User:Faith/GuideBackup1

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Summon m 2040080000.jpg



Read the Intro notes!!!!!

This whole guide is still very much a Work In Progress in terms of both content and polish.



★ Introduction ★

Hello everyone (: I've been wanting to research and create a detailed Zeus grid write-up for a while now, so here it is!

This definitely wont be the "perfect" guide, just something I'd like to do for fun and help some people out with. Feel free to let me know if there's anything that may seem off, or if there's anything I can improve or expand on, and I'll get right to taking a look at it when I can (contact in Conclusion section).

README.md : Important Preliminary Notes

  • Light Primal is NOT cheap. I don't recommend committing to Zeus if you plan to also invest in other heavy cost Primals, such as Zephyrus and Varuna.
  • This page is intended to be a resource. Grid setups and data shown should only be used as a guide. I recommend conducting your own research and forming your own conclusions, as everyone's teams and weapon selections are different.
  • I try to put as much detail and depth as I can in the explanations of this guide. I highly recommend reading my detailed notes for each grid for further understanding, and they may answer questions that you may have.
  • I will not be talking about the Epic Zeus grid that uses the Adamantite Gauntlets/Bows of Iliad as the core. Personally, I believe that it's not worth a player's time to grind out an Epic grid that can be easily overshadowed once they have a decently built Eden-based Zeus grid.

With that being said, let's take a look at these grids.

★ The Beginnings of a Light Lord ★

Before we begin, all Grids that I talk about in this entry-level Zeus section will be compared directly to the following Magna grid:

True Purity Sunblade tall.jpgMainhand Weapon:
True Purity Sunblade
Skill charge attack.png Font of Orion450%Massive Light damage to a foe
Inflict Status Blind 2.pngBlindedAttacks have a slight chance to miss
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
Damage increased to 550%Massive.
Status Blind 3.pngBlindedAttacks have a slight chance to miss
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
duration increased to 3.5 turns and now affects all foes.
Luminiera Sword Omega icon.jpg
Auxiliary Weapon:
Luminiera Sword Omega
Skill charge attack.png Holy BladeMassive Light damage to a foe.
Slight chance to remove a buff effect.
Luminiera Sword Omega icon.jpg
Luminiera Sword Omega
Luminiera Sword Omega icon.jpg
Luminiera Sword Omega
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png
Weapon m 1040809600.jpg
Harp of Everlore
Mittron's Bow icon.jpg
Mittron's Bow
Weapon m 1040213700.jpg
Rhongomyniad
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png
Weapon m 1040215200.jpg
Pillar of Flame
Weapon m 1040017100.jpg
Sword of Renunciation
Weapon m 1040215200.jpg
Pillar of Flame
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png


Detailed Explanation of Light Magna

I've taken this Magna grid setup directly from Gamewith, as I am not entirely knowledgeable on the recent meta of Light Magna.

Crit. Magna is the successor to the previously reigning Cosmic Sword Grid. The primary attribute of this grid is its ability to use the 100% crit from the Metatron weapons to dish out consistent and very good damage, assuming the player runs Chev140 x Chev 140. With Light being an element that has many sources of sustain, Pillar of Flames' Stamina mod becomes the cherry on top.

The obvious issue with this grid is that it of course does not have the same raw attack damage that a decent Zeus build can have, as will be shown in most of builds past this point.

In short:

  • A good successor to Sword Magna that revolves around Crits
  • Entry Zeus grids will be compared with this Magna grid


Entry 1.0: The Bare Minimum

WARNING: THIS GRID IS KINDA MEME. IT'S NOT IN ANY MEANS OPTIMAL AND I DON'T ENTIRELY RECOMMEND IT. COMPARED TO A GOOD MAGNA GRID, IT'S INFERIOR. IT WAS STILL FUN TRYING IT OUT THOUGH.

The absolute bare-bones Zeus grid requires at the very, very least one FLB Eden. Turning your grid into a Highlander setup is definitely an option, and that is exactly what I present. Usage of good f2p damage enabling weapons is preferred. The following is something that I've come up with that does an alright job dishing out okay damage.

True Purity Sunblade tall.jpgMainhand Weapon:
True Purity Sunblade
Skill charge attack.png Font of Orion450%Massive Light damage to a foe
Inflict Status Blind 2.pngBlindedAttacks have a slight chance to miss
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
Damage increased to 550%Massive.
Status Blind 3.pngBlindedAttacks have a slight chance to miss
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
duration increased to 3.5 turns and now affects all foes.
Weapon m 1040207000.jpg
Auxiliary Weapon:
Eden
Skill charge attack.png Sail OnMassive Light damage to a foe.
All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Buff increased to Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies also gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500
.
Huanglong Katana icon.jpg
Huanglong Katana
Luminiera Sword Omega icon.jpg
Luminiera Sword Omega
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png
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Harp of Everlore
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Scales of Dominion
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Rhongomyniad
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png
Gungnir icon.jpg
Gungnir
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Sword of Repudiation
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Lu Woh's Horn
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png


Detailed Explanation of 1 Eden Highlander
Compared to the traditional Magna grid that uses the core of 2 Metatron Spears and 1 Metatron Bow, this grid falls short of surpassing the consistency of Magna Crit.

The other problem with this grid, is that it relies heavily on character and summon buffs to function well, which is actually also a problem that comes up when using the more Gacha-oriented highlander variation of this grid. Even with the buffs, damage is still subpar and barely passes the normal damage cap. If this buffing issue persists in the much superior Gacha highlander grid, then it is definitely a bigger problem in this bare-bones grid.

The grid is serviceable, but only for the occasional player that wants a fairly low investment, low effort dive into the Zeus game, and if the player REALLY wants to make use of Zeus immediately. However as said many times now, this grid is inferior to a decent magna grid.

As such, I do not entirely recommend this build. I highly suggest players to bide their time in building a complete Magna grid instead, if really unwilling to invest more bars into Primal Light.

In short:

  • Falls behind in damage compared to Meta Spear Magna
  • Extremely buff reliant (and even then, still much to be desired)
  • Only to be used as bare-bones start to Zeus grid
  • Not recommended, unless immediate use of Zeus is wanted


Entry 1.2: Getting Better

True Purity Sunblade tall.jpgMainhand Weapon:
True Purity Sunblade
Skill charge attack.png Font of Orion450%Massive Light damage to a foe
Inflict Status Blind 2.pngBlindedAttacks have a slight chance to miss
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
Damage increased to 550%Massive.
Status Blind 3.pngBlindedAttacks have a slight chance to miss
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
duration increased to 3.5 turns and now affects all foes.
Weapon m 1040207000.jpg
Auxiliary Weapon:
Eden
Skill charge attack.png Sail OnMassive Light damage to a foe.
All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Buff increased to Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies also gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500
.
Weapon m 1040313000.jpg
Lu Woh's Horn
Luminiera Sword Omega icon.jpg
Luminiera Sword Omega
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png
Weapon m 1040809600.jpg
Harp of Everlore
Weapon m 1040017000.jpg
Sword of Repudiation
Weapon m 1040213700.jpg
Rhongomyniad
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png
Gungnir icon.jpg
Gungnir
Gungnir icon.jpg
Gungnir
Gungnir icon.jpg
Gungnir
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png


Detailed Explanation of 1 Eden Crit

In this variation of our grid with a maximum of 1 Eden, we use 3 Gungnirs to help our sole Eden deal damage through crits. However, the crit chance only reaches ~74% with these 3 Gungnirs (only ~50% crit if using Zeus x Luci). The crits not reaching maximum proc chance wouldn't entirely be an issue if the observed damage wasn't consistently ~17% worse than the damage of the Magna Grid counterpart (which has ~520k crit. normal attack, with 100% crit chance). This would mean that by using this example grid, your normal attacks would still have a 1/4 chance of dealing non-critical damage (~435k damage), and a 3/4 chance of yielding critical damage (~555k damage).

To wrap this up, I would still choose to use the Magna Grid with consistent 100% crit (consistent 520k damage) than this 1 Eden, 3 Gungnir grid (1/4 chance to deal 435k damage, and 3/4 chance to deal 555k damage). The latter setup definitely has potential for more damage, but I would personally rather be consistent with the former. However, I still believe that this crit-based entry grid is much better than the previous highlander variation.

In short:

  • Crit used as core. Achieves ~74% crit with Double Zeus
  • Decent grid if crit hits, but non-crit attacks extremely lackluster
  • Not entirely recommended, but better than previous highlander grid


Entry 2.0: A Good Start

Honestly, Zeus is at a state where the more Edens you are using in your grid (with an absolute MAX cap of 6 Edens), the better your damage fares off. I find that 2 Edens don't quite cut it for good damage when comparing to Magna, although it has the potential of exceeding Magna's consistent damage. Once your grid has 3 Edens slotted in, that is where Zeus starts becoming a lot more competitive to Magna.

In fact, 3 Edens can be considered the core of your Zeus grid. With these 3 weapons, the player would already be off to a very good start to building a decent-to-premium Primal grid, as most setups require within, and around that core of 3 Edens.

True Purity Sunblade tall.jpgMainhand Weapon:
True Purity Sunblade
Skill charge attack.png Font of Orion450%Massive Light damage to a foe
Inflict Status Blind 2.pngBlindedAttacks have a slight chance to miss
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
Damage increased to 550%Massive.
Status Blind 3.pngBlindedAttacks have a slight chance to miss
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
duration increased to 3.5 turns and now affects all foes.
Weapon m 1040207000.jpg
Auxiliary Weapon:
Eden
Skill charge attack.png Sail OnMassive Light damage to a foe.
All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Buff increased to Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies also gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500
.
Weapon m 1040207000.jpg
Eden
Weapon m 1040207000.jpg
Eden
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png
Luminiera Sword Omega icon.jpg
Luminiera Sword Omega
Weapon m 1040809600.jpg
Harp of Everlore
Weapon m 1040213700.jpg
Rhongomyniad
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png
Huanglong Katana icon.jpg
Huanglong Katana
Weapon m 1040017000.jpg
Sword of Repudiation
Weapon m 1040313000.jpg
Lu Woh's Horn
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png


Detailed Explanation of 3 Eden Core

This grid uses 3 Edens as the core of the damage. Huanglong Katana supplements the 3 Edens, and boasts a Massive Attack mod that can be leveled to SL20 (providing a 25.5% atk boost). A bonus to the Katana is that your team receives a stackable attack up buff if healing skills are used. Although your team's HP is cut by 10%, this weapon specifically can have amazing synergy with Light, especially once Funf or any other character with green healing skills is used in your team.

Optimally, the Dark Opus should be ULB, and have Stamina Key slotted in. However, if that option is currently out of reach, the FLB version is still fine to integrate into the grid. This also applies to ULB Rhongomyniad. Keep in mind that losing the Opus stamina mod significantly decreases our Stam-based damage.

The Chev Sword is included here because of the way the modifiers between Primal and Magna interact. In basic terms, with a Zeus grid and summon, any Magna mods are used multiplicatively to the existing Primal mods. The same is true with a Magna grid and summon - any Primal mods are multiplicative to the existing Magna mods in the grid (sorry if this is unclear, please see gbf wiki's damage formula page, or contact me for better understanding through calculations). In essence, Chev Sword is a great weapon to use in this situation.

Huanglong Katana can be switched out with a Chev Sword if it is unavailable for you, or a Sunset Fan as a means of padding HP. The same applies to Lu Woh's Horn, and in certain raids such as Lucifer HL, this weapon can be slotted out for Sleipnir Shoes (Light's Garrison weapon + #1 source of f2p enmity) or Artemis Bows (second best f2p enmity weapon).

With this setup, you would be running Zeus x Luci to have the highest damage output, but running Zeus x Zeus is not that far behind in outputting damage (actually only a small amount of difference, with +/- of <1% minimum to <2% maximum).

From this point on, once you add even just one more Premium weapon to your grid, you should run Zeus x Zeus. Good general rule is >3 Grand weapons, always Zeus x Zeus. Zeus x Luci is used otherwise.

The first weapons you should look to replace are the Huanglong Katana or Lu Woh Horn, once the transition to a Higher-end Zeus grid begins.

In short:

  • 3 Edens as the core is a great start, with damage rivaling the compared Magna grid (Zeus x Luci)
  • Easily built upon: most in-depth Zeus builds use exactly or close to 3 Edens
  • FLB Opus and Astral can be used if ULB is out of reach. However, ULB of both is highly preferred.
  • If HP deficit from HG Katana is too much, replace with Chev Sword or Sunset Fan
  • When adding more Gacha weps, first weapons to be replaced should be Huanglong Katana or Lu Woh Horn.
  • Recommended, best entry grid to Zeus imo


★ Transitioning Into Higher Grade Builds ★

Zeus has a plethora of weapons that can be used in many different situations. Many players refer to Zeus grid building as similar to Agni grid building because both setups use a core of Stamina reliant weapons. While this idea has definite merit to it, I believe that Zeus is more flexible with various builds, especially if the player is willing to explore the different options.

These following sections and time of your build process is definitely where players should take my resource with a grain of salt, as there can be times when the grid I showcase can be tweaked better for specific needs than otherwise listed.

List of weapons to consider when building your grid (in no particular order):

⭐ = Great Main Hand

✔️ = Decent/Situational Main Hand

❌ = Not recommended as Main Hand

Useful Weapons
Weapon Main Hand? Function Notes

Weapon m 1040017000.jpg
Primal Dark Opus

Primary source of HP, damage, and swappable cap-up + mods Almost always automatically included into grid

Weapon m 1040809600.jpg
Seraphic Weapon

Heavily boosts damage against Dark elemental enemies Always auto-included when enemy is Dark. Replaced if enemy is not Dark.

Weapon m 1040207000.jpg
Eden

✔️ Massive Attack and Medium Stamina boosts Weapon that is used as the core of almost all Zeus builds.

Weapon m 1040309000.jpg
Certificus

Massive Attack and Medium CA Dmg + CA Cap boosts Utilized best in CA/OTK oriented setups. Excellent Main Hand

Weapon m 1040213400.jpg
Sacred Standard

Big Multi-attack and Medium Progression boosts Primarily used as Prog mod, but excellent MA boost helps many teams. Excellent Main Hand

Weapon m 1040112500.jpg
Ivory Ark

Big II Attack and Critical Hit + Small HP Boost Light's core when building Crit based builds. Excellent source of HP outside of Opus + Seraphic. Excellent Main Hand

Weapon m 1040112200.jpg
Taming Sari

Big Attack, Small HP boosts + 7% Damage Cap up Primarily used as a supplement to complete builds for its Cap Up, also good source of HP.

Weapon m 1040213700.jpg
Rhongomyniad

✔️ Unworldly EX Attack boost, Stamina based Skill Cap up Light's premiere EX mod slot. 50% Cap up @ 100% HP, 10% Cap up @ 25% HP (needs verification). Potentially useful MH depending on content.

Huanglong Katana icon.jpg
Huanglong Katana

Massive Normal Attack boost + 10% max HP cut, Stackable 10% Atk Up on green skill use Amazing damage placeholder weapon for starter Zeus grids despite 10% HP cut. Excellent option esp. when Funf is used on the team.

Luminiera Sword Omega icon.jpg
Luminiera Sword

Small Magna/Normal Attack and HP boost Primary placeholder weapons while building up Zeus core. A single sword can be used in some higher-end builds to mix up mods

Sleipnir Shoe icon.jpg
Sleipnir Shoe

Medium Enmity and Big Garrison boost Slotted in once survivability is a priority, mainly in difficult + lengthy fights. Great source of enmity to even out damage curve if needed

Gungnir icon.jpg
Gungnir

Medium Attack, Double Attack, and Crit Rate boosts Can be used as a core crit build in early stages of Zeus grids. In high-end grids, used as a cheap supplement with Ivory Ark to reach 100% crit rate

Weapon m 1040313000.jpg
Lu Woh's Horn

Massive Multi-attack boost + Supplemented damage for normal attacks Underrated weapon imo. Great source of DATA, and if whole team TAs, free 360k damage due to supplemental. Excellent main hand

Weapon m 1040206000.jpg
Cosmic Lance

ATK + HP stats of spears boosted by 50%, Damage Cap boosted by 1% / spear Amazing slot in since many Zeus builds are abundant in spear weapons

Weapon m 1040508800.jpg
Ruler of Fate

✔️ Big ATK, Small CA Dmg, and CA Cap (+15%) boosts Great weapon to use in conjunction with Certificus in CA+OTK based builds. Only one is necessary.

True Purity Sunblade icon.jpg
True Purity Sunblade

Massive EX ATK, Small HP boosts + MH Stamina Boost Amazing general and farmable main hand. Mostly only succeeded by Grand and situational weapons for MH



Weapons Worth Considering
Weapon Main Hand? Function Notes

Weapon m 1040404300.jpg
Gambanteinn

Massive ATK mod + small Multi-attack boost Primarily used as another Massive atk mod in Highlander grids and an excellent sustain Main Hand.

Weapon m 1040112700.jpg
Spectral Cleaver

Big Enmity + Medium Crit boost Currently Light's premiere option for enmity. Used to even out enmity damage curve.

Weapon m 1040703500.jpg
Artemis Bow

Big ATK mod + small enmity boost Great F2P option for an atk + enmity mod, albeit a small boost.

Weapon m 1040016600.jpg
Sword on the Cob

✔️ Big ATK mod + Skill Cap Up Brings 15% skill cap up (shares a cap of 40% with Xeno Gun, Wasserspeier, Full Metal Recoil, and Phantom Fangs)

Weapon m 1040310100.jpg
Full Metal Recoil

✔️ Medium ATK + crit rate, small CA dmg, and skill cap boosts Great, although expensive weapon to supplement double Ivory Ark grids. Shares skill cap with previous weapon.

Weapon m 1040614500.jpg
Phantom Fangs

Big ATK EX Mod + Skill Cap Up 15% skill cap up as an EX attack boost. Excellent main hand for Luchador and Monk. Shares skill cap with previous weapons.

Weapon m 1040511600.jpg
Flamma Orbis

Massive EX Mod and Skill Dmg + Cap Up Based on HP ratio Provides 50% Skill Dmg + 30% Skill Cap if MC is not debuffed, and primarily used as MH for that function. Shares skill cap with previous weapons.

Bow of Iliad icon.jpg
Bow of Iliad

Big Stamina + Medium DA rate boost Mini version of Eden, and can be used as mod placeholders until more Edens are acquired.

Weapon m 1040017100.jpg
Magna Dark Opus

Source of Magna based HP, damage, and swappable cap-up Once Normal mods dominate the grid, replacing Primal Opus with its Magna variation can yield a slight boost in overall damage. Replacement is min/max territory and isn't entirely necessary.

Weapon m 1040107300.jpg
Cosmic Dagger

ATK + HP stats of daggers boosted by 50%, Damage Cap boosted by 1% / dagger Only included if you would like to utilize a core of Ivory Arks and/or Spectral Daggers. More of a meme grid setup, but can be fun to play around with.

Weapon m 1040011900 note.jpg
Ultima Weapons

✔️ Boost to Ultima class boosted Characters ATK+HP, along with interchangeable cap options On the off chance most of your characters are of one weapon classification, Ultima is not a bad option. But in advanced grid builds, Ultima slot is not entirely worth it.

Sunset Fan icon.jpg
Sunset Fan

Big HP + Small ATK boosts Great slot in if wanting more HP for your team.

Huanglong Gauntlet icon.jpg
Huanglong Gauntlet

✔️ Big EX ATK boost + Decrease 17.5% dark damage @ SL20 Great weapon for reducing dark damage inflicted onto the team. Decent MH replacement for Lucha setups if Feather Fist and PG Fist are unavailable.

Huanglong Spear icon.jpg
Huanglong Spear

Big II Normal ATK boost + CA debuff immunity and 20% CA Dmg + CA Cap boost Awesome Main Hand for Ougi based teams, especially for OTKs.

Weapon m 1040708900.jpg
Hollowsky Bow

Boost to Bow and Gun characters' ATK and Crit rate + Supplemental damage to respective crits Excellent Main Hand due to General cap up + 60/30 crit rate up on ougi. Decent slot in grid if your team happens to occupy a majority of bow and gun allies.

Weapon m 1040414700.jpg
Hollowsky Staff

Boost to Staff and Harp characters' ATK (also +10% ATK first 10 turns) + Supplemental damage based on number of Character's buffs Primarily used with Io, especially when she is used in raids like Fediel, where DPT is paramount.



Potentially Good Weapons in the Future


★ General Use Grids ★

With Zeus, there are four potential general setups: Progression, Crit, Ougi, and Lucha burst grids, all having a core of Edens.

All of these grids assumes you are running Double Zeus with Primal Dark Opus and Seraphic often being auto-included unless otherwise specified. Majority of the time ULB Dark Opus should be running the Stamina Key, but depending on needs, Prog Key can definitely be considered. Particularly once Opus is MH, and Prog Key is slotted in, the 15% Bonus Light damage can become very useful.

General Progression

Weapon ls 1040309000.jpgMainhand Weapon:
Certificus
Skill charge attack.png Primal RageMassive light DMG to a foe.
All allies gain Status DefenseUp.png40% DEF UpDEF is boosted
Strength: 40%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Can be switched with a Taming Sari, if consistently capping, in which Opus or S. Standard can be used as MH.
Weapon m 1040207000.jpg
Auxiliary Weapon:
Eden
Skill charge attack.png Sail OnMassive Light damage to a foe.
All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Buff increased to Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies also gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500
.
Weapon m 1040207000.jpg
Eden
Weapon m 1040207000.jpg
Eden
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png
Weapon m 1040213400.jpg
Sacred Standard
Weapon m 1040213400.jpg
Sacred Standard
Weapon m 1040017000.jpg
Sword of Repudiation
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png
Weapon m 1040809600.jpg
Harp of Everlore
Weapon m 1040206000.jpg
Cosmic Lance
Weapon m 1040213700.jpg
Rhongomyniad
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png


Detailed Explanation of General Prog

This setup utilizes 2 Sacred Standards as the accompanying weapons to the core of Edens. With 2 Sacred Standards, your light attack will be boosting at a rate of 6.08% per turn (with a hard max cap of 75%). This means that once your 5th turn hits, these weapons would already be giving you 30.4% of atk boost, which is almost equivalent to Summer HalMal's second skill light atk boost. Unless in short 1-2turn burst battles, it would be wise to make use of 2 Sacred Standards in most situations.

If you cannot justify two, you can run 1 Sacred Standard, but the rate of increasing atk would become 3.04% per turn, and it would take up to 24 turns to reach the 75% max cap. It is still not a bad choice if you only have one spear, but it is definitely more suited for longer than usual fights, and no longer for the general grid.

As another note to 1 Sacred Standard, we can also utilize Dark Opus and slot in a Prog key, instead of using the traditional Stamina Key. This is also another alternative if not wanting to invest into 2 Sacred Standards. However, losing SL20 boost-able Stamina greatly changes damage (Stamina goes from ~174% boost to ~109% boost, when Stam key lost). If going this route, I would recommend slotting in another Eden to make up for lost Stamina boost. Still, while extremely convenient to have a hot-swappable Prog mod on demand (you save bars, after all!), I still believe that 2 Sacred Standards is still superior to 1 SS and Prog opus, as long as you're fine in investing more of your Dama bars.

Once you find yourself reaching the cap consistently, be it through character/summon buffs, or the battle goes long enough to reach the 75% prog cap, you can potentially switch out your Certificus for a Taming Sari. This would turn your damage cap from 7% (1% per spear), to 14% (7% spear + 7% Taming Sari). Be wary however, as you would be losing one of your damage weapons that have a massive atk modifier. Plan buffs accordingly. I advise to not switch until you're extremely confident you are reaching cap. After this, you can consider Sacred Standard, Dark Opus, or whatever is desired as a Main Hand, as long as you can accommodate that MH.

In short:

  • Good double Prog based grid with a core of Edens, specializing in medium-length fights (9-15 turns) thanks to Sacred Standard
  • Still good if only 1 Sacred Standard, but becomes more for lengthier fights (20+ turns)
  • 1 SS and Dark Opus with Prog key can be used, but Stamina boost decreases significantly. An extra Eden is recommended to make up for Stam Opus deficiency. I would still recommend double Sacred Standard if you can afford it.
  • If cap up is desired, Taming Sari can replace Certificus/MH or Eden (not recommended). Can also slot Prog key for Opus and replace Sacred Standard.


General Crit

Weapon ls 1040309000.jpgMainhand Weapon:
Certificus
Skill charge attack.png Primal RageMassive light DMG to a foe.
All allies gain Status DefenseUp.png40% DEF UpDEF is boosted
Strength: 40%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040207000.jpg
Auxiliary Weapon:
Eden
Skill charge attack.png Sail OnMassive Light damage to a foe.
All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Buff increased to Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies also gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500
.
Weapon m 1040207000.jpg
Eden
Weapon m 1040207000.jpg
Eden
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png
Weapon m 1040112500.jpg
Ivory Ark
Weapon m 1040112500.jpg
Ivory Ark
Weapon m 1040017000.jpg
Sword of Repudiation
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png
Weapon m 1040809600.jpg
Harp of Everlore
Gungnir icon.jpg
Gungnir
Weapon m 1040213700.jpg
Rhongomyniad
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png


Detailed Explanation of General Crit

The General Zeus crit-based grid uses 2 Ivory Arks as a supplement to the core of Edens. On their own, the two weapons already boast a 91.2% chance to deal crit damage. To ensure 100% crit, we add into the mix Gungnir, which raises the crit chance well above 100% (115.9% exactly).

The primary problem with this setup is that the grid itself lacks a multi-attack boost. This problem can easily be remediated by using a combination of Light's many other DATA sources such as Certificus in this example grid, The Star summon, or various character buffs (Kumbhira and Grand Jeanne in particular). If you lack such sources however, you may find yourself doing powerful 100% crits, but held back by your party doing only single attacks.

This time, once you are consistently able to cap damage, you can switch out Rhongomyniad to accommodate space for a Taming Sari. Although Rhongo is a large damage increase because of its Massive EX modifier, it isn't immediately needed if your team is capping attacks because of crit anyways. Again, only switch from Rhongo to Taming Sari if you are confident your damage is able to handle past the usual cap.

Some more expensive alternatives to Gungnir as a crit option would be another Ivory Ark, Full Metal Recoil, and Spectral Cleaver. Both FMR and Spectral Cleaver boast medium crit mods, and will both enable your team to reach 100% crit.

Ivory Ark is self explanatory. Another massive attack weapon with high crit to reach way past the 100% chance. Only use a third if not planning to use bars anywhere else, as slotting a third Ivory Ark is borderline min/maxing.

Full Metal Recoil is basically a direct upgrade to Gungnir, but has a boost to Skill cap on top. Only recommended if you happen to have a fully uncapped FMR through duplicates. If considering Full Metal Recoil as a replacement, you should also probably consider putting Rhongomyniad back into your grid to utilize the boosted Skill Cap, albeit all depending on your character composition.

Spectral Cleaver is the best Enmity weapon in light. Including this weapon would help your team have better damage once team HP begins to dip below ~60%. However, I still would prefer either Gungnir (cheaper) or FMR (better) instead. It is still a decent second option for 100% crit in this case.

Alternatively, if you are fine with the 91.2% crit of only the two Ivory Arks, feel free to slot in any of Sacred Standard (based on fight length), Lu Woh Horn (Supp. Dmg and DATA), or Gambanteinn (primarily for DATA).

In short:

  • Crit uses a core of 2 Ivory Arks to reach a ~91% crit rate
  • DATA may become an issue depending on team comp. Consider your options
    • Gungnir/Full Metal Recoil/Spectral Cleaver can be slotted in to reach over 100% crit, but if 91% is good enough, use another Eden, Cert, S. Standard, etc.
  • Rhongomyniad can be switched out for a Taming Sari if cap up is desired.


General Ougi/OTK

Huanglong Spear tall.jpgMainhand Weapon:
Huanglong Spear
Skill charge attack.png Alabaster BladeMassive Light damage to a foe. / All parties gain Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 2.5 turnsOther parties receive 3 turns of effect instead.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040207000.jpg
Auxiliary Weapon:
Eden
Skill charge attack.png Sail OnMassive Light damage to a foe.
All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Buff increased to Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies also gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500
.
Weapon m 1040207000.jpg
Eden
Weapon m 1040207000.jpg
Eden
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png
Weapon m 1040309000.jpg
Certificus
Weapon m 1040309000.jpg
Certificus
Weapon m 1040213700.jpg
Rhongomyniad
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png
Weapon m 1040809600.jpg
Harp of Everlore
Weapon m 1040508800.jpg
Ruler of Fate
Weapon m 1040017000.jpg
Sword of Repudiation
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png


Detailed Explanation of Ougi/OTK

Both General Ougi and OTK setups have very similar grids at its core. Both use 2 Certificus' and a Ruler of Fate to achieve 100% CA damage up + 60% CA Cap up with Double Zeus, and ~91% CA damage up + 60% CA Cap up with Zeus x Huanglong.


In short:

  • OTK and ougi-based comps are very similar with one another. The grid core is identical
  • If Chrysaor, Wasserspeier and Opus are great candidates for MH + Aux
  • An Eden can be switched out for Phantom Fangs, especially if characters deal skill damage after ougi (Wasserspeier MH, Sara, Valentine Melissabelle)
  • Similarly, Rhongomyniad can also be switched out with an Eden, if Skill cap up is unnecessary
    • Taming Sari can be slotted instead of Rhongo for general cap up


No Certificus, OTK Alternative

Huanglong Spear tall.jpgMainhand Weapon:
Huanglong Spear
Skill charge attack.png Alabaster BladeMassive Light damage to a foe. / All parties gain Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 2.5 turnsOther parties receive 3 turns of effect instead.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040207000.jpg
Auxiliary Weapon:
Eden
Skill charge attack.png Sail OnMassive Light damage to a foe.
All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Buff increased to Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies also gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500
.
Weapon m 1040207000.jpg
Eden
Weapon m 1040207000.jpg
Eden
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png
Weapon m 1040112200.jpg
Taming Sari
Huanglong Katana icon.jpg
Huanglong Katana
Luminiera Sword Omega icon.jpg
Luminiera Sword Omega
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png
Weapon m 1040809600.jpg
Harp of Everlore
Weapon m 1040508800.jpg
Ruler of Fate
Weapon m 1040017000.jpg
Sword of Repudiation
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png


  • Alternative OTK grid, for those without Certificus ): [ME]
  • Again if Chrysaor, Wasserspeier and Opus are great candidates for MH + Aux
    • However, Huanglong Spear is an amazing MH for CA + Cap boost


General Lucha Burst

o lawdy he comin

The General Zeus Burst grid has only one goal in mind: being loaded with as many Edens as possible.

Weapon ls 1040614600.jpgMainhand Weapon:
Hope-Filled Knuckles
Skill charge attack.png Lightning HoundMassive Light damage to a foe.
All allies gain Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Buff increased to Status CriticalUp.png40% / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 40% chance of dealing 20% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies also gain Status Adversity.png10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: Seraphic
.

Can be switched with a Huanglong Gauntlet if needed.
Weapon m 1040207000.jpg
Auxiliary Weapon:
Eden
Skill charge attack.png Sail OnMassive Light damage to a foe.
All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Buff increased to Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies also gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500
.
Weapon m 1040207000.jpg
Eden
Weapon m 1040207000.jpg
Eden
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png
Weapon m 1040207000.jpg
Eden
Weapon m 1040207000.jpg
Eden
Weapon m 1040017000.jpg
Sword of Repudiation
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png
Weapon m 1040809600.jpg
Harp of Everlore
Weapon m 1040206000.jpg
Cosmic Lance
Weapon m 1040213700.jpg
Rhongomyniad
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png


Detailed Explanation of Lucha Burst

For MH, Phantom Fangs can be used as an alternative.

With just the right setup, this grid makes Light a serious raid racing contender. Utilizing Lucha's Tag Team mechanic, and Grand Jeanne's 2 and 3 giving guaranteed TA and assassin, this is a extremely high damage dealing grid. With Cosmic Spear providing cap up and with the right team members, this grid is one of the top setups in racing.

If your team can utilize the cap (it probably will), the current Rhongomyniad can be traded out for a Taming Sari. Once TS is slotted in, stack as many damage buffs as you can into your burst turn.

If you are fighting in an off-element raid/fight, the Harp of Everlore should be exchanged for another Eden. Slotting Rhongomyniad back into the grid would also be fine. Another option, although may be detrimental, would be using another Taming Sari instead, although please consider and research if adding another Taming Sari would benefit your team.

There's also the option of switching Primal Dark Opus with Magna Dark Opus, but the damage increase is not of significant difference (.01%) when using the usual Primal Opus, and is min/maxing at that point on. It's definitely unnecessary, and should only be considered if there are seriously no more upgrades in a grid like this.

A very important note however, to have the most optimized use of this grid, the player MUST have Grand Jeanne, Halloween Halleseena, and Summer HalMal. There are other options (specifically: Kumbhira, Lucio, Song, Light Gawain), but honestly they are very lackluster in comparison that core of three. They are extremely core because of the way the characters stack a bunch of supplemental damage and echoes in short bursts during Jeanne's assassin turn.

The usage of FLB Thor and Aphrodite can also be considered when using this grid. Thor at FLB call gives the team 50% echo, and Aphrodite is essentially an expensive, but handy Qilin.

In absolutes, your burst grid must have a minimum of 5 Edens, and a MAX of 6 Edens. Build around that core as you would like.

In short:

  • MH used can be Phantom Fangs, if Hope-Filled Knuckles is out of reach
  • Light's premiere racing grid using a whole bunch of Edens to stack Stamina mods on top of each other. Add Cosmic Spear for the cherry on top
  • Almost always used with Lucha for their Tag Team mechanic
  • If against off-element enemy, Seraphic should be switched with another Eden. Rhongomyniad and Taming Sari should also be considered
  • Switching from Primal Opus to Magna Opus is NOT necessary. The gain is ~.01%: decide for yourself if that is worth it.
  • For optimal burst use, this grid is used with a core of Grand Jeanne, Halloween Halleseena, and Summer Halluel Malluel. Damage from deviations of this core is incomparable.
  • In absolutes, minimum 5 Edens, maximum 6 Edens.


★ More Situational Grids ★

Decked Out Highlander

Instead of loading up Edens... we load up the grid with as much Grand weapons as possible!

Weapon ls 1040309000.jpgMainhand Weapon:
Certificus
Skill charge attack.png Primal RageMassive light DMG to a foe.
All allies gain Status DefenseUp.png40% DEF UpDEF is boosted
Strength: 40%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040207000.jpg
Auxiliary Weapon:
Eden
Skill charge attack.png Sail OnMassive Light damage to a foe.
All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Buff increased to Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies also gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500
.
Weapon m 1040112500.jpg
Ivory Ark
Weapon m 1040213400.jpg
Sacred Standard
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png
Huanglong Katana icon.jpg
Huanglong Katana
Weapon m 1040415800.jpg
Scales of Dominion
Weapon m 1040017000.jpg
Sword of Repudiation
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png
Weapon m 1040809600.jpg
Harp of Everlore
Weapon m 1040112200.jpg
Taming Sari
Weapon m 1040213700.jpg
Rhongomyniad
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png


Detailed Explanation of Gacha Highlander

ULB Opus is mandatory.

Note: Even in other elements, Highlander grids are required to use ULB Dark Opus with a Stamina Key (most of the time) slotted in. The ULB opus ends up becoming the best damage option in these types of grids, and if not ran, you are punching highly under your weight. This is especially the case with this Zeus Highlander variation.

Damage Cap galore. If following this grid, Scales and Taming Sari would give your team a highly increased damage cap (10% + 7%).

The glaring question coming from this grid is, "Does it do enough damage to utilize the cap up provided by Scales?"

This grid is extremely reliant on character and summon buffs to exceed the 17% cap provided. With the right characters and summons (i.e Grand Jeanne, H. Halleseena, Freyr, etc.), this setup can be a great option. However, I don't believe that this is consistently better than the general grids showcased earlier.

You can definitely switch out Taming Sari and/or Ivory Ark for some better attack weapons, especially to help maintain more consistent damage. Great candidates would be Gambanteinn, Luminiera Sword Omega (5 star only), Ruler of Fate, Lu Woh's Horn, or any of the skill cap boosters (Phantom Fang, Full Metal Recoil, Sword on the Cob).

In short:

  • ULB Opus (Stamina) is mandatory for Highlander.
  • A well damaging grid with tons of cap up
  • Best used by setups that can provide good consistent buffs to utilize cap
  • Ivory Ark and/or Taming Sari can be preferably replaced with Gamba, Chev Sword, Ruler of Fate, etc.


Io Cannon

Io: *finger guns and pew pew noises*

Weapon ls 1040512100.jpgMainhand Weapon:
Takeminakata
Skill charge attack.png Focal RayMassive Light damage to a foe.
Boost to all allies' skill DMG and skill DMG cap.
Weapon m 1040207000.jpg
Auxiliary Weapon:
Eden
Skill charge attack.png Sail OnMassive Light damage to a foe.
All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Buff increased to Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies also gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500
.
Weapon m 1040207000.jpg
Eden
Weapon m 1040207000.jpg
Eden
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png
Weapon m 1040614500.jpg
Phantom Fangs
Weapon m 1040414700.jpg
Hollowsky Staff
Weapon m 1040614500.jpg
Phantom Fangs
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png
Weapon m 1040809600.jpg
Harp of Everlore
Weapon m 1040112200.jpg
Taming Sari
Weapon m 1040017000.jpg
Sword of Repudiation
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png


Detailed Explanation of Io Cannon Setup

This grid is primarily for setups that utilize Io's nuke every 5 skills casted, in particular, for the Fediel raid. At three stacks for Io's skill 3, each nuke has the potential to deal 7-11m damage. Team/summon buffs (Freyr, Metatron, Lyria Sk2) are often saved for the turn when Io has both three stacks of her buff, and Sk4 is activated. Characters that have many skills and skill resets in their kit are awesome for this team.

As a result, we try to throw in skill cap up mods into our grid to get good mileage from Io's nukes.

For this first grid, we have 50% skill cap up (With Opus has Skill cap key) + 30% skill cap up (2x Phantom Fangs) + 7% DMG Cap Up (Taming Sari), all yielding a total of 87% skill cap up. I do not account for Flamma Orbis' second skill because often, the whole team receives debuffs while fighting Fediel in particular. If MC is not debuffed, our 30% skill cap would be raised to 40%.

Hollowsky Staff is slotted in primarily for its supplemental damage skill, which adds 30k damage to each instance of damage. Since Io's nuke is multi-hit, each individual hit receives the supplemented 30k damage, totaling up to [14 hits x 30k] = 420k damage per nuke (assuming 3 Mystic Vortex stacks on Io).

If Phantom Fangs are unavailable, slotting in Full Metal Recoil or Takeminakata would function just as well in regards to skill cap up. Both weapons provide 15% skill cap up each, and have mods that are boostable by our Zeus. The weapons are fine at 0*, as they're primarily used in this situation for the skill cap anyways.

In short:

  • MH can be switched to Flamma Orbis, but I find Takeminakata's ougi very useful (even if 0*)
  • Overall great setup that revolves around Io's skill nuke kit, providing great Damage/Turn. Mostly used in Fediel raid battle
    • Time team buffs to coincide with Io's burst turn
  • If Phantom Fangs unavailable, able to slot in Full Metal Recoil or Takeminakata even if 0*


Io Cannon Alternate

Weapon ls 1040512100.jpgMainhand Weapon:
Takeminakata
Skill charge attack.png Focal RayMassive Light damage to a foe.
Boost to all allies' skill DMG and skill DMG cap.
Weapon m 1040207000.jpg
Auxiliary Weapon:
Eden
Skill charge attack.png Sail OnMassive Light damage to a foe.
All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Buff increased to Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies also gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500
.
Luminiera Sword Omega icon.jpg
Luminiera Sword Omega
Weapon m 1040614500.jpg
Phantom Fangs
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png
Huanglong Katana icon.jpg
Huanglong Katana
Weapon m 1040415800.jpg
Scales of Dominion
Weapon m 1040414700.jpg
Hollowsky Staff
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png
Weapon m 1040809600.jpg
Harp of Everlore
Weapon m 1040112200.jpg
Taming Sari
Weapon m 1040017000.jpg
Sword of Repudiation
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png


  • Uses Scales of Dominion to increase our overall cap
  • use as second option, I find our first grid fares off better in consistent damage


Lucifer HL

Weapon ls 1040213400.jpgMainhand Weapon:
Sacred Standard
Skill charge attack.png Divine WingsMassive Light damage to a foe.
All Light allies gain Status CriticalUpLight.png70%-75% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70%-75% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All Light allies also gain Status Uplift.pngCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
.
Weapon m 1040207000.jpg
Auxiliary Weapon:
Eden
Skill charge attack.png Sail OnMassive Light damage to a foe.
All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Buff increased to Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies also gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500
.
Weapon m 1040207000.jpg
Eden
Weapon m 1040112500.jpg
Ivory Ark
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png
Sleipnir Shoe icon.jpg
Sleipnir Shoe
Sleipnir Shoe icon.jpg
Sleipnir Shoe
Weapon m 1040017000.jpg
Sword of Repudiation
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png
Weapon m 1040809600.jpg
Harp of Everlore
Sunset Fan icon.jpg
Sunset Fan
Weapon m 1040213700.jpg
Rhongomyniad
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.png


Detailed Explanation of Lucifer HL Grid

Note: For a better demonstration on Garrison and how Effective HP works, see Midokuni's notepad on the topic. I highly recommend giving Diamonit's Lucifer HL guide a read as well, as they go more in depth on specific team comps for the raid.

Zeus has an abundant amount of options to bring into Luci HL. The grid I showcase above is only one of many, many setups that can be used to successfully get through the raid safely.

This grid in particular uses two Sleipnir Shoes to take advantage of their Big Garrison mods. Although we accompany the Shoes with Edens, a weapon that scales damage as HP increases, the Sleipnir Shoes provide enough enmity mod. Therefore we do not need to slot in an extra weapon that boasts another enmity mod (as some setups do with Spectral Cleaver).

These two weapons with Big Garrison mods have the most effective HP from 75% to 50%. This would mean that having your team sit around that range would provide the most survivability to your team.

Despite half of the raid being null element, the other half is still Dark element. The Seraphic Harp is still extremely effective in this raid, and can also be doubly-used for HP padding.

Here, Ivory Ark and Sunset Fan are used to pad your team up for more HP. If you find that you can survive enough to not need the HP, potentially replace either of these weapons (Sunset Fan first) with Certificus or Gambanteinn.

In short:

  • Potential MHs: Sacred Standard, True Purity Sunblade, Eden, Rhongomyniad
  • There are many ways to build a LuciHL grid. This is only one variation of that many
  • Using two Sleipnir Shoes, having the team stay around 75% to 50% hp would provide the great survivability
  • Seraphic still great for HP padding, and half of the raid is Dark ele
  • Ivory Arks and Sunset Fan used for more HPs
    • Once you have more confidence fighting the raid, consider replacing HP with more damage oriented weapons (Cert, Gamba, Eden)


Beelzebub Raid

I haven't ran Bubz yet, but I'll conduct proper research once I've gotten experience for it.


Base empty weapon.jpg Base empty weapon small.png Base empty weapon small.png Base empty weapon small.png
Base empty weapon small.png Base empty weapon small.png Base empty weapon small.png
Base empty weapon small.png Base empty weapon small.png Base empty weapon small.png


What the Hell (meme grids)

Dagger Thing

Weapon ls 1040112500.jpgMainhand Weapon:
Ivory Ark
Skill charge attack.png Covenant of LightMassive Light damage to a foe.
All allies gain Status DebuffSuccessUp.png15% Debuff Success BoostedDebuff success rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain Status Bonus Damage.png15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

man
Weapon m 1040112500.jpg
Auxiliary Weapon:
Ivory Ark
Skill charge attack.png Covenant of LightMassive Light damage to a foe.
All allies gain Status DebuffSuccessUp.png15% Debuff Success BoostedDebuff success rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain Status Bonus Damage.png15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040112200.jpg
Taming Sari
Weapon m 1040112700.jpg
Spectral Cleaver
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png
Weapon m 1040107300.jpg
Cosmic Dagger
Weapon m 1040017000.jpg
Sword of Repudiation
Weapon m 1040112700.jpg
Spectral Cleaver
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png
Weapon m 1040809600.jpg
Harp of Everlore
Weapon m 1040213700.jpg
Rhongomyniad
Weapon m 1040112700.jpg
Spectral Cleaver
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png


I'll be honest I have no idea what I'm looking at and thought up of here but it actually... doesn't look too bad of a grid. Dark Opus would run Enmity key for max effectiveness

highway to heaven

Weapon ls 1040207000.jpgMainhand Weapon:
Eden
Skill charge attack.png Sail OnMassive Light damage to a foe.
All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Buff increased to Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies also gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500
.

man
Weapon m 1040207000.jpg
Auxiliary Weapon:
Eden
Skill charge attack.png Sail OnMassive Light damage to a foe.
All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Buff increased to Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies also gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500
.
Weapon m 1040207000.jpg
Eden
Weapon m 1040207000.jpg
Eden
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png
Weapon m 1040207000.jpg
Eden
Weapon m 1040207000.jpg
Eden
Weapon m 1040207000.jpg
Eden
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png
Weapon m 1040207000.jpg
Eden
Weapon m 1040207000.jpg
Eden
Weapon m 1040207000.jpg
Eden
Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.pngIcon Blue Star Full.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png


once you complete this grid, you are allowed to witness lucio and sandalphon kiss irl

★ Conclusion ★

Ultimately, I feel that the true End Game here is to have fun with your builds! Feel free to be creative and be willing to explore with your own ways to build a cool or meme grid! Thanks for reading and hope this resource proves to be useful for you. Please feel free to send over any questions or feedback to my Discord, Faith#1128.

~ Faith

Credits

Thanks to:


Triaged To Do List for myself

★ High Pri ★

  1. ✓ Revise General Prog Draft (esp to consider that opus prog key is much more efficient than another SS. keep in mind opus SL20.)
  2. ✓ Create Io cannon Draft
  3. ✓ Create OTK Draft
  4. ✓ Provide General CA Build Draft (later in to-do list)
    • Combined OTK and CA Build, extremely similar comps. [need to finish detailed explanation]
  5. ✓ Finish short bullet point explanations
  6. ✓ for entry grid, possibly use flb opus and astral instead, as it is more likely players don't have ulb for either.
    • Resolution: it is always recommended that ulb opus and astral is used, however flb is noted as being fine.

Med Pri:

  1. ○ Detailed Explanation for OTK/CA setup
  2. ✓ Finish Table of Weapons, possibly provide explanations
  3. ○ Finish Bubz Draft
  4. ✓ potentially make main hands as free slot, and recommend mhs somewhere (via a good mh general section or a set of mh's for each situation)
    • with this topic, look over light rh and monk setups to see good mhs.
    • Resolution: used a MH good, eh, bad section in table of weapons instead of doing a write up each time.

Low Pri:

  1. ✓ potentially move Table of weapons to end of guide page
    • I feel that at its current place is nice. Seeing all the weapons that can be used in advanced grids is useful before diving into the general grids.
  2. ✓ for premium grid introduction, revise to say that Zeus is versatile. Not "many players know Zeus as very versatile"
  3. + potential formatting guide to follow: transitional grid > good base zeus grid > specific high end raids/racing grids
  4. + make guide prettier
  5. + potentially explain more if you can.
  6. + see: GDoc variation of conciseness and formatting

Wish:

  1. ○ Make damage testing videos for selected grids
  2. ○ May potentially be High Pri: a skill based General grid. Might be meta-breaking skill-based char inc.
    • With Song ULB, this may now be a necessity.

Completed ✓

  1. ✓ Finish 1 Eden Draft (Lu Woh Horn is still superior to Bow of Iliad, in calculation and in theory [trium and suppl on enemy hp%])
  2. ✓ Finish 1 Eden 1.5 Draft
  3. ✓ Finish Good Entry Draft
  4. ✓ Finish General Crit Draft
  5. ✓ Finish General Burst Draft
  6. ✓ Finish Highlander Draft
  7. ✓ Finish LuciHL Draft
  8. ✓ Finish a meme grid Draft
  9. ✓ once OTK draft created, change general burst to General Lucha Burst