User:Blue Sphere/Superlative
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Contents
How to read this page
- Assume that the player runs a well-built primal grid of that given element
- Assume that the player is using the given Superlative weapon as main hand
- Assume that the player is not using more than one Superlative weapon at a time
Excalibur
Relevant classes
TODO
- Add column on
Glorybringer effects
- Split the table in half for readability?
- Add a note on using Excal as Chrysaor aux
Overview
Element | C.A. Effect: MC self-sustain | C.A. Effect: MC echoes | Unique skill: Passive-side MC C.A. damage up | Unique skill: MC C.A. cap up | Large Garrison | Medium Stamina |
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![]() |
Greatly increases MC survivability in solo fights or hard raids, notably with ![]() ![]() ![]() |
Provides a sizeable damage increase to MC when used by ![]() ![]() ![]() |
Most significant damage increase to MC which almost guarantees capping C.A. damage at all times | Decent cap up option which shows its full value in grids that do not utilize Excelsior | Strongest survival-oriented weapon skill in the game | Strong offensive skill which has inherent anti-synergy with Garrison |
![]() Excalibur (Fire) |
Indirect competition with ![]() ![]() ![]() |
Can be used offensively with echo stacking and party TA in niche setups | Enhances the effect of Sentence and Mystery weapons e.g. ![]() |
Relative lack of Excelsior (only accessible via ![]() |
Combines well with ![]() ![]() |
Smooths out the enmity curve in enmity-heavy grids very well |
![]() Excalibur (Water) |
Indirect competition with ![]() ![]() ![]() |
Strong ![]() |
Enhances the effect of Sentence and Mystery weapons e.g. ![]() ![]() |
Overlap with multiple Excelsior weapons (notably ![]() ![]() |
Best source of garrison and combines well with ![]() |
Very precious source of stamina |
![]() Excalibur (Earth) |
Indirect competition with ![]() ![]() |
Strong ![]() ![]() |
Earth's only usable weapon-based source of C.A. damage up | Good source of C.A. cap up even wrt overlap with ![]() |
Severe diminishing returns on defense buffs wrt ![]() ![]() ![]() ![]() ![]() ![]() (45%). Also competes with the defensive utility provided by ![]() ![]() |
Efficient use of stamina in Highlander grids |
![]() Excalibur (Wind) |
Direct competition with ![]() ![]() |
No particular synergy with echo-centric teams | Lower value of ougi damage up wrt ![]() |
Low value of ougi cap wrt ![]() ![]() |
Very low value of garrison wrt the widespread usage of ![]() ![]() |
Smooths out the enmity curve in enmity-heavy grids very well |
![]() Excalibur (Light) |
Direct competition with ![]() |
No particular synergy with echo-centric teams | Enhances the effect of Sentence and Mystery weapons e.g. ![]() ![]() ![]() |
Limited overlap with Excelsior options (only via ![]() |
Alternative garrison option to the use of multiple ![]() |
Efficient use of stamina |
![]() Excalibur (Dark) |
Direct competition with ![]() ![]() |
Strong ![]() ![]() |
Enhances the effect of Sentence and Mystery weapons e.g. ![]() ![]() |
Low value of ougi cap wrt ![]() ![]() |
Very low value of garrison wrt the widespread usage of ![]() ![]() |
Smooths out the enmity curve in enmity-heavy grids very well |
Gae Bulg
Relevant classes
Overview
Element | C.A. Effect: Party ![]() |
Unique skill: MC guaranteed critical hit and crit cap up | Large Progression | Medium Verity |
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![]() |
Sizeable increase in party damage when combined with good sources of crit and echoes | Outstanding damage increase to MC which guarantees capping at all times but vulnerable to low DA/TA and limited overcap options from spear-wielding classes | Good damage option for longer fights when using Primal x Primal | Contributes to reaching high probability or guaranteed critical hits for the party |
![]() Gae Bulg (Fire) |
Fire's only source of party ![]() can be enhanced with echo stacking. Limited overlap with ![]() ![]() ![]() Strength: 20%. |
Easy access to 100% or guaranteed TA buffs turns MC into a great damage-dealing character. | Conflicts with ![]() |
Can be easily combined with strong crit-oriented weapons (e.g. ![]() ![]() ![]() ![]() |
![]() Gae Bulg (Water) |
Unfortunately redundant wrt the almost guaranteed use of ![]() ![]() Cagliostro gains ![]() Duration: Indefinite. All allies gain ![]() Strength: 1% of enemy's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. and ![]() All Water allies gain ![]() Strength: 70% chance of dealing 30% more damage.Duration: 3 turns, ![]() Strength: 1% of enemy's max HP (Damage cap: 50,000)Duration: 3 turns, and ![]() Duration: Indefinite. (Changes to Ars Notoria when Cagliostro's ![]() Duration: Indefinite is 5.) Ars Notoria: All Water allies gain ![]() Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, ![]() Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, ![]() Strength: 50%Duration: 3 turns, and ![]() Strength: 15%Duration: 3 turns. (Consumes 5 ![]() Duration: Indefinite.) |
Guarantees 10% echoes to MC from ![]() ![]() ![]() |
Overshadows ![]() ![]() |
Greatly contributed to reaching high critical probability for the party in Varuna x Varuna with commonly used weapons e.g. ![]() ![]() |
![]() Gae Bulg (Earth) |
Decent source of party ![]() in an element with currently limited options for grid crit |
Suffers from Earth's lack of buffs which could increase MC's multiattack rate | Suffers from Earth favoring single Titan setups which greatly lowers the amount and relative value of Earth ATK | Mostly wasted due to the lack of usable crit weapons |
![]() Gae Bulg (Wind) |
Suffers slightly from overlap with ![]() ![]() ![]() Strength: 4000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All Wind allies gain ![]() Strength: 100% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Raise Grimnir's ![]() lvl by 2. and more significantly from overlap with ![]() ![]() ![]() Strength: 70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: All Wind allies also gain ![]() Strength: 1% of enemy's max HP (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: All Wind allies also gain ![]() Strength: 10%Duration: 3 turns. |
Can be abused with ![]() ![]() and other sources of TA and echoes. Contributes to party cap up by being a spear. Allows MC to easily cap Assassin one-foe attacks from low multiplier Assassin buffs such as ![]() ![]() ![]() Multiplier: UniqueDuration: 6 turns. (Boost to specs based on ![]() Multiplier: Unique lvl) From 2nd cast onwards: All allies also gain ![]() Strength: 15%Multiplier: AssassinDuration: 1 turn .. |
Allows the player to not use Progression on the ![]() |
Can be combined with often used crit-oriented weapons to reach guaranteed crit in Zeph x Zeph |
![]() Gae Bulg (Light) |
Only source of party ![]() in Light which however conflicts with ![]() ![]() Triple attack rate is boosted (Can't be removed) |
Can be abused with common sources of guaranteed TA and echoes. Allows MC to easily cap Assassin one-foe attacks from low multiplier Assassin buffs such as ![]() ![]() ![]() Duration: 1 turn and ![]() Strength: 20%-10%Duration: 3 turnsStacking: Teamwide.. |
Overshadows ![]() ![]() |
Can be easily combined with strong crit-oriented grand weapons to reach guaranteed crit in Zeus x Zeus when combined with ![]() |
![]() Gae Bulg (Dark) |
Good source of party ![]() which is however available from ![]() ![]() All allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain ![]() Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Can be abused with ![]() |
Conflicts with ![]() ![]() |
Can be easily combined with useful crit-oriented weapons to reach guaranteed crit in Hades x Hades e.g. ![]() ![]() ![]() |
Damascus Knife
Relevant classes
Overview
Element | C.A. Effect: ![]() and C.A.-sized bonus C.A. damage |
Unique MC skill: Drop-rate-related buffs | Arts | Hunt |
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![]() |
Bonus C.A. damage large enough that you can consider it a second C.A. | Useful mostly for farming events | Contributes 20% of the 40% maximum grid skill cap up in one weapon slot | Easy and persistent source of party echoes |
![]() Damascus Knife (Fire) |
Contributes to other C.A.-based damage in pure or mixed C.A. setups | Natural synergy with ![]() ![]() reliably and faster |
Reaches 35% grid skill cap up in combination with ![]() |
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![]() Damascus Knife (Water) |
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![]() Damascus Knife (Earth) |
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![]() Damascus Knife (Wind) |
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![]() Damascus Knife (Light) |
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![]() Damascus Knife (Dark) |
TODO
- Add general evaluation of each weapon
- Add player testimonies
- Add ultra niche setups e.g. Excal MC solos (defend+buncles)