User:FabulousCupcake/ClassSkillStressTest

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  1. Ability Phalanx.png PhalanxAll parties gain Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  2. Ability m 33 1.png Overdrive Surge300% elemental damage to a foe in Overdrive.
  3. Ability m 63 1.png Drive It In200%-250% elemental damage to a foe.
    Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
    on a foe in Break.
    Axe: Inflict Mode Bar CutCut to foe's mode bar
    to a foe in Overdrive.
  4. Ability Piercing.png Double TroubleGain Status DoubleUp.png100% DA UpDouble attack rate is boosted
    Strength: 100%Duration: 1 turn
    .
    Spear: All parties gain Status DoubleUp.pngDA UpDouble attack rate is boosted
    Strength: SmallDuration: 3 turns
    .
    Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    Strength: Small
    on a foe.
  5. Ability MysticEye.png Omnipotent EyeGain Status Omnipotent Eye.pngOmnipotent EyeUsing MP to gain buffs
    , sharply boosting all allies' stats. Normal attacks will only hit one enemy. Consumes 3 Status MP 1.pngMPMagic power is amplified
    per turn. When Status Omnipotent Eye.pngOmnipotent EyeUsing MP to gain buffs
    ends, self-inflict debuffs to stats. Recast to end.
  6. Ability MysticFate.png Fate ForeseenConvert entire charge bar to Status MP 1.pngMPMagic power is amplified
    .
  7. Ability Convert.png Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.
  8. Ability Ninjutsu.png NinjutsuBonus effects from seal combo.
  9. Ability Shuriken.png Fuma Shuriken100% elemental damage to a foe.
    Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff.
    Katana: Cut to Ability Ninjutsu.png NinjutsuBonus effects from seal combo.'s cooldown.
    Melee: Gain Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turns
    and Status DoubleUp.pngDA UpDouble attack rate is boosted
    Duration: 3 turns
    .
  10. Ability Cloudy.png HazeElemental damage to a foe.
    Katana: Self-inflict Status Blind.pngBlindedAttacks have a slight chance to miss
    Strength: 50%Duration: 2 turns
    .
    Gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 1 turn
    .
    Melee: Gain Status AttackUp.png60% ATK UpATK is boosted
    Strength: 60%Duration: 3 turns
    , Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
    Duration: 3 turns
    , and Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 10%Duration: 3 turns
    .
  11. Ability Home-Made Bomb.png Home-Made BombGain Status Bomb Timer.pngReadying Skill (Bomb)Skill will take effect after 5 turns
    Duration: 5 turns
    : 1000% elemental damage to foes after 5 turns. (Damage cap: ~630,000.)
  12. Ability Counter.png Counter IIGain Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
    Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Duration: 2 turns
    .
  13. Ability FightingSpirit.png Fighting Spirit200%-300% elemental damage to a foe.
    Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
  14. Ability Ougi.png PandemoniumGain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 70%Duration: 3 turns
    .
  15. Ability Spirit.png Spirit of TrainingGain Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: 5 turns
    .
  16. Ability Ichijigamae.png Horizontal SolaceGain Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Duration: 1 turn
    .
    2-hit boost to number of counters when a counter effect is active.
  17. Ability HealAll.png PanaceaRestore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]).
  18. Ability Aura.png GraceAll parties gain Status DefenseUp.png15% DEF UpDEF is boosted
    Strength: 15%Stacking: Single
    .
  19. Ability Evasion.png Quick StepGain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
    Duration: 1 turn
    .
  20. Ability Arrow.png Rain of Arrows150-300% elemental damage to all foes.
  21. Ability HealAll.png Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
  22. Ability Light.png Blessing II350%-500% Light damage to all foes.
    Inflict Status Holy Spike.pngHoly SpikeHP is lowered on every turn
    Strength: 5000 DMG per turnDuration: 180 seconds
    .
  23. Ability Dispel.png Dispel DelugeRemove 1 buff from all foes.
  24. Ability Clear.png Peace of MindRemove 1 debuff from all allies.
    All allies gain Status Shield.pngShield (500)Next ATK received will be ineffective for a fixed amount
    Strength: 500Duration: 3 turns
    .
  25. Ability Phalanx.png PhalanxAll parties gain Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  26. Ability m 33 1.png Overdrive Surge II400% elemental damage to a foe in Overdrive.
  27. Ability Invincible.png CenturionGain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: 3 turns
    .
    Self-inflict Status AttackDown.pngATK DownATK is lowered
    Duration: 1 turn
    .
  28. Ability Evasion.png Quick Step IIGain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
    Duration: 1 turn
    and Status AttackUp.png100% ATK UpATK is boosted
    Strength: 100%Duration: 1 turn
    .
  29. Ability Arrow.png Rain of Arrows III300% elemental damage to all foes.
    Inflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Duration: 180 seconds
    .
  30. Ability Killstreak.png Bullseye Run(100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000).
  31. Ability Blind.png Steady AimInflict Status 4002.pngSteady AimTargeted by a skill
    Duration: 180 seconds
    on a foe.
    Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
  32. Ability m 98 3.png ChangeSwitches position with a sub member.
  33. Ability Overture.png Overture IIHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
  34. Ability Pilfer.png Soul SoloistHarp: Inflict Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered
    Strength: 30%Base Accuracy: 200%
    on all foes.
    All allies gain Status Veil.png30% Debuff Res. UpDebuff resistance is boosted
    Strength: 30%Base Accuracy: 200%Duration: 3 turns
    .
    Fonic Rod square.jpg Fonic Rod: Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: 200%
    on all foes.
    All allies gain Status Veil.png20% Debuff Res. UpDebuff resistance is boosted
    Strength: 20%Base Accuracy: 200%Duration: 3 turns
    .
    Other weapons: Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered
    Strength: 5%Base Accuracy: 90%
    on all foes.
    All allies gain Status Veil.png5% Debuff Res. UpDebuff resistance is boosted
    Strength: 5%Base Accuracy: 90%Duration: 3 turns
    .
  35. Ability Quick.png Sky Realm SongHarp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    .
    Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
  36. Ability MusicPurple.png Sheep SongHarp: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
    Local status effect
    and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on a foe.
    Other weapons: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
    Local status effect
    and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on a foe.
  37. Ability MusicRed.png Tremor RoundAll allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
    Duration: 3 turns
    and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
    Duration: 3 turns
    .
  38. Ability SwordRelease.png Awakening BladeCall forth the main weapon's hidden power.
    (Casts mainhand's Awaken skill.
    Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks.)
  39. Ability SwordResonance.png Resonating BladeCasts mainhand's Resonance skill.
  40. Ability SwordHeal.png EnergizeRestore Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    to maximum.
    (Consumes 30% of charge bar.)
  41. Ability Assassin.png Crack ShotGain Status Defiance.pngSalted Wound (1 time)ATK is boosted when foe is in break mode
    .
  42. Ability Treasure.png Bounty HunterInflict 1 Status Bounty.pngBountyItem drop rate is boosted
    stack on a foe.
  43. Ability m 63 1.png Drive It In II300% elemental damage to one enemy.
    Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
    on one enemy in Break.
    Axe: Inflict Mode Bar CutCut to foe's mode bar
    to one enemy in Overdrive.
  44. Ability Piercing.png Double Trouble IIIGain Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    .
    Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
    Strength: 10%Duration: 3 turnsWithout other buffs
    and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
    Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
    .
    Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    and Status TripleDown.pngTA DownTriple attack rate is lowered
    on one enemy.
  45. Ability Killstreak.png Resonating SurgeElemental damage to one enemy and gain Status SkillUp.png25% Skill DMG Up (Stackable)Skill DMG is boosted
    Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier
    .
  46. Lua error in Module:ClassSkill at line 30: attempt to index local 'classPair' (a nil value).
  47. Ability Spirit.png EinherjarGain Status AttackUpStack.png20% ATK Up (Stackable / Max: 100%)ATK is boosted on every turn
    Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit
    .
  48. Ability Burst.png Full Arsenal IIGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and Status AttackUp.png25% ATK UpATK is boosted
    Strength: 25%Duration: 1 turn
    .
  49. Ability Rampage.png RampageGain Status DoubleUp.png20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    and Status TripleUp.png10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 3 turns
    .
  50. Ability Rage.png Rage IIIAll parties gain Status AttackUp.png30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turns
    .
  51. Ability Rage.png Brave SoulGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    Duration: 3 turns
    .
  52. Ability Critical.png Power RaiseGain Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
    .
  53. Ability Elemental.png Aether Blast200%-300% elemental damage to a foe.
  54. Ability Fire.png Fire200%-250% Fire damage to all foes.
  55. Ability Potion.png Alchemize Green PotionCreate one green potion.
  56. Ability HealAll.png Just the CureRestore 25% of all allies' HP (Healing cap: 1500).
  57. Ability Morale.png A Little Pick-Me-UpAll parties gain Status Uplift.pngCharge Bar +5%Instantly boosts Charge Bar by 5%
    Strength: 5%
    .
  58. Ability Steroid.png Fury CapsuleGain Status AttackUp Timer.pngReadying Skill (ATK Up)Skill will take effect after 3 turns
    Duration: 3 turns
    : After 3 turns all allies gain Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turns
    .
  59. Ability Slow.png StallElemental damage to a foe.
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
  60. Ability Ability.png Elemental Focus IIAll parties gain Status AttackUp.png60% Skill DMG UpSkill DMG is boosted
    Strength: 60%Duration: 3 turns
    .
  61. Ability Quick.png Quick StrikeAll allies gain Status DoubleUp.png5% DA UpDouble attack rate is boosted
    Strength: 5%Duration: 3 turns
    and Status TripleUp.png5% TA UpTriple attack rate is boosted
    Strength: 5%Duration: 3 turns
    .
  62. Ability Evasion.png Quick StepGain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
    Duration: 1 turn
    .
  63. Ability Arrow.png Rain of Arrows IIElemental damage to all foes.
    Inflict Status AttackDown.pngATK DownATK is lowered
    Strength: SmallDuration: 180 seconds
    .
  64. Ability Killstreak.png Hard LineBig elemental damage to a foe with a debuff.
  65. Ability Skilled.png Selectively SkilledUse a secret gear (item is used up).
  66. Ability Misdirect.png Out of SightGain Status AggroDownArrow.pngHostility DownLess likely to be attacked
    Strength: -10
    . Target ally gains Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: +30
    .
  67. Ability Retaliate.png Retaliation RepriseEnd cooldown for Ability Skilled.png Selectively SkilledUse a secret gear (item is used up). and Ability Execute.png ExecuteUse secret gear (Consumes secret gear / Status Execution.pngExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
    lvl rises by 1 upon consuming secret gear).
    . Self-inflict Status DefenseDown.png50% DEF DownDEF is lowered
    Strength: 50%Duration: 1 turn Can't be removed.
    .
  68. Ability Assassin.png Crack Shot IIIGain Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 1 turn
    , Status Defiance.pngSalted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
    , and Status CriticalUp.png50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50%Duration: 1 turn
    .
  69. Ability TreasureRed.png Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of Status Bounty.pngBountyItem drop rate is boosted
    .
  70. Ability WhiteSmoke.png White SmokeAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    .
  71. Ability RupieFlip.png Rupie FlipPlain damage to one enemy.
  72. Ability Overture.png OvertureHarp: All parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 25%
    and Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
    Strength: 20%
    .
    Dagger: All parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 10%
    and Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
    Strength: 10%
    .
  73. Ability MusicPurple.png Angelic Voice IIHarp: Inflict Status Charm.pngCharmedAttacks are slightly limited
    Strength: 55%
    on a foe.
    Others: Inflict Status Charm.pngCharmedAttacks are slightly limited
    Strength: 25%
    on a foe.
  74. Ability Regen.png Bard SongHarp: All allies gain Status Heal.pngRefreshHP is restored on every turn
    Strength: 5% maximum HP
    (Healing cap: 300 HP)
    .
    Others: All allies gain Status Heal.pngRefreshHP is restored on every turn
    Strength: 3% maximum HP
    (Healing cap: 150 HP)
    .
  75. Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    , Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 1 turn
    , and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
    Strength: 30%Duration: 1 turn
    .
  76. Ability ArmorBreak.png Armor Break IIElemental damage to one foe.
    Inflict Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .
  77. Ability Rage.png Rage IVAll parties gain Status AttackUp.png40% ATK UpATK is boosted
    Strength: 40%Duration: 3 turnsStacking: Single
    .
    All allies gain Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 5%Duration: 3 turns
    .
    (Consumes 30% of charge bar.)
  78. Ability Rampage.png Rampage IIGain Status DoubleUp.png100% DA UpDouble attack rate is boosted
    Strength: 100%
    and Status TripleUp.png50% TA UpTriple attack rate is boosted
    Strength: 50%
    .
    Self-inflict Status DefenseDown.png30% DEF DownDEF is lowered
    Strength: 30%
    .
  79. Ability HealAll.png Panacea IIRestores 150 + 25% maximum HP to all parties (Healing cap: 2400 [1000 for other parties]).
  80. Ability Dispel.png DispelRemoves 1 buff from a foe.
  81. Ability Revive.png ReviveResurrects one party member at 25% Max HP and places them in sub slot 1.
  82. Ability Veil.png VeilAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
  83. Ability Barrier.png White WallAll allies gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
    Strength: 1500Duration: 3 turns
    .
  84. Ability Slow.png Stall IIIElemental damage to a foe.
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
  85. Ability Ougi.png UprisingTarget ally gains Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turns
    , Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
    Strength: 30~35%Duration: 3 turns
    , and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
    Strength: 20%Duration: 3 turns
    .
  86. Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    , Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    , and a random debuff on all foes.
  87. Ability Chaos.png ChaosDeploy the Status Chaos.pngChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
    Field effect
    field effect, lowering all foes' and allies' debuff resistance every 60 seconds.
    Debuff resistance lowered by 5% / 10% / 15%.
  88. Ability HealAll.png PanaceaRestore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]).
  89. Ability ClearAll.png ClarityRemove 1 debuff from all parties.
  90. Ability Light.png Blessing200%-300% Light damage to all foes.
  91. Ability Slow.png Stall II200% elemental damage to a foe.
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
  92. Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
  93. Ability Gravity.png Gravity WaveInflict Status Gravity.pngGravitySpecial attack max charge turn is extended
    Duration: 180 seconds
    on a foe.
  94. Ability QuickDown.png Quick DownInflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    Duration: 180 seconds
    and Status TripleDown.pngTA DownTriple attack rate is lowered
    Duration: 180 seconds
    on a foe.
  95. Ability Snatch.png Blood SwordGain Status Drain.pngDrainDamage dealt is partially absorbed to HP
    Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns
    .
  96. Ability m 63 1.png Drive It In200%-250% elemental damage to a foe.
    Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
    on a foe in Break.
    Axe: Inflict Mode Bar CutCut to foe's mode bar
    to a foe in Overdrive.
  97. Ability Piercing.png Double Trouble IIGain Status DoubleUp.png100% DA UpDouble attack rate is boosted
    Strength: 100%Duration: 1 turn
    .
    Spear: All parties gain Status DoubleUp.pngDA UpDouble attack rate is boosted
    Strength: MediumDuration: 3 turns
    .
    Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    Strength: MediumDuration: 3 turns
    on a foe.
  98. Ability Pyre.png Battle ScarElemental damage based on charge bar to a foe.
    Gain Status AttackUp.pngATK UpATK is boosted
    Duration: 3 turns
    , Status DefenseUp.pngDEF UpDEF is boosted
    Duration: 3 turns
    , and self-inflict Status Burned.pngOverheatedHP is lowered on every turn
    Duration: 1 turn
    .
  99. Ability Slow.png StallElemental damage to a foe.
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
  100. Ability Ability.png Elemental FocusAll parties gain Status AttackUp.png40% Skill DMG UpSkill DMG is boosted
    Strength: 40%
    .
  101. Ability Burst.png Full ArsenalGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    .
  102. Ability Rage.png RageAll parties gain Status AttackUp.pngATK UpATK is boosted
    Strength: SmallDuration: 3 turns
    .
  103. Ability Counter.png CounterGain Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
    Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and Status AttackUp.pngATK UpATK is boosted
    Duration: 2 turns
    .
  104. Ability m 35 3.png Taking ChancesGain Status AttackUp.pngATK UpATK is boosted
    Duration: 5 turns
    .
    Self-inflict Status DefenseDown.pngDEF DownDEF is lowered
    Duration: 5 turnsCan't be removed
    .
  105. Ability Shoot.png Early ShotInstantly perform a normal attack.
  106. Ability Trine.png Triple ThreatGain Status Triple Threat.pngTriple ThreatGuaranteed triple attack
    Duration: 6 turns or until used
    for 1 hit.
    Gain Status AttackUpStack.png30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
    Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
    and self-inflict Status DefenseDownStack.png7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
    Strength: 7% (Max: 20%)Duration: 6 turns
    .
  107. Ability Reload.png Lock 'n' LoadDiscard remaining bullets and reload.
  108. Ability Overture.png OvertureHarp: All parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 25%
    and Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
    Strength: 20%
    .
    Dagger: All parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 10%
    and Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
    Strength: 10%
    .
  109. Ability MusicPurple.png Angelic VoiceInflict Status Charm.pngCharmedAttacks are slightly limited
    Duration: 180 seconds
    on one enemy. Harps enhance effect when equipped.
  110. Ability Assassin.png Crack Shot IIGain Status AttackUp.png15% ATK UpATK is boosted
    Strength: 15%Multiplier: NormalDuration: 1 turn
    and Status Defiance.pngSalted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 400% (300% for Charge Attack)Multiplier: AssassinDuration: 1 turn
    .
  111. Ability Treasure.png Bounty Hunter IIIInflict 3 stacks of Status Bounty.pngBountyItem drop rate is boosted
    on a foe.
  112. Ability Triple.png Lethal AimGain Status TripleUp.png25% TA UpTriple attack rate is boosted
    Strength: 25%Duration: 4 turns
    .
  113. Ability Lock.png Extend BreakInflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
    and Status Lock.pngBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
    on a foe.
  114. Ability Snatch.png Force SnatchRemove 1 buff from a foe.
    Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
  115. Ability Elemental.png Aether Blast II300%-400% elemental damage to all foes (Damage cap: ~420,000).
    Deals more damage when there are fewer foes.
  116. Ability Poison.png Venom200%-250% elemental damage to a foe (Damage cap: ~420,000).
    Inflict Status Poison.pngPoisonedHP is lowered on every turn
    Strength: 4000Duration: 180 seconds
    .
  117. Ability Focus.png Laser FocusGain Status SkillUp.pngSkill DMG Up (Stackable)Skill DMG is boosted
    Strength: 80%
    (Max: 300%)Duration: Until usedMultiplicative modifier
    .
    Self-inflict Status DefenseDown.png10% DEF DownDEF is lowered
    Strength: 10%Duration: 1 turn
    .
  118. Ability Killstreak.png BounceGreat elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000).
  119. Ability Choke.png ChokeAll allies gain Status AttackUp.pngAttack AllAttacks each foe
    Duration: 3 turns
    .
  120. Ability Phalanx.png Phalanx IIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  121. Ability m 33 1.png Overdrive Surge III500% elemental damage to a foe in Overdrive. (200% otherwise).
  122. Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
  123. Ability Reflect.png ReflectionGain 3-hit Status Repel.png25% RepelTaking less DMG and reflects attacks
    Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    .
  124. Ability Defend.png TestudoGain Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
    Duration: 5 turns
    .
  125. Ability Counter.png CounterGain Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
    Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and Status AttackUp.pngATK UpATK is boosted
    Duration: 2 turns
    .
  126. Ability m 35 3.png Taking Chances IIGain Status AttackUp.png60% ATK UpATK is boosted
    Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual
    .
    Self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%Duration: 5 turns
    .
  127. Ability Selfheal.png Chi ChannelerRestore caster's HP (Healing cap: 1500).
    Gain Status DefenseUp.pngDEF UpDEF is boosted
    Duration: 3 turns
    .
  128. Ability Assassin.png Crack ShotGain Status Defiance.pngSalted Wound (1 time)ATK is boosted when foe is in break mode
    .
  129. Ability Treasure.png Bounty Hunter IIInflict 2 Status Bounty.pngBountyItem drop rate is boosted
    stacks on a foe.
  130. Ability Duration.png Tricky MovesInflict Mode Bar CutCut to foe's mode bar
    on a foe in Overdrive.
  131. Ability Hissatsu.png Finishing TouchGain Status Dragon.pngNimbleMultiattack rate is boosted until hit
    Strength: DA: Guaranteed / TA: ??%Duration: Until hit
    .
  132. Ability Meditation.png Self ReflectionGain Status AttackUp.png60% ATK UpATK is boosted
    Strength: 60%Multiplier: NormalDuration: 1 turn
    , Status CriticalUp.png??% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: ??% chance of dealing 50% more damage.Duration: 1 turn
    , and remove all debuffs from self.
    (Consumes 30% of charge bar.)
  133. Ability Aurora.png Quiet StrategyGain Status DefenseUp.pngDEF UpDEF is boosted
    Duration: 2 turns
    .
    (Consumes 30% of charge bar.)
    Katana: Also gain Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    .
    Self-inflict Status AttackDown.pngATK DownATK is lowered
    Duration: 2 turnsCan't be removed
    .
    Bow: Also gain Status AttackUp.pngATK UpATK is boosted
    Duration: 3 turns
    .
    Self-inflict Status DoubleDown.pngDA DownDouble attack rate is lowered (Can't be removed)
    Duration: 5 turns
    and Status TripleDown.pngTA DownTriple attack rate is lowered (Can't be removed)
    Duration: 5 turns
    .
  134. Ability Evasion.png Into Thin AirDodge all foes' attacks.
  135. Ability Elemental.png Aether Blast200%-300% elemental damage to a foe.
  136. Ability Ice.png Freeze200%-250% Water damage to all foes.
  137. Ability Blind.png BlindInflict Status Blind.pngBlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    on a foe.
  138. Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
  139. Ability Attract.png GuardianGain Status DefenseUp.pngDEF UpDEF is boosted
    Duration: 3 turns
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: 50Duration: 3 turns
    .
    (Consumes 30% of charge bar.)
  140. Ability Invincible.png Centurion IITarget ally gains Status Repel.pngUnchallengedNext DMG received will be ineffective
    Duration: 3 turns or 1 hit
    .
  141. Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turnsStacking: Single
    .
    Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
    Duration: 3 turns
    .
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on a foe.
  142. Ability Elemental.png Aether Blast III400%-500% elemental damage to all foes.
  143. Ability DarkHaze.png Dark HazeInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , Status Blind.pngBlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    , and Status Poison.pngPoisoned (9999)HP is lowered on every turn
    Strength: 9999Duration: 180 seconds
    on all foes.
  144. Ability AetherBane.png Aether BaneInflict Status Aether Bane 1.pngAether Bane Lvl1Takes big DMG from Aether Blast (Effect boosted with every Aether Bane)
    (Maximum level: 20)
    on a foe.
  145. Ability Choke.png ChaserAll allies gain Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
  146. Ability Burst.png Full ArsenalGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    .
  147. Ability Rage.png Rage IIAll parties gain Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    .
  148. Ability ArmorBreak.png Armor Break100% elemental damage to a foe.
    Inflict Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .[1]
  149. Ability Counter.png Knifehand StrikeGain Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
    Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
    , Status DefenseUp.png30% DEF UpDEF is boosted
    Strength: 30%Duration: 2 turns
    , and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: 20Duration: 2 turns
    .
  150. Ability Steroid.png Ring RulerGain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
    .
  151. Ability Mic Hype.png Mic HypeAll parties gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    .
  152. Ability Tag Team.png Tag TeamAll allies attack without using up a turn.
  153. Ability m 313 1.png Evasive Maneuvers800% elemental damage to a foe.
    gain Status AttackUp.png100% ATK UpATK is boosted
    Strength: 100%Duration: 1 turn
    , Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
    Duration: 1 turn
    , and Status EffectOnDodge.pngBonus Effect on DodgeBlind foes upon dodging
    Duration: 1 turn Will deal large damage and inflict blind on all foes.
    .
  154. Ability m 98 3.png Tactical RelocationSwitch positions of any two allies of your choice.
  155. Ability Frequency.png Frequency JamAll allies gain Status Dodge.png~35% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
    Strength: ~35%Duration: 2 turns
    and Status CriticalUp.png40% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 40% chance of dealing 40% more damage.Duration: 2 turns
    .
  156. Ability Twilight Zone.png Twilight ZoneDeploy the Status Twilight Zone.pngTwilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks
    Field effect
    field effect.
  157. Ability Thunder on the Water.png Thunder on the Water300% elemental damage to one enemy. (Damage cap: ~640,000.)
    Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
    to one enemy in Break.
    All parties gain Status AttackUp.png10% Skill DMG UpSkill DMG is boosted
    Strength: 10%Duration: 2 turns
    .
    Axe: Mode bar cut to one enemy in Overdrive.
    All allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
  158. Ability Swan Song.png Swan SongAll parties gain Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 10%Duration: 3 turns
    .
    Spear: All parties gain Status CriticalUp.png80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 80% chance of dealing 20% more damage.Duration: 3 turns
    .
    Axe: All allies gain Status Drain.pngDrainDamage dealt is partially absorbed to HP
    Strength: (Healing cap: 800)Duration: 3 turns
    and Status DebuffSuccessUp.png10% Debuff Success BoostedDebuff success rate is boosted
    Strength: 10%Duration: 3 turns
    .
  159. Ability Dance of Zeal.png Dance of ZealGain Status Devotion.pngDevotionThe ally with the highest remaining HP takes one-ally attacks in your place
    Duration: 3 turns
    .
    All other allies gain Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turns
    and Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%Duration: 3 turns
    .
  160. Ability Springwater Robe.png Springwater RobeGain Status Mirror Image.pngMirror Image (2 times)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate
    Duration: 3 turns or until a skill with Spear/Axe effects is used
    .
  161. Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
  162. Ability ArmorBreak 4.png Dirge for the DeadInflict Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    and 20% Element DEF DownElement DEF Down debuff based on weapon element
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    .
  163. Ability Voice Unveiled.png Voice UnveiledGrant Status DeathsGrace.pngDeath's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
    Duration: 5 turns
    and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 250 HP or 5% charge barDuration: 5 turns
    to all allies.
  164. Ability Call of the Abyss.png Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
    Strength: 80%
    , Status TripleUp.png30% TA UpTriple attack rate is boosted
    Strength: 30%
    , and Status Collapse.pngCharge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
    Strength: 40%
    , Status TripleUp.png10% TA UpTriple attack rate is boosted
    Strength: 10%
    , and Status Collapse.pngCharge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
  165. Ability OugiDamage.png Drum RollAll allies gain Status Defiance.png20% C.A. DMG UpCharge attack DMG is boosted
    Strength: 20%Duration: 1 turn
    , Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 10%Duration: 1 turn
    , and Status CB DMG Cap Up.png60% C.B. DMG Cap UpChain Burst DMG Cap Boosted
    Strength: 60%Duration: 1 turn
    .
  166. Ability NeverMissABeat.png Never Miss a BeatDistribute charge bar to all other allies. All other allies gain Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%
    . (Uses 30% of charge bar.)
  167. Ability ResoundingRhythm.png Resounding RhythmInflicts 25% Element DEF DownElement DEF Down debuff based on weapon element
    Strength: 25%Duration: 180 seconds
    on all enemies based on your element. (Uses 20% of charge bar.)
  168. Ability Evasion.png Spellbound SalsaGain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
    Duration: 1 turn
    , Status DoubleUp.pngDA UpDouble attack rate is boosted
    Duration: 1 turn
    , and Status TripleUp.pngTA UpTriple attack rate is boosted
    Duration: 1 turn
    .
    Self-inflict Status Max HP Down Stack.pngMax HP Lowered (Stackable)Max HP is lowered (Stackable)
    Can't be removed.At 100%, leaves 1 max HP
    .
  169. Ability ClassicalLead.png Classical LeadGain Status Etoile.pngEtoileAllies positioned after you will copy your attack
    Duration: 1 turn
    .
  170. Ability TwoToTango.png Two to TangoGain Status Routine Step.pngRoutine StepAttacks twice each turn
    Duration: 4 turns
    .
  171. Status Activate.png ActivateActivate your companion.
    Gain full Status Power Cells 1.pngPower CellsCells that power your companion.
    Will be used up every turn while companion is active.
    Companion will shut down when none are left.
    .
  172. Status Customized Action.png Customized ActionEffects change based on what Action Parts are equipped.
  173. Status Refuel.png RefuelAll allies gain Status AttackUp.png15% ATK UpATK is boosted
    Strength: 15%Duration: 3 turnsStacking: Single
    and Status DefenseUp.png15% DEF UpDEF is boosted
    Strength: 15%Duration: 3 turnsStacking: Single
    .
    Gain 5 Status Power Cells 1.pngPower CellsCells that power your companion.
    Will be used up every turn while companion is active.
    Companion will shut down when none are left.
    if companion is active.