User:Midokuni/Notepad

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Gameplay notes

Child Pages

Self Notes

  • Fire Grids
  • Faa-san note update

Bookmarklets

  1. Make a bookmark with the code(s) below as URL
    • This makes it a "Bookmarklet"
  2. Click the Bookmarklet to use

Raid HP Check Bookmarklet

  • Displays a pop up that shows the exact HP of the enemies
javascript: var data=stage.gGameStatus,strs=[],boss=null,hp=0;for(var i in data.boss.param)boss=data.boss.param[i],hp=parseInt(boss.hp),strs.push(boss.name.en+"\n\t--"+hp.toLocaleString()+" ["+(100*hp/parseInt(boss.hpmax)).toLocaleString(void 0,{maximumFractionDigits:2})+"%]");alert(strs.join("\n"));

Copy Raid Code Bookmarklet

  • Copies the current raid's raid code into your clipboard
javascript: var copyFrom=$("<textarea/>");copyFrom.css({position:"absolute",left:"-1000px",top:"-1000px"}),copyFrom.text(stage.pJsnData.twitter.battle_id),$("body").append(copyFrom),copyFrom.select(),document.execCommand("copy"),copyFrom.remove();

Should I Use Dark Opus?

Opus-Flow.jpg

Dark Opus Skill Up

Optimal Dark Opus fodder combinations.
Cost = The cost it takes to make the configuration. (SSR=10, SL2-SR=2)
Config = The SSR Distribution.

  • 1st Item = Number of SSR SL1 Fodders to use.
  • 2nd Item = Number of SSR SL2 Fodders to use.
  • ith Item = Number of SSR SLi Fodders to use.

(SR, SSR) = Total Number of SL2-SR and SSRs needed for the configuration.
Highlighted are the recommended configurations.
Dark Opus Foddering.jpg Brute force ftw

Runeslayer Cheat Sheet

  • EarthRune.pngFireRune.png = Status FireResDown.png30% Fire DEF DownDEF is lowered for fire DMG
    Strength: 30%
  • EarthRune.pngWaterRune.png = Ability ClearAll.png ClarityRemove 1 debuff from all parties.
  • WaterRune.pngWindRune.png = Ability HealAll.png PanaceaRestore 100 + 20% of max HP to all parties (Healing cap: 1800 [750 for other parties]).
  • WindRune.pngWaterRune.png = Status WaterAtkDown.png15% Water ATK DownWater ATK is lowered
    Strength: 15%
  • WindRune.pngFireRune.png = Team Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    after Enemy Special

Resistance Loss

  • Summon s 2040185000.jpg Shiva = 40%
  • Summon s 2040225000.jpg Europa = 40%
  • Summon s 2040205000.jpg Alexiel = 50%
  • Summon s 2040261000.jpg Grimnir = Dunno (50% according to Ulqu#6372)
  • Summon s 2040330000.jpg Metatron = 50%
  • Avatar = 50%
  • Summon s 2040157000.jpg & Summon s 2040158000.jpg Huanglong & Qilin= 50%
    • Raid version: both of them lose off-ele resistance as long as even one of them reaches 50%.
    • Proud+ version: only the one(s) at 50% HP lose off-ele resistance.

CA DMG EMP Nodes

The CA DMG EMP nodes are multiplicative with a character's base ougi damage multiplier. Such that a 5⭐ Eternal's Charge Attack (550% Base) with a 40% CA DMG EMP will effectively have a 770% CA Multiplier, rather than a 590%. [1]

Supplemental DMG

The DMG increase can be calculated as long as is an echo seen in the normal attack.

y = echo % (0.3 for 30%, 0.5 for 50% etc.)

x = supplemental damage

a = echo damage seen

b = base damage seen

y = (a-x)/(b-x)

yb-yx = a-x

yb-a = yx-x

yb-a = x(y-1)

x = (yb-a)/(y-1)

DMG increase is then (yb-a)/(y-1).

Note: This assumes that the supplemental damage is capped.

Hollowsky Blade

Hollowsky Blade includes local debuffs in the count.[2] [3]

Esser Burst

  • Google Spreadsheet: Link

EX Arcarum

Fire Astra Drops

Data:

  • Fire Astras: 195
  • Current Date: 2019 June 3
  • Aranan Uncap Date: 2019 March 14
    • Hit 0 Fire Astras at this date.
    • Days: 81
  • Free Arcanum Points: 35,000
    • 30,000 and 5,000 from Lily Rerun and Medusa Event
    • Equivalent to 23 Astras (23.333333)

Assumptions:

  • All arcanum points go towards Fire Astra and Globe of the Starways ONLY
  • Globe of the Starways is only used when the Arcarum boss is not fire (Hanged Man)
  • All mobs and treasure chests are cleared.

This means that in 81 days, I was able to get 172 Fire Astras purely from Arcarum. This translates into 2.12345679012345671234567 looks nice. And as a side note this is one of the answers for the april fools puzzles Fire Astras per day. But considering the fact that we had a few days of double tickets in the interval, this isn't really an accurate representation of Astras per ticket or day. I'm lazy to count how many days of double tickets we had but with the assumption of ALL days are double tickets (they aren't so this will be an extreme underestimation) we would have 1.06172 Astras per ticket.

This means what?

  • We get around 1-2 Astras per ticket on average. Up to 3 with some consistent luck.
  • This is also only applicable to Fire and Water since both of them have 2/3 the chance for the proper element in their respective routes
    • Also both of them only need that single route.



Point Aquila Arcarum Points

MobsNormal Fights. 1/2/3 Foes TargetsThe specified monster to slay to proceed with the stage. InvadersThe Null Element Special Bosses MimicSilver/Gold Ruby Turtle Checkpoint Puppetor Arcarum Boss
Stage 1 --/54/-- 60/??/59 -- --/-- -- 200 None
Stage 2 54/54/54 -- -- --/-- -- 200 None
Stage 3 --/--/-- -- -- --/-- -- 200 130
Stage 4 --/--/-- -- -- --/-- -- --- None
Stage 5 54/54/54 -- -- --/-- -- --- None
Stage 6 54/54/54 66 -- --/-- -- 200 130
Stage 7 --/--/-- -- -- --/-- -- --- None
Stage 8 54/54/-- -- -- --/-- -- 200 None
Stage 9 54/54/54 60 -- --/-- -- 200 300

Gonna fill this up when I feel like it.