User:Diamonit/Dark Rapture HL guide

From Granblue Fantasy Wiki
Jump to navigation Jump to search

Lucilius ImpossibleHard twitter.jpg

Welcome to this guide, that will hopefully help you tackle the currently most difficult raid in the game : Lucilius Impossible (Hard).

I’ll begin with a quick disclaimer : this guide is not intended for people already used with the raid and who aim for fast clears. I will instead focus on giving advice about how to better understand the raid and clear it safely.

I will also not talk in this guide about “cheese strats” which consist in using Summon s 2030031000.jpg Carbuncles and one of Luci labor in order to cheese through the raid.

Note to editors : Feel free to edit this guide if you see any factual mistake or if you want to improve the English, or even to update it with the latest information.

Contents

Who is this raid for?

The first question to ask is, should you even consider running Faa-HL? Well, first ask yourself the following questions :

  • Are you over rank 170?
  • Is getting an ULB Opus the most immediate power boost your grid can get at the moment?
  • Are you done with grinding the eternals you want/need, and do you have gold bars to spare?
  • Can you get 30k HP on your whole frontline without completely gimping your grid damage?

If your answer is yes to all of the above, in that case, you can start to consider running Faa-HL. That means, you can focus on preparation for the raid : grinding the adequate grid weapons, getting important summons, acquiring the recommended characters…

However, if your answer is “no” to two or more of the above, it means you have other things you should be working on before thinking about trying this raid.

Preparations for the raid

A quick overview of the fight and hard requirements

Paradise Lost Trigger at the start of the raid

Here are the things that you must absolutely know about Faa-HL in order to prepare :

  • The boss has two targets : the Black Wing which is Dark element, and Lucilius which is null element. They are often called "Wing" and "Main body" respectively. Killing the wing takes generally around 1/3rd of the fight.
  • The base defense of this raid is 20. Which means that you will deal little damage to him. If you want to test your damage against a similar amount of DEF, the damage you'd get by fighting a null element trial puppet without any debuff is the same you'd get against a fully debuffed Faa-san.
  • He will nuke your entire team with 30k white damage AoE as soon as you enter the fight. As a result, it is mandatory for your frontline to have over 30k HP.
  • Everyone has to use Class 110301 sw square.jpg Spartan, so make sure you have it unlocked.
  • With every special he casts, he gets a stack of Status Evangelist's Blade.pngEvangelist's BladeAttack specs are boosted based on Evangelist's Blade lvl
    (Can't be removed /
    Lvl rises upon Lucilius's special attack activation /
    Lvl lowers upon taking a buff-removing effect)
    Local status effect
    that grant him various buff. Those stacks need to be lowered through the use of a Ability m 58 4.png DispelRemoves 1 buff from a foe.. As a result, you will need as many sources of dispel as possible (at the very least 2).
  • He will deploy buffs called Labors (such as Status Labor 8.pngEighth LaborNullifies 'all elemental DMG cut' (Can only be removed by activating a chain burst of 5 or more chains)
    ) early in the fight. Those buffs have requirements to be dispelled (for example : deal 2m plain damage). It is imperative to fulfill the conditions to clear those buffs, as the difficulty of the fight increases exponentially with the number of labors remaining. That means that every element has their own role in the fight, and the raid might not succeed if you can’t do your part correctly.
  • A lot of things in this raid require specialized characters : clearing labors, debuffing, tanking, dispelling, healing… So you need to have a consequent pool of characters, and nearly every element has must have characters that you must absolutely bring. Add to that the fact that the raid punishes you for bringing two characters of the same race at the 25% mark.
  • The raid has a Status Grand Finale Countdown 6.pngGrand Finale CountdownThe special attack The End will activate when the count hits 0 (Can't be removed / Counts down each time Lucilius knocks out an ally)
    that will count the number of characters killed by Faa during the fight. When this counter reaches 0, it’s an instant wipe for everyone. So you need to play carefully.

Notice that having good damage is not a must-have in this raid. Yes, it will help a lot if you can contribute with good DPS. Yes, you do need damage in order to clear before reaching the 30 minutes time limit of the raid. But not every player in this raid needs to do 1m+ honor for the run to succeed. DPS in faa-HL comes with speed and turns taken, and that comes with getting used to the raid. So there’s nothing you can do but take it slowly at first, and learn. Eventually, your damage will increase as you get used to the various triggers.

Now, about the labors that require every element to deal 10m damage : those are not that important. If left untouched, the labor buff will “only” increase the damage dealt by faa in said element. Yes, it will be better if they are cleared, but it’s not a hard requirement to beat the raid.

Class and Summon setup

Sub skills

The class setup is pretty straightforward :

  • Every player has to play Class 110301 sw square.jpg Spartan, since Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    At level 30:
    All allies also gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 1 turn
    .
    will protect the raid from receiving lethal damage at all times.
  • Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turnsStacking: Single
    .
    Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
    Duration: 3 turns
    .
    Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
    on a foe.
    is the go-to Extended Mastery skill to use, since delays are very valuable.
  • The last two skill slots depend on your party composition, you will have to choose between Ability m 58 4.png DispelRemoves 1 buff from a foe., Ability m 56 3.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    and Ability m 26 2.png ClarityRemove 1 debuff from all parties..

Some elements do not have a choice, and will require to bring dispel, simply because they don’t have enough sources of dispels otherwise. Clear is the team player option, and is recommended for people who will not require the additional protection that substitute provides (note that you will need three clarities among the raid participants). Substitute is a selfish but very potent protection option, since if you use it while phalanxed, it pretty much gives you a turn free of damage (there are a few exceptions but it’s still extremely useful).

Concerning EMP, you should invest in the usual. C.A damage can be a good option, as MC will not be able to cap ougi outside of Phalanx cast turns. The Party HP EMP at ranks 150 and 185 will greatly help you in order to reach more easily the 30k HP threshold.

Universal Main Hand options

  • The Seven-Star Sword Incendo square.jpg Seven-Star Sword is probably the most cost efficient option to use in every element. Thanks to its ougi Skill charge attack.png The Northern LightsMassive Fire damage to a foe.
    All allies gain Status Dmg Cut 30.png30% DMG CutTaking 30% less DMG
    Strength: 30%Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!Applied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    for 0.5 turns.
    , your team will benefit from a 100% white damage cut when combined with Phalanx, which will allow you to ignore damage and nearly all triggers for the turn.
  • Spartan's Class Champion Weapon, Weapon s 1040012600 note.jpg Guardian's Xiphos, is resource-intensive to create, but it has a chance to activate Substitute each turn, which nullifies many dangerous triggers when combined with Phalanx.
  • Using an Weapon s 1040208800.jpg Ultima Spear or Weapon s 1040011900.jpg Ultima Sword is a decent alternative, but it will not provide any defensive help.
  • Finally, Excalibur square.jpg Excalibur is the expensive option if you're playing with a primal grid, but is a very potent MH thanks to Skill charge attack.png King's SwordMassive Dark damage to a foe.
    Gain Status 1383.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    .
    After 4★:
    Effect increased to Status 1383.png50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    .
    Restore 100% of MC's HP (Healing cap: 5000).
    , while the Garrison skill will grant more survivability to the team.

Summons

There are a few things to consider when choosing your summons :

  • The strength of the call : be it damage, sustain or utility, you need to bring summons with useful calls, not necessarily summons that increase your DPS.
  • The stats of the summon : summon HP makes up for an important part of your HP pool, so having FLB or ULB summons can make the difference between reaching 30k HP or not.
  • How useful it will be to your allies when they cross it : for example bringing a buncle will generally benefit you, but will not benefit any of the other player crossing your summon.
  • The summon cooldown or lockout : those make a big difference about your own crossing summons rate. Crossing a lucifer call when your HP is low can really save you, but you need to actually have a summon off cooldown to use…
  • The number of use of the summon : on the contrary, one time use summons need to have very powerful calls if you plan to bring them, as you will have less opportunities for crossing summons after you’ve used it.

The summons below are listed (roughly) in order of importance

Summon Reason to bring Element to use with
Summon m 2040003000.jpg
Call effect that increases your burst and makes it much easier to reach the 10m damage check for the labor, on a low CD. Also a very nice stats stick. A must have. All
Summon m 2040056000.jpg
Great stats stick as well, and a powerful heal that is also extremely useful when crossed. A must have as well. All
Summon m 2040158000.jpg
The most important clutch summon, resetting all your cooldowns if you ever need it. Generally it’s used when something went wrong in the Phalanx rotation. Can also be used to tank certain triggers.
It’s a free summon, so no reason for you to not have it (farm some hosts and get into trains next RotB).
Extremely useful for dark players to reset conjunction.
Great in general for high value skills with high cooldowns (so good for every element).
Summon m 2040098000.jpg
At FLB, Zephyrus is a 7t CD dispel that can be crossed by other players, so it’s a very valuable summon to have for yourself and others. All, except if you already have a lot of dispels available through your characters.
Summon m 2040180000.jpg
Although it’s only a one time use summon, Typhoon can be very clutch. Its full delay can allow and another player who crosses it to reduce the number of specials incoming, and it can also save allies from situations where they might get stuck (more about that later).
At FLB, it will also give you full charge bar, which can help you burst or help a player get ready to full burst / overchain.
Dark players will make very good use of it as they get decreased CD on it.
Still a great summon for any element.
Npc m 3040440000 01.jpg
It brings both slow and dispel, so again a very valuable summon, especially since it can be used very early on.
However, it has a very high cooldown so it cannot be counted as a reliable dispel source.
All
Summon m 2040053000.jpg
Good value summon which grants a 10% stackable ATK and DEF buff. It will also give it to an ally who crosses it, which is quite nice as well. Be careful though, those buffs can be dispelled. All
Summon m 2040084000.jpg
Probably the best primal call out of the 6, it grants an armored effect to the team, as well as Lethal Attack Dodged which can save against high damage single target triggers. All
Summon m 2040021000.jpg
A 30% cut that stacks with Phalanx, and grant a full damage cut for one turn. Also has a high crossing value.
However, she might not be as necessary if your characters already have the means to protect themselves.
Elements lacking full cut or substitute all options.
Summon m 2040157000.jpg
A good F2P summon option, which benefits greatly elements with high ougi burst. Wind mainly, but other elements can make use of it as well.
Summon m 2040296000.jpg
Summon m 2040081000.jpg
Dispel summons, good to have if you have nothing else. Elements that lack reliable sources of dispels.
Summon m 2040240000.jpg
Summon m 2040236000.jpg
Arcarum HP summons can be good if you’re struggling to reach the 30k HP, or simply if you need more HP to feel comfortable in the raid. Most of their calls are however not very useful in Faa HL. Elements with no good accessible HP weapons
Summon m 2040335000.jpg
A good healing option if you have her. The clarity is useful early on, but no so much afterward. Fire especially can make use of her Wind cut on call with Athena's Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut.
, Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
.
At level 90:
Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns
healing cap increased to 800.
All allies also gain Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
, they should be able to take care of Status Labor 11.pngEleventh LaborRemoves 2 buffs from all allies every turn (Can only be removed by triggering the special attack Paradise Lost)
.
Summon m 2040020000.jpg
Tiamat FLB is actually a great free summon option if you’re looking for something with decent stats and a good call. The mirror image is great since Faa tends to not have many AoE attacks, and it soaks a lot of damage. Elements lacking full cut or substitute all options.
Summon m 2040105000.jpg
A good stats sticks with decent defensive buffs. Good to bring if you happen to have her uncapped. All
Summon m 2040331000.jpg
Budget Bahamut. Useful if you have troubles reaching your CA cap for the 10m damage labor. All
Summon m 2040290000.jpg
Budget Lucifer, it has at least some decent buffs and has some value for other people to cross. All
Summon m 2040225000.jpg
A double edged sword, it can be situationally a lifesaver if an accident happens to you or one of your teammate. And even resurrecting a key character (for example Yurius) can prevent the raid from failing. However, a bad cross can really hinder your allies if it resurrects a sacrifice character for example (which can be a problem for Gopherwood Ark at 25%). All
Summon m 2040125000.jpg
Summon m 2030021000.jpg
Defensive carbuncles are a selfish option that can however make it really easy for teams with “element switch” to fight, as they will be able to have permanent 100% damage cut with enough summons. Fire (Npc s 3040202000 01.jpg Athena)
Water (Npc s 3040190000 01.jpg Europa)
Earth (Last Sahrivar square.jpg Last Sahrivar)
Wind (Npc s 3040166000 01.jpg Katzelia)

List of Labors

As they say, know your enemy before fighting them. You should learn what each of those labor mean, and how they are cleared. It’s not something you can afford to discover on the spot while fighting Luci. Plus, knowing them will allow you to better understand how to prepare properly and which character to bring to the fight. Here is an explanation about the priority list :

★ : This labor doesn’t need to be cleared right away, and can be left alone. It’s totally possible to beat Faa-HL without ever clearing this labor (but it doesn’t mean it shouldn’t be cleared).

★★ : This labor doesn’t need to be cleared as soon as it appears, but it’s better to get rid of it as it will inconvenience you quite a bit, and reduce your chances of beating the raid.

★★★ : This labor must be cleared as soon as possible, otherwise your allies risk losing characters to it. Leaving it alone will greatly compromise your chances of beating the raid.

★★★★ : This labor must be cleared as soon as it appears. It is impossible to progress further in the raid if someone isn’t able to clear it.

(Element) : means that this element can be used to clear the labor with the right conditions / characters

Labor Also called Elements who can clear Priority
Status Labor 1.pngFirst LaborFire ATK is boosted (Can only be removed by dealing 10,000,000 or more fire DMG in 1 turn)
Fire labor Label Element Fire.png
Status Labor 2.pngSecond LaborWater ATK is boosted (Can only be removed by dealing 10,000,000 or more water DMG in 1 turn)
Water labor Label Element Water.png
Status Labor 3.pngThird LaborEarth ATK is boosted (Can only be removed by dealing 10,000,000 or more earth DMG in 1 turn)
Earth labor Label Element Earth.png
Status Labor 4.pngFourth LaborWind ATK is boosted (Can only be removed by dealing 10,000,000 or more wind DMG in 1 turn)
Wind labor Label Element Wind.png
Status Labor 5.pngFifth LaborLight ATK is boosted (Can only be removed by dealing 10,000,000 or more light DMG in 1 turn)
Light labor Label Element Light.png
Status Labor 6.pngSixth LaborDark ATK is boosted (Can only be removed by dealing 10,000,000 or more dark DMG in 1 turn)
Dark labor Label Element Dark.png
Status Labor 7.pngSeventh LaborDeals elemental DMG superior to each target's element (Can only be removed by dealing 2,000,000 or more plain DMG in 1 turn)
Plain labor Label Element Dark.pngLabel Element Light.pngLabel Element Fire.png
(Label Element Earth.png)
★★★
Status Labor 8.pngEighth LaborNullifies 'all elemental DMG cut' (Can only be removed by activating a chain burst of 5 or more chains)
Overchain (OC) labor Label Element Earth.png
(Label Element Dark.pngLabel Element Light.png)
★★★★
Status Labor 9.pngNinth LaborHP is restored on every turn (Can only be removed by dealing DMG 30 or more times in 1 turn)
30 hits labor Label Element Fire.pngLabel Element Dark.png
(Label Element Water.pngLabel Element Light.png)
★★
Status Labor 10.pngTenth LaborLands a random debuff on all allies every turn (Can only be removed by ending a turn with 10 or more debuffs on the foe)
Debuffs labor Label Element Fire.pngLabel Element Wind.png
(Label Element Water.png)
★★★
Status Labor 11.pngEleventh LaborRemoves 2 buffs from all allies every turn (Can only be removed by triggering the special attack Paradise Lost)
Paradise Lost (PL) labor Label Element Dark.pngLabel Element Earth.pngLabel Element Light.pngLabel Element Fire.png
(Label Element Water.pngLabel Element Fire.png)
★★
Status Labor 12.pngTwelfth LaborDeals plain DMG to a random ally 3 times every turn (Can only be removed by overcoming all other Labors)
None All elements

Team and Element review

Note : Those are the most likely to change as time goes by, since new characters will appear and I’m not sure I will be able to update this guide often. So just use it as a general guideline, and not something to follow religiously.

General guideline :

You generally want to consider the following :

  • Your party should be built by considering first the characters you absolutely need to bring to clear an important labor (Overchain, Plain damage).
  • Remember that you can not have two characters sharing the same race in the team, since the second will die on the 25% trigger. There can however be exceptions : elements that prefer to wait at the 25% mark in order to burst (Wind, Fire) or dupe race characters that will kill themselves (Nier in dark). If you’re confident, you can also take the hit and lose a character at the 25% mark, but that can backfire if your death counter reaches 1 before that.
  • It’s generally a good idea to have characters with Dispel and Delay as utility.
  • It’s also a good idea to have one character than can help with defensive duties (typically bypassing a lethal trigger).
  • You also want a character that can heal or bring team shields or team def buffs. The more the better.

Fire

Role and general playstyle

Fire's role is to clear Status Labor 1.pngFirst LaborFire ATK is boosted (Can only be removed by dealing 10,000,000 or more fire DMG in 1 turn)
, Status Labor 9.pngNinth LaborHP is restored on every turn (Can only be removed by dealing DMG 30 or more times in 1 turn)
and if no one else does it Status Labor 7.pngSeventh LaborDeals elemental DMG superior to each target's element (Can only be removed by dealing 2,000,000 or more plain DMG in 1 turn)
.
It's a well rounded element, but their healers are not the most accessible characters, and they will generally prefer to avoid taking unphalanxed turns (unless using an Agni grid with Garrison).
A lot of Fire's damage comes from nukes, particularly Athena's Ability Tetradrachm.png Tetradrachm5-hit, 100% Fire damage to random foes (Damage cap: ~120,000 per hit).
Inflict Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
and Status Burned.pngBurned (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 90%Duration: 180 seconds
on all foes.
(Hit number increases based on Status 6366.pngGoddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
lvl / Max: 10.)
making her deal ~2m damage per turn.
They will generally slot Summon s 2040244000.jpg The Sun (SSR) as a summon and save Tien's Ability Ten-Wolf's Triumph.png Ten-Wolf's TriumphAll allies gain Status 1457.png280% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn
, Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn
, Status 1383.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns
, and Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(Can't recast.)
at 25%, in order to help burst down the last 10% of the raid.

Characters

✅ = Important source of … ; ✔️ = Source of … ; ❌ = Doesn’t bring…

Character Race Labors and DebuffsLabors that the character helps clearing, or useful debuffs they bring Dispels Delays Team sustainTeam heals, Team shields, or Team DEF buff Tanking abilitiesDamage cuts, Substitute, Dodge + Aggro up, anything that can help bypass a trigger safely DPS or Burst enablerCharacters with high DPS / that can help the team to burst / with good offensive team buffs
Npc m 3040027000 01.jpg
Anila
Draph ✔️ 30-hits laborAbility m 60 1.png All of Creation6-hit, 125% all-elemental damage to random foes (Damage cap: ~65,000 per hit).
Gain Status 1383.png20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
At level 55:
Damage increased to 150% per hit.
At level 100:
Now hits all foes.
Damage increased to 200% per hit.
Damage cap increased to ~105,000 per hit.
Buff increased to Status 1383.png40% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 40%Duration: 3 turns
.
Also inflict all-elemental ATK Down and DEF DownStatus FireAtkDown.png10% Fire ATK DownFire ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status FireResDown.png20% Fire DEF DownDEF is lowered for fire DMG
Strength: 20%Base Accuracy: 100%Duration: 180 seconds

Status WaterAtkDown.png10% Water ATK DownWater ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status WaterResDown.png10% Water DEF DownDEF is lowered for water DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status EarthAtkDown.png10% Earth ATK DownEarth ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status EarthResDown.png10% Earth DEF DownDEF is lowered for earth DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status WindAtkDown.png20% Wind ATK DownWind ATK is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds

Status WindResDown.png10% Wind DEF DownDEF is lowered for wind DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status LightAtkDown.png10% Light ATK DownLight ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status LightResDown.png10% Light DEF DownDEF is lowered for light DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status DarkAtkDown.png10% Dark ATK DownDark ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status DarkResDown.png10% Dark DEF DownDEF is lowered for dark DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds
on all foes.

✔️ Debuff laborAbility m 60 1.png All of Creation6-hit, 125% all-elemental damage to random foes (Damage cap: ~65,000 per hit).
Gain Status 1383.png20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
At level 55:
Damage increased to 150% per hit.
At level 100:
Now hits all foes.
Damage increased to 200% per hit.
Damage cap increased to ~105,000 per hit.
Buff increased to Status 1383.png40% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 40%Duration: 3 turns
.
Also inflict all-elemental ATK Down and DEF DownStatus FireAtkDown.png10% Fire ATK DownFire ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status FireResDown.png20% Fire DEF DownDEF is lowered for fire DMG
Strength: 20%Base Accuracy: 100%Duration: 180 seconds

Status WaterAtkDown.png10% Water ATK DownWater ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status WaterResDown.png10% Water DEF DownDEF is lowered for water DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status EarthAtkDown.png10% Earth ATK DownEarth ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status EarthResDown.png10% Earth DEF DownDEF is lowered for earth DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status WindAtkDown.png20% Wind ATK DownWind ATK is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds

Status WindResDown.png10% Wind DEF DownDEF is lowered for wind DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status LightAtkDown.png10% Light ATK DownLight ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status LightResDown.png10% Light DEF DownDEF is lowered for light DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status DarkAtkDown.png10% Dark ATK DownDark ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status DarkResDown.png10% Dark DEF DownDEF is lowered for dark DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds
on all foes.

✅ Elemental ATK/DEF downAbility m 60 1.png All of Creation6-hit, 125% all-elemental damage to random foes (Damage cap: ~65,000 per hit).
Gain Status 1383.png20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
At level 55:
Damage increased to 150% per hit.
At level 100:
Now hits all foes.
Damage increased to 200% per hit.
Damage cap increased to ~105,000 per hit.
Buff increased to Status 1383.png40% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 40%Duration: 3 turns
.
Also inflict all-elemental ATK Down and DEF DownStatus FireAtkDown.png10% Fire ATK DownFire ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status FireResDown.png20% Fire DEF DownDEF is lowered for fire DMG
Strength: 20%Base Accuracy: 100%Duration: 180 seconds

Status WaterAtkDown.png10% Water ATK DownWater ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status WaterResDown.png10% Water DEF DownDEF is lowered for water DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status EarthAtkDown.png10% Earth ATK DownEarth ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status EarthResDown.png10% Earth DEF DownDEF is lowered for earth DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status WindAtkDown.png20% Wind ATK DownWind ATK is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds

Status WindResDown.png10% Wind DEF DownDEF is lowered for wind DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status LightAtkDown.png10% Light ATK DownLight ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status LightResDown.png10% Light DEF DownDEF is lowered for light DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status DarkAtkDown.png10% Dark ATK DownDark ATK is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds

Status DarkResDown.png10% Dark DEF DownDEF is lowered for dark DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds
on all foes.
✔️Ability m 32 1.png All is Vanity400% Fire damage to all foes (Damage cap: ~420,000).
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%
.
✔️Ability Fleece of Champions.png Fleece of ChampionsRestore 20% of all allies' HP (Healing cap: 2015) and remove 1 debuff.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turnsStacking: Teamwide
.

Skill charge attack.png Fury of the Ram550%Massive Fire damage to a foe.
All allies gain Status Shield.pngShield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
✔️Ability Hidden Tiger Crouching Dragon.png Hidden Tiger, Crouching DragonAll allies gain Status Sheep.pngHidden Tiger, Crouching DragonCharge bar gain is boosted /
Debuff resistance is boosted /
ATK is boosted /
Double attack rate is boosted /
Attacks made with elemental superiority have a chance to deal boosted DMG
(Can't be removed)
Multiplier: NormalDuration: 3 turns
.
At level 95:
Effect enhanced.
Status Sheep.pngHidden Tiger, Crouching DragonCharge bar gain is boosted /
Debuff resistance is boosted /
ATK is boosted /
Double attack rate is boosted /
Attacks made with elemental superiority have a chance to deal boosted DMG
(Can't be removed)
Multiplier: NormalDuration: 5 turns
duration increased to 5 turns.
Npc m 3040202000 01.jpg
Athena
Primal ✔️ 30-hits laborAbility Tetradrachm.png Tetradrachm5-hit, 100% Fire damage to random foes (Damage cap: ~120,000 per hit).
Inflict Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
and Status Burned.pngBurned (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 90%Duration: 180 seconds
on all foes.
(Hit number increases based on Status 6366.pngGoddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
lvl / Max: 10.)

Icon Support Skill.png Goddess of the ShieldStatus 6366.pngGoddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
lvl rises by 1 upon being targeted by a foe (Max: 5).
Tetradrachm's hit number increases by 1.
(Tetradrachm activates upon being targeted by a foe when Goddess's Wrath lvl is 5.)

✔️ DEF DownAbility Tetradrachm.png Tetradrachm5-hit, 100% Fire damage to random foes (Damage cap: ~120,000 per hit).
Inflict Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
and Status Burned.pngBurned (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 90%Duration: 180 seconds
on all foes.
(Hit number increases based on Status 6366.pngGoddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
lvl / Max: 10.)

Icon Support Skill.png Goddess of the ShieldStatus 6366.pngGoddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
lvl rises by 1 upon being targeted by a foe (Max: 5).
Tetradrachm's hit number increases by 1.
(Tetradrachm activates upon being targeted by a foe when Goddess's Wrath lvl is 5.)

✔️ Paradise Lost laborAbility Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut.
, Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
.
At level 90:
Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns
healing cap increased to 800.
All allies also gain Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.

(With Summon s 2040125000.jpg Prometheus)
Ability m 1485 3.png PalladiumAll allies gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Status Veil.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
✔️Ability Glare of Glafkos.png Glare of GlafkosInflict Status DoubleDown.png100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 80%Duration: 180 seconds
, Status Blind.pngBlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds
, and Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%
on all foes.
✔️Skill charge attack.png Minerva Thrust450%Massive Fire damage to a foe.
All allies gain Status FireAtkUp.png15% Fire ATK UpFire ATK is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Armored.png70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut.
, Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
.
At level 90:
Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns
healing cap increased to 800.
All allies also gain Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut.
, Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
.
At level 90:
Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns
healing cap increased to 800.
All allies also gain Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
✔️Icon Support Skill.png Goddess of the ShieldStatus 6366.pngGoddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
lvl rises by 1 upon being targeted by a foe (Max: 5).
Tetradrachm's hit number increases by 1.
(Tetradrachm activates upon being targeted by a foe when Goddess's Wrath lvl is 5.)
Npc m 3040039000 01.jpg
Tien
Erune ✔️ 30-hits laborAbility Attack2.png Stardust10-hit, 80% Fire damage to a foe (Damage cap: ~82,000 per hit~820,000 total; Does not include Peacemaker.).
At level 95:
Also gain Status 1383.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns
and Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
Ability Ten-Wolf's Triumph.png Ten-Wolf's TriumphAll allies gain Status 1457.png280% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn
, Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn
, Status 1383.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns
, and Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(Can't recast.)
Npc m 3040028000 01.jpg
Zeta
Human ✅ Plain laborAbility m 1085 1.png Rain of FuryPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%
.

Icon Support Skill.png Crimson PathosDoesn't consume Salted WoundStatus 1457.pngSalted WoundATK is boosted when foe is in break mode
or Status 1457.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
effects upon dealing skill damage.
Can use the same damage skill twice in a turn when Rhapsody is used.

✔️ 30-hits laborIcon Support Skill.png Arvess Pact10% boost to damage cap on critical hits.
20% Bonus Fire DMG effect to triple attacks.

Ability m 63 1.png Spear of Arvess300%-400% Fire damage to a foe (Damage cap: ~420,000).
Inflict Status Arvess Fermare 4.pngArvess FermareTargeted by a skill
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect
.
At level 90:
Damage increased to 400%-500%.
Damage cap increased to ~630,000.
Also gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
Ability m 351 1.png Thousand Flames400% Fire damage to all foes (Damage cap: ~480,000) and remove 1 buff.
Icon Support Skill.png Crimson PathosDoesn't consume Salted WoundStatus 1457.pngSalted WoundATK is boosted when foe is in break mode
or Status 1457.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
effects upon dealing skill damage.
Can use the same damage skill twice in a turn when Rhapsody is used.
Ability m 1085 1.png Rain of FuryPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%
.

Icon Support Skill.png Crimson PathosDoesn't consume Salted WoundStatus 1457.pngSalted WoundATK is boosted when foe is in break mode
or Status 1457.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
effects upon dealing skill damage.
Can use the same damage skill twice in a turn when Rhapsody is used.
✔️Ability m 1084 3.png RhapsodyGain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn
, Status 1457.png7% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 7%Multiplier: AssassinDuration: 1 turn
, and Status 1457.png230% Salted Wound (Arvess Fermare) (1 time)ATK is boosted when foe is hitmarked
Strength: 230%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
.
Npc m 3040161000 01.jpg
Fraux
Erune ✔️ 30-hits laborIcon Arcarum Sub Support Skill.png The Devil ReversedWhen Sub Ally:
Extend durations of debuffs landed by Fire allies by 1 turn.
At level 95:
50% boost to skill damage and 10% boost to skill damage cap for Fire allies.

Icon Support Skill.png Lonely Figure+2% boost to Fraux's skill damage cap per turn passed (Max: 30% at 15 turns).
20% Bonus Fire DMG effect against foes with Status Red Heat 1.pngRed HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3+: 99999
.
Ability Strange Attractor.png Strange Attractor400%-500% Fire damage to a foe (Damage cap: ~480,000).
Extend debuff durations by 1 turn.

Icon Arcarum Sub Support Skill.png The Devil ReversedWhen Sub Ally:
Extend durations of debuffs landed by Fire allies by 1 turn.
At level 95:
50% boost to skill damage and 10% boost to skill damage cap for Fire allies.
Ability Indominus.png Indominus400%-500% Fire damage to a foe (Damage cap: ~480,000).
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 100%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
and
Status DefenseUpStack.png10% DEF Up (Stackable / Max: 100%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Duration: IndefiniteStacking: Single Target
.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.

Icon Arcarum Sub Support Skill.png The Devil ReversedWhen Sub Ally:
Extend durations of debuffs landed by Fire allies by 1 turn.
At level 95:
50% boost to skill damage and 10% boost to skill damage cap for Fire allies.
✔️Ability Indominus.png Indominus400%-500% Fire damage to a foe (Damage cap: ~480,000).
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 100%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
and
Status DefenseUpStack.png10% DEF Up (Stackable / Max: 100%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Duration: IndefiniteStacking: Single Target
.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.

Icon Arcarum Sub Support Skill.png The Devil ReversedWhen Sub Ally:
Extend durations of debuffs landed by Fire allies by 1 turn.
At level 95:
50% boost to skill damage and 10% boost to skill damage cap for Fire allies.
Npc m 3040277000 01.jpg
Illnott
Human ✔️Ability m 1166 4.png The Gift ShopInflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 90%
on a foe and remove 1 buff.

Icon Support Skill.png King of the NightGain DopeOne of the following:
Status 6861.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite

Status 6863.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite

Status 6862.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite
based on skills used by main allies.
(Gain buffs based on Dope type.)
✔️Ability m 1166 4.png The Gift ShopInflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 90%
on a foe and remove 1 buff.

Icon Support Skill.png King of the NightGain DopeOne of the following:
Status 6861.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite

Status 6863.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite

Status 6862.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite
based on skills used by main allies.
(Gain buffs based on Dope type.)
✔️Ability m 1167 2.png Ill NightRestore 30% of a Fire ally's HP (Healing cap: 5000), remove all debuffs, and grant Status Uplift.pngCharge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
.

Icon Support Skill.png King of the NightGain DopeOne of the following:
Status 6861.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite

Status 6863.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite

Status 6862.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite
based on skills used by main allies.
(Gain buffs based on Dope type.)
Npc m 3040260000 01.jpg
Scathacha (Valentine)
Erune ✔️ 30-hits laborIcon Support Skill.png Tea for Two30% Bonus Fire DMG effect and 30% Wind damage reduction to allies with Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
.
When a foe uses a special attack:
Consume 2 Status 67781.pngSprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed)
to activate Deirdre's Benevolence.

Ability m 1113 3.png Follow Your HeartAll allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 25% of their max HP (Max: 5000)Duration: Indefinite
worth 25% of their max HP (Max: 5000).
(Consumes 25% of each ally's max HP.)
✔️Ability m 1115 1.png Mellow QuestUp to 2400% Fire damage to a foe based on number of Status 67781.pngSprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed)
and remove 1 buff.
Ability m 1114 3.png Deirdre's BenevolenceAll allies gain Status FireATKUpStack.png10% Fire ATK Up (Stackable / Max: 60%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 60%)Duration: Indefinite
.
Restore all allies' HP based on number of Status 67781.pngSprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed)
.
When Scathacha has less than 5 Status 67781.pngSprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed)
:

Remove 1 debuff from all allies.
When Scathacha has 5 Status 67781.pngSprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed)
:

Remove 2 debuffs from all allies.

Icon Support Skill.png True Dragon's BoonGain 1 Status 67781.pngSprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed)
Duration: Indefinite
when targeted by a foe (Max: 5).
When Scathacha is below 25% HP: Consume Status 6779.pngTrue Dragon's BoonIf almost knocked out: Fully restores fire allies' HP at end of turn (1 time / Can't be removed)
Duration: Indefinite
and fully restore Fire allies' HP at end of turn (1 time).
✔️Ability m 1113 3.png Follow Your HeartAll allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 25% of their max HP (Max: 5000)Duration: Indefinite
worth 25% of their max HP (Max: 5000).
(Consumes 25% of each ally's max HP.)

Icon Support Skill.png Tea for Two30% Bonus Fire DMG effect and 30% Wind damage reduction to allies with Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
.
When a foe uses a special attack:
Consume 2 Status 67781.pngSprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed)
to activate Deirdre's Benevolence.

Skill charge attack.png Tathlum Flambe450%Massive Fire damage to a foe.
All allies gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
End cooldown for Mellow Quest.
Npc m 3040274000 01.jpg
Reinhardtzar (Grand)
Draph ✔️ 30-hits laborAbility m 1174 3.png Rekki UnleashedGain Status 6855.pngRekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 3 turns
.
(After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)
✔️Ability m 1173 3.png Cloak of FlameGain Status Counter DodgeDMG.pngDodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns
.

Skill charge attack.png Infernal Ignition450%Massive Fire damage to a foe.
Gain Status 6856.pngAllegianceNext Cloak of Flame affects all allies (Can't be removed)
Duration: Indefinite
. (Next Cloak of Flame affects all allies.)
1-turn cut to Cloak of Flame's cooldown.
Ability m 1174 3.png Rekki UnleashedGain Status 6855.pngRekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 3 turns
.
(After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)
Npc m 3040269000 01.jpg
Drang
Erune ✔️ Debuff laborAbility m 1136 1.png Violaceus400% Fire damage to all foes (Damage cap: ~400,000).
Inflict Status DebuffResDown.png10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
and Status AttackDownStack.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
.

Ability m 1138 4.png Out of the FogFill 1 charge diamond on a foe.
If successful, inflict Status WindAtkDown.png10% Wind ATK DownWind ATK is lowered
Strength: 10%Base Accuracy: 200%Duration: 180 seconds
, Status FireResDown.png25% Fire DEF DownDEF is lowered for fire DMG
Strength: 25%Base Accuracy: 200%Duration: 180 seconds
, and Status SA DMG Lowered 4.png20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Base Accuracy: 200%Duration: 4 turnsLocal status effect
.

✅ ATK/Debuff resist downAbility m 1138 4.png Out of the FogFill 1 charge diamond on a foe.
If successful, inflict Status WindAtkDown.png10% Wind ATK DownWind ATK is lowered
Strength: 10%Base Accuracy: 200%Duration: 180 seconds
, Status FireResDown.png25% Fire DEF DownDEF is lowered for fire DMG
Strength: 25%Base Accuracy: 200%Duration: 180 seconds
, and Status SA DMG Lowered 4.png20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Base Accuracy: 200%Duration: 4 turnsLocal status effect
.
✔️Ability m 1136 1.png Violaceus400% Fire damage to all foes (Damage cap: ~400,000).
Inflict Status DebuffResDown.png10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
and Status AttackDownStack.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
.
✔️Ability m 1137 3.png PreventerGrant an ally Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
, Status Shield.pngShield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite
, and Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.

Useful against Phosphorus
Npc m 3040237000 01.jpg
Siegfried (Fire)
Human ✔️Ability Salvator.png SalvatorAll Fire allies gain Status Salvator.pngSalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Duration: 5 turns
.
Ability Mirage.png MirageAll allies gain Status Wind Cut 70.png70% Wind CutWind DMG is cut 70%
Duration: 2 turnsWind Damage Cut.
.

When used with Athena's Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut.
, Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
.
At level 90:
Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns
healing cap increased to 800.
All allies also gain Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
only
Npc m 3040234000 01.jpg
Tabina
Human ✔️ 30-hits laborAbility Al-Matar Takil.png Al-Matar Takil4-hit, 100% Fire damage to a foe (Damage cap: ~60,000 per hit~240,000 total).
Inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
, Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
, and a random debuff.
(Consumes 1 Status Hunter's Arrow 1.pngHunter's ArrowGranted hunter's arrows (Max: 4 / Can't be removed)
)
At level 75:
Effect enhanced.

✔️ Debuff laborAbility Al-Matar Takil.png Al-Matar Takil4-hit, 100% Fire damage to a foe (Damage cap: ~60,000 per hit~240,000 total).
Inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
, Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
, and a random debuff.
(Consumes 1 Status Hunter's Arrow 1.pngHunter's ArrowGranted hunter's arrows (Max: 4 / Can't be removed)
)
At level 75:
Effect enhanced.

✔️ Stackable ATK/DEF downAbility Al-Matar Takil.png Al-Matar Takil4-hit, 100% Fire damage to a foe (Damage cap: ~60,000 per hit~240,000 total).
Inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
, Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
, and a random debuff.
(Consumes 1 Status Hunter's Arrow 1.pngHunter's ArrowGranted hunter's arrows (Max: 4 / Can't be removed)
)
At level 75:
Effect enhanced.

Mono-target debuffs
✔️Ability Iiedad.png Iiedad300%-350% Fire damage to a foe (Damage cap: ~500,000) and remove 1 buff.
Inflict Status Eayan Al-Ramal 4.pngEayan Al-RamalDMG taken is supplemented based on number of debuffs
Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turns
.
Npc m 3040167000 01.jpg
Alanaan
Erune ✔️ 30-hits laborAbility Renatian Creed.png Renatian CreedAll allies gain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns
and Status 1383.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turnsStacking: A
.
Inflict Status Shorted.pngShortedCharge bar is frozen
Duration: 4 turns
on all allies.
(Consumes 100% of all allies' charge bar.)
✔️Icon Arcarum Main Support Skill.png The Hierophant UprightWhen Switching to Main Ally: Fire allies gain Status Blessed Radiance.pngBlessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
Strength: 50% DEF Up / 25% of DMG dealt (Healing cap: 800)Duration: Indefinite
.
(Can't be reactivated.)
Ability Renatian Creed.png Renatian CreedAll allies gain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns
and Status 1383.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turnsStacking: A
.
Inflict Status Shorted.pngShortedCharge bar is frozen
Duration: 4 turns
on all allies.
(Consumes 100% of all allies' charge bar.)
Sacrifices Npc m 3040095000 01.jpg
Societte (Fire)
Npc m 3040253000 01.jpg
Yuisis (Fire)
If the raid is slow enough for her to die before Status Grand Finale Countdown 6.pngGrand Finale CountdownThe special attack The End will activate when the count hits 0 (Can't be removed / Counts down each time Lucilius knocks out an ally)
appears
Npc m 3040110000 01.jpg
Beatrix (Themed)
Npc m 3030230000 01.jpg
Karva (SR)
Npc m 3040071000 01.jpg
Andira
If a first mono element team clear has already been done
Npc m 3040020000 01.jpg
Charlotta (Halloween)
If a first mono element team clear has already been done
Backline Npc m 3040161000 01.jpg
Fraux
Npc m 3040167000 01.jpg
Alanaan
If not bringing Fraux

Grid

Fire Notable Main Hands

Other main hands not listed below can still be used, but will generally not bring anything noteworthy to the team.

Weapon m 1040211900.jpg
Hollowsky Spear
One of the best fire option if you have at least 2 other spear prof characters (Anila / Athena / Zeta fit the bill). It grants additional HP, and the ougi will greatly reduce your team sustain issues.
Sword of Pallas icon.jpg
Sword of Pallas
A decent replacement for the Seven Star sword since the ougi will grant a 20% white damage cut stackable with Phalanx. Also has a HP skill
Scimitar of Brahman icon.jpg
Scimitar of Brahman
If you're lacking DA/TA, this can be a good option thanks to its ougi.

Grid weapons : Magna

Weapon Role Number of copies Notes
Weapon m 1040310700.jpg
Scythe of Renunciation
HP skill
Magna mod
C.A cap up
1 Your best source of HP in grid
Weapon m 1040007000.jpg
Ancient Ecke Sachs
Raw HP
Magna mod
Crit
Enmity mod
Between 2 and 4 The crit part is only relevant against main body, but the enmity can really increase your damage. Has very high base HP to help to combine with HP weapon skills
Scimitar of Brahman icon.jpg
Scimitar of Brahman
DA
Magna mod
Crit
HP skill
Between 1 and 2 Try to have a good mix between Raw HP and HP skills to optimize your HP.
Weapon m 1040313200.jpg
Garnet Broadaxe
Magna mod
Progression skill
1 If running double Colossus, the Progression skill helps stabilize damage.
Weapon m 1040417900.jpg
Nilakantha
Stamina mod
HP skill
Up to 1 You can replace one Scimitar of Brahman square.jpg Scimitar of Brahman with this to balance your modifiers with some Stamina, if you have one.
Weapon m 1040208800 note.jpg
Ultima Spear
Trium
Normal mod
HP skill
1 Your only source of TA. Increases Athena / Esser / Fraux damage with skill cap up.
Weapon m 1040016100.jpg
Ushumgal
EX mod
Skill cap up
Up to 1 The skill cap up is very handy to increase Athena / Fraux / Esser’s damage.
Weapon m 1040311800.jpg
Sol Remnant
EX mod
Bonus damage
1 The best source of EX mod in your grid. Provides 10% echo to triple attacks at 5★.
Weapon m 1040007400.jpg
Bahamut Sword Coda
Normal mod
HP skill
1 Ideally used in an Athena / Anila / Zeta setup. If using Fraux, use a Weapon s 1040304300.jpg Bahamut Axe Coda instead.
Weapon m 1040008000.jpg
Cosmic Sword
Raw HP
Raw ATK
Cap up
1 Only use if your grid has a few swords already. Will increase your HP substantially if using AES.

Grid weapons : Primal

Weapon Role Number of copies Notes
Weapon m 1040310600.jpg
Scythe of Repudiation
HP skill
Normal mod
C.A cap up
1 Your best source of HP in grid
Weapon m 1040906400.jpg
Ixaba
Stamina mod
Normal mod
Up to 4 Even if you won’t be always at full HP, Ixaba remains one of the best damage option in your grid.
Weapon m 1040812000.jpg
Kerak
Progression skill
Majesty skill
1 If you happen to have a FLB copy this is a perfect weapon for this raid as the progression skill will greatly help your damage with double Agni.
Weapon m 1040112600.jpg
Gangsta Knife
Garrison
Enmity mod
Crit
Up to 2 A great source of Garrison, as well as a big enmity mod.
link=Deirdre%27s Heart
Deidre's Heart
Garrison
Normal mod
HP skill
Up to 2 Probably the best Fire defensive weapon, basically a better Majestas for Fire. Unfortunately, it's only obtainable during Valentines.
Weapon m 1040600200.jpg
Crimson Finger
Enmity mod
Normal mod
Up to 2 If you happen to have some, slot them, but don’t go out of your way barring them just for this raid.
Weapon m 1040016100.jpg
Ushumgal
EX mod
Skill cap up
1 Prefer bringing Ushumgal over Xeno, as the skill cap up is very handy to increase Athena / Fraux / Esser’s damage.
Weapon m 1040311800.jpg
Sol Remnant
EX mod
Bonus damage
1 The best source of EX mod in your grid. Provides 10% echo to triple attacks at 5★.
Weapon m 1040612700.jpg
Fist of Destruction
Normal mod
Crit skill
Trium skill
Up to 1 Not the best weapon since the crit part is wasted for half of the fight, but still decent if you have one.
Sword of Pallas icon.jpg
Sword of Pallas
Normal mod
HP skill
Between 1 and 2 Your main farmable source of HP.
Weapon m 1040002300.jpg
Balmung
Raw HP
Raw ATK
Cap up
Between 0 and 1 A budget HP weapon to use, which can replace the two Sword of Pallas and free a slot. Also brings a bit of enmity.
Ecke Sachs icon.jpg
Ecke Sachs
Raw HP
Normal ATK
Crit
Enmity mod
Up to 2 Unlike magna grids, primal grids have a lot more weapons to use, so it’s really if you don’t have anything better.
Weapon m 1040018900.jpg
Chains of Caucasus
Enmity mod
EX mod
4 or 5 You can use them with one Weapon s 1040410100.jpg Fire of Prometheus if you want, but it will require minutious HP management.

Fire Specific Summon picks

Summon m 2040244000.jpg
The Sun (SSR)
Sun is used for two occasions in this raid : the first time is during labors, in order to reach easily the 30 hits. The second time is at 25%, waiting for the last 10% of the raid to burst it with Esser Team assassin.
Summon m 2040125000.jpg
Prometheus
Having one prometheus (even 0* is okay) allows you to double dip on Athena’s wind switch, and grants you 3 turns of full damage cut with Phalanx instead of only one.
Npc m 3040440000 01.jpg
Michael
Michael is even better as fire since you will benefit from her cap up aura. If you’re not using Fraux or Zeta, her additional dispel will also be vital to survive the later parts of the raid.
Summon m 2040158000.jpg
Qilin
Key skills to reset with qilin :
  • All of Npc s 3040028000 01.jpg Zeta's skills
  • Athena’s Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
    Duration: 1 turn Wind Damage Cut.
    , Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
    Duration: 3 turns
    , and Status Heal.pngRefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
    .
    At level 90:
    Status Heal.pngRefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns
    healing cap increased to 800.
    All allies also gain Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
  • Fraux' Ability Indominus.png Indominus400%-500% Fire damage to a foe (Damage cap: ~480,000).
    Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 100%)ATK is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 100%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
    and
    Status DefenseUpStack.png10% DEF Up (Stackable / Max: 100%)DEF is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 100%)Duration: IndefiniteStacking: Single Target
    .
    Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
    and Ability Strange Attractor.png Strange Attractor400%-500% Fire damage to a foe (Damage cap: ~480,000).
    Extend debuff durations by 1 turn.

Full setup examples

Please keep in mind that those setups are only indicative and are only one example among many.
You will have to tweak the grid weapon in order to reach the 30k HP threshold, and adapt your characters and summon grid depending on what you own.
Magna users will generally use Colossus x Elemental, while primal players will prefer using Double Agni (especially if they have a source of garrison).

Magna / Plain labor

Main Allies

Spartan djeeta profile.jpg Npc f 3040095000 01.jpg Npc f 3040027000 01.jpg Npc f 3040202000 01.jpg

Sub Allies

Npc f 3040028000 01.jpg Npc f 3040167000 01.jpg
Summon m 2040034000.jpg
Npc m 3040440000 01.jpg

Ability m 58 4.png DispelRemoves 1 buff from a foe.

Ability m 56 3.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.

Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on a foe.

Weapon ls 1040211900.jpgMainhand Weapon:
Hollowsky Spear
Skill charge attack.png Hollow ThrustMassive Fire damage to a foe. / All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies gain Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 500 HPDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040310700.jpg
Auxiliary Weapon:
Scythe of Renunciation
Skill charge attack.png Apocalyptic IgnitionMassive Fire damage to a foe. / All allies gain Status Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Scimitar of Brahman icon.jpg
Scimitar of Brahman
Scimitar of Brahman icon.jpg
Scimitar of Brahman
Icon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.png
Weapon m 1040007400.jpg
Bahamut Sword Coda
Weapon m 1040016100.jpg
Ushumgal
Weapon m 1040008000.jpg
Cosmic Sword
Icon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.png
Weapon m 1040208800 note.jpg
Ultima Spear
Weapon m 1040007000.jpg
Ancient Ecke Sachs
Weapon m 1040007000.jpg
Ancient Ecke Sachs
Icon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.png

Summon ls 2040034000.jpg

Summon m 2040125000.jpg

Summon m 2040244000.jpg

Npc f 3040440000 01.jpg

Summon m 2040056000.jpg

Summon m 2040158000.jpg


Societte is used as a sacrifice here.


Agni / 10% Burst setup

Main Allies

Spartan djeeta profile.jpg Npc f 3040095000 01.jpg Npc f 3040039000 01.jpg Npc f 3040202000 01.jpg

Sub Allies

Npc f 3040161000 01.jpg Npc f 3040167000 01.jpg
Summon m 2040094000.jpg
Summon m 2040094000.jpg

Ability m 26 2.png ClarityRemove 1 debuff from all parties.

Ability m 56 3.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.

Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on a foe.

Sword of Pallas tall.jpgMainhand Weapon:
Sword of Pallas
Skill charge attack.png Metis SlashMassive Fire damage to a foe.
All allies gain Status Dmg Cut 15.png15% DMG CutTaking 15% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
After 4★:
Buff increased to Status Dmg Cut 20.png20% DMG CutTaking 20% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Weapon m 1040812000.jpg
Auxiliary Weapon:
Kerak
Skill charge attack.png Scorched ParadiseMassive Fire damage to a foe.
All Fire allies gain Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All Fire allies also gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040600200.jpg
Crimson Finger
Weapon m 1040310600.jpg
Scythe of Repudiation
Icon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.png
Weapon m 1040906400.jpg
Ixaba
Weapon m 1040112600.jpg
Gangsta Knife
Weapon m 1040016100.jpg
Ushumgal
Icon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.png
Weapon m 1040906500.jpg
Ray of Zhuque Regus
Weapon m 1040002300.jpg
Balmung
Sword of Pallas icon.jpg
Sword of Pallas
Icon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.png

Summon ls 2040094000.jpg

Summon m 2040125000.jpg

Summon m 2040244000.jpg

Summon ls 2040094000.jpg

Npc m 3040440000 01.jpg

Summon m 2040158000.jpg


Societte is used a sacrifice here. That team will wait at 25% and won't go through Gopherwood ArkKnocks out allies that share race with other allies in the party (Affects duplicate races after the first one. Main Character is ignored.).
They instead use Ability Ten-Wolf's Triumph.png Ten-Wolf's TriumphAll allies gain Status 1457.png280% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn
, Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn
, Status 1383.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns
, and Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(Can't recast.)
and Summon s 2040244000.jpg The Sun (SSR) in order to remove 5-6% after 10%.

Water

Role and general playstyle

Primary source of Status Gravity.pngGravitySpecial attack max charge turn is extended
throughout the fight thanks to Ability Carnage.png Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Base Accuracy: 100%
on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6.
Also removes 1 buff on all foes.
. They will take care of Status Labor 2.pngSecond LaborWater ATK is boosted (Can only be removed by dealing 10,000,000 or more water DMG in 1 turn)
and can be a substitute for Status Labor 9.pngNinth LaborHP is restored on every turn (Can only be removed by dealing DMG 30 or more times in 1 turn)
if Fire somehow cannot do it.

Water general gameplay can be summarized such as this :

  • Survive the first turns of the raid until Summon s 2030031000.jpg Garnet Carbuncle or Summon s 2040160000.jpg Ca Ong reaches 3 turns cooldown.
  • Use Lily’s Ability m 52 3.png Silverfrost BarrierAll allies gain Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
    Duration: 1 turn
    Lvl 55: 2 turnsFire Damage Cut.
    .
    At level 90:
    All allies also gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    Caster also gains Status Spring Breeze 3.pngSpring Breeze (3 times)White Heal activates when a foe uses a special attack (Can't be removed)
    Duration: Indefinite
    .
    as well as Europa's Ability Tyros Aggeris.png Tyros AggerisAll allies gain Status Star Sanctuary 2.pngStar SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)
    Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite
    .
    (Ends upon taking damage 2 times.)
    , and extend it with Feower's Ability ExtendTime.png AviratiExtend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.)
    At level 130:
    All allies also gain two random buffs.
    .
  • Make sure that Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    At level 30:
    All allies also gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 1 turn
    .
    has been used so that you can cumulate a 100% damage cut thanks to Europa's fire switch effect.
  • Chain your defensive carbuncles whenever the fire cut expires.
  • Rinse and repeat until the main body reaches 25%.

As such, water is the element with the highest sustain and the safest in this raid. It will however struggle to have good damage, especially magna grids that will require to gimp their grids in order to reach the HP threshold. It is also the element that is the most averse to taking unphalanxed turn as they will not want to lose Europa’s Fire switch skill.

Characters

✅ = Important source of … ; ✔️ = Source of … ; ❌ = Doesn’t bring…

Character Race Labors and DebuffsLabors that the character helps clearing, or useful debuffs they bring Dispels Delays Team sustainTeam heals, Team shields, or Team DEF buff Tanking abilitiesDamage cuts, Substitute, Dodge + Aggro up, anything that can help bypass a trigger safely DPS or Burst enablerCharacters with high DPS / that can help the team to burst / with good offensive team buffs
Npc m 3040007000 01.jpg
Lily
Unknown ✔️ ATK/DEF DownAbility m 5 1.png Frozen Gale150%-200% Water damage to all foes (Damage cap: ~420,000).
Raise foes' Status 7297.pngGlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
At level 75:
Damage increased to 250%-350%.
At level 100:
Damage increased to 400%.
Damage cap increased to ~500,000.
Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
.
(When exactly 2 races among main allies: Damage cap increased to ~600,000.
When 3 or more races among main allies: Activates twice.)
Ability m 52 3.png Silverfrost BarrierAll allies gain Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
Duration: 1 turn
Lvl 55: 2 turnsFire Damage Cut.
.
At level 90:
All allies also gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Caster also gains Status Spring Breeze 3.pngSpring Breeze (3 times)White Heal activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.

Ability Heal.png White HealRestore 20% of all allies' HP (Healing cap: 1500) and remove 1 debuff.
Ability m 52 3.png Silverfrost BarrierAll allies gain Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
Duration: 1 turn
Lvl 55: 2 turnsFire Damage Cut.
.
At level 90:
All allies also gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Caster also gains Status Spring Breeze 3.pngSpring Breeze (3 times)White Heal activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.

When used with Europa's Ability Tyros Aggeris.png Tyros AggerisAll allies gain Status Star Sanctuary 2.pngStar SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)
Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite
.
(Ends upon taking damage 2 times.)
Npc m 3040190000 01.jpg
Europa
Primal ✅ Paradise Lost laborAbility Tyros Aggeris.png Tyros AggerisAll allies gain Status Star Sanctuary 2.pngStar SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)
Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite
.
(Ends upon taking damage 2 times.)

When used with Lily's Ability m 52 3.png Silverfrost BarrierAll allies gain Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
Duration: 1 turn
Lvl 55: 2 turnsFire Damage Cut.
.
At level 90:
All allies also gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Caster also gains Status Spring Breeze 3.pngSpring Breeze (3 times)White Heal activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
✔️Ability Mana Blast.png Mana Blast3-hit, 200% Water damage to random foes (Damage cap: ~230,000 per hit).
Restore 30% of all allies' HP (Healing cap: 2000) and remove 1 debuff.
Ability Tyros Aggeris.png Tyros AggerisAll allies gain Status Star Sanctuary 2.pngStar SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)
Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite
.
(Ends upon taking damage 2 times.)

When used with Lily's Ability m 52 3.png Silverfrost BarrierAll allies gain Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
Duration: 1 turn
Lvl 55: 2 turnsFire Damage Cut.
.
At level 90:
All allies also gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Caster also gains Status Spring Breeze 3.pngSpring Breeze (3 times)White Heal activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
✔️Icon Support Skill.png Fountain LotusRaise Status Fountain Lotus 1.pngFountain LotusATK and healing specs are boosted (Max: 5 / Can't be removed)
Multiplier: Perpetuity
lvl by 1 upon triple attacks (Max: 5).
(Boost to ATKPerpetuity modifier and healing specs based on Fountain Lotus lvl).
Npc m 3040033000 01.jpg
Feower
Erune ✔️ 30-hits laborAbility Carnage.png Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Base Accuracy: 100%
on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6.
Also removes 1 buff on all foes.

Ability Four-Sky's Sorrow.png Four-Sky's SorrowGain Status Holy Haste 4.pngHoly HasteDebuff success rate is boosted / Next DMG skill used gets instant cooldown (Uses 1 Holy Haste)
Strength: 100%Duration: Indefinite
. End cooldown for Feower's damage skills.
(Can't recast.)

✅GravityAbility Carnage.png Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Base Accuracy: 100%
on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6.
Also removes 1 buff on all foes.

Multi-target Gravity
✔️Ability Carnage.png Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Base Accuracy: 100%
on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6.
Also removes 1 buff on all foes.
✔️Skill charge attack.png Memento Vita500%Massive Water damage to a foe (Damage cap: ~2,020,000).
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%
.
All allies gain Status DoubleUp.png35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status TripleUp.png35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Npc m 3040054000 01.jpg
Katalina (Grand)
Human ✔️Ability m 53 3.png LoengardAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status Heal.pngRefreshHP is restored on every turn
Duration: 4 turns
. Refresh heals up to 1000 HP the first turn, then decreases to 500 → 250 → 150 each turn thereafter.
At level 100:
Status Heal.pngRefreshHP is restored on every turn
Duration: 4 turns
now heals up to 1000 HP regardless of remaining duration.
All allies also gain Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
✔️Ability Vow by the Sword.png Vow by the SwordGain Status Azure Oath.pngAzure OathATK, DEF, C.A. DMG, and DMG cap are boosted (Can't be removed)
Strength: 30% ATK Up, 100% DEF Up, 30% C.A. DMG Up, 20% DMG Cap UpMultiplier: PerpetuityDuration: 4 turns
and Status Substitute.pngSubstitute (Select)Receives foe attack in place of an ally (Can't be removed)
Duration: 4 turns
. (Only substitutes for a selected ally.)
Ability Attack2.png Enchanted Lands300%-400% Water damage to a foe (Damage cap: ~620,000).
Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
At level 90:
Damage cap increased to ~900,000.
Also gain Status 1383.png20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
.
Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
duration increased to 2 turns.

Ability Vow by the Sword.png Vow by the SwordGain Status Azure Oath.pngAzure OathATK, DEF, C.A. DMG, and DMG cap are boosted (Can't be removed)
Strength: 30% ATK Up, 100% DEF Up, 30% C.A. DMG Up, 20% DMG Cap UpMultiplier: PerpetuityDuration: 4 turns
and Status Substitute.pngSubstitute (Select)Receives foe attack in place of an ally (Can't be removed)
Duration: 4 turns
. (Only substitutes for a selected ally.)

Skill charge attack.png Blades of Frost IIMassive Water damage to a foe.
All allies gain Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Icon Support Skill.png Blue RadianceUpon triple attack: 300% Water damage to all foes (Damage cap: ~240,000). Extend Status Azure Oath.pngAzure OathATK, DEF, C.A. DMG, and DMG cap are boosted (Can't be removed)
's duration by 1 turn.

Icon Support Skill.png The Path of DutyStarts battle with Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
.
50% boost to ATKPerpetuity modifier and 100% boost to DEF when affected by all-elemental DMG cut effect.
which will be triggered every turn.
Npc m 3040263000 01.jpg
Lecia (Water)
Human ✔️ 30-hits laborAbility m 1107 1.png Anti-Armor Barrage300% Water damage to all foes (Damage cap: ~350,000).
Inflict Status DefenseDownStack.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
and Status WaterDEFDownStack.png10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
.
(Consumes 1 Status 6804.pngEnforcer's ZealConsumed by Lecia's skills (Max: 4 / Can't be removed)
.)

✔️ Debuff laborAbility m 1107 1.png Anti-Armor Barrage300% Water damage to all foes (Damage cap: ~350,000).
Inflict Status DefenseDownStack.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
and Status WaterDEFDownStack.png10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
.
(Consumes 1 Status 6804.pngEnforcer's ZealConsumed by Lecia's skills (Max: 4 / Can't be removed)
.)

Ability m 1106 1.png Suppressive Fire4-hit, 80% Water damage to random foes (Damage cap: ~55,000 per hit~220,000 total).
Inflict 2 random debuffs on all foes.
(Consumes 1 Status 6804.pngEnforcer's ZealConsumed by Lecia's skills (Max: 4 / Can't be removed)
.)

✔️ ATK/DEF DownAbility m 1106 1.png Suppressive Fire4-hit, 80% Water damage to random foes (Damage cap: ~55,000 per hit~220,000 total).
Inflict 2 random debuffs on all foes.
(Consumes 1 Status 6804.pngEnforcer's ZealConsumed by Lecia's skills (Max: 4 / Can't be removed)
.)

Ability m 1107 1.png Anti-Armor Barrage300% Water damage to all foes (Damage cap: ~350,000).
Inflict Status DefenseDownStack.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
and Status WaterDEFDownStack.png10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
.
(Consumes 1 Status 6804.pngEnforcer's ZealConsumed by Lecia's skills (Max: 4 / Can't be removed)
.)
✔️Skill charge attack.png Radiant Order1250%Unworldly Water damage to a foe (Damage cap: ~2,900,000) and remove 3 buffs.
(Consumes Status 6805.pngReady... Aim...Next charge attack will be Radiant Order (Can't be removed)
.)
when used with Ability m 1108 3.png Para BellumReplenish Status 6804.pngEnforcer's ZealConsumed by Lecia's skills (Max: 4 / Can't be removed)
Duration: Indefinite
by 4.
Gain Status 6805.pngReady... Aim...Next charge attack will be Radiant Order (Can't be removed)
Duration: Indefinite
.
All allies gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
✔️Ability m 1106 1.png Suppressive Fire4-hit, 80% Water damage to random foes (Damage cap: ~55,000 per hit~220,000 total).
Inflict 2 random debuffs on all foes.
(Consumes 1 Status 6804.pngEnforcer's ZealConsumed by Lecia's skills (Max: 4 / Can't be removed)
.)
Npc m 3040225000 01.jpg
Cagliostro (Summer)
Human Ability Disruption.png Disruption2-hit, 300% Water damage to a foe (Damage cap: ~315,000 per hit~630,000 total) and remove 1 buff.
(When Cagliostro's Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
is 3 or more:

Consume 1 Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
to end cooldown.)
✔️Ability m 921 3.png Phantasmal MirageRestore 40% of an ally's HP (Healing cap: 2500) and grant Status Submerged Ouroboros.pngSubmerged OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Strength: 50% ATK Up / 50% DEF Up / 80% DA Up / 30% TA UpMultiplier: NormalDuration: 4 turnsStacking: Special Buff
.
(When Cagliostro's Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
is 5:

Affects all allies.)
✔️Ability Ars Nova.png Ars NovaArs Nova:
All Water allies gain Status CriticalUpWater.png70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 3 turns
, Status Keen.pngKeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
, and Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(When Cagliostro's Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
is 5:

Skill changes to Ars Notoria.)
Ars Notoria:
All Water allies gain Status CriticalUpWater.png100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
, Status Keen.pngKeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
, Status 1383.png50% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 50%Duration: 3 turns
, and Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
.
Npc m 3040160000 01.jpg
Maria Theresa
Draph ✔️ Local DebuffsIcon Support Skill.png Aurum SwordWhen an ally casts a buff-removing skill:
300% Water damage to all foes (Damage cap: ~480,000).
Inflict Status Unrighteousness (Local) 3.pngUnrighteousnessATK and DEF are lowered
Strength: 10% ATK Down / 10% DEF DownBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect
.

✔️ ATK/DEF downIcon Support Skill.png Justice's CondemnationWhen an ally removes a foe's buff:
1000% Water damage to all foes (Damage cap: ~1,160,000).
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
and restore HP (Healing cap: 3000).

Backline only
✔️Ability Abraxas.png Abraxas2-hit, 300% Water damage to a foe (Damage cap: ~315,000 per hit~630,000 total) and remove 1 buff. ✔️Ability Uguale.png UgualeApply a Water ally's current HP and charge bar amount to all other allies.
Ability Fedelta.png FedeltaFully restore Water allies' HP and remove all debuffs.
All Water allies gain Status Devotion to Justice.pngDevotion to JusticeCritical hit rate, DEF, multiattack rate, and DMG cap are boosted (Can't be removed)
Duration: 5 turns
.
(Can only be used when all allies are below 25% HP.)
Ability Uguale.png UgualeApply a Water ally's current HP and charge bar amount to all other allies.
Ability Fedelta.png FedeltaFully restore Water allies' HP and remove all debuffs.
All Water allies gain Status Devotion to Justice.pngDevotion to JusticeCritical hit rate, DEF, multiattack rate, and DMG cap are boosted (Can't be removed)
Duration: 5 turns
.
(Can only be used when all allies are below 25% HP.)

Icon Arcarum Sub Support Skill.png Justice ReversedWhen Sub Ally: 300% Water damage to all foes when a Water ally casts a buff-removing skill (Damage cap: ~480,000).
Inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
.
At level 95:
Damage increased to 500%. Damage cap increased to ~720,000.
Also inflict Status DebuffResDown.png10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
.
Npc m 3040168000 01.jpg
Haaselia
Harvin ✔️ Local DebuffsAbility m 785 1.png Boaz5-hit, 100% Water damage to a foe (Damage cap: ~108,000 per hit).
Inflict Status Bewitching Moonlight 1.pngBewitching MoonlightATK, DEF, debuff resistance, and accuracy are lowered (Specs increase upon each cast of Boaz [Max: 3 times] / Can't be removed)
Base Accuracy: 150%Duration: IndefiniteStacking: PermanentLocal status effect
on a foe.
(Bewitching Moonlight effect specs increase upon each cast [Max: 3 times].)
At level 55:
Also inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 120%
.
Ability m 785 1.png Boaz5-hit, 100% Water damage to a foe (Damage cap: ~108,000 per hit).
Inflict Status Bewitching Moonlight 1.pngBewitching MoonlightATK, DEF, debuff resistance, and accuracy are lowered (Specs increase upon each cast of Boaz [Max: 3 times] / Can't be removed)
Base Accuracy: 150%Duration: IndefiniteStacking: PermanentLocal status effect
on a foe.
(Bewitching Moonlight effect specs increase upon each cast [Max: 3 times].)
At level 55:
Also inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 120%
.

Icon Arcarum Sub Support Skill.png The Moon ReversedWhen Sub Ally:
+2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns).
+4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns).
At level 95:
+3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns).
+5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns).
1000 Supplemental DMG to Water allies per turn passed (Max: 10,000 at 10 turns).
✔️Skill charge attack.png Mondlicht450%Massive Water damage to a foe.
All Water allies gain Status Crescent Moon.pngCrescent MoonATK and DEF are gradually boosted (Can't be removed)
Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
for 4.5 turns.
End cooldown for Phases of the Moon.

Icon Support Skill.png Lunar RaimentBoost to Water allies' DEF specs based on the moon phase.
✔️Ability Jachin.png JachinGrant a Water ally Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
, Status Veil.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
At level 75:
Also grant Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
Npc m 3040147000 01.jpg
Vajra
Erune ✔️ ATK/DEF downAbility Okami.png Okami300% Water damage to all foes (Damage cap: ~440,000).
Inflict Status DebuffResDown.png10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 200%Duration: 180 seconds
.
At level 100:
Damage increased to 500%.
Damage cap increased to ~700,000.
Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 200%Duration: 180 seconds
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 200%Duration: 180 seconds
.

✅ Overchain laborIcon Support Skill.png Queen of CaninesHas a maximum charge bar limit of 200%.
At level 90:
Extend the durations of Status Summon Garjana.pngSummon GarjanaCome on, Garjana! Let's show them! (Can't be removed)
and Status 7063.pngPupper Squad, Go!Upon chain burst activation: Deals 3-hit water DMG to a foe / Random buff to caster (Can't be removed)
by 2 turns upon using charge attack.
Skill charge attack.png Dogged Innocence550%Massive Water damage to a foe and remove 1 buff.
All allies gain 1 Status Loyalty Eternal 0.pngLoyalty EternalATK is boosted
Duration: 5.5 turnsCan't be removedApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
stack. (Effect enhanced for each stack.)
✔️Ability Canid Growl.png Canid GrowlInflict Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 80%Duration: 60 seconds
and Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%
on a foe.
✔️Skill charge attack.png Dogged Innocence550%Massive Water damage to a foe and remove 1 buff.
All allies gain 1 Status Loyalty Eternal 0.pngLoyalty EternalATK is boosted
Duration: 5.5 turnsCan't be removedApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
stack. (Effect enhanced for each stack.)
Skill charge attack.png Dogged Innocence550%Massive Water damage to a foe and remove 1 buff.
All allies gain 1 Status Loyalty Eternal 0.pngLoyalty EternalATK is boosted
Duration: 5.5 turnsCan't be removedApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
stack. (Effect enhanced for each stack.)

Ability Hound of the Hunt.png Hound of the HuntGain Status Routine Step.pngDouble StrikeAttacks twice each turn (Can't be removed)
Duration: 2 turns
Lvl 95 and 100% Charge Bar:
4 turns
and Status Summon Garjana.pngSummon GarjanaCome on, Garjana! Let's show them! (Can't be removed)
Duration: 2 turns
Lvl 95 and 100% Charge Bar:
4 turns
.
(Consumes 30% of charge bar.)
At level 95:
No longer consumes 30% charge bar.
Also gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
100% Charge Bar:
4 turns
.
Consumes 100% of charge bar to extend buff durations to 4 turns.

Ability m 1374 3.png Pupper Squad, Go!Eka, Dvi, Tri! Let's fight together!
(Gain Status 7063.pngPupper Squad, Go!Upon chain burst activation: Deals 3-hit water DMG to a foe / Random buff to caster (Can't be removed)
Duration: 5 turns
)
Npc m 3040307000 01.jpg
Mirin (Holiday)
Human ✔️ 30-hits laborAbility m 1328 1.png Snowbound Strike3-hit, 100% Water damage to a foe (Damage cap: ~160,000 per hit).
Inflict Status WaterDEFDownStack.png10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
.
(Consumes all Status 7010.pngMikan OrangeConsumed by Mirin's skills (Max: 3 / Can't be removed)
. Number of activations increased based on number consumed [Max: 4].)

✅ DA/TA downAbility m 1330 3.png Snow Crane StanceGain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
, and Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Water DMG to a foe / Hit to multiattack rate
Duration: 1 turn
.
(Unleash a masterful Icy Calm upon dodging! Gozaru!)

✅ Paradise Lost laborAbility m 1330 3.png Snow Crane StanceGain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
, and Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Water DMG to a foe / Hit to multiattack rate
Duration: 1 turn
.
(Unleash a masterful Icy Calm upon dodging! Gozaru!)

✅ Overchain laborIcon Support Skill.png Only One in All the SkiesHas a maximum charge bar limit of 200%.
Starts battle with 1 Status 7010.pngMikan OrangeConsumed by Mirin's skills (Max: 3 / Can't be removed)
(Max: 3).
✔️Ability m 1329 3.png Clear the Mind, Clear the Body!Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Restore 20% of caster's HP (Healing cap: 2000).
2-turn cut to debuff durations.
(When 1 Status 7010.pngMikan OrangeConsumed by Mirin's skills (Max: 3 / Can't be removed)
is consumed:
Affects all allies.)
Ability m 1330 3.png Snow Crane StanceGain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
, and Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Water DMG to a foe / Hit to multiattack rate
Duration: 1 turn
.
(Unleash a masterful Icy Calm upon dodging! Gozaru!)
Npc m 3040213000 01.jpg
Macula Marius
Primal ✅GravityAbility Glacial Tundra.png Glacial TundraInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
and Status Gravity.pngGravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds
on all foes.
Raise foes' Status 7297.pngGlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).

Mono-target Gravity
✔️Ability Hail Storm.png Hail Storm500% Water damage to a foe (Damage cap: ~630,000).
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%
.
(When Macula has 5 Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
:
Activates twice.)
✔️Skill charge attack.png Jotunheim450%Massive Water damage to a foe.
Inflict Status Crystallize 1.pngCrystallizeMacula Marius's skill Froststar Gale activates at end of turn
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Restore 20% of all allies' HP (Healing cap: 1200).
Npc m 3040301000 01.jpg
Rosetta (Halloween)
Primal ✔️ Local DebuffsAbility m 1294 4.png Funeral FlowerInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
on a foe.
Set a Status 6983.pngFlower BudFlower Bud blooms when a foe uses a special attack (Enthrallment effect to all foes / Remove 1 buff / Restore all allies' HP) (Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect
.
(When a foe uses a special attack the Flower Bud blooms:
Inflict Status 69843.pngEnthrallmentDMG taken is supplemented (Can't be removed)
Strength: 30,000Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on all foes and remove 1 buff.
Restore 20% of all allies' HP [Healing cap: 3000].)

✔️ 30-hits laborAbility m 1295 1.png Rose Storm8-hit, 75% Water damage to random foes (Damage cap: ~70,000 per hit~560,000 total).
All allies gain Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
and Status Veil.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
✔️Ability m 1294 4.png Funeral FlowerInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
on a foe.
Set a Status 6983.pngFlower BudFlower Bud blooms when a foe uses a special attack (Enthrallment effect to all foes / Remove 1 buff / Restore all allies' HP) (Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect
.
(When a foe uses a special attack the Flower Bud blooms:
Inflict Status 69843.pngEnthrallmentDMG taken is supplemented (Can't be removed)
Strength: 30,000Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on all foes and remove 1 buff.
Restore 20% of all allies' HP [Healing cap: 3000].)
✔️Ability m 1294 4.png Funeral FlowerInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
on a foe.
Set a Status 6983.pngFlower BudFlower Bud blooms when a foe uses a special attack (Enthrallment effect to all foes / Remove 1 buff / Restore all allies' HP) (Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect
.
(When a foe uses a special attack the Flower Bud blooms:
Inflict Status 69843.pngEnthrallmentDMG taken is supplemented (Can't be removed)
Strength: 30,000Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on all foes and remove 1 buff.
Restore 20% of all allies' HP [Healing cap: 3000].)

Ability m 1295 1.png Rose Storm8-hit, 75% Water damage to random foes (Damage cap: ~70,000 per hit~560,000 total).
All allies gain Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
and Status Veil.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
Ability m 1293 3.png Midnight Rose BarrierRemove all debuffs from caster.
Deploy a Status 6981.pngMidnight Rose BarrierReceives all attacks in place of allies (Includes all-ally attacks) / DEF and debuff resistance are boosted / Cuts and reflects DMG / Ends when no Sapphire Petals are deployed (Can't be removed)
Duration: 3 turns
.
(Consumes 1 Status 6982.pngPetals of SapphireMultiattack rate and critical hit rate are boosted based on number of Petals of Sapphire (Max: 5 / Can't be removed)
Duration: Indefinite
every turn.
Ends when there are no Status 6982.pngPetals of SapphireMultiattack rate and critical hit rate are boosted based on number of Petals of Sapphire (Max: 5 / Can't be removed)
Duration: Indefinite
or after 3 turns.)

Icon Support Skill.png Blue Rose QueenWhile Status 6981.pngMidnight Rose BarrierReceives all attacks in place of allies (Includes all-ally attacks) / DEF and debuff resistance are boosted / Cuts and reflects DMG / Ends when no Sapphire Petals are deployed (Can't be removed)
is in effect:
500% boost to DEF, 100% boost to debuff resistance, Substitute effect (Receives all-ally attacks), and 30% Repel effect.
(If HP is 50% or less at end of turn:
Restore 5 Status 6982.pngPetals of SapphireMultiattack rate and critical hit rate are boosted based on number of Petals of Sapphire (Max: 5 / Can't be removed)
Duration: Indefinite
. Ends cooldown for Midnight Rose Barrier.
Consumes Status 6985.pngBlue Rose QueenAt end of turn in which HP hits 50% or below: Restore all Sapphire Petals / End cooldown for Midnight Rose Barrier (Can't be removed)
.)
Npc m 3040268000 01.jpg
Sturm
Draph ✔️ ATK/DEF DownSkill charge attack.png The Walker450%Massive Water damage to a foe.
Inflict Status Burned.pngBurned (9000)HP is lowered on every turn
Strength: 9000Base Accuracy: 100%Duration: 180 seconds
, Status AttackDownStack.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 95%Duration: 180 seconds
, and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 95%Duration: 180 seconds
.

✅ Overchain LaborAbility m 1135 3.png Nothing MoreFill 1 charge diamond on a foe.
If successful, gain Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.
Ability m 1134 3.png Silver TongueGrant a foe Status DA Up 3.png100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 3 turnsLocal status effect
and Status TA Up 3.png50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 3 turnsLocal status effect
.
Gain Status 1383.png50% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 50%Duration: 3 turns
, Status CriticalUp.png100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 3 turns
, and Status Keen.pngKeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
.

Ability m 1135 3.png Nothing MoreFill 1 charge diamond on a foe.
If successful, gain Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.

Icon Support Skill.png Thrice-Swung BladeGuaranteed triple attacks while a foe has a buff.
Icon Support Skill.png Maelstrom MercenaryWhen a foe uses a special attack: Activate Dual Swords.
Npc m 3040119000 01.jpg
Drang (Grand)
Erune ✔️Ability Fool You Thrice.png Fool You ThriceRemove 1 buff effect from a foe.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
✔️Ability Fair Trick.png Fair Trick500% Water damage to all foes (Damage cap: ~400,000).
When Status Switcheroo (Attack).pngThat's How I RollAttack specs are boosted at end of turn / Fair Trick activates upon using charge attack (Can't be removed)
is in effect:

Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds
and Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 90%
.
When Status Switcheroo (Defense).pngBursting BubblesDefense specs are boosted at end of turn (Stackable) / Fair Trick activates when a foe uses a special attack (Can't be removed)
is in effect:

Restore 10% of all allies' HP (Healing cap: 1500).
All allies gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.

Icon Support Skill.png On a RollWhen Status Switcheroo (Attack).pngThat's How I RollAttack specs are boosted at end of turn / Fair Trick activates upon using charge attack (Can't be removed)
is in effect:

Raise Status Boost to Attack Specs.pngBoost to Attack SpecsATK and multiattack rate are boosted (Can't be removed)
Strength: 8% ATK per stack (Max: 40%)
~7% double attack rate per stack (Max: ~35%)
~3% triple attack rate per stack (Max: ~15%)Multiplier: PerpetuityDuration: IndefiniteStackable up to 5 times
lvl by 1 at end of turn (Max: 5).
Fair Trick activates upon using charge attack.
✔️Ability Fair Trick.png Fair Trick500% Water damage to all foes (Damage cap: ~400,000).
When Status Switcheroo (Attack).pngThat's How I RollAttack specs are boosted at end of turn / Fair Trick activates upon using charge attack (Can't be removed)
is in effect:

Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds
and Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 90%
.
When Status Switcheroo (Defense).pngBursting BubblesDefense specs are boosted at end of turn (Stackable) / Fair Trick activates when a foe uses a special attack (Can't be removed)
is in effect:

Restore 10% of all allies' HP (Healing cap: 1500).
All allies gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.

Icon Support Skill.png Seaspray SurgeWhen Status Switcheroo (Defense).pngBursting BubblesDefense specs are boosted at end of turn (Stackable) / Fair Trick activates when a foe uses a special attack (Can't be removed)
is in effect:

Raise Status Boost to Defense Specs.pngBoost to Defense SpecsDEF and dodge rate are boosted (Can't be removed)
Strength: 8% DEF per stack (Max: 40%)
~5% dodge rate per stack (Max: 25%)Duration: IndefiniteStackable up to 5 times
lvl by 1 at end of turn (Max: 5).
Fair Trick activates when a foe uses a special attack.
Npc m 3040089000 01.jpg
Narmaya (Summer)
Draph ✔️Ability PhysicalEndurance.png Physical EnduranceRemove 1 buff from a foe.
Gain Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 3 turns
and Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 3 turns
.
(Boost to buff specs based on number of casts [Max: 3 times].)
✔️Icon Support Skill.png Fanciful FlutterGain Status Dodge Up Stack.png6% Dodge Rate Up (Stackable / Max: 30%)While in effect, chance of immunity to DMG taken and debuff effects (Can't be removed)
Strength: 6% (Max: 30%)Duration: Indefinite
upon skill use.
Upon dodging:
400% Water damage to all foes (Damage cap: ~500,000).
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%
.

When used with Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
or Status Dodge Up Stack.png6% Dodge Rate Up (Stackable / Max: 30%)While in effect, chance of immunity to DMG taken and debuff effects (Can't be removed)
Strength: 6% (Max: 30%)Duration: Indefinite
✔️Ability ButterflyBlue.png Butterfly EffectGain Status Butterfly.pngButterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 40%-80%Duration: 3-5 turns
.
Self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 3 turns
.
(Boost to buff specs based on number of casts [Max: 3 times].)

Ability PhysicalEndurance.png Physical EnduranceRemove 1 buff from a foe.
Gain Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 3 turns
and Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 3 turns
.
(Boost to buff specs based on number of casts [Max: 3 times].)

Ability m 78 3.png Mental FocusGain Status CriticalUp.pngCritical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Duration: 3 turns
and Status 1457.pngSharp ATK Up (1 time)ATK is sharply boosted
Multiplier: AssassinDuration: 1 turn
.
(Boost to buff specs based on number of casts [Max: 3 times].)

Icon Support Skill.png Fleeting DawnGain Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
upon using charge attack.
Npc m 3040351000 01.jpg
Helel ben Shalem (Summer)
Unknown ⭐ ATK/DEF DownAbility m 1538 4.png TrespassInflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
, Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
, and a random debuff on all foes.
(Consumes 10% of charge bar.)

✅ Debuffs laborAbility m 1538 4.png TrespassInflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
, Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
, and a random debuff on all foes.
(Consumes 10% of charge bar.)

Ability m 1540 4.png HarlequinInflict Status 7075 21.pngSubjugatedCan't attack (Can't be removed / Can't be extended)
Base Accuracy: GuaranteedDuration: 1 turn Local status effect
, Status DA Down 6.png100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
, Status TA Down 6.png100% TA DownTriple attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
, and Status Accuracy Lowered 6.pngAccuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 200%Duration: 6 turnsLocal status effect
on all foes.

✅ OverchainIcon Support Skill.png Lost Child of Eternal SummerBoost to C.A. DMG and C.A. DMG cap based on number of foe's debuffs.
(When the foe has 10 or more debuffs: Activate charge attack twice.)
✔️Skill charge attack.png Chaos Impact450%Massive Water damage to a foe and remove 1 buff.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%
.
✔️Skill charge attack.png Chaos Impact450%Massive Water damage to a foe and remove 1 buff.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%
.
✔️Ability m 1540 4.png HarlequinInflict Status 7075 21.pngSubjugatedCan't attack (Can't be removed / Can't be extended)
Base Accuracy: GuaranteedDuration: 1 turn Local status effect
, Status DA Down 6.png100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
, Status TA Down 6.png100% TA DownTriple attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
, and Status Accuracy Lowered 6.pngAccuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 200%Duration: 6 turnsLocal status effect
on all foes.
✔️Icon Support Skill.png Gaze Upon My Majesty, Mortals20% hit to max HP, 30% boost to ATKPerpetuity modifier, 30% boost to charge bar gain, guaranteed double attacks, and 50% boost to triple attack rate.
Icon Support Skill.png Lost Child of Eternal SummerBoost to C.A. DMG and C.A. DMG cap based on number of foe's debuffs.
(When the foe has 10 or more debuffs: Activate charge attack twice.)
Sacrifices Npc m 3040030000 01.jpg
Anre
Npc m 3030230000 01.jpg
Karva (SR)
If a first mono element team clear has already been done
Npc m 3040071000 01.jpg
Andira
If a first mono element team clear has already been done
Npc m 3040020000 01.jpg
Charlotta (Halloween)
If a first mono element team clear has already been done
Backline Npc m 3040160000 01.jpg
Maria Theresa
Npc m 3040168000 01.jpg
Haaselia

Grid

Water Notable Main Hands

Other main hands not listed below can still be used, but will generally not bring anything noteworthy to the team.

Weapon m 1040004600.jpg
Murgleis
Very similar to the Seven Star Sword, just with better stats. Varuna grids will however definitely prefer using it over the revenant weapon.
Weapon m 1040019700.jpg
Fateless
The second water weapon that dispels on ougi and increases the team's auto attack damage with Status 1383.png15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%
.
Weapon m 1040211600.jpg
Galilei's Insight
A pretty good MH at FLB, since it gives unchallenged to MC and a 4k shield to the team.
Weapon m 1040211400.jpg
Draco Horn
If you ever happen to have 4 copies of S. Grea weapon. The first water weapon that dispels on ougi, which is important since the standard water team doesn’t have a lot of dispels.
Vergilius icon.jpg
Vergilius
If you really have no other option and you don’t have a seven star sword to use. At least it has an ATK and HP skill.

Grid weapons : Magna

Weapon Role Number of copies Notes
Weapon m 1040415100.jpg
Staff of Renunciation
HP skill
Magna mod
C.A cap up
1 Your best source of HP in grid
Weapon m 1040604000.jpg
Ancient Auberon
HP skill
Crit
DA
Magna mod
Between 1 and 4 The only viable magna HP weapon that still has a damage skill. Quantity depends on if you use Double Leviathan or Levi x Europa.
Tyros Zither icon.jpg
Tyros Zither
Sentence skill
Magna mod
Between 2 and 3 Your best damage option in order to clear reliably the 10m damage labor.
Weapon m 1040019700.jpg
Fateless
EX mod
Cap up
1 You'll probably be using this as a main hand, but if not, it's still your best source of EX mod.
Weapon m 1040511200.jpg
Clarion
EX mod

Skill cap up

Up to 1 If you have the room for an extra EX weapon (magna rarely does), the skill cap up is very handy to increase Quatre, Lily and Europa's nuke damage.
Weapon m 1040020500.jpg
Aquamarine Hatchet
Magna mod
Progression skill
1 If running double Leviathan, the Progression skill helps stabilize damage.
Weapon m 1040106700.jpg
Bahamut Dagger Coda
Normal mod

HP skill

1 Mandatory HP weapon for magna users. As usual, adapt the choice of your weapon with the front line brought to the raid.
Weapon m 1040111300.jpg
Winter's Frostnettle
Magna mod
Crit
Enmity mod
1 Unfortunately, the crit part of this weapon will not be of use until you start hitting the main body, and once you're comfortable with water's combo, you will always be at full HP. Still a decent weapon to bring.
Weapon m 1040806300.jpg
Rose Crystal Harp
EX mod
HP skill
1 If you’re struggling to reach 30K and are ready to trade damage for HP.
Weapon m 1040700700.jpg
Leviathan Bow Omega
Raw HP 1 at most If you’re REALLY desperate for HP.

Grid weapons : Primal

Weapon Role Number of copies Notes
Weapon m 1040415000.jpg
Staff of Repudiation
HP skill
Normal mod
Cap up
1 Your best source of HP in grid.
Weapon m 1040705000.jpg
Fimbul
Stamina mod
HP Skill
Up to 3 A good budget weapon to reach a high amount of HP. Once your combo gets going, you will never lose any HP so it’s safe to stack a few of them.
Weapon m 1040410000.jpg
Blue Sphere
Sentence skill
Normal mod
Up to 3 Pretty standard weapon to have with a Varuna grid, you will want 2 if playing double Varuna, 3 if playing Varuna x Europa.
Tyros Zither icon.jpg
Tyros Zither
Sentence skill
Magna mod
Up to 2 Magna mod weapons with sentence in order to deal high damage ougi.
Weapon m 1040400900.jpg
Ice Crystal Staff
HP skill

Normal mod

One at most If you need to bloat your HP and don’t want to use too many Fimbuls
Weapon m 1040505900.jpg
Meteora
Enmity mod

Normal mod

Garrison

Up to 2 An okay weapon with Enmity and Garrison. Use it only if you don’t plan on bringing Europa / Lily combo.
Weapon m 1040416100.jpg
Nereus Staff
Progression skill

HP skill

If you have one If you actually have some of those, you can use them in a double Varuna grid.
Weapon m 1040019700.jpg
Fateless
EX mod
Cap up
1 You'll probably be using this as a main hand, but if not, it's still your best source of EX mod.
True Glacial Dream Staff icon.jpg
True Glacial Dream Staff
EX mod 1 Best used with a Cosmic Staff - otherwise, Clarion or Fateless are preferred.
Vergilius icon.jpg
Vergilius
HP skill
Normal mod
Up to 1 Your farmable Big HP weapon option, that still comes with a small ATK up. Bring one if you can't reach the HP threshold.
Weapon m 1040415700.jpg
Savior of Hallowed Ground
Stamina mod
DA/TA
Up to 1 Consider using if your grid has enough staves.
Weapon m 1040407600.jpg
Cosmic Rod
Raw ATK
Raw HP
Cap up
Up to 1 A good choice if your grid has at least 5-6 staves.
Weapon m 1040211600.jpg
Galilei's Insight

Weapon m 1040708700.jpg
Taisai Spirit Bow
Stamina / Normal mod
Crit
Up to 1 Actually not that powerful grid choices, since the crit part of the weapons will not be of use until you start hitting the main body. Okay to bring if you happen to have them already uncapped.

Water specific summon picks

Summon m 2030031000.jpg
Garnet Carbuncle

Summon m 2040160000.jpg
Ca Ong
You will want at least two carbuncles in order to rotate properly, and you can even bring a third one in case of accidents (enemy dispels your buffs for example). Keep in mind that an uncapped Ca Ong will naturally have better base stats, but also a more important cooldown.
Summon m 2040158000.jpg
Qilin
Key skills to reset with qilin :
  • Europa’s Ability Tyros Aggeris.png Tyros AggerisAll allies gain Status Star Sanctuary 2.pngStar SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)
    Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite
    .
    (Ends upon taking damage 2 times.)
  • Lily’s Ability m 52 3.png Silverfrost BarrierAll allies gain Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
    Duration: 1 turn
    Lvl 55: 2 turnsFire Damage Cut.
    .
    At level 90:
    All allies also gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    Caster also gains Status Spring Breeze 3.pngSpring Breeze (3 times)White Heal activates when a foe uses a special attack (Can't be removed)
    Duration: Indefinite
    .
  • Feower’s Ability Carnage.png Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
    Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended
    Base Accuracy: 100%
    on all foes.
    At level 75:
    Damage increased.
    At level 95:
    Number of hits increased to 6.
    Also removes 1 buff on all foes.

Full setup examples

Please keep in mind that those setups are only indicative and are only one example among many.
You will have to tweak the grid weapon in order to reach the 30k HP threshold, and adapt your characters and summon grid depending on what you own.
Magna users will generally use Leviathan x Elemental for optimal damage, but the lack of HP can force them to use Levi x Levi.
Primal players will prefer using Double Varuna since the core team provides a good amount of Water ATK up in general.

Double Leviathan

Main Allies

Spartan djeeta profile.jpg Npc f 3040007000 01.jpg Npc f 3040033000 01.jpg Npc f 3040190000 01.jpg

Sub Allies

Npc f 3040160000 01.jpg Npc f 3040168000 01.jpg
Summon m 2040028000.jpg
Npc m 3040492000 01.jpg

Ability m 58 4.png DispelRemoves 1 buff from a foe.

Ability m 26 2.png ClarityRemove 1 debuff from all parties.

Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on a foe.

Weapon ls 1040002600.jpgMainhand Weapon:
Seven-Star Sword Aqua
Skill charge attack.png The Northern LightsMassive Water damage to a foe.
All allies gain Status Dmg Cut 30.png30% DMG CutTaking 30% less DMG
Strength: 30%Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
Weapon m 1040604000.jpg
Auxiliary Weapon:
Ancient Auberon
Skill charge attack.png Udaka-OsthaMassive Water damage to a foe.
Gain Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040604000.jpg
Ancient Auberon
Weapon m 1040604000.jpg
Ancient Auberon
Icon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.png
Weapon m 1040604000.jpg
Ancient Auberon
Tyros Zither icon.jpg
Tyros Zither
Tyros Zither icon.jpg
Tyros Zither
Icon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.png
Weapon m 1040106700.jpg
Bahamut Dagger Coda
Weapon m 1040511200.jpg
Clarion
Weapon m 1040415100.jpg
Staff of Renunciation
Icon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.png

Summon ls 2040028000.jpg

Summon m 2030031000.jpg

Summon m 2030031000.jpg

Npc f 3040492000 01.jpg

Summon m 2040003000.jpg

Summon m 2040236000.jpg


The damage of this setup will be very low against the Wing. Keeping a good uptime on Lily's Skill charge attack.png Frozen Bloom500%Massive Water damage to a foe. (50% boost to C.A. damage and 30% boost to C.A. damage cap against foes with Status 7297.pngGlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
.)
All allies gain Status WaterAtkUp.png25% Water ATK UpWater ATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
is crucial to keep damage at an acceptable level.


Double Varuna

Main Allies

Spartan djeeta profile.jpg Npc f 3040054000 01.jpg Npc f 3040190000 01.jpg Npc f 3020030000 01.jpg

Sub Allies

Npc f 3040160000 01.jpg Npc f 3040168000 01.jpg
Summon m 2040100000.jpg
Summon m 2040100000.jpg

Ability m 26 2.png ClarityRemove 1 debuff from all parties.

Ability m 25 4.png Gravity WaveInflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Duration: 180 seconds
on a foe.

Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on a foe.

Weapon ls 1040004600.jpgMainhand Weapon:
Murgleis
Skill charge attack.png RigensMassive Water damage to a foe.
All allies gain Status Dmg Cut 15.png15% DMG CutTaking 15% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
After 4★:
Increased to Status Dmg Cut 35.png35% DMG CutTaking 35% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Weapon m 1040410000.jpg
Auxiliary Weapon:
Blue Sphere
Skill charge attack.png BailoutMassive Water damage to a foe.
Gain Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
After 4★:
Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
now affects all allies.
All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040410000.jpg
Blue Sphere
Weapon m 1040415000.jpg
Staff of Repudiation
Icon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.png
Weapon m 1040400900.jpg
Ice Crystal Staff
True Glacial Dream Staff icon.jpg
True Glacial Dream Staff
Weapon m 1040407600.jpg
Cosmic Rod
Icon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.png
Weapon m 1040705000.jpg
Fimbul
Weapon m 1040705000.jpg
Fimbul
Weapon m 1040415700.jpg
Savior of Hallowed Ground
Icon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.png

Summon ls 2040100000.jpg

Summon m 2040160000.jpg

Summon m 2030031000.jpg

Summon ls 2040100000.jpg

Summon m 2030031000.jpg

Summon m 2040158000.jpg


Yodarha is used a sacrifice here. Since Feower is not brought, MC has to take care of bringing Gravity.
I would only recommend this if someone else in the raid also has a Gravity in case yours fails (which is not unlikely since MC debuff success rate isn't so high).

Earth

Role and general playstyle

Their main role is to clear the Status Labor 3.pngThird LaborEarth ATK is boosted (Can only be removed by dealing 10,000,000 or more earth DMG in 1 turn)
and most importantly the Status Labor 8.pngEighth LaborNullifies 'all elemental DMG cut' (Can only be removed by activating a chain burst of 5 or more chains)
, thanks to Npc s 3040037000 01.jpg Eahta/Npc s 3040297000 01.jpg Golden Knight. They are also a good candidate for the Status Labor 11.pngEleventh LaborRemoves 2 buffs from all allies every turn (Can only be removed by triggering the special attack Paradise Lost)
, using any version of Npc s 3040158000 01.jpg Alexiel.
If bringing Npc s 3040232000 01.jpg Alexiel (Summer), they are also a good secondary source of Status Gravity.pngGravitySpecial attack max charge turn is extended
thanks to her Ability Nibelung Sand.png Nibelung SandInflict Status WaterAtkDown.png20% Water ATK DownWater ATK is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds
and Status Gravity.pngGravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds
on all foes.
(Upon consuming 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
:
Also inflict Status Accuracy Lowered 2.pngAccuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 100%Duration: 2 turnsLocal status effect
.)
.
They can also take care of plain damage with Npc s 3040032000 01.jpg Threo, but that’s often at the cost of a lot of team survivability.
While earth damage is pretty high and has a lot of defensive tools, it suffers from a heavy lack of sustain. Their early turns are also pretty rough as they have to hold off ougi in order to have full charge bar before the labors come out.

Characters

✅ = Important source of … ; ✔️ = Source of … ; ❌ = Doesn’t bring…

Character Race Labors and DebuffsLabors that the character helps clearing, or useful debuffs they bring Dispels Delays Team sustainTeam heals, Team shields, or Team DEF buff Tanking abilitiesDamage cuts, Substitute, Dodge + Aggro up, anything that can help bypass a trigger safely DPS or Burst enablerCharacters with high DPS / that can help the team to burst / with good offensive team buffs
Npc m 3040037000 01.jpg
Eahta
Draph ✅ Overchain laborIcon Support Skill.png Blade GodHas a maximum charge bar limit of 200%.
100% boost to charge bar gain.
At level 90:
Also boosts double attack rate by 20%.
Ability m 77 3.png Open SpiritGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 3 turns
and Status CriticalUp.png30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
.
(Consumes 10% of charge bar.)
At level 85:
Buff increased to Status CriticalUp.png75% / 100% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 75% chance of dealing 100% more damage.Duration: 3 turns
.
Charge bar cost removed.
Also gain Status 1457.pngArda FravaC.A. DMG and C.A. DMG cap will be boosted based on number of times Eahta uses a charge attack in 1 turn
Duration: 3 turns
.
At level 130:
Also gain Status CA DMG Cap.png30% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
Strength: 30%Duration: 3 turns
.

Ability Eight-Life's Pilgrimage.png Eight-Life's PilgrimageGain Status Uplift.pngCharge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%Base value before charge bar gain effects are taken into account.
and Status Eight-Life's Pilgrimage.pngEight-Life's PilgrimageCharge bar is boosted each turn (Can't be removed)
Strength: 20%Duration: IndefiniteThis already takes the 100% charge bar speed into account.
.
(Can't recast.)
Npc m 3040158000 01.jpg
Alexiel
Primal ✅ Paradise Lost laborAbility Nibelung Silt.png Nibelung Silt250% Earth damage to all foes (Damage cap: ~630,000).
All allies gain Status Veil.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
.
✔️Skill charge attack.png Mirror-Blade Helix450%Massive Earth damage to a foe and remove 1 buff.
Deploy 1 Status Mirror-Blade 1.pngMirror-BladeATK, DEF, and charge attack DMG are boosted (Can't be removed / Max: 5)
Duration: Indefinite
.
Ability Uncrossable Realm.png Uncrossable RealmAll allies gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.

Ability Nibelung Silt.png Nibelung Silt250% Earth damage to all foes (Damage cap: ~630,000).
All allies gain Status Veil.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
.
Npc m 3040232000 01.jpg
Alexiel (Summer)
Primal ✅ Paradise Lost labor Ability Uncrossable Waters.png Uncrossable WatersRemove all debuffs from caster.
Gain Status Uncrossable Waters.pngUncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
Duration: Up to 3 turns
.
(Consumes 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
every turn.
Ends when no Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
are deployed or after 3 turns.)

✅ GravityAbility Nibelung Sand.png Nibelung SandInflict Status WaterAtkDown.png20% Water ATK DownWater ATK is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds
and Status Gravity.pngGravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds
on all foes.
(Upon consuming 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
:
Also inflict Status Accuracy Lowered 2.pngAccuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 100%Duration: 2 turnsLocal status effect
.)

Mono-target Gravity
✔️Ability Hildebrand.png Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
All allies gain Status Mirror-Blade Barrier.pngMirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
Strength: 9% (Max: 45%)Duration: Indefinite
(Stackable / Max: 5).
Deploy 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
Duration: Indefinite
.
Ability Uncrossable Waters.png Uncrossable WatersRemove all debuffs from caster.
Gain Status Uncrossable Waters.pngUncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
Duration: Up to 3 turns
.
(Consumes 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
every turn.
Ends when no Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
are deployed or after 3 turns.)
Npc m 3040107000 01.jpg
Mahira
Harvin Ability m 1090 2.png On the Shoulders of GiantsGain Status 6784.pngOn the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
Strength: 30% Dodge Rate UpDuration: 5 turns
.
(When main allies' Status DrumBeats1.pngDrum BeatGain stars by attacking foes a certain number of times (Can't be removed)
are at max:
Creates 1 blue potion. Consumes all Drum Beats.)

Ability Spirit Drums.png Spirit DrumsAll allies gain Status ZealOfTheFeather.pngZeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns
.
(Consumes all Status DrumBeats1.pngDrum BeatGain stars by attacking foes a certain number of times (Can't be removed)
on all allies.
Effects enhanced based on number of Drum Beats consumed.)
At level 95:
Status ZealOfTheFeather.pngZeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Duration: 5 turns
now always has maximum effectiveness.
No longer consumes Status DrumBeats1.pngDrum BeatGain stars by attacking foes a certain number of times (Can't be removed)
.
✔️Ability Spirit Drums.png Spirit DrumsAll allies gain Status ZealOfTheFeather.pngZeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns
.
(Consumes all Status DrumBeats1.pngDrum BeatGain stars by attacking foes a certain number of times (Can't be removed)
on all allies.
Effects enhanced based on number of Drum Beats consumed.)
At level 95:
Status ZealOfTheFeather.pngZeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Duration: 5 turns
now always has maximum effectiveness.
No longer consumes Status DrumBeats1.pngDrum BeatGain stars by attacking foes a certain number of times (Can't be removed)
.
Npc m 3040247000 01.jpg
Magisa (Holiday)
Human Ability O Holy Night Ray.png O Holy Night Ray600% Earth damage to a foe (Damage cap: ~700,000).
Remove 1 buff.
Gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Skill charge attack.png Malleus Caelestis450%Massive Earth damage to a foe.
Activate O Holy Night Ray.
✔️Ability Serenade.png SerenadeAll Earth allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
, Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
, Status Armored.png70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
.
✔️Ability Serenade.png SerenadeAll Earth allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
, Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
, Status Armored.png70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
.

Mirror Image
Ability Land Eruption.png Land Eruption400% Earth damage to all foes (Damage cap: ~510,000).
All allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
(Consumes all Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. Number of activations increased based on number consumed [Max: 6 times].
Whenever Magisa gains a Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
:

1-turn cut to this skill's cooldown.)

Icon Support Skill.png The Jolliest WitchBoost to Earth allies' C.A. specs based on their number of Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Magisa is a sub ally.)
Npc m 3040053000 01.jpg
Vira (Summer)
Human Ability m 58 4.png FascinateInflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 90%
on a foe and remove 1 buff.

Skill charge attack.png Frantic Thrust400% Earth damage to a foe (Damage cap: ~1,685,000) and;
250% Dark damage to a foe (Damage cap: ~350,000).
Inflict Status Charm 2.pngCharmedAttacks are slightly limited
Base Accuracy: 90%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
2-turn cut to Vira's skill cooldown.
Ability m 58 4.png FascinateInflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 90%
on a foe and remove 1 buff.

Skill charge attack.png Frantic Thrust400% Earth damage to a foe (Damage cap: ~1,685,000) and;
250% Dark damage to a foe (Damage cap: ~350,000).
Inflict Status Charm 2.pngCharmedAttacks are slightly limited
Base Accuracy: 90%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
2-turn cut to Vira's skill cooldown.
✔️Ability Sprite.png Estrella SpriteEarth damage to a foe.
Restore 60% of all allies' HP (Healing cap: 1500).
(When Vira is above 50% HP: All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turns
.)
At level 75:
Damage increased to 500% (Damage cap: ~600,000).
Npc m 3040041000 01.jpg
Sara
Human All of Sara's kit
Npc m 3040032000 01.jpg
Threo
Draph ✅ Plain laborSkill charge attack.png Annihilation Nova500%Massive Earth damage to a foe (Damage cap: ~2,020,000).
Deal 1,999,9982 hits of 999,999 bonus plain damage.
Swap to Axe form.

Ability Ground Zero.png Ground ZeroSacrifice 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
At level 95:
Also inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
.
Damage cap increased to ~1,230,000.
At level 130:
Damage increased and damage cap increased to ~2,040,000.
When HP is below 25%: Also gain Status Routine Step.pngTriple StrikeAttacks 3 times each turn
Duration: 1 turn
.

Status effect such as Status Poison.pngPoisonedHP is lowered on every turn
or Status Burned.pngBurnedHP is lowered on every turn
can help reaching 2m
✔️Ability Three-Tiger's Blessing.png Three-Tiger's BlessingGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status Uplift.pngAutoignitionCharge bar will be boosted to 100% at the end of the turn
Duration: 3 turns
, and Status Tiger's Blessing.pngTiger's BlessingATK is boosted by Tiger's Blessing
Strength: 280% ATK Up
100% C.A. DMG Cap UpMultiplier: AssassinDuration: 1 turn
. (Can't recast.)
Npc m 3040165000 01.jpg
Lobelia
Human ✔️ CD ReductionAbility Warbringer.png Warbringer900% Earth damage to all foes (Damage cap: ~1,120,000).
3-turn cut to Earth allies' skill cooldown.
(Consumes 5 Status Magic Crest.pngMagic CrestMagic is amplified (Can't be removed)
.)
At level 75:
Damage increased to 1000%
✔️Through reducing other character cooldowns, for example Ability m 58 4.png DispelRemoves 1 buff from a foe. ✔️Through reducing other character cooldowns, for example Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on a foe.
✔️Through reducing other character cooldowns, for example Ability m 1090 2.png On the Shoulders of GiantsGain Status 6784.pngOn the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
Strength: 30% Dodge Rate UpDuration: 5 turns
.
(When main allies' Status DrumBeats1.pngDrum BeatGain stars by attacking foes a certain number of times (Can't be removed)
are at max:
Creates 1 blue potion. Consumes all Drum Beats.)
✔️Through reducing other character cooldowns, for example Ability Uncrossable Waters.png Uncrossable WatersRemove all debuffs from caster.
Gain Status Uncrossable Waters.pngUncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
Duration: Up to 3 turns
.
(Consumes 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
every turn.
Ends when no Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
are deployed or after 3 turns.)
✔️Ability Renegade Firebrand.png Renegade FirebrandAll Earth allies gain Status Thunderbolt of Disaster.pngThunderbolt of DisasterATK and skill accuracy are boosted / Deals 500% earth DMG to a foe upon using a skill (Can't be removed)
Strength: 10% ATK Up / 10% Skill accuracyMultiplier: UniqueDuration: Indefinite
.
(Consumes 10 Status Magic Crest.pngMagic CrestMagic is amplified (Can't be removed)
.)
Npc m 3040215000 01.jpg
Baal
Primal ✔️ ATK/DEF downAbility Adad Edge.png Adad Edge300% Earth damage to all foes (Damage cap: ~400,000).
Inflict Status AttackDownStack.png5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
and Status DefenseDownStack.png5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
.
(Number of activations increased based on Status Resonance.pngResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl [Max: 6 times].)
✔️Ability Rock Out.png Rock Out3-hit, 150% Earth damage to random foes (Damage cap: ~155,000 per hit).
Remove 1 buff from all foes.
Raise Status 1302.pngTuningHP is lowered on every turn based on Tuning lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
(When Status Resonance.pngResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl is 5:
Activates twice.)
✔️Skill charge attack.png Amplified Resonance450%Massive Earth damage to a foe.
All allies gain Status 1457.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and Status CB DMG Cap Up.png10% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
(Restore 100 + 20% HP of allies with Status Session.pngSessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
[Healing cap: 2500].)
✔️When combining Ability Session.png SessionGrant Status Session.pngSessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite
to caster and an ally.
(Can't grant Status Session.pngSessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite
to more than 1 other ally at a time.)
and Xeno Sword's Skill charge attack.png Atar450%Massive Earth damage to a foe.
Gain Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Damage increased to 550%.
Buff increased to Status EarthAtkUp.png25% Earth ATK UpEarth ATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and now affects all allies.

Baal is also the only character that will allow the Water Switch effect to not get dispelled thanks to his Icon Support Skill.png ResonanceStatus Resonance.pngResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
Duration: Indefinite
lvl rises by 1 upon chain burst activation (Max: 5).
Buffs to all allies upon chain burst activation based on Resonance lvl.
✔️Ability Session.png SessionGrant Status Session.pngSessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite
to caster and an ally.
(Can't grant Status Session.pngSessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite
to more than 1 other ally at a time.)

Icon Support Skill.png ResonanceStatus Resonance.pngResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
Duration: Indefinite
lvl rises by 1 upon chain burst activation (Max: 5).
Buffs to all allies upon chain burst activation based on Resonance lvl.
Npc m 3040164000 01.jpg
Caim
Human ✔️ ATK/DEF downAbility Blank Face.png Blank FaceSkill effect changes based on the type of skill that is first used by a main ally. ✔️ Through copying a skill with Ability Beginning of Joker.png Beginning of JokerBeginning of Joker: Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker: All Earth allies gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
, Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
, Status DamageCapUp.png10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turnsStacking: Summon
, Status Uplift.png15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
, Status 1502.pngHypeATK is boosted
Strength: 1-4 stacksDuration: 3 turns
, and Status Veil.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
(Skill changes to Beginning of Joker upon casting.)

Ability Double Deal.png Double DealAll Earth allies gain Status Double Deal.pngDouble Deal (1 time)Next skill can be recast with no cooldown (Can't be removed)
Duration: Indefinite
.
(Can't recast.)
✔️Ability Blank Face.png Blank FaceSkill effect changes based on the type of skill that is first used by a main ally. ✔️Ability Blank Face.png Blank FaceSkill effect changes based on the type of skill that is first used by a main ally. ✔️ Through copying a skill with Ability Beginning of Joker.png Beginning of JokerBeginning of Joker: Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker: All Earth allies gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
, Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
, Status DamageCapUp.png10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turnsStacking: Summon
, Status Uplift.png15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
, Status 1502.pngHypeATK is boosted
Strength: 1-4 stacksDuration: 3 turns
, and Status Veil.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
(Skill changes to Beginning of Joker upon casting.)

Ability Double Deal.png Double DealAll Earth allies gain Status Double Deal.pngDouble Deal (1 time)Next skill can be recast with no cooldown (Can't be removed)
Duration: Indefinite
.
(Can't recast.)
✔️Ability Double Deal.png Double DealAll Earth allies gain Status Double Deal.pngDouble Deal (1 time)Next skill can be recast with no cooldown (Can't be removed)
Duration: Indefinite
.
(Can't recast.)
Npc m 3040297000 01.jpg
Golden Knight
Erune ✅ Overchain labor Requires at least 15 buffs for CA Reactivation via Icon Support Skill.png Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
(When Golden Knight has 15 or more buffs: Charge attack activates twice.)
. Note that some buffs count as multiple; Status ZealOfTheFeather.pngZeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: Normal
counts as 5 for example.
Ability m 1270 1.png Great Horizon500% Earth damage to all foes (Damage cap: ~800,000) and remove 1 buff.
Extend caster's buff durations by 1 turn. (Excludes 1-turn buffs.)

Ability m 1272 3.png Sword in FluxReplicate caster's or an ally's skill.
(Gains a buff based on the type of skill replicated.)

Skill charge attack.png Starless Twilight Slash450%Massive Earth damage to a foe.
1-turn cut to Golden Knight's skill cooldowns.
Ability m 1271 4.png Helio DrainInflict Status Gravity.pngDelay (Drain)Drain 1 filled charge diamond from a foe
Base Accuracy: 150%Ignores foe's Delay immunity
Unofficial status name
on all foes. If successful, gain Status Uplift.pngCharged +25%Instantly boosts Charge Bar by 25%
Strength: 25%Unaffected by charge bar gain effects
.

Ability m 1272 3.png Sword in FluxReplicate caster's or an ally's skill.
(Gains a buff based on the type of skill replicated.)

Skill charge attack.png Starless Twilight Slash450%Massive Earth damage to a foe.
1-turn cut to Golden Knight's skill cooldowns.
✔️Icon Support Skill.png Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
(When Golden Knight has 15 or more buffs: Charge attack activates twice.)
Npc m 3040347000 01.jpg
Metera (Summer)
Erune ✔️ 30 Hits Ability m 1532 1.png Starry Sky5-hit, 100% Earth damage to a foe (Damage cap: ~110,000 per hit).
Gain 5 Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
Duration: Indefinite
(Max: 5).
(Random debuffs to foe based on number of Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
upon cast.)

Ability m 1534 1.png Sun-Kissed Blooming600% Earth damage to a foe (Damage cap: ~800,000).
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
End cooldown for other skills

Skill charge attack.png Hyperion Blaze450%Massive Earth damage to a foe.
2-turn cut to Sun-Kissed Blooming's cooldown.
(100% Bonus Earth damage based on Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
count [Max: 5 hits / Damage cap: ~110,000 per hit].)

Icon Support Skill.png Complete Arcane BowConsume 1 Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
upon normal attacks to deal 4-hit, 100% Earth damage to a foe (Damage cap: ~60,000 per hit).
Inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
.

✔️ Debuff Labor Ability m 1532 1.png Starry Sky5-hit, 100% Earth damage to a foe (Damage cap: ~110,000 per hit).
Gain 5 Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
Duration: Indefinite
(Max: 5).
(Random debuffs to foe based on number of Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
upon cast.)

Icon Support Skill.png Complete Arcane BowConsume 1 Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
upon normal attacks to deal 4-hit, 100% Earth damage to a foe (Damage cap: ~60,000 per hit).
Inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
.

Comes out to 12 debuffs if all land
Ability m 1533 1.png Adorned Sunray Fall400% Earth damage to a foe (Damage cap: ~500,000).
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
.
(When the foe has 10 or more debuffs: Activates twice.)

Ability m 1534 1.png Sun-Kissed Blooming600% Earth damage to a foe (Damage cap: ~800,000).
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
End cooldown for other skills

Skill charge attack.png Hyperion Blaze450%Massive Earth damage to a foe.
2-turn cut to Sun-Kissed Blooming's cooldown.
(100% Bonus Earth damage based on Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
count [Max: 5 hits / Damage cap: ~110,000 per hit].)
✔️Ability m 1532 1.png Starry Sky5-hit, 100% Earth damage to a foe (Damage cap: ~110,000 per hit).
Gain 5 Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
Duration: Indefinite
(Max: 5).
(Random debuffs to foe based on number of Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
upon cast.)

Ability m 1533 1.png Adorned Sunray Fall400% Earth damage to a foe (Damage cap: ~500,000).
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
.
(When the foe has 10 or more debuffs: Activates twice.)

Ability m 1534 1.png Sun-Kissed Blooming600% Earth damage to a foe (Damage cap: ~800,000).
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
End cooldown for other skills

Icon Support Skill.png Breezy Summer ButterflySupplement Earth allies' skill damage (Damage cap: 50,000).
Sacrifices Npc m 3040041000 01.jpg
Sara
Npc m 3040084000 01.jpg
Ayer
Npc m 3030272000 01.jpg
Lancelot and Vane (Summer)
Npc m 3020033000 01.jpg
Norcel
Can give a slight boost to charge bar through his EMP Skill
Npc m 3040020000 01.jpg
Charlotta (Halloween)
If a first mono element team clear has already been done
Npc m 3030230000 01.jpg
Karva (SR)
If a first mono element team clear has already been done
Npc m 3040071000 01.jpg
Andira
If a first mono element team clear has already been done
Backline Npc m 3040164000 01.jpg
Caim
If not bringing any other human characters
Npc m 3040165000 01.jpg
Lobelia
If not bringing any other human characters

Grid

Earth Notable Main Hands

Other main hands not listed below can still be used, but will generally not bring anything noteworthy to the team.

Last Sahrivar icon.jpg
Last Sahrivar
The best main hand you can bring in this fight as Earth. The water switch effect on ougi has a tremendous value, and really reduces the amount of damage taken. You can also ignore a lot of triggers by combining it with buncles.
Weapon m 1040213000.jpg
Autumn's Transformation
A decent replacement for Last Sahrivar if you missed Xeno, the ougi effect will grant a 80% / 30% armored effect to your team.

Grid weapons : Magna

Note about Caim grids : If you can afford it, it's worth noting that Npc s 3040164000 01.jpg Caim provides a 50% DEF buff with Icon Support Skill.png The Hanged Man's CharityWhen an Earth ally has 12 or more buffs at end of turn:
Remove 1 debuff from that ally.
.
This will multiply your Effective HPThe number of raw HP equivalent that equates your HP + DEF combined by 1,5. This means using a Caim grid with 30k HP will be the same as using a non Caim grid with 45k HPAssuming no other DEF buffs.

Weapon Role Number of copies Notes
Weapon m 1040809500.jpg
Harp of Renunciation
HP skill
Magna mod
C.A cap up
1 Your best source of HP in grid.
Weapon m 1040908900.jpg
Nibelung Klinge
HP skill
Magna mod
Up to 6 The best magna HP weapon that you can bring, as it grants Big ATK + Small HP. You can even bring a Cosmic Katana with enough of them.
Yggdrasil Dewbranch Omega icon.jpg
Yggdrasil Dewbranch Omega
HP skill
Magna mod
Up to 2 The inferior version of Nibelung Klinge square.jpg Nibelung Klinge. Only consider bringing one if you don't have enough of those, or if you need more HP for a Caim grid.
Weapon m 1040213000.jpg
Autumn's Transformation
Crit
Magna mod
DA
1 If running double Ygg, a decent source of critical hit rate (reaches 100% crit with 2 Nibelung Horn square.jpg Nibelung Horn). Also provides enough DA to compensate for the penalty of Weapon s 1040803500.jpg Ancient Perseus.
Weapon m 1040416500.jpg
Dawn Rising
EX mod
Earth ATK up
1 Pretty much the only raid where you’d use this weapon. If you’re not bringing Ability m 26 2.png ClarityRemove 1 debuff from all parties. or characters with healing skillsGreen border skills, use Weapon s 1040416600.jpg Yggdrasil's Bough instead.
Weapon m 1040416600.jpg
Yggdrasil's Bough
EX mod
Skill cap up
1 The best source of EX mod in your grid, and a source of cap up at 5★.
Nibelung Horn icon.jpg
Nibelung Horn
Stamina mod
Crit
1 to 2 Stamina mod helps mix up your modifiers, but the crit part is ineffective against the wing. It's still a good idea to bring one.
Weapon m 1040007400.jpg
Bahamut Sword Coda
HP skill
Normal mod
1 As usual, consider races in your party and bring the proper weapon. A Weapon s 1040304300.jpg Bahamut Axe Coda is recommended for an Okto / Mahira / Alexiel team.
Weapon m 1040803500.jpg
Ancient Perseus
HP skill
Magna mod
Up to 1 A good raw damage + hp option, but at the cost of DA rate reduced. Consider bringing if you have enough DA from characters and/or other grid weapons to compensate.
Weapons to consider for Caim grids
Weapon m 1040113000.jpg
Zircon Edge
Magna mod
Progression skill
Up to 1 Magna Caim grids will likely need to run double Yggdrasil to meet the 30k threshold, which makes this weapon's Progression skill very handy.
Weapon m 1040020600.jpg
Godsworn Edge
Enmity mod
DA/TA
Up to 1 If you really need DA/TA, this might be worth the loss of damage at higher HP levels.
Yggdrasil Crystal Blade Omega icon.jpg
Yggdrasil Crystal Blade Omega
HP skill
Magna mod
Up to 1 If you're having trouble finding enough unique weapons to fill a magna Caim grid, or if you have one with really good AX skills.
Weapon m 1040305700.jpg
Mettle
Normal mod
Stackable ATK
Up to 1 Not worth spending any bars on, but if you have enough copies to uncap it, it's an excellent choice for a normal mod weapon, as it provides up to 68% normal mod.[1]
Weapon m 1040415800.jpg
Scales of Dominion
EX mod
Cap up
Up to 1 While this is generally a must-slot for Caim grids, it's not worth bringing to this raid if you already have 2 EX weapons (e.g. Last Sahrivar square.jpg Last Sahrivar + Weapon s 1040416600.jpg Yggdrasil's Bough) as the raid's defense is too high for magna to make much use of the cap up.

Grid weapons : Primal

The comment from the Magna section about Caim grids applies for Primal grids as well.
Since Caim Titan grids are more common, I will suggest weapon quantities that fit for this setup instead.

Weapon Role Number of copies Notes
Weapon m 1040809400.jpg
Harp of Repudiation
HP skill
Normal mod
C.A cap up
1 Your best source of HP in grid.
Weapon m 1040110600.jpg
Mirror-Blade Shard
HP skill
Normal mod
DA
Crit
1 Good Grand weapon for HP and DA.
Weapon m 1040312900.jpg
Yahata's Naginata
HP skill
Normal mod
Progression skill
1 The best Grand weapon for HP, and a strong source of elemental attack when using double Titan.
Weapon m 1040910000.jpg
Ichigo Hitofuri
Stamina mod
Normal mod
1 Excellent source of damage as it brings additional stamina mod.
Weapon m 1040504300.jpg
AK-4A
Normal mod
TA
Up to 1 Good source of damage as it brings a lot of normal mod.
Weapon m 1040416500.jpg
Dawn Rising
EX mod
Earth ATK up
1 Pretty much the only raid where you’d use this weapon. If you’re not bringing Ability m 26 2.png ClarityRemove 1 debuff from all parties. or characters with healing skillsGreen border skills, use Weapon s 1040416600.jpg Yggdrasil's Bough instead.
Weapon m 1040416600.jpg
Yggdrasil's Bough
EX mod
Skill cap up
1 The best source of EX mod in your grid, and a source of cap up at 5★.
Weapon m 1040305700.jpg
Mettle
Normal mod
Stackable ATK
Garrison
1 More useful in Titan grids than in Yggdrasil due to its Garrison skill, but still probably not worth barring. Bring it if you have it.
Weapon m 1040803500.jpg
Ancient Perseus
HP skill
Magna mod
1 Your best choice for a magna slot, since Titan will generally bring weapons with lots of DA to this raid (i.e. Weapon s 1040110600.jpg Mirror-Blade Shard + Weapon s 1040605700.jpg Ancient Bandages) that make its penalty insignificant.
Weapon m 1040908900.jpg
Nibelung Klinge
HP skill
Magna mod
1 Only if you don't want to bring an Ancient Perseus, or don't have the DA weapons to compensate.
Weapon m 1040605700.jpg
Ancient Bandages
Enmity mod
DA
Garrison
1 A powerful gacha earth weapon, thanks to the combination of Big enmity and med garrison.
Weapon m 1040300400.jpg
Parashu

Weapon m 1040101000.jpg
Carnwenhan
HP skill
Normal mod
Up to 1 If you happen to have them laying around, but don’t go out of your way to bar them.
Weapon m 1040500300.jpg
Tribunal Thunder
HP skill
Normal mod
Up to 1 The F2P replacement for the above 30 Gold Moons weapons.
Weapon m 1040415800.jpg
Scales of Dominion
EX mod
Cap up
Up to 1 A better option in Titan grids compared to Magna, since Titan hits damage cap much more consistently. Having more than 2 EX mods in your grid is still questionable, though.
Weapon m 1040503400.jpg
Stratomizer
Enmity mod
Normal mod
Up to 1 An excellent enmity option thanks to its Big enmity skill.
Weapon m 1040305800.jpg
Solomon's Axe
Enmity mod
Normal mod
Up to 1 The F2P counterpart to Stratomizer.

Earth specific summon picks

Summon m 2030021000.jpg
Aquamarine Carbuncle

Summon m 2040130000.jpg
Gilgamesh
Defensive carbuncles will allow you to have a 100% damage cut when coupled with Last Sahrivar square.jpg Last Sahrivar charge attack effect Skill charge attack.png Atar450%Massive Earth damage to a foe.
Gain Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Damage increased to 550%.
Buff increased to Status EarthAtkUp.png25% Earth ATK UpEarth ATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and now affects all allies.
whenever a Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
At level 30:
All allies also gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 1 turn
.
is up.
Summon m 2040203000.jpg
Uriel
Great summon choice, as it grants an ATK/DEF buff for 3 turns, as well as 30% meter which can be useful in order to ready an overchain burst on time for the labor.
Summon m 2040027000.jpg
Yggdrasil Omega
If using Titan and bringing Npc s 3040297000 01.jpg Golden Knight to clear the Eighth Labor: This might be necessary to meet the requirements of Icon Support Skill.png Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
(When Golden Knight has 15 or more buffs: Charge attack activates twice.)
. Other summons that grant multiple buffs (such as Summon s 2040333000.jpg Yggdrasil (Summer) and Npc s 3040387000 01.jpg Freyr) also work, but this is the best non-Premium Draw option.
Summon m 2040158000.jpg
Qilin
Key skills to reset with qilin :
  • Alexiel's Ability Uncrossable Realm.png Uncrossable RealmAll allies gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    and Ability Nibelung Silt.png Nibelung Silt250% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Status Veil.pngVeil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    .
  • Summer Alexiel's Ability Uncrossable Waters.png Uncrossable WatersRemove all debuffs from caster.
    Gain Status Uncrossable Waters.pngUncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
    Duration: Up to 3 turns
    .
    (Consumes 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    every turn.
    Ends when no Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    are deployed or after 3 turns.)
  • Mahira's Ability m 1090 2.png On the Shoulders of GiantsGain Status 6784.pngOn the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
    Strength: 30% Dodge Rate UpDuration: 5 turns
    .
    (When main allies' Status DrumBeats1.pngDrum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    are at max:
    Creates 1 blue potion. Consumes all Drum Beats.)

Full setup examples

Please keep in mind that those setups are only indicative and are only one example among many.
You will have to tweak the grid weapon in order to reach the 30k HP threshold, and adapt your characters and summon grid depending on what you own.
Magna users will generally use double Yggdrasil or Yggdrasil x Uriel, while Titan players will prefer double Titan.

Yggdrasil / Overchain labor

Main Allies

Spartan djeeta profile.jpg Npc f 3040037000 01.jpg Npc f 3040107000 01.jpg Npc f 3040158000 01.jpg

Sub Allies

Npc f 3040165000 01.jpg nolink
Summon m 2040027000.jpg
Summon m 2040203000.jpg

Ability m 58 4.png DispelRemoves 1 buff from a foe.

Ability m 56 3.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.

Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on a foe.

Last Sahrivar tall.jpgMainhand Weapon:
Last Sahrivar
Skill charge attack.png Atar450%Massive Earth damage to a foe.
Gain Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Damage increased to 550%.
Buff increased to Status EarthAtkUp.png25% Earth ATK UpEarth ATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and now affects all allies.
Weapon m 1040809500.jpg
Auxiliary Weapon:
Harp of Renunciation
Skill charge attack.png Apocalyptic DriveMassive Earth damage to a foe. / All allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Nibelung Horn icon.jpg
Nibelung Horn
Nibelung Horn icon.jpg
Nibelung Horn
Icon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.png
Weapon m 1040908900.jpg
Nibelung Klinge
Weapon m 1040908900.jpg
Nibelung Klinge
Weapon m 1040908900.jpg
Nibelung Klinge
Icon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.png
Weapon m 1040908900.jpg
Nibelung Klinge
Weapon m 1040304300.jpg
Bahamut Axe Coda
Weapon m 1040416500.jpg
Dawn Rising
Icon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.png

Summon ls 2040027000.jpg

Summon m 2030021000.jpg

Summon m 2040180000.jpg

Summon ls 2040203000.jpg

Summon m 2040003000.jpg

Summon m 2040158000.jpg


The high total HP of this party allows to use Blue Potions with great efficiency.
Uriel support allows you to get the OC burst ready for labors if the raid is fast and you don't have the time to take much turns.


Titan Caim grid / Overchain labor + 10% Burst

Main Allies

Spartan djeeta profile.jpg Npc f 3040037000 01.jpg Npc f 3040247000 01.jpg Npc f 3040232000 01.jpg

Sub Allies

Npc f 3040165000 01.jpg Npc f 3040164000 01.jpg
Summon m 2040084000.jpg
Summon m 2040084000.jpg

Ability m 58 4.png DispelRemoves 1 buff from a foe.

Ability m 26 2.png ClarityRemove 1 debuff from all parties.

Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on a foe.

Last Sahrivar tall.jpgMainhand Weapon:
Last Sahrivar
Skill charge attack.png Atar450%Massive Earth damage to a foe.
Gain Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Damage increased to 550%.
Buff increased to Status EarthAtkUp.png25% Earth ATK UpEarth ATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and now affects all allies.
Weapon m 1040910000.jpg
Auxiliary Weapon:
Ichigo Hitofuri
Skill charge attack.png Serration WaveMassive Earth damage to a foe.
All allies gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
50% chance to gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Weapon m 1040504300.jpg
AK-4A
Weapon m 1040305700.jpg
<