User:Dual/WindProgression
This guide was be the main reason I decided to make this wiki account. I wanted to have a place where I could lead people to when they ask basic questions about their wind grid, where I could have some form of control over, and was easy to edit. I will be going over the basic progression from F2P Tia magna 1 all the way to endgame magna 2 and then we'll look into Zephyrus grids.
Before beginning, a few notes:
- We will be focusing entirely on the grid. Your characters will have very little effect on what you want your grid to be, though they’ll obviously benefit more from stronger grids.
- Some weapons I will recommend will be useless eventually. A thing you’ll have to accept, some of the weapons you’ll have to get at certain points will eventually become useless to you. A good example are Bahamut and Ultima weapons.
- I will assume your other elements are at the same range as your wind would be, especially your fire, which you will need to farm some wind content.
- This is not a general guide so I will only give advice regarding the wind grid. I might mention the occasional general advice, but otherwise I will skip that.
- These are mainly my opinions, not necessarily the most efficient ways to progress.
Contents
Your Firsts...
We'll look into general content that is always available in the next section, but first we'll look into rotating content that you might run into at random intervals, like Rise of the Beasts, Xeno Sagittarius Clash and Pain and Suffering.
Rise of the Beasts
There is a lot of content to grind in this event, even late game, since its a consistent source of Bold Gars. For your wind grid, specially early on in the game, I strongly recommend getting Spring's Whisperings, as it will be a good addition to your grid, and to ignore the other weapons. Recently, a new weapon has been added - Zircon Crossbow. While niche in nature, this is a progression weapon that is very useful for longform content, so I strongly recommend it as well. You will eventually want to get Qinglong Spear for its Malus version, but early on it can be ignored because you won't be consistently capping to make good use of that. The other wind weapons in the event do not have a spot in the grid, so you can ignore them.
Xeno Sagittarius
Sagi provides you with a choice between two Xeno weapons, as you will usually only get to use one of them, either as a MH or as a spot in your grid. The one you should prioritize is Arkab Prior, the first, as it has better stats and is a better MH, since wind has a lot of options for spear MHs now a days. One note that I should point out is that True Conviction Flashspear can still be used, in particular, with the Cosmic Lance zephyrus grid, but generally you'll prefer the fist.
Guild War
Everyone's favorite event doesn't provide you with much in the grid power level, but it does give you a good MH weapon in the Dagger. It's always decent to have it if you need.
General Content -- Tia (Magna)
Rank 30-100: Magna 1
![]() Four-Sky Blade Ventus ![]() All allies gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
![]() Auxiliary Weapon: Tiamat Bolt Omega ![]() Inflict ![]() Strength: 10%Duration: 180 seconds. After 4★: Increased to ![]() Strength: 15%Duration: 180 seconds. |
![]() Tiamat Bolt Omega |
![]() Tiamat Bolt Omega |
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![]() Tiamat Bolt Omega |
![]() Ring of Raphael (SR) |
![]() Tiamat Bolt Omega |
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![]() Dagger of Bahamut Nova |
![]() Silver Bow |
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- You will have limited access to content so your main grid will be comprised almost entirely of magna weapons.
- Your main target are Tia guns. Fists can be used as filler in the meantime, but ultimately you'll want guns.
- Your MH weapon is whatever you have for the class you're using. Like mentioned before, though, the GW dagger works great.
- Your Baha weapon is whatever works best (hopefully 3/4 characters) for your team. Don't go out of your way to run an entire one race team just for the baha.
- If you have the team, you could theoretically run Atma too. Like the baha, however, don't go out of your way to run an entire one weapon proficiency team to accommodate it.
- You can also get a free baha weapon from What Makes the Sky Blue and a free Atma from What Makes the Sky Blue III: 000.
- You'll notice there's a free slot. The best thing to put there is a second EX weapon, but if you can't find an adequate one, another tia drop works.
- Silver Bow listed because its easy to get from Shadowverse: Duelist of Eternity sidestory, but any SL15 EX works.
- Other versions include OTK grid using Fists instead of guns and Ancient Nalakuvara. Only use 1 Nalak at most.
- Treat the Spring's Whisperings as another Tia gun.
Rank 101-120: FLB Magna 1
![]() Four-Sky Blade Ventus ![]() All allies gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
![]() Auxiliary Weapon: Tiamat Bolt Omega ![]() Inflict ![]() Strength: 10%Duration: 180 seconds. After 4★: Increased to ![]() Strength: 15%Duration: 180 seconds. |
![]() Tiamat Bolt Omega |
![]() Tiamat Bolt Omega |
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![]() Tiamat Bolt Omega |
![]() Ring of Raphael (SSR) |
![]() Tiamat Bolt Omega |
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![]() Dagger of Bahamut Coda |
![]() Arkab Prior |
![]() True Conviction Flashspear |
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- Once you leave the tutorial and get to 101, you'll be able to FLB your weapons. Although you could FLB all your guns if you wanted, I would recommend only FLBing 3.
- Beyond that, the grid won't change much from the previous version.
- With a bit of luck, you'll have a chance to get a Xeno weapon by now. See above
Rank 121-150: Magna 2
![]() Ultima Staff (Wind) ![]() ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() Auxiliary Weapon: Tiamat Bolt Omega ![]() Inflict ![]() Strength: 10%Duration: 180 seconds. After 4★: Increased to ![]() Strength: 15%Duration: 180 seconds. |
![]() Tiamat Bolt Omega |
![]() Tiamat Bolt Omega |
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![]() Last Storm Harp |
![]() Last Storm Harp |
![]() Last Storm Harp |
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![]() Spear of Renunciation |
![]() Ring of Raphael (SSR) |
![]() Qinglong Spear Malus |
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- Once you get past 120, you can finally join magna 2 raids, Lucilius (Raid) and starting on rank 130 you'll also be able to join (get carried) in hard Ultimate Bahamut raid.
- Your priority will be obtaining Grimnir harps. Unlike guns, you should start uncapping the harps as they drop. If you add a harp to your grid, don't add more until both are FLB. In other words, don't use more than one non-FLB Harp.
- Priority wise, FLB Tia > FLB Harp > ULB Gun > ULB Fist.
- Try to stay at 3 guns and 3 FLB harps. This gives you a relatively smooth stamity curve so you can not care about HP.
- Malus spear is a good addition at this point as you will consistently start capping, specially with buffs.
- Do not bother running double Tia summons until you have 3 harps FLB. Ideally, do not run double Tia if you don't have a way to gain an elemental attack buff, as well, but that's minor compared to the 3 FLB harps.
- Note the lack of an EX mod weapon. Ideally, you would use that as your MH weapon in things like Windhose. The main reason I recommend this is that I prefer the stable damage curve; if you prefer the damage at full HP, kick a gun for an EX in the grid. You could also use fists over guns for more damage at full HP. Also better for OTK purposes.
Rank 151+: To the Endgame
![]() Innocent Love ![]() All Wind allies gain ![]() Strength: 50% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All Wind allies also gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() Auxiliary Weapon: Tiamat Bolt Omega ![]() Inflict ![]() Strength: 10%Duration: 180 seconds. After 4★: Increased to ![]() Strength: 15%Duration: 180 seconds. |
![]() Hollowsky Staff Also can potentially use ![]() ![]() ![]() |
![]() Tiamat Bolt Omega |
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![]() Last Storm Harp |
![]() Coruscant Crozier |
![]() Last Storm Harp |
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![]() Spear of Renunciation Stamina Key - Use ![]() |
![]() Ring of Wandergale |
![]() Qinglong Spear Malus |
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- Once you get to 150, you can start joining Akasha. However, this will be mainly for people who can fulfill the team requirements -- in this case, Staff team (Grimnir, Andira and Nio 5*).
- The second change is getting the very coveted ULB OPUS weapon. This will be the biggest boost to your base damage. However, getting there isn't easy - You will likely to use Spring's Whisperings and Spoons for the HP.
- Once you ULB your OPUS and set in your stamina key, you now switch from 3 harps to 2 harps 1 spoon. The OPUS makes up for the reduced stamina mod, you get more HP, cap your crit and have some better mod distribution.
- Finally, at 150 you also get access to the Six Dragon raids, including Ewiyar. This will allow you to access the extremely important Astral Harp, Innocent Love. This is not only a very good MH, it is outright the best unknown weapon you can have. Extremely high priority, at least to FLB - ULB is nice, but lower priority.
Single Tia ULB Grid
![]() Love Eternal ![]() All allies gain ![]() Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Increased to ![]() Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
![]() Auxiliary Weapon: Coruscant Crozier ![]() Gain ![]() Duration: Indefinite. All allies gain ![]() Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite. |
![]() Innocent Love |
![]() Coruscant Crozier |
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![]() Last Storm Harp |
![]() Last Storm Harp |
![]() Last Storm Harp |
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![]() Spear of Renunciation Stamina Key - Use ![]() |
![]() Ring of Wandergale |
![]() Qinglong Spear Malus |
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- I'm adding this here as an example of an end game grid for burst set ups. This grid is possible in big part because of ULB Tia and Spoons.
- Note that this is mostly a burst setup where you do single Tia, like Tia x Huanglong or Tia x Qilin. Although this grid works fine in Tia x Grimnir setups as well (It has 100% Crit with 1 ULB Tia), you would do better with the previous grid after buffs - specially Elemental buffs.
- MH weapon is whatever, remember this is for burst setups so you just use what you need.
Supplemental Beaks For Cows
![]() Coruscant Crozier ![]() Gain ![]() Duration: Indefinite. All allies gain ![]() Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite. |
![]() Auxiliary Weapon: Ewiyar's Beak ![]() All allies gain ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Damage increased to 450%Massive. Also deal 300% bonus Wind damage to a foe (Damage cap: ~630,000). |
![]() Innocent Love |
![]() Ewiyar's Beak |
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![]() Last Storm Harp |
![]() Zircon Crossbow |
![]() Last Storm Harp |
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![]() Spear of Renunciation Stamina Key most of the time |
![]() Ring of Wandergale |
![]() Qinglong Spear Malus |
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- This grid is for abusing supplemental stuff with cow and Vrimnir
- beeg nooks
General Content -- Zephy (Primal)
Intro -- Is it worth it?
Before we start looking at Zephyrus grids, we have to answer the basic question: "Is zephy actually worth it?"
This question is common mainly because of how strong Tia is while being completely F2P. As you can see above, none of the Tia grids even need 1 gacha weapon to function and will easily reach the damage cap on just about all content, specially after buffs, so why bother going for Zephy?
Short Answer is: Yes, if you're willing to pay the entry fee. No, Tia is too good again.
Long answer is that a proper zephy grid will have a higher base damage than an endgame magna 2 grid, it won't depend on crit damage, will have a much higher HP pool and access to incredibly good MH weapons. All for the low, low cost of 15 to 18 chocobars. If you're willing to pay that entry fee, Zephyrus will be worth it. No, the combination of Astral Harp and ULB Tia, as well as access to new weapons and wind's buffers just means that Tia manages as much damage, as much HP and as much cap up as Zephyrus manages with 0 downsides and 0 bars.
The only reasons to play Zephyrus at the moment are:
- You want to play with Garrison for white element raids.
- Highlander ougi setups using Sky Ace and Another Sky
Other than these, I really can't in good conscience recommend barring weapons for zephy at the moment. This might change in the future, who knows.
Entirely F2P Zephy
It doesn't exist. No, not even Unius on its own will beat out Tia.
Semi F2P Zephy: Unius
![]() Sky Ace ![]() All allies gain ![]() Strength: 10%Multiplier: SeraphicDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain ![]() Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() Auxiliary Weapon: Innocent Love ![]() All Wind allies gain ![]() Strength: 50% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All Wind allies also gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. If you haven't gotten Astral yet, ![]() |
![]() Unius |
![]() Vortex of the Void |
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![]() Unius |
![]() Ring of Wandergale |
![]() Unius |
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![]() Spear of Repudiation Stamina key. This is almost a prerequisite. |
![]() Unius |
![]() Qinglong Spear Malus |
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- I will reiterate that completely F2P Unius will not beat out Magna 2 wind, until you add 2 grand weapons into it. Which ones depends on what you have, but technically any mix of them work. Astral Harp means that Unius gets dunked on even by magna after buffs damage wise. This means that the reasons to get Unius now are limited to having access to garrison and better MH options.
- Sky Ace is definitely the best MH option you'll have.
- Reunion is good for dagger classes and when you need the extra HP.
- Love Eternal over the Vortex will give you a flatter damage curve, at the cost of less damage at full HP and less HP.
- This grid can also be used for hard content like UBaHL and Lucihard raids by switching out the Le Fay and seraph for Indra's Edges.
- The weakest link in the grid is Le Fay, but you need it because it is functionally a 18% Normal and 16% EX weapon. It's hard to replace it.
- Don't bother using this grid until you have all Unius FLB.
- The Morrigna Mines are made of pain and suffering, specially on magnafest, and you should expect around 3000 blue chests before finishing the grid.
Full Zephy: Grands
![]() Sky Ace ![]() All allies gain ![]() Strength: 10%Multiplier: SeraphicDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain ![]() Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() Auxiliary Weapon: Love Eternal ![]() All allies gain ![]() Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Increased to ![]() Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
![]() Love Eternal |
![]() Love Eternal |
![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
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![]() Vortex of the Void |
![]() Ring of Wandergale |
![]() Vortex of the Void |
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![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
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![]() Spear of Renunciation Stamina key - Progression key can be used on the Primal OPUS instead for some stuff. |
![]() Innocent Love |
![]() Qinglong Spear Malus |
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- A powerful grid for a high cost.
- Magna OPUS is better for Zephy x Elem, so it will win out most of the time.
- Can run Cosmic Lance over the seraph off element, preferibly while using True Conviction Flashspear as the EX.
- Reunion can be used over LE, but I'd stay at 1, maybe 2 at most. You don't need that much tankiness.
- Can use Spear of Assail for stable damage.
- 3 Vortex are sketchy. Vortex itself is a sketchy weapon and wind might get a better grand option in the future to use.
- You should have at least 5 grand weapos before you consistently beat out Tia
Switching to Zephy from Magna
Realistically, there isn't a clear transition point from Tia to Zephy. If you ever plan to go for Zephy, I recommend using Unius as a transition grid, so hosting your daily Morrignas as soon as you reach rank 101 and get blue chest range and then pub. If your fire is strong enough, you might be able to get blue chests from pubs, but be wary during magnafest. They tend to get melted in 1 turn.
Hard Content: Magna
Hard content is by far Tia's biggest weakness. With no access to real HP weapons that don't sacrifice attack, Tia will have a hard time reaching the HP requirements. One possible "cheat" you can apply is obtaining Temperance to pad out your HP, though that would mean sacrificing a summon slot, which are quite coveted in hard content.
UBHL
![]() Spear of Renunciation ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. |
![]() Auxiliary Weapon: Tiamat Bolt Omega ![]() Inflict ![]() Strength: 10%Duration: 180 seconds. After 4★: Increased to ![]() Strength: 15%Duration: 180 seconds. |
![]() Tiamat Bolt Omega |
![]() Tiamat Bolt Omega |
![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
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![]() Last Storm Harp |
![]() Coruscant Crozier |
![]() Last Storm Harp |
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![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
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![]() Spring's Whisperings |
![]() Zircon Crossbow |
![]() Innocent Love |
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- Once a bane of players, UBHL has been relegated to dying in 5 minutes to JP ping.
- It has no hard HP requirements, just enough to survive the occasional TA from the lizard.
- The bahamut weapon comes back to being relevant IF you need some extra HP.
- Ultima weapons also useful if they get at least 2-3 party members. Sword is a good MH.
- You could alternatively run 3 Spoons and 1 harp and not care about your HP. That will cap your Crit and give you a LOT of HP.
Lucilius
![]() Spear of Renunciation ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. Stamina, only do Progression if you REALLY want the echoes. |
![]() Auxiliary Weapon: Tiamat Bolt Omega ![]() Inflict ![]() Strength: 10%Duration: 180 seconds. After 4★: Increased to ![]() Strength: 15%Duration: 180 seconds. |
![]() Tiamat Bolt Omega |
![]() Tiamat Bolt Omega |
![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
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![]() Last Storm Harp |
![]() Coruscant Crozier |
![]() Last Storm Harp |
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![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
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![]() Innocent Love |
![]() Zircon Crossbow |
![]() Spring's Whisperings |
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- You will need to be rank 210 for the extra Party HP EMP.
- You will also need to run Tia x Tia if you don't have/want to run Temperance.
- If you don't fulfill the last two, just get more Spoons.
- You will need Yurius so you can actually do your job and debuff
Hard Content: Zephy
Compared to magna, Zephy has an easy time in all hard content because many of the grid weapons can already have HP mods, so there's little to nothing to change. In fact, Zephy kind of shines in hard content because that's where you can use Indra's Edge and just face tank anything.
UBHL: Unius
![]() Spear of Repudiation ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. Stamina key is pretty necesary for Unius tbh. |
![]() Auxiliary Weapon: Indra's Edge ![]() Gain ![]() Strength: 40%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Increased to ![]() Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Also gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() Unius |
![]() Indra's Edge |
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![]() Unius |
![]() Unius |
![]() Unius |
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![]() Vortex of the Void |
![]() Innocent Love |
![]() Reunion |
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- The Le Fay gets dropped for the Indra's Edge, since it also cuts your HP.
- Vortex MH works great for the 30% cut, so you can have 100% cut every once in a while, OPUS with prog brings in extra damage.
UBHL: Full Zephy
![]() Spear of Repudiation ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. Prog Key. |
![]() Auxiliary Weapon: Love Eternal ![]() All allies gain ![]() Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Increased to ![]() Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
![]() Love Eternal |
![]() Love Eternal |
![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
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![]() Indra's Edge |
![]() Sky Ace |
![]() Indra's Edge |
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![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
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![]() Vortex of the Void |
![]() Innocent Love |
![]() Vortex of the Void |
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![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
- Much like Unius, full Zephy doesn't have to change much for its UBHL grid, just slot in the Indra's edge for extra tankiness.
- You can slot in Spear of Assail over LEs for more stable damage regardless of HP, Reunions over LEs for more HP, if you have enough REs you can even drop Vortex.
Lucilius: Unius
![]() Spear of Repudiation ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. Stamina key is pretty necesary for Unius tbh. |
![]() Auxiliary Weapon: Indra's Edge ![]() Gain ![]() Strength: 40%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Increased to ![]() Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Also gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() Unius |
![]() Indra's Edge |
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![]() Unius |
![]() Unius |
![]() Unius |
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![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
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![]() Vortex of the Void |
![]() Innocent Love |
![]() Reunion |
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![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
- This grid reaches the HP requirements fairly easily, with either Temperance or Double Zephy.
Lucilius: Full Zephy
![]() Spear of Repudiation ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. Prog Key. |
![]() Auxiliary Weapon: Love Eternal ![]() All allies gain ![]() Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Increased to ![]() Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
![]() Love Eternal |
![]() Love Eternal |
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![]() Indra's Edge |
![]() Sky Ace |
![]() Indra's Edge |
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![]() Vortex of the Void |
![]() Innocent Love |
![]() Vortex of the Void |
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- Again, not much needs to change. You can also slot in your friend Sky Ace for extra punchiness.
Final Words
Thanks to User:Midokuni for the templates for the grids and also the goddess of wind Tia. Bless her.