User:EmiFox/Guild War RevEternal

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Introduction

Your first rodeo: Revenant Weapons | Farming Tokens

Frequent flier farmers: Picking Eternals | Farming Valor Badges | GW Cutoffs

The Ten Eternals[edit]

The Eternals are SSR characters that are completely “free” to recruit. Unlike gacha characters which require currency and RNG to unlock, Eternals are acquired by farming a Revenant Weapons and fully upgrading it. Each Eternal is also themed based on specific main character class lines, which is pretty neat too!

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The Eternals are also some of the best characters in their respective elements when fully upgraded. For example, their natural Ougi damage cap is much higher than other characters. This means that even as a completely F2P player, you can have access to some of the best end-game characters using only your elbow grease and time.

Once you have your weapon grids in order, it is therefore very natural to want to recruit an Eternal.

So how do you decide who to pick?[edit]

Farming an Eternal (unsurprisingly) requires grinding. And upgrading your Eternal to 5★ requires a significant grind on top of that. Both steps also require very rare Gold Brick square.jpg Gold Bricks, and the average player is going to have a very limited supply of these.

This means the decision for what Eternal to choose is a very subjective decision. What is correct for someone else may not be correct for you. So take the time to think about what you want, what makes you happy, and what will be fun.

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If you're looking for some criteria you can use to think about what matters for you, ask yourself these questions:

  • Is there an Eternal where you just really like their design or voice actor?
  • Do you need an SSR character in a specific element to help round out a team?
  • Is there an element you play where you want to take it to the max?
  • Do you just want to pick whoever is highest on an arbitrary tier list?
  • Are you looking to pick the most OP Eternal because you're trying to "future proof" your decision?

Or just pick your waifu/husbando. It's never wrong to pick your waifu/husbando.

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To 44 box or not to 44 box?[edit]

If/When you decide to 5★ your Eternals, you will be faced with an important choice. You see, unlocking the 5★ uncap is a grindy process.

Stamp143.png But seriously, this shouldn’t be a surprise by now.

As you read the wiki page on how to 5★ uncap your Eternal, you will notice that on Step 4 you have two choices for obtaining the Weapon Fragments you need:

The Three Gold Bar Method[edit]

Pros

  • Lets you unlock a 5★ Eternal very fast because you only have to empty 8 GW boxes overall. So this is very good for people who absolutely want to recruit their 5★ Eternal immediately;
  • GW is a time limited event and not everyone has time to grind GW Tokens like crazy (clearing Draw Boxes 5 to 44 requires 80,000 tokens!);
  • Potentially a much much lower resource drain because element changing 10 weapons requires very concentrated resources (notable mentions include 2,500 Flawed Prism square.jpg Flawed Prisms, 500 White Dragon Scale square.jpg White Dragon Scales, and 500 Champion Merit square.jpg Champion Merits for each 5★ Eternal you unlock).

Cons

  • For most players, their only source of Gold Brick square.jpg Gold Bricks they will have is from the Rise_of_the_Beasts event and buying them from the shop. This means there is a limit on how many Eternals that they can recruit (5★ or not);
  • Grinding GW for additional Gold Brick square.jpg Gold Bricks might not actually save time and resources in the long run.
  • Spending Valor Badge square.jpg Valor Badges on Gold Brick square.jpg Gold Bricks also means not buying Sunlight Stone square.jpg Sunlight Stones, which are needed for uncapping good Summons and potentially recruiting Oracles from Arcarum_Summons.
  • The materials needed to make a second fully upgraded Revenant Weapons still requires grinding anyway.

The 44 Box Method[edit]

Pros

  • Maximizes your Gold Brick square.jpg Gold Brick efficiency, which is very important for people who want to recruit every single Eternal;
  • You don’t actually have to 44 box in a single GW sitting! You are likely going to be sitting around waiting Gold Brick square.jpg Gold Bricks anyway (whether from Valor Badge square.jpg Valor Badges or Rise_of_the_Beasts restocks). Nothing wrong with spreading the farming over several GW events;
  • If you take GW even semi-seriously, you will naturally farm a lot of tokens (especially since the Final Rally token bonus was introduced).

Cons

  • Even if you’re not fully clearing 44 boxes every GW, you still need to grind an inordinate amount during a very time limited event;
  • If you need to farm honor to meet crew quotas, then you might be focusing on doing NM raids to help your crew rather than concentrating only on token farming (although the Final Rally helps make up for this now);
  • Farming that many tokens eats up a lot of resources like Half Elixir square.jpg Half Elixir and Soul Berry square.jpg Soul Berry. Do you have enough to grind that many boxes without impacting your ability to farm other content?

Which method is right for you?[edit]

Once again, this is a personal decision you have to make for yourself.

If I sound like a broken record, then that’s good. So let’s say it once more for the people in the back: This is a personal decision.

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Don’t let people shame you for choosing one or the other. Instead, think about your personal circumstances, your overall goals in GBF, what you are choosing to give up by picking either method, and what you might regret in the future (e.g. not having enough Gold Brick square.jpg Gold Bricks, not unlocking that Eternal faster, etc.)

This is also a good approach to basically anything in GBF.

Hypothetically speaking, could you 80 box?[edit]

Yes.

Speaking from experience however… you probably shouldn’t do this.

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There’s mayyyybe only one Revenant Weapon where the final Gold Brick square.jpg Gold Brick upgrade actually makes a meaningful difference compared to a generic element-changed weapon. (The extra 5% on a Four-Sky Blade square.jpg Four-Sky Blade is not it.)

Tier lists and you[edit]

Tier lists are useful in understanding why something is good or bad. Whether those reasons apply to you or not is another issue. Different players require different things. So focus on what actually matters for you.

For example, players who enjoy racing and doing raids as fast as possible care about efficiency. Raw power matters the most to them. But a player who likes to take things at their own pace may be happier with characters that provide a lot of utility. Spending time click buttons is fine for them.

In the super-end game, even end-game characters like 5★ Eternals can be powercrept because super-end-game players try to optimize for really minute things which don't matter for the majority of the playerbase. The vast majority of you who will read this will probably never care about these kinds of issues.

It is very helpful to talk to other players and seek a wide variety of opinions about what matters most for you. But as you talk to people, you should also understand why people hold their opinions, and think about whether their experiences match your needs. Make a decision informed by listening to other people's opinions. But don't replace your own needs with their opinions.

Did I just repeat how important it is to make personal decisions? You bet I did!

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The Wiki Tier List[edit]

You can read the wiki Eternals Tier List to understand the general ratings from Gamewith. You can also read the actual character pages on Gamewith to understand why different Eternals have different ratings. Please be aware that Gamewith is in Japanese only, so you may want to use Google Translate or Google Chrome's in-built translation feature.

My personal views[edit]

Most people will just skim over everything I wrote above because reading text is boring. And I heard that writing your own tier list is the ultimate click bait because people can't get enough of it. Just like Matatabby and cats. Time to cash in on the sweet non-existent ad revenue I am not earning! (Because this Wiki doesn't run ads and everything is for the sake of the GBF community anyway).

So for those who need a very basic gameplay overview of the Eternals, a quick summary is provided below. In general, most Eternals are pretty okay in their base state, and really strong when fully uncapped.

Disclaimer: The summary below is heavily biased based on the author's personal opinions. The information below could also change based on future balance changes or meta shifts.

Also, if you want to see what the 5★ Eternal Ougi animations look like then watch this video.

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Eternal Description
Npc m 3040039000 01.jpg Npc s 3040039000 01.jpg Tien/Esser is based on the Hawkeye class line. In her base state, she is unfortunately mostly placebo. She’s not a great offensive character and her best ability is letting you farm harder. This is great in Arcarum or if you’re desperately grinding literally thousands or tens of thousands of raids to get more Luminiera Sword Omega square.jpg Luminiera Sword Omegas.

If you intend to keep Esser in her base state, ask yourself: Is she really a good use of a limited Gold Brick square.jpg Gold Brick and the other mats you need to farm to unlock an Eternal vs the increased farming efficiency and guaranteed Status Bounty.pngBountyItem drop rate is boosted
from her passive?

Npc m 3040039000 03.jpg This all completely changes in her 5★ uncap. Put simply: She is a goddamn end-game monster. Status Defiance.pngSalted WoundATK is boosted when foe is in break mode

Duration: 1 hit
2/3 effectiveness when used with Charge Attack
on demand (even outside of Break mode!), a ridiculous Ultimate ability, consistent damage, unique blind skill on Ougi, and a super sick Ougi animation. What’s not to love?

Using Esser is incredibly simple. Use Stardust almost any time it is off cooldown (except on Ougi turns) and use Intense Bullet whenever you can. After 10 turns (which is also the exact turn count needed for max Status Bounty.pngBountyItem drop rate is boosted
stacks!) you can fire off her Ultimate skill and watch raids melt.

Rating: Very unlikely to be powercrept because what she provides is unique and very powerful. Also has great utility from boosting drop rates in a game where grinding is everything. But if you only care about the drop rate boost, you need to balance the cost of obtaining her vs how much extra farm time you're going to save in the long run.

Npc m 3040030000 01.jpg Npc s 3040030000 01.jpg Anre/Uno is based on the Holy Saber class line and his main claim to fame is Ability Phalanx.png Arm the BastionAll allies gain Status Dmg Cut 100.png100% DMG CutTaking 100% less DMG

Duration: 1 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
.
, which is a 100% Ability Phalanx.png Phalanx
All parties gain Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG

Duration: 1 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
.
skill. Click it and yolo into any boss trigger or whatever.
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He is otherwise… just whelming in his base state. Not underwhelming. But just whelming. Nothing special.

Npc m 3040030000 03.jpg In his 5★ uncap Uno becomes much much better. A Status Strength.pngStrengthATK is greatly boosted based on how high HP is

Strength: 10%-20%
Duration: 3.5 turns
Stacking: Teamwide
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
buff on Ougi plus a Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

Strength: 2000
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
to maintain your HP is very nice to have.
His main claim to fame is that shiny new Ability Cover.png Fleeting SparkGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)

Duration: 1 turns
and Status Counter.pngCounters on DodgeDodge and counter one-ally attacks

Duration: 1 turns
Counter attacks grant 5% charge bar per hit.
for up to 3 hits.
At level 95:
Also gain Status Fleeting Spark.pngFleeting SparkATK is boosted by Fleeting Spark

Strength: 280%
Duration: 1 turns
.
effect. Status Fleeting Spark.pngFleeting SparkATK is boosted by Fleeting Spark

Strength: 280%
Duration: 1 turns
is an Anytime Assassin skill that isn’t consumed until the end of turn. So unlike regular Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
or Status Path of Destruction.pngPath of DestructionATK is boosted
, you can activate it, then use Ability Spiral Spear.png Spiral Spear1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000) and inflict Mode Bar CutCut to foe's mode bar
.
At level 55:
Damage increased to 1100%
At level 85:
Damage cap increased to ~1,430,000.
for Assassin boosted damage, use Luchador Ability Tag Team.png Tag Team
All allies attack without using up a turn.
to fire off Assassin boosted autos, and then click the Attack button for more Assassin boosted damage.
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Rating: Very unlikely to be powercrept because 100% Phalanx is just generically great for both solo and racing purposes. The fact his buffs only require you to Ougi also mean he is low maintenance. Assassin damage is just gravy.

Npc m 3040033000 01.jpg Npc s 3040033000 01.jpg Feower/Quatre is based on the Dark Fencer class line. Unfortunately, like most implementations of the “sort of a Dark Fencer” characters, he feels quite lackluster.

His debuffs only really land when playing on-element which limits his usefulness. The unique ability for Ability ExtendTime.png AviratiExtend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.) to extend buffs by 1 turn duration is nice though. But hard to justify a Gold Brick square.jpg Gold Brick just for this effect alone.

Npc m 3040033000 03.jpg ANGRY YELLING OTOUTO GETS EVEN ANGIER AND YELLIER IN HIS 5★ UNCAP. Quatre literally consumes your Four-Sky Blade square.jpg Four-Sky Blade and just becomes a Four-Sky Blade square.jpg Four-Sky Blade. This is... actually pretty awesome! And you get the full 35% Status DoubleUp.png DA UpDouble attack rate is boosted
Status TripleUp.png TA UpTriple attack rate is boosted
because he ate a Gold Bar version of the Dagger too! Status Forfeit.pngForfeitDMG taken is boosted / DMG dealt is lowered
is also a very nice debuff to have. Sadly his debuffs are still random which limits some of his usefulness. At least he’s better at landing them off-element now.

Rating: Great for solo and supportive style play. However, his Status DoubleUp.png DA UpDouble attack rate is boosted
Status TripleUp.png TA UpTriple attack rate is boosted
on Ougi is less useful for end-game players because multiattack boosts are much more common in today's meta. His skills also demand you spend time clicking on them. But if you need this level of utility, there's no one else who does it better.

Npc m 3040032000 01.jpg Npc s 3040032000 01.jpg Threo/Sarasa is based on the GAAOOOO class line. Her claim to fame is deleting low hp fights thanks to Ability Ground Zero.png Ground ZeroUses 99% of caster's current HP to deal plain damage to all foes. Damage dealt is based on HP used. Gain a 3000-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

Strength: Up to 3000 damage.
Duration: Indefinite
. (Damage cap: ~820,000)
At level 95:
Also inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG

Strength: 25%
Base Accuracy: ≥100%
Duration: 180 seconds
. Plain damage cap increased to ~1,230,000.
. She is still a decent attacker, but due to her form changes can be a bit fiddly to understand until you see it in action. Her Ougi animation is also super sick.

She’s also Npc s 3040157000 01.jpg Conan Edogawa. Which is hilarious given the complete difference in personality.

Npc m 3040032000 03.jpg Sarasa ascends into an absolute wrecking ball in her 5★ uncap. As the literal embodiment of brawn, all of her skills get upgraded to let her beat things down even harder. You point her at something, and it dies. And if it takes 10+ turns to die for some reason, her Ultimate Ability Three-Tiger's Blessing.png Three-Tiger's BlessingGain Instant ChargeInstantly sets Charge Bar to 100%

Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status Uplift.pngAutoignitionCharge bar will be boosted to 100% at the end of the turn

Duration: 3 turns
, and Status Tiger's Blessing.pngTiger's BlessingATK is boosted by Tiger's Blessing

Strength: 280%
Duration: 1 turns
Also grants 100% C.A. DMG Cap Up
. (Can't recast)
makes it die even harder. Just be aware that for some reason her Status Uplift.pngAutoignitionCharge bar will be boosted to 100% at the end of the turn

Duration: 3 turns
can be dispelled.
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Rating: Unlikely to be powercrept. Once you learn the power of Ability Ground Zero.png Ground ZeroUses 99% of caster's current HP to deal plain damage to all foes. Damage dealt is based on HP used. Gain a 3000-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

Strength: Up to 3000 damage.
Duration: Indefinite
. (Damage cap: ~820,000)
At level 95:
Also inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG

Strength: 25%
Base Accuracy: ≥100%
Duration: 180 seconds
. Plain damage cap increased to ~1,230,000.
in solo play, it becomes so addicting that you'll never use anything else if you have a choice. She is also extremely powerful and will always be a staple of more competitive teams, especially for Summon s 2040084000.jpg Titan due to her self-enmity activation. However, she is not so overpowered to the point where you always use her in team focused around specific weapon proficiencies she does not have.
Npc m 3040037000 01.jpg Npc s 3040037000 01.jpg Eahta/Octo is based on the Samurai class line. His gimmick is that he also gets a 200% max Charge Bar, and a bunch of skills about Charge Bar meter. Thanks to his double speed charge bar gain, this lets him Ougi a lot. If you use Mechanic, you can also hit the Overchain with his 200% Ougi immediately. Unfortunately, Status Death.pngLethal HitInstant death for the victim.

Base Accuracy: 50%
typically tends not to matter much because most bosses are immune to it.

Well, except that one time during Elysian class release date when Cygames made a mistake and you could one-shot the Bahamut HL raid. Good times.

Npc m 3040037000 03.jpg At 5★, a lot of Octo’s fiddlyness goes away and he just becomes a truck. He gets Status DoubleUp.png50% DA UpDouble attack rate is boosted

Strength: 50%
Duration: 3 turns
and Status TripleUp.png50% TA UpTriple attack rate is boosted

Strength: 50%
Duration: 3 turns
(!!) to himself to gain meter faster, a team-wide Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted

Strength: 20%
Duration: 3 turns
. Status Defiance.pngArda FravaC.A. DMG and C.A. DMG cap will be boosted based on number of times Eahta uses a charge attack in 1 turn

Duration: 3 turns
"Arda Favra" in Eahta's skill description
is basically Ougi Assassin if you can get him to double Ougi in a turn. Ability Eight-Life's Pilgrimage.png Eight-Life's PilgrimageGain Status Uplift.pngCharge Bar +200%Instantly boosts Charge Bar by 200%

Strength: 200%
This already takes the 100% charge bar speed into account.
and Status Eight-Life's Pilgrimage.pngEight-Life's PilgrimageCharge bar is boosted each turn (Can't be removed)

Strength: 20%
Duration: Indefinite
This already takes the 100% charge bar speed into account.
(Can't recast)
also turns him into a permanent Ougi battery. It’s kinda crazy.

Also, thank goodness the final 5★ boss rush uncap fate episodes no longer reset if you lose one stage. Trying to clear Nio's fight was an absolute RNG-fest.

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Rating: Unlikely to be powercrept. When you need an Ougi generating machine, almost no characters inthe game do it better than Octo. Excellent in short fights with Mechanic, and in longer fights where the double Ougi generation and buffs on Ougi pay off.

Npc m 3040036000 01.jpg Npc s 3040036000 01.jpg Seofon/Siete is based on the Swordmaster class line. And this dude just loves swords. Like, REALLY loves swords. Like wow he loves Swords.
For Wind players, Siete just trivialises mid-game content. Which is great given that you will likely make your first Eternal around mid-game. Status Swordshine.pngSwordshineATK, DEF, and double attack rate is boosted
lets him hit for a lot of damage, his free Ability Rage.png Rage III
All parties gain Status AttackUp.png30% ATK UpATK is boosted

Strength: 30%
Duration: 3 turns
.
buff on Ougi lets your team hit for more damage (that doesn’t help other players do more damage than you as well!), his passive helps you cap Ougis when you’re still a weak player, and he can give you instant Charge Bar to close out fights. It's a very good all-round package for a base level Eternal.
Npc m 3040036000 03.jpg His 5★ form is also a core end-game character. His Status Swordshine.pngSwordshineATK, DEF, and double attack rate is boosted
stacks become easier to manage, and you can now do dumb things like Strike Time (or Mechanic), stack Status Swordshine.pngSwordshineATK, DEF, and double attack rate is boosted
Turn 1, and then Ability Burst.png Cuore di LeoneAll allies gain Instant ChargeInstantly sets Charge Bar to 100%

Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
Lower Status Swordshine.pngSwordshineATK, DEF, and double attack rate is boosted
lvl by 3.
(Requires Status Swordshine.pngSwordshineATK, DEF, and double attack rate is boosted
lvl 3 or higher.)
Turn 2 for back-to-back double full party Ougi turns. Or three turns of full Ougi potentially. The extra CA Dmg Cap is also very nice. If a fight lasts 10 or more turns, Ability Seven-Star's Brilliance.png Seven-Star's BrillianceAll allies gain Instant ChargeInstantly sets Charge Bar to 100%

Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status Defiance.png150% C.A. DMG UpCharge attack DMG is boosted

Strength: 150%
Duration: 1 turns
, and Status CA DMG Cap.png90% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 90%
Duration: 1 turns
. (Requires Status Swordshine.pngSwordshineATK, DEF, and double attack rate is boosted
lvl 3 or higher. Can't recast)
can also let you fire off 25m+ Ougi bursts.

He also becomes a super Stand User. Seven Stand User to be precise.

Rating: Unlikely to be powercrept. The simple fact that his mere presence lets your entire team Ougi really hard, and the fact he opens up so many cheese team comps focused on abusing Ougis means he will always be around. However, his Ability Emblem.png EmblemaRaise Status Swordshine.pngSwordshineATK, DEF, and double attack rate is boosted
lvl by 1 (Max: 3).
Reset Status Swordshine.pngSwordshineATK, DEF, and double attack rate is boosted
lvl to 0 upon taking damage.
At level 55:
Status Swordshine.pngSwordshineATK, DEF, and double attack rate is boosted
multiattack rate boosts increased.
At level 85:
Now raises Status Swordshine.pngSwordshineATK, DEF, and double attack rate is boosted
lvl by 2 (Max: 5).
Now lowers Status Swordshine.pngSwordshineATK, DEF, and double attack rate is boosted
lvl by 2 upon taking damage instead of reset to 0.
Maximum Status Swordshine5.pngSwordshineATK, DEF, triple attack rate, and critical hit rate is boosted
lvl increased to 5.
skill is extremely fiddly and is often the main reason he is dropped in teams.

Npc m 3040038000 01.jpg Npc s 3040038000 01.jpg Niyon/Nio is based on the Harpist class line. She is your classic buff/debuff character. Except that Ability MusicPurple.png NinananaInflict Status Sleep 6.pngComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)

Base Accuracy: 75%
Duration: 4-6 turns
20% chance to end upon taking damage
Takes 50% more damage
Local status effect
on all foes for 4-6 turns.
is absolutely ridiculous. Read what it does. 4-6 turns where you completely ignore whatever the enemy boss does, and also 50% boosted damage on top because why not?

Yes, it is as broken as it sounds. Just be aware that it can be hard to land off-element.

Npc m 3040038000 03.jpg At her 5★ stage, her buffs go up to eleven. She basically gets Korwa's famous Status Esprit.pngEspritATK is boosted / Debuff effect success rate is boosted

Special buff
and Status Astuce.pngAstuceDouble attack rate is boosted / Triple attack rate is boosted

Special buff
rolled into hers, but with none of the ramp-up time. You just press a single button on Turn 1 and you’re good to go.

It is unclear if she still lives in a cardboard box.

Rating: Very unlikely to be powercrept. Her buffs and skills are just incredibly potent. For her to be powercrept would require Cygames to release an absolute monster of a character. And this is saying something given that Nio overtook Korwa as the Queen of Wind Buffers.

Npc m 3040031000 01.jpg Npc s 3040031000 01.jpg Tweyen/Song is based on the Archer class line, and focuses on debuffs. Specifically, the Status Paralysis.pngParalyzedCan't attack

Base Accuracy: 55%
Duration: 60 seconds
debuff. She is the primary source of Status Paralysis.pngParalyzedCan't attack

Base Accuracy: 55%
Duration: 60 seconds
in the game, which is a status effect that completely trivializes fights. Ever since her rework and the Status Bring the Thunder.pngBring the ThunderNext Clincher Paralyzes a foe (Can't be removed)
effect, you also no longer have to hold onto your Ougi out of fear of building up Status Paralysis.pngParalyzedCan't attack
debuff resistance on fights. The AoE Status Death.pngLethal HitInstant death for the victim.

Base Accuracy: 65%
on Ability Pilfer.png DepravityInflict various debuffs on all foes. is also nice for clearing out trash mobs in Arcarum or multi-stage solo fights.
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Unfortunately, that’s all she really does in her base state. If you need a dedicated Parabot for a fight, you really want her 5★ version...

Npc m 3040031000 03.jpg … which not only has a new bonus passive to help you hit Status Paralysis.pngParalyzedCan't attack

Base Accuracy: 55%
Duration: 60 seconds
more often, but her Ultimate Ability Two-Crown's Strife.png Two-Crown's StrifeExtend time-based debuff effects on all foes by 90 seconds.Base Accuracy: 100%
Damage to all foes based on foes' number of debuffs (Max: 10 hits / Can't recast)
brings in a new era of turning bosses into useless punching bags. 150 extra seconds of uselessness means that you can freely mash that attack button and go all out. Her Status CriticalUp.png100% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 100% chance of dealing 50% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
buffs make her all the rage in Light based Bow crit teams using Weapon s 1040708900.jpg Hollowsky Bow.

Her new Ougi animation is also incredible.

Rating: Unlikely to be powercrept. However, Song is basically all about Status Paralysis.pngParalyzedCan't attack
. If the raid is susceptible to being turning into a nothing but a dumb punching bag, then she is probably the best characters in the game. Is the raid immune to Status Paralysis.pngParalyzedCan't attack
? Then she is merely above average, but not amazing. No other Eternal is perhaps as binary as her.

Npc m 3040034000 01.jpg Npc s 3040034000 01.jpg Fif/Funf is based on the Sage class line. Fittingly, in her base state she is basically a personal Sage. She heals, she clears, and she also has an autorevive buff. Status Magic Torrent.pngMagic TorrentRecovers once from a knockout while in effect /
ATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)

Strength: 50% HP Revive / 20% ATK / 50% DEF / 20% DA / 3% TA
Multiplier: Unique
Duration: 15 turns
is quite a powerful buff with a very good uptime. But single target only makes this a bit of a drag.
Npc m 3040034000 03.jpg Funf is anywhere from good to amazing depending on your grid after she gets her 5★ uncap. A 60% uptime Status Strength.pngStrengthATK is greatly boosted based on how high HP is

Strength: 20% when HP is 50% or above, 10% when at 1 HP
Duration: 3 turns
Stacking: Teamwide
buff with any wasted healing going into Charge Bar thanks to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

Strength: 500 HP or 10% charge bar
Duration: 3 turns
fixes a lot of problems. A complete turnaround for what was once a ridiculed character and is now considered core in Summon s 2040080000.jpg Zeus Primal teams.

For the record, it is never explained in her Fate Episodes where the white dragon she is now riding comes from. Given what happened to all the other Eternals, it’s actually probably her magical abilities being expressed as a Stand.

Rating: Very unlikely to be powercrept, but is very team and grid dependent. If you play a very Stamina focused team, then she is everything you want, everything you never knew you needed, and more. She also has incredible utility in solo play when you try to solo extremely hard raids such as debuff heavy HL raids for a challenge. However, she is still very niche. But when you want her, you really want her.

Npc m 3040035000 01.jpg Npc s 3040035000 01.jpg Seox/Six is a tsundere Erune based on the Luchador class line. He was once known as one of the best Eternals because his buffs let him cap damage in almost any content. Guaranteed double attacks is also sweet. However, as player grids have gotten stronger and other stronger characters have been released, he has lost a lot of his lustre. Constantly needing to micromanage his buffs is highly irritating, and obtaining multiattack boosts is easier than ever before so his passive is less cool. It's not that Six has gotten worse. The world has just gotten better.
Npc m 3040035000 03.jpg After hs rebalance, his 5★ fixes a lot of those problems. His buffs are now much easier to protect, don't require as much micromanagement (but rewards you if you do), and his echo mechanic on his passive help find new and creative ways to break the damage cap. This echo stacks with other sources such as Weapon s 1040108700.jpg Parazonium or Ability Choke.png Chaser
All allies gain Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 20%
Duration: 3 turns
.
, so go nuts.

He even gets a special cut in animation for his Ougi and becomes a Stand User. It’s both funny and badass.

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Rating: Six is just a damage machine. He is one of the best pure damage machines in the game who comes with his own buffs to break the damage cap. But he offers very little utility. And he exists in an element full of selfish attacking characters. The likelihood of him being powercrept really comes down to whether future content no longer lets characters get away with having almost zero utility.