User:Diamonit/Dark Rapture HL guide

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Lucilius ImpossibleHard twitter.jpg

Welcome to this guide, that will hopefully help you tackle the currently most difficult raid in the game : Lucilius Impossible (Hard).

I’ll begin with a quick disclaimer : this guide is not intended for people already used with the raid and who aim for fast clears. I will instead focus on giving advice about how to better understand the raid and clear it safely.

I will also not talk in this guide about “cheese strats” which consist in using Summon s 2030031000.jpg Carbuncles and one of Luci labor in order to cheese through the raid.

Note to editors : Feel free to edit this guide if you see any factual mistake or if you want to improve the English, or even to update it with the latest information.

Contents

Who is this raid for?[edit]

The first question to ask is, should you even consider running Faa-HL? Well, first ask yourself the following questions :

  • Are you over rank 170?
  • Is getting an ULB Opus the most immediate power boost your grid can get at the moment?
  • Are you done with grinding the eternals you want/need, and do you have gold bars to spare?
  • Can you get 30k HP on your whole frontline without completely gimping your grid damage?

If your answer is yes to all of the above, in that case, you can start to consider running Faa-HL. That means, you can focus on preparation for the raid : grinding the adequate grid weapons, getting important summons, acquiring the recommended characters…

However, if your answer is “no” to two or more of the above, it means you have other things you should be working on before thinking about trying this raid.

Preparations for the raid[edit]

A quick overview of the fight and hard requirements[edit]

Paradise Lost Trigger at the start of the raid

Here are the things that you must absolutely know about Faa-HL in order to prepare :

  • The boss has two targets : the Black Wing which is Dark element, and Lucilius which is null element. They are often called "Wing" and "Main body" respectively. Killing the wing takes generally around 1/3rd of the fight.
  • The base defense of this raid is 20. Which means that you will deal little damage to him. If you want to test your damage against a similar amount of DEF, the damage you'd get by fighting a null element trial puppet without any debuff is the same you'd get against a fully debuffed Faa-san.
  • He will nuke your entire team with 30k white damage AoE as soon as you enter the fight. As a result, it is mandatory for your frontline to have over 30k HP.
  • Everyone has to use Class 110301 sw square.jpg Spartan, so make sure you have it unlocked.
  • With every special he casts, he gets a stack of Status Evangelist's Blade.pngEvangelist's BladeAttack specs are boosted based on Evangelist's Blade lvl
    (Can't be removed /
    Lvl rises upon Lucilius's special attack activation /
    Lvl lowers upon taking a buff-removing effect)
    Local status effect
    that grant him various buff. Those stacks need to be lowered through the use of a Ability Dispel.png DispelRemoves one buff from a foe. As a result, you will need as many sources of dispel as possible (at the very least 2).
  • He will deploy buffs called Labors (such as Status Labor 8.pngEighth LaborNullifies 'all elemental DMG cut' (Can only be removed by activating a chain burst of 5 or more chains)
    ) early in the fight. Those buffs have requirements to be dispelled (for example : deal 2m plain damage). It is imperative to fulfill the conditions to clear those buffs, as the difficulty of the fight increases exponentially with the number of labors remaining. That means that every element has their own role in the fight, and the raid might not succeed if you can’t do your part correctly.
  • A lot of things in this raid require specialized characters : clearing labors, debuffing, tanking, dispelling, healing… So you need to have a consequent pool of characters, and nearly every element has must have characters that you must absolutely bring. Add to that the fact that the raid punishes you for bringing two characters of the same race at the 25% mark.
  • The raid has a Status Grand Finale Countdown 6.pngGrand Finale CountdownThe special attack The End will activate when the count hits 0 (Can't be removed / Counts down each time Lucilius knocks out an ally)
    that will count the number of characters killed by Faa during the fight. When this counter reaches 0, it’s an instant wipe for everyone. So you need to play carefully.

Notice that having good damage is not a must-have in this raid. Yes, it will help a lot if you can contribute with good DPS. Yes, you do need damage in order to clear before reaching the 30 minutes time limit of the raid. But not every player in this raid needs to do 1m+ honor for the run to succeed. DPS in faa-HL comes with speed and turns taken, and that comes with getting used to the raid. So there’s nothing you can do but take it slowly at first, and learn. Eventually, your damage will increase as you get used to the various triggers.

Now, about the labors that require every element to deal 10m damage : those are not that important. If left untouched, the labor buff will “only” increase the damage dealt by faa in said element. Yes, it will be better if they are cleared, but it’s not a hard requirement to beat the raid.

Class and Summon setup[edit]

Sub skills[edit]

The class setup is pretty straightforward :

  • Every player has to play Class 110301 sw square.jpg Spartan, since Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    will protect the raid from receiving lethal damage at all times.
  • Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turnsStacking: Single
    .
    Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
    Duration: 3 turns
    .
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on a foe.
    is the go-to Extended Mastery skill to use, since delays are very valuable.
  • The last two skill slots depend on your party composition, you will have to choose between Ability Dispel.png DispelRemoves one buff from a foe, Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    and Ability ClearAll.png ClarityRemove 1 debuff from all parties..

Some elements do not have a choice, and will require to bring dispel, simply because they don’t have enough sources of dispels otherwise. Clear is the team player option, and is recommended for people who will not require the additional protection that substitute provides (note that you will need three clarities among the raid participants). Substitute is a selfish but very potent protection option, since if you use it while phalanxed, it pretty much gives you a turn free of damage (there are a few exceptions but it’s still extremely useful).

Concerning EMP, you should invest in the usual. C.A damage can be a good option, as MC will not be able to cap ougi outside of Phalanx cast turns. The Party HP EMP at ranks 150 and 185 will greatly help you in order to reach more easily the 30k HP threshold.

Universal Main Hand options[edit]

Summons[edit]

There are a few things to consider when choosing your summons :

  • The strength of the call : be it damage, sustain or utility, you need to bring summons with useful calls, not necessarily summons that increase your DPS.
  • The stats of the summon : summon HP makes up for an important part of your HP pool, so having FLB or ULB summons can make the difference between reaching 30k HP or not.
  • How useful it will be to your allies when they cross it : for example bringing a buncle will generally benefit you, but will not benefit any of the other player crossing your summon.
  • The summon cooldown or lockout : those make a big difference about your own crossing summons rate. Crossing a lucifer call when your HP is low can really save you, but you need to actually have a summon off cooldown to use…
  • The number of use of the summon : on the contrary, one time use summons need to have very powerful calls if you plan to bring them, as you will have less opportunities for crossing summons after you’ve used it.

The summons below are listed (roughly) in order of importance

Summon Reason to bring Element to use with
Summon m 2040003000.jpg
Call effect that increases your burst and makes it much easier to reach the 10m damage check for the labor, on a low CD. Also a very nice stats stick. A must have. All
Summon m 2040056000.jpg
Great stats stick as well, and a powerful heal that is also extremely useful when crossed. A must have as well. All
Summon m 2040158000.jpg
The most important clutch summon, resetting all your cooldowns if you ever need it. Generally it’s used when something went wrong in the Phalanx rotation. Can also be used to tank certain triggers.
It’s a free summon, so no reason for you to not have it (farm some hosts and get into trains next RotB).
Extremely useful for dark players to reset conjunction.
Great in general for high value skills with high cooldowns (so good for every element).
Summon m 2040098000.jpg
At FLB, Zephyrus is a 7t CD dispel that can be crossed by other players, so it’s a very valuable summon to have for yourself and others. All, except if you already have a lot of dispels available through your characters.
Summon m 2040180000.jpg
Although it’s only a one time use summon, Typhoon can be very clutch. Its full delay can allow and another player who crosses it to reduce the number of specials incoming, and it can also save allies from situations where they might get stuck (more about that later).
At FLB, it will also give you full charge bar, which can help you burst or help a player get ready to full burst / overchain.
Dark players will make very good use of it as they get decreased CD on it.
Still a great summon for any element.
Summon m 2040306000.jpg
It brings both slow and dispel, so again a very valuable summon, especially since it can be used very early on.
However, it has a very high cooldown so it cannot be counted as a reliable dispel source.
All
Npc m 3040280000 01.jpg
Good value summon which grants a 10% stackable ATK and DEF buff. It will also give it to an ally who crosses it, which is quite nice as well. Be careful though, those buffs can be dispelled. All
Summon m 2040084000.jpg
Probably the best primal call out of the 6, it grants an armored effect to the team, as well as Lethal Attack Dodged which can save against high damage single target triggers. All
Summon m 2040021000.jpg
A 30% cut that stacks with Phalanx, and grant a full damage cut for one turn. Also has a high crossing value.
However, she might not be as necessary if your characters already have the means to protect themselves.
Elements lacking full cut or substitute all options.
Summon m 2040157000.jpg
A good F2P summon option, which benefits greatly elements with high ougi burst. Wind mainly, but other elements can make use of it as well.
Summon m 2040296000.jpg
Summon m 2040081000.jpg
Dispel summons, good to have if you have nothing else. Elements that lack reliable sources of dispels.
Summon m 2040240000.jpg
Summon m 2040236000.jpg
Arcarum HP summons can be good if you’re struggling to reach the 30k HP, or simply if you need more HP to feel comfortable in the raid. Most of their calls are however not very useful in Faa HL. Elements with no good accessible HP weapons
Summon m 2040335000.jpg
A good healing option if you have her. The clarity is useful early on, but no so much afterward. Fire especially can make use of her Wind cut on call with Athena's Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut.
, Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
.
, they should be able to take care of Status Labor 11.pngEleventh LaborRemoves 2 buffs from all allies every turn (Can only be removed by triggering the special attack Paradise Lost)
.
Summon m 2040020000.jpg
Tiamat FLB is actually a great free summon option if you’re looking for something with decent stats and a good call. The mirror image is great since Faa tends to not have many AoE attacks, and it soaks a lot of damage. Elements lacking full cut or substitute all options.
Summon m 2040105000.jpg
A good stats sticks with decent defensive buffs. Good to bring if you happen to have her uncapped. All
Summon m 2040331000.jpg
Budget Bahamut. Useful if you have troubles reaching your CA cap for the 10m damage labor. All
Summon m 2040290000.jpg
Budget Lucifer, it has at least some decent buffs and has some value for other people to cross. All
Summon m 2040225000.jpg
A double edged sword, it can be situationally a lifesaver if an accident happens to you or one of your teammate. And even resurrecting a key character (for example Yurius) can prevent the raid from failing. However, a bad cross can really hinder your allies if it resurrects a sacrifice character for example (which can be a problem for Gopherwood Ark at 25%). All
Summon m 2040125000.jpg
Summon m 2030021000.jpg
Defensive carbuncles are a selfish option that can however make it really easy for teams with “element switch” to fight, as they will be able to have permanent 100% damage cut with enough summons. Fire (Npc s 3040202000 01.jpg Athena)
Water (Npc s 3040190000 01.jpg Europa)
Earth (Last Sahrivar square.jpg Last Sahrivar)
Wind (Npc s 3040166000 01.jpg Katzelia)

List of Labors[edit]

As they say, know your enemy before fighting them. You should learn what each of those labor mean, and how they are cleared. It’s not something you can afford to discover on the spot while fighting Luci. Plus, knowing them will allow you to better understand how to prepare properly and which character to bring to the fight. Here is an explanation about the priority list :

★ : This labor doesn’t need to be cleared right away, and can be left alone. It’s totally possible to beat Faa-HL without ever clearing this labor (but it doesn’t mean it shouldn’t be cleared).

★★ : This labor doesn’t need to be cleared as soon as it appears, but it’s better to get rid of it as it will inconvenience you quite a bit, and reduce your chances of beating the raid.

★★★ : This labor must be cleared as soon as possible, otherwise your allies risk losing characters to it. Leaving it alone will greatly compromise your chances of beating the raid.

★★★★ : This labor must be cleared as soon as it appears. It is impossible to progress further in the raid if someone isn’t able to clear it.

(Element) : means that this element can be used to clear the labor with the right conditions / characters

Labor Also called Elements who can clear Priority
Status Labor 1.pngFirst LaborFire ATK is boosted (Can only be removed by dealing 10,000,000 or more fire DMG in 1 turn)
Fire labor Label Element Fire.png
Status Labor 2.pngSecond LaborWater ATK is boosted (Can only be removed by dealing 10,000,000 or more water DMG in 1 turn)
Water labor Label Element Water.png
Status Labor 3.pngThird LaborEarth ATK is boosted (Can only be removed by dealing 10,000,000 or more earth DMG in 1 turn)
Earth labor Label Element Earth.png
Status Labor 4.pngFourth LaborWind ATK is boosted (Can only be removed by dealing 10,000,000 or more wind DMG in 1 turn)
Wind labor Label Element Wind.png
Status Labor 5.pngFifth LaborLight ATK is boosted (Can only be removed by dealing 10,000,000 or more light DMG in 1 turn)
Light labor Label Element Light.png
Status Labor 6.pngSixth LaborDark ATK is boosted (Can only be removed by dealing 10,000,000 or more dark DMG in 1 turn)
Dark labor Label Element Dark.png
Status Labor 7.pngSeventh LaborDeals elemental DMG superior to each target's element (Can only be removed by dealing 2,000,000 or more plain DMG in 1 turn)
Plain labor Label Element Dark.pngLabel Element Light.pngLabel Element Fire.png
(Label Element Earth.png)
★★★
Status Labor 8.pngEighth LaborNullifies 'all elemental DMG cut' (Can only be removed by activating a chain burst of 5 or more chains)
Overchain (OC) labor Label Element Earth.png
(Label Element Dark.pngLabel Element Light.png)
★★★★
Status Labor 9.pngNinth LaborHP is restored on every turn (Can only be removed by dealing DMG 30 or more times in 1 turn)
30 hits labor Label Element Fire.pngLabel Element Dark.png
(Label Element Water.pngLabel Element Light.png)
★★
Status Labor 10.pngTenth LaborLands a random debuff on all allies every turn (Can only be removed by ending a turn with 10 or more debuffs on the foe)
Debuffs labor Label Element Fire.pngLabel Element Wind.png
(Label Element Water.png)
★★★
Status Labor 11.pngEleventh LaborRemoves 2 buffs from all allies every turn (Can only be removed by triggering the special attack Paradise Lost)
Paradise Lost (PL) labor Label Element Dark.pngLabel Element Earth.pngLabel Element Light.pngLabel Element Fire.png
(Label Element Water.pngLabel Element Fire.png)
★★
Status Labor 12.pngTwelfth LaborDeals plain DMG to a random ally 3 times every turn (Can only be removed by overcoming all other Labors)
None All elements

Team and Element review[edit]

Note : Those are the most likely to change as time goes by, since new characters will appear and I’m not sure I will be able to update this guide often. So just use it as a general guideline, and not something to follow religiously.

General guideline :

You generally want to consider the following :

  • Your party should be built by considering first the characters you absolutely need to bring to clear an important labor (Overchain, Plain damage).
  • Remember that you can not have two characters sharing the same race in the team, since the second will die on the 25% trigger. There can however be exceptions : elements that prefer to wait at the 25% mark in order to burst (Wind, Fire) or dupe race characters that will kill themselves (Nier in dark). If you’re confident, you can also take the hit and lose a character at the 25% mark, but that can backfire if your death counter reaches 1 before that.
  • It’s generally a good idea to have characters with Dispel and Delay as utility.
  • It’s also a good idea to have one character than can help with defensive duties (typically bypassing a lethal trigger).
  • You also want a character that can heal or bring team shields or team def buffs. The more the better.

Fire[edit]

Role and general playstyle[edit]

Fire's role is to clear Status Labor 1.pngFirst LaborFire ATK is boosted (Can only be removed by dealing 10,000,000 or more fire DMG in 1 turn)
, Status Labor 9.pngNinth LaborHP is restored on every turn (Can only be removed by dealing DMG 30 or more times in 1 turn)
and if no one else does it Status Labor 7.pngSeventh LaborDeals elemental DMG superior to each target's element (Can only be removed by dealing 2,000,000 or more plain DMG in 1 turn)
.
It's a well rounded element, but their healers are not the most accessible characters, and they will generally prefer to avoid taking unphalanxed turns (unless using an Agni grid with Garrison).
A lot of Fire's damage comes from nukes, particularly Athena's Ability Tetradrachm.png Tetradrachm5-hit, 100% Fire damage to random foes (Damage cap: ~120,000 per hit).
Inflict 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
(Max: 40%) and Status Burned.pngBurnedHP is lowered on every turn
Strength: 5000Base Accuracy: 90%Duration: 180 seconds
on all foes.
(Hit number increases based on Status Goddess's Wrath 1.pngGoddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
lvl / Max: 10)
making her deal ~2m damage per turn.
They will generally slot Summon s 2040244000.jpg The Sun (SSR) as a summon and save Tien's Ability Ten-Wolf's Triumph.png Ten-Wolf's TriumphAll allies gain Status Bonus Damage.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns
, Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
, Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
Strength: 280%Duration: Until used / 1 turns
, and Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn
. (Can't recast)
at 25%, in order to help burst down the last 10% of the raid.

Characters[edit]

✅ = Important source of … ; ✔️ = Source of … ; ❌ = Doesn’t bring…

Character Race Labors and DebuffsLabors that the character helps clearing, or useful debuffs they bring Dispels Delays Team sustainTeam heals, Team shields, or Team DEF buff Tanking abilitiesDamage cuts, Substitute, Dodge + Aggro up, anything that can help bypass a trigger safely DPS or Burst enablerCharacters with high DPS / that can help the team to burst / with good offensive team buffs
Npc m 3040027000 01.jpg
Anila
Draph ✔️ 30-hits laborAbility Elemental.png All of Creation6-hit, 125% all-elemental damage to random foes (Damage cap: ~65,000 per hit).
Gain Status Bonus Damage.png20% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
At level 55:
Damage increased to 150% per hit.
At level 100:
Now hits all foes.
Damage increased to 200% per hit.
Damage cap increased to ~107,000 per hit.
Buff increased to Status Bonus Damage.png40% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 40%Duration: 3 turns
.
Also inflict all-elemental ATK Down and DEF DownStatus FireAtkDown.png10% Fire ATK DownFire ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status FireResDown.png20% Fire DEF DownDEF is lowered for fire DMG
Strength: 20%Base Accuracy: 100%Duration: 180 seconds

Status WaterAtkDown.png10% Water ATK DownWater ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status WaterResDown.png10% Water DEF DownDEF is lowered for water DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status EarthAtkDown.png10% Earth ATK DownEarth ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status EarthResDown.png10% Earth DEF DownDEF is lowered for earth DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status WindAtkDown.png20% Wind ATK DownWind ATK is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds

Status WindResDown.png10% Wind DEF DownDEF is lowered for wind DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status LightAtkDown.png10% Light ATK DownLight ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status LightResDown.png10% Light DEF DownDEF is lowered for light DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status DarkAtkDown.png10% Dark ATK DownDark ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status DarkResDown.png10% Dark DEF DownDEF is lowered for dark DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds
on all foes.

✔️ Debuff laborAbility Elemental.png All of Creation6-hit, 125% all-elemental damage to random foes (Damage cap: ~65,000 per hit).
Gain Status Bonus Damage.png20% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
At level 55:
Damage increased to 150% per hit.
At level 100:
Now hits all foes.
Damage increased to 200% per hit.
Damage cap increased to ~107,000 per hit.
Buff increased to Status Bonus Damage.png40% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 40%Duration: 3 turns
.
Also inflict all-elemental ATK Down and DEF DownStatus FireAtkDown.png10% Fire ATK DownFire ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status FireResDown.png20% Fire DEF DownDEF is lowered for fire DMG
Strength: 20%Base Accuracy: 100%Duration: 180 seconds

Status WaterAtkDown.png10% Water ATK DownWater ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status WaterResDown.png10% Water DEF DownDEF is lowered for water DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status EarthAtkDown.png10% Earth ATK DownEarth ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status EarthResDown.png10% Earth DEF DownDEF is lowered for earth DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status WindAtkDown.png20% Wind ATK DownWind ATK is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds

Status WindResDown.png10% Wind DEF DownDEF is lowered for wind DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status LightAtkDown.png10% Light ATK DownLight ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status LightResDown.png10% Light DEF DownDEF is lowered for light DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status DarkAtkDown.png10% Dark ATK DownDark ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status DarkResDown.png10% Dark DEF DownDEF is lowered for dark DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds
on all foes.

✅ Elemental ATK/DEF downAbility Elemental.png All of Creation6-hit, 125% all-elemental damage to random foes (Damage cap: ~65,000 per hit).
Gain Status Bonus Damage.png20% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
At level 55:
Damage increased to 150% per hit.
At level 100:
Now hits all foes.
Damage increased to 200% per hit.
Damage cap increased to ~107,000 per hit.
Buff increased to Status Bonus Damage.png40% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 40%Duration: 3 turns
.
Also inflict all-elemental ATK Down and DEF DownStatus FireAtkDown.png10% Fire ATK DownFire ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status FireResDown.png20% Fire DEF DownDEF is lowered for fire DMG
Strength: 20%Base Accuracy: 100%Duration: 180 seconds

Status WaterAtkDown.png10% Water ATK DownWater ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status WaterResDown.png10% Water DEF DownDEF is lowered for water DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status EarthAtkDown.png10% Earth ATK DownEarth ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status EarthResDown.png10% Earth DEF DownDEF is lowered for earth DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status WindAtkDown.png20% Wind ATK DownWind ATK is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds

Status WindResDown.png10% Wind DEF DownDEF is lowered for wind DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status LightAtkDown.png10% Light ATK DownLight ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status LightResDown.png10% Light DEF DownDEF is lowered for light DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status DarkAtkDown.png10% Dark ATK DownDark ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status DarkResDown.png10% Dark DEF DownDEF is lowered for dark DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds
on all foes.
✔️Ability Slow.png All is Vanity250-350% fire damage to all foes (Damage cap: ~440,000).
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Base Accuracy: 90%
.
At level 75:
Effect enhanced.
✔️Ability Fleece of Champions.png Fleece of ChampionsRestore 20% of all allies' HP (Healing cap: 2015).
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 2 turnsStacking: Teamwide
.

Skill charge attack.png Fury of the RamMassive Fire damage to a foe. All allies gain Status Shield.pngShield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 3 turns
.
✔️Ability Hidden Tiger Crouching Dragon.png Hidden Tiger, Crouching DragonAll allies gain Status Sheep.pngHidden Tiger, Crouching DragonDMG is slightly boosted for critical hits / Double attack rate is boosted / ATK is boosted / Debuff resistance is boosted / Charge bar is boosted
Multiplier: NormalDuration: 3 turns
Lvl 95:
5 turns
.
Npc m 3040202000 01.jpg
Athena
Primal ✔️ 30-hits laborAbility Tetradrachm.png Tetradrachm5-hit, 100% Fire damage to random foes (Damage cap: ~120,000 per hit).
Inflict 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
(Max: 40%) and Status Burned.pngBurnedHP is lowered on every turn
Strength: 5000Base Accuracy: 90%Duration: 180 seconds
on all foes.
(Hit number increases based on Status Goddess's Wrath 1.pngGoddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
lvl / Max: 10)

Icon Support Skill.png Goddess of the ShieldStatus Goddess's Wrath 1.pngGoddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
lvl rises by 1 upon being targeted by a foe (Max: 5).
Tetradrachm's hit number increases by 1.
(Tetradrachm activates upon being targeted by a foe when Goddess's Wrath lvl is 5.)

✔️ DEF DownAbility Tetradrachm.png Tetradrachm5-hit, 100% Fire damage to random foes (Damage cap: ~120,000 per hit).
Inflict 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
(Max: 40%) and Status Burned.pngBurnedHP is lowered on every turn
Strength: 5000Base Accuracy: 90%Duration: 180 seconds
on all foes.
(Hit number increases based on Status Goddess's Wrath 1.pngGoddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
lvl / Max: 10)

Icon Support Skill.png Goddess of the ShieldStatus Goddess's Wrath 1.pngGoddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
lvl rises by 1 upon being targeted by a foe (Max: 5).
Tetradrachm's hit number increases by 1.
(Tetradrachm activates upon being targeted by a foe when Goddess's Wrath lvl is 5.)

✔️ Paradise Lost laborAbility Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut.
, Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
.

With Summon s 2040125000.jpg Prometheus only
✔️Ability Glare of Glafkos.png Glare of GlafkosInflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Base Accuracy: 85%Duration: 180 seconds
, Status Blind.pngBlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds
, and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Base Accuracy: 100%
on all foes.
✔️Skill charge attack.png Minerva ThrustMassive Fire damage to a foe.
All allies gain Status FireAtkUp.png15% Fire ATK UpFire ATK is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Armored.png70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut.
, Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
.
Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut.
, Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
.
✔️Icon Support Skill.png Goddess of the ShieldStatus Goddess's Wrath 1.pngGoddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
lvl rises by 1 upon being targeted by a foe (Max: 5).
Tetradrachm's hit number increases by 1.
(Tetradrachm activates upon being targeted by a foe when Goddess's Wrath lvl is 5.)
Npc m 3040039000 01.jpg
Tien
Erune ✔️ 30-hits laborAbility Attack2.png Stardust10-hit, 80% Fire damage to a foe (Damage cap: ~82,000Does not include Peacemaker. per hit).
At level 95:
Also gain Status Bonus Damage.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns
and Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
Ability Ten-Wolf's Triumph.png Ten-Wolf's TriumphAll allies gain Status Bonus Damage.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns
, Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
, Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
Strength: 280%Duration: Until used / 1 turns
, and Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn
. (Can't recast)
Npc m 3040028000 01.jpg
Zeta
Human ✅ Plain laborAbility m 1085 1.png Rain of FuryPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Base Accuracy: 100%
.

Icon Support Skill.png Crimson PathosDoesn't consume Salted WoundStatus Defiance.pngSalted WoundATK is boosted when foe is in break mode
or Status Defiance.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
effects upon dealing skill damage.
Can use the same damaging skill twice in a turn when Rhapsody is used.

✔️ 30-hits laborIcon Support Skill.png Arvess Pact10% boost to damage cap on critical hits.
20% Bonus Fire DMG effect to triple attacks.

Ability m 63 1.png Spear of Arvess300%-400% Fire damage to a foe (Damage cap: ~420,000).
Inflict Status Arvess Fermare 4.pngArvess FermareTargeted by a skill
Base Accuracy: 100%Duration: 4 turns
.
At level 90:
Damage increased to 400%-500%.
Damage cap increased to ~640,000.
Also gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
Ability m 351 1.png Thousand Flames400% Fire damage to all foes (Damage cap: ~480,000) and remove 1 buff.
Icon Support Skill.png Crimson PathosDoesn't consume Salted WoundStatus Defiance.pngSalted WoundATK is boosted when foe is in break mode
or Status Defiance.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
effects upon dealing skill damage.
Can use the same damaging skill twice in a turn when Rhapsody is used.
Ability m 1085 1.png Rain of FuryPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Base Accuracy: 100%
.

Icon Support Skill.png Crimson PathosDoesn't consume Salted WoundStatus Defiance.pngSalted WoundATK is boosted when foe is in break mode
or Status Defiance.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
effects upon dealing skill damage.
Can use the same damaging skill twice in a turn when Rhapsody is used.
✔️Ability m 1084 3.png RhapsodyGain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn
, Status Defiance.pngSalted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 7%Duration: 1 turn
, and Status Defiance.pngSalted Wound (Arvess Fermare) (1 time)ATK is boosted when foe is hitmarked
Strength: 230%Duration: 1 turn 2/3 effectiveness when used with Charge Attack
.
At level 75:
Effect enhanced.
Npc m 3040161000 01.jpg
Fraux
Erune ✔️ 30-hits laborIcon Arcarum Main Support Skill.png Strength UprightWhen Switching to Main Ally: Fraux gains Status Solid Fortitude.pngSolid FortitudeDamage skills activate twice (Can't be removed)
Duration: Indefinite
.
(Can't be reactivated.)

Icon Support Skill.png Lonely Figure2% boost to Fraux's skill DMG cap per turn passed (Max: 20%).
20% Bonus Fire DMG effect against foes with Status Red Heat 1.pngRed HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3+: 99999
.
Ability Crimson Nightmare.png Crimson NightmareFire damage to a foe (Damage cap: ~510,000).
Inflict Status Nightmare Temptation 2.pngNightmare TemptationAttacks are slightly limited
Base Accuracy: 200%Duration: 2 turnsLocal status effect
.
When Status Solid Fortitude.pngSolid FortitudeDamage skills activate twice (Can't be removed)
is in effect:
Also inflict Status Nightmare Scarlet 2.pngNightmare ScarletDMG taken is boosted
Strength: 10% of damage dealt (Damage cap: None)Base Accuracy: 200%Duration: 2 turnsLocal status effect
and remove 1 buff.

Icon Arcarum Main Support Skill.png Strength UprightWhen Switching to Main Ally: Fraux gains Status Solid Fortitude.pngSolid FortitudeDamage skills activate twice (Can't be removed)
Duration: Indefinite
.
(Can't be reactivated.)
Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
Gain 10% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
(Max: 60%) and
10% Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
(Max: 60%).
Restore all allies' HP (Healing cap: 2000) and remove 1 debuff.

Icon Arcarum Main Support Skill.png Strength UprightWhen Switching to Main Ally: Fraux gains Status Solid Fortitude.pngSolid FortitudeDamage skills activate twice (Can't be removed)
Duration: Indefinite
.
(Can't be reactivated.)
✔️Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
Gain 10% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
(Max: 60%) and
10% Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
(Max: 60%).
Restore all allies' HP (Healing cap: 2000) and remove 1 debuff.

Icon Arcarum Main Support Skill.png Strength UprightWhen Switching to Main Ally: Fraux gains Status Solid Fortitude.pngSolid FortitudeDamage skills activate twice (Can't be removed)
Duration: Indefinite
.
(Can't be reactivated.)
Npc m 3040277000 01.jpg
Illnott
Human ✔️Ability m 1166 4.png The Gift ShopInflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Base Accuracy: 90%
on a foe and remove 1 buff.

Icon Support Skill.png King of the NightGain DopeOne of the following:
Status 6861.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite

Status 6863.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite

Status 6862.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite
based on skills used by main allies.
(Gain buffs based on Dope type.)
✔️Ability m 1166 4.png The Gift ShopInflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Base Accuracy: 90%
on a foe and remove 1 buff.

Icon Support Skill.png King of the NightGain DopeOne of the following:
Status 6861.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite

Status 6863.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite

Status 6862.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite
based on skills used by main allies.
(Gain buffs based on Dope type.)
✔️Ability m 1167 2.png Ill NightRestore 30% of a Fire ally's HP (Healing cap: 5000), remove all debuffs, and grant Status Uplift.pngCharge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
.

Icon Support Skill.png King of the NightGain DopeOne of the following:
Status 6861.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite

Status 6863.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite

Status 6862.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite
based on skills used by main allies.
(Gain buffs based on Dope type.)
Npc m 3040260000 01.jpg
Scathacha (Valentine)
Erune ✔️ 30-hits laborIcon Support Skill.png Tea for Two10% bonus Fire damage effect to allies with Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
effect.

Ability m 1113 3.png Follow Your HeartStatus Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 25% of their max HP (Max: 5000)Duration: Indefinite
to each ally worth 25% of their HP (Max: 5000)
(Consumes 25% of each ally's max HP)
✔️Ability m 1115 1.png Mellow QuestUp to 2400% Fire damage to a foe based on number of Status 67781.pngSprinklesConsumed by Scathacha's skills / Gain 1 upon being targeted by a foe (Max: 5 / Can't be removed)
and remove 1 buff.
(Consumes all Status 67781.pngSprinklesConsumed by Scathacha's skills / Gain 1 upon being targeted by a foe (Max: 5 / Can't be removed)
)
Ability m 1114 3.png Deirdre's BenevolenceAll allies gain Status FireAtkUp.png30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3 turns
.
Restore all allies' HP based on number of Status 67781.pngSprinklesConsumed by Scathacha's skills / Gain 1 upon being targeted by a foe (Max: 5 / Can't be removed)
and remove 1 debuff.
(Consumes all Status 67781.pngSprinklesConsumed by Scathacha's skills / Gain 1 upon being targeted by a foe (Max: 5 / Can't be removed)
)

Icon Support Skill.png True Dragon's BoonGain 1 Status 67781.pngSprinklesConsumed by Scathacha's skills / Gain 1 upon being targeted by a foe (Max: 5 / Can't be removed)
when targeted by a foe (Max: 5).
If Scathacha is below 25% HP: Consume Status 6779.pngTrue Dragon's BoonIf almost knocked out: Fully restores fire allies' HP at end of turn (1 time / Can't be removed)
and fully restore Fire allies' HP at end of turn (1 time).
✔️Ability m 1113 3.png Follow Your HeartStatus Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 25% of their max HP (Max: 5000)Duration: Indefinite
to each ally worth 25% of their HP (Max: 5000)
(Consumes 25% of each ally's max HP)

Icon Support Skill.png Tea for Two10% bonus Fire damage effect to allies with Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
effect.

Skill charge attack.png Tathlum FlambeMassive Fire damage to a foe.
Gain 1 Status 67781.pngSprinklesConsumed by Scathacha's skills / Gain 1 upon being targeted by a foe (Max: 5 / Can't be removed)
.
All allies gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Npc m 3040274000 01.jpg
Reinhardtzar (Grand)
Draph ✔️ 30-hits laborAbility m 1174 3.png Rekki UnleashedGain Status 6855.pngRekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 3 turns
.
(After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)
✔️Ability m 1173 3.png Cloak of FlameGain Status Counter DodgeDMG.pngCounters on Dodge/DMG (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and Status Drain.pngDrainDamage dealt is partially absorbed to HP
Strength: 10% of max HP (Healing cap: 1000)Duration: 2 turns
.

Skill charge attack.png Infernal Ignition450%Massive Fire damage to a foe.
Gain Status 6856.pngAllegianceNext Cloak of Flame affects all allies (Can't be removed)
Duration: Indefinite
. (Next Cloak of Flame affects all allies.)
1-turn cut to Cloak of Flame's cooldown.
Ability m 1174 3.png Rekki UnleashedGain Status 6855.pngRekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 3 turns
.
(After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)
Npc m 3040269000 01.jpg
Drang
Erune ✔️ Debuff laborAbility m 1136 1.png Violaceus400% Fire damage to all foes (Damage cap: ~400,000).
Inflict 10% Status DebuffResDown.pngDebuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
(Max: 30%) and 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
(Max: 30%).

Ability m 1138 4.png Out of the FogFill 1 charge diamond on a foe.
If successful, inflict Status WindAtkDown.png10% Wind ATK DownWind ATK is lowered
Strength: 10%Base Accuracy: 200%Duration: 180 seconds
, Status FireResDown.png25% Fire DEF DownDEF is lowered for fire DMG
Strength: 25%Base Accuracy: 200%Duration: 180 seconds
, and Status SA DMG Lowered 4.png20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Base Accuracy: 200%Duration: 4 turnsLocal status effect
.

✅ ATK/Debuff resist downAbility m 1138 4.png Out of the FogFill 1 charge diamond on a foe.
If successful, inflict Status WindAtkDown.png10% Wind ATK DownWind ATK is lowered
Strength: 10%Base Accuracy: 200%Duration: 180 seconds
, Status FireResDown.png25% Fire DEF DownDEF is lowered for fire DMG
Strength: 25%Base Accuracy: 200%Duration: 180 seconds
, and Status SA DMG Lowered 4.png20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Base Accuracy: 200%Duration: 4 turnsLocal status effect
.
✔️Ability m 1136 1.png Violaceus400% Fire damage to all foes (Damage cap: ~400,000).
Inflict 10% Status DebuffResDown.pngDebuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
(Max: 30%) and 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
(Max: 30%).
✔️Ability m 1137 3.png PreventerGrant an ally Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
Duration: Indefinite
, Status Shield.pngShield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite
, and Status Dodge 1.pngOther Self (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.

Useful against Phosphorus
Npc m 3040237000 01.jpg
Siegfried (Fire)
Human ✔️Ability Salvator.png SalvatorAll Fire allies gain Status Salvator.pngSalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Damage dealt is partially absorbed to HP (Can't be removed)
Duration: 5 turns
.
Ability Mirage.png MirageAll allies gain Status Wind Cut 70.png70% Wind CutWind DMG is cut 70%
Duration: 2 turnsWind Damage Cut.
.

When used with Athena's Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut.
, Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
.
only
Npc m 3040234000 01.jpg
Tabina
Human ✔️ 30-hits laborAbility Al-Matar Takil.png Al-Matar Takil4-hit, 100% Fire damage to a foe (Damage cap: ~60,000 per hit~240,000 total).
Inflict 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
(Max: 40%), 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
(Max: 40%), and a random debuff.
(Consumes 1 Status Hunter's Arrow 1.pngHunter's ArrowGranted hunter's arrows (Max: 4 / Can't be removed)
)
At level 75:
Effect enhanced.

✔️ Debuff laborAbility Al-Matar Takil.png Al-Matar Takil4-hit, 100% Fire damage to a foe (Damage cap: ~60,000 per hit~240,000 total).
Inflict 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
(Max: 40%), 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
(Max: 40%), and a random debuff.
(Consumes 1 Status Hunter's Arrow 1.pngHunter's ArrowGranted hunter's arrows (Max: 4 / Can't be removed)
)
At level 75:
Effect enhanced.

✔️ Stackable ATK/DEF downAbility Al-Matar Takil.png Al-Matar Takil4-hit, 100% Fire damage to a foe (Damage cap: ~60,000 per hit~240,000 total).
Inflict 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
(Max: 40%), 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
(Max: 40%), and a random debuff.
(Consumes 1 Status Hunter's Arrow 1.pngHunter's ArrowGranted hunter's arrows (Max: 4 / Can't be removed)
)
At level 75:
Effect enhanced.

Mono-target debuffs
✔️Ability Iiedad.png Iiedad300%-350% Fire damage to a foe (Damage cap: ~500,000) and remove 1 buff.
Inflict Status Eayan Al-Ramal 4.pngEayan Al-RamalDMG taken is supplemented based on number of debuffs
Base Accuracy: 120%Duration: 4 turns
.
Npc m 3040167000 01.jpg
Alanaan
Erune ✔️ 30-hits laborAbility Renatian Creed.png Renatian CreedAll allies gain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns
and Status Bonus Damage.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turnsStacking: A
.
Inflict Status Shorted.pngShortedCharge bar is frozen
Duration: 4 turns
on all allies.
(Consumes 100% of all allies' charge bar.)
✔️Icon Arcarum Main Support Skill.png The Hierophant UprightWhen Switching to Main Ally: Fire allies gain Status Blessed Radiance.pngBlessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
Strength: 50% DEF Up / 25% of DMG dealt (Healing cap: 800)Duration: Indefinite
.
(Can't be reactivated.)
Ability Renatian Creed.png Renatian CreedAll allies gain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns
and Status Bonus Damage.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turnsStacking: A
.
Inflict Status Shorted.pngShortedCharge bar is frozen
Duration: 4 turns
on all allies.
(Consumes 100% of all allies' charge bar.)
Sacrifices Npc m 3040095000 01.jpg
Societte (Fire)
Npc m 3040253000 01.jpg
Yuisis (Fire)
If the raid is slow enough for her to die before Status Grand Finale Countdown 6.pngGrand Finale CountdownThe special attack The End will activate when the count hits 0 (Can't be removed / Counts down each time Lucilius knocks out an ally)
appears
Npc m 3040110000 01.jpg
Beatrix (Themed)
Npc m 3030230000 01.jpg
Karva (SR)
Npc m 3040071000 01.jpg
Andira
If a first mono element team clear has already been done
Npc m 3040020000 01.jpg
Charlotta (Halloween)
If a first mono element team clear has already been done
Backline Npc m 3040161000 01.jpg
Fraux
Npc m 3040167000 01.jpg
Alanaan
If not bringing Fraux

Grid[edit]

Fire Notable Main Hands[edit]

Other main hands not listed below can still be used, but will generally not bring anything noteworthy to the team.

Weapon m 1040211900.jpg
Hollowsky Spear
One of the best fire option if you have at least 2 other spear prof characters (Anila / Athena / Zeta fit the bill). It grants additional HP, and the ougi will greatly reduce your team sustain issues.
Sword of Pallas icon.jpg
Sword of Pallas
A decent replacement for the Seven Star sword since the ougi will grant a 20% white damage cut stackable with Phalanx. Also has a HP skill
Scimitar of Brahman icon.jpg
Scimitar of Brahman
If you're lacking DA/TA, this can be a good option thanks to its ougi.

Grid weapons : Magna[edit]

Weapon Role Number of copies Notes
Weapon m 1040310700.jpg
Scythe of Renunciation
HP skill
Magna mod
C.A cap up
1 Your best source of HP in grid
Ancient Ecke Sachs icon.jpg
Ancient Ecke Sachs
Raw HP
Magna mod
Crit
Enmity mod
Between 2 and 4 The crit part is only relevant against main body, but the enmity can really increase your damage. Has very high base HP to help to combine with HP weapon skills
Scimitar of Brahman icon.jpg
Scimitar of Brahman
DA
Magna mod
Crit
HP skill
Between 1 and 2 Try to have a good mix between Raw HP and HP skills to optimize your HP.
Weapon m 1040208800 note.jpg
Ultima Spear
Trium
Normal mod
HP skill
1 Your only source of TA. Increases Athena / Esser / Fraux damage with skill cap up.
Weapon m 1040016100.jpg
Ushumgal
EX mod
Skill cap up
Between 1 and 2 Prefer bringing Ushumgal over Xeno, as the skill cap up is very handy to increase Athena / Fraux / Esser’s damage.
Weapon m 1040007400.jpg
Bahamut Sword Coda
Normal mod
HP skill
1 Ideally used in an Athena / Anila / Zeta setup. If using Fraux, use a Weapon s 1040304300.jpg Bahamut Axe Coda instead.
Weapon m 1040008000.jpg
Cosmic Sword
Raw HP
Raw ATK
Cap up
1 Only use if your grid has a few swords already. Will increase your HP substantially if using AES.

Grid weapons : Primal[edit]

Weapon Role Number of copies Notes
Weapon m 1040310600.jpg
Scythe of Repudiation
HP skill
Normal mod
C.A cap up
1 Your best source of HP in grid
Weapon m 1040906400.jpg
Ixaba
Stamina mod
Normal mod
Up to 4 Even if you won’t be always at full HP, Ixaba remains one of the best damage option in your grid.
Weapon m 1040812000.jpg
Kerak
Progression skill
Majesty skill
1 If you happen to have a FLB copy this is a perfect weapon for this raid as the progression skill will greatly help your damage with double Agni.
Weapon m 1040112600.jpg
Gangsta Knife
Garrison
Enmity mod
Crit
Up to 2 A great source of Garrison, as well as a big enmity mod.
link=Deirdre%27s Heart
Deidre's Heart
Garrison
Normal mod
HP skill
Up to 2 Probably the best Fire defensive weapon, basically a better Majestas for Fire. Unfortunately, it's only obtainable during Valentines.
Weapon m 1040600200.jpg
Crimson Finger
Enmity mod
Normal mod
Up to 2 If you happen to have some, slot them, but don’t go out of your way barring them just for this raid.
Weapon m 1040016100.jpg
Ushumgal
EX mod
Skill cap up
Between 1 and 2 Prefer bringing Ushumgal over Xeno, as the skill cap up is very handy to increase Athena / Fraux / Esser’s damage.
Weapon m 1040612700.jpg
Fist of Destruction
Normal mod
Crit skill
Trium skill
Up to 1 Not the best weapon since the crit part is wasted for half of the fight, but still decent if you have one.
Sword of Pallas icon.jpg
Sword of Pallas
Normal mod
HP skill
Between 1 and 2 Your main farmable source of HP.
Balmung icon.jpg
Balmung
Raw HP
Raw ATK
Cap up
Between 0 and 1 A budget HP weapon to use, which can replace the two Sword of Pallas and free a slot. Also brings a bit of enmity.
Ecke Sachs icon.jpg
Ecke Sachs
Raw HP
Normal ATK
Crit
Enmity mod
Up to 2 Unlike magna grids, primal grids have a lot more weapons to use, so it’s really if you don’t have anything better.
Weapon m 1040018900.jpg
Chains of Caucasus
Enmity mod
EX mod
4 or 5 You can use them with one Fire of Prometheus square.jpg Fire of Prometheus if you want, but it will require minutious HP management.

Fire Specific Summon picks[edit]

Summon m 2040244000.jpg
The Sun (SSR)
Sun is used for two occasions in this raid : the first time is during labors, in order to reach easily the 30 hits. The second time is at 25%, waiting for the last 10% of the raid to burst it with Esser Team assassin.
Summon m 2040125000.jpg
Prometheus
Having one prometheus (even 0* is okay) allows you to double dip on Athena’s wind switch, and grants you 3 turns of full damage cut with Phalanx instead of only one.
Summon m 2040306000.jpg
Michael
Michael is even better as fire since you will benefit from her cap up aura. If you’re not using Fraux or Zeta, her additional dispel will also be vital to survive the later parts of the raid.
Summon m 2040158000.jpg
Qilin
Key skills to reset with qilin :

Full setup examples[edit]

Please keep in mind that those setups are only indicative and are only one example among many.
You will have to tweak the grid weapon in order to reach the 30k HP threshold, and adapt your characters and summon grid depending on what you own.
Magna users will generally use Colossus x Elemental, while primal players will prefer using Double Agni (especially if they have a source of garrison).

Magna / Plain labor

Main Allies

Spartan djeeta profile.jpg Npc f 3040095000 01.jpg Npc f 3040027000 01.jpg Npc f 3040202000 01.jpg

Sub Allies

Npc f 3040028000 01.jpg Npc f 3040167000 01.jpg
Summon m 2040034000.jpg
Summon m 2040306000.jpg

Ability Dispel.png DispelRemoves one buff from a foe

Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.

Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.

Weapon ls 1040211900.jpg

Weapon m 1040310700.jpg

Scimitar of Brahman icon.jpg

Scimitar of Brahman icon.jpg

Weapon m 1040007400.jpg

Weapon m 1040016100.jpg

Weapon m 1040008000.jpg

Weapon m 1040208800 note.jpg

Ancient Ecke Sachs icon.jpg

Ancient Ecke Sachs icon.jpg

Summon ls 2040034000.jpg

Summon m 2040125000.jpg

Summon m 2040244000.jpg

Summon ls 2040306000.jpg

Summon m 2040056000.jpg

Summon m 2040158000.jpg


Societte is used as a sacrifice here.


Agni / 10% Burst setup

Main Allies

Spartan djeeta profile.jpg Npc f 3040095000 01.jpg Npc f 3040039000 01.jpg Npc f 3040202000 01.jpg

Sub Allies

Npc f 3040161000 01.jpg Npc f 3040167000 01.jpg
Summon m 2040094000.jpg
Summon m 2040094000.jpg

Ability ClearAll.png ClarityRemove 1 debuff from all parties.

Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.

Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.

Sword of Pallas tall.jpg

Weapon m 1040812000.jpg

Weapon m 1040600200.jpg

Weapon m 1040310600.jpg

Weapon m 1040906400.jpg

Weapon m 1040112600.jpg

Weapon m 1040016100.jpg

Ray of Zhuque Regus icon.jpg

Balmung icon.jpg

Sword of Pallas icon.jpg

Summon ls 2040094000.jpg

Summon m 2040125000.jpg

Summon m 2040244000.jpg

Summon ls 2040094000.jpg

Summon m 2040306000.jpg

Summon m 2040158000.jpg


Societte is used a sacrifice here. That team will wait at 25% and won't go through Gopherwood ArkKnocks out allies that share race with other allies in the party (Affects duplicate races after the first one. Main Character is ignored.).
They instead use Ability Ten-Wolf's Triumph.png Ten-Wolf's TriumphAll allies gain Status Bonus Damage.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns
, Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
, Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
Strength: 280%Duration: Until used / 1 turns
, and Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn
. (Can't recast)
and Summon s 2040244000.jpg The Sun (SSR) in order to remove 5-6% after 10%.

Water[edit]

Role and general playstyle[edit]

Primary source of Status Gravity.pngGravitySpecial attack max charge turn is extended
throughout the fight thanks to Ability Carnage.png Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Base Accuracy: 100%
on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6. Also removes 1 buff on all foes.
. They will take care of Status Labor 2.pngSecond LaborWater ATK is boosted (Can only be removed by dealing 10,000,000 or more water DMG in 1 turn)
and can be a substitute for Status Labor 9.pngNinth LaborHP is restored on every turn (Can only be removed by dealing DMG 30 or more times in 1 turn)
if Fire somehow cannot do it.

Water general gameplay can be summarized such as this :

  • Survive the first turns of the raid until Summon s 2030031000.jpg Garnet Carbuncle or Summon s 2040160000.jpg Ca Ong reaches 3 turns cooldown.
  • Use Lily’s Ability Barrier.png Silverfrost BarrierAll allies gain Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
    Duration: 1 turn
    Lvl 55: 2 turnsFire Damage Cut.
    .
    At level 90:
    All allies also gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    Lily also gains Status Spring Breeze 3.pngSpring Breeze (3 times)White Heal activates when a foe uses a special attack (Can't be removed)
    Duration: Indefinite
    .
    as well as Europa's Ability Tyros Aggeris.png Tyros AggerisAll allies gain Status Star Sanctuary 2.pngStar SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)
    Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite
    .
    (Effect ends upon taking damage 2 times.)
    , and extend it with Feower's Ability ExtendTime.png AviratiExtend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.).
  • Make sure that Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    has been used so that you can cumulate a 100% damage cut thanks to Europa's fire switch effect.
  • Chain your defensive carbuncles whenever the fire cut expires.
  • Rinse and repeat until the main body reaches 25%.

As such, water is the element with the highest sustain and the safest in this raid. It will however struggle to have good damage, especially magna grids that will require to gimp their grids in order to reach the HP threshold. It is also the element that is the most averse to taking unphalanxed turn as they will not want to lose Europa’s Fire switch skill.

Characters[edit]

✅ = Important source of … ; ✔️ = Source of … ; ❌ = Doesn’t bring…

Character Race Labors and DebuffsLabors that the character helps clearing, or useful debuffs they bring Dispels Delays Team sustainTeam heals, Team shields, or Team DEF buff Tanking abilitiesDamage cuts, Substitute, Dodge + Aggro up, anything that can help bypass a trigger safely DPS or Burst enablerCharacters with high DPS / that can help the team to burst / with good offensive team buffs
Npc m 3040007000 01.jpg
Lily
Unknown ✔️ ATK/DEF DownAbility Ice.png Frozen Gale150%-200% Water damage to all foes (Damage cap: ~420,000).
Inflict Status Glaciate 3.pngGlaciateHP is lowered each turn / Multiattack rate is lowered
Strength: 9999 DMG /Base Accuracy: 90%Duration: 3 turns
.
At level 75:
Damage increased to 250%-350%.
At level 100:
Damage increased to 400%.
Damage cap increased to ~500,000.
Status Glaciate 3.pngGlaciateHP is lowered each turn / Multiattack rate is lowered
Strength: 9999 DMG /Base Accuracy: 100%Duration: 3 turns
success rate increased to 100%.
Also inflict 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
(Max: 40%) and 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
(Max: 40%).
When 2 or more races among main allies: Damage cap increased to ~600,000.
When 3 or more races among main allies: Activates twice.
Ability Barrier.png Silverfrost BarrierAll allies gain Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
Duration: 1 turn
Lvl 55: 2 turnsFire Damage Cut.
.
At level 90:
All allies also gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Lily also gains Status Spring Breeze 3.pngSpring Breeze (3 times)White Heal activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.

Ability Heal.png White HealRestore 20% of all allies' HP (Healing cap: 1500) and remove 1 debuff.
Ability Barrier.png Silverfrost BarrierAll allies gain Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
Duration: 1 turn
Lvl 55: 2 turnsFire Damage Cut.
.
At level 90:
All allies also gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Lily also gains Status Spring Breeze 3.pngSpring Breeze (3 times)White Heal activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.

When used with Europa's Ability Tyros Aggeris.png Tyros AggerisAll allies gain Status Star Sanctuary 2.pngStar SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)
Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite
.
(Effect ends upon taking damage 2 times.)
Npc m 3040190000 01.jpg
Europa
Primal ✅ Paradise Lost laborAbility Tyros Aggeris.png Tyros AggerisAll allies gain Status Star Sanctuary 2.pngStar SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)
Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite
.
(Effect ends upon taking damage 2 times.)

When used with Lily's Ability Barrier.png Silverfrost BarrierAll allies gain Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
Duration: 1 turn
Lvl 55: 2 turnsFire Damage Cut.
.
At level 90:
All allies also gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Lily also gains Status Spring Breeze 3.pngSpring Breeze (3 times)White Heal activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
✔️Ability Mana Blast.png Mana Blast3-hit Water damage to random foes (Damage cap: ~230,000 per hit).
Restore 30% of all allies' HP (Healing cap: 2000) and remove 1 debuff.
Ability Tyros Aggeris.png Tyros AggerisAll allies gain Status Star Sanctuary 2.pngStar SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)
Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite
.
(Effect ends upon taking damage 2 times.)

When used with Lily's Ability Barrier.png Silverfrost BarrierAll allies gain Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
Duration: 1 turn
Lvl 55: 2 turnsFire Damage Cut.
.
At level 90:
All allies also gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Lily also gains Status Spring Breeze 3.pngSpring Breeze (3 times)White Heal activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
✔️Icon Support Skill.png Fountain LotusGain 1 Status Fountain Lotus 1.pngFountain LotusATK and healing specs are boosted (Max: 5 / Can't be removed)
Multiplier: Perpetuity
upon triple attack (Max: 5)
(Boost to ATKPerpetuity modifier and healing specs based on Fountain Lotus lvl).
Npc m 3040033000 01.jpg
Feower
Erune ✔️ 30-hits laborAbility Carnage.png Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Base Accuracy: 100%
on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6. Also removes 1 buff on all foes.

Ability Four-Sky's Sorrow.png Four-Sky's SorrowGain Status Holy Haste 4.pngHoly HasteDebuff success rate is boosted / Next DMG skill used gets instant cooldown (Uses 1 Holy Haste)
Strength: 100%
, boosting debuff success rate by 100% and instantly resetting the cooldown of a damaging skill upon use up to 4 times. (Can't recast)

✅GravityAbility Carnage.png Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Base Accuracy: 100%
on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6. Also removes 1 buff on all foes.

Multi-target Gravity
✔️Ability Carnage.png Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Base Accuracy: 100%
on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6. Also removes 1 buff on all foes.
✔️Skill charge attack.png Memento VitaMassive Water damage to a foe.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Base Accuracy: 100%
.
All allies gain Status DoubleUp.png35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status TripleUp.png35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Npc m 3040054000 01.jpg
Katalina (Grand)
Human ✔️Ability Veil.png LoengardAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status Heal.pngRefreshHP is restored on every turn
Duration: 4 turns
. Refresh heals up to 1000 HP the first turn, then decreases to 500 → 250 → 150 each turn thereafter.
At level 100:
Status Heal.pngRefreshHP is restored on every turn
Duration: 4 turns
now heals up to 1000 HP regardless of remaining duration.
All allies also gain Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
✔️Ability Vow by the Sword.png Vow by the SwordGain Status Azure Oath.pngAzure OathATK, DEF, C.A. DMG, and DMG cap are boosted (Can't be removed)
Strength: 30% ATK Up, 100% DEF Up, 30% C.A. DMG Up, 20% DMG Cap UpMultiplier: PerpetuityDuration: 4 turns
and Status Substitute.pngSubstitute (Select)Receives foe attack in place of an ally (Can't be removed)
Duration: 4 turns
. (Only substitutes for a selected ally.)
Ability Attack2.png Enchanted Lands300%-400% Water damage to a foe (Damage cap: ~620,000).
Gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
At level 90:
Damage cap increased to ~900,000.
Also gain Status Bonus Damage.png20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
.
Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
duration increased to 2 turns.

Ability Vow by the Sword.png Vow by the SwordGain Status Azure Oath.pngAzure OathATK, DEF, C.A. DMG, and DMG cap are boosted (Can't be removed)
Strength: 30% ATK Up, 100% DEF Up, 30% C.A. DMG Up, 20% DMG Cap UpMultiplier: PerpetuityDuration: 4 turns
and Status Substitute.pngSubstitute (Select)Receives foe attack in place of an ally (Can't be removed)
Duration: 4 turns
. (Only substitutes for a selected ally.)

Skill charge attack.png Blades of Frost IIMassive Water damage to a foe.
All allies gain Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Icon Support Skill.png Blue RadianceUpon triple attack: 300% Water damage to all foes (Damage cap: ~240,000). Extend Status Azure Oath.pngAzure OathATK, DEF, C.A. DMG, and DMG cap are boosted (Can't be removed)
's duration by 1 turn.

Icon Support Skill.png The Path of DutyStarts battle with Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
.
50% boost to ATKPerpetuity modifier and 100% boost to DEF when affected by all-elemental DMG cut effect.
which will be triggered every turn.
Npc m 3040263000 01.jpg
Lecia (Water)
Human ✔️ 30-hits laborAbility m 1107 1.png Anti-Armor Barrage300% Water damage to all foes (Damage cap: ~350,000).
Inflict 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
(Max: 30%) and 10% Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
(Max: 30%).
(Consumes 1 Status 6804.pngEnforcer's ZealConsumed by Lecia's skills (Max: 4 / Can't be removed)
)

✔️ Debuff laborAbility m 1107 1.png Anti-Armor Barrage300% Water damage to all foes (Damage cap: ~350,000).
Inflict 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
(Max: 30%) and 10% Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
(Max: 30%).
(Consumes 1 Status 6804.pngEnforcer's ZealConsumed by Lecia's skills (Max: 4 / Can't be removed)
)

Ability m 1106 1.png Suppressive Fire4-hit, 80% Water damage to random foes (Damage cap: ~55,000 per hit~220,000 total).
Inflict 2 random debuffs on all foes.
(Consumes 1 Status 6804.pngEnforcer's ZealConsumed by Lecia's skills (Max: 4 / Can't be removed)
)

✔️ ATK/DEF DownAbility m 1106 1.png Suppressive Fire4-hit, 80% Water damage to random foes (Damage cap: ~55,000 per hit~220,000 total).
Inflict 2 random debuffs on all foes.
(Consumes 1 Status 6804.pngEnforcer's ZealConsumed by Lecia's skills (Max: 4 / Can't be removed)
)

Ability m 1107 1.png Anti-Armor Barrage300% Water damage to all foes (Damage cap: ~350,000).
Inflict 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
(Max: 30%) and 10% Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
(Max: 30%).
(Consumes 1 Status 6804.pngEnforcer's ZealConsumed by Lecia's skills (Max: 4 / Can't be removed)
)
✔️Skill charge attack.png Radiant Order1250%Unworldly Water damage to a foe (Damage cap: ~2,900,000) and remove 3 buffs.
(Consumes Status 6805.pngReady... Aim...Next charge attack will be Radiant Order (Can't be removed)
)
when used with Ability m 1108 3.png Para BellumReplenish Status 6804.pngEnforcer's ZealConsumed by Lecia's skills (Max: 4 / Can't be removed)
Duration: Indefinite
by 4.
Gain Status 6805.pngReady... Aim...Next charge attack will be Radiant Order (Can't be removed)
Duration: Indefinite

All allies gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
✔️Ability m 1106 1.png Suppressive Fire4-hit, 80% Water damage to random foes (Damage cap: ~55,000 per hit~220,000 total).
Inflict 2 random debuffs on all foes.
(Consumes 1 Status 6804.pngEnforcer's ZealConsumed by Lecia's skills (Max: 4 / Can't be removed)
)
Npc m 3040225000 01.jpg
Cagliostro (Summer)
Human Ability Disruption.png Disruption2-hit, 300% Water damage to a foe (Damage cap: ~320,000 per hit~640,000 total) and remove 1 buff.
(When Cagliostro has 3 or more Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
:
Use 1 Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
to end cooldown.)
✔️Ability Phantasmal Mirage.png Phantasmal MirageRestore an ally's HP (Healing cap: 2500) and grant Status Submerged Ouroboros.pngSubmerged OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Strength: 50% ATK Up / 50% DEF Up / 80% DA Up / 30% TA UpMultiplier: NormalDuration: 4 turnsSpecial buff
.
✔️Ability Ars Nova.png Ars NovaArs Nova: Water allies gain Status CriticalUpWater.png70% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 70% chance of dealing 30% more damage.Duration: 3 turns
, Status Keen.pngKeenSupplemental DMG to critical hits
Strength: 1% of enemy's max HP (Damage cap: 50,000)Duration: 3 turns
, and Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
When Cagliostro reaches 5 Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
, skill changes to Ars Notoria.
Ars Notoria: Water allies gain Status CriticalUpWater.png100% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
, Status Keen.pngKeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
, Status Bonus Damage.png50% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 50%Duration: 3 turns
, and Status DamageCapUp.png15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 15%Duration: 3 turns
(Uses 5 Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
).
Npc m 3040160000 01.jpg
Maria Theresa
Draph ✔️ Local DebuffsIcon Support Skill.png Aurum Sword300% Water damage to all foes when an ally casts a buff-removing skill (Damage cap: ~480,000). Inflict Status Unrighteousness (Local) 3.pngUnrighteousnessATK and DEF are lowered
Strength: 10% ATK Down / 10% DEF DownBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance.Duration: 3 turnsLocal status effect
.

✔️ ATK/DEF downIcon Arcarum Sub Support Skill.png Justice ReversedWhen Sub Ally: 300% Water damage to all foes when a Water ally casts a buff-removing skill (Damage cap: ~480,000).
Inflict 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
(Max: 30%) and 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
(Max: 30%).

Backline only
✔️Ability Abraxas.png Abraxas2-hit, 300% Water damage to a foe (Damage cap: ~320,000 per hit~640,000 total) and remove 1 buff. ✔️Ability Uguale.png UgualeApply a Water ally's current HP and charge bar amount to all other allies.
Ability Fedelta.png FedeltaFully restore Water allies' HP and remove all debuffs.
All Water allies gain Status Devotion to Justice.pngDevotion to JusticeCritical hit rate, DEF, multiattack rate, and DMG cap are boosted (Can't be removed)
Duration: 5 turns
.
(Can only be used when all allies are almost knocked out.)
Ability Uguale.png UgualeApply a Water ally's current HP and charge bar amount to all other allies.
Ability Fedelta.png FedeltaFully restore Water allies' HP and remove all debuffs.
All Water allies gain Status Devotion to Justice.pngDevotion to JusticeCritical hit rate, DEF, multiattack rate, and DMG cap are boosted (Can't be removed)
Duration: 5 turns
.
(Can only be used when all allies are almost knocked out.)

Icon Arcarum Main Support Skill.png The Empress UprightWhen Switching to Main Ally: All Water allies gain Status Righteous Indignation.pngRighteous IndignationBoost to DMG dealt against foes with Unrighteousness effect / Deals bonus water DMG for one-foe attacks against foes with Unrighteousness effect (Can't be removed)
Strength: 20% ATK Up / 20% Bonus Water DMGMultiplier: PerpetuityDuration: Indefinite
.
(Can't be reactivated.)
Npc m 3040168000 01.jpg
Haaselia
Harvin ✔️ Local DebuffsAbility Boaz.png BoazInflict Status Bewitching Moonlight 1.pngBewitching MoonlightATK is lowered / DEF is lowered / Debuff resistance is lowered / Attacks and special attacks have a chance to miss (Stackable / Can't be removed)
Base Accuracy: 150%Duration: IndefiniteLocal status effect
on a foe.
(Bewitching Moonlight effect specs increase upon each cast [Max: 3 times])
At level 55:
Also inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Base Accuracy: 120%
.
Ability Boaz.png BoazInflict Status Bewitching Moonlight 1.pngBewitching MoonlightATK is lowered / DEF is lowered / Debuff resistance is lowered / Attacks and special attacks have a chance to miss (Stackable / Can't be removed)
Base Accuracy: 150%Duration: IndefiniteLocal status effect
on a foe.
(Bewitching Moonlight effect specs increase upon each cast [Max: 3 times])
At level 55:
Also inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Base Accuracy: 120%
.

Icon Arcarum Main Support Skill.png The High Priestess UprightWhen Switching to Main Ally: Haaselia gains Status Torah.pngTorahCan recast each skill within a turn (Can't be removed)
Duration: Indefinite
.
(Can't be reactivated.)
✔️Skill charge attack.png MondlichtMassive Water damage to a foe.
All Water allies gain Status Crescent Moon.pngCrescent MoonATK and DEF are gradually boosted
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
.

Icon Support Skill.png Lunar RaimentBoost to Water allies' DEF specs based on the moon phase.
✔️Ability Jachin.png JachinGrant a Water ally Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
, Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
At level 75:
Also grant Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000
.
Npc m 3040213000 01.jpg
Macula Marius
Primal ✅GravityAbility Glacial Tundra.png Glacial TundraInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
, Status Gravity.pngGravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds
, and Status Glaciate 3.pngGlaciateHP is lowered each turn / Multiattack rate is lowered
Strength: 9999 DMGBase Accuracy: 100%Duration: 3 turns
on all foes.

Mono-target Gravity
✔️Ability Hail Storm.png Hail Storm500% Water damage to a foe (Damage cap: ~630,000).
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Base Accuracy: 100%
.
(When Macula has 5 Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
:
Activates twice.)
✔️Skill charge attack.png JotunheimMassive Water damage to a foe.
Inflict Status Crystallize 1.pngCrystallizeMacula Marius's skill Froststar Gale activates at end of turn
Base Accuracy: 100%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Restore 20% of all allies' HP (Healing cap: 1200).
Npc m 3040268000 01.jpg
Sturm
Draph ✔️ ATK/DEF DownSkill charge attack.png The Walker450%Massive Water damage to a foe.
Inflict Status Burned.pngBurnedHP is lowered on every turn
Strength: 9000Duration: 180 seconds
, 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
(Max: 30%), and 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
(Max: 30%).

✅ Overchain LaborAbility m 1135 3.png Nothing MoreFill 1 charge diamond on a foe.
If successful, gain Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.
Ability m 1134 3.png Silver TongueGrant a foe Status DA Up 3.png100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 3 turnsLocal status effect
and Status TA Up 3.png40~50% TA UpTriple attack rate is boosted
Strength: 40~50%Duration: 3 turnsLocal status effect
.
Sturm gains Status Bonus Damage.png50% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 50%Duration: 3 turns
, Status CriticalUp.png100% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 100% chance of dealing 50% more damage.Duration: 3 turns
, and Status Keen.pngKeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
.

Ability m 1135 3.png Nothing MoreFill 1 charge diamond on a foe.
If successful, gain Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.

Icon Support Skill.png Thrice-Swung BladeGuaranteed triple attacks while a foe has a buff.
Icon Support Skill.png Maelstrom MercenaryWhen a foe uses a special attack: Activate Dual Swords.
Npc m 3040119000 01.jpg
Drang (Grand)
Erune ✔️Ability Fool You Thrice.png Fool You ThriceRemove 1 buff effect from a foe.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
✔️Ability Fair Trick.png Fair Trick500% Water damage to all foes (Damage cap: ~400,000).
When Status Switcheroo (Attack).pngThat's How I RollAttack specs are boosted at end of turn / Fair Trick activates upon using charge attack (Can't be removed)
is active:
Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds
and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Base Accuracy: 90%
.
When Status Switcheroo (Defense).pngBursting BubblesDefense specs are boosted at end of turn (Stackable) / Fair Trick activates when a foe uses a special attack (Can't be removed)
is active:
Restore 10% of all allies' HP (Healing cap: 1500). All allies gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.

Icon Support Skill.png On a RollWhen Status Switcheroo (Attack).pngThat's How I RollAttack specs are boosted at end of turn / Fair Trick activates upon using charge attack (Can't be removed)
is active:

Raise Status Boost to Attack Specs.pngBoost to Attack SpecsATK and multiattack rate are boosted
Strength: 8% ATK per stack (Max: 40%)
~7% double attack rate per stack (Max: ~35%)
~3% triple attack rate per stack (Max: ~15%)Multiplier: PerpetuityDuration: IndefiniteStackable up to 5 times
lvl by 1 at end of turn (Max: 5).
Fair Trick activates upon using charge attack.
✔️Ability Fair Trick.png Fair Trick500% Water damage to all foes (Damage cap: ~400,000).
When Status Switcheroo (Attack).pngThat's How I RollAttack specs are boosted at end of turn / Fair Trick activates upon using charge attack (Can't be removed)
is active:
Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds
and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Base Accuracy: 90%
.
When Status Switcheroo (Defense).pngBursting BubblesDefense specs are boosted at end of turn (Stackable) / Fair Trick activates when a foe uses a special attack (Can't be removed)
is active:
Restore 10% of all allies' HP (Healing cap: 1500). All allies gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.

Icon Support Skill.png Seaspray SurgeWhen Status Switcheroo (Defense).pngBursting BubblesDefense specs are boosted at end of turn (Stackable) / Fair Trick activates when a foe uses a special attack (Can't be removed)
is active:

Raise Status Boost to Defense Specs.pngBoost to Defense SpecsDEF and dodge rate are boosted
Strength: 8% DEF per stack (Max: 40%)
~5% dodge rate per stack (Max: 25%)Duration: IndefiniteStackable up to 5 times
lvl by 1 at end of turn (Max: 5).
Fair Trick activates when a foe uses a special attack.
Sacrifices Npc m 3040030000 01.jpg
Anre
Npc m 3030230000 01.jpg
Karva (SR)
If a first mono element team clear has already been done
Npc m 3040071000 01.jpg
Andira
If a first mono element team clear has already been done
Npc m 3040020000 01.jpg
Charlotta (Halloween)
If a first mono element team clear has already been done
Backline Npc m 3040160000 01.jpg
Maria Theresa
Npc m 3040168000 01.jpg
Haaselia

Grid[edit]

Water Notable Main Hands[edit]

Other main hands not listed below can still be used, but will generally not bring anything noteworthy to the team.

Weapon m 1040004600.jpg
Murgleis
Very similar to the Seven Star Sword, just with better stats. Varuna grids will however definitely prefer using it over the revenant weapon.
Weapon m 1040019700.jpg
Fateless
The second water weapon that dispels on ougi and increases the team's auto attack damage with Status Bonus Damage.png15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%
.
Weapon m 1040211600.jpg
Galilei's Insight
A pretty good MH at FLB, since it gives unchallenged to MC and a 4k shield to the team.
Weapon m 1040211400.jpg
Draco Horn
If you ever happen to have 4 copies of S. Grea weapon. The first water weapon that dispels on ougi, which is important since the standard water team doesn’t have a lot of dispels.
Vergilius icon.jpg
Vergilius
If you really have no other option and you don’t have a seven star sword to use. At least it has an ATK and HP skill.

Grid weapons : Magna[edit]

Weapon Role Number of copies Notes
Weapon m 1040415100.jpg
Staff of Renunciation
HP skill
Magna mod
C.A cap up
1 Your best source of HP in grid
Ancient Auberon icon.jpg
Ancient Auberon
HP skill
Crit
DA
Magna mod
Between 1 and 4 The only viable magna HP weapon that still has a damage skill. Quantity depends on if you use Double Leviathan or Levi x Europa.
Tyros Zither icon.jpg
Tyros Zither
Sentence skill
Magna mod
Between 2 and 3 Your best damage option in order to clear reliably the 10m damage labor.
Weapon m 1040511200.jpg
Clarion
EX mod

Skill cap up

Between 1 and 2 Prefer bringing Clarion over Xeno, as the skill cap up is very handy to increase Quatre, Lily and Europa's nuke damage.
Weapon m 1040106700.jpg
Bahamut Dagger Coda
Normal mod

HP skill

1 Mandatory HP weapon for magna users. As usual, adapt the choice of your weapon with the front line brought to the raid.
Weapon m 1040111300.jpg
Winter's Frostnettle
Magna mod
Crit
Enmity mod
1 Unfortunately, the crit part of this weapon will not be of use until you start hitting the main body, and once you're comfortable with water's combo, you will always be at full HP. Still a decent weapon to bring.
Weapon m 1040806300.jpg
Rose Crystal Harp
EX mod
HP skill
1 If you’re struggling to reach 30K and are ready to trade damage for HP.
Leviathan Bow Omega icon.jpg
Leviathan Bow Omega
Raw HP 1 at most If you’re REALLY desperate for HP.

Grid weapons : Primal[edit]

Weapon Role Number of copies Notes
Weapon m 1040415000.jpg
Staff of Repudiation
HP skill
Normal mod
C.A cap up
1 Your best source of HP in grid
Fimbul icon.jpg
Fimbul
Stamina mod
HP Skill
Up to 3 A good budget weapon to reach a high amount of HP. Once your combo gets going, you will never lose any HP so it’s safe to stack a few of them.
Weapon m 1040410000.jpg
Blue Sphere
Sentence skill
Normal mod
Up to 3 Pretty standard weapon to have with a Varuna grid, you will want 2 if playing double Varuna, 3 if playing Varuna x Europa.
Tyros Zither icon.jpg
Tyros Zither
Sentence skill
Magna mod
Up to 2 Magna mod weapons with sentence in order to deal high damage ougi.
Weapon m 1040400900.jpg
Ice Crystal Staff
HP skill

Normal mod

One at most If you need to bloat your HP and don’t want to use too many Fimbuls
Weapon m 1040505900.jpg
Meteora
Enmity mod

Normal mod

Garrison

Up to 2 An okay weapon with Enmity and Garrison. Use it only if you don’t plan on bringing Europa / Lily combo.
Weapon m 1040416100.jpg
Nereus Staff
Progression skill

HP skill

If you have one If you actually have some of those, you can use them in a double Varuna grid.
True Glacial Dream Staff icon.jpg
True Glacial Dream Staff
EX mod 1 Best used with a Cosmic Staff, otherwise you might prefer using a Clarion or Dante's harp.
Vergilius icon.jpg
Vergilius
HP skill
Normal mod
Up to 1 Your farmable Big HP weapon option, that still comes with a small ATK up. Bring one if you can't reach the HP threshold.
Weapon m 1040415700.jpg
Savior of Hallowed Ground
Stamina mod
DA/TA
Up to 1 Consider using if your grid has enough staves.
Weapon m 1040407600.jpg
Cosmic Rod
Raw ATK
Raw HP
Cap up
Up to 1 A good choice if your grid has at least 5-6 staves.
Weapon m 1040211600.jpg
Galilei's Insight

Weapon m 1040708700.jpg
Taisai Spirit Bow
Stamina / Normal mod
Crit
Up to 1 Actually not that powerful grid choices, since the crit part of the weapons will not be of use until you start hitting the main body. Okay to bring if you happen to have them already uncapped.

Water specific summon picks[edit]

Summon m 2030031000.jpg
Garnet Carbuncle

Summon m 2040160000.jpg
Ca Ong
You will want at least two carbuncles in order to rotate properly, and you can even bring a third one in case of accidents (enemy dispels your buffs for example). Keep in mind that an uncapped Ca Ong will naturally have better base stats, but also a more important cooldown.
Summon m 2040158000.jpg
Qilin
Key skills to reset with qilin :
  • Europa’s Ability Tyros Aggeris.png Tyros AggerisAll allies gain Status Star Sanctuary 2.pngStar SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)
    Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite
    .
    (Effect ends upon taking damage 2 times.)
  • Lily’s Ability Barrier.png Silverfrost BarrierAll allies gain Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
    Duration: 1 turn
    Lvl 55: 2 turnsFire Damage Cut.
    .
    At level 90:
    All allies also gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    Lily also gains Status Spring Breeze 3.pngSpring Breeze (3 times)White Heal activates when a foe uses a special attack (Can't be removed)
    Duration: Indefinite
    .
  • Feower’s Ability Carnage.png Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
    Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended
    Base Accuracy: 100%
    on all foes.
    At level 75:
    Damage increased.
    At level 95:
    Number of hits increased to 6. Also removes 1 buff on all foes.

Full setup examples[edit]

Please keep in mind that those setups are only indicative and are only one example among many.
You will have to tweak the grid weapon in order to reach the 30k HP threshold, and adapt your characters and summon grid depending on what you own.
Magna users will generally use Leviathan x Elemental for optimal damage, but the lack of HP can force them to use Levi x Levi.
Primal players will prefer using Double Varuna since the core team provides a good amount of Water ATK up in general.

Double Leviathan

Main Allies

Spartan djeeta profile.jpg Npc f 3040007000 01.jpg Npc f 3040033000 01.jpg Npc f 3040190000 01.jpg

Sub Allies

Npc f 3040160000 01.jpg Npc f 3040168000 01.jpg
Summon m 2040028000.jpg
Summon m 2040311000.jpg

Ability Dispel.png DispelRemoves one buff from a foe

Ability ClearAll.png ClarityRemove 1 debuff from all parties.

Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.

Seven-Star Sword Aqua tall.jpg

Ancient Auberon icon.jpg

Ancient Auberon icon.jpg

Ancient Auberon icon.jpg

Ancient Auberon icon.jpg

Tyros Zither icon.jpg

Tyros Zither icon.jpg

Weapon m 1040106700.jpg

Weapon m 1040511200.jpg

Weapon m 1040415100.jpg

Summon ls 2040028000.jpg

Summon m 2030031000.jpg

Summon m 2030031000.jpg

Summon ls 2040311000.jpg

Summon m 2040003000.jpg

Summon m 2040236000.jpg


The damage of this setup will be very low against the Wing. Keeping a good uptime on Lily's Skill charge attack.png Frozen BloomMassive Water damage to a foe. (50% boost to C.A. damage and 30% boost to C.A. damage cap against foes with Status Glaciate 1.pngGlaciateHP is lowered each turn / Multiattack rate is lowered
.)
All allies gain Status WaterAtkUp.png25% Water ATK UpWater ATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
is crucial to keep damage at an acceptable level.


Double Varuna

Main Allies

Spartan djeeta profile.jpg Npc f 3040054000 01.jpg Npc f 3040190000 01.jpg Npc f 3020030000 01.jpg

Sub Allies

Npc f 3040160000 01.jpg Npc f 3040168000 01.jpg
Summon m 2040100000.jpg
Summon m 2040100000.jpg

Ability ClearAll.png ClarityRemove 1 debuff from all parties.

Ability Gravity.png Gravity WaveInflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Duration: 180 seconds
on a foe.

Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.

Weapon ls 1040004600.jpg

Weapon m 1040410000.jpg

Weapon m 1040410000.jpg

Weapon m 1040415000.jpg

Weapon m 1040400900.jpg

True Glacial Dream Staff icon.jpg

Weapon m 1040407600.jpg

Fimbul icon.jpg

Fimbul icon.jpg

Weapon m 1040415700.jpg

Summon ls 2040100000.jpg

Summon m 2040160000.jpg

Summon m 2030031000.jpg

Summon ls 2040100000.jpg

Summon m 2030031000.jpg

Summon m 2040158000.jpg


Yodarha is used a sacrifice here. Since Feower is not brought, MC has to take care of bringing Gravity.
I would only recommend this if someone else in the raid also has a Gravity in case yours fails (which is not unlikely since MC debuff success rate isn't so high).

Earth[edit]

Role and general playstyle[edit]

Their main role is to clear the Status Labor 3.pngThird LaborEarth ATK is boosted (Can only be removed by dealing 10,000,000 or more earth DMG in 1 turn)
and most importantly the Status Labor 8.pngEighth LaborNullifies 'all elemental DMG cut' (Can only be removed by activating a chain burst of 5 or more chains)
, thanks to Npc s 3040037000 01.jpg Eahta. They are also a good candidate for the Status Labor 11.pngEleventh LaborRemoves 2 buffs from all allies every turn (Can only be removed by triggering the special attack Paradise Lost)
, using any version of Npc s 3040158000 01.jpg Alexiel.
If bringing Npc s 3040232000 01.jpg Alexiel (Summer), they are also a good secondary source of Status Gravity.pngGravitySpecial attack max charge turn is extended
thanks to her Ability Nibelung Sand.png Nibelung SandInflict Status WaterAtkDown.png20% Water ATK DownWater ATK is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds
and Status Gravity.pngGravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds
on all foes.
Consume 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
:
Also inflict Status Accuracy Lowered 2.pngAccuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 100%Duration: 2 turnsLocal status effect
.
.
They can also take care of plain damage with Npc s 3040032000 01.jpg Threo, but that’s often at the cost of a lot of team survivability.
While earth damage is pretty high and has a lot of defensive tools, it suffers from a heavy lack of sustain. Their early turns are also pretty rough as they have to hold off ougi in order to have full charge bar before the labors come out.

Characters[edit]

✅ = Important source of … ; ✔️ = Source of … ; ❌ = Doesn’t bring…

Character Race Labors and DebuffsLabors that the character helps clearing, or useful debuffs they bring Dispels Delays Team sustainTeam heals, Team shields, or Team DEF buff Tanking abilitiesDamage cuts, Substitute, Dodge + Aggro up, anything that can help bypass a trigger safely DPS or Burst enablerCharacters with high DPS / that can help the team to burst / with good offensive team buffs
Npc m 3040037000 01.jpg
Eahta
Draph ✅ Overchain laborIcon Support Skill.png Blade GodHas a maximum charge bar limit of 200%. Charge bar fills up 100% faster.
At level 90:
Also boosts double attack rate by 20%.
Ability Meditation.png Open SpiritGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 3 turns
and Status CriticalUp.png30% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
.
(Uses 10% of charge bar)
At level 85:
Buff increased to Status CriticalUp.png75% / 100% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 75% chance of dealing 100% more damage.Duration: 3 turns
.
Charge bar cost removed.
Also gain Status Defiance.pngArda FravaC.A. DMG and C.A. DMG cap will be boosted based on number of times Eahta uses a charge attack in 1 turn
Duration: 3 turns
.

Ability Eight-Life's Pilgrimage.png Eight-Life's PilgrimageGain Status Uplift.pngCharge Bar +200%Instantly boosts Charge Bar by 200%
Strength: 200%This already takes the 100% charge bar speed into account.
and Status Eight-Life's Pilgrimage.pngEight-Life's PilgrimageCharge bar is boosted each turn (Can't be removed)
Strength: 20%Duration: IndefiniteThis already takes the 100% charge bar speed into account.
(Can't recast)
Npc m 3040158000 01.jpg
Alexiel
Primal ✅ Paradise Lost laborAbility Nibelung Silt.png Nibelung Silt250% Earth damage to all foes (Damage cap: ~630,000).
All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
.
✔️Skill charge attack.png Mirror-Blade HelixMassive Earth damage to a foe and remove 1 buff. Deploy 1 Status Mirror-Blade 1.pngMirror-BladeATK, DEF, and charge attack DMG are boosted (Can't be removed / Max: 5)
Duration: Indefinite
.
Ability Uncrossable Realm.png Uncrossable RealmAll allies gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.

Ability Nibelung Silt.png Nibelung Silt250% Earth damage to all foes (Damage cap: ~630,000).
All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
.
Npc m 3040232000 01.jpg
Alexiel (Summer)
Primal ✅ Paradise Lost labor Ability Uncrossable Waters.png Uncrossable WatersRemove all debuffs from Alexiel. Gain Status Uncrossable Waters.pngUncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
Duration: Up to 3 turns
. (Consumes 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
every turn. Ends when no Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
are deployed / Max: 3 turns)

✅ GravityAbility Nibelung Sand.png Nibelung SandInflict Status WaterAtkDown.png20% Water ATK DownWater ATK is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds
and Status Gravity.pngGravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds
on all foes.
Consume 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
:
Also inflict Status Accuracy Lowered 2.pngAccuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 100%Duration: 2 turnsLocal status effect
.

Mono-target Gravity
✔️Ability Hildebrand.png Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
All allies gain Status Mirror-Blade Barrier.pngMirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
Strength: 9% (Max: 45%)Duration: Indefinite
(Stackable / Max: 5).
Deploy 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
Duration: Indefinite
.
Ability Uncrossable Waters.png Uncrossable WatersRemove all debuffs from Alexiel. Gain Status Uncrossable Waters.pngUncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
Duration: Up to 3 turns
. (Consumes 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
every turn. Ends when no Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
are deployed / Max: 3 turns)
Npc m 3040107000 01.jpg
Mahira
Harvin Ability m 1090 2.png On the Shoulders of GiantsGain Status 6784.pngOn the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
Strength: 30% Dodge Rate UpDuration: 5 turns
.
(When main allies' Status DrumBeats1.pngDrum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
is at max:
Creates 1 blue potion. Consumes all Drum Beats.)

Ability Spirit Drums.png Spirit DrumsAll allies gain Status ZealOfTheFeather.pngZeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns
.
(Consumes all Status DrumBeats1.pngDrum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
. Effect varies based on number of Drum Beat consumed.)
At level 95:
Status ZealOfTheFeather.pngZeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Duration: 5 turns
now always has maximum effectiveness.
Status DrumBeats1.pngDrum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
is no longer consumed.
✔️Ability Spirit Drums.png Spirit DrumsAll allies gain Status ZealOfTheFeather.pngZeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns
.
(Consumes all Status DrumBeats1.pngDrum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
. Effect varies based on number of Drum Beat consumed.)
At level 95:
Status ZealOfTheFeather.pngZeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Duration: 5 turns
now always has maximum effectiveness.
Status DrumBeats1.pngDrum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
is no longer consumed.
Npc m 3040247000 01.jpg
Magisa (Holiday)
Human Ability O Holy Night Ray.png O Holy Night Ray400% Earth damage to a foe (Damage cap: ~500,000) and remove 1 buff.
Gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Skill charge attack.png Malleus Caelestis450%Massive Earth damage to a foe.
Activate O Holy Night Ray.
✔️Ability Serenade.png SerenadeAll Earth allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
, Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
, Status Armored.png70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
.
✔️Ability Serenade.png SerenadeAll Earth allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
, Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
, Status Armored.png70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
.

Mirror Image
Ability Land Eruption.png Land Eruption300%-350% Earth damage to all foes (Damage cap: ~400,000).
All allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
(From 10th turn onward: Consumes all Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
Hits increased and charge bar effect increased based on number of Wasteland Crests consumed [Max: 6 hits].)

Icon Support Skill.png The Jolliest WitchBoost to Earth allies' C.A. specs based on their number of Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Magisa is a sub ally.)
Npc m 3040053000 01.jpg
Vira (Summer)
Human Ability Dispel.png FascinateInflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Base Accuracy: 90%
on a foe and remove 1 buff.

Skill charge attack.png Frantic Thrust400% Earth damage to a foe (Damage cap: ~1,685,000) and;
250% Dark damage to a foe (Damage cap: ~350,000).
Inflict Status Charm 2.pngCharmedAttacks are slightly limited
Base Accuracy: 90%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
2-turn cut to Vira's skill cooldown.
Ability Dispel.png FascinateInflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Base Accuracy: 90%
on a foe and remove 1 buff.

Skill charge attack.png Frantic Thrust400% Earth damage to a foe (Damage cap: ~1,685,000) and;
250% Dark damage to a foe (Damage cap: ~350,000).
Inflict Status Charm 2.pngCharmedAttacks are slightly limited
Base Accuracy: 90%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
2-turn cut to Vira's skill cooldown.
✔️Ability Sprite.png Estrella SpriteEarth damage to a foe.
Restore 60% of all allies' HP (Healing cap: 1500).
(When Vira is above 50% HP: All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turns
.)
At level 75:
Damage increased to 500% (Damage cap: ~600,000).
Npc m 3040041000 01.jpg
Sara
Human All of Sara's kit
Npc m 3040032000 01.jpg
Threo
Draph ✅ Plain laborSkill charge attack.png Annihilation NovaMassive Earth damage to a foe.
Deal 1,999,9982 hits of 999,999 bonus plain damage.
Switch to Axe form.

Ability Ground Zero.png Ground ZeroUses 99% of caster's current HP to deal plain damage to all foes. Damage dealt is based on HP used. Gain Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
. (Damage cap: ~820,000)
At level 95:
Also inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
. Plain damage cap increased to ~1,230,000.

Status effect such as Status Poison.pngPoisonedHP is lowered on every turn
or Status Burned.pngBurnedHP is lowered on every turn
can help reaching 2m
✔️Ability Three-Tiger's Blessing.png Three-Tiger's BlessingGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status Uplift.pngAutoignitionCharge bar will be boosted to 100% at the end of the turn
Duration: 3 turns
, and Status Tiger's Blessing.pngTiger's BlessingATK is boosted by Tiger's Blessing
Strength: 280%Duration: 1 turn Also grants 100% C.A. DMG Cap Up
. (Can't recast)
Npc m 3040165000 01.jpg
Lobelia
Human ✔️ CD ReductionAbility Warbringer.png Warbringer900% Earth damage to all foes (Damage cap: ~1,120,000).
3-turn cut to Earth allies' skill cooldown.
(Consumes 5 Status Magic Crest.pngMagic CrestMagic is amplified (Can't be removed)
.)
At level 75:
Damage increased to 1000%
✔️Through reducing other character cooldowns, for example Ability Dispel.png DispelRemoves one buff from a foe ✔️Through reducing other character cooldowns, for example Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.
✔️Through reducing other character cooldowns, for example Ability m 1090 2.png On the Shoulders of GiantsGain Status 6784.pngOn the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
Strength: 30% Dodge Rate UpDuration: 5 turns
.
(When main allies' Status DrumBeats1.pngDrum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
is at max:
Creates 1 blue potion. Consumes all Drum Beats.)
✔️Through reducing other character cooldowns, for example Ability Uncrossable Waters.png Uncrossable WatersRemove all debuffs from Alexiel. Gain Status Uncrossable Waters.pngUncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
Duration: Up to 3 turns
. (Consumes 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
every turn. Ends when no Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
are deployed / Max: 3 turns)
✔️Ability Renegade Firebrand.png Renegade FirebrandAll Earth allies gain Status Thunderbolt of Disaster.pngThunderbolt of DisasterATK and skill accuracy are boosted / Deals 500% earth DMG to a foe upon using a skill (Can't be removed)
Strength: 10% ATK Up / 10% Skill accuracyMultiplier: UniqueDuration: Indefinite
.
(Consumes 10 Status Magic Crest.pngMagic CrestMagic is amplified (Can't be removed)
.)
Npc m 3040215000 01.jpg
Baal
Primal ✔️ ATK/DEF downAbility Adad Edge.png Adad Edge400% Earth damage to all foes (Damage cap: ~400,000).
Inflict 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
Base Accuracy: 95%Duration: 180 seconds
(Max: 40%) and 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Base Accuracy: 95%Duration: 180 seconds
(Max: 40%).
(When Status Resonance.pngResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl is 3:
Activates twice.)
✔️Ability Rock Out.png Rock Out3-hit 150% Earth damage to random foes (Damage cap: ~150,000).
Remove 1 buff from all foes.
Inflict Status Tuning.pngTuningHP is lowered on every turn
Strength: 9999Base Accuracy: 100%Duration: 180 seconds
on all foes.
✔️Skill charge attack.png Amplified ResonanceMassive Earth damage to a foe.
All allies gain Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%
and Status CB DMG Cap Up.png10% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 10%
.
(Restore 100 + 20% HP of allies with Status Session.pngSessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
[Healing cap: 2500].)
✔️When combining Ability Session.png SessionGrant Status Session.pngSessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: 5 turns
to caster and an ally. (Can't grant Session effect to more than 1 other ally at a time.)
and Xeno Sword's Skill charge attack.png AtarMassive Earth damage to a foe.
Gain Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Baal is also the only character that will allow the Water Switch effect to not get dispelled thanks to his Icon Support Skill.png ResonanceStatus Resonance.pngResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl rises by 1 upon chain burst activation (Max: 3).
Buffs to all allies upon chain burst activation based on Resonance lvl.
✔️Ability Session.png SessionGrant Status Session.pngSessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: 5 turns
to caster and an ally. (Can't grant Session effect to more than 1 other ally at a time.)

Icon Support Skill.png ResonanceStatus Resonance.pngResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl rises by 1 upon chain burst activation (Max: 3).
Buffs to all allies upon chain burst activation based on Resonance lvl.
Npc m 3040164000 01.jpg
Caim
Human ✔️ ATK/DEF downAbility Blank Face.png Blank FaceSkill effect changes based on the type of skill that is first used by a main ally. ✔️ Through copying a skill with Ability Beginning of Joker.png Beginning of JokerBeginning of Joker: Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker: All Earth allies gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
, Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
, Status DamageCapUp.png10% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 10%Duration: 3 turnsStacking: Summon
, Status Uplift.png15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
, Status Hype1.pngHypeATK is boosted
Strength: 1-4 stacksDuration: 3 turns
, and Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
(Skill changes to Beginning of Joker upon casting.)

Ability Double Deal.png Double DealAll Earth allies gain Status Double Deal.pngDouble Deal (1 time)Next skill can be recast with no cooldown (Can't be removed)
Duration: Indefinite
.
(Can't recast.)
✔️Ability Blank Face.png Blank FaceSkill effect changes based on the type of skill that is first used by a main ally. ✔️Ability Blank Face.png Blank FaceSkill effect changes based on the type of skill that is first used by a main ally. ✔️ Through copying a skill with Ability Beginning of Joker.png Beginning of JokerBeginning of Joker: Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker: All Earth allies gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
, Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
, Status DamageCapUp.png10% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 10%Duration: 3 turnsStacking: Summon
, Status Uplift.png15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
, Status Hype1.pngHypeATK is boosted
Strength: 1-4 stacksDuration: 3 turns
, and Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
(Skill changes to Beginning of Joker upon casting.)

Ability Double Deal.png Double DealAll Earth allies gain Status Double Deal.pngDouble Deal (1 time)Next skill can be recast with no cooldown (Can't be removed)
Duration: Indefinite
.
(Can't recast.)
✔️Ability Double Deal.png Double DealAll Earth allies gain Status Double Deal.pngDouble Deal (1 time)Next skill can be recast with no cooldown (Can't be removed)
Duration: Indefinite
.
(Can't recast.)
Sacrifices Npc m 3040041000 01.jpg
Sara
Npc m 3040084000 01.jpg
Ayer
Npc m 3030272000 01.jpg
Lancelot and Vane (Summer)
Npc m 3040020000 01.jpg
Charlotta (Halloween)
If a first mono element team clear has already been done
Npc m 3030230000 01.jpg
Karva (SR)
If a first mono element team clear has already been done
Npc m 3040071000 01.jpg
Andira
If a first mono element team clear has already been done
Backline Npc m 3040164000 01.jpg
Caim
If not bringing any other human characters
Npc m 3040165000 01.jpg
Lobelia
If not bringing any other human characters

Grid[edit]

Earth Notable Main Hands[edit]

Other main hands not listed below can still be used, but will generally not bring anything noteworthy to the team.

Last Sahrivar icon.jpg
Last Sahrivar
The best main hand you can bring in this fight as Earth. The water switch effect on ougi has a tremendous value, and really reduces the amount of damage taken. You can also ignore a lot of triggers by combining it with buncles.
Weapon m 1040213000.jpg
Autumn's Transformation
A decent replacement for Last Sahrivar if you missed Xeno, the ougi effect will grant a 80% / 30% armored effect to your team.

Grid weapons : Magna[edit]

Note about Caim grids : If you can afford it, it's worth noting that Npc s 3040164000 01.jpg Caim provides a 50% DEF buff with Icon Arcarum Sub Support Skill.png The Hanged Man ReversedWhen Sub Ally: When all equipped weapons are different, 20% boost to Earth allies' ATKPerpetuity modifier, 50% boost to DEF, and 10% boost to damage cap..
This will multiply your Effective HPThe number of raw HP equivalent that equates your HP + DEF combined by 1,5. This means using a Caim grid with 30k HP will be the same as using a non Caim grid with 45k HPAssuming no other DEF buffs.

Weapon Role Number of copies Notes
Weapon m 1040809500.jpg
Harp of Renunciation
HP skill
Magna mod
C.A cap up
1 Your best source of HP in grid
Weapon m 1040908900.jpg
Nibelung Klinge
HP skill
Magna mod
Up to 6 The best magna HP weapon that you can bring, as it grants Big ATK + Small HP. You can even bring a Cosmic Katana with enough of them.
Yggdrasil Crystal Blade Omega icon.jpg
Yggdrasil Crystal Blade Omega
Magna mod Up to 3 Your default slot if you don’t have enough Katanas. Can also be considered for Caim grids
Yggdrasil Dewbranch Omega icon.jpg
Yggdrasil Dewbranch Omega
HP skill
Magna mod
Up to 1 The inferior version of Alexiel's Katana. Try to not bring too many as it’s not a good damage option.
Weapon m 1040416500.jpg
Dawn Rising
EX mod
Earth ATK up
1 Pretty much the only raid where you’d use this weapon. If you’re not bringing Ability ClearAll.png ClarityRemove 1 debuff from all parties. or characters with healing skillsGreen border skills, prefer using another weapon instead.
Weapon m 1040305700.jpg
Mettle
Normal mod
Stackable ATK
1 Actually an excellent weapon to bring, as it can stack up to 50% ATK up whenever your characters get hit, for a total of 68% Normal ATK up.[1]
Nibelung Horn icon.jpg
Nibelung Horn
Stamina mod
Crit
1 Stamina mod that can be nice to mix up your modifiers, but the crit part is ineffective against the wing. It's a good idea to bring one.
Weapon m 1040007400.jpg
Bahamut Sword Coda
HP skill
Normal mod
1 As usual, consider races in your party and bring the proper weapon. A Weapon s 1040304300.jpg Bahamut Axe Coda is recommended for an Okto / Mahira / Alexiel team.
Weapons to consider for Caim grids
Ancient Perseus icon.jpg
Ancient Perseus
HP skill
Magna mod
Up to 1 A good raw damage + hp option, but at the cost of DA rate reduced. Consider bringing if you can use Mahira's Ability Spirit Drums.png Spirit DrumsAll allies gain Status ZealOfTheFeather.pngZeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns
.
(Consumes all Status DrumBeats1.pngDrum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
. Effect varies based on number of Drum Beat consumed.)
At level 95:
Status ZealOfTheFeather.pngZeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Duration: 5 turns
now always has maximum effectiveness.
Status DrumBeats1.pngDrum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
is no longer consumed.
to compensate for example.
Yggdrasil Dewbranch Omega icon.jpg
Yggdrasil Dewbranch Omega
HP skill
Magna mod
Up to 1 The inferior version of Alexiel's Katana. Only consider bringing one if you can't farm Alexiel's Katana, or if you need HP for a Caim grid.
Weapon m 1040213000.jpg
Autumn's Transformation
Crit
Magna mod
DA
Up to 1 A decent grid slot, especially if the grid is lacking in Magna modifiers.
Weapon m 1040415800.jpg
Scales of Dominion
EX mod
Cap up
Up to 1 While it is difficult to reach the Auto damage cap, the additional cap up can be useful in order to deal more damage with skills and charge attacks.

Grid weapons : Primal[edit]

The comment from the Magna section about Caim grids applies for Primal grids as well.
Since Caim Titan grids are more common, I will suggest weapon quantities that fit for this setup instead.

Weapon Role Number of copies Notes
Weapon m 1040809400.jpg
Harp of Repudiation
HP skill
Normal mod
C.A cap up
1 Your best source of HP in grid
Weapon m 1040110600.jpg
Mirror-Blade Shard
HP skill
Normal mod
DA
Crit
1 Good grand weapon for HP
Weapon m 1040910000.jpg
Ichigo Hitofuri
Stamina mod
Normal mod
1 Excellent source of damage as it brings additional stamina mod.
Weapon m 1040504300.jpg
AK-4A
Normal mod
TA
Up to 1 Good source of damage as it brings a lot of normal mod.
Weapon m 1040416500.jpg
Dawn Rising
EX mod
Earth ATK up
1 Pretty much the only raid where you’d use this weapon. If you’re not bringing Ability ClearAll.png ClarityRemove 1 debuff from all parties. or characters with healing skillsGreen border skills, prefer using another weapon instead.
Weapon m 1040305700.jpg
Mettle
Normal mod
Stackable ATK
Garrison
1 Actually an excellent weapon to bring, as it can stack up to 50% ATK up whenever your characters get hit, for a total of 68% Normal ATK up.[1] Additionally, it also grants small Garrison which is always welcomed.
Weapon m 1040908900.jpg
Nibelung Klinge
HP skill
Magna mod
1 The best magna weapon to slot.
Weapon m 1040605700.jpg
Ancient Bandages
Enmity mod
DA
Garrison
1 A powerful gacha earth weapon, thanks to the combination of Big enmity and med garrison.
Weapon m 1040300400.jpg
Parashu

Weapon m 1040101000.jpg
Carnwenhan
HP skill
Normal mod
Up to 1 If you happen to have them laying around, but don’t go out of your way to bar them.
Tribunal Thunder icon.jpg
Tribunal Thunder
HP skill
Normal mod
Up to 1 The F2P replacement for the above 30 Gold Moons weapons.
Weapon m 1040415800.jpg
Scales of Dominion
EX mod
Cap up
Up to 1 A better option in Titan grids compared to Magna, since Titan has more inherent damage.
Weapon m 1040503400.jpg
Stratomizer
Enmity mod
Normal mod
Up to 1 An excellent enmity option thanks to its Big enmity skill.
Solomon's Axe icon.jpg
Solomon's Axe
Enmity mod
Normal mod
Up to 1 The F2P counterpart to Stratomizer

Earth specific summon picks[edit]

Summon m 2030021000.jpg
Aquamarine Carbuncle

Summon m 2040130000.jpg
Gilgamesh
Defensive carbuncles will allow you to have a 100% damage cut when coupled with Last Sahrivar square.jpg Last Sahrivar charge attack effect Skill charge attack.png AtarMassive Earth damage to a foe.
Gain Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
whenever a Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
is up.
Summon m 2040203000.jpg
Uriel
Great summon choice, as it grants an ATK/DEF buff for 3 turns, as well as 30% meter which can be useful in order to ready an overchain burst on time for the labor.
Summon m 2040158000.jpg
Qilin
Key skills to reset with qilin :
  • Alexiel's Ability Uncrossable Realm.png Uncrossable RealmAll allies gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    and Ability Nibelung Silt.png Nibelung Silt250% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    .
  • Summer Alexiel's Ability Uncrossable Waters.png Uncrossable WatersRemove all debuffs from Alexiel. Gain Status Uncrossable Waters.pngUncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
    Duration: Up to 3 turns
    . (Consumes 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    every turn. Ends when no Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    are deployed / Max: 3 turns)
  • Mahira's Ability m 1090 2.png On the Shoulders of GiantsGain Status 6784.pngOn the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
    Strength: 30% Dodge Rate UpDuration: 5 turns
    .
    (When main allies' Status DrumBeats1.pngDrum BeatGain stars by attacking foes
    (Boost to Spirit Drums based on the number of stars)
    is at max:
    Creates 1 blue potion. Consumes all Drum Beats.)

Full setup examples[edit]

Please keep in mind that those setups are only indicative and are only one example among many.
You will have to tweak the grid weapon in order to reach the 30k HP threshold, and adapt your characters and summon grid depending on what you own.
Magna users will generally use double Yggdrasil or Yggdrasil x Uriel, while Titan players will prefer double Titan.

Yggdrasil / Overchain labor

Main Allies

Spartan djeeta profile.jpg Npc f 3040037000 01.jpg Npc f 3040107000 01.jpg Npc f 3040158000 01.jpg

Sub Allies

Npc f 3040165000 01.jpg nolink
Summon m 2040027000.jpg
Summon m 2040203000.jpg

Ability Dispel.png DispelRemoves one buff from a foe

Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.

Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.

Last Sahrivar tall.jpg

Weapon m 1040809500.jpg

Nibelung Horn icon.jpg

Nibelung Horn icon.jpg

Weapon m 1040908900.jpg

Weapon m 1040908900.jpg

Weapon m 1040908900.jpg

Weapon m 1040908900.jpg

Weapon m 1040304300.jpg

Weapon m 1040416500.jpg

Summon ls 2040027000.jpg

Summon m 2030021000.jpg

Summon m 2040180000.jpg

Summon ls 2040203000.jpg

Summon m 2040003000.jpg

Summon m 2040158000.jpg


The high total HP of this party allows to use Blue Potions with great efficiency.
Uriel support allows you to get the OC burst ready for labors if the raid is fast and you don't have the time to take much turns.


Titan Caim grid / Overchain labor + 10% Burst

Main Allies

Spartan djeeta profile.jpg Npc f 3040037000 01.jpg Npc f 3040247000 01.jpg Npc f 3040232000 01.jpg

Sub Allies

Npc f 3040165000 01.jpg Npc f 3040164000 01.jpg
Summon m 2040084000.jpg
Summon m 2040084000.jpg

Ability Dispel.png DispelRemoves one buff from a foe

Ability ClearAll.png ClarityRemove 1 debuff from all parties.

Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.

Last Sahrivar tall.jpg

Weapon m 1040910000.jpg

Weapon m 1040504300.jpg

Weapon m 1040305700.jpg

Weapon m 1040605700.jpg

Weapon m 1040809400.jpg

Weapon m 1040110600.jpg

Weapon m 1040503400.jpg

Tribunal Thunder icon.jpg

Weapon m 1040415800.jpg

Summon ls 2040084000.jpg

Summon m 2040203000.jpg

Summon m 2040241000.jpg

Summon ls 2040084000.jpg

Summon m 2040306000.jpg

Summon m 2040130000.jpg


A high base HP combined with Garrison and Enmity mod, which allows to place safely at a low % HP for maximum enmity strength.
Do not take Gopherwood Ark at 25% and wait until 10% to burst with an overchain thanks to Npc s 3040247000 01.jpg Magisa (Holiday)'s Ability Land Eruption.png Land Eruption300%-350% Earth damage to all foes (Damage cap: ~400,000).
All allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
(From 10th turn onward: Consumes all Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
Hits increased and charge bar effect increased based on number of Wasteland Crests consumed [Max: 6 hits].)

Wind[edit]

Role and general playstyle[edit]

Wind is the main debuffer of the raid, thanks to Npc s 3040199000 01.jpg Yurius' ability Discover Truth.png Discover TruthInflict 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds
(Max: 40%) and
10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds
(Max: 40%) on all foes.
Inflict a random debuff on a foe.
(Consumes 10% of charge bar)
.
The wind player is expected to take care of Status Labor 4.pngFourth LaborWind ATK is boosted (Can only be removed by dealing 10,000,000 or more wind DMG in 1 turn)
and Status Labor 10.pngTenth LaborLands a random debuff on all allies every turn (Can only be removed by ending a turn with 10 or more debuffs on the foe)
since local debuffs such as Ability Multi-Decree.png Multi-Decree500% Wind damage to all foes (Damage cap: ~630,000).
Inflict Status Mizaru 1.pngMizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 2016 damage per turn / 5% (Max: 15%)Duration: IndefiniteLocal status effect
, Status Iwazaru 1.pngIwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 5%Duration: IndefiniteLocal status effect
, Status Kikazaru 1.pngKikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)Duration: IndefiniteLocal status effect
. (Debuff effect specs increase upon each cast [Max: 3])
count toward the debuff count.
They have very little sustain issue if using Npc s 3040071000 01.jpg Andira thanks to Ability Heal.png Unborn, UndyingFully restore all allies' HP.
Restore all parties' HP (Healing cap: 1000).
Inflict Status DefenseDown.png30% DEF DownDEF is lowered
Strength: 30%Duration: 3 turns
and Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Duration: 3 turns
on all allies.
At level 55:
Debuffs reduced to Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 2 turns
and Status DebuffResDown.png25% Debuff Res. DownDebuff resistance is lowered
Strength: 25%Duration: 2 turns
for 2 turns.
.
Npc s 3040036000 01.jpg Seofon with his Ability Cuore di Leone.png Cuore di LeoneAll allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
Lower Status Swordshine.pngSwordshineATK and multiattack rate is boosted
Multiplier: Perpetuity
lvl by 3.
(Requires Status Swordshine.pngSwordshineATK and multiattack rate is boosted
Multiplier: Perpetuity
lvl 3 or higher.)
acts as a great charge bar reserve for Yurius, and by using his Ability Seven-Star's Brilliance.png Seven-Star's BrillianceAll allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status Defiance.png150% C.A. DMG UpCharge attack DMG is boosted
Strength: 150%Duration: 1 turn
, and Status CA DMG Cap.png90% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 90%Duration: 1 turn
. (Can't recast)
, Wind can burst a good chunk of HP in the last 10% of the fight.

With their multiple DEF buffs, heals and dispels, Wind is a great self sustaining element that is pretty easy to handle : it makes for a good beginner's element.

Warning!
Stamp21.png Npc s 3040199000 01.jpg Yurius is perhaps the most importantAt the current time of writing character to bring to Lucilius HL, since a raid without him has very little chances to succeed. Unlike other characters who can all be replaced to some degree, Yurius cannot be replaced as easily, so make sure to have him if you're planning on going as Wind.

Characters[edit]

✅ = Important source of … ; ✔️ = Source of … ; ❌ = Doesn’t bring…

Character Race Labors and DebuffsLabors that the character helps clearing, or useful debuffs they bring Dispels Delays Team sustainTeam heals, Team shields, or Team DEF buff Tanking abilitiesDamage cuts, Substitute, Dodge + Aggro up, anything that can help bypass a trigger safely DPS or Burst enablerCharacters with high DPS / that can help the team to burst / with good offensive team buffs
Npc m 3040199000 01.jpg
Yurius
Human ⭐ ATK/DEF DownDiscover Truth.png Discover TruthInflict 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds
(Max: 40%) and
10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds
(Max: 40%) on all foes.
Inflict a random debuff on a foe.
(Consumes 10% of charge bar)

✅ Debuffs laborDiscover Truth.png Discover TruthInflict 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds
(Max: 40%) and
10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds
(Max: 40%) on all foes.
Inflict a random debuff on a foe.
(Consumes 10% of charge bar)
✔️Negation.png NegationRemove 1 buff from a foe.
(Gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
upon successfully removing a buff).
✔️Ability Delirium.png Power ExtractionInflict Status Gravity.pngDelay (Special)Reduce a foe's charge diamonds by 1
Ignores foe's Delay immunity
. If successful, gain Status Uplift.pngCharged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects
.
Npc m 3040071000 01.jpg
Andira
Erune ✔️ Debuffs laborAbility Multi-Decree.png Multi-Decree500% Wind damage to all foes (Damage cap: ~630,000).
Inflict Status Mizaru 1.pngMizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 2016 damage per turn / 5% (Max: 15%)Duration: IndefiniteLocal status effect
, Status Iwazaru 1.pngIwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 5%Duration: IndefiniteLocal status effect
, Status Kikazaru 1.pngKikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)Duration: IndefiniteLocal status effect
. (Debuff effect specs increase upon each cast [Max: 3])
✔️Skill charge attack.png Infinite Monkey Hands: Baboon Blast550%Massive Wind damage to a foe and remove 1 buff. Ability Heal.png Unborn, UndyingFully restore all allies' HP.
Restore all parties' HP (Healing cap: 1000).
Inflict Status DefenseDown.png30% DEF DownDEF is lowered
Strength: 30%Duration: 3 turns
and Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Duration: 3 turns
on all allies.
At level 55:
Debuffs reduced to Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 2 turns
and Status DebuffResDown.png25% Debuff Res. DownDebuff resistance is lowered
Strength: 25%Duration: 2 turns
for 2 turns.

Ability Scroll.png TricumuloAll allies gain Status Loop.pngLoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
Level 100:
After 2nd cast: Critical hit rate is boosted
After 3rd cast: DMG cap is boosted
Duration: 6 turnsLevel 100:
Can't be removed
, increasing in effect for 3 turns, then decaying until it ends.
At level 100:
Status Loop.pngLoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
Level 100:
After 2nd cast: Critical hit rate is boosted
After 3rd cast: DMG cap is boosted
Duration: 6 turnsLevel 100:
Can't be removed
now has maximum effectiveness for all 6 turns and can't be removed.
From 2nd cast onward: Status Loop.pngLoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
Level 100:
After 2nd cast: Critical hit rate is boosted
After 3rd cast: DMG cap is boosted
Duration: 6 turnsLevel 100:
Can't be removed
also boosts critical hit rate50% chance of dealing 20% more damage..
From 3rd cast onward: Status Loop.pngLoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
Level 100:
After 2nd cast: Critical hit rate is boosted
After 3rd cast: DMG cap is boosted
Duration: 6 turnsLevel 100:
Can't be removed
also boosts damage cap by 10%.
✔️Ability Barrier.png Sage of EternityGrant an ally Status Shield.pngShield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500Duration: 3 turns
for 3 turns and Status AggroUpArrow.pngHostility UpMore likely to be attacked (Can't be removed)
Strength: ∞Duration: 1 turn 100% chance to be targeted by all foes.
for 1 turn.
At level 75:
Shield endurance increased to Status Shield.pngShield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3 turns
.
At level 90:
Shield endurance further increased to Status Shield.pngShield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite
and now has indefinite duration.
Also grants Status Bonus Damage.png30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks (Ends upon taking DMG)
Strength: 30%Duration: Until hit
(Ends upon taking damage).

When used with Icon Support Skill.png Infinite DiversityGain Status Infinite Diversity.pngInfinite DiversityBoost to ATK and multiattack rate / Bonus Wind DMG effect / Dodges all attacks from foes (Ends upon dodging / Can't be removed)
Strength: 20% ATK Up / 20% DA Up / 10% TA Up / 20% Bonus Wind DMGMultiplier: UniqueDuration: Indefinite
upon using charge attack (Effect ends upon dodging).
✔️Ability Scroll.png TricumuloAll allies gain Status Loop.pngLoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
Level 100:
After 2nd cast: Critical hit rate is boosted
After 3rd cast: DMG cap is boosted
Duration: 6 turnsLevel 100:
Can't be removed
, increasing in effect for 3 turns, then decaying until it ends.
At level 100:
Status Loop.pngLoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
Level 100:
After 2nd cast: Critical hit rate is boosted
After 3rd cast: DMG cap is boosted
Duration: 6 turnsLevel 100:
Can't be removed
now has maximum effectiveness for all 6 turns and can't be removed.
From 2nd cast onward: Status Loop.pngLoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
Level 100:
After 2nd cast: Critical hit rate is boosted
After 3rd cast: DMG cap is boosted
Duration: 6 turnsLevel 100:
Can't be removed
also boosts critical hit rate50% chance of dealing 20% more damage..
From 3rd cast onward: Status Loop.pngLoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
Level 100:
After 2nd cast: Critical hit rate is boosted
After 3rd cast: DMG cap is boosted
Duration: 6 turnsLevel 100:
Can't be removed
also boosts damage cap by 10%.
Npc m 3040036000 01.jpg
Seofon
Human All of Seofon's kit
Npc m 3040212000 01.jpg
Grimnir
Primal ✔️Ability Divine Decimation on High.png Divine Decimation on High6-hit, 100% Wind damage to a foe (Damage cap: ~194,000 per hit~1,164,000 total).
Gain Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and Status CA DMG Cap.png20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%
.
Inflict Status Gravity.pngDelay (Special)Reduce a foe's charge diamonds by 1
Ignores foe's Delay immunity
. If successful, gain Status Uplift.pngCharged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects
.
✔️Ability Eternal Storm.png Eternal StormAll Wind allies gain Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
, Status Veil.pngVeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
From 2nd cast onward: All Wind allies also gain Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
and Status Armored.png100% / 50% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 50% less damage.Duration: 3 turns
.
✔️Ability Eternal Storm.png Eternal StormAll Wind allies gain Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
, Status Veil.pngVeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
From 2nd cast onward: All Wind allies also gain Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
and Status Armored.png100% / 50% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 50% less damage.Duration: 3 turns
.
Ability Ultimate Tempest.png Ultimate TempestGain Status Tempest of Annihilation.pngTempest of AnnihilationAttacks turn into one-foe attacks / ATK, multiattack rate, DMG cap, and critical hit rate are boosted based on God of War lvl (Can't be removed)
Multiplier: UniqueDuration: 6 turns
. (Boost to specs based on Status God of War (Grimnir).pngGod of WarATK and charge bar gain are boosted (Can't be removed)
Multiplier: Unique
lvl)
From 2nd cast onwards: All allies also gain Status Defiance.png15% ATK Up (1 time)ATK is boosted (1 time)
Strength: 15%Multiplier: UniqueDuration: 1 turn
.

Icon Support Skill.png You're the Challenge I've Been SeekingDeals all-foe attacks for one-foe attacks.
Status God of War (Grimnir).pngGod of WarATK and charge bar gain are boosted (Can't be removed)
Multiplier: UniqueDuration: Indefinite
lvl rises by 1 upon using buff skills or charge attacks. (Boost to ATK and charge bar gain based on God of War lvl.)
Npc m 3040218000 01.jpg
Morrigna
Primal ✔️Ability Tuatha De Danann.png Tuatha De Danann800% Wind damage to all foes (Damage cap: ~700,000) and remove 1 buff. Ability Bua.png BuaGrant another Wind ally Status Bua.pngBuaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
Strength: 30% ATK Up / Guaranteed triple attack / 20% DMG Cap Up / 40% Dodge Rate Up / 70% DEF DownMultiplier: UniqueDuration: Indefinite
. (Can't grant Bua effect to more than 1 ally at a time.)
used with Seven-Star Sword square.jpg Seven-Star Sword or Weapon s 1040212700.jpg Vortex of the Void
Ability Nemain.png NemainAll allies gain Status Repel.png40% Repel (3 times)Taking less DMG and reflects attacks
Strength: 40%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
.
(Allies with Status Bua.pngBuaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
gain Status Dodge 1.pngOther Self (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.)
✔️Ability Bua.png BuaGrant another Wind ally Status Bua.pngBuaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
Strength: 30% ATK Up / Guaranteed triple attack / 20% DMG Cap Up / 40% Dodge Rate Up / 70% DEF DownMultiplier: UniqueDuration: Indefinite
. (Can't grant Bua effect to more than 1 ally at a time.)

Skill charge attack.png Triad WingsMassive Wind damage to a foe.
All allies gain Status WindAtkUp.png20% Wind ATK UpWind ATK is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status Earth Cut 20.png20% Earth CutEarth DMG is cut 20%
Strength: 20%Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Npc m 3040166000 01.jpg
Katzelia
Harvin Skill charge attack.png Orbital Breeze450%Massive Wind damage to a foe.
All allies gain Status EarthResUp.png20% Earth DMG LoweredEarth DMG is lowered
Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Earth Switch.pngEarth SwitchElemental DMG from foes turns into earth DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Ability First Movement- Bide.png First Movement: BideGain Status Refrain of Biding.pngRefrain of BidingAll wind allies' DEF and multiattack rate are boosted / Charge bars of allies other than Katzelia lower at end of turn (Can't be removed)
Strength: 100% DEF Up / 50% DA / 20% TADuration: IndefiniteSpecial buff
.
Ends on recast.
(Consumes 30% of other allies' charge bars every turn.)
At level 55:
Effect enhanced.

Icon Support Skill.png Exiled MaestroWind allies restore 10 HP for every 1% charge bar consumed.
Icon Arcarum Main Support Skill.png The Emperor UprightWhen Switching to Main Ally: All Wind allies gain Status Recurring Anthem.pngRecurring AnthemHealing skill's healing amount and healing cap are boosted / Charge bar is boosted on every turn (Can't be removed)
Strength: 50% Healing Up / 20% Healing Cap Up / 10% boost to charge bar at end of turnDuration: Indefinite
.
(Can't be reactivated.)
Skill charge attack.png Orbital Breeze450%Massive Wind damage to a foe.
All allies gain Status EarthResUp.png20% Earth DMG LoweredEarth DMG is lowered
Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Earth Switch.pngEarth SwitchElemental DMG from foes turns into earth DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
when used with a Carbunle
Ability Third Movement- Guard.png Third Movement: GuardGrant a Wind ally Status Refrain of the Guardian.pngRefrain of the GuardianDEF is boosted / Can withstand lethal DMG (Leaves 1 HP) / Receives foe attack in place of an ally (Includes all-foe all-ally attacks) (Can't be removed)
Strength: 200% DEF UpDuration: 1 turn
.
(Consumes 30% of caster's charge bar.)
Npc m 3040163000 01.jpg
Estarriola
Harvin Ability Winds of Eternity.png Winds of Eternity500% Wind damage to all foes (Damage cap: ~400,000) and remove 1 buff.
(When Status Seclusion.pngSeclusionCan't attack or use skills (Can't be removed)
mode is in effect:
Auto-activates at end of turn. Gain Status Forbidden Chalices 1.pngForbidden ChalicesWhen forbidden chalices fill with magic 9 times: Wind DMG to all foes / Restrain effect (Can't be removed)
Duration: Indefinte
.)
Ability Echoes of Tragedy.png Echoes of Tragedy500% Wind damage to all foes (Damage cap: ~400,000).
Restore all allies' HP (Healing cap: 1500).
(When Status Seclusion.pngSeclusionCan't attack or use skills (Can't be removed)
mode is in effect:
Auto-activates upon taking damage. Gain Status Forbidden Chalices 1.pngForbidden ChalicesWhen forbidden chalices fill with magic 9 times: Wind DMG to all foes / Restrain effect (Can't be removed)
Duration: Indefinte
)
All of his nukes in Status Seclusion.pngSeclusionCan't attack or use skills (Can't be removed)
mode
Icon Arcarum Main Support Skill.png The Hermit UprightWhen Switching to Main Ally: Estarriola gains Status Dreamscape.pngDreamscapeGrants random buff to wind allies at end of turn while in effect (Can't be removed)
Duration: Indefinite
.
(Can't be reactivated.)
Npc m 3040241000 01.jpg
Societte (Wind)
Erune ✔️Ability First Dance Tamagushi.png First Dance: Tamagushi4-hit, 100% Wind damage to a foe (Damage cap: ~150,000 per hit).
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Base Accuracy: 100%
.
(Remove 1 buff from a foe with Status Foxflame 1.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect
.)
✔️Ability First Dance Tamagushi.png First Dance: Tamagushi4-hit, 100% Wind damage to a foe (Damage cap: ~150,000 per hit).
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Base Accuracy: 100%
.
(Remove 1 buff from a foe with Status Foxflame 1.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect
.)
✔️Skill charge attack.png Purification Dance: JoukaMassive Wind damage to a foe.
Inflict Status Foxflame 3.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
(Restores 20% HP of allies with Status Nasori Rite.pngNasori RiteCan gain effects from Societte's skills and support skills (Can't be removed)
[Healing cap: 2500].)

Icon Support Skill.png Loved Ones' DanceRestore 10% of all allies' HP at end of turn when a foe has Status Foxflame 1.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect
(Healing cap: 700).
Npc m 3040152000 01.jpg
Tiamat
Primal ✔️Ability Crippling Storm.png Crippling Storm350%-400% Wind damage to all foes (Damage cap: ~460,000 / ~506,000 against foes with Status AttackDown.pngATK DownATK is lowered
).
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%
At level 100:
90%Duration: 180 secondsStacking: Single
.
At level 75:
Effect enhanced.
At level 100:
Damage increased to 500%.
Damage cap increased to ~630,000.
Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%
At level 100:
90%Duration: 180 secondsStacking: Single
's base accuracy increased to 90%.
Also inflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
on all foes.
All Wind allies also gain Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
When Tiamat's Status Typhoon Crest.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
is lvl 5:

Skill changes to Supercell.
(1000% Wind damage to all foes [Damage cap: ~1,160,000].
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
, Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Base Accuracy: 100%
, and Status 1374 62.pngSky-Rending LamentCharge diamonds don't fill up / Can't use special attacks
Duration: 2 turnsLocal status effect
.)
✔️Ability Winds of Blessing.png Winds of BlessingAll allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Dual
, Status DefenseUp.png20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turnsStacking: Dual
, and Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
(Consumes 10% of charge bar.)
At level 55:
Buffs increased to Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Multiplier: NormalDuration: 3 turnsStacking: Dual
, Status DefenseUp.png25% DEF UpDEF is boosted
Strength: 25%Duration: 3 turnsStacking: Dual
, and Status Uplift.png25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns
.
At level 90:
Buff effects increased to Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Dual
and Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Dual
.
Charge bar cost removed.
Also restore all allies' HP based on Tiamat's number of Status Typhoon Crest.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
.
✔️Ability Veil.png Wind CloakAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
Npc m 3040276000 01.jpg
Kaede Takagaki
Note : NOT a good replacement to Yurius
Human ✔️ ATK/DEF DownAbility m 1159 4.png It's Coming to Me!Inflict a random debuff on all foes.
(Consumes 10% of charge bar.)

✔️ Debuffs laborAbility m 1159 4.png It's Coming to Me!Inflict a random debuff on all foes.
(Consumes 10% of charge bar.)
✔️Skill charge attack.png Divine Breeze450%Massive Wind damage to a foe.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Ability m 1158 3.png Mystical AuraAll allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
Strength: 500 HPDuration: 3 turns
.
Sacrifices Npc m 3040218000 01.jpg
Morrigna
Cast Ability Bua.png BuaGrant another Wind ally Status Bua.pngBuaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
Strength: 30% ATK Up / Guaranteed triple attack / 20% DMG Cap Up / 40% Dodge Rate Up / 70% DEF DownMultiplier: UniqueDuration: Indefinite
. (Can't grant Bua effect to more than 1 ally at a time.)
on a target and then use Andira's Ability Barrier.png Sage of EternityGrant an ally Status Shield.pngShield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500Duration: 3 turns
for 3 turns and Status AggroUpArrow.pngHostility UpMore likely to be attacked (Can't be removed)
Strength: ∞Duration: 1 turn 100% chance to be targeted by all foes.
for 1 turn.
At level 75:
Shield endurance increased to Status Shield.pngShield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3 turns
.
At level 90:
Shield endurance further increased to Status Shield.pngShield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite
and now has indefinite duration.
Also grants Status Bonus Damage.png30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks (Ends upon taking DMG)
Strength: 30%Duration: Until hit
(Ends upon taking damage).
to kill her to a special.
Npc m 3040259000 01.jpg
Yodarha (Wind)
Npc m 3040211000 01.jpg
Vira (Wind)
Self death through Status Plan B.pngPlan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
Level 55: Boost to debuff resistance
do not count toward Status Grand Finale Countdown 6.pngGrand Finale CountdownThe special attack The End will activate when the count hits 0 (Can't be removed / Counts down each time Lucilius knocks out an ally)
Npc m 3030230000 01.jpg
Karva (SR)
If a first mono element team clear has already been done
Npc m 3040020000 01.jpg
Charlotta (Halloween)
If a first mono element team clear has already been done
Backline Npc m 3040163000 01.jpg
Estarriola
Npc m 3040166000 01.jpg
Katzelia
Npc m 3030191000 01.jpg
Sevastien

Grid[edit]

Wind Notable Main Hands[edit]

Other main hands not listed below can still be used, but will generally not bring anything noteworthy to the team.

True Conviction Flashspear icon.jpg
True Conviction Flashspear
Even though Wind doesn't lack dispels, it remains a good default choice.
Weapon m 1040212700.jpg
Vortex of the Void
A better Seven-Star Sword that brings a HP skill and a DA/TA down debuff which is useful in order to reduce Faa-san rate of auto attacks.
Weapon m 1040212600.jpg
Spear of Renunciation
Using a Dark Opus main hand can be an option if you're bringing characters reliant on Status Typhoon Crest.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
like Npc s 3040152000 01.jpg Tiamat.
Last Storm Lance icon.jpg
Last Storm Lance
Decent choice if you lack DA/TA. The mirror image on MC can occasionally help as well.

Grid weapons : Magna[edit]

Weapon Role Number of copies Notes
Weapon m 1040212600.jpg
Spear of Renunciation
HP skill
Magna mod
C.A cap up
1 Your best source of HP in grid
Last Storm Harp icon.jpg
Last Storm Harp
Stamina mod
Crit
Between 1 and 3 The crit part is only relevant against main body, but it's good to have some stamina to mix up your modifiers.
Tiamat Bolt Omega icon.jpg
Tiamat Bolt Omega
Magna mod
Enmity mod
Between 3 and 4 Good base weapon for your grid.
Weapon m 1040011900 note.jpg
Ultima Sword
Trium
Normal mod
HP skill
1 An ultima sword will generally affect Class 110301 sw square.jpg Spartan, Npc s 3040199000 01.jpg Yurius and Npc s 3040036000 01.jpg Seofon. If using Npc s 3040212000 01.jpg Grimnir or Npc s 3040218000 01.jpg Morrigna over Seofon, you can opt for an Weapon s 1040410800.jpg Ultima Staff instead.
Weapon m 1040809900.jpg
Spring's Whisperings
HP skill
Magna mod
DA
1 The only weapon outside of Opus that brings both Magna mod and HP.
Weapon m 1040106700.jpg
Bahamut Dagger Coda
Normal mod
HP skill
1 Even if the party already receives a lot of normal mod buffs (Ability Scroll.png TricumuloAll allies gain Status Loop.pngLoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
Level 100:
After 2nd cast: Critical hit rate is boosted
After 3rd cast: DMG cap is boosted
Duration: 6 turnsLevel 100:
Can't be removed
, increasing in effect for 3 turns, then decaying until it ends.
At level 100:
Status Loop.pngLoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
Level 100:
After 2nd cast: Critical hit rate is boosted
After 3rd cast: DMG cap is boosted
Duration: 6 turnsLevel 100:
Can't be removed
now has maximum effectiveness for all 6 turns and can't be removed.
From 2nd cast onward: Status Loop.pngLoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
Level 100:
After 2nd cast: Critical hit rate is boosted
After 3rd cast: DMG cap is boosted
Duration: 6 turnsLevel 100:
Can't be removed
also boosts critical hit rate50% chance of dealing 20% more damage..
From 3rd cast onward: Status Loop.pngLoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
Level 100:
After 2nd cast: Critical hit rate is boosted
After 3rd cast: DMG cap is boosted
Duration: 6 turnsLevel 100:
Can't be removed
also boosts damage cap by 10%.
), it's still a mandatory piece for the HP boost.
Weapon m 1040016500.jpg
Windhose
Chain burst cap up Between 1 and 2 While the chain burst cap up is good to have, a Xeno weapon instead will work just as well.
Tiamat Glaive Omega icon.jpg
Tiamat Glaive Omega

Tiamat Amood Omega icon.jpg
Tiamat Amood Omega
HP skill 1 at most While they don't bring any offensive power, depending on how much Team HP EMP you have, it might be necessary to put one of those in your grid.

Grid weapons : Primal[edit]

Weapon Role Number of copies Notes
Weapon m 1040212500.jpg
Spear of Repudiation
HP skill
Normal mod
C.A cap up
1 Your best source of HP in grid
Weapon m 1040108200.jpg
Reunion
HP skill
Normal mod
Up to 3 The best grand weapon to bring for a mix of HP and Normal mod.
Weapon m 1040212700.jpg
Vortex of the Void
Stamina mod

HP skill

Up to 2 A source of Stamina mod in order to mix up your modifiers, as well as a HP skill.
Weapon m 1040705200.jpg
Indra's Edge
Garrison
Normal mod
Crit
Between 1 and 3 The weapon that makes Wind Primal nearly invincible. The crit part can be seen just as a bonus, the big Garrison skill is the main draw of this weapon.
Weapon m 1040016500.jpg
Windhose
Chain burst cap up Between 1 and 2 While the chain burst cap up is good to have, a Xeno weapon instead will work just as well.
Weapon m 1040212200.jpg
Spear of Assail
Normal mod
Enmity mod
Up to 3 The Wind equivalent of Gisla. It's a very good choice if you're planning on abusing Garrison to stay at low HP safely.
Weapon m 1040105400.jpg
Love Eternal
Normal mod
DA
Up to 2 A decent substitute for Reunion, it however doesn't bring HP.
Weapon m 1040911500.jpg
Sky Ace
Sentence skill
Normal ATK
Up to 1 A good offensive grid piece, that can boost your amount of burst with Npc s 3040036000 01.jpg Seofon.
Weapon m 1040111000.jpg
Hatsoiiłhał
Enmity mod
CA cap up
Up to 1 A farmable alternative to Sky Ace to boost your CA cap, it comes however with an Enmity skill.
Weapon m 1040709200.jpg
Unius
Normal mod
EX mod
4 Good farmable damage weapons if you lack Grand.
Sagittarius Bow icon.jpg
Sagittarius Bow
HP skill
Normal mod
Up to 1 The F2P farmable option for primal grid HP.
Weapon m 1040704300.jpg
Cosmic Bow
Raw ATK
Raw HP
Cap up
Up to 1 If using a grid combining Weapon s 1040709200.jpg Unius and Indra's Edge square.jpg Indra's Edge only (at least 5 in total).

Wind specific summon picks[edit]

Summon m 2040003000.jpg
Bahamut
Since a good part of Wind's damage comes from their ougi burst, having a Bahamut to further amplify it is always a good choice.
Summon m 2040122000.jpg
Morrigna (Summon)

Summon m 2030024000.jpg
Zircon Carbuncle
Mostly used if you're bringing Npc s 3040166000 01.jpg Katzelia.
Summon m 2040158000.jpg
Qilin
Key skills to reset with qilin :

Full setup examples[edit]

Please keep in mind that those setups are only indicative and are only one example among many.
You will have to tweak the grid weapon in order to reach the 30k HP threshold, and adapt your characters and summon grid depending on what you own.
Magna users will generally use double Tiamat, while primal players will prefer using Double Zephyrus.

Magna / 10% Burst setup

Main Allies

Spartan gran profile.jpg Npc f 3040071000 01.jpg Npc f 3040036000 01.jpg Npc f 3040199000 01.jpg

Sub Allies

Npc f 3040152000 01.jpg Npc f 3040241000 01.jpg
Summon m 2040020000.jpg
Summon m 2040020000.jpg

Ability ClearAll.png ClarityRemove 1 debuff from all parties.

Ability Dispel.png DispelRemoves one buff from a foe

Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.

Weapon ls 1040012200.jpg

Weapon m 1040212600.jpg

Weapon m 1040106700.jpg

Weapon m 1040809900.jpg

Tiamat Bolt Omega icon.jpg

Tiamat Bolt Omega icon.jpg

Tiamat Bolt Omega icon.jpg