User:EmiFox/Guild War RevEternal
Your first rodeo: Revenant Weapons | Farming Tokens
Frequent flier farmers: Picking Eternals | Farming Valor Badges | GW Cutoffs
Contents
The Ten Eternals
The Eternals are SSR characters that are completely “free” to recruit. Unlike gacha characters which require currency and RNG to unlock, Eternals are acquired by farming a Revenant Weapons and fully upgrading it. Each Eternal is also themed based on specific main character class lines, which is pretty neat too!
The Eternals are also some of the best characters in their respective elements when fully upgraded. For example, their natural Ougi damage cap is much higher than other characters. This means that even as a completely F2P player, you can have access to some of the best end-game characters using only your elbow grease and time.
Once you have your weapon grids in order, it is therefore very natural to want to recruit an Eternal.
So how do you decide who to pick?
Farming an Eternal (unsurprisingly) requires grinding. And upgrading your Eternal to 5★ requires a significant grind on top of that. Both steps also require very rare Gold Bricks, and the average player is going to have a very limited supply of these.
This means the decision for what Eternal to choose is a very subjective decision. What is correct for someone else may not be correct for you. So take the time to think about what you want, what makes you happy, and what will be fun.
If you're looking for some criteria you can use to think about what matters for you, ask yourself these questions:
- Is there an Eternal where you just really like their design or voice actor?
- Do you need an SSR character in a specific element to help round out a team?
- Is there an element you play where you want to take it to the max?
- Do you just want to pick whoever is highest on an arbitrary tier list?
- Are you looking to pick the most OP Eternal because you're trying to "future proof" your decision?
Or just pick your waifu/husbando. It's never wrong to pick your waifu/husbando.
To 44 box or not to 44 box?
If/When you decide to 5★ your Eternals, you will be faced with an important choice. You see, unlocking the 5★ uncap is a grindy process.
But seriously, this shouldn’t be a surprise by now.
As you read the wiki page on how to 5★ uncap your Eternal, you will notice that on Step 4 you have two choices for obtaining the Weapon Fragments you need:
- Reducing two fully completed
Gold Brick Revenant Weapons (known as the Three Gold Bar Method because you require three
Gold Bricks overall for each 5★ Eternal); or
- Reducing ten element-changed Revenant Weapons (known as the 44 Box Method because it means you have to farm 44 GW Draw Boxes overall for each 5★ Eternal).
The Three Gold Bar Method
Pros
- Lets you unlock a 5★ Eternal very fast because you only have to empty 8 GW boxes overall. So this is very good for people who absolutely want to recruit their 5★ Eternal immediately;
- GW is a time limited event and not everyone has time to grind GW Tokens like crazy (clearing Draw Boxes 5 to 44 requires 80,000 tokens!);
- Potentially a much much lower resource drain because element changing 10 weapons requires very concentrated resources (notable mentions include 2,500
Flawed Prisms, 500
White Dragon Scales, and 500
Champion Merits for each 5★ Eternal you unlock).
Cons
- For most players, their only source of
Gold Bricks they will have is from the Rise of the Beasts event and buying them from the shop. This means there is a limit on how many Eternals that they can recruit (5★ or not);
- Grinding GW for additional
Gold Bricks might not actually save time and resources in the long run.
- Spending
Valor Badges on
Gold Bricks also means not buying
Sunlight Stones, which are needed for uncapping good Summons and potentially recruiting Oracles from Arcarum Summons.
- The materials needed to make a second fully upgraded Revenant Weapons still requires grinding anyway.
The 44 Box Method
Pros
- Maximizes your
Gold Brick efficiency, which is very important for people who want to recruit every single Eternal;
- You don’t actually have to 44 box in a single GW sitting! You are likely going to be sitting around waiting
Gold Bricks anyway (whether from
Valor Badges or Rise of the Beasts restocks). Nothing wrong with spreading the farming over several GW events;
- If you take GW even semi-seriously, you will naturally farm a lot of tokens (especially since the Final Rally token bonus was introduced).
Cons
- Even if you’re not fully clearing 44 boxes every GW, you still need to grind an inordinate amount during a very time limited event;
- If you need to farm honor to meet crew quotas, then you might be focusing on doing NM raids to help your crew rather than concentrating only on token farming (although the Final Rally helps make up for this now);
- Farming that many tokens eats up a lot of resources like
Half Elixir and
Soul Berry. Do you have enough to grind that many boxes without impacting your ability to farm other content?
Which method is right for you?
Once again, this is a personal decision you have to make for yourself.
If I sound like a broken record, then that’s good. So let’s say it once more for the people in the back: This is a personal decision.
Don’t let people shame you for choosing one or the other. Instead, think about your personal circumstances, your overall goals in GBF, what you are choosing to give up by picking either method, and what you might regret in the future (e.g. not having enough Gold Bricks, not unlocking that Eternal faster, etc.)
This is also a good approach to basically anything in GBF.
Hypothetically speaking, could you 80 box?
Yes.
Speaking from experience however… you probably shouldn’t do this.
There’s mayyyybe only one Revenant Weapon where the final Gold Brick upgrade actually makes a meaningful difference compared to a generic element-changed weapon. (The extra 5% on a
Four-Sky Blade is not it.)
Tier lists and you
Tier lists are useful in understanding why something is good or bad. Whether those reasons apply to you or not is another issue. Different players require different things. So focus on what actually matters for you.
For example, players who enjoy racing and doing raids as fast as possible care about efficiency. Raw power matters the most to them. But a player who likes to take things at their own pace may be happier with characters that provide a lot of utility. Spending time click buttons is fine for them.
In the super-end game, even end-game characters like 5★ Eternals can be powercrept because super-end-game players try to optimize for really minute things which don't matter for the majority of the playerbase. The vast majority of you who will read this will probably never care about these kinds of issues.
It is very helpful to talk to other players and seek a wide variety of opinions about what matters most for you. But as you talk to people, you should also understand why people hold their opinions, and think about whether their experiences match your needs. Make a decision informed by listening to other people's opinions. But don't replace your own needs with their opinions.
Did I just repeat how important it is to make personal decisions? You bet I did!
The Wiki Tier List
You can read the wiki Eternals Tier List to understand the general ratings from Gamewith. You can also read the actual character pages on Gamewith to understand why different Eternals have different ratings. Please be aware that Gamewith is in Japanese only, so you may want to use Google Translate or Google Chrome's in-built translation feature.
My personal views
Most people will just skim over everything I wrote above because reading text is boring. And I heard that writing your own tier list is the ultimate click bait because people can't get enough of it. Just like Matatabby and cats. Time to cash in on the sweet non-existent ad revenue I am not earning! (Because this Wiki doesn't run ads and everything is for the sake of the GBF community anyway).
So for those who need a very basic gameplay overview of the Eternals, a quick summary is provided below. In general, most Eternals are pretty okay in their base state, and really strong when fully uncapped.
Disclaimer: The summary below is heavily biased based on the author's personal opinions. The information below could also change based on future balance changes or meta shifts.
Also, if you want to see what the 5★ Eternal Ougi animations look like then watch this video.
Eternal | Description |
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![]() ![]() If you intend to keep Esser in her base state, ask yourself: Is she really a good use of a limited |
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This all completely changes in her 5★ uncap. Put simply: She is a goddamn end-game monster. ![]() Duration: 1 hit2/3 effectiveness when used with Charge Attack on demand (even outside of Break mode!), a ridiculous Ultimate ability, consistent damage, unique blind skill on Ougi, and a super sick Ougi animation. What’s not to love? Using Esser is incredibly simple. Use Stardust almost any time it is off cooldown (except on Ougi turns) and use Intense Bullet whenever you can. After 10 turns (which is also the exact turn count needed for max |
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![]() ![]() ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and ![]() Duration: 1 turn Fire Damage Cut.. At level 130: All allies also gain ![]() Duration: 3 turns., which is a 100% ![]() ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. skill. Click it and yolo into any boss trigger or whatever. He is otherwise… just whelming in his base state. Not underwhelming. But just whelming. Nothing special. |
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In his 5★ uncap Uno becomes much much better. A ![]() Strength: 10%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. buff on Ougi plus a ![]() Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to maintain your HP is very nice to have. His main claim to fame is that shiny new Rating: Very unlikely to be powercrept because 100% Phalanx is just generically great for both solo and racing purposes. The fact his buffs only require you to Ougi also mean he is low maintenance. Assassin damage is just gravy. |
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![]() His debuffs only really land when playing on-element which limits his usefulness. The unique ability for |
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ANGRY YELLING OTOUTO GETS EVEN ANGIER AND YELLIER IN HIS 5★ UNCAP. Quatre literally consumes your ![]() ![]() ![]() ![]() because he ate a Gold Bar version of the Dagger too! ![]() is also a very nice debuff to have. Sadly his debuffs are still random which limits some of his usefulness. At least he’s better at landing them off-element now. Rating: Great for solo and supportive style play. However, his |
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![]() ![]() Damage dealt is based on HP consumed. Gain ![]() Strength: 3000Duration: Indefinite. At level 95: Also inflict ![]() Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds. Damage cap increased to ~1,230,000. At level 130: Damage increased and damage cap increased to ~2,040,000. When HP is below 25%: Also gain ![]() Duration: 1 turn .. She is still a decent attacker, but due to her form changes can be a bit fiddly to understand until you see it in action. Her Ougi animation is also super sick. She’s also |
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Sarasa ascends into an absolute wrecking ball in her 5★ uncap. As the literal embodiment of brawn, all of her skills get upgraded to let her beat things down even harder. You point her at something, and it dies. And if it takes 10+ turns to die for some reason, her Ultimate ![]() Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., ![]() Duration: 3 turns, and ![]() Strength: 280% ATK Up 100% C.A. DMG Cap UpMultiplier: AssassinDuration: 1 turn . (Can't recast.) makes it die even harder. Just be aware that for some reason her ![]() Duration: 3 turns can be dispelled. Rating: Unlikely to be powercrept. Once you learn the power of |
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![]() ![]() Base Accuracy: 50% typically tends not to matter much because most bosses are immune to it. Well, except that one time during Elysian class release date when Cygames made a mistake and you could one-shot the Bahamut HL raid. Good times. |
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At 5★, a lot of Octo’s fiddlyness goes away and he just becomes a truck. He gets ![]() Strength: 50%Duration: 3 turns and ![]() Strength: 50%Duration: 3 turns (!!) to himself to gain meter faster, a team-wide ![]() Strength: 20%Duration: 3 turns. ![]() Duration: 3 turns is basically Ougi Assassin if you can get him to double Ougi in a turn. ![]() ![]() Strength: 100%Base value before charge bar gain effects are taken into account. and ![]() Strength: 20%Duration: IndefiniteThis already takes the 100% charge bar speed into account.. (Can't recast.) also turns him into a permanent Ougi battery. It’s kinda crazy. Also, thank goodness the final 5★ boss rush uncap fate episodes no longer reset if you lose one stage. Trying to clear Nio's fight was an absolute RNG-fest. Rating: Unlikely to be powercrept. When you need an Ougi generating machine, almost no characters inthe game do it better than Octo. Excellent in short fights with Mechanic, and in longer fights where the double Ougi generation and buffs on Ougi pay off. |
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![]() For Wind players, Siete just trivialises mid-game content. Which is great given that you will likely make your first Eternal around mid-game. |
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His 5★ form is also a core end-game character. His ![]() stacks become easier to manage, and you can now do dumb things like Strike Time (or Mechanic), stack ![]() Turn 1, and then ![]() Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. Lower ![]() Multiplier: PerpetuityDuration: Indefinite lvl by 3. (Requires ![]() Multiplier: Perpetuity lvl 3 or higher.) Turn 2 for back-to-back double full party Ougi turns. Or three turns of full Ougi potentially. The extra CA Dmg Cap is also very nice. If a fight lasts 10 or more turns, ![]() Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., ![]() Strength: 150%Duration: 1 turn , and ![]() Strength: 90%Duration: 1 turn . (Can't recast.) can also let you fire off 25m+ Ougi bursts. He also becomes a super Stand User. Seven Stand User to be precise. |
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![]() Except that |
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At her 5★ stage, her buffs go up to eleven. She basically gets Korwa's famous ![]() and ![]() rolled into hers, but with none of the ramp-up time. You just press a single button on Turn 1 and you’re good to go. It is unclear if she still lives in a cardboard box. |
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![]() ![]() Base Accuracy: 55%Duration: 60 seconds debuff. She is the primary source of ![]() Base Accuracy: 55%Duration: 60 seconds in the game, which is a status effect that completely trivializes fights. Ever since her rework and the ![]() effect, you also no longer have to hold onto your Ougi out of fear of building up ![]() debuff resistance on fights. The AoE ![]() Base Accuracy: 65% on ![]() ![]() Strength: 10%Base Accuracy: 100%Duration: 180 seconds, ![]() Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, ![]() Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, ![]() Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, ![]() Base Accuracy: 50%Duration: 180 seconds, ![]() Base Accuracy: 30%Duration: 180 seconds, ![]() Base Accuracy: 30%Duration: 180 seconds, ![]() Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage Local status effect, ![]() Base Accuracy: 20%Duration: 3 turnsLocal status effect, ![]() Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, ![]() Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, ![]() Base Accuracy: 65%Duration: 180 seconds, ![]() Base Accuracy: 65%Duration: 180 seconds, and ![]() Base Accuracy: 65% on all foes. is also nice for clearing out trash mobs in Arcarum or multi-stage solo fights. Unfortunately, that’s all she really does in her base state. If you need a dedicated Parabot for a fight, you really want her 5★ version... |
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… which not only has a new bonus passive to help you hit ![]() Base Accuracy: 55%Duration: 60 seconds more often, but her Ultimate ![]() Multi-hit, 200% Light damage to all foes based on foes' number of debuffs (Damage cap: ~160,000 per hit / Max: 10 hits). (Can't recast.) brings in a new era of turning bosses into useless punching bags. 150 extra seconds of uselessness means that you can freely mash that attack button and go all out. Her ![]() Strength: 100% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. buffs make her all the rage in Light based Bow crit teams using ![]() Her new Ougi animation is also incredible. |
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![]() ![]() ATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 50% HP Revive / 20% ATK / 50% DEF / 20% DA / 3% TAMultiplier: UniqueDuration: 15 turns is quite a powerful buff with a very good uptime. But single target only makes this a bit of a drag. |
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Funf is anywhere from good to amazing depending on your grid after she gets her 5★ uncap. A 60% uptime ![]() Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide buff with any wasted healing going into Charge Bar thanks to ![]() Strength: 500 HP or 10% charge barDuration: 3 turns fixes a lot of problems. A complete turnaround for what was once a ridiculed character and is now considered core in ![]() For the record, it is never explained in her Fate Episodes where the white dragon she is now riding comes from. Given what happened to all the other Eternals, it’s actually probably her magical abilities being expressed as a Stand. |
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After hs rebalance, his 5★ fixes a lot of those problems. His buffs are now much easier to protect, don't require as much micromanagement (but rewards you if you do), and his echo mechanic on his passive help find new and creative ways to break the damage cap. This echo stacks with other sources such as ![]() ![]() ![]() Strength: 20%Duration: 3 turns., so go nuts. He even gets a special cut in animation for his Ougi and becomes a Stand User. It’s both funny and badass. Rating: Six is just a damage machine. He is one of the best pure damage machines in the game who comes with his own buffs to break the damage cap. But he offers very little utility. And he exists in an element full of selfish attacking characters. The likelihood of him being powercrept really comes down to whether future content no longer lets characters get away with having almost zero utility. |