User:EmiFox/Guild War RevEternal
The Ten Eternals
The Eternals are SSR characters that are completely “free” to recruit. Unlike gacha characters which require currency and RNG to unlock, Eternals are acquired by farming a Revenant Weapons and fully upgrading it. Each Eternal is also themed based on specific main character class lines, which is pretty neat too!
The Eternals are also some of the best characters in their respective elements when fully upgraded. For example, their natural Ougi damage cap is much higher than other characters. This means that even as a completely F2P player, you can have access to some of the best end-game characters using only your elbow grease and time.
Once you have your weapon grids in order, it is therefore very natural to want to recruit an Eternal.
So how do you decide who to pick?
Farming an Eternal (unsurprisingly) requires grinding. And upgrading your Eternal to 5★ requires a significant grind on top of that. Both steps also require very rares, and the average player is going to have a very limited supply of these.
This means the decision for what Eternal to choose is a very subjective decision. What is correct for someone else may not be correct for you. So take the time to think about what you want, what makes you happy, and what will be fun.
If you're looking for some criteria you can use to think about what matters for you, ask yourself these questions:
- Is there an Eternal where you just really like their design or voice actor?
- Do you need an SSR character in a specific element to help round out a team?
- Is there an element you play where you want to take it to the max?
- Do you just want to pick whoever is highest on an arbitrary tier list?
- Are you looking to pick the most OP Eternal because you're trying to "future proof" your decision?
Or just pick your waifu/husbando. It's never wrong to pick your waifu/husbando.
To 44 box or not to 44 box?
- Reducing two fully completed Revenant Weapons (known as the Three Gold Bar Method because you require three s overall for each 5★ Eternal); or
- Reducing ten element-changed Revenant Weapons (known as the 44 Box Method because it means you have to farm 44 GW Draw Boxes overall for each 5★ Eternal).
The Three Gold Bar Method
- Lets you unlock a 5★ Eternal very fast because you only have to empty 8 GW boxes overall. So this is very good for people who absolutely want to recruit their 5★ Eternal immediately;
- GW is a time limited event and not everyone has time to grind GW Tokens like crazy (clearing Draw Boxes 5 to 44 requires 80,000 tokens!);
- Potentially a much much lower resource drain because element changing 10 weapons requires very concentrated resources (notable mentions include 2,500 s, 500 s, and 500 s for each 5★ Eternal you unlock).
- For most players, their only source of Rise of the Beasts event and buying them from the shop. This means there is a limit on how many Eternals that they can recruit (5★ or not); s they will have is from the
- Grinding GW for additional s might not actually save time and resources in the long run.
- Spending Arcarum Summons. s on s also means not buying s, which are needed for uncapping good Summons and potentially recruiting Oracles from
- The materials needed to make a second fully upgraded Revenant Weapons still requires grinding anyway.
The 44 Box Method
- Maximizes your efficiency, which is very important for people who want to recruit every single Eternal;
- You don’t actually have to 44 box in a single GW sitting! You are likely going to be sitting around waiting Rise of the Beasts restocks). Nothing wrong with spreading the farming over several GW events; s anyway (whether from s or
- If you take GW even semi-seriously, you will naturally farm a lot of tokens (especially since the Final Rally token bonus was introduced).
- Even if you’re not fully clearing 44 boxes every GW, you still need to grind an inordinate amount during a very time limited event;
- If you need to farm honor to meet crew quotas, then you might be focusing on doing NM raids to help your crew rather than concentrating only on token farming (although the Final Rally helps make up for this now);
- Farming that many tokens eats up a lot of resources like and . Do you have enough to grind that many boxes without impacting your ability to farm other content?
Which method is right for you?
Once again, this is a personal decision you have to make for yourself.
If I sound like a broken record, then that’s good. So let’s say it once more for the people in the back: This is a personal decision.
Don’t let people shame you for choosing one or the other. Instead, think about your personal circumstances, your overall goals in GBF, what you are choosing to give up by picking either method, and what you might regret in the future (e.g. not having enoughs, not unlocking that Eternal faster, etc.)
This is also a good approach to basically anything in GBF.
Hypothetically speaking, could you 80 box?
Speaking from experience however… you probably shouldn’t do this.
There’s mayyyybe only one Revenant Weapon where the final upgrade actually makes a meaningful difference compared to a generic element-changed weapon. (The extra 5% on a is not it.)
Tier lists and you
Tier lists are useful in understanding why something is good or bad. Whether those reasons apply to you or not is another issue. Different players require different things. So focus on what actually matters for you.
For example, players who enjoy racing and doing raids as fast as possible care about efficiency. Raw power matters the most to them. But a player who likes to take things at their own pace may be happier with characters that provide a lot of utility. Spending time click buttons is fine for them.
In the super-end game, even end-game characters like 5★ Eternals can be powercrept because super-end-game players try to optimize for really minute things which don't matter for the majority of the playerbase. The vast majority of you who will read this will probably never care about these kinds of issues.
It is very helpful to talk to other players and seek a wide variety of opinions about what matters most for you. But as you talk to people, you should also understand why people hold their opinions, and think about whether their experiences match your needs. Make a decision informed by listening to other people's opinions. But don't replace your own needs with their opinions.
Did I just repeat how important it is to make personal decisions? You bet I did!
The Wiki Tier List
You can read the wiki Eternals Tier List to understand the general ratings from Gamewith. You can also read the actual character pages on Gamewith to understand why different Eternals have different ratings. Please be aware that Gamewith is in Japanese only, so you may want to use Google Translate or Google Chrome's in-built translation feature.
My personal views
Most people will just skim over everything I wrote above because reading text is boring. And I heard that writing your own tier list is the ultimate click bait because people can't get enough of it. Just like Matatabby and cats. Time to cash in on the sweet non-existent ad revenue I am not earning! (Because this Wiki doesn't run ads and everything is for the sake of the GBF community anyway).
So for those who need a very basic gameplay overview of the Eternals, a quick summary is provided below. In general, most Eternals are pretty okay in their base state, and really strong when fully uncapped.
Disclaimer: The summary below is heavily biased based on the author's personal opinions. The information below could also change based on future balance changes or meta shifts.
Also, if you want to see what the 5★ Eternal Ougi animations look like then watch this video.
|Esser is based on the Hawkeye class line. In her base state, she is unfortunately mostly placebo. She’s not a great offensive character and her best ability is letting you farm harder. This is great in Arcarum or if you’re desperately grinding literally thousands or tens of thousands of raids to get more s./
If you intend to keep Esser in her base state, ask yourself: Is she really a good use of a limited and the other mats you need to farm to unlock an Eternal vs the increased farming efficiency and guaranteed from her passive?
|This all completely changes in her 5★ uncap. Put simply: She is a goddamn end-game monster. on demand (even outside of Break mode!), a ridiculous Ultimate ability, consistent damage, unique blind skill on Ougi, and a super sick Ougi animation. What’s not to love?
Using Esser is incredibly simple. Use Stardust almost any time it is off cooldown (except on Ougi turns) and use Intense Bullet whenever you can. After 10 turns (which is also the exact turn count needed for max stacks!) you can fire off her Ultimate skill and watch raids melt.
|Uno is based on the Holy Saber class line and his main claim to fame is , which is a 100% skill. Click it and yolo into any boss trigger or whatever./
He is otherwise… just whelming in his base state. Not underwhelming. But just whelming. Nothing special.
|In his 5★ uncap Uno becomes much much better. A buff on Ougi plus a to maintain your HP is very nice to have.
His main claim to fame is that shiny new Luchador to fire off Assassin boosted autos, and then click the Attack button for more Assassin boosted damage.
Rating: Very unlikely to be powercrept because 100% Phalanx is just generically great for both solo and racing purposes. The fact his buffs only require you to Ougi also mean he is low maintenance. Assassin damage is just gravy.
|Quatre is based on the Dark Fencer class line. Unfortunately, like most implementations of the “sort of a Dark Fencer” characters, he feels quite lackluster./
His debuffs only really land when playing on-element which limits his usefulness. The unique ability forto extend buffs by 1 turn duration is nice though. But hard to justify a just for this effect alone.
|ANGRY YELLING OTOUTO GETS EVEN ANGIER AND YELLIER IN HIS 5★ UNCAP. Quatre literally consumes your and just becomes a . This is... actually pretty awesome! And you get the full 35% because he ate a Gold Bar version of the Dagger too! is also a very nice debuff to have. Sadly his debuffs are still random which limits some of his usefulness. At least he’s better at landing them off-element now.
Rating: Great for solo and supportive style play. However, his on Ougi is less useful for end-game players because multiattack boosts are much more common in today's meta. His skills also demand you spend time clicking on them. But if you need this level of utility, there's no one else who does it better.
|Sarasa is based on the GAAOOOO class line. Her claim to fame is deleting low hp fights thanks to . She is still a decent attacker, but due to her form changes can be a bit fiddly to understand until you see it in action. Her Ougi animation is also super sick./
She’s also. Which is hilarious given the complete difference in personality.
|Sarasa ascends into an absolute wrecking ball in her 5★ uncap. As the literal embodiment of brawn, all of her skills get upgraded to let her beat things down even harder. You point her at something, and it dies. And if it takes 10+ turns to die for some reason, her Ultimate makes it die even harder. Just be aware that for some reason her can be dispelled.
Rating: Unlikely to be powercrept. Once you learn the power of in solo play, it becomes so addicting that you'll never use anything else if you have a choice. She is also extremely powerful and will always be a staple of more competitive teams, especially for due to her self-enmity activation. However, she is not so overpowered to the point where you always use her in team focused around specific weapon proficiencies she does not have.
|Octo is based on the Samurai class line. His gimmick is that he also gets a 200% max Charge Bar, and a bunch of skills about Charge Bar meter. Thanks to his double speed charge bar gain, this lets him Ougi a lot. If you use Mechanic, you can also hit the Overchain with his 200% Ougi immediately. Unfortunately, typically tends not to matter much because most bosses are immune to it./
|At 5★, a lot of Octo’s fiddlyness goes away and he just becomes a truck. He gets and (!!) to himself to gain meter faster, a team-wide . is basically Ougi Assassin if you can get him to double Ougi in a turn. also turns him into a permanent Ougi battery. It’s kinda crazy.
Also, thank goodness the final 5★ boss rush uncap fate episodes no longer reset if you lose one stage. Trying to clear Nio's fight was an absolute RNG-fest.
Rating: Unlikely to be powercrept. When you need an Ougi generating machine, almost no characters inthe game do it better than Octo. Excellent in short fights with Mechanic, and in longer fights where the double Ougi generation and buffs on Ougi pay off.
|Siete is based on the Swordmaster class line. And this dude just loves swords. Like, REALLY loves swords. Like wow he loves Swords./
For Wind players, Siete just trivialises mid-game content. Which is great given that you will likely make your first Eternal around mid-game. lets him hit for a lot of damage, his free buff on Ougi lets your team hit for more damage (that doesn’t help other players do more damage than you as well!), his passive helps you cap Ougis when you’re still a weak player, and he can give you instant Charge Bar to close out fights. It's a very good all-round package for a base level Eternal.
|His 5★ form is also a core end-game character. His Strike Time (or Mechanic), stack Turn 1, and then Turn 2 for back-to-back double full party Ougi turns. Or three turns of full Ougi potentially. The extra CA Dmg Cap is also very nice. If a fight lasts 10 or more turns, can also let you fire off 25m+ Ougi bursts. stacks become easier to manage, and you can now do dumb things like
He also becomes a super Stand User. Seven Stand User to be precise.
|Nio is based on the Harpist class line. She is your classic buff/debuff character.
|At her 5★ stage, her buffs go up to eleven. She basically gets Korwa's famous and rolled into hers, but with none of the ramp-up time. You just press a single button on Turn 1 and you’re good to go.
It is unclear if she still lives in a cardboard box.
|Song is based on the Archer class line, and focuses on debuffs. Specifically, the debuff. She is the primary source of in the game, which is a status effect that completely trivializes fights. Ever since her rework and the effect, you also no longer have to hold onto your Ougi out of fear of building up debuff resistance on fights. The AoE on is also nice for clearing out trash mobs in Arcarum or multi-stage solo fights./
Unfortunately, that’s all she really does in her base state. If you need a dedicated Parabot for a fight, you really want her 5★ version...
|… which not only has a new bonus passive to help you hit more often, but her Ultimate brings in a new era of turning bosses into useless punching bags. 150 extra seconds of uselessness means that you can freely mash that attack button and go all out. Her buffs make her all the rage in Light based Bow crit teams using .
Her new Ougi animation is also incredible.
|Funf is based on the Sage class line. Fittingly, in her base state she is basically a personal Sage. She heals, she clears, and she also has an autorevive buff. is quite a powerful buff with a very good uptime. But single target only makes this a bit of a drag./
|Funf is anywhere from good to amazing depending on your grid after she gets her 5★ uncap. A 60% uptime buff with any wasted healing going into Charge Bar thanks to fixes a lot of problems. A complete turnaround for what was once a ridiculed character and is now considered core in Primal teams.
For the record, it is never explained in her Fate Episodes where the white dragon she is now riding comes from. Given what happened to all the other Eternals, it’s actually probably her magical abilities being expressed as a Stand.
|Six is a tsundere Erune based on the Luchador class line. He was once known as one of the best Eternals because his buffs let him cap damage in almost any content. Guaranteed double attacks is also sweet. However, as player grids have gotten stronger and other stronger characters have been released, he has lost a lot of his lustre. Constantly needing to micromanage his buffs is highly irritating, and obtaining multiattack boosts is easier than ever before so his passive is less cool. It's not that Six has gotten worse. The world has just gotten better./
|After hs rebalance, his 5★ fixes a lot of those problems. His buffs are now much easier to protect, don't require as much micromanagement (but rewards you if you do), and his echo mechanic on his passive help find new and creative ways to break the damage cap. This echo stacks with other sources such as or , so go nuts.
He even gets a special cut in animation for his Ougi and becomes a Stand User. It’s both funny and badass.
Rating: Six is just a damage machine. He is one of the best pure damage machines in the game who comes with his own buffs to break the damage cap. But he offers very little utility. And he exists in an element full of selfish attacking characters. The likelihood of him being powercrept really comes down to whether future content no longer lets characters get away with having almost zero utility.