the importance of the Chrysaor class
Two major midgame activities in Granblue Fantasy are:
- farming Impossible Omega II Raids to get
Blue Chests efficiently
- clearing the Extreme difficulty of Arcarum: The World Beyond efficiently
It just so happens that the Chrysaor class brings an answer to both of these tasks in combination with the following farmable summons:
Huanglong which you use mostly as a support summon for 1.
Qilin which you use as a main summon for 2.
These summons can be obtained from Host, MVP, and flip chests of the Huanglong and Qilin (Raid) and 1 copy of each is available in the Shop.
Low-click Overchain with Huanglong
In this section we describe a strategy that
- makes your entire team perform Charge Attacks on Turn 1
- works even outside of Strike Time
- requires only 2 skills (
Aurum Flow300% elemental damage to a foe (Damage cap: ~630,000).
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice. andDual ArtsGain
C.A. ReactivationCharge attack reactivates
Duration: 2 turns.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)) and pressing the attack button - is accessible to every element
Example: Charge Attack Overchain on Turn 1
![]() Windhose ![]() All allies gain ![]() Strength: 10%. After 4★: All allies also gain ![]() Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
![]() Auxiliary Weapon: Windhose ![]() All allies gain ![]() Strength: 10%. After 4★: All allies also gain ![]() Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
![]() Last Storm Harp |
![]() Last Storm Harp |
![]() ![]() ![]() | ![]() ![]() ![]() | ![]() ![]() ![]() |
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![]() Last Storm Harp |
![]() Last Storm Harp |
![]() Last Storm Harp |
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![]() ![]() ![]() | ![]() ![]() ![]() | ![]() ![]() ![]() |
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![]() Spear of Renunciation |
![]() Ring of Wandergale |
![]() Ancient Nalakuvara |
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![]() ![]() ![]() | ![]() ![]() ![]() | ![]() ![]() ![]() | ![]() ![]() ![]() |
- the above complete grid is not mandatory to perform this strategy
- however, a charge-bar-granting weapon such as
Windhose is required as will be discussed below
The Huanglong summon is a key component to achieve this strategy. Indeed with:
- 30% boost to charge bar at battle start via Rallying Gong and
- 30% boost to charge bar at battle start via
HuanglongMain Aura50% boost to all Elemental ATK. All allies start battle with +30% charge bar. 30% boost to Charge Attack damage.'s aura as support summon
every character has a total of 60% charge at battle start.
Dual ArtsGain
C.A. ReactivationCharge attack reactivates
Duration: 2 turns.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
Aurum Flow300% elemental damage to a foe (Damage cap: ~630,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice.
- the characters used in this party are not mandatory and can be replaced with characters you own
- however they are appropriate for this strategy as they deal good Charge Attack damage without player input
The actions required by the players are the following:
- using
Aurum Flow300% elemental damage to a foe (Damage cap: ~630,000).
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice. the MC gains 40% charge bar
- using
Dual ArtsGain
C.A. ReactivationCharge attack reactivates
Duration: 2 turns.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.), the MC gainsC.A. ReactivationCharge attack reactivates
for 2 turns and deals 2 charge attacks - the MC's first Charge Attack grants 10% charge bar to all allies that have not dealt a charge attack this turn
- the main hand
Windhose's
Gale StreamMassive Wind damage to a foe.
All allies gainCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%.
After 4★:
All allies also gain30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. and10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. for 0.5 turns. activates, granting 10% charge bar to all allies
- the MC's second Charge Attack grants 10% charge bar to all allies that have not dealt a charge attack this turn
- the auxiliary
Windhose's
Gale StreamMassive Wind damage to a foe.
All allies gainCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%.
After 4★:
All allies also gain30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. and10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. for 0.5 turns. activates again, granting 10% charge bar to all allies
- for a total of 5 Charge Attacks
Bonus: Another Overchain on Turn 2
Huanglong is used as a support summon and as such can be called at battle start
- it is possible to use
OmnictusNot Found on Turn 2 to fill the entire party's charge bar
- which lets you deal another series of 5 Charge Attacks (remember
Dual ArtsGain
C.A. ReactivationCharge attack reactivates
Duration: 2 turns.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)'sC.A. ReactivationCharge attack reactivates
lasts for 2 turns)
Summary
Turn | Buttons | Result |
---|---|---|
1 | ![]() ![]() Duration: 2 turns. (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) ![]() Gain ![]() Strength: 20%. When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice. ![]() |
5-chain |
Weapon charge attacks that grant charge bar to all allies
You said any element but I don't even have Windhose. What should I do?
TODO:
- talk about
Wasserspeier
Wasserspeier
Wasserspeier is the Chrysaor Class Champion Weapon:
- it can be crafted in
element
Wasserspeier's
Emblem of Devilry skill deals a 500% elemental damage nuke (~630,000 damage cap) every time the MC Charge Attacks
- there are other alternative weapons that also deals elemental damage nuke every MC Charge Attack such as
Ushumgal's
Tearful BreakMassive Fire damage to a foe.
300% Bonus Fire damage (Damage cap: ~630,000).
After 4★:
Also inflict15% Fire DEF DownDEF is lowered for fire DMG
Strength: 15%Base Accuracy: 90%Duration: 180 seconds.,Gachatti's
Gachapin ParadeMassive Wind damage to a foe.
Gachapin's gotcha! (300%-600% Bonus Wind damage [Damage cap: ~400,000].)
After 4★:
GainCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%.,Sephira Emerald Sword's
Forbidden SlashMassive Wind damage to a foe.
Bonus Wind damage225% skill damage (50% of charge attack) (Damage cap: ~300,000).,Sephira Emerald Blade's
Forbidden CleaveMassive Earth damage to a foe.
Deal bonus Earth damage225% skill damage (50% of charge attack) (Damage cap: ~300,000).,
Blade Swap II
The Chrysaor exclusive skill Blade Swap IIGain
Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn , 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Until used, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Until used.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) allows the MC to:
- switch their first Charge Attack (normally granted by their main hand weapon) to the one granted by their auxiliary weapon
- lower the need for charge bar-granting weapons like
Windhose from 2 to 1
Unsigned Kaneshige
Unsigned Kaneshige is the Kengo Class Champion Weapon:
- it can be crafted in
element
- it can be used as auxiliary weapon by the Chrysaor class (even if it can only be used as a main hand weapon by the Kengo class)
- its Charge Attack effect
Blade of the Five RingsMassive Dark damage to a foe.
All allies gainCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%. gives the same amount of charge bar asWindhose's
Gale StreamMassive Wind damage to a foe.
All allies gainCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%.
After 4★:
All allies also gain30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. and10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. for 0.5 turns.
Here we list Sabres and Katanas with Charge Attacks that have charge bar-granting effects.
Icon | Name | Element | Charge Attack | Obtain | Notes |
---|---|---|---|---|---|
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Unsigned Kaneshige | ![]() |
![]() Blade of the Five RingsMassive Dark damage to a foe. All allies gain ![]() Strength: 10%. |
Class Champion Weapons | |
![]() |
Izuminokami Kanesada (Weapon) | ![]() |
![]() Blade of BrandingBig Fire damage to a foe. All allies gain ![]() Strength: 10%. |
Katsugeki Touken Ranbu: Fate Horizon event | Currently unavailable. |
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Gottfried | ![]() |
![]() ValiancyMassive Water damage to a foe. All allies gain ![]() Strength: 10%. After 4★: All allies also gain ![]() Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
Premium Draw | |
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Carrot Blade | ![]() |
![]() Winner's ConcertMassive Earth damage to a foe. All allies gain ![]() Strength: 10%. |
Uma Musume BD Complete Collection bonus | Promotional code redeemable until 12/31/2020. |
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Windhose | ![]() |
![]() Gale StreamMassive Wind damage to a foe. All allies gain ![]() Strength: 10%. After 4★: All allies also gain ![]() Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
Proving Grounds | Had a recent rerun. |
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Sword of Renunciation | ![]() |
![]() Apocalyptic MessiahMassive Light damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
Dark Opus Weapons | Requires a ![]() ![]() Strength: 10% |
![]() |
Sword of Repudiation | ![]() |
![]() Apocalyptic MessiahMassive Light damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
Dark Opus Weapons | Requires a ![]() ![]() Strength: 10% |
![]() |
Katana of Renunciation | ![]() |
![]() Apocalyptic PainMassive Dark damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
Dark Opus Weapons | Requires a ![]() ![]() Strength: 10% |
![]() |
Katana of Repudiation | ![]() |
![]() Apocalyptic PainMassive Dark damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
Dark Opus Weapons | Requires a ![]() ![]() Strength: 10% |
![]() |
Juzumaru | ![]() |
![]() Full Bloom SakuraMassive Dark damage to a foe. All allies gain ![]() Strength: 10%. |
Premium Draw | |
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Fediel's Spine | ![]() |
![]() Cursed DomainMassive Dark damage to a foe. All allies gain ![]() Strength: 10%. After 4★: All allies also gain ![]() Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
Dragon Raids |
Example
![]() Wasserspeier (Earth) ![]() Gain ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, ![]() Duration: Indefinite and ![]() Duration: Indefinite. |
![]() Auxiliary Weapon: Unsigned Kaneshige (Earth) ![]() All allies gain ![]() Strength: 10%. |
![]() Nibelung Horn |
![]() Nibelung Horn |
![]() ![]() ![]() | ![]() ![]() ![]() | ![]() ![]() ![]() |
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![]() Autumn's Transformation |
![]() Nibelung Horn |
![]() Nibelung Horn |
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![]() ![]() ![]() | ![]() ![]() ![]() | ![]() ![]() ![]() |
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![]() Harp of Renunciation |
![]() Ultima Sword (Wind) |
![]() Last Sahrivar |
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![]() ![]() ![]() | ![]() ![]() ![]() | ![]() ![]() ![]() | ![]() ![]() ![]() |
Character skills that grant charge bar to all allies
TODO:
- talk about
Vaseraga (Earth) & co.
- talk about
Lyria (Event)
- talk about
Huanglong-less setups (e.g. with
Anila and
Tsubasa)
Icon | Name | Element | Skill | Obtain | Notes |
---|---|---|---|---|---|
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Aqours Third-Years | ![]() |
![]() ![]() Strength: 20%. |
Love Live! Sunshine!! Aqours Sky-High! | |
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Mugen | ![]() |
![]() ![]() Strength: 20%. |
Flash Gala | He can't cast skills once he goes Rampage Mode |
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Tsubasa | ![]() |
![]() ![]() Strength: 30%, ![]() Strength: 30%Duration: Indefinite, and ![]() Strength: 10%Duration: Indefinite. |
Premium Draw | |
![]() |
Zahlhamelina | ![]() |
![]() ![]() Strength: (Healing cap: 500Verification needed. )Duration: 5 turns (Healing cap: 500Verification needed. ), ![]() Strength: 2000Duration: 5 turns, and ![]() Strength: 30%. |
Premium Draw | |
![]() |
Altair | ![]() |
![]() ![]() Strength: 30%. |
Premium Draw | |
![]() |
Diantha (Summer) | ![]() |
![]() ![]() Strength: 80%Duration: Indefinite, ![]() Strength: 20%Duration: Indefinite, and ![]() Strength: 20%. |
Summer Premium Draw | Her Charge Attack does not deal damage, thus not contributing to Chain Burst |
![]() |
Lucio (Summer) | ![]() |
![]() ![]() Strength: 20%Duration: 3 turns and ![]() Strength: 20%. |
Summer Premium Draw | |
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Vaseraga (Earth) | ![]() |
![]() ![]() Strength: 30%. |
Premium Draw | |
![]() |
Christina | ![]() |
![]() All allies gain ![]() Strength: 20%. |
Jewel Resort Casino | Can only be gained by buying ![]() |
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Jeanne d'Arc (Summer) | ![]() |
![]() ![]() Strength: 20% and ![]() Strength: 400 HP or 10% charge barDuration: 3 turns. Restore 10% of all allies' HP (Healing cap: 1500). |
Summer Premium Draw | |
![]() |
Katzelia | ![]() |
![]() ![]() Strength: 30%, ![]() Strength: 30%, and ![]() Strength: 15%. |
Arcarum: The World Beyond | |
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Kokkoro | ![]() |
![]() ![]() Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns and ![]() Strength: 25%. |
Princess Connect! Re:Dive: Dinner at the Turned Table | Her Charge Attack does not deal damage, thus not contributing to Chain Burst |
![]() |
μ's First-Years | ![]() |
![]() ![]() Strength: 30%. |
Love Live! Door to the Skies | |
![]() |
Heles (Summer) | ![]() |
![]() ![]() Strength: 20%, ![]() Strength: 30%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . |
Summer Premium Draw | |
![]() |
Jeanne d'Arc | ![]() |
![]() ![]() Strength: 30%. |
Premium Draw | |
![]() |
New Generations | ![]() |
![]() ![]() Strength: 15% and ![]() Strength: 20%Duration: 1 turn . At level 55: Effect increased to ![]() Strength: 20%. |
Cinderella Fantasy: To the Skies Once More | |
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Rosamia (Yukata) | ![]() |
![]() ![]() Strength: 30%. (When Rosamia's ![]() is at 5: All allies also gain ![]() Strength: 80%Duration: Indefinite, ![]() Strength: 20%Duration: Indefinite, and ![]() Strength: 5%Duration: 4 turns.) |
Summer Premium Draw | |
![]() |
Seruel | ![]() |
![]() Gain ![]() Strength: 20%. At level 100: Damage increased to 350%-400%. Damage cap increased to ~480,000. ![]() Strength: 20% now affects all allies. |
Premium Draw | |
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Clarisse (Valentine) | ![]() |
![]() ![]() Strength: 30%. From 10th turn onward: All allies also gain ![]() Strength: 80%Duration: Indefinite, ![]() Strength: 20%Duration: Indefinite, and ![]() Strength: 5%Duration: 4 turns. |
Valentine Premium Draw | |
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Ferry (Grand) | ![]() |
![]() All allies gain ![]() Strength: 20% and ![]() Strength: 5% of max HP (Healing cap: 400) or 10% charge barDuration: 3 turns. |
Premium Gala | |
![]() |
Lady Grey (Halloween) | ![]() |
![]() ![]() Strength: (Healing cap: 500)Duration: 5 turns, ![]() Duration: 5 turns, and ![]() Strength: 20%. |
Halloween Premium Draw |
Summon calls that grant charge bar to all allies
TODO:
- talk about
Uriel & co.
- explain why calling summons is a liability in public raids
Icon | Name | Element | Call | Obtain | Notes |
---|---|---|---|---|---|
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Nobiyo 4★ | ![]() |
![]() ![]() Strength: 20%, ![]() Strength: 30%Duration: 3 turns, ![]() Strength: 1000Duration: 3 turns, and ![]() Strength: 500 HPDuration: 3 turns. Hidden Effect: All Harp-specialty allies gain ![]() Strength: 20%Multiplier: NormalDuration: 3 turns and ![]() Strength: 20%Duration: 3 turns. (4★) |
Together in Song | |
![]() |
Uriel | ![]() |
![]() All Earth allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain ![]() Strength: 30%. (0★) or (3★) |
Premium Draw | |
![]() |
Sariel | ![]() |
![]() Inflict ![]() Duration: 5 turnsLocal status effect on Light foes. All allies gain ![]() Strength: 30%. (0★) or (3★) |
Premium Draw | |
![]() |
Zephyrus 4★ | ![]() |
![]() All allies gain ![]() Strength: 10%. (4★) |
Premium Draw | |
![]() |
Heimdallr 4★ | ![]() |
![]() All Light allies gain ![]() , ![]() Strength: 60%Duration: 3 turns, and ![]() Strength: 10%. (4★) |
Premium Draw | |
![]() |
Macula Marius (Summer) 4★ | ![]() |
![]() Inflict ![]() Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. All allies gain ![]() Strength: 30%. (4★) |
Summer Premium Draw | |
![]() |
Bonito 4★ | ![]() |
![]() Inflict ![]() Duration: 180 seconds and ![]() Duration: 180 seconds. Slight chanceAbout 10% for all allies to gain ![]() Strength: 200%. (4★) |
Premium Draw | Can only be used as main summon or friend summon |
![]() |
Kaguya 4★ | ![]() |
![]() All allies gain ![]() Strength: 30%, ![]() Strength: 30%, and ![]() Strength: 20%. (4★) |
Premium Draw |
Eternals and the Shield of Eternal Splendor
TODO:
- talk about removing the need for
Blade Swap IIGain
Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn ,20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Until used, and10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Until used.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) - talk about double
Huanglong with
Seofon or
Kaede Takagaki or
Yurius strats for 0-click VH farming
![]() Wasserspeier (Wind) ![]() Gain ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, ![]() Duration: Indefinite and ![]() Duration: Indefinite. |
![]() Auxiliary Weapon: Windhose ![]() All allies gain ![]() Strength: 10%. After 4★: All allies also gain ![]() Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
![]() Last Storm Harp |
![]() Last Storm Harp |
![]() ![]() ![]() | ![]() ![]() ![]() | ![]() ![]() ![]() |
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![]() Last Storm Harp |
![]() Last Storm Harp |
![]() Last Storm Harp |
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![]() ![]() ![]() | ![]() ![]() ![]() | ![]() ![]() ![]() |
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![]() Spear of Renunciation |
![]() Ultima Sword (Earth) |
![]() Ancient Nalakuvara |
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![]() ![]() ![]() | ![]() ![]() ![]() | ![]() ![]() ![]() | ![]() ![]() ![]() |
Boost to chain burst specs (50% DMG up/30% cap up) from
Windhose
Boost to skill damage cap (50% cap up) from
Ultima Sword (Earth)
Boost to C.A. damage cap (15% cap up) from
Spear of Renunciation

Dual ArtsGain
C.A. ReactivationCharge attack reactivates
Duration: 2 turns.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
Aurum Flow300% elemental damage to a foe (Damage cap: ~630,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice.
Applications
TODO:
- M2 farming
- EX+ OTK
- event farming
- T3 farming
The math behind C.A. damage
TODO:
- explain the two categories of C.A. damage (buffs vs grid)
- highlight the fact that they are multiplicative
- list out common sources of buff-side C.A. damage up (e.g.
Seofon,
Huanglong)
- give a quick reminder of C.A. damage up weapons with a focus on M2
- talk about MC's C.A. damage multiplier and good main hand weapons for that purpose
- talk about common characters with high C.A. damage multiplier
Farming Arcarum Extreme with Qilin-powered Decimate
TODO:
- talk about plain damage reduction
- talk about full-auto-compatible characters
- reference the Arca EX mob list with HP values
- talk about skill cap up and list all static skill cap up sources
- talk about supplemental damage and sources that apply in FA settings
- underline the need for owning your own
Qilin
- give a brief tier list of which elements can do this better (notably Fire and Earth)